Lines Matching refs:bb_pos
78 this.bb_pos = 0;
87 this.bb_pos = i;
138 this.bb_pos = 0;
147 this.bb_pos = i;
198 this.bb_pos = 0;
207 this.bb_pos = i;
216 return this.bb.readInt16(this.bb_pos);
224 var offset = this.bb.__offset(this.bb_pos, 0);
230 this.bb.writeInt16(this.bb_pos + offset, value);
238 return this.bb.readInt8(this.bb_pos + 2);
246 var offset = this.bb.__offset(this.bb_pos, 2);
252 this.bb.writeInt8(this.bb_pos + offset, value);
282 this.bb_pos = 0;
291 this.bb_pos = i;
309 var offset = this.bb.__offset(this.bb_pos, 4);
310 …return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb_pos + offset)) : MyG…
318 var offset = this.bb.__offset(this.bb_pos, 4);
324 this.bb.writeInt8(this.bb_pos + offset, value);
375 this.bb_pos = 0;
384 this.bb_pos = i;
393 return this.bb.readFloat32(this.bb_pos);
401 var offset = this.bb.__offset(this.bb_pos, 0);
407 this.bb.writeFloat32(this.bb_pos + offset, value);
415 return this.bb.readFloat32(this.bb_pos + 4);
423 var offset = this.bb.__offset(this.bb_pos, 4);
429 this.bb.writeFloat32(this.bb_pos + offset, value);
437 return this.bb.readFloat32(this.bb_pos + 8);
445 var offset = this.bb.__offset(this.bb_pos, 8);
451 this.bb.writeFloat32(this.bb_pos + offset, value);
459 return this.bb.readFloat64(this.bb_pos + 16);
467 var offset = this.bb.__offset(this.bb_pos, 16);
473 this.bb.writeFloat64(this.bb_pos + offset, value);
481 return /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb_pos + 24));
489 var offset = this.bb.__offset(this.bb_pos, 24);
495 this.bb.writeInt8(this.bb_pos + offset, value);
504 return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb);
547 this.bb_pos = 0;
556 this.bb_pos = i;
565 return this.bb.readUint32(this.bb_pos);
573 var offset = this.bb.__offset(this.bb_pos, 0);
579 this.bb.writeUint32(this.bb_pos + offset, value);
587 return this.bb.readUint32(this.bb_pos + 4);
595 var offset = this.bb.__offset(this.bb_pos, 4);
601 this.bb.writeUint32(this.bb_pos + offset, value);
630 this.bb_pos = 0;
639 this.bb_pos = i;
658 var offset = this.bb.__offset(this.bb_pos, 4);
659 return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
666 var offset = this.bb.__offset(this.bb_pos, 6);
667 return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0);
675 var offset = this.bb.__offset(this.bb_pos, 6);
681 this.bb.writeInt64(this.bb_pos + offset, value);
689 var offset = this.bb.__offset(this.bb_pos, 8);
690 return offset ? this.bb.readUint16(this.bb_pos + offset) : 0;
698 var offset = this.bb.__offset(this.bb_pos, 8);
704 this.bb.writeUint16(this.bb_pos + offset, value);
775 this.bb_pos = 0;
784 this.bb_pos = i;
802 var offset = this.bb.__offset(this.bb_pos, 4);
803 return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
811 var offset = this.bb.__offset(this.bb_pos, 4);
817 this.bb.writeUint64(this.bb_pos + offset, value);
870 this.bb_pos = 0;
879 this.bb_pos = i;
906 var offset = this.bb.__offset(this.bb_pos, 4);
907 return offset ? (obj || new MyGame.Example.Vec3).__init(this.bb_pos + offset, this.bb) : null;
914 var offset = this.bb.__offset(this.bb_pos, 6);
915 return offset ? this.bb.readInt16(this.bb_pos + offset) : 150;
923 var offset = this.bb.__offset(this.bb_pos, 6);
929 this.bb.writeInt16(this.bb_pos + offset, value);
937 var offset = this.bb.__offset(this.bb_pos, 8);
938 return offset ? this.bb.readInt16(this.bb_pos + offset) : 100;
946 var offset = this.bb.__offset(this.bb_pos, 8);
952 this.bb.writeInt16(this.bb_pos + offset, value);
961 var offset = this.bb.__offset(this.bb_pos, 10);
962 return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
970 var offset = this.bb.__offset(this.bb_pos, 14);
971 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
978 var offset = this.bb.__offset(this.bb_pos, 14);
979 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
986 var offset = this.bb.__offset(this.bb_pos, 14);
987 …this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_…
994 var offset = this.bb.__offset(this.bb_pos, 16);
995 …return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb_pos + offset)) : MyG…
1003 var offset = this.bb.__offset(this.bb_pos, 16);
1009 this.bb.writeInt8(this.bb_pos + offset, value);
1017 var offset = this.bb.__offset(this.bb_pos, 18);
1018 …return offset ? /** @type {MyGame.Example.Any} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGa…
1026 var offset = this.bb.__offset(this.bb_pos, 18);
1032 this.bb.writeUint8(this.bb_pos + offset, value);
1041 var offset = this.bb.__offset(this.bb_pos, 20);
1042 return offset ? this.bb.__union(obj, this.bb_pos + offset) : null;
1051 var offset = this.bb.__offset(this.bb_pos, 22);
1052 …return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + i…
1059 var offset = this.bb.__offset(this.bb_pos, 22);
1060 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
1069 var offset = this.bb.__offset(this.bb_pos, 24);
1070 …return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncod…
1077 var offset = this.bb.__offset(this.bb_pos, 24);
1078 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
1090 var offset = this.bb.__offset(this.bb_pos, 26);
1091 … MyGame.Example.Monster).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index …
1098 var offset = this.bb.__offset(this.bb_pos, 26);
1099 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
1107 var offset = this.bb.__offset(this.bb_pos, 28);
1108 …return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb_pos + offset…
1116 var offset = this.bb.__offset(this.bb_pos, 30);
1117 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
1124 var offset = this.bb.__offset(this.bb_pos, 30);
1125 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
1132 var offset = this.bb.__offset(this.bb_pos, 30);
1133 …this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_…
1141 var offset = this.bb.__offset(this.bb_pos, 32);
1142 …return offset ? (obj || new MyGame.Example.Stat).__init(this.bb.__indirect(this.bb_pos + offset), …
1149 var offset = this.bb.__offset(this.bb_pos, 34);
1150 return offset ? !!this.bb.readInt8(this.bb_pos + offset) : false;
1158 var offset = this.bb.__offset(this.bb_pos, 34);
1164 this.bb.writeInt8(this.bb_pos + offset, value);
1172 var offset = this.bb.__offset(this.bb_pos, 36);
1173 return offset ? this.bb.readInt32(this.bb_pos + offset) : 0;
1181 var offset = this.bb.__offset(this.bb_pos, 36);
1187 this.bb.writeInt32(this.bb_pos + offset, value);
1195 var offset = this.bb.__offset(this.bb_pos, 38);
1196 return offset ? this.bb.readUint32(this.bb_pos + offset) : 0;
1204 var offset = this.bb.__offset(this.bb_pos, 38);
1210 this.bb.writeUint32(this.bb_pos + offset, value);
1218 var offset = this.bb.__offset(this.bb_pos, 40);
1219 return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0);
1227 var offset = this.bb.__offset(this.bb_pos, 40);
1233 this.bb.writeInt64(this.bb_pos + offset, value);
1241 var offset = this.bb.__offset(this.bb_pos, 42);
1242 return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
1250 var offset = this.bb.__offset(this.bb_pos, 42);
1256 this.bb.writeUint64(this.bb_pos + offset, value);
1264 var offset = this.bb.__offset(this.bb_pos, 44);
1265 return offset ? this.bb.readInt32(this.bb_pos + offset) : 0;
1273 var offset = this.bb.__offset(this.bb_pos, 44);
1279 this.bb.writeInt32(this.bb_pos + offset, value);
1287 var offset = this.bb.__offset(this.bb_pos, 46);
1288 return offset ? this.bb.readUint32(this.bb_pos + offset) : 0;
1296 var offset = this.bb.__offset(this.bb_pos, 46);
1302 this.bb.writeUint32(this.bb_pos + offset, value);
1310 var offset = this.bb.__offset(this.bb_pos, 48);
1311 return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0);
1319 var offset = this.bb.__offset(this.bb_pos, 48);
1325 this.bb.writeInt64(this.bb_pos + offset, value);
1333 var offset = this.bb.__offset(this.bb_pos, 50);
1334 return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
1342 var offset = this.bb.__offset(this.bb_pos, 50);
1348 this.bb.writeUint64(this.bb_pos + offset, value);
1357 var offset = this.bb.__offset(this.bb_pos, 52);
1358 return offset ? !!this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : false;
1365 var offset = this.bb.__offset(this.bb_pos, 52);
1366 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
1373 var offset = this.bb.__offset(this.bb_pos, 52);
1374 …this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_…
1381 var offset = this.bb.__offset(this.bb_pos, 54);
1382 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.14159;
1390 var offset = this.bb.__offset(this.bb_pos, 54);
1396 this.bb.writeFloat32(this.bb_pos + offset, value);
1404 var offset = this.bb.__offset(this.bb_pos, 56);
1405 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.0;
1413 var offset = this.bb.__offset(this.bb_pos, 56);
1419 this.bb.writeFloat32(this.bb_pos + offset, value);
1427 var offset = this.bb.__offset(this.bb_pos, 58);
1428 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0;
1436 var offset = this.bb.__offset(this.bb_pos, 58);
1442 this.bb.writeFloat32(this.bb_pos + offset, value);
1452 var offset = this.bb.__offset(this.bb_pos, 60);
1453 …return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncod…
1460 var offset = this.bb.__offset(this.bb_pos, 60);
1461 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
1470 var offset = this.bb.__offset(this.bb_pos, 62);
1471 …return offset ? (obj || new MyGame.Example.Ability).__init(this.bb.__vector(this.bb_pos + offset) …
1478 var offset = this.bb.__offset(this.bb_pos, 62);
1479 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
1487 var offset = this.bb.__offset(this.bb_pos, 64);
1488 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
1495 var offset = this.bb.__offset(this.bb_pos, 64);
1496 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
1503 var offset = this.bb.__offset(this.bb_pos, 64);
1504 …this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_…
1513 var offset = this.bb.__offset(this.bb_pos, 66);
1514 …return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + i…
1521 var offset = this.bb.__offset(this.bb_pos, 66);
1522 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
1530 var offset = this.bb.__offset(this.bb_pos, 68);
1531 …return offset ? this.bb.readInt64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.cr…
1538 var offset = this.bb.__offset(this.bb_pos, 68);
1539 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
1547 var offset = this.bb.__offset(this.bb_pos, 70);
1548 return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0;
1555 var offset = this.bb.__offset(this.bb_pos, 70);
1556 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
1563 var offset = this.bb.__offset(this.bb_pos, 70);
1564 …this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_…
1572 var offset = this.bb.__offset(this.bb_pos, 72);
1573 …return offset ? (obj || new MyGame.InParentNamespace).__init(this.bb.__indirect(this.bb_pos + offs…
1582 var offset = this.bb.__offset(this.bb_pos, 74);
1583 …Game.Example.Referrable).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index …
1590 var offset = this.bb.__offset(this.bb_pos, 74);
1591 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
1598 var offset = this.bb.__offset(this.bb_pos, 76);
1599 return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
1607 var offset = this.bb.__offset(this.bb_pos, 76);
1613 this.bb.writeUint64(this.bb_pos + offset, value);
1622 var offset = this.bb.__offset(this.bb_pos, 78);
1623 …return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.c…
1630 var offset = this.bb.__offset(this.bb_pos, 78);
1631 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
1640 var offset = this.bb.__offset(this.bb_pos, 80);
1641 …Game.Example.Referrable).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index …
1648 var offset = this.bb.__offset(this.bb_pos, 80);
1649 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
1656 var offset = this.bb.__offset(this.bb_pos, 82);
1657 return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
1665 var offset = this.bb.__offset(this.bb_pos, 82);
1671 this.bb.writeUint64(this.bb_pos + offset, value);
1680 var offset = this.bb.__offset(this.bb_pos, 84);
1681 …return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.c…
1688 var offset = this.bb.__offset(this.bb_pos, 84);
1689 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
1696 var offset = this.bb.__offset(this.bb_pos, 86);
1697 return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
1705 var offset = this.bb.__offset(this.bb_pos, 86);
1711 this.bb.writeUint64(this.bb_pos + offset, value);
1720 var offset = this.bb.__offset(this.bb_pos, 88);
1721 …return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.c…
1728 var offset = this.bb.__offset(this.bb_pos, 88);
1729 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
1736 var offset = this.bb.__offset(this.bb_pos, 90);
1737 …return offset ? /** @type {MyGame.Example.AnyUniqueAliases} */ (this.bb.readUint8(this.bb_pos + of…
1745 var offset = this.bb.__offset(this.bb_pos, 90);
1751 this.bb.writeUint8(this.bb_pos + offset, value);
1760 var offset = this.bb.__offset(this.bb_pos, 92);
1761 return offset ? this.bb.__union(obj, this.bb_pos + offset) : null;
1768 var offset = this.bb.__offset(this.bb_pos, 94);
1769 …return offset ? /** @type {MyGame.Example.AnyAmbiguousAliases} */ (this.bb.readUint8(this.bb_pos +…
1777 var offset = this.bb.__offset(this.bb_pos, 94);
1783 this.bb.writeUint8(this.bb_pos + offset, value);
1792 var offset = this.bb.__offset(this.bb_pos, 96);
1793 return offset ? this.bb.__union(obj, this.bb_pos + offset) : null;
1801 var offset = this.bb.__offset(this.bb_pos, 98);
1802 … @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index)…
1809 var offset = this.bb.__offset(this.bb_pos, 98);
1810 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
1817 var offset = this.bb.__offset(this.bb_pos, 98);
1818 …this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_…
2676 this.bb_pos = 0;
2685 this.bb_pos = i;
2703 var offset = this.bb.__offset(this.bb_pos, 4);
2704 return offset ? this.bb.readInt8(this.bb_pos + offset) : 0;
2712 var offset = this.bb.__offset(this.bb_pos, 4);
2718 this.bb.writeInt8(this.bb_pos + offset, value);
2726 var offset = this.bb.__offset(this.bb_pos, 6);
2727 return offset ? this.bb.readUint8(this.bb_pos + offset) : 0;
2735 var offset = this.bb.__offset(this.bb_pos, 6);
2741 this.bb.writeUint8(this.bb_pos + offset, value);
2749 var offset = this.bb.__offset(this.bb_pos, 8);
2750 return offset ? this.bb.readInt16(this.bb_pos + offset) : 0;
2758 var offset = this.bb.__offset(this.bb_pos, 8);
2764 this.bb.writeInt16(this.bb_pos + offset, value);
2772 var offset = this.bb.__offset(this.bb_pos, 10);
2773 return offset ? this.bb.readUint16(this.bb_pos + offset) : 0;
2781 var offset = this.bb.__offset(this.bb_pos, 10);
2787 this.bb.writeUint16(this.bb_pos + offset, value);
2795 var offset = this.bb.__offset(this.bb_pos, 12);
2796 return offset ? this.bb.readInt32(this.bb_pos + offset) : 0;
2804 var offset = this.bb.__offset(this.bb_pos, 12);
2810 this.bb.writeInt32(this.bb_pos + offset, value);
2818 var offset = this.bb.__offset(this.bb_pos, 14);
2819 return offset ? this.bb.readUint32(this.bb_pos + offset) : 0;
2827 var offset = this.bb.__offset(this.bb_pos, 14);
2833 this.bb.writeUint32(this.bb_pos + offset, value);
2841 var offset = this.bb.__offset(this.bb_pos, 16);
2842 return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0);
2850 var offset = this.bb.__offset(this.bb_pos, 16);
2856 this.bb.writeInt64(this.bb_pos + offset, value);
2864 var offset = this.bb.__offset(this.bb_pos, 18);
2865 return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
2873 var offset = this.bb.__offset(this.bb_pos, 18);
2879 this.bb.writeUint64(this.bb_pos + offset, value);
2887 var offset = this.bb.__offset(this.bb_pos, 20);
2888 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0;
2896 var offset = this.bb.__offset(this.bb_pos, 20);
2902 this.bb.writeFloat32(this.bb_pos + offset, value);
2910 var offset = this.bb.__offset(this.bb_pos, 22);
2911 return offset ? this.bb.readFloat64(this.bb_pos + offset) : 0.0;
2919 var offset = this.bb.__offset(this.bb_pos, 22);
2925 this.bb.writeFloat64(this.bb_pos + offset, value);
2934 var offset = this.bb.__offset(this.bb_pos, 24);
2935 return offset ? this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
2942 var offset = this.bb.__offset(this.bb_pos, 24);
2943 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
2950 var offset = this.bb.__offset(this.bb_pos, 24);
2951 …this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_…
2959 var offset = this.bb.__offset(this.bb_pos, 26);
2960 return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0;
2967 var offset = this.bb.__offset(this.bb_pos, 26);
2968 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
2975 var offset = this.bb.__offset(this.bb_pos, 26);
2976 …this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_…