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Lines Matching refs:add_input

383    ir_variable *add_input(int slot, const glsl_type *type, const char *name)  in add_input()  function in __anon72aa8a280111::builtin_variable_generator
1039 add_input(VERT_ATTRIB_POS, vec4_t, "gl_Vertex"); in generate_vs_special_vars()
1040 add_input(VERT_ATTRIB_NORMAL, vec3_t, "gl_Normal"); in generate_vs_special_vars()
1041 add_input(VERT_ATTRIB_COLOR0, vec4_t, "gl_Color"); in generate_vs_special_vars()
1042 add_input(VERT_ATTRIB_COLOR1, vec4_t, "gl_SecondaryColor"); in generate_vs_special_vars()
1043 add_input(VERT_ATTRIB_TEX0, vec4_t, "gl_MultiTexCoord0"); in generate_vs_special_vars()
1044 add_input(VERT_ATTRIB_TEX1, vec4_t, "gl_MultiTexCoord1"); in generate_vs_special_vars()
1045 add_input(VERT_ATTRIB_TEX2, vec4_t, "gl_MultiTexCoord2"); in generate_vs_special_vars()
1046 add_input(VERT_ATTRIB_TEX3, vec4_t, "gl_MultiTexCoord3"); in generate_vs_special_vars()
1047 add_input(VERT_ATTRIB_TEX4, vec4_t, "gl_MultiTexCoord4"); in generate_vs_special_vars()
1048 add_input(VERT_ATTRIB_TEX5, vec4_t, "gl_MultiTexCoord5"); in generate_vs_special_vars()
1049 add_input(VERT_ATTRIB_TEX6, vec4_t, "gl_MultiTexCoord6"); in generate_vs_special_vars()
1050 add_input(VERT_ATTRIB_TEX7, vec4_t, "gl_MultiTexCoord7"); in generate_vs_special_vars()
1051 add_input(VERT_ATTRIB_FOG, float_t, "gl_FogCoord"); in generate_vs_special_vars()
1097 add_input(VARYING_SLOT_TESS_LEVEL_OUTER, array(float_t, 4), in generate_tes_special_vars()
1099 add_input(VARYING_SLOT_TESS_LEVEL_INNER, array(float_t, 2), in generate_tes_special_vars()
1146 var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveIDIn"); in generate_gs_special_vars()
1164 add_input(VARYING_SLOT_POS, vec4_t, "gl_FragCoord"); in generate_fs_special_vars()
1169 add_input(VARYING_SLOT_FACE, bool_t, "gl_FrontFacing"); in generate_fs_special_vars()
1172 add_input(VARYING_SLOT_PNTC, vec2_t, "gl_PointCoord"); in generate_fs_special_vars()
1175 var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID"); in generate_fs_special_vars()
1255 var = add_input(VARYING_SLOT_LAYER, int_t, "gl_Layer"); in generate_fs_special_vars()
1262 var = add_input(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex"); in generate_fs_special_vars()
1313 add_input(slot, type, name); in add_varying()