Lines Matching refs:m_target
76 , m_target (spec.target) in TextureSamplerTest()
207 const char* vertexShaderTemplate = selectVertexShader(m_target); in init()
208 const char* fragmentShaderTemplate = selectFragmentShader(m_target); in init()
321 switch (m_target) in render()
490 GLuint texture = createTexture(gl, m_target); in renderReferences()
495 gl.bindTexture(m_target, texture); in renderReferences()
498 setTextureState(gl, m_target, m_textureState); in renderReferences()
502 setTextureState(gl, m_target, m_samplerState); in renderReferences()
513 GLuint texture = createTexture(gl, m_target); in renderResults()
530 gl.bindTexture(m_target, texture); in renderResults()
533 setTextureState(gl, m_target, m_textureState); in renderResults()
587 , m_target (spec.target) in MultiTextureSamplerTest()
727 const char* vertexShaderTemplate = selectVertexShader(m_target); in init()
728 const char* fragmentShaderTemplate = selectFragmentShader(m_target); in init()
818 switch (m_target) in render()
1033 GLuint texture1 = createTexture(gl, m_target, 0); in renderReferences()
1034 GLuint texture2 = createTexture(gl, m_target, 1); in renderReferences()
1042 gl.bindTexture(m_target, texture1); in renderReferences()
1044 setTextureState(gl, m_target, m_textureState1); in renderReferences()
1048 gl.bindTexture(m_target, texture2); in renderReferences()
1050 setTextureState(gl, m_target, m_textureState2); in renderReferences()
1058 gl.bindTexture(m_target, texture1); in renderReferences()
1060 setTextureState(gl, m_target, m_samplerState); in renderReferences()
1064 gl.bindTexture(m_target, texture2); in renderReferences()
1066 setTextureState(gl, m_target, m_samplerState); in renderReferences()
1075 GLuint texture1 = createTexture(gl, m_target, 0); in renderResults()
1076 GLuint texture2 = createTexture(gl, m_target, 1); in renderResults()
1095 gl.bindTexture(m_target, texture1); in renderResults()
1097 setTextureState(gl, m_target, m_textureState1); in renderResults()
1099 gl.bindTexture(m_target, texture2); in renderResults()
1101 setTextureState(gl, m_target, m_textureState2); in renderResults()
1105 gl.bindTexture(m_target, texture1); in renderResults()
1110 gl.bindTexture(m_target, texture2); in renderResults()
1127 gl.bindTexture(m_target, 0); in renderResults()
1132 gl.bindTexture(m_target, 0); in renderResults()