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Lines Matching refs:blob_read_uint32

82       glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata);  in read_subroutines()
83 glprog->sh.MaxSubroutineFunctionIndex = blob_read_uint32(metadata); in read_subroutines()
84 glprog->sh.NumSubroutineFunctions = blob_read_uint32(metadata); in read_subroutines()
92 subs[j].index = (int) blob_read_uint32(metadata); in read_subroutines()
93 subs[j].num_compat_types = (int) blob_read_uint32(metadata); in read_subroutines()
164 b->NumUniforms = blob_read_uint32(metadata); in read_buffer_block()
165 b->Binding = blob_read_uint32(metadata); in read_buffer_block()
166 b->UniformBufferSize = blob_read_uint32(metadata); in read_buffer_block()
167 b->stageref = blob_read_uint32(metadata); in read_buffer_block()
184 b->Uniforms[j].Offset = blob_read_uint32(metadata); in read_buffer_block()
192 prog->data->NumUniformBlocks = blob_read_uint32(metadata); in read_buffer_blocks()
193 prog->data->NumShaderStorageBlocks = blob_read_uint32(metadata); in read_buffer_blocks()
218 glprog->info.num_ubos = blob_read_uint32(metadata); in read_buffer_blocks()
219 glprog->info.num_ssbos = blob_read_uint32(metadata); in read_buffer_blocks()
227 uint32_t offset = blob_read_uint32(metadata); in read_buffer_blocks()
232 uint32_t offset = blob_read_uint32(metadata); in read_buffer_blocks()
269 prog->data->NumAtomicBuffers = blob_read_uint32(metadata); in read_atomic_buffers()
279 glprog->info.num_abos = blob_read_uint32(metadata); in read_atomic_buffers()
288 prog->data->AtomicBuffers[i].Binding = blob_read_uint32(metadata); in read_atomic_buffers()
289 prog->data->AtomicBuffers[i].MinimumSize = blob_read_uint32(metadata); in read_atomic_buffers()
290 prog->data->AtomicBuffers[i].NumUniforms = blob_read_uint32(metadata); in read_atomic_buffers()
300 prog->data->AtomicBuffers[i].Uniforms[j] = blob_read_uint32(metadata); in read_atomic_buffers()
350 unsigned xfb_stage = blob_read_uint32(metadata); in read_xfb()
362 ltf->NumOutputs = blob_read_uint32(metadata); in read_xfb()
363 ltf->ActiveBuffers = blob_read_uint32(metadata); in read_xfb()
364 ltf->NumVarying = blob_read_uint32(metadata); in read_xfb()
379 ltf->Varyings[i].Type = blob_read_uint32(metadata); in read_xfb()
380 ltf->Varyings[i].BufferIndex = blob_read_uint32(metadata); in read_xfb()
381 ltf->Varyings[i].Size = blob_read_uint32(metadata); in read_xfb()
382 ltf->Varyings[i].Offset = blob_read_uint32(metadata); in read_xfb()
466 prog->SamplersValidated = blob_read_uint32(metadata); in read_uniforms()
467 prog->data->NumUniformStorage = blob_read_uint32(metadata); in read_uniforms()
468 prog->data->NumUniformDataSlots = blob_read_uint32(metadata); in read_uniforms()
485 uniforms[i].array_elements = blob_read_uint32(metadata); in read_uniforms()
487 uniforms[i].builtin = blob_read_uint32(metadata); in read_uniforms()
488 uniforms[i].remap_location = blob_read_uint32(metadata); in read_uniforms()
489 uniforms[i].block_index = blob_read_uint32(metadata); in read_uniforms()
490 uniforms[i].atomic_buffer_index = blob_read_uint32(metadata); in read_uniforms()
491 uniforms[i].offset = blob_read_uint32(metadata); in read_uniforms()
492 uniforms[i].array_stride = blob_read_uint32(metadata); in read_uniforms()
493 uniforms[i].hidden = blob_read_uint32(metadata); in read_uniforms()
494 uniforms[i].is_shader_storage = blob_read_uint32(metadata); in read_uniforms()
495 uniforms[i].active_shader_mask = blob_read_uint32(metadata); in read_uniforms()
496 uniforms[i].matrix_stride = blob_read_uint32(metadata); in read_uniforms()
497 uniforms[i].row_major = blob_read_uint32(metadata); in read_uniforms()
498 uniforms[i].is_bindless = blob_read_uint32(metadata); in read_uniforms()
499 uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata); in read_uniforms()
500 uniforms[i].top_level_array_size = blob_read_uint32(metadata); in read_uniforms()
501 uniforms[i].top_level_array_stride = blob_read_uint32(metadata); in read_uniforms()
505 uniforms[i].storage = data + blob_read_uint32(metadata); in read_uniforms()
514 prog->data->NumHiddenUniforms = blob_read_uint32(metadata); in read_uniforms()
597 uint32_t uni_offset = blob_read_uint32(metadata); in read_uniform_remap_table_entry()
606 prog->NumUniformRemapTable = blob_read_uint32(metadata); in read_uniform_remap_tables()
613 (enum uniform_remap_type) blob_read_uint32(metadata); in read_uniform_remap_tables()
623 glprog->sh.NumSubroutineUniformRemapTable = blob_read_uint32(metadata); in read_uniform_remap_tables()
631 (enum uniform_remap_type) blob_read_uint32(metadata); in read_uniform_remap_tables()
686 num_entries = blob_read_uint32 (metadata); in read_hash_table()
690 value = blob_read_uint32(metadata); in read_hash_table()
870 res->Data = &prog->data->UniformBlocks[blob_read_uint32(metadata)]; in read_program_resource_data()
873 res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)]; in read_program_resource_data()
883 res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)]; in read_program_resource_data()
886 res->Data = &prog->data->AtomicBuffers[blob_read_uint32(metadata)]; in read_program_resource_data()
890 sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)]; in read_program_resource_data()
894 sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)]; in read_program_resource_data()
905 &sh->Program->sh.SubroutineFunctions[blob_read_uint32(metadata)]; in read_program_resource_data()
932 prog->data->NumProgramResourceList = blob_read_uint32(metadata); in read_program_resource_list()
939 prog->data->ProgramResourceList[i].Type = blob_read_uint32(metadata); in read_program_resource_list()
980 uint32_t num_parameters = blob_read_uint32(metadata); in read_shader_parameters()
984 gl_register_file type = (gl_register_file) blob_read_uint32(metadata); in read_shader_parameters()
986 unsigned size = blob_read_uint32(metadata); in read_shader_parameters()
987 unsigned data_type = blob_read_uint32(metadata); in read_shader_parameters()
1000 params->StateFlags = blob_read_uint32(metadata); in read_shader_parameters()
1070 glprog->ShadowSamplers = blob_read_uint32(metadata); in read_shader_metadata()
1079 glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata); in read_shader_metadata()
1080 glprog->sh.HasBoundBindlessSampler = blob_read_uint32(metadata); in read_shader_metadata()
1092 glprog->sh.NumBindlessImages = blob_read_uint32(metadata); in read_shader_metadata()
1093 glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata); in read_shader_metadata()
1111 glprog->driver_cache_blob_size = (size_t)blob_read_uint32(metadata); in read_shader_metadata()
1226 prog->data->Version = blob_read_uint32(blob); in deserialize_glsl_program()
1227 prog->data->linked_stages = blob_read_uint32(blob); in deserialize_glsl_program()