Lines Matching refs:viewport
178 virtual void render (GLuint program, const IVec4& viewport) const = 0;
204 const RandomViewport viewport (m_renderCtx.getRenderTarget(), 256, 256, deStringHash(getName())); in iterate() local
205 const IVec4 relScissorArea (int(m_scissorArea.x() * (float)viewport.width), in iterate()
206 int(m_scissorArea.y() * (float)viewport.height), in iterate()
207 int(m_scissorArea.z() * (float)viewport.width), in iterate()
208 int(m_scissorArea.w() * (float)viewport.height)); in iterate()
209 const IVec4 absScissorArea (relScissorArea.x() + viewport.x, in iterate()
210 relScissorArea.y() + viewport.y, in iterate()
214 tcu::Surface refImage (viewport.width, viewport.height); in iterate()
215 tcu::Surface resImage (viewport.width, viewport.height); in iterate()
224 …<< TestLog::Message << "Viewport area is " << IVec4(viewport.x, viewport.y, viewport.width, viewpo… in iterate()
232 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); in iterate()
242 render(shader.getProgram(), IVec4(viewport.x, viewport.y, viewport.width, viewport.height)); in iterate()
244 glu::readPixels(m_renderCtx, viewport.x, viewport.y, refImage.getAccess()); in iterate()
253 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); in iterate()
266 render(shader.getProgram(), IVec4(viewport.x, viewport.y, viewport.width, viewport.height)); in iterate()
268 glu::readPixels(m_renderCtx, viewport.x, viewport.y, resImage.getAccess()); in iterate()
299 virtual void render (GLuint program, const IVec4& viewport) const;
412 virtual void render (GLuint program, const IVec4& viewport) const;
487 virtual void render (GLuint program, const IVec4& viewport) const;
523 void FramebufferBlitCase::render(GLuint program, const IVec4& viewport) const in render()
527 const int width = viewport.z(); in render()
528 const int height = viewport.w(); in render()
537 …gl.blitFramebuffer(0, 0, SIZE, SIZE, viewport.x(), viewport.y(), viewport.x() + width, viewport.y(… in render()
659 gl.viewport(0, 0, width, height); in iterate()
678 gl.viewport(0, 0, width, height); in iterate()