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Lines Matching refs:inputPrefix

94 …generateVertexShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::str…  in generateVertexShader()  argument
101 DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty()); in generateVertexShader()
111 src << in << " " << glu::declare(input->varType, inputPrefix + input->name) << ";\n"; in generateVertexShader()
137 …src << "\t" << glu::declare(input->varType, input->name) << " = " << inputPrefix << input->name <<… in generateVertexShader()
171 …nerateGeometryShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::str… in generateGeometryShader() argument
174 DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty()); in generateGeometryShader()
190 src << "flat in " << glu::declare(input->varType, inputPrefix + input->name) << "[];\n"; in generateGeometryShader()
215 …src << "\t" << glu::declare(input->varType, input->name) << " = " << inputPrefix << input->name <<… in generateGeometryShader()
270 …sthroughVertexShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::str… in generatePassthroughVertexShader() argument
282 src << "in " << glu::declare(input->varType, inputPrefix + input->name) << ";\n" in generatePassthroughVertexShader()
291 src << "\t" << outputPrefix << input->name << " = " << inputPrefix << input->name << ";\n"; in generatePassthroughVertexShader()
377 …, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::str… in generateFragmentShader() argument
389 src << "flat in " << glu::declare(input->varType, inputPrefix + input->name) << ";\n"; in generateFragmentShader()
397 …src << "\t" << glu::declare(input->varType, input->name) << " = " << inputPrefix << input->name <<… in generateFragmentShader()
419 …, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::str… in generatePassthroughFragmentShader() argument
438 src << "flat in " << glu::declare(intType, inputPrefix + output->name) << ";\n"; in generatePassthroughFragmentShader()
441 src << "flat in " << glu::declare(output->varType, inputPrefix + output->name) << ";\n"; in generatePassthroughFragmentShader()
448 generateFragShaderOutAssign(src, shaderSpec, useIntOutputs, inputPrefix, outputPrefix); in generatePassthroughFragmentShader()