Lines Matching refs:programGL
898 … (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
900 …void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Ran…
1263 … (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) in getUniforms() argument
1272 const int location = glGetUniformLocation(programGL, queryName.c_str()); in getUniforms()
1297 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); in getUniforms()
1299 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); in getUniforms()
1301 GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0])); in getUniforms()
1306 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); in getUniforms()
1312 GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0])); in getUniforms()
1318 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); in getUniforms()
1326 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &unit)); in getUniforms()
1340 void UniformCase::assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Ra… in assignUniforms() argument
1368 const int location = glGetUniformLocation(programGL, queryName.c_str()); in assignUniforms()
1410 case 1: GLU_CHECK_CALL(glProgramUniform1f(programGL, location, ptr[0])); break; in assignUniforms()
1411 case 2: GLU_CHECK_CALL(glProgramUniform2f(programGL, location, ptr[0], ptr[1])); break; in assignUniforms()
1412 … case 3: GLU_CHECK_CALL(glProgramUniform3f(programGL, location, ptr[0], ptr[1], ptr[2])); break; in assignUniforms()
1413 …case 4: GLU_CHECK_CALL(glProgramUniform4f(programGL, location, ptr[0], ptr[1], ptr[2], ptr[3])); b… in assignUniforms()
1427 …case 1: GLU_CHECK_CALL(glProgramUniform1fv(programGL, location, (GLsizei)valuesToAssign.size(), &b… in assignUniforms()
1428 …case 2: GLU_CHECK_CALL(glProgramUniform2fv(programGL, location, (GLsizei)valuesToAssign.size(), &b… in assignUniforms()
1429 …case 3: GLU_CHECK_CALL(glProgramUniform3fv(programGL, location, (GLsizei)valuesToAssign.size(), &b… in assignUniforms()
1430 …case 4: GLU_CHECK_CALL(glProgramUniform4fv(programGL, location, (GLsizei)valuesToAssign.size(), &b… in assignUniforms()
1447 …case glu::TYPE_FLOAT_MAT2: GLU_CHECK_CALL(glProgramUniformMatrix2fv (programGL, location, (GLsize… in assignUniforms()
1448 …case glu::TYPE_FLOAT_MAT3: GLU_CHECK_CALL(glProgramUniformMatrix3fv (programGL, location, (GLsize… in assignUniforms()
1449 …case glu::TYPE_FLOAT_MAT4: GLU_CHECK_CALL(glProgramUniformMatrix4fv (programGL, location, (GLsize… in assignUniforms()
1450 …case glu::TYPE_FLOAT_MAT2X3: GLU_CHECK_CALL(glProgramUniformMatrix2x3fv (programGL, location, (GLs… in assignUniforms()
1451 …case glu::TYPE_FLOAT_MAT2X4: GLU_CHECK_CALL(glProgramUniformMatrix2x4fv (programGL, location, (GLs… in assignUniforms()
1452 …case glu::TYPE_FLOAT_MAT3X2: GLU_CHECK_CALL(glProgramUniformMatrix3x2fv (programGL, location, (GLs… in assignUniforms()
1453 …case glu::TYPE_FLOAT_MAT3X4: GLU_CHECK_CALL(glProgramUniformMatrix3x4fv (programGL, location, (GLs… in assignUniforms()
1454 …case glu::TYPE_FLOAT_MAT4X2: GLU_CHECK_CALL(glProgramUniformMatrix4x2fv (programGL, location, (GLs… in assignUniforms()
1455 …case glu::TYPE_FLOAT_MAT4X3: GLU_CHECK_CALL(glProgramUniformMatrix4x3fv (programGL, location, (GLs… in assignUniforms()
1468 case 1: GLU_CHECK_CALL(glProgramUniform1i(programGL, location, ptr[0])); break; in assignUniforms()
1469 case 2: GLU_CHECK_CALL(glProgramUniform2i(programGL, location, ptr[0], ptr[1])); break; in assignUniforms()
1470 … case 3: GLU_CHECK_CALL(glProgramUniform3i(programGL, location, ptr[0], ptr[1], ptr[2])); break; in assignUniforms()
1471 …case 4: GLU_CHECK_CALL(glProgramUniform4i(programGL, location, ptr[0], ptr[1], ptr[2], ptr[3])); b… in assignUniforms()
1485 …case 1: GLU_CHECK_CALL(glProgramUniform1iv(programGL, location, (GLsizei)valuesToAssign.size(), &b… in assignUniforms()
1486 …case 2: GLU_CHECK_CALL(glProgramUniform2iv(programGL, location, (GLsizei)valuesToAssign.size(), &b… in assignUniforms()
1487 …case 3: GLU_CHECK_CALL(glProgramUniform3iv(programGL, location, (GLsizei)valuesToAssign.size(), &b… in assignUniforms()
1488 …case 4: GLU_CHECK_CALL(glProgramUniform4iv(programGL, location, (GLsizei)valuesToAssign.size(), &b… in assignUniforms()
1502 case 1: GLU_CHECK_CALL(glProgramUniform1ui(programGL, location, ptr[0])); break; in assignUniforms()
1503 case 2: GLU_CHECK_CALL(glProgramUniform2ui(programGL, location, ptr[0], ptr[1])); break; in assignUniforms()
1504 … case 3: GLU_CHECK_CALL(glProgramUniform3ui(programGL, location, ptr[0], ptr[1], ptr[2])); break; in assignUniforms()
1505 …case 4: GLU_CHECK_CALL(glProgramUniform4ui(programGL, location, ptr[0], ptr[1], ptr[2], ptr[3])); … in assignUniforms()
1519 …case 1: GLU_CHECK_CALL(glProgramUniform1uiv(programGL, location, (GLsizei)valuesToAssign.size(), &… in assignUniforms()
1520 …case 2: GLU_CHECK_CALL(glProgramUniform2uiv(programGL, location, (GLsizei)valuesToAssign.size(), &… in assignUniforms()
1521 …case 3: GLU_CHECK_CALL(glProgramUniform3uiv(programGL, location, (GLsizei)valuesToAssign.size(), &… in assignUniforms()
1522 …case 4: GLU_CHECK_CALL(glProgramUniform4uiv(programGL, location, (GLsizei)valuesToAssign.size(), &… in assignUniforms()
1531 GLU_CHECK_CALL(glProgramUniform1i(programGL, location, uniform.finalValue.val.samplerV.unit)); in assignUniforms()
1535 GLU_CHECK_CALL(glProgramUniform1iv(programGL, location, (GLsizei)valuesToAssign.size(), &unit)); in assignUniforms()
1793 const deUint32 programGL = program.getProgram(); in test() local
1798 assignUniforms(basicUniforms, programGL, rnd); in test()