Lines Matching refs:ndxB
246 const int ndxB = maxBindings / 2; in iterate() local
267 gl.glBindBufferRange(m_bufferTarget, ndxB, *bufferB, 0, 8); in iterate()
270 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxB, *bufferB, m_verifierType); in iterate()
272 if (ndxA != ndxB) in iterate()
331 const int ndxB = maxBindings / 2; in iterate() local
368 gl.glBindBufferRange(m_bufferTarget, ndxB, *bufferB, offset, 8); in iterate()
371 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxB, offset, m_verifierType); in iterate()
373 if (ndxA != ndxB) in iterate()
431 const int ndxB = maxBindings / 2; in iterate() local
455 gl.glBindBufferRange(m_bufferTarget, ndxB, *bufferB, 0, 8); in iterate()
458 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxB, 8, m_verifierType); in iterate()
460 if (ndxA != ndxB) in iterate()
512 const int ndxB = maxImages / 2; in iterate() local
525 gl.glBindImageTexture(ndxB, *textureB, 0, GL_FALSE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate()
529 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_NAME, ndxB, *textureB, m_verifierType); in iterate()
576 const int ndxB = maxImages / 2; in iterate() local
589 gl.glBindImageTexture(ndxB, *textureB, 2, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
593 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_LEVEL, ndxB, 2, m_verifierType); in iterate()
640 const int ndxB = maxImages / 2; in iterate() local
653 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate()
657 verifyStateIndexedBoolean(result, gl, GL_IMAGE_BINDING_LAYERED, ndxB, true, m_verifierType); in iterate()
704 const int ndxB = maxImages / 2; in iterate() local
717 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate()
721 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_LAYER, ndxB, 2, m_verifierType); in iterate()
768 const int ndxB = maxImages / 2; in iterate() local
781 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI); in iterate()
785 …verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_ACCESS, ndxB, GL_READ_WRITE, m_verifierType… in iterate()
832 const int ndxB = maxImages / 2; in iterate() local
845 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_R32F); in iterate()
849 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_FORMAT, ndxB, GL_R32F, m_verifierType); in iterate()