Lines Matching refs:_e
530 { auto _e = pos(); if (_e) _o->pos = flatbuffers::unique_ptr<Vec3>(new Vec3(*_e)); };
531 { auto _e = mana(); _o->mana = _e; };
532 { auto _e = hp(); _o->hp = _e; };
533 { auto _e = name(); if (_e) _o->name = _e->str(); };
534 …uto _e = inventory(); if (_e) { _o->inventory.resize(_e->size()); for (flatbuffers::uoffset_t _i =…
535 { auto _e = color(); _o->color = _e; };
536 …_e = weapons(); if (_e) { _o->weapons.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i <…
537 { auto _e = equipped_type(); _o->equipped.type = _e; };
538 …{ auto _e = equipped(); if (_e) _o->equipped.value = EquipmentUnion::UnPack(_e, equipped_type(), _…
580 { auto _e = name(); if (_e) _o->name = _e->str(); };
581 { auto _e = damage(); _o->damage = _e; };