Lines Matching refs:m_componentCount
456 , m_componentCount (1) in ContextArray()
536 m_componentCount = size; in bind()
569 …m_ctx.vertexAttribPointer(loc, m_componentCount, inputTypeToGL(m_inputType), m_normalize, m_stride… in glBind()
575 …m_ctx.vertexAttribIPointer(loc, m_componentCount, inputTypeToGL(m_inputType), m_stride, (GLvoid*)(… in glBind()
586 …m_ctx.vertexAttribPointer(loc, m_componentCount, inputTypeToGL(m_inputType), m_normalize, m_stride… in glBind()
604 …m_ctx.vertexAttribPointer(loc, m_componentCount, inputTypeToGL(m_inputType), m_normalize, m_stride… in glBind()
610 …m_ctx.vertexAttribIPointer(loc, m_componentCount, inputTypeToGL(m_inputType), m_stride, m_data + m… in glBind()
621 …m_ctx.vertexAttribPointer(loc, m_componentCount, inputTypeToGL(m_inputType), m_normalize, m_stride… in glBind()
762 std::vector<int> m_componentCount; member in deqp::gls::ContextShaderProgram
768 , m_componentCount (arrays.size()) in ContextShaderProgram()
773 m_componentCount[arrayNdx] = getComponentCount(arrays[arrayNdx]->getOutputType()); in ContextShaderProgram()
840 const int numComponents = m_componentCount[attribNdx]; in shadeVertices()