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Lines Matching full:field

219     <field name="Block count" size="8" start="0" type="uint"/>
223 <field name="address" size="32" start="0" type="address"/>
227 <field name="address" size="32" start="0" type="address"/>
231 <field name="address" size="32" start="0" type="address"/>
238 <field name="start" size="32" start="0" type="address"/>
239 <field name="end" size="32" start="32" type="address"/>
243 <field name="tile list set number" size="8" start="0" type="uint"/>
247 …<field name="Absolute address of explicit supertile render list" size="32" start="24" type="addres…
248 <field name="explicit supertile number" size="8" start="16" type="uint"/>
249 <field name="row number" size="8" start="8" type="uint"/>
250 <field name="column number" size="8" start="0" type="uint"/>
254 <field name="row number in supertiles" size="8" start="8" type="uint"/>
255 <field name="column number in supertiles" size="8" start="0" type="uint"/>
259 <field name="Clear Z/Stencil Buffer" size="1" start="1" type="bool"/>
260 <field name="Clear all Render Targets" size="1" start="0" type="bool"/>
267 <field name="Address" size="32" start="64" type="address"/>
270 <field name="Height" size="16" start="48" type="uint"/>
273 <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
275 <field name="R/B swap" size="1" start="20" type="bool"/>
276 <field name="Channel Reverse" size="1" start="19" type="bool"/>
277 <field name="Clear buffer being stored" size="1" start="18" type="bool"/>
278 <field name="Output Image Format" size="6" start="12" type="Output Image Format"/>
280 <field name="Decimate" size="2" start="10" type="Decimate Mode"/>
282 <field name="A dithered" size="1" start="9" type="bool"/>
283 <field name="BGR dithered" size="1" start="8" type="bool"/>
285 <field name="Flip Y" size="1" start="7" type="bool"/>
287 <field name="Memory Format" size="3" start="4" type="Memory Format"/>
288 <field name="Buffer to Store" size="4" start="0" type="uint">
297 </field>
301 <field name="Address" size="32" start="64" type="address"/>
304 <field name="Height" size="16" start="48" type="uint"/>
307 <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
309 <field name="R/B swap" size="1" start="20" type="bool"/>
310 <field name="Channel Reverse" size="1" start="19" type="bool"/>
312 <field name="Input Image Format" size="6" start="12" type="Output Image Format"/>
314 <field name="Decimate" size="2" start="10" type="Decimate Mode"/>
316 <field name="Flip Y" size="1" start="7" type="bool"/>
318 <field name="Memory Format" size="3" start="4" type="Memory Format"/>
319 <field name="Buffer to Load" size="4" start="0" type="uint">
328 </field>
332 <field name="Index Offset" size="32" start="40" type="uint"/>
334 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
335 <field name="Length" size="31" start="8" type="uint"/>
337 <field name="Index type" size="2" start="6" type="uint">
341 </field>
343 <field name="mode" size="6" start="0" type="Primitive"/>
347 <field name="Index Offset" size="32" start="72" type="uint"/>
348 <field name="Number of Instances" size="32" start="40" type="uint"/>
349 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
350 <field name="Instance Length" size="31" start="8" type="uint"/>
352 <field name="Index type" size="2" start="6" type="uint">
356 </field>
358 <field name="mode" size="6" start="0" type="Primitive"/>
362 <field name="Index of First Vertex" size="32" start="40" type="uint"/>
363 <field name="Length" size="32" start="8" type="uint"/>
365 <field name="mode" size="8" start="0" type="Primitive"/>
369 <field name="Index of First Vertex" size="32" start="72" type="uint"/>
370 <field name="Number of Instances" size="32" start="40" type="uint"/>
371 <field name="Instance Length" size="32" start="8" type="uint"/>
373 <field name="mode" size="8" start="0" type="Primitive"/>
377 <field name="Base Instance" size="32" start="32" type="uint"/>
379 <field name="Base Vertex" size="32" start="0" type="uint"/>
383 <field name="Address" size="32" start="0" type="address"/>
384 <field name="Size" size="32" start="32" type="uint"/>
388 <field name="data type" size="1" start="6" type="uint">
391 </field>
392 <field name="primitive type" size="6" start="0" type="uint">
396 </field>
400 <field name="address" size="27" start="5" type="address"/>
401 <field name="number of attribute arrays" size="5" start="0" type="uint"/>
405 <field name="Buffer Address" size="32" start="32" type="address"/>
406 <field name="Buffer Size in 32-bit words" size="30" start="2" type="uint"/>
407 <field name="Buffer Number" size="2" start="0" type="uint"/>
411 <field name="Enable" size="1" start="7" type="bool"/>
412 <field name="Number of 16-bit Output Data Specs following" size="5" start="0" type="uint"/>
418 <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
419 …<field name="Number of consecutive Vertex Values to output as 32-bit values minus 1" size="4" star…
420 <field name="Output Buffer to write to" size="2" start="12" type="uint"/>
424 <field name="address" size="32" start="0" type="address"/>
428 <field name="Stencil Write Mask" size="8" start="32" type="uint"/>
429 <field name="Back Config" size="1" start="29" type="bool"/>
430 <field name="Front Config" size="1" start="28" type="bool"/>
431 <field name="Stencil Pass Op" size="3" start="25" type="Stencil Op"/>
432 <field name="Depth Test Fail Op" size="3" start="22" type="Stencil Op"/>
433 <field name="Stencil Test Fail Op" size="3" start="19" type="Stencil Op"/>
434 <field name="Stencil Test Function" size="3" start="16" type="Compare Function"/>
435 <field name="Stencil Test Mask" size="8" start="8" type="uint"/>
436 <field name="Stencil Ref Value" size="8" start="0" type="uint"/>
440 <field name="Mask" size="8" start="0" type="uint"/>
444 <field name="VG Coverage Modes" size="2" start="28" type="uint"/>
445 <field name="Render Target Mask" size="4" start="24" type="uint"/>
446 <field name="Colour blend dst factor" size="4" start="20" type="Blend Factor"/>
447 <field name="Colour blend src factor" size="4" start="16" type="Blend Factor"/>
448 <field name="Colour blend mode" size="4" start="12" type="Blend Mode"/>
449 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
450 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
451 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
455 <field name="Alpha (F16)" size="16" start="48" type="uint"/>
456 <field name="Blue (F16)" size="16" start="32" type="uint"/>
457 <field name="Green (F16)" size="16" start="16" type="uint"/>
458 <field name="Red (F16)" size="16" start="0" type="uint"/>
462 <field name="Reserved" size="16" start="16" type="uint"/>
463 <field name="Render Target 3 per colour component write masks" size="4" start="12" type="uint"/>
464 <field name="Render Target 2 per colour component write masks" size="4" start="8" type="uint"/>
465 <field name="Render Target 1 per colour component write masks" size="4" start="4" type="uint"/>
466 <field name="Render Target 0 per colour component write masks" size="4" start="0" type="uint"/>
472 <field name="Centroid Flags for varyings V0*24" size="24" start="8" type="uint"/>
473 …<field name="Action for Centroid Flags of higher numbered varyings" size="2" start="6" type="Varyi…
474 …<field name="Action for Centroid Flags of lower numbered varyings" size="2" start="4" type="Varyin…
475 <field name="Varying offset V0" size="4" start="0" type="uint"/>
479 <field name="address" size="32" start="0" type="address"/>
483 <field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/>
484 <field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/>
485 <field name="Blend enable" size="1" start="19" type="bool"/>
486 <field name="Stencil enable" size="1" start="18" type="bool"/>
487 <field name="Early Z updates enable" size="1" start="17" type="bool"/>
488 <field name="Early Z enable" size="1" start="16" type="bool"/>
489 <field name="Z updates enable" size="1" start="15" type="bool"/>
490 <field name="Depth-Test Function" size="3" start="12" type="Compare Function"/>
491 <field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/>
492 <field name="Coverage Update Mode" size="2" start="9" type="uint"/>
493 <field name="Coverage Pipe Select" size="1" start="8" type="bool"/>
494 <field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/>
495 <field name="Line Rasterization" size="2" start="4" type="uint"/>
496 <field name="Enable Depth Offset" size="1" start="3" type="bool"/>
497 <field name="Clockwise Primitives" size="1" start="2" type="bool"/>
498 <field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/>
499 <field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
505 <field name="Flat Shade Flags for varyings V0*24" size="24" start="8" type="uint"/>
506 …<field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="Var…
507 …<field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="Vary…
508 <field name="Varying offset V0" size="4" start="0" type="uint"/>
514 <field name="Non-perspective Flags for varyings V0*24" size="24" start="8" type="uint"/>
515 …<field name="Action for Non-perspective Flags of higher numbered varyings" size="2" start="6" type…
516 …<field name="Action for Non-perspectivey Flags of lower numbered varyings" size="2" start="4" type…
517 <field name="Varying offset V0" size="4" start="0" type="uint"/>
521 <field name="Point Size" size="32" start="0" type="float"/>
525 <field name="Line width" size="32" start="0" type="float"/>
529 <field name="Limit" size="32" start="32" type="float"/>
531 <field name="Depth Offset Units" size="16" start="16" type="uint"/>
532 <field name="Depth Offset Factor" size="16" start="0" type="uint"/>
536 <field name="Clip Window Height in pixels" size="16" start="48" type="uint"/>
537 <field name="Clip Window Width in pixels" size="16" start="32" type="uint"/>
538 <field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/>
539 <field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/>
543 <field name="Coarse Y" size="10" start="54" type="uint"/>
544 <field name="Viewport Centre Y-coordinate" size="22" start="32" type="s14.8"/>
545 <field name="Coarse X" size="10" start="22" type="uint"/>
546 <field name="Viewport Centre X-coordinate" size="22" start="0" type="s14.8"/>
550 <field name="Maximum Zw" size="32" start="32" type="float"/>
551 <field name="Minimum Zw" size="32" start="0" type="float"/>
555 <field name="Viewport Half-Height in 1/256th of pixel" size="32" start="32" type="float"/>
556 <field name="Viewport Half-Width in 1/256th of pixel" size="32" start="0" type="float"/>
560 <field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
561 <field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
565 <field name="Number of Layers Minus 1" size="8" start="0" type="uint"/>
570 <field name="Height (in pixels minus 1)" size="12" start="48" type="uint"/>
571 <field name="Width (in pixels minus 1)" size="12" start="32" type="uint"/>
573 <field name="Double-buffer in non-ms mode" size="1" start="15" type="bool"/>
574 <field name="Multisample Mode (4x)" size="1" start="14" type="bool"/>
576 <field name="Maximum BPP of all render targets" size="2" start="12" type="uint">
580 </field>
582 <field name="Number of Render Targets minus 1" size="4" start="8" type="uint"/>
584 <field name="tile allocation block size" size="2" start="4" type="uint">
588 </field>
589 <field name="tile allocation initial block size" size="2" start="2" type="uint">
593 </field>
597 <field name="Pad" size="12" start="52" type="uint"/>
599 <field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/>
600 <field name="Internal Depth Type" size="4" start="47" type="Internal Depth Type"/>
602 <field name="Early-Z disable" size="1" start="46" type="bool"/>
604 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
607 </field>
609 <field name="Select Coverage Mode" size="1" start="44" type="bool"/>
610 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
611 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
613 <field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"/>
615 <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
616 <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
617 <field name="Number of Render Targets Minus 1" size="4" start="4" type="uint"/>
619 <field name="sub-id" size="4" start="0" type="uint" default="0"/>
624 <field name="Pad" size="28" start="34" type="uint"/>
626 <field name="Render Target 3 Clamp" size="2" start="32" type="Render Target Clamp"/>
627 <field name="Render Target 3 Internal Type" size="4" start="30" type="Internal Type"/>
628 <field name="Render Target 3 Internal BPP" size="2" start="28" type="Internal BPP"/>
630 <field name="Render Target 2 Clamp" size="2" start="26" type="Render Target Clamp"/>
631 <field name="Render Target 2 Internal Type" size="4" start="22" type="Internal Type"/>
632 <field name="Render Target 2 Internal BPP" size="2" start="20" type="Internal BPP"/>
634 <field name="Render Target 1 Clamp" size="2" start="18" type="Render Target Clamp"/>
635 <field name="Render Target 1 Internal Type" size="4" start="14" type="Internal Type"/>
636 <field name="Render Target 1 Internal BPP" size="2" start="12" type="Internal BPP"/>
638 <field name="Render Target 0 Clamp" size="2" start="10" type="Render Target Clamp"/>
639 <field name="Render Target 0 Internal Type" size="4" start="6" type="Internal Type"/>
640 <field name="Render Target 0 Internal BPP" size="2" start="4" type="Internal BPP"/>
642 <field name="sub-id" size="4" start="0" type="uint" default="1"/>
646 <field name="unused" size="16" start="48" type="uint"/>
648 <field name="Z Clear Value" size="32" start="16" type="float"/>
650 <field name="Stencil/VG Mask Clear Value" size="8" start="8" type="uint"/>
651 <field name="sub-id" size="4" start="0" type="uint" default="2"/>
655 <!-- Express this as a 56-bit field? -->
656 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
657 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
659 <field name="Render Target number" size="4" start="4" type="uint"/>
660 <field name="sub-id" size="4" start="0" type="uint" default="3"/>
664 <!-- Express this as a 56-bit field? -->
665 <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
666 <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
668 <field name="Render Target number" size="4" start="4" type="uint"/>
669 <field name="sub-id" size="4" start="0" type="uint" default="4"/>
673 <field name="pad" size="11" start="53" type="uint"/>
674 <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
676 <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
677 <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
679 <field name="Render Target number" size="4" start="4" type="uint"/>
680 <field name="sub-id" size="4" start="0" type="uint" default="5"/>
684 <field name="tile row number" size="12" start="12" type="uint"/>
685 <field name="tile column number" size="12" start="0" type="uint"/>
689 <field name="Supertile Raster Order" size="1" start="60" type="bool"/>
690 <field name="Multicore Enable" size="1" start="56" type="bool"/>
692 <field name="Total Frame Height in Tiles" size="12" start="44" type="uint"/>
693 <field name="Total Frame Width in Tiles" size="12" start="32" type="uint"/>
695 <field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/>
696 <field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/>
698 <field name="Supertile Height in Tiles minus 1" size="8" start="8" type="uint"/>
699 <field name="Supertile Width in Tiles minus 1" size="8" start="0" type="uint"/>
703 <field name="address" size="26" start="6" type="address"/>
704 <field name="Tile List Set Number" size="4" start="0" type="uint"/>
711 <field name="Use auto-chained tile lists" size="1" start="2" type="bool"/>
713 <field name="Size of first block in chained tile lists" size="2" start="0" type="uint">
717 </field>
721 <field name="Geometry Bin Mode Shader Code Address" size="32" start="0b" type="address"/>
722 <field name="4-way threadable" size="1" start="0" type="bool"/>
723 <field name="Start in final thread section" size="1" start="1" type="bool"/>
724 <field name="Propagate NaNs" size="1" start="2" type="bool"/>
725 <field name="Geometry Bin Mode Shader Uniforms Address" size="32" start="4b" type="address"/>
726 <field name="Geometry Render Mode Shader Code Address" size="32" start="8b" type="address"/>
727 … <field name="Geometry Render Mode Shader Uniforms Address" size="32" start="12b" type="address"/>
731 …<field name="Tessellation Bin Mode Control Shader Code Address" size="32" start="0b" type="address…
732 …<field name="Tessellation Bin Mode Control Shader Uniforms Address" size="32" start="4b" type="add…
733 …<field name="Tessellation Render Mode Control Shader Code Address" size="32" start="8b" type="addr…
734 …<field name="Tessellation Render Mode Control Shader Uniforms Address" size="32" start="12b" type=…
736 …<field name="Tessellation Bin Mode Evaluation Shader Code Address" size="32" start="16b" type="add…
737 …<field name="Tessellation Bin Mode Evaluation Shader Uniforms Address" size="32" start="20b" type=…
738 …<field name="Tessellation Render Mode Evaluation Shader Code Address" size="32" start="24b" type="…
739 …<field name="Tessellation Render Mode Evaluation Shader Uniforms Address" size="32" start="28b" ty…
743 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
744 <field name="Enable clipping" size="1" start="1" type="bool"/>
746 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
747 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
748 <field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/>
749 <field name="Vertex ID read by vertex shader" size="1" start="5" type="bool"/>
750 <field name="Instance ID read by vertex shader" size="1" start="6" type="bool"/>
751 <field name="Base Instance ID read by vertex shader" size="1" start="7" type="bool"/>
753 <field name="Fragment shader does Z writes" size="1" start="8" type="bool"/>
754 <field name="Turn off early-z test" size="1" start="9" type="bool"/>
755 …<field name="Coordinate shader has separate input and output VPM blocks" size="1" start="10" type=…
756 …<field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="boo…
757 …<field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="…
758 <field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/>
759 <field name="Any shader reads hardwrae-written Primitive ID" size="1" start="14" type="bool"/>
760 …<field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bo…
761 <field name="Turn off scoreboard" size="1" start="16" type="bool"/>
762 <field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
763 <field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/>
765 <field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/>
767 <field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/>
768 …<field name="Min Coord Shader output segments required in play in addition to VCM cache size" size…
770 <field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/>
771 …<field name="Min Coord Shader input segments required in play minus 1" size="4" start="44" type="u…
773 <field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/>
774 …<field name="Min Vertex Shader output segments required in play in addition to VCM cache size" siz…
776 <field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/>
777 …<field name="Min Vertex Shader input segments required in play minus 1" size="4" start="60" type="…
779 <field name="Address of default attribute values" size="32" start="8b" type="address"/>
781 <field name="Fragment Shader Code Address" size="32" start="12b" type="address"/>
782 <field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/>
783 <field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/>
784 <field name="Propagate NaNs" size="1" start="98" type="bool"/>
785 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
787 <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
788 <field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/>
789 <field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/>
790 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
792 <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
793 <field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/>
794 <field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/>
795 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
799 <field name="Address" size="32" start="0" type="address"/>
801 <field name="Vec size" size="2" start="32" type="uint"/>
802 <field name="Type" size="3" start="34" type="uint">
810 </field>
811 <field name="Signed int type" size="1" start="37" type="bool"/>
812 <field name="Normalized int type" size="1" start="38" type="bool"/>
813 <field name="Read as int/uint" size="1" start="39" type="bool"/>
815 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
816 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
818 <field name="Instance Divisor" size="16" start="6b" type="uint"/>
819 <field name="Stride" size="32" start="8b" type="uint"/>
820 <field name="Maximum Index" size="32" start="12b" type="uint"/>
824 <field name="id" size="2" start="30" type="uint" default="0"/>
825 <field name="id0" size="3" start="27" type="uint" default="0"/>
827 <field name="horiz" size="1" start="24" type="bool"/>
828 <field name="laned" size="1" start="23" type="bool"/>
829 <field name="segs" size="1" start="22" type="bool"/>
830 <field name="stride" size="7" start="15" type="int"/>
832 <field name="size" size="2" start="13" type="uint">
836 </field>
838 <field name="addr" size="13" start="0" type="uint"/>
842 <field name="id" size="2" start="30" type="uint" default="1"/>
844 <field name="horiz" size="1" start="29" type="bool"/>
845 <field name="laned" size="1" start="28" type="bool"/>
846 <field name="segs" size="1" start="27" type="bool"/>
847 <field name="num" size="5" start="22" type="uint"/>
848 <field name="stride" size="7" start="15" type="int"/>
850 <field name="size" size="2" start="13" type="uint">
854 </field>
856 <field name="addr" size="13" start="0" type="uint"/>
860 <field name="Texture state address" size="32" start="0" type="address"/>
861 <field name="Return words of texture data" size="4" start="0" type="uint"/>
865 <field name="Sampler state address" size="32" start="0" type="address"/>
866 <field name="Per-pixel mask enable" size="1" start="2" type="bool"/>
867 <field name="Unnormalized coordinates" size="1" start="1" type="bool"/>
868 <field name="Output Type 32-bit" size="1" start="0" type="bool"/>
872 <field name="Pad" size="24" start="8" type="uint"/>
873 <field name="Op" size="4" start="20" type="TMU Op"/>
874 <field name="Offset R" size="4" start="16" type="int"/>
875 <field name="Offset T" size="4" start="12" type="int"/>
876 <field name="Offset S" size="4" start="8" type="int"/>
877 <field name="Gather Mode" size="1" start="7" type="bool"/>
878 <field name="Gather Component" size="2" start="5" type="uint"/>
879 <field name="Coefficient Mode" size="1" start="4" type="bool"/>
880 <field name="Sample Number" size="2" start="2" type="uint"/>
881 <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
882 <field name="Offset Format 8" size="1" start="0" type="bool"/>
886 <field name="Pad" size="56" start="136" type="uint"/>
887 <field name="UIF XOR disable" size="1" start="135" type="bool"/>
888 <field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/>
889 <field name="Level 0 XOR enable" size="1" start="132" type="bool"/>
890 <field name="Level 0 UB_PAD" size="4" start="128" type="uint"/>
892 <field name="Base Level" size="4" start="124" type="uint"/>
893 <field name="Max Level" size="4" start="120" type="uint"/>
895 <field name="Swizzle A" size="3" start="117" type="uint">
902 </field>
904 <field name="Swizzle B" size="3" start="114" type="uint"/>
905 <field name="Swizzle G" size="3" start="111" type="uint"/>
906 <field name="Swizzle R" size="3" start="108" type="uint"/>
907 <field name="Extended" size="1" start="107" type="bool"/>
909 <field name="Texture type" size="7" start="100" type="uint"/>
910 <field name="Image Depth" size="14" start="86" type="uint"/>
911 <field name="Image Height" size="14" start="72" type="uint"/>
912 <field name="Image Width" size="14" start="58" type="uint"/>
914 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
916 <field name="Texture base pointer" size="32" start="0" type="address"/>
918 <field name="Reverse Standard Border Colour" size="1" start="5" type="bool"/>
919 <field name="AHDR" size="1" start="4" type="bool"/>
920 <field name="sRGB" size="1" start="3" type="bool"/>
921 <field name="Flip S and T on incoming request" size="1" start="2" type="bool"/>
922 <field name="Flip texture Y Axis" size="1" start="1" type="bool"/>
923 <field name="Flip texture X Axis" size="1" start="0" type="bool"/>
927 <field name="Border colour Alpha" size="32" start="160" type="uint"/>
928 <field name="Border colour Blue" size="32" start="128" type="uint"/>
929 <field name="Border colour Green" size="32" start="96" type="uint"/>
930 <field name="Border colour Red" size="32" start="64" type="uint"/>
932 <field name="Maximum Anisotropy" size="2" start="61" type="uint"/>
933 <field name="Border Colour Mode" size="3" start="58" type="Border Colour Mode"/>
934 <field name="Wrap I Border" size="1" start="57" type="bool"/>
935 <field name="Wrap R" size="3" start="54" type="Wrap Mode"/>
936 <field name="Wrap T" size="3" start="51" type="Wrap Mode"/>
937 <field name="Wrap S" size="3" start="48" type="Wrap Mode"/>
939 <field name="Fixed Bias" size="16" start="32" type="s8.8"/>
940 <field name="Max Level-of-Detail" size="12" start="20" type="u4.8"/>
941 <field name="Min Level-of-Detail" size="12" start="8" type="u4.8"/>
943 <field name="sRGB Disable" size="1" start="7" type="bool"/>
945 <field name="Depth Compare Function" size="3" start="4" type="Compare Function"/>
947 <field name="Anisotropy Enable" size="1" start="3" type="bool"/>
948 <field name="Mip filter Nearest" size="1" start="2" type="bool"/>
949 <field name="Min filter Nearest" size="1" start="1" type="bool"/>
950 <field name="Mag filter Nearest" size="1" start="0" type="bool"/>