Lines Matching refs:blob_write_uint32
52 blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms); in write_subroutines()
53 blob_write_uint32(metadata, glprog->sh.MaxSubroutineFunctionIndex); in write_subroutines()
54 blob_write_uint32(metadata, glprog->sh.NumSubroutineFunctions); in write_subroutines()
59 blob_write_uint32(metadata, glprog->sh.SubroutineFunctions[j].index); in write_subroutines()
60 blob_write_uint32(metadata, num_types); in write_subroutines()
108 blob_write_uint32(metadata, b->NumUniforms); in write_buffer_block()
109 blob_write_uint32(metadata, b->Binding); in write_buffer_block()
110 blob_write_uint32(metadata, b->UniformBufferSize); in write_buffer_block()
111 blob_write_uint32(metadata, b->stageref); in write_buffer_block()
117 blob_write_uint32(metadata, b->Uniforms[j].Offset); in write_buffer_block()
124 blob_write_uint32(metadata, prog->data->NumUniformBlocks); in write_buffer_blocks()
125 blob_write_uint32(metadata, prog->data->NumShaderStorageBlocks); in write_buffer_blocks()
142 blob_write_uint32(metadata, glprog->info.num_ubos); in write_buffer_blocks()
143 blob_write_uint32(metadata, glprog->info.num_ssbos); in write_buffer_blocks()
148 blob_write_uint32(metadata, offset); in write_buffer_blocks()
154 blob_write_uint32(metadata, offset); in write_buffer_blocks()
242 blob_write_uint32(metadata, prog->data->NumAtomicBuffers); in write_atomic_buffers()
247 blob_write_uint32(metadata, glprog->info.num_abos); in write_atomic_buffers()
252 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Binding); in write_atomic_buffers()
253 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].MinimumSize); in write_atomic_buffers()
254 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].NumUniforms); in write_atomic_buffers()
260 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Uniforms[j]); in write_atomic_buffers()
318 blob_write_uint32(metadata, ~0u); in write_xfb()
324 blob_write_uint32(metadata, prog->info.stage); in write_xfb()
326 blob_write_uint32(metadata, ltf->NumOutputs); in write_xfb()
327 blob_write_uint32(metadata, ltf->ActiveBuffers); in write_xfb()
328 blob_write_uint32(metadata, ltf->NumVarying); in write_xfb()
336 blob_write_uint32(metadata, ltf->Varyings[i].Type); in write_xfb()
337 blob_write_uint32(metadata, ltf->Varyings[i].BufferIndex); in write_xfb()
338 blob_write_uint32(metadata, ltf->Varyings[i].Size); in write_xfb()
339 blob_write_uint32(metadata, ltf->Varyings[i].Offset); in write_xfb()
404 blob_write_uint32(metadata, prog->SamplersValidated); in write_uniforms()
405 blob_write_uint32(metadata, prog->data->NumUniformStorage); in write_uniforms()
406 blob_write_uint32(metadata, prog->data->NumUniformDataSlots); in write_uniforms()
410 blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements); in write_uniforms()
412 blob_write_uint32(metadata, prog->data->UniformStorage[i].builtin); in write_uniforms()
413 blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location); in write_uniforms()
414 blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index); in write_uniforms()
415 blob_write_uint32(metadata, prog->data->UniformStorage[i].atomic_buffer_index); in write_uniforms()
416 blob_write_uint32(metadata, prog->data->UniformStorage[i].offset); in write_uniforms()
417 blob_write_uint32(metadata, prog->data->UniformStorage[i].array_stride); in write_uniforms()
418 blob_write_uint32(metadata, prog->data->UniformStorage[i].hidden); in write_uniforms()
419 blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage); in write_uniforms()
420 blob_write_uint32(metadata, prog->data->UniformStorage[i].active_shader_mask); in write_uniforms()
421 blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride); in write_uniforms()
422 blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major); in write_uniforms()
423 blob_write_uint32(metadata, prog->data->UniformStorage[i].is_bindless); in write_uniforms()
424 blob_write_uint32(metadata, in write_uniforms()
426 blob_write_uint32(metadata, in write_uniforms()
428 blob_write_uint32(metadata, in write_uniforms()
432 blob_write_uint32(metadata, prog->data->UniformStorage[i].storage - in write_uniforms()
445 blob_write_uint32(metadata, prog->data->NumHiddenUniforms); in write_uniforms()
549 blob_write_uint32(metadata, remap_type_inactive_explicit_location); in write_uniform_remap_table_entry()
551 blob_write_uint32(metadata, remap_type_null_ptr); in write_uniform_remap_table_entry()
553 blob_write_uint32(metadata, remap_type_uniform_offset); in write_uniform_remap_table_entry()
556 blob_write_uint32(metadata, offset); in write_uniform_remap_table_entry()
564 blob_write_uint32(metadata, prog->NumUniformRemapTable); in write_uniform_remap_tables()
575 blob_write_uint32(metadata, glprog->sh.NumSubroutineUniformRemapTable); in write_uniform_remap_tables()
654 blob_write_uint32(whte->blob, value); in write_hash_table_entry()
671 blob_write_uint32 (metadata, 0); in write_hash_table()
722 blob_write_uint32(metadata, j); in write_shader_subroutine_index()
770 blob_write_uint32(metadata, i); in write_program_resource_data()
779 blob_write_uint32(metadata, i); in write_program_resource_data()
795 blob_write_uint32(metadata, i); in write_program_resource_data()
804 blob_write_uint32(metadata, i); in write_program_resource_data()
813 blob_write_uint32(metadata, i); in write_program_resource_data()
822 blob_write_uint32(metadata, i); in write_program_resource_data()
916 blob_write_uint32(metadata, prog->data->NumProgramResourceList); in write_program_resource_list()
919 blob_write_uint32(metadata, prog->data->ProgramResourceList[i].Type); in write_program_resource_list()
952 blob_write_uint32(metadata, params->NumParameters); in write_shader_parameters()
958 blob_write_uint32(metadata, param->Type); in write_shader_parameters()
960 blob_write_uint32(metadata, param->Size); in write_shader_parameters()
961 blob_write_uint32(metadata, param->DataType); in write_shader_parameters()
971 blob_write_uint32(metadata, params->StateFlags); in write_shader_parameters()
1018 blob_write_uint32(metadata, glprog->ShadowSamplers); in write_shader_metadata()
1027 blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers); in write_shader_metadata()
1028 blob_write_uint32(metadata, glprog->sh.HasBoundBindlessSampler); in write_shader_metadata()
1034 blob_write_uint32(metadata, glprog->sh.NumBindlessImages); in write_shader_metadata()
1035 blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage); in write_shader_metadata()
1048 blob_write_uint32(metadata, (uint32_t)glprog->driver_cache_blob_size); in write_shader_metadata()
1170 blob_write_uint32(blob, prog->data->Version); in serialize_glsl_program()
1171 blob_write_uint32(blob, prog->data->linked_stages); in serialize_glsl_program()