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Lines Matching refs:shaderNameManglingSuffix

689 …RandomUniforms		(const vector<VarSpec>& uniforms, const string& shaderNameManglingSuffix, Random& …
690 …attrBuf, int attrBufOffset, const VarSpec& attrSpec, const string& shaderNameManglingSuffix) const;
691 …tMem (const void* attrData, const VarSpec& attrSpec, const string& shaderNameManglingSuffix) const;
692 …void disableAttributeArray (const VarSpec& attrSpec, const string& shaderNameManglingSuffix) co…
763 …tRandomUniforms (const vector<VarSpec>& uniforms, const string& shaderNameManglingSuffix, Random& … in setRandomUniforms() argument
771 … glGetUniformLocation(m_programGL, mangleShaderNames(spec.name, shaderNameManglingSuffix).c_str()); in setRandomUniforms()
848 …uf, const int attrBufOffset, const VarSpec& attrSpec, const string& shaderNameManglingSuffix) const in setAttribute()
850 …GetAttribLocation(m_programGL, mangleShaderNames(attrSpec.name, shaderNameManglingSuffix).c_str()); in setAttribute()
861 …(const void* const attrData, const VarSpec& attrSpec, const string& shaderNameManglingSuffix) const in setAttributeClientMem()
863 …GetAttribLocation(m_programGL, mangleShaderNames(attrSpec.name, shaderNameManglingSuffix).c_str()); in setAttributeClientMem()
874 …gram::disableAttributeArray (const VarSpec& attrSpec, const string& shaderNameManglingSuffix) const in disableAttributeArray()
876 …GetAttribLocation(m_programGL, mangleShaderNames(attrSpec.name, shaderNameManglingSuffix).c_str()); in disableAttributeArray()
1286 …programResources.shaderNameManglingSuffix = toString((deUint16)deUint64Hash((deUint64)m_currentIte… in iterate()
1288 …tSources(mangleShaderNames(programContext.vertexSource, programResources.shaderNameManglingSuffix), in iterate()
1289 mangleShaderNames(programContext.fragmentSource, programResources.shaderNameManglingSuffix)); in iterate()
1402 …bute(curAttrBuf, 0, programContext.attributes[attrNdx], programResources.shaderNameManglingSuffix); in iterate()
1434 …urces.attrDataOffsets[i], programContext.attributes[i], programResources.shaderNameManglingSuffix); in iterate()
1442 …rces.attrDataOffsets[i]], programContext.attributes[i], programResources.shaderNameManglingSuffix); in iterate()
1456 …program.setRandomUniforms(programContext.uniforms, programResources.shaderNameManglingSuffix, m_rn… in iterate()
1476 …ram.disableAttributeArray(programContext.attributes[i], programResources.shaderNameManglingSuffix); in iterate()