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Lines Matching refs:gs

184    draw_geometry_shader_new_instance(draw->gs.geometry_shader);  in draw_new_instance()
588 if (draw->gs.geometry_shader) { in draw_get_shader_info()
589 return &draw->gs.geometry_shader->info; in draw_get_shader_info()
706 if (!draw->gs.geometry_shader) in draw_total_gs_outputs()
709 info = &draw->gs.geometry_shader->info; in draw_total_gs_outputs()
729 draw->gs.tgsi.sampler = sampler; in draw_texture_sampler()
747 draw->gs.tgsi.image = image; in draw_image()
765 draw->gs.tgsi.buffer = buffer; in draw_buffer()
827 if (draw->gs.geometry_shader) in draw_current_shader_outputs()
828 return draw->gs.num_gs_outputs; in draw_current_shader_outputs()
840 if (draw->gs.geometry_shader) in draw_current_shader_position_output()
841 return draw->gs.position_output; in draw_current_shader_position_output()
853 if (draw->gs.geometry_shader) in draw_current_shader_viewport_index_output()
854 return draw->gs.geometry_shader->viewport_index_output; in draw_current_shader_viewport_index_output()
865 if (draw->gs.geometry_shader) in draw_current_shader_uses_viewport_index()
866 return draw->gs.geometry_shader->info.writes_viewport_index; in draw_current_shader_uses_viewport_index()
880 if (draw->gs.geometry_shader) in draw_current_shader_clipvertex_output()
881 return draw->gs.position_output; in draw_current_shader_clipvertex_output()
889 if (draw->gs.geometry_shader) in draw_current_shader_ccdistance_output()
890 return draw->gs.geometry_shader->ccdistance_output[index]; in draw_current_shader_ccdistance_output()
898 if (draw->gs.geometry_shader) in draw_current_shader_num_written_clipdistances()
899 return draw->gs.geometry_shader->info.num_written_clipdistance; in draw_current_shader_num_written_clipdistances()
906 if (draw->gs.geometry_shader) in draw_current_shader_num_written_culldistances()
907 return draw->gs.geometry_shader->info.num_written_culldistance; in draw_current_shader_num_written_culldistances()