Lines Matching refs:ContextArray
448 ContextArray::ContextArray (Storage storage, sglr::Context& context) in ContextArray() function in deqp::gls::ContextArray
471 ContextArray::~ContextArray (void) in ~ContextArray()
489 void ContextArray::data (Target target, int size, const char* ptr, Usage usage) in data()
514 void ContextArray::subdata (Target target, int offset, int size, const char* ptr) in subdata()
532 void ContextArray::bind (int attribNdx, int offset, int size, InputType inputType, OutputType outTy… in bind()
544 void ContextArray::bindIndexArray (Array::Target target) in bindIndexArray()
555 void ContextArray::glBind (deUint32 loc) in glBind()
629 GLenum ContextArray::targetToGL (Array::Target target) in targetToGL()
640 GLenum ContextArray::usageToGL (Array::Usage usage) in usageToGL()
661 GLenum ContextArray::inputTypeToGL (Array::InputType type) in inputTypeToGL()
683 std::string ContextArray::outputTypeToGLType (Array::OutputType type) in outputTypeToGLType()
707 GLenum ContextArray::primitiveToGL (Array::Primitive primitive) in primitiveToGL()
730 for (std::vector<ContextArray*>::iterator itr = m_arrays.begin(); itr != m_arrays.end(); itr++) in ~ContextArrayPack()
743 m_arrays.push_back(new ContextArray(storage, m_ctx)); in newArray()
749 … ContextShaderProgram (const glu::RenderContext& ctx, const std::vector<ContextArray*>& arrays);
755 … genVertexSource (const glu::RenderContext& ctx, const std::vector<ContextArray*>& arrays);
760 …createProgramDeclaration (const glu::RenderContext& ctx, const std::vector<ContextArray*>& arrays);
766 …ram::ContextShaderProgram (const glu::RenderContext& ctx, const std::vector<ContextArray*>& arrays) in ContextShaderProgram()
876 …rProgram::genVertexSource (const glu::RenderContext& ctx, const std::vector<ContextArray*>& arrays) in genVertexSource()
916 …<< "${VTX_IN} highp " << ContextArray::outputTypeToGLType(arrays[arrayNdx]->getOutputType()) << "… in genVertexSource()
1123 …:createProgramDeclaration (const glu::RenderContext& ctx, const std::vector<ContextArray*>& arrays) in createProgramDeclaration()
1189 m_ctx.drawArrays(ContextArray::primitiveToGL(primitive), firstVertex, vertexCount - firstVertex); in render()