Lines Matching refs:mat4_v
1750 GLint mat4_v = ctx.glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4 in uniform_matrixfv_incompatible_type() local
1754 if (mat4_v == -1 || sampler_f == -1) in uniform_matrixfv_incompatible_type()
1764 ctx.glUniformMatrix2fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1766 ctx.glUniformMatrix3fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1768 ctx.glUniformMatrix4fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1771 ctx.glUniformMatrix2x3fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1773 ctx.glUniformMatrix3x2fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1775 ctx.glUniformMatrix2x4fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1777 ctx.glUniformMatrix4x2fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1779 ctx.glUniformMatrix3x4fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1781 ctx.glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
1872 GLint mat4_v = ctx.glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4 in uniform_matrixfv_invalid_count() local
1875 if (mat4_v == -1) in uniform_matrixfv_invalid_count()
1885 ctx.glUniformMatrix2fv(mat4_v, 2, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()
1887 ctx.glUniformMatrix3fv(mat4_v, 2, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()
1889 ctx.glUniformMatrix4fv(mat4_v, 2, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()
1892 ctx.glUniformMatrix2x3fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()
1894 ctx.glUniformMatrix3x2fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()
1896 ctx.glUniformMatrix2x4fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()
1898 ctx.glUniformMatrix4x2fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()
1900 ctx.glUniformMatrix3x4fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()
1902 ctx.glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()