Lines Matching full:fixed
90 <li>fixed pow() domain error in src/light.c
91 <li>fixed "flickering bitmaps" in double buffer mode
92 <li>fixed tk.h and aux.h for C++
172 <li>fixed a division by zero error in line clippping
173 <li>occasional wrong default background color really fixed!
175 <li>gluBuild2DMipmaps malloc problem fixed
201 <li>glScissor bug fixed
202 <li>round-off errors in clipping lines against clip planes fixed
205 <li>problem with accidentally culled polygons is fixed
206 <li>fixed some widget compilation problems
234 <li>stripes in wave -ci demo fixed
236 <li>bugs in HP Color Recovery support fixed
237 <li>fixed bug when blending lines, points, bitmaps outside of window
273 <li>fixed a memory leak in the context destroy function
332 <li>fixed pow(0,0) domain error triggered on some systems
337 <li>fixed file writing bug in osdemo.c
384 <li>fixed polygon offset bugs
388 <li>fixed X line stipple bugs (Michael Pichler)
389 <li>glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
390 <li>fixed a feedback bug
394 <li>fixed FP underflow exception in lighting (specular exponent)
396 <li>fixed free(NULL) in GLU tesselator code
425 <li>various compilation problems with Motif widgets fixed
440 <li>fixed a memory leak in glTexImage[12]D()
445 <li>fixed a memory leak in GLX code
448 <li>fixed a GLU polygon tesselator bug
461 <li>fixed many compiler warnings in the demo programs
487 <li>fixed potential image memory leak (wasn't setting reference counter)
491 <li>fixed memory leaks in context.c and drawpix.c
492 <li>fixed NULL dereferencing problem in gl_update_texture_state()
494 <li>fixed memory leak in polygon tesselator (Randy Frank)
495 <li>fixed seg fault bug drawing flat-shaded, depth-tested lines
498 <li>fixed a bug deep in glXReleaseBuffersMESA()
503 <li>fixed memory leak in glTexSubImage[123]D
529 <li>fixed FP underflow problems in lighting
535 <li>fixed a few under/overflow bugs in triangle rasterizer
538 <li>fixed small triangle underflow bugs in tritemp.h (hopefully)
542 <li>fixed a two-sided lighting w/ clipping bug (black vertices)
553 <li>fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
574 <li>fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
583 <li>fixed GLX visual handling code to avoid saving redundant visuals
610 <li>fixed shading/material bug when drawing long primitive strips
611 <li>fixed clipping problem in long primitive strips
612 <li>fixed clipping bug when using 3Dfx driver
613 <li>fixed a problem when trying to use X fonts w/ 3Dfx driver
614 <li>fixed a texture filter bug in 3Dfx/Glide driver
615 <li>fixed bug in 3Dfx/Glide driver involving depth mask & clearing
621 <li>fixed colormap reuse problem when using both RGB and CI windows
623 <li>fixed potential problem in evaluators memory allocation
624 <li>fixed assorted demo compilation bugs
658 <li>fixed uninitialized variable in Mesa widget code
659 <li>fixed typo in texture code which caused book/texgen to crash
660 <li>fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
662 <li>fixed texture + fog bug
666 <li>fixed possible getenv() buffer overflow security bug
671 <li>fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
678 <li>fixed GL_CLAMP mode texture sampling bug
696 <li>fixed divide by zero error in gluScaleImage if dest size = 1 x 1
735 <li>fixed out-of-bounds memory access in optimized 2-D texture code
766 <li>fixed some IRIX compiler warnings
776 <li>fixed lighting bug in Keith's new shading code
777 <li>fixed texture segfault seen in Lament screensaver
778 <li>fixed miscellaneous low-memory bugs
781 <li>fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
783 <li>fixed wide point and wide line conformance bugs (brianp)
835 <li>fixed memcpy bugs in span.c
836 <li>fixed missing glEnd problem in demos/tessdemo.c
837 <li>fixed bug when clearing 24bpp Ximages
838 <li>fixed clipping problem found in Unreal Tournament
839 <li>fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
840 <li>fixed Loki's 3dfx RGB vs BGR bug
841 <li>fixed Loki's 3dfx smooth/flat shading bug in SoF
855 <li>Fixed compile/makefile problems on IRIX
856 <li>fixed segfault in 3dfx driver when using GL selection/feedback
859 <li>fixed Motif detection code in widgets-mesa/configure.in
868 <li>fixed texgen normal vector problem (gloss's teapot)
869 <li>numerous GL conformance bugs fixed
910 <li>various GL conformance failures fixed since 3.2.1
927 <li>fixed some Win32 compile problems
932 <li>fixed a few bugs in the GL_EXT_texture_env_combine texture code
934 <li>fixed some typos/bugs in the VB code
943 <li>fixed random color problem in vertex fog code
944 <li>fixed Glide-related bug that let Quake get a 24-bit Z buffer
955 <li>fixed some Linux build problems
956 <li>fixed some Windows build problems
964 <li>fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
965 <li>updated sources and fixed compile problems in widgets-mesa/
967 <li>fixed a glColorMaterial lighting bug
968 <li>fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
976 <li>fixed a line clipping bug (reported by Craig McDaniel)
977 <li>fixed RGB color over/underflow bug for very tiny triangles
991 <li>fixed byteswapping problem in clear_32bit_ximage() function
992 <li>fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
993 <li>fixed memory leak in glXUseXFont()
997 <li>fixed segfaults in FX and X drivers when using tex unit 1 but not 0
999 <li>fixed a memory corruption bug in vertex buffer reset code
1001 <li>fixed a few color index mode fog bugs
1002 <li>fixed some bad assertions in color index mode
1003 <li>fixed FX line 'stipple' bug #420091
1004 <li>fixed stencil buffer clear width/height typo
1005 <li>fixed GL error glitches in gl[Client]ActiveTextureARB()
1006 <li>fixed Windows compilation problem in texutil.c
1007 <li>fixed 1/8-pixel AA triangle sampling error
1047 <li>fixed a few color index mode conformance failures; all pass now
1050 <li>fixed RISC alignment errors caused by COPY_4UBV macro
1082 <li>fixed a number of 16-bit color channel bugs
1083 <li>fixed a few minor memory leaks
1085 <li>fixed state-update bugs in glPopClientAttrib()
1086 <li>fixed glDrawRangeElements() bug
1087 <li>fixed a glPush/PopAttrib() bug related to texture binding
1089 <li>fixed a dangling pointer problem in the XMesa code (Chris Burghart)
1091 <li>fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
1104 <li>fixed uninitialized hash table mutex bug (display lists / texobjs)
1105 <li>fixed bad teximage error check conditional (bug 476846)
1106 <li>fixed demos readtex.c compilation problem on Windows (Karl Schultz)
1111 <li>fixed glu.h typedef problem found with MSDev 6.0
1114 <li>fixed a few glXGetProcAddress() errors (texture compression, etc)
1115 <li>fixed start index bug in compiled vertex arrays (Keith)
1116 <li>fixed compilation problems in src/SPARC/glapi_sparc.S
1117 <li>fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
1120 <li>fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
1123 <li>fixed bug in normal length caching (ParaView lighting bug)
1124 <li>fixed separate_specular color bug found in Chimera (18 Dec 2001)
1144 <li>Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
1146 <li>Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
1148 <li>fixed a potential bug in XMesaGarbageCollect()
1175 <li>fixed lighting bug with non-uniform scaling and display lists
1176 <li>fixed bug when deleting shared display lists
1178 <li>fixed a couple Solaris compilation/link problems
1193 <li>mipmap LOD computation (fixed for Mesa 4.1)
1212 <li>fixed GL_LINEAR fog bug by adding clamping
1213 <li>fixed FP exceptions found using Alpha CPU
1215 <li>fixed memory leak in wglCreateContest (Karl Schultz)
1221 <li>fixed AIX compile problem in src/config.c
1266 <li>fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
1268 <li>fixed divide by zero error in NURBS tessellator (Jon Perry)
1269 <li>fixed GL_LINEAR fog bug by adding clamping
1270 <li>fixed FP exceptions found using Alpha CPU
1273 <li>fixed error checking related to paletted textures
1274 <li>fixed reference count error in glDeleteTextures (Randy Fayan)
1296 <li>fixed potential bug in _mesa_align_malloc/calloc()
1297 <li>fixed missing triangle bug when running vertex programs
1298 <li>fixed a few HPUX compilation problems
1306 <li>fixed one-bit error in point/line fragment Z calculation
1307 <li>fixed potential segfault in fakeglx code
1308 <li>fixed color overflow problem in DOT3 texture env mode
1321 <li>fixed some bad assertions found with shadowtex demo
1322 <li>fixed error checking bug in glCopyTexSubImage2D (bug 659020)
1324 <li>fixed potential segfault in texture object validation (bug 659012)
1325 <li>fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
1327 <li>fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
1329 <li>fixed compilation problem on Solaris7/x86 (bug 536406)
1330 <li>fixed prefetch bug in 3DNow! code (Felix Kuhling)
1331 <li>fixed NeXT build problem (FABSF macro)
1335 <li>fixed color interpolation bug when GLchan==GLfloat (bug 694461)
1337 <li>fixed a minor GL_COLOR_MATERIAL bug
1356 <li>fixed texgen problem causing texcoord's Q to be zero (stex3d)
1365 <li>fixed bug in GL_IBM_rasterpos_clip (missing return)
1368 <li>fixed glClear() problem for DRI drivers (non-existant stencil, etc)
1369 <li>fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
1370 <li>fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
1372 <li>fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
1374 <li>fixed invalid memory references in glTexGen functions (bug 781602)
1412 <li>fixed issues in glDrawPixels and glCopyPixels for very wide images
1414 <li>fixed some texgen bugs reported by Daniel Borca
1415 <li>fixed wglMakeCurrent(NULL, NULL) bug (#835861)
1416 <li>fixed glTexSubImage3D z-offset bug (Cedric Gautier)
1417 <li>fixed RGBA blend enable bug (Ville Syrjala)
1419 <li>fixed texgen bug #597589 (John Popplewell)
1439 <li>fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
1443 <li>fixed FP divide by zero error seen on VMS with xlockmore, others
1444 <li>fixed vertex/fragment program debug problem (bug 873011)
1462 <li>fixed build problems on OpenBSD
1465 <li>fixed an infinite loop in t&l module
1467 <li>fixed some compilation/link glitches on IRIX (Mike Stephens)
1473 <li>fixed glOrtho bug found with gcc 3.2.2 (RH9)
1480 <li>fixed a few color index rendering problems (bug 910687)
1519 <li>fixed texture rectangle edge/border sampling bugs
1522 <li>fixed some minor glGetTexParameter glitches
1525 <li>fixed a few glitches in GL_HP_occlusion_test extension
1528 <li>fixed triangle color interpolation bug on AIX (Shane Blackett)
1529 <li>fixed a number of minor memory leaks (bug #1002030)
1546 <li>fixed a few compilation issues on IRIX
1547 <li>fixed a matrix classification bug (reported by Wes Bethel)
1553 <li>fixed potential ref count bugs in VBOs and vertex/fragment programs
1556 <li>fixed color index mode glDrawPixels bug (Karl Schultz)
1567 <li>fixed width/height mix-up in glSeparableFilter2D()
1568 <li>fixed regression in glCopyPixels + convolution
1576 <li>fixed a bunch of compiler warnings found with gcc 3.4
1606 <li>fixed problem with negative dot product in arbfplight, fplight demos
1607 <li>fixed bug in perspective correction of antialiased, textured lines
1609 <li>fixed a couple per-pixel fog bugs (Soju Matsumoto)
1611 <li>fixed float parsing bug in ARB frag/vert programs (bug 2520)
1621 <li>fixed a few Darwin compilation problems
1646 <li>fixed memory leak when freeing GLX drawables/renderbuffers
1647 <li>fixed display list memory leak
1650 <li>fixed glxext.h cross-compile issue (Colin Harrison)