Lines Matching refs:allOk
2523 bool allOk = true; in checkShaderResourceUsage() local
2527 allOk &= checkLimit(restrictions[ndx].pname, restrictions[ndx].usage, gl, log); in checkShaderResourceUsage()
2529 return allOk; in checkShaderResourceUsage()
2552 bool allOk = true; in checkShaderResourceUsage() local
2556 allOk &= checkLimit(restrictions[ndx].pname, restrictions[ndx].usage, gl, log); in checkShaderResourceUsage()
2558 return allOk; in checkShaderResourceUsage()
2579 bool allOk = true; in checkShaderResourceUsage() local
2583 allOk &= checkLimit(restrictions[ndx].pname, restrictions[ndx].usage, gl, log); in checkShaderResourceUsage()
2585 return allOk; in checkShaderResourceUsage()
2610 bool allOk = true; in checkShaderResourceUsage() local
2614 allOk &= checkLimit(restrictions[ndx].pname, restrictions[ndx].usage, gl, log); in checkShaderResourceUsage()
2616 return allOk; in checkShaderResourceUsage()
2642 bool allOk = true; in checkShaderResourceUsage() local
2646 allOk &= checkLimit(restrictions[ndx].pname, restrictions[ndx].usage, gl, log); in checkShaderResourceUsage()
2648 return allOk; in checkShaderResourceUsage()
2672 bool allOk = true; in checkShaderResourceUsage() local
2676 allOk &= checkLimit(restrictions[ndx].pname, restrictions[ndx].usage, gl, log); in checkShaderResourceUsage()
2678 return allOk; in checkShaderResourceUsage()
2724 bool allOk = true; in checkProgramCombinedResourceUsage() local
2728 allOk &= checkLimit(restrictions[ndx].pname, restrictions[ndx].usage, gl, log); in checkProgramCombinedResourceUsage()
2730 return allOk; in checkProgramCombinedResourceUsage()