Lines Matching refs:OpenGL
35 Written based on the wording of the OpenGL 2.0 specification.
43 OpenGL prior to 3.1 does not support any signed texture formats.
53 the relevant features from OpenGL 3.1, as a means to support this in
54 OpenGL implementations only supporting older versions.
104 This is the same mapping as OpenGL 3.1 uses.
109 the standard OpenGL byte/float mapping is considered acceptable too, as
114 converting to GL_FLOAT (using the standard OpenGL float/byte mapping)
134 etc.) or the OpenGL Shading Language, these signed formats will
154 functionality of unextended OpenGL 1.5 or OpenGL 2.0 without
180 same behaviour as in OpenGL 3.1.
197 Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization):