Lines Matching refs:numValues
187 const int numValues = (int)product(m_workGroupSize); in iterate() local
196 const int minInt = -de::min(numValues/2, maxInt); in iterate()
197 vector<float> values (numValues*scalarSize); in iterate()
206 if (scalarSize == 1) gl.uniform1fv(location, numValues, &values[0]); in iterate()
207 else if (scalarSize == 2) gl.uniform2fv(location, numValues, &values[0]); in iterate()
208 else if (scalarSize == 3) gl.uniform3fv(location, numValues, &values[0]); in iterate()
209 else if (scalarSize == 4) gl.uniform4fv(location, numValues, &values[0]); in iterate()
215 const int minInt = -de::min(numValues/2, maxInt); in iterate()
216 vector<int> values (numValues*scalarSize); in iterate()
225 if (scalarSize == 1) gl.uniform1iv(location, numValues, &values[0]); in iterate()
226 else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]); in iterate()
227 else if (scalarSize == 3) gl.uniform3iv(location, numValues, &values[0]); in iterate()
228 else if (scalarSize == 4) gl.uniform4iv(location, numValues, &values[0]); in iterate()
234 vector<deUint32> values (numValues*scalarSize); in iterate()
243 if (scalarSize == 1) gl.uniform1uiv(location, numValues, &values[0]); in iterate()
244 else if (scalarSize == 2) gl.uniform2uiv(location, numValues, &values[0]); in iterate()
245 else if (scalarSize == 3) gl.uniform3uiv(location, numValues, &values[0]); in iterate()
246 else if (scalarSize == 4) gl.uniform4uiv(location, numValues, &values[0]); in iterate()
252 vector<int> values (numValues*scalarSize); in iterate()
261 if (scalarSize == 1) gl.uniform1iv(location, numValues, &values[0]); in iterate()
262 else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]); in iterate()
263 else if (scalarSize == 3) gl.uniform3iv(location, numValues, &values[0]); in iterate()
264 else if (scalarSize == 4) gl.uniform4iv(location, numValues, &values[0]); in iterate()
270 const int minInt = -de::min(numValues/2, maxInt); in iterate()
271 vector<float> values (numValues*scalarSize); in iterate()
282 case TYPE_FLOAT_MAT2: gl.uniformMatrix2fv (location, numValues, DE_FALSE, &values[0]); break; in iterate()
283 … case TYPE_FLOAT_MAT2X3: gl.uniformMatrix2x3fv(location, numValues, DE_FALSE, &values[0]); break; in iterate()
284 … case TYPE_FLOAT_MAT2X4: gl.uniformMatrix2x4fv(location, numValues, DE_FALSE, &values[0]); break; in iterate()
285 … case TYPE_FLOAT_MAT3X2: gl.uniformMatrix3x2fv(location, numValues, DE_FALSE, &values[0]); break; in iterate()
286 case TYPE_FLOAT_MAT3: gl.uniformMatrix3fv (location, numValues, DE_FALSE, &values[0]); break; in iterate()
287 … case TYPE_FLOAT_MAT3X4: gl.uniformMatrix3x4fv(location, numValues, DE_FALSE, &values[0]); break; in iterate()
288 … case TYPE_FLOAT_MAT4X2: gl.uniformMatrix4x2fv(location, numValues, DE_FALSE, &values[0]); break; in iterate()
289 … case TYPE_FLOAT_MAT4X3: gl.uniformMatrix4x3fv(location, numValues, DE_FALSE, &values[0]); break; in iterate()
290 case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv (location, numValues, DE_FALSE, &values[0]); break; in iterate()
316 const deUint32 numValues = product(m_workGroupSize); in iterate() local
325 for (deUint32 ndx = 0; ndx < numValues; ndx++) in iterate()
343 …m_testCtx.getLog() << TestLog::Message << (numValues-numFailed) << " / " << numValues << " values … in iterate()