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Lines Matching refs:tex2D

1189 	GLuint	tex2D			= 0x1234;  in framebuffer_texture2d()  local
1198 ctx.glGenTextures(1, &tex2D); in framebuffer_texture2d()
1199 ctx.glBindTexture(GL_TEXTURE_2D, tex2D); in framebuffer_texture2d()
1214 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0); in framebuffer_texture2d()
1219 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, -1, GL_TEXTURE_2D, tex2D, 0); in framebuffer_texture2d()
1224 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1); in framebuffer_texture2d()
1227 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxSize); in framebuffer_texture2d()
1235 …ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxTexSize … in framebuffer_texture2d()
1237 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1); in framebuffer_texture2d()
1253 …amebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0); in framebuffer_texture2d()
1255 …ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex2D,… in framebuffer_texture2d()
1261 ctx.glDeleteTextures(1, &tex2D); in framebuffer_texture2d()
1544 deUint32 tex2D = 0x1234; in framebuffer_texture_layer() local
1560 ctx.glGenTextures (1, &tex2D); in framebuffer_texture_layer()
1567 ctx.glBindTexture (GL_TEXTURE_2D, tex2D); in framebuffer_texture_layer()
1589 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0); in framebuffer_texture_layer()
1668 ctx.glDeleteTextures (1, &tex2D); in framebuffer_texture_layer()