Lines Matching refs:programResources
1265 ProgramResources& programResources = m_programResources[progContextNdx]; in iterate() local
1286 …programResources.shaderNameManglingSuffix = toString((deUint16)deUint64Hash((deUint64)m_currentIte… in iterate()
1288 …prog.setSources(mangleShaderNames(programContext.vertexSource, programResources.shaderNameMangling… in iterate()
1289 mangleShaderNames(programContext.fragmentSource, programResources.shaderNameManglingSuffix)); in iterate()
1317 …texture.setData(programResources.dummyTextures[texNdx]->getAccess(), spec.width, spec.height, spec… in iterate()
1319 …texture.setSubData(programResources.dummyTextures[texNdx]->getAccess(), 0, 0, spec.width, spec.hei… in iterate()
1368 …generateAttribs(programResources.attrDataBuf, programResources.attrDataOffsets, programResources.a… in iterate()
1391 …ilUnder(m_maxBufMemoryUsageBytes - curAttrBuf.getApproxMemUsageDiff(programResources.attrDataSizes… in iterate()
1395 …curAttrBuf.setData(&programResources.attrDataBuf[programResources.attrDataOffsets[attrNdx]], progr… in iterate()
1398 …curAttrBuf.setSubData(&programResources.attrDataBuf[programResources.attrDataOffsets[attrNdx]], 0,… in iterate()
1402 …program.setAttribute(curAttrBuf, 0, programContext.attributes[attrNdx], programResources.shaderNam… in iterate()
1422 …UntilUnder(m_maxBufMemoryUsageBytes - attrBuf.getApproxMemUsageDiff(programResources.attrDataBuf),… in iterate()
1426 …attrBuf.setData(programResources.attrDataBuf, target, m_rnd.getFloat() < m_probabilities.randomBuf… in iterate()
1428 …attrBuf.setSubData(programResources.attrDataBuf, 0, (int)programResources.attrDataBuf.size(), targ… in iterate()
1434 …program.setAttribute(attrBuf, programResources.attrDataOffsets[i], programContext.attributes[i], p… in iterate()
1442 …AttributeClientMem(&programResources.attrDataBuf[programResources.attrDataOffsets[i]], programCont… in iterate()
1456 …program.setRandomUniforms(programContext.uniforms, programResources.shaderNameManglingSuffix, m_rn… in iterate()
1476 …program.disableAttributeArray(programContext.attributes[i], programResources.shaderNameManglingSuf… in iterate()