Lines Matching refs:instr_out
111 instr_out(struct drm_intel_decode *ctx, unsigned int index, in instr_out() function
147 instr_out(ctx, 0, "MI_SET_CONTEXT\n"); in decode_MI_SET_CONTEXT()
148 instr_out(ctx, 1, "gtt offset = 0x%x%s%s\n", in decode_MI_SET_CONTEXT()
190 instr_out(ctx, 0, "MI_WAIT_FOR_EVENT%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", in decode_MI_WAIT_FOR_EVENT()
206 instr_out(ctx, 0, "MI_WAIT_FOR_EVENT%s%s%s%s%s%s%s%s%s%s%s%s\n", in decode_MI_WAIT_FOR_EVENT()
291 instr_out(ctx, 0, "MI_BATCH_BUFFER_END\n"); in decode_mi()
294 instr_out(ctx, 0, "MI_SEMAPHORE_MBOX%s%s%s%s %u\n", in decode_mi()
300 instr_out(ctx, 1, "value\n"); in decode_mi()
301 instr_out(ctx, 2, "address\n"); in decode_mi()
304 instr_out(ctx, 0, "MI_STORE_DATA_INDEX%s\n", in decode_mi()
306 instr_out(ctx, 1, "index\n"); in decode_mi()
307 instr_out(ctx, 2, "dword\n"); in decode_mi()
309 instr_out(ctx, 3, "upper dword\n"); in decode_mi()
313 instr_out(ctx, 0, in decode_mi()
317 instr_out(ctx, 0, "MI_NOOP\n"); in decode_mi()
334 instr_out(ctx, 0, in decode_mi()
346 instr_out(ctx, 1, "hws index\n"); in decode_mi()
348 instr_out(ctx, 1, "address\n"); in decode_mi()
349 instr_out(ctx, 2, "dword\n"); in decode_mi()
351 instr_out(ctx, 3, "upper dword\n"); in decode_mi()
360 instr_out(ctx, 0, "%s\n", in decode_mi()
363 instr_out(ctx, i, "dword %d\n", i); in decode_mi()
370 instr_out(ctx, 0, "MI UNKNOWN\n"); in decode_mi()
377 instr_out(ctx, 0, in decode_2d_br00()
405 instr_out(ctx, 1, in decode_2d_br01()
459 instr_out(ctx, 0, in decode_2d()
468 instr_out(ctx, 1, "dest (%d,%d)\n", in decode_2d()
470 instr_out(ctx, 2, "dest (%d,%d)\n", in decode_2d()
481 instr_out(ctx, 2, "cliprect (%d,%d)\n", in decode_2d()
483 instr_out(ctx, 3, "cliprect (%d,%d)\n", in decode_2d()
485 instr_out(ctx, 4, "setup dst offset 0x%08x\n", in decode_2d()
487 instr_out(ctx, 5, "setup background color\n"); in decode_2d()
488 instr_out(ctx, 6, "setup foreground color\n"); in decode_2d()
489 instr_out(ctx, 7, "color pattern offset\n"); in decode_2d()
498 instr_out(ctx, 1, "cliprect (%d,%d)\n", in decode_2d()
500 instr_out(ctx, 2, "cliprect (%d,%d)\n", in decode_2d()
512 instr_out(ctx, 2, "cliprect (%d,%d)\n", in decode_2d()
514 instr_out(ctx, 3, "cliprect (%d,%d)\n", in decode_2d()
516 instr_out(ctx, 4, "setup dst offset 0x%08x\n", in decode_2d()
518 instr_out(ctx, 5, "setup background color\n"); in decode_2d()
519 instr_out(ctx, 6, "setup foreground color\n"); in decode_2d()
520 instr_out(ctx, 7, "mono pattern dw0\n"); in decode_2d()
521 instr_out(ctx, 8, "mono pattern dw1\n"); in decode_2d()
531 instr_out(ctx, 2, "(%d,%d)\n", in decode_2d()
533 instr_out(ctx, 3, "(%d,%d)\n", in decode_2d()
535 instr_out(ctx, 4, "offset 0x%08x\n", data[4]); in decode_2d()
536 instr_out(ctx, 5, "color\n"); in decode_2d()
546 instr_out(ctx, 2, "dst (%d,%d)\n", in decode_2d()
548 instr_out(ctx, 3, "dst (%d,%d)\n", in decode_2d()
550 instr_out(ctx, 4, "dst offset 0x%08x\n", data[4]); in decode_2d()
551 instr_out(ctx, 5, "src (%d,%d)\n", in decode_2d()
553 instr_out(ctx, 6, "src pitch %d\n", in decode_2d()
555 instr_out(ctx, 7, "src offset 0x%08x\n", data[7]); in decode_2d()
565 instr_out(ctx, 0, "%s\n", in decode_2d()
577 instr_out(ctx, i, "dword %d\n", i); in decode_2d()
584 instr_out(ctx, 0, "2D UNKNOWN\n"); in decode_2d()
598 instr_out(ctx, 0, in decode_3d_1c()
602 instr_out(ctx, 0, "3DSTATE_SCISSOR_ENABLE %s\n", in decode_3d_1c()
606 instr_out(ctx, 0, "3DSTATE_MAP_COORD_SET_I830\n"); in decode_3d_1c()
609 instr_out(ctx, 0, "3DSTATE_MAP_CUBE_I830\n"); in decode_3d_1c()
612 instr_out(ctx, 0, "3DSTATE_MAP_TEX_STREAM_I830\n"); in decode_3d_1c()
616 instr_out(ctx, 0, "3D UNKNOWN: 3d_1c opcode = 0x%x\n", in decode_3d_1c()
857 instr_out(ctx, i++, "%s: %s %s, %s\n", instr_prefix, in i915_decode_alu1()
859 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_alu1()
860 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_alu1()
873 instr_out(ctx, i++, "%s: %s %s, %s, %s\n", instr_prefix, in i915_decode_alu2()
875 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_alu2()
876 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_alu2()
890 instr_out(ctx, i++, "%s: %s %s, %s, %s, %s\n", instr_prefix, in i915_decode_alu3()
892 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_alu3()
893 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_alu3()
911 instr_out(ctx, i++, "%s: %s %s, S%d, %s\n", instr_prefix, in i915_decode_tex()
913 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_tex()
914 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_tex()
946 instr_out(ctx, i++, "%s: DCL T%d%s\n", in i915_decode_dcl()
960 instr_out(ctx, i++, in i915_decode_dcl()
964 instr_out(ctx, i++, in i915_decode_dcl()
968 instr_out(ctx, i++, in i915_decode_dcl()
973 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_dcl()
974 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_dcl()
993 instr_out(ctx, i++, "%s: DCL S%d %s\n", in i915_decode_dcl()
995 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_dcl()
996 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_dcl()
999 instr_out(ctx, i++, "%s: DCL RESERVED%d\n", in i915_decode_dcl()
1001 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_dcl()
1002 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_dcl()
1012 instr_out(ctx, i++, "%s: NOP\n", instr_prefix); in i915_decode_instruction()
1013 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_instruction()
1014 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_instruction()
1089 instr_out(ctx, i++, "%s: unknown\n", instr_prefix); in i915_decode_instruction()
1090 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_instruction()
1091 instr_out(ctx, i++, "%s\n", instr_prefix); in i915_decode_instruction()
1310 instr_out(ctx, 0, "3DSTATE_LOAD_INDIRECT\n"); in decode_3d_1d()
1314 instr_out(ctx, i++, "SIS.0\n"); in decode_3d_1d()
1315 instr_out(ctx, i++, "SIS.1\n"); in decode_3d_1d()
1318 instr_out(ctx, i++, "DIS.0\n"); in decode_3d_1d()
1321 instr_out(ctx, i++, "SSB.0\n"); in decode_3d_1d()
1322 instr_out(ctx, i++, "SSB.1\n"); in decode_3d_1d()
1325 instr_out(ctx, i++, "MSB.0\n"); in decode_3d_1d()
1326 instr_out(ctx, i++, "MSB.1\n"); in decode_3d_1d()
1329 instr_out(ctx, i++, "PSP.0\n"); in decode_3d_1d()
1330 instr_out(ctx, i++, "PSP.1\n"); in decode_3d_1d()
1333 instr_out(ctx, i++, "PSC.0\n"); in decode_3d_1d()
1334 instr_out(ctx, i++, "PSC.1\n"); in decode_3d_1d()
1342 instr_out(ctx, 0, in decode_3d_1d()
1363 instr_out(ctx, i, in decode_3d_1d()
1371 instr_out(ctx, i, in decode_3d_1d()
1379 instr_out(ctx, i, in decode_3d_1d()
1427 instr_out(ctx, i, in decode_3d_1d()
1488 instr_out(ctx, i, in decode_3d_1d()
1583 instr_out(ctx, i, in decode_3d_1d()
1678 instr_out(ctx, i, in decode_3d_1d()
1711 instr_out(ctx, i, in decode_3d_1d()
1717 instr_out(ctx, i, in decode_3d_1d()
1729 instr_out(ctx, 0, in decode_3d_1d()
1736 instr_out(ctx, i++, in decode_3d_1d()
1739 instr_out(ctx, i++, in decode_3d_1d()
1741 instr_out(ctx, i++, in decode_3d_1d()
1744 instr_out(ctx, i, in decode_3d_1d()
1751 instr_out(ctx, i, in decode_3d_1d()
1760 instr_out(ctx, i, in decode_3d_1d()
1765 instr_out(ctx, i++, in decode_3d_1d()
1767 instr_out(ctx, i++, in decode_3d_1d()
1779 instr_out(ctx, 0, "3DSTATE_MAP_STATE\n"); in decode_3d_1d()
1781 instr_out(ctx, 1, "mask\n"); in decode_3d_1d()
1790 instr_out(ctx, i++, in decode_3d_1d()
1957 instr_out(ctx, i++, in decode_3d_1d()
1967 instr_out(ctx, i++, in decode_3d_1d()
1981 instr_out(ctx, 0, in decode_3d_1d()
1988 instr_out(ctx, i, "C%d.X = %f\n", c, in decode_3d_1d()
1991 instr_out(ctx, i, "C%d.Y = %f\n", in decode_3d_1d()
1994 instr_out(ctx, i, "C%d.Z = %f\n", in decode_3d_1d()
1997 instr_out(ctx, i, "C%d.W = %f\n", in decode_3d_1d()
2008 instr_out(ctx, 0, "3DSTATE_PIXEL_SHADER_PROGRAM\n"); in decode_3d_1d()
2027 instr_out(ctx, 0, "3DSTATE_SAMPLER_STATE\n"); in decode_3d_1d()
2028 instr_out(ctx, 1, "mask\n"); in decode_3d_1d()
2048 instr_out(ctx, i++, in decode_3d_1d()
2067 instr_out(ctx, i++, in decode_3d_1d()
2083 instr_out(ctx, i++, in decode_3d_1d()
2099 instr_out(ctx, 0, in decode_3d_1d()
2154 instr_out(ctx, 1, in decode_3d_1d()
2187 instr_out(ctx, 0, "3DSTATE_BUFFER_INFO\n"); in decode_3d_1d()
2188 instr_out(ctx, 1, in decode_3d_1d()
2192 instr_out(ctx, 2, "address\n"); in decode_3d_1d()
2202 instr_out(ctx, 0, "3DSTATE_SCISSOR_RECTANGLE\n"); in decode_3d_1d()
2203 instr_out(ctx, 1, "(%d,%d)\n", in decode_3d_1d()
2205 instr_out(ctx, 2, "(%d,%d)\n", in decode_3d_1d()
2216 instr_out(ctx, 0, "3DSTATE_DRAWING_RECTANGLE\n"); in decode_3d_1d()
2217 instr_out(ctx, 1, "%s\n", in decode_3d_1d()
2219 instr_out(ctx, 2, "(%d,%d)\n", in decode_3d_1d()
2221 instr_out(ctx, 3, "(%d,%d)\n", in decode_3d_1d()
2223 instr_out(ctx, 4, "(%d,%d)\n", in decode_3d_1d()
2233 instr_out(ctx, 0, "3DSTATE_CLEAR_PARAMETERS\n"); in decode_3d_1d()
2234 instr_out(ctx, 1, "prim_type=%s, clear=%s%s%s\n", in decode_3d_1d()
2239 instr_out(ctx, 2, "clear color\n"); in decode_3d_1d()
2240 instr_out(ctx, 3, "clear depth/stencil\n"); in decode_3d_1d()
2241 instr_out(ctx, 4, "color value (rgba8888)\n"); in decode_3d_1d()
2242 instr_out(ctx, 5, "depth value %f\n", in decode_3d_1d()
2244 instr_out(ctx, 6, "clear stencil\n"); in decode_3d_1d()
2256 instr_out(ctx, 0, "%s\n", in decode_3d_1d()
2268 instr_out(ctx, i, "dword %d\n", i); in decode_3d_1d()
2275 instr_out(ctx, 0, "3D UNKNOWN: 3d_1d opcode = 0x%x\n", in decode_3d_1d()
2335 instr_out(ctx, 0, "3DPRIMITIVE inline %s\n", in decode_3d_primitive()
2342 instr_out(ctx, i, in decode_3d_primitive()
2353 instr_out(ctx, i, " V%d."fmt"\n", vertex, __VA_ARGS__); \ in decode_3d_primitive()
2476 instr_out(ctx, 0, in decode_3d_primitive()
2485 instr_out(ctx, i, in decode_3d_primitive()
2490 instr_out(ctx, i, in decode_3d_primitive()
2496 instr_out(ctx, i, in decode_3d_primitive()
2510 instr_out(ctx, j, in decode_3d_primitive()
2514 instr_out(ctx, j, in decode_3d_primitive()
2525 instr_out(ctx, 0, in decode_3d_primitive()
2528 instr_out(ctx, 1, " start\n"); in decode_3d_primitive()
2580 instr_out(ctx, 0, "%s\n", opcode_3d->name); in decode_3d()
2591 instr_out(ctx, i, "dword %d\n", i); in decode_3d()
2597 instr_out(ctx, 0, "3D UNKNOWN: 3d opcode = 0x%x\n", opcode); in decode_3d()
2736 instr_out(ctx, 0, "URB_FENCE: %s%s%s%s%s%s\n", in i965_decode_urb_fence()
2743 instr_out(ctx, 1, in i965_decode_urb_fence()
2746 instr_out(ctx, 2, in i965_decode_urb_fence()
2766 instr_out(ctx, index, in state_base_out()
2770 instr_out(ctx, index, "%s state base not updated\n", in state_base_out()
2781 instr_out(ctx, index, in state_max_out()
2784 instr_out(ctx, index, in state_max_out()
2789 instr_out(ctx, index, in state_max_out()
2797 instr_out(ctx, 0, "3DSTATE_VIEWPORT_STATE_POINTERS_CC\n"); in gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC()
2798 instr_out(ctx, 1, "pointer to CC viewport\n"); in gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC()
2806 instr_out(ctx, 0, "3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP\n"); in gen7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP()
2807 instr_out(ctx, 1, "pointer to SF_CLIP viewport\n"); in gen7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP()
2815 instr_out(ctx, 0, "3DSTATE_BLEND_STATE_POINTERS\n"); in gen7_3DSTATE_BLEND_STATE_POINTERS()
2816 instr_out(ctx, 1, "pointer to BLEND_STATE at 0x%08x (%s)\n", in gen7_3DSTATE_BLEND_STATE_POINTERS()
2826 instr_out(ctx, 0, "3DSTATE_DEPTH_STENCIL_STATE_POINTERS\n"); in gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS()
2827 instr_out(ctx, 1, in gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS()
2838 instr_out(ctx, 0, "3DSTATE_HIER_DEPTH_BUFFER\n"); in gen7_3DSTATE_HIER_DEPTH_BUFFER()
2839 instr_out(ctx, 1, "pitch %db\n", in gen7_3DSTATE_HIER_DEPTH_BUFFER()
2841 instr_out(ctx, 2, "pointer to HiZ buffer\n"); in gen7_3DSTATE_HIER_DEPTH_BUFFER()
2849 instr_out(ctx, 0, "3DSTATE_CC_STATE_POINTERS\n"); in gen6_3DSTATE_CC_STATE_POINTERS()
2850 instr_out(ctx, 1, "blend change %d\n", ctx->data[1] & 1); in gen6_3DSTATE_CC_STATE_POINTERS()
2851 instr_out(ctx, 2, "depth stencil change %d\n", in gen6_3DSTATE_CC_STATE_POINTERS()
2853 instr_out(ctx, 3, "cc change %d\n", ctx->data[3] & 1); in gen6_3DSTATE_CC_STATE_POINTERS()
2861 instr_out(ctx, 0, "3DSTATE_CC_STATE_POINTERS\n"); in gen7_3DSTATE_CC_STATE_POINTERS()
2862 instr_out(ctx, 1, "pointer to COLOR_CALC_STATE at 0x%08x " in gen7_3DSTATE_CC_STATE_POINTERS()
2878 instr_out(ctx, 0, "3DSTATE_URB_%s\n", unit); in gen7_3DSTATE_URB_unit()
2879 instr_out(ctx, 1, in gen7_3DSTATE_URB_unit()
2920 instr_out(ctx, 0, "3DSTATE_CONSTANT_%s\n", unit); in gen7_3DSTATE_CONSTANT()
2921 instr_out(ctx, 1, "len 0 = %d, len 1 = %d\n", rlen[0], rlen[1]); in gen7_3DSTATE_CONSTANT()
2922 instr_out(ctx, 2, "len 2 = %d, len 3 = %d\n", rlen[2], rlen[3]); in gen7_3DSTATE_CONSTANT()
2923 instr_out(ctx, 3, "pointer to constbuf 0\n"); in gen7_3DSTATE_CONSTANT()
2924 instr_out(ctx, 4, "pointer to constbuf 1\n"); in gen7_3DSTATE_CONSTANT()
2925 instr_out(ctx, 5, "pointer to constbuf 2\n"); in gen7_3DSTATE_CONSTANT()
2926 instr_out(ctx, 6, "pointer to constbuf 3\n"); in gen7_3DSTATE_CONSTANT()
2965 instr_out(ctx, 0, "3DSTATE_WM\n"); in gen6_3DSTATE_WM()
2966 instr_out(ctx, 1, "kernel start pointer 0\n"); in gen6_3DSTATE_WM()
2967 instr_out(ctx, 2, in gen6_3DSTATE_WM()
2974 instr_out(ctx, 3, "scratch offset\n"); in gen6_3DSTATE_WM()
2975 instr_out(ctx, 4, in gen6_3DSTATE_WM()
2984 instr_out(ctx, 5, in gen6_3DSTATE_WM()
2997 instr_out(ctx, 6, in gen6_3DSTATE_WM()
3009 instr_out(ctx, 7, "kernel start pointer 1\n"); in gen6_3DSTATE_WM()
3010 instr_out(ctx, 8, "kernel start pointer 2\n"); in gen6_3DSTATE_WM()
3067 instr_out(ctx, 0, "3DSTATE_WM\n"); in gen7_3DSTATE_WM()
3068 instr_out(ctx, 1, "(%s%s%s%s%s%s)%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", in gen7_3DSTATE_WM()
3090 instr_out(ctx, 2, "MS\n"); in gen7_3DSTATE_WM()
3098 instr_out(ctx, 0, in gen4_3DPRIMITIVE()
3102 instr_out(ctx, 1, "vertex count\n"); in gen4_3DPRIMITIVE()
3103 instr_out(ctx, 2, "start vertex\n"); in gen4_3DPRIMITIVE()
3104 instr_out(ctx, 3, "instance count\n"); in gen4_3DPRIMITIVE()
3105 instr_out(ctx, 4, "start instance\n"); in gen4_3DPRIMITIVE()
3106 instr_out(ctx, 5, "index bias\n"); in gen4_3DPRIMITIVE()
3116 instr_out(ctx, 0, in gen7_3DPRIMITIVE()
3120 instr_out(ctx, 1, "%s %s\n", in gen7_3DPRIMITIVE()
3123 instr_out(ctx, 2, indirect ? "ignored" : "vertex count\n"); in gen7_3DPRIMITIVE()
3124 instr_out(ctx, 3, indirect ? "ignored" : "start vertex\n"); in gen7_3DPRIMITIVE()
3125 instr_out(ctx, 4, indirect ? "ignored" : "instance count\n"); in gen7_3DPRIMITIVE()
3126 instr_out(ctx, 5, indirect ? "ignored" : "start instance\n"); in gen7_3DPRIMITIVE()
3127 instr_out(ctx, 6, indirect ? "ignored" : "index bias\n"); in gen7_3DPRIMITIVE()
3275 instr_out(ctx, 0, "CS_URB_STATE\n"); in decode_3d_965()
3276 instr_out(ctx, 1, in decode_3d_965()
3282 instr_out(ctx, 0, "CONSTANT_BUFFER: %s\n", in decode_3d_965()
3284 instr_out(ctx, 1, in decode_3d_965()
3290 instr_out(ctx, 0, "STATE_BASE_ADDRESS\n"); in decode_3d_965()
3319 instr_out(ctx, 0, "3DSTATE_PIPELINED_POINTERS\n"); in decode_3d_965()
3320 instr_out(ctx, 1, "VS state\n"); in decode_3d_965()
3321 instr_out(ctx, 2, "GS state\n"); in decode_3d_965()
3322 instr_out(ctx, 3, "Clip state\n"); in decode_3d_965()
3323 instr_out(ctx, 4, "SF state\n"); in decode_3d_965()
3324 instr_out(ctx, 5, "WM state\n"); in decode_3d_965()
3325 instr_out(ctx, 6, "CC state\n"); in decode_3d_965()
3332 instr_out(ctx, 0, in decode_3d_965()
3334 instr_out(ctx, 1, "VS binding table\n"); in decode_3d_965()
3335 instr_out(ctx, 2, "GS binding table\n"); in decode_3d_965()
3336 instr_out(ctx, 3, "Clip binding table\n"); in decode_3d_965()
3337 instr_out(ctx, 4, "SF binding table\n"); in decode_3d_965()
3338 instr_out(ctx, 5, "WM binding table\n"); in decode_3d_965()
3340 instr_out(ctx, 0, in decode_3d_965()
3346 instr_out(ctx, 1, "VS binding table\n"); in decode_3d_965()
3347 instr_out(ctx, 2, "GS binding table\n"); in decode_3d_965()
3348 instr_out(ctx, 3, "WM binding table\n"); in decode_3d_965()
3353 instr_out(ctx, 0, in decode_3d_965()
3358 instr_out(ctx, 1, "VS sampler state\n"); in decode_3d_965()
3359 instr_out(ctx, 2, "GS sampler state\n"); in decode_3d_965()
3360 instr_out(ctx, 3, "WM sampler state\n"); in decode_3d_965()
3367 instr_out(ctx, 0, "3DSTATE_URB\n"); in decode_3d_965()
3368 instr_out(ctx, 1, in decode_3d_965()
3371 instr_out(ctx, 2, in decode_3d_965()
3379 instr_out(ctx, 0, "3DSTATE_VERTEX_BUFFERS\n"); in decode_3d_965()
3390 instr_out(ctx, i, in decode_3d_965()
3395 instr_out(ctx, i++, "buffer address\n"); in decode_3d_965()
3396 instr_out(ctx, i++, "max index\n"); in decode_3d_965()
3397 instr_out(ctx, i++, "mbz\n"); in decode_3d_965()
3404 instr_out(ctx, 0, "3DSTATE_VERTEX_ELEMENTS\n"); in decode_3d_965()
3407 instr_out(ctx, i, in decode_3d_965()
3415 instr_out(ctx, i, "(%s, %s, %s, %s), " in decode_3d_965()
3427 instr_out(ctx, 0, in decode_3d_965()
3429 instr_out(ctx, 1, "clip\n"); in decode_3d_965()
3430 instr_out(ctx, 2, "sf\n"); in decode_3d_965()
3431 instr_out(ctx, 3, "cc\n"); in decode_3d_965()
3435 instr_out(ctx, 0, "3DSTATE_INDEX_BUFFER\n"); in decode_3d_965()
3436 instr_out(ctx, 1, "beginning buffer address\n"); in decode_3d_965()
3437 instr_out(ctx, 2, "ending buffer address\n"); in decode_3d_965()
3441 instr_out(ctx, 0, "3DSTATE_SCISSOR_POINTERS\n"); in decode_3d_965()
3442 instr_out(ctx, 1, "scissor rect offset\n"); in decode_3d_965()
3446 instr_out(ctx, 0, "3DSTATE_VS\n"); in decode_3d_965()
3447 instr_out(ctx, 1, "kernel pointer\n"); in decode_3d_965()
3448 instr_out(ctx, 2, in decode_3d_965()
3453 instr_out(ctx, 3, "scratch offset\n"); in decode_3d_965()
3454 instr_out(ctx, 4, in decode_3d_965()
3458 instr_out(ctx, 5, in decode_3d_965()
3466 instr_out(ctx, 0, "3DSTATE_GS\n"); in decode_3d_965()
3467 instr_out(ctx, 1, "kernel pointer\n"); in decode_3d_965()
3468 instr_out(ctx, 2, in decode_3d_965()
3473 instr_out(ctx, 3, "scratch offset\n"); in decode_3d_965()
3474 instr_out(ctx, 4, in decode_3d_965()
3478 instr_out(ctx, 5, in decode_3d_965()
3482 instr_out(ctx, 6, in decode_3d_965()
3491 instr_out(ctx, 0, "3DSTATE_CLIP\n"); in decode_3d_965()
3492 instr_out(ctx, 1, in decode_3d_965()
3495 instr_out(ctx, 2, in decode_3d_965()
3510 instr_out(ctx, 3, in decode_3d_965()
3522 instr_out(ctx, 0, "3DSTATE_SF\n"); in decode_3d_965()
3523 instr_out(ctx, 1, in decode_3d_965()
3528 instr_out(ctx, 2, in decode_3d_965()
3535 instr_out(ctx, 3, in decode_3d_965()
3541 instr_out(ctx, 4, in decode_3d_965()
3546 instr_out(ctx, 5, in decode_3d_965()
3549 instr_out(ctx, 6, "Global Depth Offset Scale %f\n", in decode_3d_965()
3551 instr_out(ctx, 7, "Global Depth Offset Clamp %f\n", in decode_3d_965()
3555 instr_out(ctx, i + 8, in decode_3d_965()
3572 instr_out(ctx, 16, in decode_3d_965()
3574 instr_out(ctx, 17, "Const Interp Enable\n"); in decode_3d_965()
3575 instr_out(ctx, 18, in decode_3d_965()
3577 instr_out(ctx, 19, in decode_3d_965()
3583 instr_out(ctx, 0, "3DSTATE_DRAWING_RECTANGLE\n"); in decode_3d_965()
3584 instr_out(ctx, 1, "top left: %d,%d\n", in decode_3d_965()
3586 instr_out(ctx, 2, "bottom right: %d,%d\n", in decode_3d_965()
3588 instr_out(ctx, 3, "origin: %d,%d\n", in decode_3d_965()
3594 instr_out(ctx, 0, "3DSTATE_DEPTH_BUFFER\n"); in decode_3d_965()
3596 instr_out(ctx, 1, in decode_3d_965()
3605 instr_out(ctx, 1, in decode_3d_965()
3611 instr_out(ctx, 2, "depth offset\n"); in decode_3d_965()
3612 instr_out(ctx, 3, "%dx%d\n", in decode_3d_965()
3615 instr_out(ctx, 4, "volume depth\n"); in decode_3d_965()
3617 instr_out(ctx, 5, "\n"); in decode_3d_965()
3620 instr_out(ctx, 6, "\n"); in decode_3d_965()
3622 instr_out(ctx, 6, in decode_3d_965()
3647 instr_out(ctx, 0, "PIPE_CONTROL\n"); in decode_3d_965()
3648 instr_out(ctx, 1, in decode_3d_965()
3683 instr_out(ctx, 2, in decode_3d_965()
3685 instr_out(ctx, 3, in decode_3d_965()
3687 instr_out(ctx, 4, in decode_3d_965()
3691 instr_out(ctx, i, "\n"); in decode_3d_965()
3713 instr_out(ctx, 0, in decode_3d_965()
3720 instr_out(ctx, 1, "destination address\n"); in decode_3d_965()
3721 instr_out(ctx, 2, "immediate dword low\n"); in decode_3d_965()
3722 instr_out(ctx, 3, "immediate dword high\n"); in decode_3d_965()
3731 instr_out(ctx, 0, "%s\n", opcode_3d->name); in decode_3d_965()
3734 instr_out(ctx, i, "dword %d\n", i); in decode_3d_965()
3740 instr_out(ctx, 0, "3D UNKNOWN: 3d_965 opcode = 0x%x\n", in decode_3d_965()
3792 instr_out(ctx, 0, "%s\n", opcode_3d->name); in decode_3d_i830()
3803 instr_out(ctx, i, "dword %d\n", i); in decode_3d_i830()
3809 instr_out(ctx, 0, "3D UNKNOWN: 3d_i830 opcode = 0x%x\n", in decode_3d_i830()
3946 instr_out(ctx, index, "\n"); in drm_intel_decode()
3967 instr_out(ctx, index, "UNKNOWN\n"); in drm_intel_decode()