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Lines Matching refs:textureB

510 		glu::Texture				textureB		(m_context.getRenderContext());  in iterate()  local
521 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate()
525 gl.glBindImageTexture(ndxB, *textureB, 0, GL_FALSE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate()
529 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_NAME, ndxB, *textureB, m_verifierType); in iterate()
574 glu::Texture textureB (m_context.getRenderContext()); in iterate() local
585 gl.glBindTexture(GL_TEXTURE_2D, *textureB); in iterate()
589 gl.glBindImageTexture(ndxB, *textureB, 2, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
638 glu::Texture textureB (m_context.getRenderContext()); in iterate() local
649 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate()
653 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate()
702 glu::Texture textureB (m_context.getRenderContext()); in iterate() local
713 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate()
717 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate()
766 glu::Texture textureB (m_context.getRenderContext()); in iterate() local
777 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate()
781 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI); in iterate()
830 glu::Texture textureB (m_context.getRenderContext()); in iterate() local
841 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate()
845 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_R32F); in iterate()