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Lines Matching refs:programID

427 	deUint32 programID = m_program->getProgram();  in iterate()  local
428 gl.useProgram(programID); in iterate()
440 render(resImage, programID, quadGrid); in iterate()
464 void ShaderRenderCase::setup (int programID) in setup() argument
466 DE_UNREF(programID); in setup()
469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument
471 DE_UNREF(programID); in setupUniforms()
475 void ShaderRenderCase::setupDefaultInputs (int programID) in setupDefaultInputs() argument
481 setupDefaultUniforms(m_renderCtx, programID); in setupDefaultInputs()
590 void ShaderRenderCase::render (Surface& result, int programID, const QuadGrid& quadGrid) in render() argument
612 setupUniforms(programID, quadGrid.getConstCoords()); in render()
613 setupDefaultInputs(programID); in render()
624 getDefaultVertexArrays(gl, quadGrid, programID, vertexArrays); in render()
625 …draw(m_renderCtx, programID, (int)vertexArrays.size(), &vertexArrays[0], pr::Triangles(numElements… in render()
813 void setupDefaultUniforms (const glu::RenderContext& context, deUint32 programID) in setupDefaultUniforms() argument
827 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); in setupDefaultUniforms()
848 int uniLoc = gl.getUniformLocation(programID, uni.name); in setupDefaultUniforms()
872 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); in setupDefaultUniforms()
891 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name); in setupDefaultUniforms()
910 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); in setupDefaultUniforms()
929 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); in setupDefaultUniforms()
958 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); in setupDefaultUniforms()
976 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); in setupDefaultUniforms()
994 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); in setupDefaultUniforms()
1015 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name); in setupDefaultUniforms()