Lines Matching refs:QuadGrid
134 class QuadGrid class
137 …QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vecto…
138 ~QuadGrid (void);
177 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4… in QuadGrid() function in deqp::gls::QuadGrid
239 QuadGrid::~QuadGrid (void) in ~QuadGrid()
243 inline Vec4 QuadGrid::getCoords (float sx, float sy) const in getCoords()
250 inline Vec4 QuadGrid::getUnitCoords (float sx, float sy) const in getUnitCoords()
255 inline Vec4 QuadGrid::getUserAttrib (int attribNdx, float sx, float sy) const in getUserAttrib()
263 ShaderEvalContext::ShaderEvalContext (const QuadGrid& quadGrid_) in ShaderEvalContext()
436 …QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.125f, 0.25f, 0.5f, 1.0f), … in iterate()
540 static void getDefaultVertexArrays (const glw::Functions& gl, const QuadGrid& quadGrid, deUint32 pr… in getDefaultVertexArrays()
590 void ShaderRenderCase::render (Surface& result, int programID, const QuadGrid& quadGrid) in render()
635 void ShaderRenderCase::computeVertexReference (Surface& result, const QuadGrid& quadGrid) in computeVertexReference()
722 void ShaderRenderCase::computeFragmentReference (Surface& result, const QuadGrid& quadGrid) in computeFragmentReference()