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Lines Matching full:program

35 #include "program.h"
156 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; in initialize_context()
157 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; in initialize_context()
158 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024; in initialize_context()
159 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ in initialize_context()
160 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ in initialize_context()
161 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8; in initialize_context()
162 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8; in initialize_context()
163 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8; in initialize_context()
164 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12; in initialize_context()
177 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8; in initialize_context()
178 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context()
179 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4; in initialize_context()
180 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4; in initialize_context()
181 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
182 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context()
184 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = in initialize_context()
186 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4; in initialize_context()
187 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4; in initialize_context()
188 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()
189 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()
190 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
192 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()
205 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context()
206 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context()
207 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512; in initialize_context()
208 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 512; in initialize_context()
209 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
210 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context()
212 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = in initialize_context()
214 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; in initialize_context()
215 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64; in initialize_context()
216 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()
217 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()
218 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
220 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()
236 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context()
237 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; in initialize_context()
238 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; in initialize_context()
239 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024; in initialize_context()
240 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
241 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64; in initialize_context()
243 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; in initialize_context()
244 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; in initialize_context()
245 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024; in initialize_context()
246 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()
247 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()
248 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
250 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()
272 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context()
273 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; in initialize_context()
274 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; in initialize_context()
275 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024; in initialize_context()
276 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
277 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64; in initialize_context()
279 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16; in initialize_context()
280 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024; in initialize_context()
281 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 1024; in initialize_context()
282 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = in initialize_context()
283 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()
284 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128; in initialize_context()
286 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; in initialize_context()
287 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; in initialize_context()
288 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024; in initialize_context()
289 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()
290 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents; in initialize_context()
291 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
294 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits in initialize_context()
295 + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits in initialize_context()
296 + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; in initialize_context()
316 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context()
317 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; in initialize_context()
318 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; in initialize_context()
319 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024; in initialize_context()
320 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
321 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4; in initialize_context()
323 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; in initialize_context()
324 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224; in initialize_context()
325 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 224; in initialize_context()
326 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4; in initialize_context()
327 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
329 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4; in initialize_context()
600 ralloc_free(whole_program->_LinkedShaders[i]->Program); in standalone_compile_shader()
612 ralloc_free(whole_program->_LinkedShaders[i]->Program); in standalone_compiler_cleanup()