Lines Matching full:maximum
86 * In general, you can find shader thread maximums by looking at the "Maximum
94 * GPUs, however, prior to Haswell, programming the maximum number of threads
95 * to greater than the hardware maximum would cause GPU performance to tank.
106 * to change, so we program @max_cs_threads as the lower maximum.
121 unsigned max_vs_threads; /**< Maximum Vertex Shader threads */
122 unsigned max_tcs_threads; /**< Maximum Hull Shader threads */
123 unsigned max_tes_threads; /**< Maximum Domain Shader threads */
124 unsigned max_gs_threads; /**< Maximum Geometry Shader threads. */
126 * Theoretical maximum number of Pixel Shader threads.
132 * To calculate the maximum number of threads for Gen8 beyond (which have
135 * - Look up 3DSTATE_PS and find "Maximum Number of Threads Per PSD"
143 * Maximum Compute Shader threads.
157 * maximum. Look up the slice count for each GT SKU on the same page.
168 * The maximum number of URB entries. See the 3DSTATE_URB_<XS> docs.