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Lines Matching refs:Vec4

145 tcu::Vec4 getFixedPointFormatThreshold (const tcu::TextureFormat& sourceFormat, const tcu::TextureF…  in getFixedPointFormatThreshold()
159 …return tcu::Vec4(3.0f) / ((tcu::Vector<deUint64, 4>(1) << (tcu::min(srcBits, readBits).cast<deUint… in getFixedPointFormatThreshold()
250 tcu::Vec4 scaleColorValue (tcu::TextureFormat format, const tcu::Vec4& color) in scaleColorValue()
253 const tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; in scaleColorValue()
254 const tcu::Vec4 cBias = fmtInfo.valueMin; in scaleColorValue()
274 void genFramebufferWithTexture (const tcu::Vec4& color);
275 void genAttachementTexture (const tcu::Vec4& color);
276 void genUniformColor (const tcu::Vec4& color);
389 void FramebufferFetchTestCase::genFramebufferWithTexture (const tcu::Vec4& color) in genFramebufferWithTexture()
401 void FramebufferFetchTestCase::genAttachementTexture (const tcu::Vec4& color) in genAttachementTexture()
462 const tcu::Vec4 threshold = getFixedPointFormatThreshold(format, result.getFormat()); in verifyRenderbuffer()
478 void FramebufferFetchTestCase::genUniformColor (const tcu::Vec4& color) in genUniformColor()
558 tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor);
566 …Level TextureFormatTestCase::genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& unifo… in genReferenceTexture()
583 const tcu::Vec4 fragmentColor = tcu::sRGBToLinear(fbColor) + uniformColor; in genReferenceTexture()
597 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); in iterate()
598 const tcu::Vec4 fbColor = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f)); in iterate()
629 void genFramebufferWithTextures (const vector<tcu::Vec4>& colors);
630 void genAttachmentTextures (const vector<tcu::Vec4>& colors);
631 …tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor…
670 void MultipleRenderTargetsTestCase::genFramebufferWithTextures (const vector<tcu::Vec4>& colors) in genFramebufferWithTextures()
686 void MultipleRenderTargetsTestCase::genAttachmentTextures (const vector<tcu::Vec4>& colors) in genAttachmentTextures()
710 …ltipleRenderTargetsTestCase::genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& unifo… in genReferenceTexture()
744 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); in iterate()
747 vector<tcu::Vec4> colors; in iterate()
748 colors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.9f, 0.0f, 0.0f, 1.0f))); in iterate()
749 colors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 0.9f, 0.0f, 1.0f))); in iterate()
750 colors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 0.0f, 0.9f, 1.0f))); in iterate()
751 colors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 0.9f, 0.9f, 1.0f))); in iterate()
782 tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor);
816 …eLevel LastFragDataTestCase::genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& unifo… in genReferenceTexture()
826 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); in iterate()
827 const tcu::Vec4 fbColor = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f)); in iterate()
859 …:TextureLevel genReferenceTexture (const tcu::Vec4& colorEven, const tcu::Vec4& colorOdd, const t…
860 void genSamplerTexture (const tcu::Vec4& colorEven, const tcu::Vec4& colorOdd);
871 void TexelFetchTestCase::genSamplerTexture (const tcu::Vec4& colorEven, const tcu::Vec4& colorOdd) in genSamplerTexture()
911 …FetchTestCase::genReferenceTexture (const tcu::Vec4& colorEven, const tcu::Vec4& colorOdd, const t… in genReferenceTexture()
921 const tcu::Vec4 fbColor = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.0f, 0.5f, 1.0f)); in iterate()
922 const tcu::Vec4 colorEven = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.5f, 0.0f, 1.0f)); in iterate()
923 const tcu::Vec4 colorOdd = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.0f, 0.5f, 1.0f)); in iterate()
959 tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor);
1000 … MultipleAssignmentTestCase::genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& unifo… in genReferenceTexture()
1009 tcu::Vec4 compositeColor(uniformColor * 2.0f); in genReferenceTexture()
1021 const tcu::Vec4 fbColor = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f)); in iterate()
1022 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.25f, 0.0f, 0.0f, 1.0f)); in iterate()
1052 void genFramebufferWithGrid (const tcu::Vec4& fbColorEven, const tcu::Vec4& fbColorOdd);
1053 …tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColorEven, const tcu::Vec4& fbColorOdd…
1084 void FragmentDiscardTestCase::genFramebufferWithGrid (const tcu::Vec4& fbColorEven, const tcu::Vec4 in genFramebufferWithGrid()
1103 …l FragmentDiscardTestCase::genReferenceTexture (const tcu::Vec4& fbColorEven, const tcu::Vec4& fbC… in genReferenceTexture()
1113 const tcu::Vec4 fbColorEven = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.0f, 1.0f, 1.0f)); in iterate()
1114 const tcu::Vec4 fbColorOdd = scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 1.0f, 1.0f, 1.0f)); in iterate()
1146 void create2DTextureArrayMipMaps (const vector<tcu::Vec4>& colors);
1147 …reLevel genReferenceTexture (int level, const vector<tcu::Vec4>& colors, const tcu::Vec4& unifo…
1148 void genReferenceMipmap (const tcu::Vec4& color, tcu::TextureLevel& reference);
1156 void TextureLevelTestCase::create2DTextureArrayMipMaps (const vector<tcu::Vec4>& colors) in create2DTextureArrayMipMaps()
1182 …lTestCase::genReferenceTexture (int level, const vector<tcu::Vec4>& colors, const tcu::Vec4& unifo… in genReferenceTexture()
1191 void TextureLevelTestCase::genReferenceMipmap (const tcu::Vec4& color, tcu::TextureLevel& reference) in genReferenceMipmap()
1206 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.0f, 0.0f, 1.0f)); in iterate()
1207 vector<tcu::Vec4> levelColors; in iterate()
1209 levelColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.4f, 0.0f, 0.0f, 1.0f))); in iterate()
1210 levelColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.2f, 0.0f, 0.0f, 1.0f))); in iterate()
1211 levelColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f))); in iterate()
1253 void create2DTextureArrayLayers (const vector<tcu::Vec4>& colors);
1254 …ureLevel genReferenceTexture (int layer, const vector<tcu::Vec4>& colors, const tcu::Vec4& unifo…
1262 void TextureLayerTestCase::create2DTextureArrayLayers (const vector<tcu::Vec4>& colors) in create2DTextureArrayLayers()
1284 …rTestCase::genReferenceTexture (int layer, const vector<tcu::Vec4>& colors, const tcu::Vec4& unifo… in genReferenceTexture()
1302 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); in iterate()
1304 vector<tcu::Vec4> layerColors; in iterate()
1306 layerColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.4f, 0.0f, 0.0f, 1.0f))); in iterate()
1307 layerColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.2f, 0.0f, 0.0f, 1.0f))); in iterate()
1308 layerColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f))); in iterate()