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Lines Matching refs:fr

63 	DRI_CONF_DESC(fr,"Debogage") \
72 DRI_CONF_DESC(fr,"Désactiver l'accélération 3D") \
82 DRI_CONF_DESC(fr,"Afficher les boîtes de performance") \
92 DRI_CONF_DESC(fr,"Enable flushing batchbuffer after each draw call") \
102 DRI_CONF_DESC(fr,"Enable flushing GPU caches with each draw call") \
112 DRI_CONF_DESC(fr,"Disable throttling on first batch after flush") \
122 DRI_CONF_DESC(fr,"Force GLSL extension default behavior to 'warn'") \
132 DRI_CONF_DESC(fr,"Disable dual source blending") \
142 DRI_CONF_DESC(fr,"Identify dual color blending sources by location rather than index") \
152 DRI_CONF_DESC(fr,"Disable backslash-based line continuations in GLSL source") \
162 DRI_CONF_DESC(fr,"Disable GL_ARB_shader_bit_encoding") \
172 … DRI_CONF_DESC(fr,"Force a default GLSL version for shaders that lack an explicit #version line") \
182 DRI_CONF_DESC(fr,"Allow GLSL #extension directives in the middle of shaders") \
192 DRI_CONF_DESC(fr,"Allow GLSL built-in variables to be redeclared verbatim") \
202 DRI_CONF_DESC(fr,"Allow a higher compat profile (version 3.1+) for apps that request it") \
212 DRI_CONF_DESC(fr,"Force computing the absolute value for sqrt() and inversesqrt()") \
222 …DRI_CONF_DESC(fr,"Implicit and explicit derivatives after a discard behave as if the discard didn'…
232 DRI_CONF_DESC(fr,"Allow interpolation qualifier mismatch across shader stages") \
245 DRI_CONF_DESC(fr,"Qualité d'image") \
278 DRI_CONF_DESC_BEGIN(fr,"Profondeur de texture") \
303 DRI_CONF_DESC(fr,"Valeur maximale initiale pour le filtrage anisotropique de texture") \
313 DRI_CONF_DESC(fr,"Interdire le LOD bias negatif") \
323 DRI_CONF_DESC(fr,"Prefer accuracy over performance in trig functions") \
344 DRI_CONF_DESC_BEGIN(fr,"Technique de réduction de couleurs") \
374 DRI_CONF_DESC_BEGIN(fr,"Méthode d'arrondi des couleurs") \
408 DRI_CONF_DESC_BEGIN(fr,"Méthode de tramage") \
430 DRI_CONF_DESC(fr,"Z-buffer en virgule flottante") \
440 DRI_CONF_DESC(fr,"A post-processing filter to cel-shade the output") \
450 DRI_CONF_DESC(fr,"A post-processing filter to remove the red channel") \
460 DRI_CONF_DESC(fr,"A post-processing filter to remove the green channel") \
470 DRI_CONF_DESC(fr,"A post-processing filter to remove the blue channel") \
480 …DRI_CONF_DESC(fr,"Morphological anti-aliasing based on Jimenez\' MLAA. 0 to disable, 8 for default…
490 …DRI_CONF_DESC(fr,"Morphological anti-aliasing based on Jimenez\' MLAA. 0 to disable, 8 for default…
505 DRI_CONF_DESC(fr,"Performance") \
533 DRI_CONF_DESC_BEGIN(fr,"Mode de TCL (Transformation, Clipping, Eclairage)") \
573 DRI_CONF_DESC_BEGIN(fr,"Méthode d'attente de la carte graphique") \
614 DRI_CONF_DESC_BEGIN(fr,"Synchronisation de l'affichage avec le balayage vertical") \
641 DRI_CONF_DESC(fr,"Utiliser le HyperZ pour améliorer les performances") \
651 DRI_CONF_DESC(fr,"Nombre d'unités de texture") \
661 DRI_CONF_DESC(fr,"Qualité/performance du filtrage trilinéaire de texture (filtrage brilinéaire)") \
686 DRI_CONF_DESC_BEGIN(fr,"Types de mémoire de texture") \
708 DRI_CONF_DESC(fr,"Enable offloading GL driver work to a separate thread") \
718 DRI_CONF_DESC(fr,"Disable GL driver error checking") \
728 DRI_CONF_DESC(fr, "Disable the GLX_EXT_buffer_age extension") \
738 DRI_CONF_DESC(fr, "Disable the GLX_OML_sync_control extension") \
753 DRI_CONF_DESC(fr,"Fonctionnalités ne bénéficiant pas d'une accélération matérielle") \
762 DRI_CONF_DESC(fr,"Activer l'extension GL_ARB_vertex_program") \
777 DRI_CONF_DESC(fr,"Miscellaneous") \
786 DRI_CONF_DESC(fr,"Create all visuals with a depth buffer") \
796 DRI_CONF_DESC(fr,"Force uninitialized variables to default to zero") \
806 DRI_CONF_DESC(fr,"Allow exposure of visuals and fbconfigs with rgb10a2 formats") \
819 DRI_CONF_DESC(fr,"Initialization") \
828 DRI_CONF_DESC(fr,"Define the graphic device to use if possible") \
842 DRI_CONF_DESC(fr,"Gallium Nine") \
851 …DRI_CONF_DESC(fr,"Define the throttling value. -1 for no throttling, -2 for default (usually 2), 0…
861 DRI_CONF_DESC(fr,"Use an additional thread to submit buffers.") \
871 … DRI_CONF_DESC(fr,"Define the vendor_id to report. This allows faking another hardware vendor.") \
881 …DRI_CONF_DESC(fr,"Whether to allow the display server to release buffers with a delay when using d…
891 …DRI_CONF_DESC(fr,"Whether to make d3d's presentation mode DISCARD (games usually use that mode) Te…
901 …DRI_CONF_DESC(fr,"If set to 1, force gallium nine CSMT. If set to 0, disable it. By default (-1) C…
915 DRI_CONF_DESC(fr,"Use the LLVM sisched option for shader compiles") \
925 …DRI_CONF_DESC(fr,"Assume no Z fights (enables aggressive out-of-order rasterization to improve per…
935 … DRI_CONF_DESC(fr,"Commutative additive blending optimizations (may cause rendering errors)") \