Lines Matching refs:bset
73 return vscreen->caps.caps.v1.bset.occlusion_query; in virgl_get_param()
75 return vscreen->caps.caps.v1.bset.mirror_clamp; in virgl_get_param()
87 return vscreen->caps.caps.v1.bset.indep_blend_enable; in virgl_get_param()
89 return vscreen->caps.caps.v1.bset.indep_blend_func; in virgl_get_param()
94 return vscreen->caps.caps.v1.bset.fragment_coord_conventions; in virgl_get_param()
96 return vscreen->caps.caps.v1.bset.depth_clip_disable; in virgl_get_param()
103 return vscreen->caps.caps.v1.bset.primitive_restart; in virgl_get_param()
105 return vscreen->caps.caps.v1.bset.shader_stencil_export; in virgl_get_param()
110 return vscreen->caps.caps.v1.bset.seamless_cube_map; in virgl_get_param()
112 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture; in virgl_get_param()
122 return vscreen->caps.caps.v1.bset.conditional_render; in virgl_get_param()
129 return vscreen->caps.caps.v1.bset.color_clamping; in virgl_get_param()
144 return vscreen->caps.caps.v1.bset.streamout_pause_resume; in virgl_get_param()
146 return vscreen->caps.caps.v1.bset.start_instance; in virgl_get_param()
168 return vscreen->caps.caps.v1.bset.cube_map_array; in virgl_get_param()
170 return vscreen->caps.caps.v1.bset.texture_multisample; in virgl_get_param()
189 return vscreen->caps.caps.v1.bset.texture_query_lod; in virgl_get_param()
449 if (!vscreen->caps.caps.v1.bset.texture_multisample) in virgl_is_format_supported()