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Lines Matching refs:renderBits

294 string generateVertexShaderTemplate (RenderBits renderBits)  in generateVertexShaderTemplate()  argument
301 if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE) in generateVertexShaderTemplate()
308 if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE) in generateVertexShaderTemplate()
319 if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE) in generateVertexShaderTemplate()
331 string generateFragmentShaderTemplate (RenderBits renderBits) in generateFragmentShaderTemplate() argument
338 if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE) in generateFragmentShaderTemplate()
345 if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE) in generateFragmentShaderTemplate()
353 if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE) in generateFragmentShaderTemplate()
382 RenderBits renderBits) in createRenderProgram() argument
384 const string vertexShaderTemplate = generateVertexShaderTemplate(renderBits); in createRenderProgram()
385 const string fragmentShaderTemplate = generateFragmentShaderTemplate(renderBits); in createRenderProgram()
576 RenderBits renderBits, in renderGL() argument
591 if (renderBits & RENDERBITS_AS_VERTEX_ARRAY) in renderGL()
608 if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE) in renderGL()
617 if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE) in renderGL()
627 if (renderBits & RENDERBITS_AS_INDEX_ARRAY) in renderGL()
636 if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE) in renderGL()
642 if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE) in renderGL()
656 void renderReference (RenderBits renderBits, in renderReference() argument
667 …const rr::VertexShader* const vertexShader = (renderBits & RENDERBITS_AS_VERTEX_TEXTURE ? stati… in renderReference()
671 …const rr::FragmentShader* const fragmentShader = (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE ?… in renderReference()
682 if (renderBits & RENDERBITS_AS_VERTEX_ARRAY) in renderReference()
699 if (renderBits & RENDERBITS_AS_INDEX_ARRAY) in renderReference()
715 void logRendering (TestLog& log, RenderBits renderBits) in logRendering() argument
732 DE_ASSERT(renderBits != 0); in logRendering()
736 if (renderBits & bitInfos[infoNdx].bit) in logRendering()
759 RenderBits renderBits, in render() argument
774 logRendering(log, renderBits); in render()
776 renderGL(renderContext, renderBits, coordSeed, triangleCount, program, texture); in render()
777 renderReference(renderBits, coordSeed, triangleCount, texture, maxTextureBufferSize, target); in render()