Lines Matching refs:getInteger
47 static int getInteger (const glw::Functions& gl, deUint32 pname) in getInteger() function
56 static int getInteger (const glw::Functions& gl) in getInteger() function
58 return getInteger(gl, Pname); in getInteger()
308 { "gl_MaxVertexAttribs", getInteger<GL_MAX_VERTEX_ATTRIBS> }, in init()
309 { "gl_MaxVertexUniformVectors", getInteger<GL_MAX_VERTEX_UNIFORM_VECTORS> }, in init()
312 { "gl_MaxFragmentUniformVectors", getInteger<GL_MAX_FRAGMENT_UNIFORM_VECTORS> }, in init()
313 { "gl_MaxDrawBuffers", getInteger<GL_MAX_DRAW_BUFFERS> }, in init()
315 { "gl_MaxVertexTextureImageUnits", getInteger<GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS> }, in init()
316 { "gl_MaxCombinedTextureImageUnits", getInteger<GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS> }, in init()
317 { "gl_MaxTextureImageUnits", getInteger<GL_MAX_TEXTURE_IMAGE_UNITS> }, in init()
319 { "gl_MinProgramTexelOffset", getInteger<GL_MIN_PROGRAM_TEXEL_OFFSET> }, in init()
320 { "gl_MaxProgramTexelOffset", getInteger<GL_MAX_PROGRAM_TEXEL_OFFSET> }, in init()
322 { "gl_MaxImageUnits", getInteger<GL_MAX_IMAGE_UNITS> }, in init()
323 { "gl_MaxVertexImageUniforms", getInteger<GL_MAX_VERTEX_IMAGE_UNIFORMS> }, in init()
324 { "gl_MaxFragmentImageUniforms", getInteger<GL_MAX_FRAGMENT_IMAGE_UNIFORMS> }, in init()
325 { "gl_MaxComputeImageUniforms", getInteger<GL_MAX_COMPUTE_IMAGE_UNIFORMS> }, in init()
326 { "gl_MaxCombinedImageUniforms", getInteger<GL_MAX_COMBINED_IMAGE_UNIFORMS> }, in init()
328 { "gl_MaxCombinedShaderOutputResources", getInteger<GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES> }, in init()
330 { "gl_MaxComputeUniformComponents", getInteger<GL_MAX_COMPUTE_UNIFORM_COMPONENTS> }, in init()
331 { "gl_MaxComputeTextureImageUnits", getInteger<GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS> }, in init()
333 { "gl_MaxComputeAtomicCounters", getInteger<GL_MAX_COMPUTE_ATOMIC_COUNTERS> }, in init()
334 { "gl_MaxComputeAtomicCounterBuffers", getInteger<GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS> }, in init()
336 { "gl_MaxVertexAtomicCounters", getInteger<GL_MAX_VERTEX_ATOMIC_COUNTERS> }, in init()
337 { "gl_MaxFragmentAtomicCounters", getInteger<GL_MAX_FRAGMENT_ATOMIC_COUNTERS> }, in init()
338 { "gl_MaxCombinedAtomicCounters", getInteger<GL_MAX_COMBINED_ATOMIC_COUNTERS> }, in init()
339 { "gl_MaxAtomicCounterBindings", getInteger<GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS> }, in init()
341 { "gl_MaxVertexAtomicCounterBuffers", getInteger<GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS> }, in init()
342 { "gl_MaxFragmentAtomicCounterBuffers", getInteger<GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS> }, in init()
343 { "gl_MaxCombinedAtomicCounterBuffers", getInteger<GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS> }, in init()
344 { "gl_MaxAtomicCounterBufferSize", getInteger<GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE> }, in init()
371 …ddChild(new ShaderBuiltinConstantCase<int>(m_context, "gl_MaxSamples", getInteger<GL_MAX_SAMPLES>,… in init()
382 { "gl_MaxGeometryInputComponents", getInteger<GL_MAX_GEOMETRY_INPUT_COMPONENTS> }, in init()
383 { "gl_MaxGeometryOutputComponents", getInteger<GL_MAX_GEOMETRY_OUTPUT_COMPONENTS> }, in init()
384 { "gl_MaxGeometryImageUniforms", getInteger<GL_MAX_GEOMETRY_IMAGE_UNIFORMS> }, in init()
385 { "gl_MaxGeometryTextureImageUnits", getInteger<GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS> }, in init()
386 { "gl_MaxGeometryOutputVertices", getInteger<GL_MAX_GEOMETRY_OUTPUT_VERTICES> }, in init()
387 { "gl_MaxGeometryTotalOutputComponents", getInteger<GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS> }, in init()
388 { "gl_MaxGeometryUniformComponents", getInteger<GL_MAX_GEOMETRY_UNIFORM_COMPONENTS> }, in init()
389 { "gl_MaxGeometryAtomicCounters", getInteger<GL_MAX_GEOMETRY_ATOMIC_COUNTERS> }, in init()
390 { "gl_MaxGeometryAtomicCounterBuffers", getInteger<GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS> }, in init()
408 { "gl_MaxTessControlInputComponents", getInteger<GL_MAX_TESS_CONTROL_INPUT_COMPONENTS> }, in init()
409 { "gl_MaxTessControlOutputComponents", getInteger<GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS> }, in init()
410 … { "gl_MaxTessControlTextureImageUnits", getInteger<GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS> }, in init()
411 { "gl_MaxTessControlUniformComponents", getInteger<GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS> }, in init()
412 …{ "gl_MaxTessControlTotalOutputComponents", getInteger<GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENT… in init()
414 { "gl_MaxTessControlImageUniforms", getInteger<GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS> }, in init()
415 { "gl_MaxTessEvaluationImageUniforms", getInteger<GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS> }, in init()
416 { "gl_MaxTessControlAtomicCounters", getInteger<GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS> }, in init()
417 { "gl_MaxTessEvaluationAtomicCounters", getInteger<GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS> }, in init()
418 …{ "gl_MaxTessControlAtomicCounterBuffers", getInteger<GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS>… in init()
419 …{ "gl_MaxTessEvaluationAtomicCounterBuffers", getInteger<GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUF… in init()
421 … { "gl_MaxTessEvaluationInputComponents", getInteger<GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS> }, in init()
422 …{ "gl_MaxTessEvaluationOutputComponents", getInteger<GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS> }, in init()
423 …{ "gl_MaxTessEvaluationTextureImageUnits", getInteger<GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS>… in init()
424 …{ "gl_MaxTessEvaluationUniformComponents", getInteger<GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS> … in init()
426 { "gl_MaxTessPatchComponents", getInteger<GL_MAX_TESS_PATCH_COMPONENTS> }, in init()
428 { "gl_MaxPatchVertices", getInteger<GL_MAX_PATCH_VERTICES> }, in init()
429 { "gl_MaxTessGenLevel", getInteger<GL_MAX_TESS_GEN_LEVEL> }, in init()