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Lines Matching refs:MESA_SHADER_VERTEX

177       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8;  in initialize_context()
178 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context()
179 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4; in initialize_context()
180 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4; in initialize_context()
181 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
182 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context()
189 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()
192 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()
205 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context()
206 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context()
207 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512; in initialize_context()
208 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 512; in initialize_context()
209 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
210 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context()
217 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()
220 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()
236 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context()
237 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; in initialize_context()
238 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; in initialize_context()
239 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024; in initialize_context()
240 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
241 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64; in initialize_context()
247 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()
250 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()
272 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context()
273 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; in initialize_context()
274 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; in initialize_context()
275 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024; in initialize_context()
276 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
277 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64; in initialize_context()
283 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()
294 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits in initialize_context()
316 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context()
317 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; in initialize_context()
318 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; in initialize_context()
319 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024; in initialize_context()
320 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
321 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4; in initialize_context()