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28   <packet name="Start Tile Binning" code="6" cl="B"/>
32 <field name="Address" size="32" start="0" type="address"/>
35 <field name="Address" size="32" start="0" type="address"/>
43 <field name="Address" size="28" start="4" type="address"/>
44 <field name="Last Tile" size="1" start="3" type="bool"/>
45 <field name="Disable Clear on Write" size="1" start="2" type="bool"/>
46 <field name="Disable Z/Stencil Buffer write" size="1" start="1" type="bool"/>
47 <field name="Disable Color Buffer write" size="1" start="0" type="bool"/>
51 <field name="Address" size="28" start="4" type="address"/>
52 <field name="Disable Z/Stencil Buffer read" size="1" start="1" type="bool"/>
53 <field name="Disable Color Buffer read" size="1" start="0" type="bool"/>
57 … <field name="Memory base address of frame/tile dump buffer" size="28" start="20" type="address"/>
58 <field name="Last Tile of Frame" size="1" start="19" type="bool"/>
59 <field name="Disable VG-Mask buffer dump" size="1" start="18" type="bool"/>
60 <field name="Disable Z/Stencil buffer dump" size="1" start="17" type="bool"/>
61 <field name="Disable Color buffer dump" size="1" start="16" type="bool"/>
62 <field name="Disable VG-Mask buffer clear on store/dump" size="1" start="15" type="bool"/>
63 <field name="Disable Z/Stencil buffer clear on store/dump" size="1" start="14" type="bool"/>
64 <field name="Disable Color buffer clear on store/dump" size="1" start="13" type="bool"/>
66 <field name="Pixel Color Format" size="2" start="8" type="uint">
72 <field name="Mode" size="2" start="6" type="uint">
78 <field name="Format" size="2" start="4" type="uint">
84 <field name="Buffer to Store" size="3" start="0" type="uint">
94 … <field name="Memory base address of frame/tile dump buffer" size="28" start="20" type="address"/>
95 <field name="Disable VG-Mask buffer load" size="1" start="18" type="bool"/>
96 <field name="Disable Z/Stencil buffer load" size="1" start="17" type="bool"/>
97 <field name="Disable Color buffer load" size="1" start="16" type="bool"/>
99 <field name="Pixel Color Format" size="2" start="8" type="uint">
105 <field name="Mode" size="2" start="6" type="uint">
111 <field name="Format" size="2" start="4" type="uint">
117 <field name="Buffer to Store" size="3" start="0" type="uint">
127 <field name="Maximum Index" size="32" start="72" type="uint"/>
128 <field name="Address of Indices List" size="32" start="40" type="uint"/>
129 <field name="Length" size="32" start="8" type="uint"/>
130 <field name="Index type" size="4" start="4" type="uint">
134 <field name="Primitive mode" size="4" start="0" type="Primitive"/>
138 <field name="Index of First Vertex" size="32" start="40" type="uint"/>
139 <field name="Length" size="32" start="8" type="uint"/>
140 <field name="Primitive mode" size="4" start="0" type="Primitive"/>
144 <field name="Data Type" size="4" start="4" type="uint">
149 <field name="Primitive Type" size="4" start="0" type="uint">
159 <field name="Address" size="28" start="0" type="uint"/>
160 <field name="Extended shader record" size="1" start="3" type="bool"/>
161 <field name="Number of attribute arrays" size="3" start="0" type="uint"/>
165 <field name="Clear Stencil" size="8" start="96" type="uint"/>
166 <field name="Clear VG Mask" size="8" start="88" type="uint"/>
167 <field name="Clear ZS" size="24" start="64" type="uint"/>
168 <field name="Clear Color" size="64" start="0" type="uint"/>
172 <field name="Early Z updates enable" size="1" start="17" type="bool"/>
173 <field name="Early Z enable" size="1" start="16" type="bool"/>
174 <field name="Z updates enable" size="1" start="15" type="bool"/>
175 <field name="Depth-Test Function" size="3" start="12" type="Compare Function"/>
176 <field name="Coverage Read Mode" size="1" start="11" type="uint"/>
178 <field name="Coverage Pipe Select" size="1" start="8" type="bool"/>
179 <field name="Rasteriser Oversample Mode" size="2" start="6" type="uint"/>
181 <field name="Coverage Read Type" size="1" start="5" type="uint"/>
183 <field name="Antialiased Points and Lines" size="1" start="4" type="bool"/>
184 <field name="Enable Depth Offset" size="1" start="3" type="bool"/>
185 <field name="Clockwise Primitives" size="1" start="2" type="bool"/>
186 <field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/>
187 <field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
191 <field name="Flat-shading Flags" size="32" start="0" type="uint"/>
195 <field name="Point Size" size="32" start="0" type="float"/>
199 <field name="Line width" size="32" start="0" type="float"/>
203 <field name="RHT primitive X boundary" size="16" start="0" type="int"/>
208 <field name="Depth Offset Units" size="16" start="16" type="uint"/>
209 <field name="Depth Offset Factor" size="16" start="0" type="uint"/>
213 <field name="Clip Window Height in pixels" size="16" start="48" type="uint"/>
214 <field name="Clip Window Width in pixels" size="16" start="32" type="uint"/>
215 <field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/>
216 <field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/>
220 <field name="Viewport Centre Y-coordinate" size="16" start="16" type="s12.4"/>
221 <field name="Viewport Centre X-coordinate" size="16" start="0" type="s12.4"/>
225 <field name="Maximum Zw" size="32" start="32" type="float"/>
226 <field name="Minimum Zw" size="32" start="0" type="float"/>
230 <field name="Viewport Half-Height in 1/16th of pixel" size="32" start="32" type="float"/>
231 <field name="Viewport Half-Width in 1/16th of pixel" size="32" start="0" type="float"/>
235 <field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
236 <field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
240 <field name="Double-buffer in non-ms mode" size="1" start="119" type="bool"/>
242 <field name="Tile Allocation Block Size" size="2" start="117" type="uint">
249 <field name="Tile Allocation Initial Block Size" size="2" start="115" type="uint">
256 <field name="Auto-initialise Tile State Data Array" size="1" start="114" type="bool"/>
257 <field name="Tile Buffer 64-bit Color Depth" size="1" start="113" type="bool"/>
258 <field name="Multisample Mode (4x)" size="1" start="112" type="bool"/>
260 <field name="Height (in tiles)" size="8" start="104" type="uint"/>
261 <field name="Width (in tiles)" size="8" start="96" type="uint"/>
263 <field name="Tile State Data Array Address" size="32" start="64" type="uint"/>
264 <field name="Tile Allocation memory size" size="32" start="32" type="uint"/>
265 <field name="Tile Allocation memory address" size="32" start="0" type="uint"/>
270 <field name="Double-buffer in non-ms mode" size="1" start="76" type="bool"/>
271 <field name="Early-Z/Early-Cov disable" size="1" start="75" type="bool"/>
272 <field name="Early-Z Update Direction GT/GE" size="1" start="74" type="bool"/>
273 <field name="Select Coverage Mode" size="1" start="73" type="bool"/>
274 <field name="Enable VG Mask Buffer" size="1" start="72" type="bool"/>
275 <field name="Memory Format" size="2" start="70" type="uint">
280 <field name="Decimate Mode" size="2" start="68" type="uint"/>
282 <field name="Non-HDR Frame Buffer Color Format" size="2" start="66" type="uint">
288 <field name="Tile Buffer 64-bit Color Depth" size="1" start="65" type="bool"/>
289 <field name="Multisample Mode (4x)" size="1" start="64" type="bool"/>
290 <field name="Height (pixels)" size="16" start="48" type="uint"/>
291 <field name="Width (pixels)" size="16" start="32" type="uint"/>
292 <field name="Memory Address" size="32" start="0" type="address"/>
296 <field name="Tile Row Number" size="8" start="8" type="uint"/>
297 <field name="Tile Column Number" size="8" start="0" type="uint"/>
301 <field name="buffer 1" size="32" start="32" type="uint"/>
302 <field name="buffer 0" size="32" start="0" type="uint"/>
306 <field name="Fragment Shader is single threaded" size="1" start="0" type="bool"/>
307 <field name="Point Size included in shaded vertex data" size="1" start="1" type="bool"/>
308 <field name="Enable Clipping" size="1" start="2" type="bool"/>
310 …<field name="Fragment Shader Number of Uniforms (not used currently)" size="16" start="2b" type="u…
311 <field name="Fragment Shader Number of Varyings" size="8" start="3b" type="uint"/>
312 <field name="Fragment Shader Code Address" size="32" start="4b" type="address"/>
314 <field name="Fragment Shader Uniforms Address" size="32" start="8b" type="uint"/>
316 …<field name="Vertex Shader Number of Uniforms (not used currently)" size="16" start="12b" type="ui…
317 <field name="Vertex Shader Attribute Array select bits" size="8" start="14b" type="uint"/>
318 <field name="Vertex Shader Total Attributes Size" size="8" start="15b" type="uint"/>
319 <field name="Vertex Shader Code Address" size="32" start="16b" type="address"/>
321 <field name="Vertex Shader Uniforms Address" size="32" start="16b" type="uint"/>
323 …<field name="Coordinate Shader Number of Uniforms (not used currently)" size="16" start="24b" type…
324 <field name="Coordinate Shader Attribute Array select bits" size="8" start="26b" type="uint"/>
325 <field name="Coordinate Shader Total Attributes Size" size="8" start="27b" type="uint"/>
326 <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
328 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="uint"/>
332 <field name="Address" size="32" start="0b" type="address"/>
333 <field name="Number of Bytes minus 1" size="8" start="4b" type="uint"/>
334 <field name="Stride" size="8" start="5b" type="uint"/>
335 <field name="Vertex Shader VPM offset" size="8" start="6b" type="uint"/>
336 <field name="Coordinate Shader VPM offset" size="8" start="7b" type="uint"/>