Lines Matching refs:bcl
48 cl_ensure_space(&job->bcl, in vc4_get_draw_cl_space()
84 cl_emit(&job->bcl, TILE_BINNING_MODE_CONFIGURATION, bin) { in vc4_start_draw()
95 cl_emit(&job->bcl, START_TILE_BINNING, start); in vc4_start_draw()
102 cl_emit(&job->bcl, PRIMITIVE_LIST_FORMAT, list) { in vc4_start_draw()
227 cl_emit(&job->bcl, GL_SHADER_STATE, shader_state) { in vc4_emit_gl_shader_state()
388 struct vc4_cl_out *bcl = cl_start(&job->bcl); in vc4_draw_vbo() local
402 cl_u8(&bcl, VC4_PACKET_GEM_HANDLES); in vc4_draw_vbo()
403 cl_u32(&bcl, hindex); in vc4_draw_vbo()
404 cl_u32(&bcl, 0); in vc4_draw_vbo()
408 cl_u8(&bcl, VC4_PACKET_GL_INDEXED_PRIMITIVE); in vc4_draw_vbo()
409 cl_u8(&bcl, in vc4_draw_vbo()
414 cl_u32(&bcl, info->count); in vc4_draw_vbo()
415 cl_u32(&bcl, offset); in vc4_draw_vbo()
416 cl_u32(&bcl, vc4->max_index); in vc4_draw_vbo()
418 cl_end(&job->bcl, bcl); in vc4_draw_vbo()
488 cl_emit(&job->bcl, VERTEX_ARRAY_PRIMITIVES, array) { in vc4_draw_vbo()