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11 Resources can be used in several ways, and it is required to specify all planned uses through an ap…
34 will probably be advertised with an appropriate cap.
43 Buffer resource: can be used as a vertex, index, constant buffer
44 (appropriate bind flags must be requested).
50 format size can be queried.)
51 width0 serves as size, most other resource properties don't apply but must be
52 set appropriately (depth0/height0/array_size must be 1, last_level 0).
54 They can be bound to stream output if supported.
57 They can be also be bound to a shader stage (for sampling) as usual by
60 (TODO limit currently unspecified, minimum must be at least 65536).
65 They can be also be bound to the framebuffer (only as color render target, not
66 depth buffer, also there cannot be a depth buffer bound at the same time) as usual
87 width must be a power of two
88 - height0 must be 1
89 - depth0 must be 1
90 - array_size must be 1 for PIPE_TEXTURE_1D
91 - Mipmaps can be used
104 - depth0 must be 1
105 - array_size must be 1
106 - last_level must be 0
112 OpenCL: can create OpenCL images based on this, that can then be sampled arbitrarily
122 width and height must be powers of two
123 - depth0 must be 1
124 - array_size must be 1 for PIPE_TEXTURE_2D
125 - Mipmaps can be used
133 OpenCL: can create OpenCL images based on this, that can then be sampled arbitrarily
146 width, height and depth must be powers of two
147 - array_size must be 1
166 Sampling may be optionally seamless if a driver supports it (PIPE_CAP_SEAMLESS_CUBE_MAP),
169 - Width and height must be equal
170 - depth0 must be 1
171 - array_size must be a multiple of 6
173 width and height must be powers of two
190 Surfaces are views of a resource that can be bound as a framebuffer to serve as the render target o…
201 Sampler views are views of a resource that can be bound to a pipeline stage to be sampled from shad…