Lines Matching refs:numValues
137 …derType shaderType, glu::DataType dataType, glu::Precision precision, deUint32* dst, int numValues) in generateRandomInputData() argument
146 for (int valueNdx = 0; valueNdx < numValues; ++valueNdx) in generateRandomInputData()
152 for (int valueNdx = 0; valueNdx < numValues; ++valueNdx) in generateRandomInputData()
176 virtual void getInputValues (int numValues, void* const* values) const = 0;
236 …getInputOutputPointers (const vector<Symbol>& symbols, vector<deUint32>& data, const int numValues) in getInputOutputPointers() argument
248 curScalarOffset += scalarSize*numValues; in getInputOutputPointers()
368 void getInputValues (int numValues, void* const* values) const in getInputValues() argument
419 …generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(ea… in getInputValues()
420 …generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(ea… in getInputValues()
464 void getInputValues (int numValues, void* const* values) const in getInputValues() argument
513 …generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(ea… in getInputValues()
514 …generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(ea… in getInputValues()
558 void getInputValues (int numValues, void* const* values) const in getInputValues() argument
593 while (valueNdx < numValues) in getInputValues()
648 void getInputValues (int numValues, void* const* values) const in getInputValues() argument
684 while (valueNdx < numValues) in getInputValues()
739 void getInputValues (int numValues, void* const* values) const in getInputValues() argument
750 for (int valueNdx = 0; valueNdx < numValues; ++valueNdx) in getInputValues()
759 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues); in getInputValues()
803 void getInputValues (int numValues, void* const* values) const in getInputValues() argument
814 for (int valueNdx = 0; valueNdx < numValues; ++valueNdx) in getInputValues()
823 generateRandomInputData(rnd, m_shaderType, type, precision, inBase, numValues); in getInputValues()
824 generateRandomInputData(rnd, m_shaderType, type, precision, inInsert, numValues); in getInputValues()
877 void getInputValues (int numValues, void* const* values) const in getInputValues() argument
884 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues); in getInputValues()
926 void getInputValues (int numValues, void* const* values) const in getInputValues() argument
933 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues); in getInputValues()
986 void getInputValues (int numValues, void* const* values) const in getInputValues() argument
993 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues); in getInputValues()
1064 void getInputValues (int numValues, void* const* values) const in getInputValues() argument
1071 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues); in getInputValues()