Lines Matching refs:iterNdx
1095 for (int iterNdx = 0; iterNdx < iterations; ++iterNdx) in iterate() local
1098 gl.uniform1i(m_shaderProgramArrayNdxLoc, iterNdx); in iterate()
1101 … = arrayInstance ? getUniformName(m_uniformName, 0, iterNdx) : getUniformName(m_uniformName, iterN… in iterate()
1102 const glw::GLint binding = m_bindings[iterNdx]; in iterate()
1112 if (!drawAndVerifyResult(m_textureColors[iterNdx])) in iterate()
1416 for (int iterNdx = 0; iterNdx < iterations; ++iterNdx) in iterate() local
1419 gl.uniform1i(m_shaderProgramArrayNdxLoc, iterNdx); in iterate()
1421 …= (arrayInstance ? getUniformName(m_uniformName, 0, iterNdx) : getUniformName(m_uniformName, iterN… in iterate()
1422 const glw::GLint binding = m_bindings[iterNdx]; in iterate()
1432 if (!drawAndVerifyResult(m_textureColors[iterNdx])) in iterate()
1735 for (int iterNdx = 0; iterNdx < iterations; ++iterNdx) in iterate() local
1738 …= (arrayInstance ? getUniformName(m_uniformName, 0, iterNdx) : getUniformName(m_uniformName, iterN… in iterate()
1739 const glw::GLint binding = m_bindings[iterNdx]; in iterate()
1753 const int arrayNdx = iterNdx*2 + drawCycle; in iterate()
2004 for (int iterNdx = 0; iterNdx < iterations; ++iterNdx) in iterate() local
2007 …= (arrayInstance ? getUniformName(m_uniformName, 0, iterNdx) : getUniformName(m_uniformName, iterN… in iterate()
2008 const glw::GLint binding = m_bindings[iterNdx]; in iterate()
2022 const int arrayNdx = iterNdx*2 + drawCycle; in iterate()