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Lines Matching refs:Vec3

31 using tcu::Vec3;
128 context.attributes.push_back(gls::VarSpec("a_position", Vec3(-0.1f), Vec3(0.1f))); in generateBufferContext()
163 …context.attributes.push_back(gls::VarSpec("a_position", Vec3(-positionFactor), Vec3(position… in generateTextureContext()
232 context.attributes.push_back(gls::VarSpec("a_position", Vec3(-0.1f), Vec3(0.1f))); in generateBufferAndTextureContext()
385 context.attributes.push_back(gls::VarSpec("a_normal${NS}", Vec3(-1.0f), Vec3(1.0f))); in generateFragmentPointLightContext()
388 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.ambientColor", Vec3(0.0f), Vec3(1.… in generateFragmentPointLightContext()
390 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.emissiveColor", Vec3(0.0f), Vec3(1.… in generateFragmentPointLightContext()
391 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.specularColor", Vec3(0.0f), Vec3(1.… in generateFragmentPointLightContext()
394 context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].color", Vec3(0.0f), Vec3(1.0f))); in generateFragmentPointLightContext()
396 …context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].direction", Vec3(-1.0f), Vec3(1.0f)… in generateFragmentPointLightContext()
539 context.attributes.push_back (gls::VarSpec("a_normal${NS}", Vec3(-1.0f), Vec3(1.0f))); in generateVertexUniformLoopLightContext()
542 …niforms.push_back (gls::VarSpec("u_material${NS}.ambientColor", Vec3(0.0f), Vec3(1.0f))); in generateVertexUniformLoopLightContext()
544 …iforms.push_back (gls::VarSpec("u_material${NS}.emissiveColor", Vec3(0.0f), Vec3(1.0f))); in generateVertexUniformLoopLightContext()
545 …iforms.push_back (gls::VarSpec("u_material${NS}.specularColor", Vec3(0.0f), Vec3(1.0f))); in generateVertexUniformLoopLightContext()
548 …orms.push_back (gls::VarSpec("u_directionalLight${NS}[0].color", Vec3(0.0f), Vec3(1.0f))); in generateVertexUniformLoopLightContext()
550 …s.push_back (gls::VarSpec("u_directionalLight${NS}[0].direction", Vec3(-1.0f), Vec3(1.0f))); in generateVertexUniformLoopLightContext()
563 …orms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].color", Vec3(0.0f), Vec3(1.0f))); in generateVertexUniformLoopLightContext()
565 …s.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].direction", Vec3(-1.0f), Vec3(1.0f))); in generateVertexUniformLoopLightContext()