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30         <type name="stddef">#include &lt;stddef.h&gt;</type>
31 <type name="khrplatform">#include &lt;KHR/khrplatform.h&gt;</type>
32 <type name="inttypes">#ifndef GLEXT_64_TYPES_DEFINED
70 <type>typedef unsigned int <name>GLenum</name>;</type>
71 <type>typedef unsigned char <name>GLboolean</name>;</type>
72 <type>typedef unsigned int <name>GLbitfield</name>;</type>
73 …Not an actual GL type, though used in headers in the past">typedef void <name>GLvoid</name>;</type>
74 <type>typedef signed char <name>GLbyte</name>;</type>
75 <type>typedef short <name>GLshort</name>;</type>
76 <type>typedef int <name>GLint</name>;</type>
77 <type>typedef int <name>GLclampx</name>;</type>
78 <type>typedef unsigned char <name>GLubyte</name>;</type>
79 <type>typedef unsigned short <name>GLushort</name>;</type>
80 <type>typedef unsigned int <name>GLuint</name>;</type>
81 <type>typedef int <name>GLsizei</name>;</type>
82 <type>typedef float <name>GLfloat</name>;</type>
83 <type>typedef float <name>GLclampf</name>;</type>
84 <type>typedef double <name>GLdouble</name>;</type>
85 <type>typedef double <name>GLclampd</name>;</type>
86 <type>typedef void *<name>GLeglClientBufferEXT</name>;</type>
87 <type>typedef void *<name>GLeglImageOES</name>;</type>
88 <type>typedef char <name>GLchar</name>;</type>
89 <type>typedef char <name>GLcharARB</name>;</type>
90 <type name="GLhandleARB">#ifdef __APPLE__
95 <type>typedef unsigned short <name>GLhalfARB</name>;</type>
96 <type>typedef unsigned short <name>GLhalf</name>;</type>
97 <type comment="Must be 32 bits">typedef GLint <name>GLfixed</name>;</type>
98 <type requires="stddef">typedef ptrdiff_t <name>GLintptr</name>;</type>
99 <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptr</name>;</type>
100 <type requires="inttypes">typedef int64_t <name>GLint64</name>;</type>
101 <type requires="inttypes">typedef uint64_t <name>GLuint64</name>;</type>
102 <type requires="stddef">typedef ptrdiff_t <name>GLintptrARB</name>;</type>
103 <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptrARB</name>;</type>
104 <type requires="inttypes">typedef int64_t <name>GLint64EXT</name>;</type>
105 <type requires="inttypes">typedef uint64_t <name>GLuint64EXT</name>;</type>
106 <type>typedef struct __GLsync *<name>GLsync</name>;</type>
107 <type comment="compatible with OpenCL cl_context"><name>struct _cl_context</name>;</type>
108 <type comment="compatible with OpenCL cl_event"><name>struct _cl_event</name>;</type>
109 …<type>typedef void (<apientry/> *<name>GLDEBUGPROC</name>)(GLenum source,GLenum type,GLuint id,GLe…
110 …<type>typedef void (<apientry/> *<name>GLDEBUGPROCARB</name>)(GLenum source,GLenum type,GLuint id,…
111 …<type>typedef void (<apientry/> *<name>GLDEBUGPROCKHR</name>)(GLenum source,GLenum type,GLuint id,…
113 … <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLclampx</name>;</type>
115 <type api="gles1" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type>
116 … <type api="gles1" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
117 … <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
118 … <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type>
119 … <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type>
120 … <type api="gles1" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type>
121 … <type api="gles1" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type>
122 … <type api="gles1" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
123 … <type api="gles1" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
125 <type api="gles2" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type>
126 … <type api="gles2" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
127 … <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
128 … <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type>
129 … <type api="gles2" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type>
130 … <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type>
131 … <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type>
132 … <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64EXT</name>;</type>
133 … <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64EXT</name>;</type>
134 … <type api="gles2" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
135 … <type api="gles2" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
138 … <type api="glsc2" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
139 … <type api="glsc2" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
140 … <type api="glsc2" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
141 … <type api="glsc2" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
143 …<type>typedef void (<apientry/> *<name>GLDEBUGPROCAMD</name>)(GLuint id,GLenum category,GLenum sev…
144 <type>typedef unsigned short <name>GLhalfNV</name>;</type>
145 <type requires="GLintptr">typedef GLintptr <name>GLvdpauSurfaceNV</name>;</type>
146 <type>typedef void (<apientry/> *<name>GLVULKANPROCNV</name>)(void);</type>
152 <group name="AccumOp">
153 <enum name="GL_ACCUM"/>
154 <enum name="GL_LOAD"/>
155 <enum name="GL_RETURN"/>
156 <enum name="GL_MULT"/>
157 <enum name="GL_ADD"/>
160 <group name="AttribMask">
161 <enum name="GL_ACCUM_BUFFER_BIT"/>
162 <enum name="GL_ALL_ATTRIB_BITS"/>
163 <enum name="GL_COLOR_BUFFER_BIT"/>
164 <enum name="GL_CURRENT_BIT"/>
165 <enum name="GL_DEPTH_BUFFER_BIT"/>
166 <enum name="GL_ENABLE_BIT"/>
167 <enum name="GL_EVAL_BIT"/>
168 <enum name="GL_FOG_BIT"/>
169 <enum name="GL_HINT_BIT"/>
170 <enum name="GL_LIGHTING_BIT"/>
171 <enum name="GL_LINE_BIT"/>
172 <enum name="GL_LIST_BIT"/>
173 <enum name="GL_MULTISAMPLE_BIT"/>
174 <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
175 <enum name="GL_MULTISAMPLE_BIT_ARB"/>
176 <enum name="GL_MULTISAMPLE_BIT_EXT"/>
177 <enum name="GL_PIXEL_MODE_BIT"/>
178 <enum name="GL_POINT_BIT"/>
179 <enum name="GL_POLYGON_BIT"/>
180 <enum name="GL_POLYGON_STIPPLE_BIT"/>
181 <enum name="GL_SCISSOR_BIT"/>
182 <enum name="GL_STENCIL_BUFFER_BIT"/>
183 <enum name="GL_TEXTURE_BIT"/>
184 <enum name="GL_TRANSFORM_BIT"/>
185 <enum name="GL_VIEWPORT_BIT"/>
188 <group name="AlphaFunction">
189 <enum name="GL_ALWAYS"/>
190 <enum name="GL_EQUAL"/>
191 <enum name="GL_GEQUAL"/>
192 <enum name="GL_GREATER"/>
193 <enum name="GL_LEQUAL"/>
194 <enum name="GL_LESS"/>
195 <enum name="GL_NEVER"/>
196 <enum name="GL_NOTEQUAL"/>
199 <group name="BlendEquationModeEXT">
200 <enum name="GL_ALPHA_MAX_SGIX"/>
201 <enum name="GL_ALPHA_MIN_SGIX"/>
202 <enum name="GL_FUNC_ADD_EXT"/>
203 <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
204 <enum name="GL_FUNC_SUBTRACT_EXT"/>
205 <enum name="GL_LOGIC_OP"/>
206 <enum name="GL_MAX_EXT"/>
207 <enum name="GL_MIN_EXT"/>
210 <group name="BlendingFactorDest">
211 <enum name="GL_CONSTANT_ALPHA_EXT"/>
212 <enum name="GL_CONSTANT_COLOR_EXT"/>
213 <enum name="GL_DST_ALPHA"/>
214 <enum name="GL_ONE"/>
215 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
216 <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
217 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
218 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
219 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
220 <enum name="GL_SRC_ALPHA"/>
221 <enum name="GL_SRC_COLOR"/>
222 <enum name="GL_ZERO"/>
225 <group name="BlendingFactorSrc">
226 <enum name="GL_CONSTANT_ALPHA_EXT"/>
227 <enum name="GL_CONSTANT_COLOR_EXT"/>
228 <enum name="GL_DST_ALPHA"/>
229 <enum name="GL_DST_COLOR"/>
230 <enum name="GL_ONE"/>
231 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
232 <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
233 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
234 <enum name="GL_ONE_MINUS_DST_COLOR"/>
235 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
236 <enum name="GL_SRC_ALPHA"/>
237 <enum name="GL_SRC_ALPHA_SATURATE"/>
238 <enum name="GL_ZERO"/>
241 <group name="Boolean">
242 <enum name="GL_FALSE"/>
243 <enum name="GL_TRUE"/>
246 <group name="BufferTargetARB">
247 <enum name="GL_ARRAY_BUFFER"/>
248 <enum name="GL_ATOMIC_COUNTER_BUFFER" />
249 <enum name="GL_COPY_READ_BUFFER" />
250 <enum name="GL_COPY_WRITE_BUFFER" />
251 <enum name="GL_DISPATCH_INDIRECT_BUFFER" />
252 <enum name="GL_DRAW_INDIRECT_BUFFER" />
253 <enum name="GL_ELEMENT_ARRAY_BUFFER" />
254 <enum name="GL_PIXEL_PACK_BUFFER" />
255 <enum name="GL_PIXEL_UNPACK_BUFFER" />
256 <enum name="GL_QUERY_BUFFER" />
257 <enum name="GL_SHADER_STORAGE_BUFFER" />
258 <enum name="GL_TEXTURE_BUFFER" />
259 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER" />
260 <enum name="GL_UNIFORM_BUFFER" />
263 <group name="BufferUsageARB">
264 <enum name="GL_STREAM_DRAW"/>
265 <enum name="GL_STREAM_READ"/>
266 <enum name="GL_STREAM_COPY"/>
267 <enum name="GL_STATIC_DRAW"/>
268 <enum name="GL_STATIC_READ"/>
269 <enum name="GL_STATIC_COPY"/>
270 <enum name="GL_DYNAMIC_DRAW"/>
271 <enum name="GL_DYNAMIC_READ"/>
272 <enum name="GL_DYNAMIC_COPY"/>
275 <group name="BufferAccessARB">
276 <enum name="GL_READ_ONLY"/>
277 <enum name="GL_WRITE_ONLY"/>
278 <enum name="GL_READ_WRITE"/>
281 <group name="ClearBufferMask">
282 <enum name="GL_ACCUM_BUFFER_BIT"/>
283 <enum name="GL_COLOR_BUFFER_BIT"/>
284 <enum name="GL_COVERAGE_BUFFER_BIT_NV"/>
285 <enum name="GL_DEPTH_BUFFER_BIT"/>
286 <enum name="GL_STENCIL_BUFFER_BIT"/>
289 <group name="ClientAttribMask">
290 <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
291 <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
292 <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
295 <group name="ClipPlaneName">
296 <enum name="GL_CLIP_DISTANCE0"/>
297 <enum name="GL_CLIP_DISTANCE1"/>
298 <enum name="GL_CLIP_DISTANCE2"/>
299 <enum name="GL_CLIP_DISTANCE3"/>
300 <enum name="GL_CLIP_DISTANCE4"/>
301 <enum name="GL_CLIP_DISTANCE5"/>
302 <enum name="GL_CLIP_DISTANCE6"/>
303 <enum name="GL_CLIP_DISTANCE7"/>
304 <enum name="GL_CLIP_PLANE0"/>
305 <enum name="GL_CLIP_PLANE1"/>
306 <enum name="GL_CLIP_PLANE2"/>
307 <enum name="GL_CLIP_PLANE3"/>
308 <enum name="GL_CLIP_PLANE4"/>
309 <enum name="GL_CLIP_PLANE5"/>
312 <group name="ColorMaterialFace">
313 <enum name="GL_BACK"/>
314 <enum name="GL_FRONT"/>
315 <enum name="GL_FRONT_AND_BACK"/>
318 <group name="ColorMaterialParameter">
319 <enum name="GL_AMBIENT"/>
320 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
321 <enum name="GL_DIFFUSE"/>
322 <enum name="GL_EMISSION"/>
323 <enum name="GL_SPECULAR"/>
326 <group name="ColorPointerType">
327 <enum name="GL_BYTE"/>
328 <enum name="GL_DOUBLE"/>
329 <enum name="GL_FLOAT"/>
330 <enum name="GL_INT"/>
331 <enum name="GL_SHORT"/>
332 <enum name="GL_UNSIGNED_BYTE"/>
333 <enum name="GL_UNSIGNED_INT"/>
334 <enum name="GL_UNSIGNED_SHORT"/>
337 <group name="ColorTableParameterPNameSGI">
338 <enum name="GL_COLOR_TABLE_BIAS"/>
339 <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
340 <enum name="GL_COLOR_TABLE_SCALE"/>
341 <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
344 <group name="ColorTableTargetSGI">
345 <enum name="GL_COLOR_TABLE"/>
346 <enum name="GL_COLOR_TABLE_SGI"/>
347 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
348 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
349 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
350 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
351 <enum name="GL_PROXY_COLOR_TABLE"/>
352 <enum name="GL_PROXY_COLOR_TABLE_SGI"/>
353 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
354 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
355 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
356 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
357 <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
358 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
361 <group name="ContextFlagMask">
362 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
363 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
364 <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
365 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
366 <enum name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
369 <group name="ContextProfileMask">
370 <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
371 <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
374 <group name="ConvolutionBorderModeEXT">
375 <enum name="GL_REDUCE"/>
376 <enum name="GL_REDUCE_EXT"/>
379 <group name="ConvolutionParameterEXT">
380 <enum name="GL_CONVOLUTION_BORDER_MODE"/>
381 <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
382 <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
383 <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
384 <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
385 <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
388 <group name="ConvolutionTargetEXT">
389 <enum name="GL_CONVOLUTION_1D"/>
390 <enum name="GL_CONVOLUTION_1D_EXT"/>
391 <enum name="GL_CONVOLUTION_2D"/>
392 <enum name="GL_CONVOLUTION_2D_EXT"/>
395 <group name="CullFaceMode">
396 <enum name="GL_BACK"/>
397 <enum name="GL_FRONT"/>
398 <enum name="GL_FRONT_AND_BACK"/>
401 <group name="DataType" comment="See enums block below"/>
403 <group name="DepthFunction">
404 <enum name="GL_ALWAYS"/>
405 <enum name="GL_EQUAL"/>
406 <enum name="GL_GEQUAL"/>
407 <enum name="GL_GREATER"/>
408 <enum name="GL_LEQUAL"/>
409 <enum name="GL_LESS"/>
410 <enum name="GL_NEVER"/>
411 <enum name="GL_NOTEQUAL"/>
414 <group name="DrawBufferMode">
415 <enum name="GL_AUX0"/>
416 <enum name="GL_AUX1"/>
417 <enum name="GL_AUX2"/>
418 <enum name="GL_AUX3"/>
419 <enum name="GL_BACK"/>
420 <enum name="GL_BACK_LEFT"/>
421 <enum name="GL_BACK_RIGHT"/>
422 <enum name="GL_FRONT"/>
423 <enum name="GL_FRONT_AND_BACK"/>
424 <enum name="GL_FRONT_LEFT"/>
425 <enum name="GL_FRONT_RIGHT"/>
426 <enum name="GL_LEFT"/>
427 <enum name="GL_NONE"/>
428 <enum name="GL_NONE_OES"/>
429 <enum name="GL_RIGHT"/>
432 <group name="DrawElementsType">
433 <enum name="GL_UNSIGNED_BYTE"/>
434 <enum name="GL_UNSIGNED_SHORT"/>
435 <enum name="GL_UNSIGNED_INT"/>
438 <group name="EnableCap">
439 <enum name="GL_ALPHA_TEST"/>
440 <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
441 <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
442 <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
443 <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
444 <enum name="GL_AUTO_NORMAL"/>
445 <enum name="GL_BLEND"/>
446 <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
447 <enum name="GL_CLIP_PLANE0"/>
448 <enum name="GL_CLIP_PLANE1"/>
449 <enum name="GL_CLIP_PLANE2"/>
450 <enum name="GL_CLIP_PLANE3"/>
451 <enum name="GL_CLIP_PLANE4"/>
452 <enum name="GL_CLIP_PLANE5"/>
453 <enum name="GL_COLOR_ARRAY"/>
454 <enum name="GL_COLOR_LOGIC_OP"/>
455 <enum name="GL_COLOR_MATERIAL"/>
456 <enum name="GL_COLOR_TABLE_SGI"/>
457 <enum name="GL_CONVOLUTION_1D_EXT"/>
458 <enum name="GL_CONVOLUTION_2D_EXT"/>
459 <enum name="GL_CULL_FACE"/>
460 <enum name="GL_DEPTH_TEST"/>
461 <enum name="GL_DITHER"/>
462 <enum name="GL_EDGE_FLAG_ARRAY"/>
463 <enum name="GL_FOG"/>
464 <enum name="GL_FOG_OFFSET_SGIX"/>
465 <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
466 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
467 <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
468 <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
469 <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
470 <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
471 <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
472 <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
473 <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
474 <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
475 <enum name="GL_FRAMEZOOM_SGIX"/>
476 <enum name="GL_HISTOGRAM_EXT"/>
477 <enum name="GL_INDEX_ARRAY"/>
478 <enum name="GL_INDEX_LOGIC_OP"/>
479 <enum name="GL_INTERLACE_SGIX"/>
480 <enum name="GL_IR_INSTRUMENT1_SGIX"/>
481 <enum name="GL_LIGHT0"/>
482 <enum name="GL_LIGHT1"/>
483 <enum name="GL_LIGHT2"/>
484 <enum name="GL_LIGHT3"/>
485 <enum name="GL_LIGHT4"/>
486 <enum name="GL_LIGHT5"/>
487 <enum name="GL_LIGHT6"/>
488 <enum name="GL_LIGHT7"/>
489 <enum name="GL_LIGHTING"/>
490 <enum name="GL_LINE_SMOOTH"/>
491 <enum name="GL_LINE_STIPPLE"/>
492 <enum name="GL_MAP1_COLOR_4"/>
493 <enum name="GL_MAP1_INDEX"/>
494 <enum name="GL_MAP1_NORMAL"/>
495 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
496 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
497 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
498 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
499 <enum name="GL_MAP1_VERTEX_3"/>
500 <enum name="GL_MAP1_VERTEX_4"/>
501 <enum name="GL_MAP2_COLOR_4"/>
502 <enum name="GL_MAP2_INDEX"/>
503 <enum name="GL_MAP2_NORMAL"/>
504 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
505 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
506 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
507 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
508 <enum name="GL_MAP2_VERTEX_3"/>
509 <enum name="GL_MAP2_VERTEX_4"/>
510 <enum name="GL_MINMAX_EXT"/>
511 <enum name="GL_MULTISAMPLE_SGIS"/>
512 <enum name="GL_NORMALIZE"/>
513 <enum name="GL_NORMAL_ARRAY"/>
514 <enum name="GL_PIXEL_TEXTURE_SGIS"/>
515 <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
516 <enum name="GL_POINT_SMOOTH"/>
517 <enum name="GL_POLYGON_OFFSET_FILL"/>
518 <enum name="GL_POLYGON_OFFSET_LINE"/>
519 <enum name="GL_POLYGON_OFFSET_POINT"/>
520 <enum name="GL_POLYGON_SMOOTH"/>
521 <enum name="GL_POLYGON_STIPPLE"/>
522 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
523 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
524 <enum name="GL_REFERENCE_PLANE_SGIX"/>
525 <enum name="GL_RESCALE_NORMAL_EXT"/>
526 <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
527 <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
528 <enum name="GL_SAMPLE_MASK_SGIS"/>
529 <enum name="GL_SCISSOR_TEST"/>
530 <enum name="GL_SEPARABLE_2D_EXT"/>
531 <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
532 <enum name="GL_SPRITE_SGIX"/>
533 <enum name="GL_STENCIL_TEST"/>
534 <enum name="GL_TEXTURE_1D"/>
535 <enum name="GL_TEXTURE_2D"/>
536 <enum name="GL_TEXTURE_3D_EXT"/>
537 <enum name="GL_TEXTURE_4D_SGIS"/>
538 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
539 <enum name="GL_TEXTURE_COORD_ARRAY"/>
540 <enum name="GL_TEXTURE_GEN_Q"/>
541 <enum name="GL_TEXTURE_GEN_R"/>
542 <enum name="GL_TEXTURE_GEN_S"/>
543 <enum name="GL_TEXTURE_GEN_T"/>
544 <enum name="GL_VERTEX_ARRAY"/>
547 <group name="ErrorCode">
548 <enum name="GL_INVALID_ENUM"/>
549 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
550 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
551 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
552 <enum name="GL_INVALID_OPERATION"/>
553 <enum name="GL_INVALID_VALUE"/>
554 <enum name="GL_NO_ERROR"/>
555 <enum name="GL_OUT_OF_MEMORY"/>
556 <enum name="GL_STACK_OVERFLOW"/>
557 <enum name="GL_STACK_UNDERFLOW"/>
558 <enum name="GL_TABLE_TOO_LARGE"/>
559 <enum name="GL_TABLE_TOO_LARGE_EXT"/>
560 <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
563 <group name="ExternalHandleType">
564 <enum name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
565 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
566 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
567 <enum name="GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT"/>
568 <enum name="GL_HANDLE_TYPE_D3D12_RESOURCE_EXT"/>
569 <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_EXT"/>
570 <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT"/>
571 <enum name="GL_HANDLE_TYPE_D3D12_FENCE_EXT"/>
574 <group name="FeedbackType">
575 <enum name="GL_2D"/>
576 <enum name="GL_3D"/>
577 <enum name="GL_3D_COLOR"/>
578 <enum name="GL_3D_COLOR_TEXTURE"/>
579 <enum name="GL_4D_COLOR_TEXTURE"/>
582 <group name="FeedBackToken">
583 <enum name="GL_BITMAP_TOKEN"/>
584 <enum name="GL_COPY_PIXEL_TOKEN"/>
585 <enum name="GL_DRAW_PIXEL_TOKEN"/>
586 <enum name="GL_LINE_RESET_TOKEN"/>
587 <enum name="GL_LINE_TOKEN"/>
588 <enum name="GL_PASS_THROUGH_TOKEN"/>
589 <enum name="GL_POINT_TOKEN"/>
590 <enum name="GL_POLYGON_TOKEN"/>
593 <group name="FfdMaskSGIX" comment="See enums section below. Was SGIXFfdMask"/>
595 <group name="FfdTargetSGIX">
596 <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
597 <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
600 <group name="FogCoordinatePointerType">
601 <enum name="GL_FLOAT"/>
602 <enum name="GL_DOUBLE"/>
605 <group name="FogMode">
606 <enum name="GL_EXP"/>
607 <enum name="GL_EXP2"/>
608 <enum name="GL_FOG_FUNC_SGIS"/>
609 <enum name="GL_LINEAR"/>
612 <group name="FogParameter">
613 <enum name="GL_FOG_COLOR"/>
614 <enum name="GL_FOG_DENSITY"/>
615 <enum name="GL_FOG_END"/>
616 <enum name="GL_FOG_INDEX"/>
617 <enum name="GL_FOG_MODE"/>
618 <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
619 <enum name="GL_FOG_START"/>
622 <group name="FogPointerTypeEXT">
623 <enum name="GL_FLOAT"/>
624 <enum name="GL_DOUBLE"/>
627 <group name="FogPointerTypeIBM">
628 <enum name="GL_FLOAT"/>
629 <enum name="GL_DOUBLE"/>
632 <group name="FragmentLightModelParameterSGIX">
633 <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
634 <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
635 <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
636 <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
639 <group name="FramebufferFetchNoncoherent">
640 <enum name="GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM"/>
643 <group name="FrontFaceDirection">
644 <enum name="GL_CCW"/>
645 <enum name="GL_CW"/>
648 <group name="GetColorTableParameterPNameSGI">
649 <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
650 <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
651 <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
652 <enum name="GL_COLOR_TABLE_FORMAT_SGI"/>
653 <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
654 <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
655 <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
656 <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
657 <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
658 <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
661 <group name="GetConvolutionParameter">
662 <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
663 <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
664 <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
665 <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
666 <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
667 <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
668 <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
669 <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
672 <group name="GetHistogramParameterPNameEXT">
673 <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
674 <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
675 <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
676 <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
677 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
678 <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
679 <enum name="GL_HISTOGRAM_SINK_EXT"/>
680 <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
683 <group name="GetMapQuery">
684 <enum name="GL_COEFF"/>
685 <enum name="GL_DOMAIN"/>
686 <enum name="GL_ORDER"/>
689 <group name="GetMinmaxParameterPNameEXT">
690 <enum name="GL_MINMAX_FORMAT"/>
691 <enum name="GL_MINMAX_FORMAT_EXT"/>
692 <enum name="GL_MINMAX_SINK"/>
693 <enum name="GL_MINMAX_SINK_EXT"/>
696 <group name="GetPixelMap">
697 <enum name="GL_PIXEL_MAP_A_TO_A"/>
698 <enum name="GL_PIXEL_MAP_B_TO_B"/>
699 <enum name="GL_PIXEL_MAP_G_TO_G"/>
700 <enum name="GL_PIXEL_MAP_I_TO_A"/>
701 <enum name="GL_PIXEL_MAP_I_TO_B"/>
702 <enum name="GL_PIXEL_MAP_I_TO_G"/>
703 <enum name="GL_PIXEL_MAP_I_TO_I"/>
704 <enum name="GL_PIXEL_MAP_I_TO_R"/>
705 <enum name="GL_PIXEL_MAP_R_TO_R"/>
706 <enum name="GL_PIXEL_MAP_S_TO_S"/>
709 <group name="GetPName">
710 <enum name="GL_ACCUM_ALPHA_BITS"/>
711 <enum name="GL_ACCUM_BLUE_BITS"/>
712 <enum name="GL_ACCUM_CLEAR_VALUE"/>
713 <enum name="GL_ACCUM_GREEN_BITS"/>
714 <enum name="GL_ACCUM_RED_BITS"/>
715 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
716 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
717 <enum name="GL_ALPHA_BIAS"/>
718 <enum name="GL_ALPHA_BITS"/>
719 <enum name="GL_ALPHA_SCALE"/>
720 <enum name="GL_ALPHA_TEST"/>
721 <enum name="GL_ALPHA_TEST_FUNC"/>
722 <enum name="GL_ALPHA_TEST_FUNC_QCOM"/>
723 <enum name="GL_ALPHA_TEST_QCOM"/>
724 <enum name="GL_ALPHA_TEST_REF"/>
725 <enum name="GL_ALPHA_TEST_REF_QCOM"/>
726 <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
727 <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
728 <enum name="GL_ASYNC_MARKER_SGIX"/>
729 <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
730 <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
731 <enum name="GL_ATTRIB_STACK_DEPTH"/>
732 <enum name="GL_AUTO_NORMAL"/>
733 <enum name="GL_AUX_BUFFERS"/>
734 <enum name="GL_BLEND"/>
735 <enum name="GL_BLEND_COLOR_EXT"/>
736 <enum name="GL_BLEND_DST"/>
737 <enum name="GL_BLEND_EQUATION_EXT"/>
738 <enum name="GL_BLEND_SRC"/>
739 <enum name="GL_BLUE_BIAS"/>
740 <enum name="GL_BLUE_BITS"/>
741 <enum name="GL_BLUE_SCALE"/>
742 <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
743 <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
744 <enum name="GL_CLIP_PLANE0"/>
745 <enum name="GL_CLIP_PLANE1"/>
746 <enum name="GL_CLIP_PLANE2"/>
747 <enum name="GL_CLIP_PLANE3"/>
748 <enum name="GL_CLIP_PLANE4"/>
749 <enum name="GL_CLIP_PLANE5"/>
750 <enum name="GL_COLOR_ARRAY"/>
751 <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
752 <enum name="GL_COLOR_ARRAY_SIZE"/>
753 <enum name="GL_COLOR_ARRAY_STRIDE"/>
754 <enum name="GL_COLOR_ARRAY_TYPE"/>
755 <enum name="GL_COLOR_CLEAR_VALUE"/>
756 <enum name="GL_COLOR_LOGIC_OP"/>
757 <enum name="GL_COLOR_MATERIAL"/>
758 <enum name="GL_COLOR_MATERIAL_FACE"/>
759 <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
760 <enum name="GL_COLOR_MATRIX_SGI"/>
761 <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
762 <enum name="GL_COLOR_TABLE_SGI"/>
763 <enum name="GL_COLOR_WRITEMASK"/>
764 <enum name="GL_CONVOLUTION_1D_EXT"/>
765 <enum name="GL_CONVOLUTION_2D_EXT"/>
766 <enum name="GL_CONVOLUTION_HINT_SGIX"/>
767 <enum name="GL_CULL_FACE"/>
768 <enum name="GL_CULL_FACE_MODE"/>
769 <enum name="GL_CURRENT_COLOR"/>
770 <enum name="GL_CURRENT_INDEX"/>
771 <enum name="GL_CURRENT_NORMAL"/>
772 <enum name="GL_CURRENT_RASTER_COLOR"/>
773 <enum name="GL_CURRENT_RASTER_DISTANCE"/>
774 <enum name="GL_CURRENT_RASTER_INDEX"/>
775 <enum name="GL_CURRENT_RASTER_POSITION"/>
776 <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
777 <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
778 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
779 <enum name="GL_DEFORMATIONS_MASK_SGIX"/>
780 <enum name="GL_DEPTH_BIAS"/>
781 <enum name="GL_DEPTH_BITS"/>
782 <enum name="GL_DEPTH_CLEAR_VALUE"/>
783 <enum name="GL_DEPTH_FUNC"/>
784 <enum name="GL_DEPTH_RANGE"/>
785 <enum name="GL_DEPTH_SCALE"/>
786 <enum name="GL_DEPTH_TEST"/>
787 <enum name="GL_DEPTH_WRITEMASK"/>
788 <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
789 <enum name="GL_DEVICE_LUID_EXT"/>
790 <enum name="GL_DEVICE_NODE_MASK_EXT"/>
791 <enum name="GL_DEVICE_UUID_EXT"/>
792 <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
793 <enum name="GL_DITHER"/>
794 <enum name="GL_DOUBLEBUFFER"/>
795 <enum name="GL_DRAW_BUFFER"/>
796 <enum name="GL_DRAW_BUFFER_EXT"/>
797 <enum name="GL_DRIVER_UUID_EXT"/>
798 <enum name="GL_EDGE_FLAG"/>
799 <enum name="GL_EDGE_FLAG_ARRAY"/>
800 <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
801 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
802 <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
803 <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
804 <enum name="GL_FOG"/>
805 <enum name="GL_FOG_COLOR"/>
806 <enum name="GL_FOG_DENSITY"/>
807 <enum name="GL_FOG_END"/>
808 <enum name="GL_FOG_FUNC_POINTS_SGIS"/>
809 <enum name="GL_FOG_HINT"/>
810 <enum name="GL_FOG_INDEX"/>
811 <enum name="GL_FOG_MODE"/>
812 <enum name="GL_FOG_OFFSET_SGIX"/>
813 <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
814 <enum name="GL_FOG_START"/>
815 <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
816 <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
817 <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
818 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
819 <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
820 <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
821 <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
822 <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
823 <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
824 <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/>
825 <enum name="GL_FRAMEZOOM_SGIX"/>
826 <enum name="GL_FRONT_FACE"/>
827 <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
828 <enum name="GL_GREEN_BIAS"/>
829 <enum name="GL_GREEN_BITS"/>
830 <enum name="GL_GREEN_SCALE"/>
831 <enum name="GL_HISTOGRAM_EXT"/>
832 <enum name="GL_INDEX_ARRAY"/>
833 <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
834 <enum name="GL_INDEX_ARRAY_STRIDE"/>
835 <enum name="GL_INDEX_ARRAY_TYPE"/>
836 <enum name="GL_INDEX_BITS"/>
837 <enum name="GL_INDEX_CLEAR_VALUE"/>
838 <enum name="GL_INDEX_LOGIC_OP"/>
839 <enum name="GL_INDEX_MODE"/>
840 <enum name="GL_INDEX_OFFSET"/>
841 <enum name="GL_INDEX_SHIFT"/>
842 <enum name="GL_INDEX_WRITEMASK"/>
843 <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
844 <enum name="GL_INTERLACE_SGIX"/>
845 <enum name="GL_IR_INSTRUMENT1_SGIX"/>
846 <enum name="GL_LIGHT0"/>
847 <enum name="GL_LIGHT1"/>
848 <enum name="GL_LIGHT2"/>
849 <enum name="GL_LIGHT3"/>
850 <enum name="GL_LIGHT4"/>
851 <enum name="GL_LIGHT5"/>
852 <enum name="GL_LIGHT6"/>
853 <enum name="GL_LIGHT7"/>
854 <enum name="GL_LIGHTING"/>
855 <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
856 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
857 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
858 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
859 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
860 <enum name="GL_LINE_SMOOTH"/>
861 <enum name="GL_LINE_SMOOTH_HINT"/>
862 <enum name="GL_LINE_STIPPLE"/>
863 <enum name="GL_LINE_STIPPLE_PATTERN"/>
864 <enum name="GL_LINE_STIPPLE_REPEAT"/>
865 <enum name="GL_LINE_WIDTH"/>
866 <enum name="GL_LINE_WIDTH_GRANULARITY"/>
867 <enum name="GL_LINE_WIDTH_RANGE"/>
868 <enum name="GL_LIST_BASE"/>
869 <enum name="GL_LIST_INDEX"/>
870 <enum name="GL_LIST_MODE"/>
871 <enum name="GL_LOGIC_OP"/>
872 <enum name="GL_LOGIC_OP_MODE"/>
873 <enum name="GL_MAP1_COLOR_4"/>
874 <enum name="GL_MAP1_GRID_DOMAIN"/>
875 <enum name="GL_MAP1_GRID_SEGMENTS"/>
876 <enum name="GL_MAP1_INDEX"/>
877 <enum name="GL_MAP1_NORMAL"/>
878 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
879 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
880 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
881 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
882 <enum name="GL_MAP1_VERTEX_3"/>
883 <enum name="GL_MAP1_VERTEX_4"/>
884 <enum name="GL_MAP2_COLOR_4"/>
885 <enum name="GL_MAP2_GRID_DOMAIN"/>
886 <enum name="GL_MAP2_GRID_SEGMENTS"/>
887 <enum name="GL_MAP2_INDEX"/>
888 <enum name="GL_MAP2_NORMAL"/>
889 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
890 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
891 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
892 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
893 <enum name="GL_MAP2_VERTEX_3"/>
894 <enum name="GL_MAP2_VERTEX_4"/>
895 <enum name="GL_MAP_COLOR"/>
896 <enum name="GL_MAP_STENCIL"/>
897 <enum name="GL_MATRIX_MODE"/>
898 <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
899 <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
900 <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
901 <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
902 <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
903 <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
904 <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
905 <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
906 <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
907 <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
908 <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
909 <enum name="GL_MAX_CLIP_DISTANCES"/>
910 <enum name="GL_MAX_CLIP_PLANES"/>
911 <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
912 <enum name="GL_MAX_EVAL_ORDER"/>
913 <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
914 <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
915 <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
916 <enum name="GL_MAX_LIGHTS"/>
917 <enum name="GL_MAX_LIST_NESTING"/>
918 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
919 <enum name="GL_MAX_NAME_STACK_DEPTH"/>
920 <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
921 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
922 <enum name="GL_MAX_TEXTURE_SIZE"/>
923 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
924 <enum name="GL_MAX_VIEWPORT_DIMS"/>
925 <enum name="GL_MINMAX_EXT"/>
926 <enum name="GL_MODELVIEW0_MATRIX_EXT"/>
927 <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
928 <enum name="GL_MODELVIEW_MATRIX"/>
929 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
930 <enum name="GL_MULTISAMPLE_SGIS"/>
931 <enum name="GL_NAME_STACK_DEPTH"/>
932 <enum name="GL_NORMALIZE"/>
933 <enum name="GL_NORMAL_ARRAY"/>
934 <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
935 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
936 <enum name="GL_NORMAL_ARRAY_TYPE"/>
937 <enum name="GL_NUM_DEVICE_UUIDS"/>
938 <enum name="GL_PACK_ALIGNMENT"/>
939 <enum name="GL_PACK_CMYK_HINT_EXT"/>
940 <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
941 <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
942 <enum name="GL_PACK_LSB_FIRST"/>
943 <enum name="GL_PACK_RESAMPLE_SGIX"/>
944 <enum name="GL_PACK_ROW_LENGTH"/>
945 <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
946 <enum name="GL_PACK_SKIP_PIXELS"/>
947 <enum name="GL_PACK_SKIP_ROWS"/>
948 <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
949 <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
950 <enum name="GL_PACK_SWAP_BYTES"/>
951 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
952 <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
953 <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
954 <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
955 <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
956 <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
957 <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
958 <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
959 <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
960 <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
961 <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
962 <enum name="GL_PIXEL_TEXTURE_SGIS"/>
963 <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
964 <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
965 <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
966 <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
967 <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
968 <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
969 <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
970 <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
971 <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
972 <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
973 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
974 <enum name="GL_POINT_SIZE"/>
975 <enum name="GL_POINT_SIZE_GRANULARITY"/>
976 <enum name="GL_POINT_SIZE_MAX_SGIS"/>
977 <enum name="GL_POINT_SIZE_MIN_SGIS"/>
978 <enum name="GL_POINT_SIZE_RANGE"/>
979 <enum name="GL_POINT_SMOOTH"/>
980 <enum name="GL_POINT_SMOOTH_HINT"/>
981 <enum name="GL_POLYGON_MODE"/>
982 <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
983 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
984 <enum name="GL_POLYGON_OFFSET_FILL"/>
985 <enum name="GL_POLYGON_OFFSET_LINE"/>
986 <enum name="GL_POLYGON_OFFSET_POINT"/>
987 <enum name="GL_POLYGON_OFFSET_UNITS"/>
988 <enum name="GL_POLYGON_SMOOTH"/>
989 <enum name="GL_POLYGON_SMOOTH_HINT"/>
990 <enum name="GL_POLYGON_STIPPLE"/>
991 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
992 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
993 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
994 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
995 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
996 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
997 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
998 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
999 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
1000 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
1001 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
1002 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
1003 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
1004 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
1005 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
1006 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
1007 <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
1008 <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
1009 <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
1010 <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
1011 <enum name="GL_PROJECTION_MATRIX"/>
1012 <enum name="GL_PROJECTION_STACK_DEPTH"/>
1013 <enum name="GL_READ_BUFFER"/>
1014 <enum name="GL_READ_BUFFER_EXT"/>
1015 <enum name="GL_READ_BUFFER_NV"/>
1016 <enum name="GL_RED_BIAS"/>
1017 <enum name="GL_RED_BITS"/>
1018 <enum name="GL_RED_SCALE"/>
1019 <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
1020 <enum name="GL_REFERENCE_PLANE_SGIX"/>
1021 <enum name="GL_RENDER_MODE"/>
1022 <enum name="GL_RESCALE_NORMAL_EXT"/>
1023 <enum name="GL_RGBA_MODE"/>
1024 <enum name="GL_SAMPLES_SGIS"/>
1025 <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
1026 <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
1027 <enum name="GL_SAMPLE_BUFFERS_SGIS"/>
1028 <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/>
1029 <enum name="GL_SAMPLE_MASK_SGIS"/>
1030 <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/>
1031 <enum name="GL_SAMPLE_PATTERN_SGIS"/>
1032 <enum name="GL_SCISSOR_BOX"/>
1033 <enum name="GL_SCISSOR_TEST"/>
1034 <enum name="GL_SELECTION_BUFFER_SIZE"/>
1035 <enum name="GL_SEPARABLE_2D_EXT"/>
1036 <enum name="GL_SHADE_MODEL"/>
1037 <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
1038 <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
1039 <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
1040 <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
1041 <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
1042 <enum name="GL_SPRITE_AXIS_SGIX"/>
1043 <enum name="GL_SPRITE_MODE_SGIX"/>
1044 <enum name="GL_SPRITE_SGIX"/>
1045 <enum name="GL_SPRITE_TRANSLATION_SGIX"/>
1046 <enum name="GL_STENCIL_BITS"/>
1047 <enum name="GL_STENCIL_CLEAR_VALUE"/>
1048 <enum name="GL_STENCIL_FAIL"/>
1049 <enum name="GL_STENCIL_FUNC"/>
1050 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
1051 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
1052 <enum name="GL_STENCIL_REF"/>
1053 <enum name="GL_STENCIL_TEST"/>
1054 <enum name="GL_STENCIL_VALUE_MASK"/>
1055 <enum name="GL_STENCIL_WRITEMASK"/>
1056 <enum name="GL_STEREO"/>
1057 <enum name="GL_SUBPIXEL_BITS"/>
1058 <enum name="GL_TEXTURE_1D"/>
1059 <enum name="GL_TEXTURE_2D"/>
1060 <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
1061 <enum name="GL_TEXTURE_3D_EXT"/>
1062 <enum name="GL_TEXTURE_4D_BINDING_SGIS"/>
1063 <enum name="GL_TEXTURE_4D_SGIS"/>
1064 <enum name="GL_TEXTURE_BINDING_1D"/>
1065 <enum name="GL_TEXTURE_BINDING_2D"/>
1066 <enum name="GL_TEXTURE_BINDING_3D"/>
1067 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
1068 <enum name="GL_TEXTURE_COORD_ARRAY"/>
1069 <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
1070 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
1071 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
1072 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
1073 <enum name="GL_TEXTURE_GEN_Q"/>
1074 <enum name="GL_TEXTURE_GEN_R"/>
1075 <enum name="GL_TEXTURE_GEN_S"/>
1076 <enum name="GL_TEXTURE_GEN_T"/>
1077 <enum name="GL_TEXTURE_MATRIX"/>
1078 <enum name="GL_TEXTURE_STACK_DEPTH"/>
1079 <enum name="GL_UNPACK_ALIGNMENT"/>
1080 <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
1081 <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
1082 <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
1083 <enum name="GL_UNPACK_LSB_FIRST"/>
1084 <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
1085 <enum name="GL_UNPACK_ROW_LENGTH"/>
1086 <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
1087 <enum name="GL_UNPACK_SKIP_PIXELS"/>
1088 <enum name="GL_UNPACK_SKIP_ROWS"/>
1089 <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
1090 <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
1091 <enum name="GL_UNPACK_SWAP_BYTES"/>
1092 <enum name="GL_VERTEX_ARRAY"/>
1093 <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
1094 <enum name="GL_VERTEX_ARRAY_SIZE"/>
1095 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
1096 <enum name="GL_VERTEX_ARRAY_TYPE"/>
1097 <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
1098 <enum name="GL_VERTEX_PRECLIP_SGIX"/>
1099 <enum name="GL_VIEWPORT"/>
1100 <enum name="GL_ZOOM_X"/>
1101 <enum name="GL_ZOOM_Y"/>
1104 <group name="GetPointervPName">
1105 <enum name="GL_COLOR_ARRAY_POINTER"/>
1106 <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
1107 <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
1108 <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
1109 <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
1110 <enum name="GL_INDEX_ARRAY_POINTER"/>
1111 <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
1112 <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
1113 <enum name="GL_NORMAL_ARRAY_POINTER"/>
1114 <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
1115 <enum name="GL_SELECTION_BUFFER_POINTER"/>
1116 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
1117 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
1118 <enum name="GL_VERTEX_ARRAY_POINTER"/>
1119 <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
1122 <group name="GetTextureParameter">
1123 <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
1124 <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
1125 <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
1126 <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
1127 <enum name="GL_GENERATE_MIPMAP_SGIS"/>
1128 <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
1129 <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
1130 <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
1131 <enum name="GL_SHADOW_AMBIENT_SGIX"/>
1132 <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
1133 <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
1134 <enum name="GL_TEXTURE_ALPHA_SIZE"/>
1135 <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
1136 <enum name="GL_TEXTURE_BLUE_SIZE"/>
1137 <enum name="GL_TEXTURE_BORDER"/>
1138 <enum name="GL_TEXTURE_BORDER_COLOR"/>
1139 <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
1140 <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
1141 <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
1142 <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
1143 <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
1144 <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
1145 <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
1146 <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
1147 <enum name="GL_TEXTURE_COMPARE_SGIX"/>
1148 <enum name="GL_TEXTURE_COMPONENTS"/>
1149 <enum name="GL_TEXTURE_DEPTH_EXT"/>
1150 <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
1151 <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
1152 <enum name="GL_TEXTURE_GREEN_SIZE"/>
1153 <enum name="GL_TEXTURE_HEIGHT"/>
1154 <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
1155 <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
1156 <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
1157 <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
1158 <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
1159 <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
1160 <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
1161 <enum name="GL_TEXTURE_MAG_FILTER"/>
1162 <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
1163 <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
1164 <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
1165 <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
1166 <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
1167 <enum name="GL_TEXTURE_MIN_FILTER"/>
1168 <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
1169 <enum name="GL_TEXTURE_PRIORITY"/>
1170 <enum name="GL_TEXTURE_RED_SIZE"/>
1171 <enum name="GL_TEXTURE_RESIDENT"/>
1172 <enum name="GL_TEXTURE_WIDTH"/>
1173 <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
1174 <enum name="GL_TEXTURE_WRAP_R_EXT"/>
1175 <enum name="GL_TEXTURE_WRAP_S"/>
1176 <enum name="GL_TEXTURE_WRAP_T"/>
1179 <group name="HintMode">
1180 <enum name="GL_DONT_CARE"/>
1181 <enum name="GL_FASTEST"/>
1182 <enum name="GL_NICEST"/>
1185 <group name="HintTarget">
1186 <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
1187 <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
1188 <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
1189 <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
1190 <enum name="GL_ALWAYS_FAST_HINT_PGI"/>
1191 <enum name="GL_ALWAYS_SOFT_HINT_PGI"/>
1192 <enum name="GL_BACK_NORMALS_HINT_PGI"/>
1193 <enum name="GL_BINNING_CONTROL_HINT_QCOM"/>
1194 <enum name="GL_CLIP_FAR_HINT_PGI"/>
1195 <enum name="GL_CLIP_NEAR_HINT_PGI"/>
1196 <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
1197 <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/>
1198 <enum name="GL_CONVOLUTION_HINT_SGIX"/>
1199 <enum name="GL_FOG_HINT"/>
1200 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
1201 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
1202 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
1203 <enum name="GL_FULL_STIPPLE_HINT_PGI"/>
1204 <enum name="GL_GENERATE_MIPMAP_HINT"/>
1205 <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
1206 <enum name="GL_LINE_QUALITY_HINT_SGIX"/>
1207 <enum name="GL_LINE_SMOOTH_HINT"/>
1208 <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
1209 <enum name="GL_MAX_VERTEX_HINT_PGI"/>
1210 <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
1211 <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
1212 <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
1213 <enum name="GL_PACK_CMYK_HINT_EXT"/>
1214 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
1215 <enum name="GL_PHONG_HINT_WIN"/>
1216 <enum name="GL_POINT_SMOOTH_HINT"/>
1217 <enum name="GL_POLYGON_SMOOTH_HINT"/>
1218 <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
1219 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
1220 <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/>
1221 <enum name="GL_SCALEBIAS_HINT_SGIX"/>
1222 <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
1223 <enum name="GL_STRICT_LIGHTING_HINT_PGI"/>
1224 <enum name="GL_STRICT_SCISSOR_HINT_PGI"/>
1225 <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
1226 <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
1227 <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
1228 <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
1229 <enum name="GL_TRANSFORM_HINT_APPLE"/>
1230 <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
1231 <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
1232 <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
1233 <enum name="GL_VERTEX_DATA_HINT_PGI"/>
1234 <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
1235 <enum name="GL_VERTEX_PRECLIP_SGIX"/>
1236 <enum name="GL_WIDE_LINE_HINT_PGI"/>
1239 <group name="HistogramTargetEXT">
1240 <enum name="GL_HISTOGRAM"/>
1241 <enum name="GL_HISTOGRAM_EXT"/>
1242 <enum name="GL_PROXY_HISTOGRAM"/>
1243 <enum name="GL_PROXY_HISTOGRAM_EXT"/>
1246 <group name="IndexPointerType">
1247 <enum name="GL_DOUBLE"/>
1248 <enum name="GL_FLOAT"/>
1249 <enum name="GL_INT"/>
1250 <enum name="GL_SHORT"/>
1253 <group name="InterleavedArrayFormat">
1254 <enum name="GL_C3F_V3F"/>
1255 <enum name="GL_C4F_N3F_V3F"/>
1256 <enum name="GL_C4UB_V2F"/>
1257 <enum name="GL_C4UB_V3F"/>
1258 <enum name="GL_N3F_V3F"/>
1259 <enum name="GL_T2F_C3F_V3F"/>
1260 <enum name="GL_T2F_C4F_N3F_V3F"/>
1261 <enum name="GL_T2F_C4UB_V3F"/>
1262 <enum name="GL_T2F_N3F_V3F"/>
1263 <enum name="GL_T2F_V3F"/>
1264 <enum name="GL_T4F_C4F_N3F_V4F"/>
1265 <enum name="GL_T4F_V4F"/>
1266 <enum name="GL_V2F"/>
1267 <enum name="GL_V3F"/>
1270 <group name="LightEnvModeSGIX">
1271 <enum name="GL_ADD"/>
1272 <enum name="GL_MODULATE"/>
1273 <enum name="GL_REPLACE"/>
1276 <group name="LightEnvParameterSGIX">
1277 <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
1280 <group name="LightModelColorControl">
1281 <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
1282 <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
1283 <enum name="GL_SINGLE_COLOR"/>
1284 <enum name="GL_SINGLE_COLOR_EXT"/>
1287 <group name="LightModelParameter">
1288 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
1289 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
1290 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
1291 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
1292 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
1295 <group name="LightName">
1296 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
1297 <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
1298 <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
1299 <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
1300 <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
1301 <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
1302 <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
1303 <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
1304 <enum name="GL_LIGHT0"/>
1305 <enum name="GL_LIGHT1"/>
1306 <enum name="GL_LIGHT2"/>
1307 <enum name="GL_LIGHT3"/>
1308 <enum name="GL_LIGHT4"/>
1309 <enum name="GL_LIGHT5"/>
1310 <enum name="GL_LIGHT6"/>
1311 <enum name="GL_LIGHT7"/>
1314 <group name="LightParameter">
1315 <enum name="GL_AMBIENT"/>
1316 <enum name="GL_CONSTANT_ATTENUATION"/>
1317 <enum name="GL_DIFFUSE"/>
1318 <enum name="GL_LINEAR_ATTENUATION"/>
1319 <enum name="GL_POSITION"/>
1320 <enum name="GL_QUADRATIC_ATTENUATION"/>
1321 <enum name="GL_SPECULAR"/>
1322 <enum name="GL_SPOT_CUTOFF"/>
1323 <enum name="GL_SPOT_DIRECTION"/>
1324 <enum name="GL_SPOT_EXPONENT"/>
1327 <group name="ListMode">
1328 <enum name="GL_COMPILE"/>
1329 <enum name="GL_COMPILE_AND_EXECUTE"/>
1332 <group name="ListNameType">
1333 <enum name="GL_2_BYTES"/>
1334 <enum name="GL_3_BYTES"/>
1335 <enum name="GL_4_BYTES"/>
1336 <enum name="GL_BYTE"/>
1337 <enum name="GL_FLOAT"/>
1338 <enum name="GL_INT"/>
1339 <enum name="GL_SHORT"/>
1340 <enum name="GL_UNSIGNED_BYTE"/>
1341 <enum name="GL_UNSIGNED_INT"/>
1342 <enum name="GL_UNSIGNED_SHORT"/>
1345 <group name="ListParameterName">
1346 <enum name="GL_LIST_PRIORITY_SGIX"/>
1349 <group name="LogicOp">
1350 <enum name="GL_AND"/>
1351 <enum name="GL_AND_INVERTED"/>
1352 <enum name="GL_AND_REVERSE"/>
1353 <enum name="GL_CLEAR"/>
1354 <enum name="GL_COPY"/>
1355 <enum name="GL_COPY_INVERTED"/>
1356 <enum name="GL_EQUIV"/>
1357 <enum name="GL_INVERT"/>
1358 <enum name="GL_NAND"/>
1359 <enum name="GL_NOOP"/>
1360 <enum name="GL_NOR"/>
1361 <enum name="GL_OR"/>
1362 <enum name="GL_OR_INVERTED"/>
1363 <enum name="GL_OR_REVERSE"/>
1364 <enum name="GL_SET"/>
1365 <enum name="GL_XOR"/>
1368 <group name="MapBufferUsageMask">
1369 <enum name="GL_CLIENT_STORAGE_BIT"/>
1370 <enum name="GL_DYNAMIC_STORAGE_BIT"/>
1371 <enum name="GL_MAP_COHERENT_BIT"/>
1372 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
1373 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
1374 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
1375 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
1376 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
1377 <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
1378 <enum name="GL_MAP_PERSISTENT_BIT"/>
1379 <enum name="GL_MAP_READ_BIT"/>
1380 <enum name="GL_MAP_READ_BIT_EXT"/>
1381 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
1382 <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
1383 <enum name="GL_MAP_WRITE_BIT"/>
1384 <enum name="GL_MAP_WRITE_BIT_EXT"/>
1387 <group name="MapTarget">
1388 <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
1389 <enum name="GL_MAP1_COLOR_4"/>
1390 <enum name="GL_MAP1_INDEX"/>
1391 <enum name="GL_MAP1_NORMAL"/>
1392 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
1393 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
1394 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
1395 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
1396 <enum name="GL_MAP1_VERTEX_3"/>
1397 <enum name="GL_MAP1_VERTEX_4"/>
1398 <enum name="GL_MAP2_COLOR_4"/>
1399 <enum name="GL_MAP2_INDEX"/>
1400 <enum name="GL_MAP2_NORMAL"/>
1401 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
1402 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
1403 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
1404 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
1405 <enum name="GL_MAP2_VERTEX_3"/>
1406 <enum name="GL_MAP2_VERTEX_4"/>
1407 <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
1410 <group name="MapTextureFormatINTEL">
1411 <enum name="GL_LAYOUT_DEFAULT_INTEL"/>
1412 <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
1413 <enum name="GL_LAYOUT_LINEAR_INTEL"/>
1416 <group name="MaterialFace">
1417 <enum name="GL_BACK"/>
1418 <enum name="GL_FRONT"/>
1419 <enum name="GL_FRONT_AND_BACK"/>
1422 <group name="MaterialParameter">
1423 <enum name="GL_AMBIENT"/>
1424 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
1425 <enum name="GL_COLOR_INDEXES"/>
1426 <enum name="GL_DIFFUSE"/>
1427 <enum name="GL_EMISSION"/>
1428 <enum name="GL_SHININESS"/>
1429 <enum name="GL_SPECULAR"/>
1432 <group name="MatrixMode">
1433 <enum name="GL_MODELVIEW"/>
1434 <enum name="GL_MODELVIEW0_EXT"/>
1435 <enum name="GL_PROJECTION"/>
1436 <enum name="GL_TEXTURE"/>
1439 <group name="MemoryBarrierMask">
1440 <enum name="GL_ALL_BARRIER_BITS"/>
1441 <enum name="GL_ALL_BARRIER_BITS_EXT"/>
1442 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
1443 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
1444 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
1445 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
1446 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
1447 <enum name="GL_COMMAND_BARRIER_BIT"/>
1448 <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
1449 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
1450 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
1451 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
1452 <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
1453 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
1454 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
1455 <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
1456 <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
1457 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
1458 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
1459 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
1460 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
1461 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
1462 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
1463 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
1464 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
1465 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
1466 <enum name="GL_UNIFORM_BARRIER_BIT"/>
1467 <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
1468 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
1469 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
1472 <group name="MemoryObjectParameterName">
1473 <enum name="GL_DEDICATED_MEMORY_OBJECT_EXT"/>
1474 <enum name="GL_PROTECTED_MEMORY_OBJECT_EXT"/>
1477 <group name="MeshMode1">
1478 <enum name="GL_LINE"/>
1479 <enum name="GL_POINT"/>
1482 <group name="MeshMode2">
1483 <enum name="GL_FILL"/>
1484 <enum name="GL_LINE"/>
1485 <enum name="GL_POINT"/>
1488 <group name="MinmaxTargetEXT">
1489 <enum name="GL_MINMAX"/>
1490 <enum name="GL_MINMAX_EXT"/>
1493 <group name="NormalPointerType">
1494 <enum name="GL_BYTE"/>
1495 <enum name="GL_DOUBLE"/>
1496 <enum name="GL_FLOAT"/>
1497 <enum name="GL_INT"/>
1498 <enum name="GL_SHORT"/>
1501 <group name="PixelCopyType">
1502 <enum name="GL_COLOR"/>
1503 <enum name="GL_COLOR_EXT"/>
1504 <enum name="GL_DEPTH"/>
1505 <enum name="GL_DEPTH_EXT"/>
1506 <enum name="GL_STENCIL"/>
1507 <enum name="GL_STENCIL_EXT"/>
1510 <group name="PixelFormat">
1511 <enum name="GL_ABGR_EXT"/>
1512 <enum name="GL_ALPHA"/>
1513 <enum name="GL_BLUE"/>
1514 <enum name="GL_CMYKA_EXT"/>
1515 <enum name="GL_CMYK_EXT"/>
1516 <enum name="GL_COLOR_INDEX"/>
1517 <enum name="GL_DEPTH_COMPONENT"/>
1518 <enum name="GL_GREEN"/>
1519 <enum name="GL_LUMINANCE"/>
1520 <enum name="GL_LUMINANCE_ALPHA"/>
1521 <enum name="GL_RED"/>
1522 <enum name="GL_RED_EXT"/>
1523 <enum name="GL_RGB"/>
1524 <enum name="GL_RGBA"/>
1525 <enum name="GL_STENCIL_INDEX"/>
1526 <enum name="GL_UNSIGNED_INT"/>
1527 <enum name="GL_UNSIGNED_SHORT"/>
1528 <enum name="GL_YCRCB_422_SGIX"/>
1529 <enum name="GL_YCRCB_444_SGIX"/>
1532 <group name="InternalFormat" comment="Was PixelInternalFormat">
1533 <enum name="GL_ALPHA12"/>
1534 <enum name="GL_ALPHA16"/>
1535 <enum name="GL_ALPHA16_ICC_SGIX"/>
1536 <enum name="GL_ALPHA4"/>
1537 <enum name="GL_ALPHA8"/>
1538 <enum name="GL_ALPHA_ICC_SGIX"/>
1539 <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
1540 <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
1541 <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
1542 <enum name="GL_DUAL_ALPHA12_SGIS"/>
1543 <enum name="GL_DUAL_ALPHA16_SGIS"/>
1544 <enum name="GL_DUAL_ALPHA4_SGIS"/>
1545 <enum name="GL_DUAL_ALPHA8_SGIS"/>
1546 <enum name="GL_DUAL_INTENSITY12_SGIS"/>
1547 <enum name="GL_DUAL_INTENSITY16_SGIS"/>
1548 <enum name="GL_DUAL_INTENSITY4_SGIS"/>
1549 <enum name="GL_DUAL_INTENSITY8_SGIS"/>
1550 <enum name="GL_DUAL_LUMINANCE12_SGIS"/>
1551 <enum name="GL_DUAL_LUMINANCE16_SGIS"/>
1552 <enum name="GL_DUAL_LUMINANCE4_SGIS"/>
1553 <enum name="GL_DUAL_LUMINANCE8_SGIS"/>
1554 <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
1555 <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
1556 <enum name="GL_INTENSITY"/>
1557 <enum name="GL_INTENSITY12"/>
1558 <enum name="GL_INTENSITY16"/>
1559 <enum name="GL_INTENSITY16_ICC_SGIX"/>
1560 <enum name="GL_INTENSITY4"/>
1561 <enum name="GL_INTENSITY8"/>
1562 <enum name="GL_INTENSITY_ICC_SGIX"/>
1563 <enum name="GL_LUMINANCE12"/>
1564 <enum name="GL_LUMINANCE12_ALPHA12"/>
1565 <enum name="GL_LUMINANCE12_ALPHA4"/>
1566 <enum name="GL_LUMINANCE16"/>
1567 <enum name="GL_LUMINANCE16_ALPHA16"/>
1568 <enum name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/>
1569 <enum name="GL_LUMINANCE16_ICC_SGIX"/>
1570 <enum name="GL_LUMINANCE4"/>
1571 <enum name="GL_LUMINANCE4_ALPHA4"/>
1572 <enum name="GL_LUMINANCE6_ALPHA2"/>
1573 <enum name="GL_LUMINANCE8"/>
1574 <enum name="GL_LUMINANCE8_ALPHA8"/>
1575 <enum name="GL_LUMINANCE_ALPHA_ICC_SGIX"/>
1576 <enum name="GL_LUMINANCE_ICC_SGIX"/>
1577 <enum name="GL_QUAD_ALPHA4_SGIS"/>
1578 <enum name="GL_QUAD_ALPHA8_SGIS"/>
1579 <enum name="GL_QUAD_INTENSITY4_SGIS"/>
1580 <enum name="GL_QUAD_INTENSITY8_SGIS"/>
1581 <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
1582 <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
1583 <enum name="GL_R3_G3_B2"/>
1584 <enum name="GL_R5_G6_B5_A8_ICC_SGIX"/>
1585 <enum name="GL_R5_G6_B5_ICC_SGIX"/>
1586 <enum name="GL_RGB10"/>
1587 <enum name="GL_RGB10_A2"/>
1588 <enum name="GL_RGB12"/>
1589 <enum name="GL_RGB16"/>
1590 <enum name="GL_RGB2_EXT"/>
1591 <enum name="GL_RGB4"/>
1592 <enum name="GL_RGB5"/>
1593 <enum name="GL_RGB5_A1"/>
1594 <enum name="GL_RGB8"/>
1595 <enum name="GL_RGBA12"/>
1596 <enum name="GL_RGBA16"/>
1597 <enum name="GL_RGBA2"/>
1598 <enum name="GL_RGBA4"/>
1599 <enum name="GL_RGBA8"/>
1600 <enum name="GL_RGBA_ICC_SGIX"/>
1601 <enum name="GL_RGB_ICC_SGIX"/>
1604 <group name="PixelMap">
1605 <enum name="GL_PIXEL_MAP_A_TO_A"/>
1606 <enum name="GL_PIXEL_MAP_B_TO_B"/>
1607 <enum name="GL_PIXEL_MAP_G_TO_G"/>
1608 <enum name="GL_PIXEL_MAP_I_TO_A"/>
1609 <enum name="GL_PIXEL_MAP_I_TO_B"/>
1610 <enum name="GL_PIXEL_MAP_I_TO_G"/>
1611 <enum name="GL_PIXEL_MAP_I_TO_I"/>
1612 <enum name="GL_PIXEL_MAP_I_TO_R"/>
1613 <enum name="GL_PIXEL_MAP_R_TO_R"/>
1614 <enum name="GL_PIXEL_MAP_S_TO_S"/>
1617 <group name="PixelStoreParameter">
1618 <enum name="GL_PACK_ALIGNMENT"/>
1619 <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
1620 <enum name="GL_PACK_IMAGE_HEIGHT"/>
1621 <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
1622 <enum name="GL_PACK_LSB_FIRST"/>
1623 <enum name="GL_PACK_RESAMPLE_OML"/>
1624 <enum name="GL_PACK_RESAMPLE_SGIX"/>
1625 <enum name="GL_PACK_ROW_LENGTH"/>
1626 <enum name="GL_PACK_SKIP_IMAGES"/>
1627 <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
1628 <enum name="GL_PACK_SKIP_PIXELS"/>
1629 <enum name="GL_PACK_SKIP_ROWS"/>
1630 <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
1631 <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
1632 <enum name="GL_PACK_SWAP_BYTES"/>
1633 <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
1634 <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
1635 <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
1636 <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
1637 <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
1638 <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
1639 <enum name="GL_UNPACK_ALIGNMENT"/>
1640 <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
1641 <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
1642 <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
1643 <enum name="GL_UNPACK_LSB_FIRST"/>
1644 <enum name="GL_UNPACK_RESAMPLE_OML"/>
1645 <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
1646 <enum name="GL_UNPACK_ROW_LENGTH"/>
1647 <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
1648 <enum name="GL_UNPACK_SKIP_IMAGES"/>
1649 <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
1650 <enum name="GL_UNPACK_SKIP_PIXELS"/>
1651 <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
1652 <enum name="GL_UNPACK_SKIP_ROWS"/>
1653 <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
1654 <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
1655 <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
1656 <enum name="GL_UNPACK_SWAP_BYTES"/>
1659 <group name="PixelStoreResampleMode">
1660 <enum name="GL_RESAMPLE_DECIMATE_SGIX"/>
1661 <enum name="GL_RESAMPLE_REPLICATE_SGIX"/>
1662 <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
1665 <group name="PixelStoreSubsampleRate">
1666 <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
1667 <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
1668 <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
1671 <group name="PixelTexGenMode">
1672 <enum name="GL_LUMINANCE"/>
1673 <enum name="GL_LUMINANCE_ALPHA"/>
1674 <enum name="GL_NONE"/>
1675 <enum name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
1676 <enum name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
1677 <enum name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
1678 <enum name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
1679 <enum name="GL_RGB"/>
1680 <enum name="GL_RGBA"/>
1683 <group name="PixelTexGenParameterNameSGIS">
1684 <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
1685 <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
1688 <group name="PixelTransferParameter">
1689 <enum name="GL_ALPHA_BIAS"/>
1690 <enum name="GL_ALPHA_SCALE"/>
1691 <enum name="GL_BLUE_BIAS"/>
1692 <enum name="GL_BLUE_SCALE"/>
1693 <enum name="GL_DEPTH_BIAS"/>
1694 <enum name="GL_DEPTH_SCALE"/>
1695 <enum name="GL_GREEN_BIAS"/>
1696 <enum name="GL_GREEN_SCALE"/>
1697 <enum name="GL_INDEX_OFFSET"/>
1698 <enum name="GL_INDEX_SHIFT"/>
1699 <enum name="GL_MAP_COLOR"/>
1700 <enum name="GL_MAP_STENCIL"/>
1701 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
1702 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
1703 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
1704 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
1705 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
1706 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
1707 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
1708 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
1709 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
1710 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
1711 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
1712 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
1713 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
1714 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
1715 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
1716 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
1717 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
1718 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
1719 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
1720 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
1721 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
1722 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
1723 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
1724 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
1725 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
1726 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
1727 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
1728 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
1729 <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
1730 <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
1731 <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
1732 <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
1733 <enum name="GL_RED_BIAS"/>
1734 <enum name="GL_RED_SCALE"/>
1737 <group name="PixelType">
1738 <enum name="GL_BITMAP"/>
1739 <enum name="GL_BYTE"/>
1740 <enum name="GL_FLOAT"/>
1741 <enum name="GL_INT"/>
1742 <enum name="GL_SHORT"/>
1743 <enum name="GL_UNSIGNED_BYTE"/>
1744 <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
1745 <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
1746 <enum name="GL_UNSIGNED_INT"/>
1747 <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
1748 <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
1749 <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
1750 <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
1751 <enum name="GL_UNSIGNED_SHORT"/>
1752 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
1753 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
1754 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
1755 <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
1758 <group name="PointParameterNameSGIS">
1759 <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
1760 <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
1761 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
1762 <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
1763 <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
1764 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
1765 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
1766 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
1767 <enum name="GL_POINT_SIZE_MAX"/>
1768 <enum name="GL_POINT_SIZE_MAX_ARB"/>
1769 <enum name="GL_POINT_SIZE_MAX_EXT"/>
1770 <enum name="GL_POINT_SIZE_MAX_SGIS"/>
1771 <enum name="GL_POINT_SIZE_MIN"/>
1772 <enum name="GL_POINT_SIZE_MIN_ARB"/>
1773 <enum name="GL_POINT_SIZE_MIN_EXT"/>
1774 <enum name="GL_POINT_SIZE_MIN_SGIS"/>
1777 <group name="PolygonMode">
1778 <enum name="GL_FILL"/>
1779 <enum name="GL_LINE"/>
1780 <enum name="GL_POINT"/>
1783 <group name="PrimitiveType">
1784 <enum name="GL_LINES"/>
1785 <enum name="GL_LINES_ADJACENCY"/>
1786 <enum name="GL_LINES_ADJACENCY_ARB"/>
1787 <enum name="GL_LINES_ADJACENCY_EXT"/>
1788 <enum name="GL_LINE_LOOP"/>
1789 <enum name="GL_LINE_STRIP"/>
1790 <enum name="GL_LINE_STRIP_ADJACENCY"/>
1791 <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
1792 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
1793 <enum name="GL_PATCHES"/>
1794 <enum name="GL_PATCHES_EXT"/>
1795 <enum name="GL_POINTS"/>
1796 <enum name="GL_POLYGON"/>
1797 <enum name="GL_QUADS"/>
1798 <enum name="GL_QUADS_EXT"/>
1799 <enum name="GL_QUAD_STRIP"/>
1800 <enum name="GL_TRIANGLES"/>
1801 <enum name="GL_TRIANGLES_ADJACENCY"/>
1802 <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
1803 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
1804 <enum name="GL_TRIANGLE_FAN"/>
1805 <enum name="GL_TRIANGLE_STRIP"/>
1806 <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
1807 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
1808 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
1811 <group name="OcclusionQueryEventMaskAMD">
1812 <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
1813 <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
1814 <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
1815 <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
1816 <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
1819 <group name="ReadBufferMode">
1820 <enum name="GL_AUX0"/>
1821 <enum name="GL_AUX1"/>
1822 <enum name="GL_AUX2"/>
1823 <enum name="GL_AUX3"/>
1824 <enum name="GL_BACK"/>
1825 <enum name="GL_BACK_LEFT"/>
1826 <enum name="GL_BACK_RIGHT"/>
1827 <enum name="GL_FRONT"/>
1828 <enum name="GL_FRONT_LEFT"/>
1829 <enum name="GL_FRONT_RIGHT"/>
1830 <enum name="GL_LEFT"/>
1831 <enum name="GL_RIGHT"/>
1834 <group name="RenderingMode">
1835 <enum name="GL_FEEDBACK"/>
1836 <enum name="GL_RENDER"/>
1837 <enum name="GL_SELECT"/>
1840 <group name="SamplePatternSGIS">
1841 <enum name="GL_1PASS_EXT"/>
1842 <enum name="GL_1PASS_SGIS"/>
1843 <enum name="GL_2PASS_0_EXT"/>
1844 <enum name="GL_2PASS_0_SGIS"/>
1845 <enum name="GL_2PASS_1_EXT"/>
1846 <enum name="GL_2PASS_1_SGIS"/>
1847 <enum name="GL_4PASS_0_EXT"/>
1848 <enum name="GL_4PASS_0_SGIS"/>
1849 <enum name="GL_4PASS_1_EXT"/>
1850 <enum name="GL_4PASS_1_SGIS"/>
1851 <enum name="GL_4PASS_2_EXT"/>
1852 <enum name="GL_4PASS_2_SGIS"/>
1853 <enum name="GL_4PASS_3_EXT"/>
1854 <enum name="GL_4PASS_3_SGIS"/>
1857 <group name="SemaphoreParameterName">
1858 <enum name="GL_D3D12_FENCE_VALUE_EXT"/>
1861 <group name="SeparableTargetEXT">
1862 <enum name="GL_SEPARABLE_2D"/>
1863 <enum name="GL_SEPARABLE_2D_EXT"/>
1866 <group name="ShadingModel">
1867 <enum name="GL_FLAT"/>
1868 <enum name="GL_SMOOTH"/>
1871 <group name="StencilFaceDirection">
1872 <enum name="GL_FRONT"/>
1873 <enum name="GL_BACK"/>
1874 <enum name="GL_FRONT_AND_BACK"/>
1877 <group name="StencilFunction">
1878 <enum name="GL_ALWAYS"/>
1879 <enum name="GL_EQUAL"/>
1880 <enum name="GL_GEQUAL"/>
1881 <enum name="GL_GREATER"/>
1882 <enum name="GL_LEQUAL"/>
1883 <enum name="GL_LESS"/>
1884 <enum name="GL_NEVER"/>
1885 <enum name="GL_NOTEQUAL"/>
1888 <group name="StencilOp">
1889 <enum name="GL_DECR"/>
1890 <enum name="GL_INCR"/>
1891 <enum name="GL_INVERT"/>
1892 <enum name="GL_KEEP"/>
1893 <enum name="GL_REPLACE"/>
1894 <enum name="GL_ZERO"/>
1897 <group name="StringName">
1898 <enum name="GL_EXTENSIONS"/>
1899 <enum name="GL_RENDERER"/>
1900 <enum name="GL_VENDOR"/>
1901 <enum name="GL_VERSION"/>
1902 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
1905 <group name="TexCoordPointerType">
1906 <enum name="GL_DOUBLE"/>
1907 <enum name="GL_FLOAT"/>
1908 <enum name="GL_INT"/>
1909 <enum name="GL_SHORT"/>
1912 <group name="TextureCoordName">
1913 <enum name="GL_S"/>
1914 <enum name="GL_T"/>
1915 <enum name="GL_R"/>
1916 <enum name="GL_Q"/>
1919 <group name="TextureEnvMode">
1920 <enum name="GL_ADD"/>
1921 <enum name="GL_BLEND"/>
1922 <enum name="GL_DECAL"/>
1923 <enum name="GL_MODULATE"/>
1924 <enum name="GL_REPLACE_EXT"/>
1925 <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/>
1928 <group name="TextureEnvParameter">
1929 <enum name="GL_TEXTURE_ENV_COLOR"/>
1930 <enum name="GL_TEXTURE_ENV_MODE"/>
1933 <group name="TextureEnvTarget">
1934 <enum name="GL_TEXTURE_ENV"/>
1937 <group name="TextureFilterFuncSGIS">
1938 <enum name="GL_FILTER4_SGIS"/>
1941 <group name="TextureGenMode">
1942 <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
1943 <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
1944 <enum name="GL_EYE_LINEAR"/>
1945 <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
1946 <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
1947 <enum name="GL_OBJECT_LINEAR"/>
1948 <enum name="GL_SPHERE_MAP"/>
1951 <group name="TextureGenParameter">
1952 <enum name="GL_EYE_LINE_SGIS"/>
1953 <enum name="GL_EYE_PLANE"/>
1954 <enum name="GL_EYE_POINT_SGIS"/>
1955 <enum name="GL_OBJECT_LINE_SGIS"/>
1956 <enum name="GL_OBJECT_PLANE"/>
1957 <enum name="GL_OBJECT_POINT_SGIS"/>
1958 <enum name="GL_TEXTURE_GEN_MODE"/>
1961 <group name="TextureLayout">
1962 <enum name="GL_LAYOUT_GENERAL_EXT"/>
1963 <enum name="GL_LAYOUT_COLOR_ATTACHMENT_EXT"/>
1964 <enum name="GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"/>
1965 <enum name="GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"/>
1966 <enum name="GL_LAYOUT_SHADER_READ_ONLY_EXT"/>
1967 <enum name="GL_LAYOUT_TRANSFER_SRC_EXT"/>
1968 <enum name="GL_LAYOUT_TRANSFER_DST_EXT"/>
1971 <group name="TextureMagFilter">
1972 <enum name="GL_FILTER4_SGIS"/>
1973 <enum name="GL_LINEAR"/>
1974 <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
1975 <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
1976 <enum name="GL_LINEAR_DETAIL_SGIS"/>
1977 <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
1978 <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
1979 <enum name="GL_LINEAR_SHARPEN_SGIS"/>
1980 <enum name="GL_NEAREST"/>
1981 <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
1982 <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
1983 <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
1986 <group name="TextureMinFilter">
1987 <enum name="GL_FILTER4_SGIS"/>
1988 <enum name="GL_LINEAR"/>
1989 <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
1990 <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
1991 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
1992 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
1993 <enum name="GL_NEAREST"/>
1994 <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
1995 <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
1996 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
1997 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
1998 <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
1999 <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
2000 <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
2003 <group name="TextureParameterName">
2004 <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
2005 <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
2006 <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
2007 <enum name="GL_GENERATE_MIPMAP"/>
2008 <enum name="GL_GENERATE_MIPMAP_SGIS"/>
2009 <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
2010 <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
2011 <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
2012 <enum name="GL_SHADOW_AMBIENT_SGIX"/>
2013 <enum name="GL_TEXTURE_BORDER_COLOR"/>
2014 <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
2015 <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
2016 <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
2017 <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
2018 <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
2019 <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
2020 <enum name="GL_TEXTURE_COMPARE_SGIX"/>
2021 <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
2022 <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
2023 <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
2024 <enum name="GL_TEXTURE_MAG_FILTER"/>
2025 <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
2026 <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
2027 <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
2028 <enum name="GL_TEXTURE_MIN_FILTER"/>
2029 <enum name="GL_TEXTURE_PRIORITY"/>
2030 <enum name="GL_TEXTURE_PRIORITY_EXT"/>
2031 <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
2032 <enum name="GL_TEXTURE_WRAP_R"/>
2033 <enum name="GL_TEXTURE_WRAP_R_EXT"/>
2034 <enum name="GL_TEXTURE_WRAP_R_OES"/>
2035 <enum name="GL_TEXTURE_WRAP_S"/>
2036 <enum name="GL_TEXTURE_WRAP_T"/>
2037 <enum name="GL_TEXTURE_BASE_LEVEL"/>
2038 <enum name="GL_TEXTURE_COMPARE_MODE"/>
2039 <enum name="GL_TEXTURE_COMPARE_FUNC"/>
2040 <enum name="GL_TEXTURE_LOD_BIAS"/>
2041 <enum name="GL_TEXTURE_MIN_LOD"/>
2042 <enum name="GL_TEXTURE_MAX_LOD"/>
2043 <enum name="GL_TEXTURE_MAX_LEVEL"/>
2044 <enum name="GL_TEXTURE_SWIZZLE_R"/>
2045 <enum name="GL_TEXTURE_SWIZZLE_G"/>
2046 <enum name="GL_TEXTURE_SWIZZLE_B"/>
2047 <enum name="GL_TEXTURE_SWIZZLE_A"/>
2048 <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
2049 <enum name="GL_TEXTURE_TILING_EXT"/>
2050 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
2053 <group name="TextureTarget">
2054 <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
2055 <enum name="GL_PROXY_TEXTURE_1D"/>
2056 <enum name="GL_PROXY_TEXTURE_1D_ARRAY"/>
2057 <enum name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
2058 <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
2059 <enum name="GL_PROXY_TEXTURE_2D"/>
2060 <enum name="GL_PROXY_TEXTURE_2D_ARRAY"/>
2061 <enum name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
2062 <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
2063 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
2064 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
2065 <enum name="GL_PROXY_TEXTURE_3D"/>
2066 <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
2067 <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
2068 <enum name="GL_PROXY_TEXTURE_CUBE_MAP"/>
2069 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
2070 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
2071 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
2072 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
2073 <enum name="GL_PROXY_TEXTURE_RECTANGLE"/>
2074 <enum name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
2075 <enum name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
2076 <enum name="GL_TEXTURE_1D"/>
2077 <enum name="GL_TEXTURE_2D"/>
2078 <enum name="GL_TEXTURE_3D"/>
2079 <enum name="GL_TEXTURE_3D_EXT"/>
2080 <enum name="GL_TEXTURE_3D_OES"/>
2081 <enum name="GL_TEXTURE_4D_SGIS"/>
2082 <enum name="GL_TEXTURE_RECTANGLE"/>
2083 <enum name="GL_TEXTURE_CUBE_MAP"/>
2084 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
2085 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
2086 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
2087 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
2088 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
2089 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
2090 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
2091 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
2092 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
2093 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
2094 <enum name="GL_TEXTURE_1D_ARRAY"/>
2095 <enum name="GL_TEXTURE_2D_ARRAY"/>
2096 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
2097 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
2100 <group name="TextureWrapMode">
2101 <enum name="GL_CLAMP"/>
2102 <enum name="GL_CLAMP_TO_BORDER"/>
2103 <enum name="GL_CLAMP_TO_BORDER_ARB"/>
2104 <enum name="GL_CLAMP_TO_BORDER_NV"/>
2105 <enum name="GL_CLAMP_TO_BORDER_SGIS"/>
2106 <enum name="GL_CLAMP_TO_EDGE"/>
2107 <enum name="GL_CLAMP_TO_EDGE_SGIS"/>
2108 <enum name="GL_REPEAT"/>
2111 <group name="UseProgramStageMask">
2112 <enum name="GL_VERTEX_SHADER_BIT"/>
2113 <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
2114 <enum name="GL_FRAGMENT_SHADER_BIT"/>
2115 <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
2116 <enum name="GL_GEOMETRY_SHADER_BIT"/>
2117 <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/>
2118 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
2119 <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
2120 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
2121 <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
2122 <enum name="GL_COMPUTE_SHADER_BIT"/>
2123 <enum name="GL_ALL_SHADER_BITS"/>
2124 <enum name="GL_ALL_SHADER_BITS_EXT"/>
2127 <group name="VertexPointerType">
2128 <enum name="GL_DOUBLE"/>
2129 <enum name="GL_FLOAT"/>
2130 <enum name="GL_INT"/>
2131 <enum name="GL_SHORT"/>
2141 <enum value="0x00000001" name="GL_CURRENT_BIT"/>
2142 <enum value="0x00000002" name="GL_POINT_BIT"/>
2143 <enum value="0x00000004" name="GL_LINE_BIT"/>
2144 <enum value="0x00000008" name="GL_POLYGON_BIT"/>
2145 <enum value="0x00000010" name="GL_POLYGON_STIPPLE_BIT"/>
2146 <enum value="0x00000020" name="GL_PIXEL_MODE_BIT"/>
2147 <enum value="0x00000040" name="GL_LIGHTING_BIT"/>
2148 <enum value="0x00000080" name="GL_FOG_BIT"/>
2149 <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT"/>
2150 <enum value="0x00000200" name="GL_ACCUM_BUFFER_BIT"/>
2151 <enum value="0x00000400" name="GL_STENCIL_BUFFER_BIT"/>
2152 <enum value="0x00000800" name="GL_VIEWPORT_BIT"/>
2153 <enum value="0x00001000" name="GL_TRANSFORM_BIT"/>
2154 <enum value="0x00002000" name="GL_ENABLE_BIT"/>
2155 <enum value="0x00004000" name="GL_COLOR_BUFFER_BIT"/>
2156 <enum value="0x00008000" name="GL_HINT_BIT"/>
2157 <enum value="0x00010000" name="GL_EVAL_BIT"/>
2158 <enum value="0x00020000" name="GL_LIST_BIT"/>
2159 <enum value="0x00040000" name="GL_TEXTURE_BIT"/>
2160 <enum value="0x00080000" name="GL_SCISSOR_BIT"/>
2161 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT"/>
2162 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_ARB"/>
2163 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_EXT"/>
2164 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_3DFX"/>
2165 …<enum value="0xFFFFFFFF" name="GL_ALL_ATTRIB_BITS" comment="Guaranteed to mark all attribute group…
2169 …<enum value="0x00008000" name="GL_COVERAGE_BUFFER_BIT_NV" comment="Collides with AttribMask bit GL…
2174 <enum value="0x00000001" name="GL_CLIENT_PIXEL_STORE_BIT"/>
2175 <enum value="0x00000002" name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
2176 <enum value="0xFFFFFFFF" name="GL_CLIENT_ALL_ATTRIB_BITS"/>
2180 <enum value="0x00000001" name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
2181 <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
2182 <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
2183 <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
2184 <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
2185 <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
2186 …<enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR" alias="GL_CONTEXT_FLAG_NO_ERROR_B…
2187 <enum value="0x00000010" name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
2191 <enum value="0x00000001" name="GL_CONTEXT_CORE_PROFILE_BIT"/>
2192 <enum value="0x00000002" name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
2196 <enum value="0x0001" name="GL_MAP_READ_BIT"/>
2197 <enum value="0x0001" name="GL_MAP_READ_BIT_EXT"/>
2198 <enum value="0x0002" name="GL_MAP_WRITE_BIT"/>
2199 <enum value="0x0002" name="GL_MAP_WRITE_BIT_EXT"/>
2200 <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT"/>
2201 <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
2202 <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
2203 <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
2204 <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
2205 <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
2206 <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT"/>
2207 <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
2208 <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT"/>
2209 <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT_EXT"/>
2210 <enum value="0x0080" name="GL_MAP_COHERENT_BIT"/>
2211 <enum value="0x0080" name="GL_MAP_COHERENT_BIT_EXT"/>
2212 <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT"/>
2213 <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
2214 <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT"/>
2215 <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT_EXT"/>
2216 <enum value="0x0400" name="GL_SPARSE_STORAGE_BIT_ARB"/>
2217 <enum value="0x0800" name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
2218 <enum value="0x0800" name="GL_PER_GPU_STORAGE_BIT_NV"/>
2222 <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
2223 <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
2224 <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
2225 <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
2226 <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT"/>
2227 <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT_EXT"/>
2228 <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
2229 <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
2230 <enum value="0x00000010" name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
2231 <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
2232 <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
2233 <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT"/>
2234 <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT_EXT"/>
2235 <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
2236 <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
2237 <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
2238 <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
2239 <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
2240 <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
2241 <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT"/>
2242 <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
2243 <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
2244 <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
2245 <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
2246 <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
2247 <enum value="0x00002000" name="GL_SHADER_STORAGE_BARRIER_BIT"/>
2248 <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
2249 <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
2250 <enum value="0x00008000" name="GL_QUERY_BUFFER_BARRIER_BIT"/>
2251 <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS"/>
2252 <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS_EXT"/>
2256 <enum value="0x00000001" name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
2257 <enum value="0x00000002" name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
2258 <enum value="0x00000004" name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
2259 <enum value="0x00000008" name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
2260 <enum value="0xFFFFFFFF" name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
2264 <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
2265 <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
2269 <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT"/>
2270 <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT_EXT"/>
2271 <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT"/>
2272 <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT_EXT"/>
2273 <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT"/>
2274 <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_EXT"/>
2275 <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_OES"/>
2276 <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT"/>
2277 <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
2278 <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_OES"/>
2279 <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT"/>
2280 <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
2281 <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_OES"/>
2282 <enum value="0x00000020" name="GL_COMPUTE_SHADER_BIT"/>
2283 <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS"/>
2284 <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS_EXT"/>
2290 <enum value="0x00000001" name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
2294 <enum value="0x00000001" name="GL_RED_BIT_ATI"/>
2295 <enum value="0x00000002" name="GL_GREEN_BIT_ATI"/>
2296 <enum value="0x00000004" name="GL_BLUE_BIT_ATI"/>
2300 <enum value="0x00000001" name="GL_2X_BIT_ATI"/>
2301 <enum value="0x00000002" name="GL_4X_BIT_ATI"/>
2302 <enum value="0x00000004" name="GL_8X_BIT_ATI"/>
2303 <enum value="0x00000008" name="GL_HALF_BIT_ATI"/>
2304 <enum value="0x00000010" name="GL_QUARTER_BIT_ATI"/>
2305 <enum value="0x00000020" name="GL_EIGHTH_BIT_ATI"/>
2306 <enum value="0x00000040" name="GL_SATURATE_BIT_ATI"/>
2311 <enum value="0x00000002" name="GL_COMP_BIT_ATI"/>
2312 <enum value="0x00000004" name="GL_NEGATE_BIT_ATI"/>
2313 <enum value="0x00000008" name="GL_BIAS_BIT_ATI"/>
2317 <enum value="0x0001" name="GL_TRACE_OPERATIONS_BIT_MESA"/>
2318 <enum value="0x0002" name="GL_TRACE_PRIMITIVES_BIT_MESA"/>
2319 <enum value="0x0004" name="GL_TRACE_ARRAYS_BIT_MESA"/>
2320 <enum value="0x0008" name="GL_TRACE_TEXTURES_BIT_MESA"/>
2321 <enum value="0x0010" name="GL_TRACE_PIXELS_BIT_MESA"/>
2322 <enum value="0x0020" name="GL_TRACE_ERRORS_BIT_MESA"/>
2323 <enum value="0xFFFF" name="GL_TRACE_ALL_BITS_MESA"/>
2327 <enum value="0x01" name="GL_BOLD_BIT_NV"/>
2328 <enum value="0x02" name="GL_ITALIC_BIT_NV"/>
2329 <enum value="0x01" name="GL_GLYPH_WIDTH_BIT_NV"/>
2330 <enum value="0x02" name="GL_GLYPH_HEIGHT_BIT_NV"/>
2331 <enum value="0x04" name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/>
2332 <enum value="0x08" name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/>
2333 <enum value="0x10" name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/>
2334 <enum value="0x20" name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/>
2335 <enum value="0x40" name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/>
2336 <enum value="0x80" name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/>
2337 <enum value="0x100" name="GL_GLYPH_HAS_KERNING_BIT_NV"/>
2338 <enum value="0x00010000" name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/>
2339 <enum value="0x00020000" name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/>
2340 <enum value="0x00040000" name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/>
2341 <enum value="0x00080000" name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/>
2342 <enum value="0x00100000" name="GL_FONT_UNITS_PER_EM_BIT_NV"/>
2343 <enum value="0x00200000" name="GL_FONT_ASCENDER_BIT_NV"/>
2344 <enum value="0x00400000" name="GL_FONT_DESCENDER_BIT_NV"/>
2345 <enum value="0x00800000" name="GL_FONT_HEIGHT_BIT_NV"/>
2346 <enum value="0x01000000" name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/>
2347 <enum value="0x02000000" name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/>
2348 <enum value="0x04000000" name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
2349 <enum value="0x08000000" name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
2350 <enum value="0x10000000" name="GL_FONT_HAS_KERNING_BIT_NV"/>
2351 <enum value="0x20000000" name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV"/>
2355 <enum value="0x00000000" name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/>
2356 <enum value="0x00000001" name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/>
2360 <enum value="0x00000004" name="GL_VERTEX23_BIT_PGI"/>
2361 <enum value="0x00000008" name="GL_VERTEX4_BIT_PGI"/>
2362 <enum value="0x00010000" name="GL_COLOR3_BIT_PGI"/>
2363 <enum value="0x00020000" name="GL_COLOR4_BIT_PGI"/>
2364 <enum value="0x00040000" name="GL_EDGEFLAG_BIT_PGI"/>
2365 <enum value="0x00080000" name="GL_INDEX_BIT_PGI"/>
2366 <enum value="0x00100000" name="GL_MAT_AMBIENT_BIT_PGI"/>
2367 <enum value="0x00200000" name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/>
2368 <enum value="0x00400000" name="GL_MAT_DIFFUSE_BIT_PGI"/>
2369 <enum value="0x00800000" name="GL_MAT_EMISSION_BIT_PGI"/>
2370 <enum value="0x01000000" name="GL_MAT_COLOR_INDEXES_BIT_PGI"/>
2371 <enum value="0x02000000" name="GL_MAT_SHININESS_BIT_PGI"/>
2372 <enum value="0x04000000" name="GL_MAT_SPECULAR_BIT_PGI"/>
2373 <enum value="0x08000000" name="GL_NORMAL_BIT_PGI"/>
2374 <enum value="0x10000000" name="GL_TEXCOORD1_BIT_PGI"/>
2375 <enum value="0x20000000" name="GL_TEXCOORD2_BIT_PGI"/>
2376 <enum value="0x40000000" name="GL_TEXCOORD3_BIT_PGI"/>
2377 <enum value="0x80000000" name="GL_TEXCOORD4_BIT_PGI"/>
2381 <enum value="0x00000001" name="GL_COLOR_BUFFER_BIT0_QCOM"/>
2382 <enum value="0x00000002" name="GL_COLOR_BUFFER_BIT1_QCOM"/>
2383 <enum value="0x00000004" name="GL_COLOR_BUFFER_BIT2_QCOM"/>
2384 <enum value="0x00000008" name="GL_COLOR_BUFFER_BIT3_QCOM"/>
2385 <enum value="0x00000010" name="GL_COLOR_BUFFER_BIT4_QCOM"/>
2386 <enum value="0x00000020" name="GL_COLOR_BUFFER_BIT5_QCOM"/>
2387 <enum value="0x00000040" name="GL_COLOR_BUFFER_BIT6_QCOM"/>
2388 <enum value="0x00000080" name="GL_COLOR_BUFFER_BIT7_QCOM"/>
2389 <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
2390 <enum value="0x00000200" name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
2391 <enum value="0x00000400" name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
2392 <enum value="0x00000800" name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
2393 <enum value="0x00001000" name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
2394 <enum value="0x00002000" name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
2395 <enum value="0x00004000" name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
2396 <enum value="0x00008000" name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
2397 <enum value="0x00010000" name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
2398 <enum value="0x00020000" name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
2399 <enum value="0x00040000" name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
2400 <enum value="0x00080000" name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
2401 <enum value="0x00100000" name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
2402 <enum value="0x00200000" name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
2403 <enum value="0x00400000" name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
2404 <enum value="0x00800000" name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
2405 <enum value="0x01000000" name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
2406 <enum value="0x02000000" name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
2407 <enum value="0x04000000" name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
2408 <enum value="0x08000000" name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
2409 <enum value="0x10000000" name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
2410 <enum value="0x20000000" name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
2411 <enum value="0x40000000" name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
2412 <enum value="0x80000000" name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
2416 <enum value="0x00000001" name="GL_FOVEATION_ENABLE_BIT_QCOM"/>
2417 <enum value="0x00000002" name="GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM"/>
2421 <enum value="0x00000001" name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
2422 <enum value="0x00000002" name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
2430 <enum value="0x0000" name="GL_TERMINATE_SEQUENCE_COMMAND_NV"/>
2431 <enum value="0x0001" name="GL_NOP_COMMAND_NV"/>
2432 <enum value="0x0002" name="GL_DRAW_ELEMENTS_COMMAND_NV"/>
2433 <enum value="0x0003" name="GL_DRAW_ARRAYS_COMMAND_NV"/>
2434 <enum value="0x0004" name="GL_DRAW_ELEMENTS_STRIP_COMMAND_NV"/>
2435 <enum value="0x0005" name="GL_DRAW_ARRAYS_STRIP_COMMAND_NV"/>
2436 <enum value="0x0006" name="GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV"/>
2437 <enum value="0x0007" name="GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV"/>
2438 <enum value="0x0008" name="GL_ELEMENT_ADDRESS_COMMAND_NV"/>
2439 <enum value="0x0009" name="GL_ATTRIBUTE_ADDRESS_COMMAND_NV"/>
2440 <enum value="0x000A" name="GL_UNIFORM_ADDRESS_COMMAND_NV"/>
2441 <enum value="0x000B" name="GL_BLEND_COLOR_COMMAND_NV"/>
2442 <enum value="0x000C" name="GL_STENCIL_REF_COMMAND_NV"/>
2443 <enum value="0x000D" name="GL_LINE_WIDTH_COMMAND_NV"/>
2444 <enum value="0x000E" name="GL_POLYGON_OFFSET_COMMAND_NV"/>
2445 <enum value="0x000F" name="GL_ALPHA_REF_COMMAND_NV"/>
2446 <enum value="0x0010" name="GL_VIEWPORT_COMMAND_NV"/>
2447 <enum value="0x0011" name="GL_SCISSOR_COMMAND_NV"/>
2448 <enum value="0x0012" name="GL_FRONT_FACE_COMMAND_NV"/>
2452 <enum value="0" name="GL_LAYOUT_DEFAULT_INTEL"/>
2453 <enum value="1" name="GL_LAYOUT_LINEAR_INTEL"/>
2454 <enum value="2" name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
2458 <enum value="0x00" name="GL_CLOSE_PATH_NV"/>
2459 <enum value="0x02" name="GL_MOVE_TO_NV"/>
2460 <enum value="0x03" name="GL_RELATIVE_MOVE_TO_NV"/>
2461 <enum value="0x04" name="GL_LINE_TO_NV"/>
2462 <enum value="0x05" name="GL_RELATIVE_LINE_TO_NV"/>
2463 <enum value="0x06" name="GL_HORIZONTAL_LINE_TO_NV"/>
2464 <enum value="0x07" name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
2465 <enum value="0x08" name="GL_VERTICAL_LINE_TO_NV"/>
2466 <enum value="0x09" name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
2467 <enum value="0x0A" name="GL_QUADRATIC_CURVE_TO_NV"/>
2468 <enum value="0x0B" name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
2469 <enum value="0x0C" name="GL_CUBIC_CURVE_TO_NV"/>
2470 <enum value="0x0D" name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
2471 <enum value="0x0E" name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
2472 <enum value="0x0F" name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
2473 <enum value="0x10" name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
2474 <enum value="0x11" name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
2475 <enum value="0x12" name="GL_SMALL_CCW_ARC_TO_NV"/>
2476 <enum value="0x13" name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
2477 <enum value="0x14" name="GL_SMALL_CW_ARC_TO_NV"/>
2478 <enum value="0x15" name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
2479 <enum value="0x16" name="GL_LARGE_CCW_ARC_TO_NV"/>
2480 <enum value="0x17" name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
2481 <enum value="0x18" name="GL_LARGE_CW_ARC_TO_NV"/>
2482 <enum value="0x19" name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
2483 <enum value="0x1A" name="GL_CONIC_CURVE_TO_NV"/>
2484 <enum value="0x1B" name="GL_RELATIVE_CONIC_CURVE_TO_NV"/>
2486 <enum value="0xC0" name="GL_SHARED_EDGE_NV"/>
2488 <enum value="0xE8" name="GL_ROUNDED_RECT_NV"/>
2489 <enum value="0xE9" name="GL_RELATIVE_ROUNDED_RECT_NV"/>
2490 <enum value="0xEA" name="GL_ROUNDED_RECT2_NV"/>
2491 <enum value="0xEB" name="GL_RELATIVE_ROUNDED_RECT2_NV"/>
2492 <enum value="0xEC" name="GL_ROUNDED_RECT4_NV"/>
2493 <enum value="0xED" name="GL_RELATIVE_ROUNDED_RECT4_NV"/>
2494 <enum value="0xEE" name="GL_ROUNDED_RECT8_NV"/>
2495 <enum value="0xEF" name="GL_RELATIVE_ROUNDED_RECT8_NV"/>
2496 <enum value="0xF0" name="GL_RESTART_PATH_NV"/>
2497 <enum value="0xF2" name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
2498 <enum value="0xF4" name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
2499 <enum value="0xF6" name="GL_RECT_NV"/>
2500 <enum value="0xF7" name="GL_RELATIVE_RECT_NV"/>
2501 <enum value="0xF8" name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
2502 <enum value="0xFA" name="GL_CIRCULAR_CW_ARC_TO_NV"/>
2503 <enum value="0xFC" name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
2504 <enum value="0xFE" name="GL_ARC_TO_NV"/>
2505 <enum value="0xFF" name="GL_RELATIVE_ARC_TO_NV"/>
2509 <enum value="-2" name="GL_NEXT_BUFFER_NV"/>
2510 <enum value="-3" name="GL_SKIP_COMPONENTS4_NV"/>
2511 <enum value="-4" name="GL_SKIP_COMPONENTS3_NV"/>
2512 <enum value="-5" name="GL_SKIP_COMPONENTS2_NV"/>
2513 <enum value="-6" name="GL_SKIP_COMPONENTS1_NV"/>
2517 <enum value="0x0001" name="GL_RESTART_SUN"/>
2518 <enum value="0x0002" name="GL_REPLACE_MIDDLE_SUN"/>
2519 <enum value="0x0003" name="GL_REPLACE_OLDEST_SUN"/>
2531 <enum value="0" name="GL_FALSE"/>
2532 <enum value="0" name="GL_NO_ERROR"/>
2533 <enum value="0" name="GL_ZERO"/>
2534 <enum value="0" name="GL_NONE"/>
2535 <enum value="0" name="GL_NONE_OES"/>
2536 <enum value="1" name="GL_TRUE"/>
2537 <enum value="1" name="GL_ONE"/>
2538 <enum value="0xFFFFFFFF" name="GL_INVALID_INDEX" type="u" comment="Tagged as uint"/>
2539 <enum value="0xFFFFFFFF" name="GL_ALL_PIXELS_AMD"/>
2540 … <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED" type="ull" comment="Tagged as uint64"/>
2541 …<enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED_APPLE" type="ull" comment="Tagged as uin…
2542 …<enum value="1" name="GL_VERSION_ES_CL_1_0" comment="Not an API enum. API definition macro for ES …
2543 …<enum value="1" name="GL_VERSION_ES_CM_1_1" comment="Not an API enum. API definition macro for ES …
2544 …<enum value="1" name="GL_VERSION_ES_CL_1_1" comment="Not an API enum. API definition macro for ES …
2545 <enum value="16" name="GL_UUID_SIZE_EXT"/>
2546 <enum value="8" name="GL_LUID_SIZE_EXT"/>
2550 <enum value="0x0000" name="GL_POINTS"/>
2551 <enum value="0x0001" name="GL_LINES"/>
2552 <enum value="0x0002" name="GL_LINE_LOOP"/>
2553 <enum value="0x0003" name="GL_LINE_STRIP"/>
2554 <enum value="0x0004" name="GL_TRIANGLES"/>
2555 <enum value="0x0005" name="GL_TRIANGLE_STRIP"/>
2556 <enum value="0x0006" name="GL_TRIANGLE_FAN"/>
2557 <enum value="0x0007" name="GL_QUADS"/>
2558 <enum value="0x0007" name="GL_QUADS_EXT"/>
2559 <enum value="0x0007" name="GL_QUADS_OES"/>
2560 <enum value="0x0008" name="GL_QUAD_STRIP"/>
2561 <enum value="0x0009" name="GL_POLYGON"/>
2562 <enum value="0x000A" name="GL_LINES_ADJACENCY"/>
2563 <enum value="0x000A" name="GL_LINES_ADJACENCY_ARB"/>
2564 <enum value="0x000A" name="GL_LINES_ADJACENCY_EXT"/>
2565 <enum value="0x000A" name="GL_LINES_ADJACENCY_OES"/>
2566 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY"/>
2567 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_ARB"/>
2568 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_EXT"/>
2569 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_OES"/>
2570 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY"/>
2571 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_ARB"/>
2572 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_EXT"/>
2573 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_OES"/>
2574 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY"/>
2575 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
2576 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
2577 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_OES"/>
2578 <enum value="0x000E" name="GL_PATCHES"/>
2579 <enum value="0x000E" name="GL_PATCHES_EXT"/>
2580 <enum value="0x000E" name="GL_PATCHES_OES"/>
2582 <enum value="0x0100" name="GL_ACCUM"/>
2583 <enum value="0x0101" name="GL_LOAD"/>
2584 <enum value="0x0102" name="GL_RETURN"/>
2585 <enum value="0x0103" name="GL_MULT"/>
2586 <enum value="0x0104" name="GL_ADD"/>
2588 <enum value="0x0200" name="GL_NEVER"/>
2589 <enum value="0x0201" name="GL_LESS"/>
2590 <enum value="0x0202" name="GL_EQUAL"/>
2591 <enum value="0x0203" name="GL_LEQUAL"/>
2592 <enum value="0x0204" name="GL_GREATER"/>
2593 <enum value="0x0205" name="GL_NOTEQUAL"/>
2594 <enum value="0x0206" name="GL_GEQUAL"/>
2595 <enum value="0x0207" name="GL_ALWAYS"/>
2597 <enum value="0x0300" name="GL_SRC_COLOR"/>
2598 <enum value="0x0301" name="GL_ONE_MINUS_SRC_COLOR"/>
2599 <enum value="0x0302" name="GL_SRC_ALPHA"/>
2600 <enum value="0x0303" name="GL_ONE_MINUS_SRC_ALPHA"/>
2601 <enum value="0x0304" name="GL_DST_ALPHA"/>
2602 <enum value="0x0305" name="GL_ONE_MINUS_DST_ALPHA"/>
2603 <enum value="0x0306" name="GL_DST_COLOR"/>
2604 <enum value="0x0307" name="GL_ONE_MINUS_DST_COLOR"/>
2605 <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE"/>
2606 <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE_EXT"/>
2608 <enum value="0x0400" name="GL_FRONT_LEFT"/>
2609 <enum value="0x0401" name="GL_FRONT_RIGHT"/>
2610 <enum value="0x0402" name="GL_BACK_LEFT"/>
2611 <enum value="0x0403" name="GL_BACK_RIGHT"/>
2612 <enum value="0x0404" name="GL_FRONT"/>
2613 <enum value="0x0405" name="GL_BACK"/>
2614 <enum value="0x0406" name="GL_LEFT"/>
2615 <enum value="0x0407" name="GL_RIGHT"/>
2616 <enum value="0x0408" name="GL_FRONT_AND_BACK"/>
2617 <enum value="0x0409" name="GL_AUX0"/>
2618 <enum value="0x040A" name="GL_AUX1"/>
2619 <enum value="0x040B" name="GL_AUX2"/>
2620 <enum value="0x040C" name="GL_AUX3"/>
2622 <enum value="0x0500" name="GL_INVALID_ENUM"/>
2623 <enum value="0x0501" name="GL_INVALID_VALUE"/>
2624 <enum value="0x0502" name="GL_INVALID_OPERATION"/>
2625 <enum value="0x0503" name="GL_STACK_OVERFLOW"/>
2626 <enum value="0x0503" name="GL_STACK_OVERFLOW_KHR"/>
2627 <enum value="0x0504" name="GL_STACK_UNDERFLOW"/>
2628 <enum value="0x0504" name="GL_STACK_UNDERFLOW_KHR"/>
2629 <enum value="0x0505" name="GL_OUT_OF_MEMORY"/>
2630 <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
2631 <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
2632 <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
2633 <enum value="0x0507" name="GL_CONTEXT_LOST"/>
2634 <enum value="0x0507" name="GL_CONTEXT_LOST_KHR"/>
2636 <enum value="0x0600" name="GL_2D"/>
2637 <enum value="0x0601" name="GL_3D"/>
2638 <enum value="0x0602" name="GL_3D_COLOR"/>
2639 <enum value="0x0603" name="GL_3D_COLOR_TEXTURE"/>
2640 <enum value="0x0604" name="GL_4D_COLOR_TEXTURE"/>
2642 <enum value="0x0700" name="GL_PASS_THROUGH_TOKEN"/>
2643 <enum value="0x0701" name="GL_POINT_TOKEN"/>
2644 <enum value="0x0702" name="GL_LINE_TOKEN"/>
2645 <enum value="0x0703" name="GL_POLYGON_TOKEN"/>
2646 <enum value="0x0704" name="GL_BITMAP_TOKEN"/>
2647 <enum value="0x0705" name="GL_DRAW_PIXEL_TOKEN"/>
2648 <enum value="0x0706" name="GL_COPY_PIXEL_TOKEN"/>
2649 <enum value="0x0707" name="GL_LINE_RESET_TOKEN"/>
2651 <enum value="0x0800" name="GL_EXP"/>
2652 <enum value="0x0801" name="GL_EXP2"/>
2654 <enum value="0x0900" name="GL_CW"/>
2655 <enum value="0x0901" name="GL_CCW"/>
2657 <enum value="0x0A00" name="GL_COEFF"/>
2658 <enum value="0x0A01" name="GL_ORDER"/>
2659 <enum value="0x0A02" name="GL_DOMAIN"/>
2661 <enum value="0x0B00" name="GL_CURRENT_COLOR"/>
2662 <enum value="0x0B01" name="GL_CURRENT_INDEX"/>
2663 <enum value="0x0B02" name="GL_CURRENT_NORMAL"/>
2664 <enum value="0x0B03" name="GL_CURRENT_TEXTURE_COORDS"/>
2665 <enum value="0x0B04" name="GL_CURRENT_RASTER_COLOR"/>
2666 <enum value="0x0B05" name="GL_CURRENT_RASTER_INDEX"/>
2667 <enum value="0x0B06" name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
2668 <enum value="0x0B07" name="GL_CURRENT_RASTER_POSITION"/>
2669 <enum value="0x0B08" name="GL_CURRENT_RASTER_POSITION_VALID"/>
2670 <enum value="0x0B09" name="GL_CURRENT_RASTER_DISTANCE"/>
2672 <enum value="0x0B10" name="GL_POINT_SMOOTH"/>
2673 <enum value="0x0B11" name="GL_POINT_SIZE"/>
2674 <enum value="0x0B12" name="GL_POINT_SIZE_RANGE"/>
2675 <enum value="0x0B12" name="GL_SMOOTH_POINT_SIZE_RANGE" alias="GL_POINT_SIZE_RANGE"/>
2676 <enum value="0x0B13" name="GL_POINT_SIZE_GRANULARITY"/>
2677 … <enum value="0x0B13" name="GL_SMOOTH_POINT_SIZE_GRANULARITY" alias="GL_POINT_SIZE_GRANULARITY"/>
2679 <enum value="0x0B20" name="GL_LINE_SMOOTH"/>
2680 <enum value="0x0B21" name="GL_LINE_WIDTH"/>
2681 <enum value="0x0B22" name="GL_LINE_WIDTH_RANGE"/>
2682 <enum value="0x0B22" name="GL_SMOOTH_LINE_WIDTH_RANGE" alias="GL_LINE_WIDTH_RANGE"/>
2683 <enum value="0x0B23" name="GL_LINE_WIDTH_GRANULARITY"/>
2684 … <enum value="0x0B23" name="GL_SMOOTH_LINE_WIDTH_GRANULARITY" alias="GL_LINE_WIDTH_GRANULARITY"/>
2685 <enum value="0x0B24" name="GL_LINE_STIPPLE"/>
2686 <enum value="0x0B25" name="GL_LINE_STIPPLE_PATTERN"/>
2687 <enum value="0x0B26" name="GL_LINE_STIPPLE_REPEAT"/>
2689 <enum value="0x0B30" name="GL_LIST_MODE"/>
2690 <enum value="0x0B31" name="GL_MAX_LIST_NESTING"/>
2691 <enum value="0x0B32" name="GL_LIST_BASE"/>
2692 <enum value="0x0B33" name="GL_LIST_INDEX"/>
2694 <enum value="0x0B40" name="GL_POLYGON_MODE"/>
2695 <enum value="0x0B40" name="GL_POLYGON_MODE_NV"/>
2696 <enum value="0x0B41" name="GL_POLYGON_SMOOTH"/>
2697 <enum value="0x0B42" name="GL_POLYGON_STIPPLE"/>
2698 <enum value="0x0B43" name="GL_EDGE_FLAG"/>
2699 <enum value="0x0B44" name="GL_CULL_FACE"/>
2700 <enum value="0x0B45" name="GL_CULL_FACE_MODE"/>
2701 <enum value="0x0B46" name="GL_FRONT_FACE"/>
2703 <enum value="0x0B50" name="GL_LIGHTING"/>
2704 <enum value="0x0B51" name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
2705 <enum value="0x0B52" name="GL_LIGHT_MODEL_TWO_SIDE"/>
2706 <enum value="0x0B53" name="GL_LIGHT_MODEL_AMBIENT"/>
2707 <enum value="0x0B54" name="GL_SHADE_MODEL"/>
2708 <enum value="0x0B55" name="GL_COLOR_MATERIAL_FACE"/>
2709 <enum value="0x0B56" name="GL_COLOR_MATERIAL_PARAMETER"/>
2710 <enum value="0x0B57" name="GL_COLOR_MATERIAL"/>
2712 <enum value="0x0B60" name="GL_FOG"/>
2713 <enum value="0x0B61" name="GL_FOG_INDEX"/>
2714 <enum value="0x0B62" name="GL_FOG_DENSITY"/>
2715 <enum value="0x0B63" name="GL_FOG_START"/>
2716 <enum value="0x0B64" name="GL_FOG_END"/>
2717 <enum value="0x0B65" name="GL_FOG_MODE"/>
2718 <enum value="0x0B66" name="GL_FOG_COLOR"/>
2720 <enum value="0x0B70" name="GL_DEPTH_RANGE"/>
2721 <enum value="0x0B71" name="GL_DEPTH_TEST"/>
2722 <enum value="0x0B72" name="GL_DEPTH_WRITEMASK"/>
2723 <enum value="0x0B73" name="GL_DEPTH_CLEAR_VALUE"/>
2724 <enum value="0x0B74" name="GL_DEPTH_FUNC"/>
2726 <enum value="0x0B80" name="GL_ACCUM_CLEAR_VALUE"/>
2728 <enum value="0x0B90" name="GL_STENCIL_TEST"/>
2729 <enum value="0x0B91" name="GL_STENCIL_CLEAR_VALUE"/>
2730 <enum value="0x0B92" name="GL_STENCIL_FUNC"/>
2731 <enum value="0x0B93" name="GL_STENCIL_VALUE_MASK"/>
2732 <enum value="0x0B94" name="GL_STENCIL_FAIL"/>
2733 <enum value="0x0B95" name="GL_STENCIL_PASS_DEPTH_FAIL"/>
2734 <enum value="0x0B96" name="GL_STENCIL_PASS_DEPTH_PASS"/>
2735 <enum value="0x0B97" name="GL_STENCIL_REF"/>
2736 <enum value="0x0B98" name="GL_STENCIL_WRITEMASK"/>
2738 <enum value="0x0BA0" name="GL_MATRIX_MODE"/>
2739 <enum value="0x0BA1" name="GL_NORMALIZE"/>
2740 <enum value="0x0BA2" name="GL_VIEWPORT"/>
2741 <enum value="0x0BA3" name="GL_MODELVIEW_STACK_DEPTH"/>
2742 <enum value="0x0BA3" name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
2743 <enum value="0x0BA3" name="GL_PATH_MODELVIEW_STACK_DEPTH_NV"/>
2744 <enum value="0x0BA4" name="GL_PROJECTION_STACK_DEPTH"/>
2745 <enum value="0x0BA4" name="GL_PATH_PROJECTION_STACK_DEPTH_NV"/>
2746 <enum value="0x0BA5" name="GL_TEXTURE_STACK_DEPTH"/>
2747 <enum value="0x0BA6" name="GL_MODELVIEW_MATRIX"/>
2748 <enum value="0x0BA6" name="GL_MODELVIEW0_MATRIX_EXT"/>
2749 <enum value="0x0BA6" name="GL_PATH_MODELVIEW_MATRIX_NV"/>
2750 <enum value="0x0BA7" name="GL_PROJECTION_MATRIX"/>
2751 <enum value="0x0BA7" name="GL_PATH_PROJECTION_MATRIX_NV"/>
2752 <enum value="0x0BA8" name="GL_TEXTURE_MATRIX"/>
2754 <enum value="0x0BB0" name="GL_ATTRIB_STACK_DEPTH"/>
2755 <enum value="0x0BB1" name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
2757 <enum value="0x0BC0" name="GL_ALPHA_TEST"/>
2758 <enum value="0x0BC0" name="GL_ALPHA_TEST_QCOM"/>
2759 <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC"/>
2760 <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC_QCOM"/>
2761 <enum value="0x0BC2" name="GL_ALPHA_TEST_REF"/>
2762 <enum value="0x0BC2" name="GL_ALPHA_TEST_REF_QCOM"/>
2764 <enum value="0x0BD0" name="GL_DITHER"/>
2766 <enum value="0x0BE0" name="GL_BLEND_DST"/>
2767 <enum value="0x0BE1" name="GL_BLEND_SRC"/>
2768 <enum value="0x0BE2" name="GL_BLEND"/>
2770 <enum value="0x0BF0" name="GL_LOGIC_OP_MODE"/>
2771 <enum value="0x0BF1" name="GL_INDEX_LOGIC_OP"/>
2772 <enum value="0x0BF1" name="GL_LOGIC_OP"/>
2773 <enum value="0x0BF2" name="GL_COLOR_LOGIC_OP"/>
2775 <enum value="0x0C00" name="GL_AUX_BUFFERS"/>
2776 <enum value="0x0C01" name="GL_DRAW_BUFFER"/>
2777 <enum value="0x0C01" name="GL_DRAW_BUFFER_EXT"/>
2778 <enum value="0x0C02" name="GL_READ_BUFFER"/>
2779 <enum value="0x0C02" name="GL_READ_BUFFER_EXT"/>
2780 <enum value="0x0C02" name="GL_READ_BUFFER_NV"/>
2782 <enum value="0x0C10" name="GL_SCISSOR_BOX"/>
2783 <enum value="0x0C11" name="GL_SCISSOR_TEST"/>
2785 <enum value="0x0C20" name="GL_INDEX_CLEAR_VALUE"/>
2786 <enum value="0x0C21" name="GL_INDEX_WRITEMASK"/>
2787 <enum value="0x0C22" name="GL_COLOR_CLEAR_VALUE"/>
2788 <enum value="0x0C23" name="GL_COLOR_WRITEMASK"/>
2790 <enum value="0x0C30" name="GL_INDEX_MODE"/>
2791 <enum value="0x0C31" name="GL_RGBA_MODE"/>
2792 <enum value="0x0C32" name="GL_DOUBLEBUFFER"/>
2793 <enum value="0x0C33" name="GL_STEREO"/>
2795 <enum value="0x0C40" name="GL_RENDER_MODE"/>
2797 <enum value="0x0C50" name="GL_PERSPECTIVE_CORRECTION_HINT"/>
2798 <enum value="0x0C51" name="GL_POINT_SMOOTH_HINT"/>
2799 <enum value="0x0C52" name="GL_LINE_SMOOTH_HINT"/>
2800 <enum value="0x0C53" name="GL_POLYGON_SMOOTH_HINT"/>
2801 <enum value="0x0C54" name="GL_FOG_HINT"/>
2803 <enum value="0x0C60" name="GL_TEXTURE_GEN_S"/>
2804 <enum value="0x0C61" name="GL_TEXTURE_GEN_T"/>
2805 <enum value="0x0C62" name="GL_TEXTURE_GEN_R"/>
2806 <enum value="0x0C63" name="GL_TEXTURE_GEN_Q"/>
2808 <enum value="0x0C70" name="GL_PIXEL_MAP_I_TO_I"/>
2809 <enum value="0x0C71" name="GL_PIXEL_MAP_S_TO_S"/>
2810 <enum value="0x0C72" name="GL_PIXEL_MAP_I_TO_R"/>
2811 <enum value="0x0C73" name="GL_PIXEL_MAP_I_TO_G"/>
2812 <enum value="0x0C74" name="GL_PIXEL_MAP_I_TO_B"/>
2813 <enum value="0x0C75" name="GL_PIXEL_MAP_I_TO_A"/>
2814 <enum value="0x0C76" name="GL_PIXEL_MAP_R_TO_R"/>
2815 <enum value="0x0C77" name="GL_PIXEL_MAP_G_TO_G"/>
2816 <enum value="0x0C78" name="GL_PIXEL_MAP_B_TO_B"/>
2817 <enum value="0x0C79" name="GL_PIXEL_MAP_A_TO_A"/>
2819 <enum value="0x0CB0" name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
2820 <enum value="0x0CB1" name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
2821 <enum value="0x0CB2" name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
2822 <enum value="0x0CB3" name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
2823 <enum value="0x0CB4" name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
2824 <enum value="0x0CB5" name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
2825 <enum value="0x0CB6" name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
2826 <enum value="0x0CB7" name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
2827 <enum value="0x0CB8" name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
2828 <enum value="0x0CB9" name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
2830 <enum value="0x0CF0" name="GL_UNPACK_SWAP_BYTES"/>
2831 <enum value="0x0CF1" name="GL_UNPACK_LSB_FIRST"/>
2832 <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH"/>
2833 <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH_EXT"/>
2834 <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS"/>
2835 <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS_EXT"/>
2836 <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS"/>
2837 <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS_EXT"/>
2838 <enum value="0x0CF5" name="GL_UNPACK_ALIGNMENT"/>
2840 <enum value="0x0D00" name="GL_PACK_SWAP_BYTES"/>
2841 <enum value="0x0D01" name="GL_PACK_LSB_FIRST"/>
2842 <enum value="0x0D02" name="GL_PACK_ROW_LENGTH"/>
2843 <enum value="0x0D03" name="GL_PACK_SKIP_ROWS"/>
2844 <enum value="0x0D04" name="GL_PACK_SKIP_PIXELS"/>
2845 <enum value="0x0D05" name="GL_PACK_ALIGNMENT"/>
2847 <enum value="0x0D10" name="GL_MAP_COLOR"/>
2848 <enum value="0x0D11" name="GL_MAP_STENCIL"/>
2849 <enum value="0x0D12" name="GL_INDEX_SHIFT"/>
2850 <enum value="0x0D13" name="GL_INDEX_OFFSET"/>
2851 <enum value="0x0D14" name="GL_RED_SCALE"/>
2852 <enum value="0x0D15" name="GL_RED_BIAS"/>
2853 <enum value="0x0D16" name="GL_ZOOM_X"/>
2854 <enum value="0x0D17" name="GL_ZOOM_Y"/>
2855 <enum value="0x0D18" name="GL_GREEN_SCALE"/>
2856 <enum value="0x0D19" name="GL_GREEN_BIAS"/>
2857 <enum value="0x0D1A" name="GL_BLUE_SCALE"/>
2858 <enum value="0x0D1B" name="GL_BLUE_BIAS"/>
2859 <enum value="0x0D1C" name="GL_ALPHA_SCALE"/>
2860 <enum value="0x0D1D" name="GL_ALPHA_BIAS"/>
2861 <enum value="0x0D1E" name="GL_DEPTH_SCALE"/>
2862 <enum value="0x0D1F" name="GL_DEPTH_BIAS"/>
2864 <enum value="0x0D30" name="GL_MAX_EVAL_ORDER"/>
2865 <enum value="0x0D31" name="GL_MAX_LIGHTS"/>
2866 <enum value="0x0D32" name="GL_MAX_CLIP_PLANES"/>
2867 <enum value="0x0D32" name="GL_MAX_CLIP_PLANES_IMG"/>
2868 <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES" alias="GL_MAX_CLIP_PLANES"/>
2869 <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_EXT" alias="GL_MAX_CLIP_PLANES"/>
2870 <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_APPLE"/>
2871 <enum value="0x0D33" name="GL_MAX_TEXTURE_SIZE"/>
2872 <enum value="0x0D34" name="GL_MAX_PIXEL_MAP_TABLE"/>
2873 <enum value="0x0D35" name="GL_MAX_ATTRIB_STACK_DEPTH"/>
2874 <enum value="0x0D36" name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
2875 <enum value="0x0D36" name="GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV"/>
2876 <enum value="0x0D37" name="GL_MAX_NAME_STACK_DEPTH"/>
2877 <enum value="0x0D38" name="GL_MAX_PROJECTION_STACK_DEPTH"/>
2878 <enum value="0x0D38" name="GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV"/>
2879 <enum value="0x0D39" name="GL_MAX_TEXTURE_STACK_DEPTH"/>
2880 <enum value="0x0D3A" name="GL_MAX_VIEWPORT_DIMS"/>
2881 <enum value="0x0D3B" name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
2883 <enum value="0x0D50" name="GL_SUBPIXEL_BITS"/>
2884 <enum value="0x0D51" name="GL_INDEX_BITS"/>
2885 <enum value="0x0D52" name="GL_RED_BITS"/>
2886 <enum value="0x0D53" name="GL_GREEN_BITS"/>
2887 <enum value="0x0D54" name="GL_BLUE_BITS"/>
2888 <enum value="0x0D55" name="GL_ALPHA_BITS"/>
2889 <enum value="0x0D56" name="GL_DEPTH_BITS"/>
2890 <enum value="0x0D57" name="GL_STENCIL_BITS"/>
2891 <enum value="0x0D58" name="GL_ACCUM_RED_BITS"/>
2892 <enum value="0x0D59" name="GL_ACCUM_GREEN_BITS"/>
2893 <enum value="0x0D5A" name="GL_ACCUM_BLUE_BITS"/>
2894 <enum value="0x0D5B" name="GL_ACCUM_ALPHA_BITS"/>
2896 <enum value="0x0D70" name="GL_NAME_STACK_DEPTH"/>
2898 <enum value="0x0D80" name="GL_AUTO_NORMAL"/>
2900 <enum value="0x0D90" name="GL_MAP1_COLOR_4"/>
2901 <enum value="0x0D91" name="GL_MAP1_INDEX"/>
2902 <enum value="0x0D92" name="GL_MAP1_NORMAL"/>
2903 <enum value="0x0D93" name="GL_MAP1_TEXTURE_COORD_1"/>
2904 <enum value="0x0D94" name="GL_MAP1_TEXTURE_COORD_2"/>
2905 <enum value="0x0D95" name="GL_MAP1_TEXTURE_COORD_3"/>
2906 <enum value="0x0D96" name="GL_MAP1_TEXTURE_COORD_4"/>
2907 <enum value="0x0D97" name="GL_MAP1_VERTEX_3"/>
2908 <enum value="0x0D98" name="GL_MAP1_VERTEX_4"/>
2910 <enum value="0x0DB0" name="GL_MAP2_COLOR_4"/>
2911 <enum value="0x0DB1" name="GL_MAP2_INDEX"/>
2912 <enum value="0x0DB2" name="GL_MAP2_NORMAL"/>
2913 <enum value="0x0DB3" name="GL_MAP2_TEXTURE_COORD_1"/>
2914 <enum value="0x0DB4" name="GL_MAP2_TEXTURE_COORD_2"/>
2915 <enum value="0x0DB5" name="GL_MAP2_TEXTURE_COORD_3"/>
2916 <enum value="0x0DB6" name="GL_MAP2_TEXTURE_COORD_4"/>
2917 <enum value="0x0DB7" name="GL_MAP2_VERTEX_3"/>
2918 <enum value="0x0DB8" name="GL_MAP2_VERTEX_4"/>
2920 <enum value="0x0DD0" name="GL_MAP1_GRID_DOMAIN"/>
2921 <enum value="0x0DD1" name="GL_MAP1_GRID_SEGMENTS"/>
2922 <enum value="0x0DD2" name="GL_MAP2_GRID_DOMAIN"/>
2923 <enum value="0x0DD3" name="GL_MAP2_GRID_SEGMENTS"/>
2925 <enum value="0x0DE0" name="GL_TEXTURE_1D"/>
2926 <enum value="0x0DE1" name="GL_TEXTURE_2D"/>
2928 <enum value="0x0DF0" name="GL_FEEDBACK_BUFFER_POINTER"/>
2929 <enum value="0x0DF1" name="GL_FEEDBACK_BUFFER_SIZE"/>
2930 <enum value="0x0DF2" name="GL_FEEDBACK_BUFFER_TYPE"/>
2931 <enum value="0x0DF3" name="GL_SELECTION_BUFFER_POINTER"/>
2932 <enum value="0x0DF4" name="GL_SELECTION_BUFFER_SIZE"/>
2934 <enum value="0x1000" name="GL_TEXTURE_WIDTH"/>
2935 <enum value="0x1001" name="GL_TEXTURE_HEIGHT"/>
2936 <enum value="0x1003" name="GL_TEXTURE_INTERNAL_FORMAT"/>
2937 <enum value="0x1003" name="GL_TEXTURE_COMPONENTS"/>
2938 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR"/>
2939 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_EXT"/>
2940 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_NV"/>
2941 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_OES"/>
2942 <enum value="0x1005" name="GL_TEXTURE_BORDER"/>
2943 <enum value="0x1006" name="GL_TEXTURE_TARGET"/>
2945 <enum value="0x1100" name="GL_DONT_CARE"/>
2946 <enum value="0x1101" name="GL_FASTEST"/>
2947 <enum value="0x1102" name="GL_NICEST"/>
2949 <enum value="0x1200" name="GL_AMBIENT"/>
2950 <enum value="0x1201" name="GL_DIFFUSE"/>
2951 <enum value="0x1202" name="GL_SPECULAR"/>
2952 <enum value="0x1203" name="GL_POSITION"/>
2953 <enum value="0x1204" name="GL_SPOT_DIRECTION"/>
2954 <enum value="0x1205" name="GL_SPOT_EXPONENT"/>
2955 <enum value="0x1206" name="GL_SPOT_CUTOFF"/>
2956 <enum value="0x1207" name="GL_CONSTANT_ATTENUATION"/>
2957 <enum value="0x1208" name="GL_LINEAR_ATTENUATION"/>
2958 <enum value="0x1209" name="GL_QUADRATIC_ATTENUATION"/>
2960 <enum value="0x1300" name="GL_COMPILE"/>
2961 <enum value="0x1301" name="GL_COMPILE_AND_EXECUTE"/>
2963 <enum value="0x1400" name="GL_BYTE"/>
2964 <enum value="0x1401" name="GL_UNSIGNED_BYTE"/>
2965 <enum value="0x1402" name="GL_SHORT"/>
2966 <enum value="0x1403" name="GL_UNSIGNED_SHORT"/>
2967 <enum value="0x1404" name="GL_INT"/>
2968 <enum value="0x1405" name="GL_UNSIGNED_INT"/>
2969 <enum value="0x1406" name="GL_FLOAT"/>
2970 <enum value="0x1407" name="GL_2_BYTES"/>
2971 <enum value="0x1407" name="GL_2_BYTES_NV"/>
2972 <enum value="0x1408" name="GL_3_BYTES"/>
2973 <enum value="0x1408" name="GL_3_BYTES_NV"/>
2974 <enum value="0x1409" name="GL_4_BYTES"/>
2975 <enum value="0x1409" name="GL_4_BYTES_NV"/>
2976 <enum value="0x140A" name="GL_DOUBLE"/>
2977 <enum value="0x140A" name="GL_DOUBLE_EXT"/>
2978 <enum value="0x140B" name="GL_HALF_FLOAT"/>
2979 <enum value="0x140B" name="GL_HALF_FLOAT_ARB"/>
2980 <enum value="0x140B" name="GL_HALF_FLOAT_NV"/>
2981 <enum value="0x140B" name="GL_HALF_APPLE"/>
2982 <enum value="0x140C" name="GL_FIXED"/>
2983 <enum value="0x140C" name="GL_FIXED_OES"/>
2985 <enum value="0x140E" name="GL_INT64_ARB"/>
2986 <enum value="0x140E" name="GL_INT64_NV"/>
2987 <enum value="0x140F" name="GL_UNSIGNED_INT64_ARB"/>
2988 <enum value="0x140F" name="GL_UNSIGNED_INT64_NV"/>
2990 <enum value="0x1500" name="GL_CLEAR"/>
2991 <enum value="0x1501" name="GL_AND"/>
2992 <enum value="0x1502" name="GL_AND_REVERSE"/>
2993 <enum value="0x1503" name="GL_COPY"/>
2994 <enum value="0x1504" name="GL_AND_INVERTED"/>
2995 <enum value="0x1505" name="GL_NOOP"/>
2996 <enum value="0x1506" name="GL_XOR"/>
2997 <enum value="0x1506" name="GL_XOR_NV"/>
2998 <enum value="0x1507" name="GL_OR"/>
2999 <enum value="0x1508" name="GL_NOR"/>
3000 <enum value="0x1509" name="GL_EQUIV"/>
3001 <enum value="0x150A" name="GL_INVERT"/>
3002 <enum value="0x150B" name="GL_OR_REVERSE"/>
3003 <enum value="0x150C" name="GL_COPY_INVERTED"/>
3004 <enum value="0x150D" name="GL_OR_INVERTED"/>
3005 <enum value="0x150E" name="GL_NAND"/>
3006 <enum value="0x150F" name="GL_SET"/>
3008 <enum value="0x1600" name="GL_EMISSION"/>
3009 <enum value="0x1601" name="GL_SHININESS"/>
3010 <enum value="0x1602" name="GL_AMBIENT_AND_DIFFUSE"/>
3011 <enum value="0x1603" name="GL_COLOR_INDEXES"/>
3013 <enum value="0x1700" name="GL_MODELVIEW"/>
3014 <enum value="0x1700" name="GL_MODELVIEW0_ARB"/>
3015 <enum value="0x1700" name="GL_MODELVIEW0_EXT"/>
3016 <enum value="0x1700" name="GL_PATH_MODELVIEW_NV"/>
3017 <enum value="0x1701" name="GL_PROJECTION"/>
3018 <enum value="0x1701" name="GL_PATH_PROJECTION_NV"/>
3019 <enum value="0x1702" name="GL_TEXTURE"/>
3021 <enum value="0x1800" name="GL_COLOR"/>
3022 <enum value="0x1800" name="GL_COLOR_EXT"/>
3023 <enum value="0x1801" name="GL_DEPTH"/>
3024 <enum value="0x1801" name="GL_DEPTH_EXT"/>
3025 <enum value="0x1802" name="GL_STENCIL"/>
3026 <enum value="0x1802" name="GL_STENCIL_EXT"/>
3028 <enum value="0x1900" name="GL_COLOR_INDEX"/>
3029 <enum value="0x1901" name="GL_STENCIL_INDEX"/>
3030 <enum value="0x1901" name="GL_STENCIL_INDEX_OES"/>
3031 <enum value="0x1902" name="GL_DEPTH_COMPONENT"/>
3032 <enum value="0x1903" name="GL_RED"/>
3033 <enum value="0x1903" name="GL_RED_EXT"/>
3034 <enum value="0x1903" name="GL_RED_NV"/>
3035 <enum value="0x1904" name="GL_GREEN"/>
3036 <enum value="0x1904" name="GL_GREEN_NV"/>
3037 <enum value="0x1905" name="GL_BLUE"/>
3038 <enum value="0x1905" name="GL_BLUE_NV"/>
3039 <enum value="0x1906" name="GL_ALPHA"/>
3040 <enum value="0x1907" name="GL_RGB"/>
3041 <enum value="0x1908" name="GL_RGBA"/>
3042 <enum value="0x1909" name="GL_LUMINANCE"/>
3043 <enum value="0x190A" name="GL_LUMINANCE_ALPHA"/>
3045 <enum value="0x1A00" name="GL_BITMAP"/>
3047 <enum value="0x1B00" name="GL_POINT"/>
3048 <enum value="0x1B00" name="GL_POINT_NV"/>
3049 <enum value="0x1B01" name="GL_LINE"/>
3050 <enum value="0x1B01" name="GL_LINE_NV"/>
3051 <enum value="0x1B02" name="GL_FILL"/>
3052 <enum value="0x1B02" name="GL_FILL_NV"/>
3054 <enum value="0x1C00" name="GL_RENDER"/>
3055 <enum value="0x1C01" name="GL_FEEDBACK"/>
3056 <enum value="0x1C02" name="GL_SELECT"/>
3058 <enum value="0x1D00" name="GL_FLAT"/>
3059 <enum value="0x1D01" name="GL_SMOOTH"/>
3061 <enum value="0x1E00" name="GL_KEEP"/>
3062 <enum value="0x1E01" name="GL_REPLACE"/>
3063 <enum value="0x1E02" name="GL_INCR"/>
3064 <enum value="0x1E03" name="GL_DECR"/>
3066 <enum value="0x1F00" name="GL_VENDOR"/>
3067 <enum value="0x1F01" name="GL_RENDERER"/>
3068 <enum value="0x1F02" name="GL_VERSION"/>
3069 <enum value="0x1F03" name="GL_EXTENSIONS"/>
3071 <enum value="0x2000" name="GL_S"/>
3072 <enum value="0x2001" name="GL_T"/>
3073 <enum value="0x2002" name="GL_R"/>
3074 <enum value="0x2003" name="GL_Q"/>
3076 <enum value="0x2100" name="GL_MODULATE"/>
3077 <enum value="0x2101" name="GL_DECAL"/>
3079 <enum value="0x2200" name="GL_TEXTURE_ENV_MODE"/>
3080 <enum value="0x2201" name="GL_TEXTURE_ENV_COLOR"/>
3082 <enum value="0x2300" name="GL_TEXTURE_ENV"/>
3084 <enum value="0x2400" name="GL_EYE_LINEAR"/>
3085 <enum value="0x2400" name="GL_EYE_LINEAR_NV"/>
3086 <enum value="0x2401" name="GL_OBJECT_LINEAR"/>
3087 <enum value="0x2401" name="GL_OBJECT_LINEAR_NV"/>
3088 <enum value="0x2402" name="GL_SPHERE_MAP"/>
3090 <enum value="0x2500" name="GL_TEXTURE_GEN_MODE"/>
3091 <enum value="0x2500" name="GL_TEXTURE_GEN_MODE_OES"/>
3092 <enum value="0x2501" name="GL_OBJECT_PLANE"/>
3093 <enum value="0x2502" name="GL_EYE_PLANE"/>
3095 <enum value="0x2600" name="GL_NEAREST"/>
3096 <enum value="0x2601" name="GL_LINEAR"/>
3098 <enum value="0x2700" name="GL_NEAREST_MIPMAP_NEAREST"/>
3099 <enum value="0x2701" name="GL_LINEAR_MIPMAP_NEAREST"/>
3100 <enum value="0x2702" name="GL_NEAREST_MIPMAP_LINEAR"/>
3101 <enum value="0x2703" name="GL_LINEAR_MIPMAP_LINEAR"/>
3103 <enum value="0x2800" name="GL_TEXTURE_MAG_FILTER"/>
3104 <enum value="0x2801" name="GL_TEXTURE_MIN_FILTER"/>
3105 <enum value="0x2802" name="GL_TEXTURE_WRAP_S"/>
3106 <enum value="0x2803" name="GL_TEXTURE_WRAP_T"/>
3108 <enum value="0x2900" name="GL_CLAMP"/>
3109 <enum value="0x2901" name="GL_REPEAT"/>
3111 <enum value="0x2A00" name="GL_POLYGON_OFFSET_UNITS"/>
3112 <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT"/>
3113 <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT_NV"/>
3114 <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE"/>
3115 <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE_NV"/>
3117 <enum value="0x2A10" name="GL_R3_G3_B2"/>
3119 <enum value="0x2A20" name="GL_V2F"/>
3120 <enum value="0x2A21" name="GL_V3F"/>
3121 <enum value="0x2A22" name="GL_C4UB_V2F"/>
3122 <enum value="0x2A23" name="GL_C4UB_V3F"/>
3123 <enum value="0x2A24" name="GL_C3F_V3F"/>
3124 <enum value="0x2A25" name="GL_N3F_V3F"/>
3125 <enum value="0x2A26" name="GL_C4F_N3F_V3F"/>
3126 <enum value="0x2A27" name="GL_T2F_V3F"/>
3127 <enum value="0x2A28" name="GL_T4F_V4F"/>
3128 <enum value="0x2A29" name="GL_T2F_C4UB_V3F"/>
3129 <enum value="0x2A2A" name="GL_T2F_C3F_V3F"/>
3130 <enum value="0x2A2B" name="GL_T2F_N3F_V3F"/>
3131 <enum value="0x2A2C" name="GL_T2F_C4F_N3F_V3F"/>
3132 <enum value="0x2A2D" name="GL_T4F_C4F_N3F_V4F"/>
3134 <enum value="0x3000" name="GL_CLIP_PLANE0"/>
3135 <enum value="0x3000" name="GL_CLIP_PLANE0_IMG"/>
3136 <enum value="0x3000" name="GL_CLIP_DISTANCE0" alias="GL_CLIP_PLANE0"/>
3137 <enum value="0x3000" name="GL_CLIP_DISTANCE0_EXT" alias="GL_CLIP_PLANE0"/>
3138 <enum value="0x3000" name="GL_CLIP_DISTANCE0_APPLE"/>
3139 <enum value="0x3001" name="GL_CLIP_PLANE1"/>
3140 <enum value="0x3001" name="GL_CLIP_PLANE1_IMG"/>
3141 <enum value="0x3001" name="GL_CLIP_DISTANCE1" alias="GL_CLIP_PLANE1"/>
3142 <enum value="0x3001" name="GL_CLIP_DISTANCE1_EXT" alias="GL_CLIP_PLANE1"/>
3143 <enum value="0x3001" name="GL_CLIP_DISTANCE1_APPLE"/>
3144 <enum value="0x3002" name="GL_CLIP_PLANE2"/>
3145 <enum value="0x3002" name="GL_CLIP_PLANE2_IMG"/>
3146 <enum value="0x3002" name="GL_CLIP_DISTANCE2" alias="GL_CLIP_PLANE2"/>
3147 <enum value="0x3002" name="GL_CLIP_DISTANCE2_EXT" alias="GL_CLIP_PLANE2"/>
3148 <enum value="0x3002" name="GL_CLIP_DISTANCE2_APPLE"/>
3149 <enum value="0x3003" name="GL_CLIP_PLANE3"/>
3150 <enum value="0x3003" name="GL_CLIP_PLANE3_IMG"/>
3151 <enum value="0x3003" name="GL_CLIP_DISTANCE3" alias="GL_CLIP_PLANE3"/>
3152 <enum value="0x3003" name="GL_CLIP_DISTANCE3_EXT" alias="GL_CLIP_PLANE3"/>
3153 <enum value="0x3003" name="GL_CLIP_DISTANCE3_APPLE"/>
3154 <enum value="0x3004" name="GL_CLIP_PLANE4"/>
3155 <enum value="0x3004" name="GL_CLIP_PLANE4_IMG"/>
3156 <enum value="0x3004" name="GL_CLIP_DISTANCE4" alias="GL_CLIP_PLANE4"/>
3157 <enum value="0x3004" name="GL_CLIP_DISTANCE4_EXT" alias="GL_CLIP_PLANE4"/>
3158 <enum value="0x3004" name="GL_CLIP_DISTANCE4_APPLE"/>
3159 <enum value="0x3005" name="GL_CLIP_PLANE5"/>
3160 <enum value="0x3005" name="GL_CLIP_PLANE5_IMG"/>
3161 <enum value="0x3005" name="GL_CLIP_DISTANCE5" alias="GL_CLIP_PLANE5"/>
3162 <enum value="0x3005" name="GL_CLIP_DISTANCE5_EXT" alias="GL_CLIP_PLANE5"/>
3163 <enum value="0x3005" name="GL_CLIP_DISTANCE5_APPLE"/>
3164 <enum value="0x3006" name="GL_CLIP_DISTANCE6"/>
3165 <enum value="0x3006" name="GL_CLIP_DISTANCE6_EXT" alias="GL_CLIP_DISTANCE6"/>
3166 <enum value="0x3006" name="GL_CLIP_DISTANCE6_APPLE"/>
3167 <enum value="0x3007" name="GL_CLIP_DISTANCE7"/>
3168 <enum value="0x3007" name="GL_CLIP_DISTANCE7_EXT" alias="GL_CLIP_DISTANCE7"/>
3169 <enum value="0x3007" name="GL_CLIP_DISTANCE7_APPLE"/>
3171 <enum value="0x4000" name="GL_LIGHT0"/>
3172 <enum value="0x4001" name="GL_LIGHT1"/>
3173 <enum value="0x4002" name="GL_LIGHT2"/>
3174 <enum value="0x4003" name="GL_LIGHT3"/>
3175 <enum value="0x4004" name="GL_LIGHT4"/>
3176 <enum value="0x4005" name="GL_LIGHT5"/>
3177 <enum value="0x4006" name="GL_LIGHT6"/>
3178 <enum value="0x4007" name="GL_LIGHT7"/>
3186 <enum value="0x8000" name="GL_ABGR_EXT"/>
3187 <enum value="0x8001" name="GL_CONSTANT_COLOR"/>
3188 <enum value="0x8001" name="GL_CONSTANT_COLOR_EXT"/>
3189 <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR"/>
3190 <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
3191 <enum value="0x8003" name="GL_CONSTANT_ALPHA"/>
3192 <enum value="0x8003" name="GL_CONSTANT_ALPHA_EXT"/>
3193 <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
3194 <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
3195 <enum value="0x8005" name="GL_BLEND_COLOR"/>
3196 <enum value="0x8005" name="GL_BLEND_COLOR_EXT"/>
3197 <enum value="0x8006" name="GL_FUNC_ADD"/>
3198 <enum value="0x8006" name="GL_FUNC_ADD_EXT"/>
3199 <enum value="0x8006" name="GL_FUNC_ADD_OES"/>
3200 <enum value="0x8007" name="GL_MIN"/>
3201 <enum value="0x8007" name="GL_MIN_EXT"/>
3202 <enum value="0x8008" name="GL_MAX"/>
3203 <enum value="0x8008" name="GL_MAX_EXT"/>
3204 <enum value="0x8009" name="GL_BLEND_EQUATION"/>
3205 <enum value="0x8009" name="GL_BLEND_EQUATION_EXT"/>
3206 <enum value="0x8009" name="GL_BLEND_EQUATION_OES"/>
3207 <enum value="0x8009" name="GL_BLEND_EQUATION_RGB"/>
3208 <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_EXT"/>
3209 <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_OES"/>
3210 <enum value="0x800A" name="GL_FUNC_SUBTRACT"/>
3211 <enum value="0x800A" name="GL_FUNC_SUBTRACT_EXT"/>
3212 <enum value="0x800A" name="GL_FUNC_SUBTRACT_OES"/>
3213 <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT"/>
3214 <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
3215 <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_OES"/>
3216 <enum value="0x800C" name="GL_CMYK_EXT"/>
3217 <enum value="0x800D" name="GL_CMYKA_EXT"/>
3218 <enum value="0x800E" name="GL_PACK_CMYK_HINT_EXT"/>
3219 <enum value="0x800F" name="GL_UNPACK_CMYK_HINT_EXT"/>
3220 <enum value="0x8010" name="GL_CONVOLUTION_1D"/>
3221 <enum value="0x8010" name="GL_CONVOLUTION_1D_EXT"/>
3222 <enum value="0x8011" name="GL_CONVOLUTION_2D"/>
3223 <enum value="0x8011" name="GL_CONVOLUTION_2D_EXT"/>
3224 <enum value="0x8012" name="GL_SEPARABLE_2D"/>
3225 <enum value="0x8012" name="GL_SEPARABLE_2D_EXT"/>
3226 <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE"/>
3227 <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
3228 <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE"/>
3229 <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
3230 <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS"/>
3231 <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
3232 <enum value="0x8016" name="GL_REDUCE"/>
3233 <enum value="0x8016" name="GL_REDUCE_EXT"/>
3234 <enum value="0x8017" name="GL_CONVOLUTION_FORMAT"/>
3235 <enum value="0x8017" name="GL_CONVOLUTION_FORMAT_EXT"/>
3236 <enum value="0x8018" name="GL_CONVOLUTION_WIDTH"/>
3237 <enum value="0x8018" name="GL_CONVOLUTION_WIDTH_EXT"/>
3238 <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT"/>
3239 <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT_EXT"/>
3240 <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH"/>
3241 <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
3242 <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT"/>
3243 <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
3244 <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE"/>
3245 <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
3246 <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
3247 <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
3248 <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
3249 <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
3250 <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
3251 <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
3252 <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS"/>
3253 <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
3254 <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
3255 <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
3256 <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
3257 <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
3258 <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
3259 <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
3260 <enum value="0x8024" name="GL_HISTOGRAM"/>
3261 <enum value="0x8024" name="GL_HISTOGRAM_EXT"/>
3262 <enum value="0x8025" name="GL_PROXY_HISTOGRAM"/>
3263 <enum value="0x8025" name="GL_PROXY_HISTOGRAM_EXT"/>
3264 <enum value="0x8026" name="GL_HISTOGRAM_WIDTH"/>
3265 <enum value="0x8026" name="GL_HISTOGRAM_WIDTH_EXT"/>
3266 <enum value="0x8027" name="GL_HISTOGRAM_FORMAT"/>
3267 <enum value="0x8027" name="GL_HISTOGRAM_FORMAT_EXT"/>
3268 <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE"/>
3269 <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE_EXT"/>
3270 <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE"/>
3271 <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
3272 <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE"/>
3273 <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
3274 <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE"/>
3275 <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
3276 <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
3277 <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
3278 <enum value="0x802D" name="GL_HISTOGRAM_SINK"/>
3279 <enum value="0x802D" name="GL_HISTOGRAM_SINK_EXT"/>
3280 <enum value="0x802E" name="GL_MINMAX"/>
3281 <enum value="0x802E" name="GL_MINMAX_EXT"/>
3282 <enum value="0x802F" name="GL_MINMAX_FORMAT"/>
3283 <enum value="0x802F" name="GL_MINMAX_FORMAT_EXT"/>
3284 <enum value="0x8030" name="GL_MINMAX_SINK"/>
3285 <enum value="0x8030" name="GL_MINMAX_SINK_EXT"/>
3286 <enum value="0x8031" name="GL_TABLE_TOO_LARGE_EXT"/>
3287 <enum value="0x8031" name="GL_TABLE_TOO_LARGE"/>
3288 <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2"/>
3289 <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
3290 <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4"/>
3291 <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
3292 <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1"/>
3293 <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
3294 <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8"/>
3295 <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
3296 <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2"/>
3297 <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
3298 <enum value="0x8037" name="GL_POLYGON_OFFSET_EXT"/>
3299 <enum value="0x8037" name="GL_POLYGON_OFFSET_FILL"/>
3300 <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR"/>
3301 <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
3302 <enum value="0x8039" name="GL_POLYGON_OFFSET_BIAS_EXT"/>
3303 <enum value="0x803A" name="GL_RESCALE_NORMAL"/>
3304 <enum value="0x803A" name="GL_RESCALE_NORMAL_EXT"/>
3305 <enum value="0x803B" name="GL_ALPHA4"/>
3306 <enum value="0x803B" name="GL_ALPHA4_EXT"/>
3307 <enum value="0x803C" name="GL_ALPHA8"/>
3308 <enum value="0x803C" name="GL_ALPHA8_EXT"/>
3309 <enum value="0x803C" name="GL_ALPHA8_OES"/>
3310 <enum value="0x803D" name="GL_ALPHA12"/>
3311 <enum value="0x803D" name="GL_ALPHA12_EXT"/>
3312 <enum value="0x803E" name="GL_ALPHA16"/>
3313 <enum value="0x803E" name="GL_ALPHA16_EXT"/>
3314 <enum value="0x803F" name="GL_LUMINANCE4"/>
3315 <enum value="0x803F" name="GL_LUMINANCE4_EXT"/>
3316 <enum value="0x8040" name="GL_LUMINANCE8"/>
3317 <enum value="0x8040" name="GL_LUMINANCE8_EXT"/>
3318 <enum value="0x8040" name="GL_LUMINANCE8_OES"/>
3319 <enum value="0x8041" name="GL_LUMINANCE12"/>
3320 <enum value="0x8041" name="GL_LUMINANCE12_EXT"/>
3321 <enum value="0x8042" name="GL_LUMINANCE16"/>
3322 <enum value="0x8042" name="GL_LUMINANCE16_EXT"/>
3323 <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4"/>
3324 <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_EXT"/>
3325 <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_OES"/>
3326 <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2"/>
3327 <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2_EXT"/>
3328 <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8"/>
3329 <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_EXT"/>
3330 <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_OES"/>
3331 <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4"/>
3332 <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4_EXT"/>
3333 <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12"/>
3334 <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12_EXT"/>
3335 <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16"/>
3336 <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16_EXT"/>
3337 <enum value="0x8049" name="GL_INTENSITY"/>
3338 <enum value="0x8049" name="GL_INTENSITY_EXT"/>
3339 <enum value="0x804A" name="GL_INTENSITY4"/>
3340 <enum value="0x804A" name="GL_INTENSITY4_EXT"/>
3341 <enum value="0x804B" name="GL_INTENSITY8"/>
3342 <enum value="0x804B" name="GL_INTENSITY8_EXT"/>
3343 <enum value="0x804C" name="GL_INTENSITY12"/>
3344 <enum value="0x804C" name="GL_INTENSITY12_EXT"/>
3345 <enum value="0x804D" name="GL_INTENSITY16"/>
3346 <enum value="0x804D" name="GL_INTENSITY16_EXT"/>
3347 <enum value="0x804E" name="GL_RGB2_EXT"/>
3348 <enum value="0x804F" name="GL_RGB4"/>
3349 <enum value="0x804F" name="GL_RGB4_EXT"/>
3350 <enum value="0x8050" name="GL_RGB5"/>
3351 <enum value="0x8050" name="GL_RGB5_EXT"/>
3352 <enum value="0x8051" name="GL_RGB8"/>
3353 <enum value="0x8051" name="GL_RGB8_EXT"/>
3354 <enum value="0x8051" name="GL_RGB8_OES"/>
3355 <enum value="0x8052" name="GL_RGB10"/>
3356 <enum value="0x8052" name="GL_RGB10_EXT"/>
3357 <enum value="0x8053" name="GL_RGB12"/>
3358 <enum value="0x8053" name="GL_RGB12_EXT"/>
3359 <enum value="0x8054" name="GL_RGB16"/>
3360 <enum value="0x8054" name="GL_RGB16_EXT"/>
3361 <enum value="0x8055" name="GL_RGBA2"/>
3362 <enum value="0x8055" name="GL_RGBA2_EXT"/>
3363 <enum value="0x8056" name="GL_RGBA4"/>
3364 <enum value="0x8056" name="GL_RGBA4_EXT"/>
3365 <enum value="0x8056" name="GL_RGBA4_OES"/>
3366 <enum value="0x8057" name="GL_RGB5_A1"/>
3367 <enum value="0x8057" name="GL_RGB5_A1_EXT"/>
3368 <enum value="0x8057" name="GL_RGB5_A1_OES"/>
3369 <enum value="0x8058" name="GL_RGBA8"/>
3370 <enum value="0x8058" name="GL_RGBA8_EXT"/>
3371 <enum value="0x8058" name="GL_RGBA8_OES"/>
3372 <enum value="0x8059" name="GL_RGB10_A2"/>
3373 <enum value="0x8059" name="GL_RGB10_A2_EXT"/>
3374 <enum value="0x805A" name="GL_RGBA12"/>
3375 <enum value="0x805A" name="GL_RGBA12_EXT"/>
3376 <enum value="0x805B" name="GL_RGBA16"/>
3377 <enum value="0x805B" name="GL_RGBA16_EXT"/>
3378 <enum value="0x805C" name="GL_TEXTURE_RED_SIZE"/>
3379 <enum value="0x805C" name="GL_TEXTURE_RED_SIZE_EXT"/>
3380 <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE"/>
3381 <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE_EXT"/>
3382 <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE"/>
3383 <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE_EXT"/>
3384 <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE"/>
3385 <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
3386 <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE"/>
3387 <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
3388 <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE"/>
3389 <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
3390 <enum value="0x8062" name="GL_REPLACE_EXT"/>
3391 <enum value="0x8063" name="GL_PROXY_TEXTURE_1D"/>
3392 <enum value="0x8063" name="GL_PROXY_TEXTURE_1D_EXT"/>
3393 <enum value="0x8064" name="GL_PROXY_TEXTURE_2D"/>
3394 <enum value="0x8064" name="GL_PROXY_TEXTURE_2D_EXT"/>
3395 <enum value="0x8065" name="GL_TEXTURE_TOO_LARGE_EXT"/>
3396 <enum value="0x8066" name="GL_TEXTURE_PRIORITY"/>
3397 <enum value="0x8066" name="GL_TEXTURE_PRIORITY_EXT"/>
3398 <enum value="0x8067" name="GL_TEXTURE_RESIDENT"/>
3399 <enum value="0x8067" name="GL_TEXTURE_RESIDENT_EXT"/>
3400 <enum value="0x8068" name="GL_TEXTURE_1D_BINDING_EXT"/>
3401 <enum value="0x8068" name="GL_TEXTURE_BINDING_1D"/>
3402 <enum value="0x8069" name="GL_TEXTURE_2D_BINDING_EXT"/>
3403 <enum value="0x8069" name="GL_TEXTURE_BINDING_2D"/>
3404 <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_EXT"/>
3405 <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_OES"/>
3406 <enum value="0x806A" name="GL_TEXTURE_BINDING_3D"/>
3407 <enum value="0x806A" name="GL_TEXTURE_BINDING_3D_OES"/>
3408 <enum value="0x806B" name="GL_PACK_SKIP_IMAGES"/>
3409 <enum value="0x806B" name="GL_PACK_SKIP_IMAGES_EXT"/>
3410 <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT"/>
3411 <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT_EXT"/>
3412 <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES"/>
3413 <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES_EXT"/>
3414 <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT"/>
3415 <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
3416 <enum value="0x806F" name="GL_TEXTURE_3D"/>
3417 <enum value="0x806F" name="GL_TEXTURE_3D_EXT"/>
3418 <enum value="0x806F" name="GL_TEXTURE_3D_OES"/>
3419 <enum value="0x8070" name="GL_PROXY_TEXTURE_3D"/>
3420 <enum value="0x8070" name="GL_PROXY_TEXTURE_3D_EXT"/>
3421 <enum value="0x8071" name="GL_TEXTURE_DEPTH"/>
3422 <enum value="0x8071" name="GL_TEXTURE_DEPTH_EXT"/>
3423 <enum value="0x8072" name="GL_TEXTURE_WRAP_R"/>
3424 <enum value="0x8072" name="GL_TEXTURE_WRAP_R_EXT"/>
3425 <enum value="0x8072" name="GL_TEXTURE_WRAP_R_OES"/>
3426 <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE"/>
3427 <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
3428 <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_OES"/>
3429 <enum value="0x8074" name="GL_VERTEX_ARRAY"/>
3430 <enum value="0x8074" name="GL_VERTEX_ARRAY_EXT"/>
3431 <enum value="0x8074" name="GL_VERTEX_ARRAY_KHR"/>
3432 <enum value="0x8075" name="GL_NORMAL_ARRAY"/>
3433 <enum value="0x8075" name="GL_NORMAL_ARRAY_EXT"/>
3434 <enum value="0x8076" name="GL_COLOR_ARRAY"/>
3435 <enum value="0x8076" name="GL_COLOR_ARRAY_EXT"/>
3436 <enum value="0x8077" name="GL_INDEX_ARRAY"/>
3437 <enum value="0x8077" name="GL_INDEX_ARRAY_EXT"/>
3438 <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY"/>
3439 <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY_EXT"/>
3440 <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY"/>
3441 <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY_EXT"/>
3442 <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE"/>
3443 <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE_EXT"/>
3444 <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE"/>
3445 <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE_EXT"/>
3446 <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE"/>
3447 <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
3448 <enum value="0x807D" name="GL_VERTEX_ARRAY_COUNT_EXT"/>
3449 <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE"/>
3450 <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE_EXT"/>
3451 <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE"/>
3452 <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
3453 <enum value="0x8080" name="GL_NORMAL_ARRAY_COUNT_EXT"/>
3454 <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE"/>
3455 <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE_EXT"/>
3456 <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE"/>
3457 <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE_EXT"/>
3458 <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE"/>
3459 <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE_EXT"/>
3460 <enum value="0x8084" name="GL_COLOR_ARRAY_COUNT_EXT"/>
3461 <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE"/>
3462 <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE_EXT"/>
3463 <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE"/>
3464 <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE_EXT"/>
3465 <enum value="0x8087" name="GL_INDEX_ARRAY_COUNT_EXT"/>
3466 <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
3467 <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
3468 <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
3469 <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
3470 <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
3471 <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
3472 <enum value="0x808B" name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
3473 <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
3474 <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
3475 <enum value="0x808D" name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
3476 <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER"/>
3477 <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER_EXT"/>
3478 <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER"/>
3479 <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER_EXT"/>
3480 <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER"/>
3481 <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER_EXT"/>
3482 <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER"/>
3483 <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER_EXT"/>
3484 <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
3485 <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
3486 <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER"/>
3487 <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
3488 <enum value="0x8094" name="GL_INTERLACE_SGIX"/>
3489 <enum value="0x8095" name="GL_DETAIL_TEXTURE_2D_SGIS"/>
3490 <enum value="0x8096" name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
3491 <enum value="0x8097" name="GL_LINEAR_DETAIL_SGIS"/>
3492 <enum value="0x8098" name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
3493 <enum value="0x8099" name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
3494 <enum value="0x809A" name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
3495 <enum value="0x809B" name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
3496 <enum value="0x809C" name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
3497 <enum value="0x809D" name="GL_MULTISAMPLE"/>
3498 <enum value="0x809D" name="GL_MULTISAMPLE_ARB"/>
3499 <enum value="0x809D" name="GL_MULTISAMPLE_EXT"/>
3500 <enum value="0x809D" name="GL_MULTISAMPLE_SGIS"/>
3501 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
3502 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
3503 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
3504 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
3505 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE"/>
3506 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
3507 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
3508 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
3509 <enum value="0x80A0" name="GL_SAMPLE_COVERAGE"/>
3510 <enum value="0x80A0" name="GL_SAMPLE_COVERAGE_ARB"/>
3511 <enum value="0x80A0" name="GL_SAMPLE_MASK_EXT"/>
3512 <enum value="0x80A0" name="GL_SAMPLE_MASK_SGIS"/>
3513 <enum value="0x80A1" name="GL_1PASS_EXT"/>
3514 <enum value="0x80A1" name="GL_1PASS_SGIS"/>
3515 <enum value="0x80A2" name="GL_2PASS_0_EXT"/>
3516 <enum value="0x80A2" name="GL_2PASS_0_SGIS"/>
3517 <enum value="0x80A3" name="GL_2PASS_1_EXT"/>
3518 <enum value="0x80A3" name="GL_2PASS_1_SGIS"/>
3519 <enum value="0x80A4" name="GL_4PASS_0_EXT"/>
3520 <enum value="0x80A4" name="GL_4PASS_0_SGIS"/>
3521 <enum value="0x80A5" name="GL_4PASS_1_EXT"/>
3522 <enum value="0x80A5" name="GL_4PASS_1_SGIS"/>
3523 <enum value="0x80A6" name="GL_4PASS_2_EXT"/>
3524 <enum value="0x80A6" name="GL_4PASS_2_SGIS"/>
3525 <enum value="0x80A7" name="GL_4PASS_3_EXT"/>
3526 <enum value="0x80A7" name="GL_4PASS_3_SGIS"/>
3527 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS"/>
3528 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_ARB"/>
3529 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_EXT"/>
3530 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_SGIS"/>
3531 <enum value="0x80A9" name="GL_SAMPLES"/>
3532 <enum value="0x80A9" name="GL_SAMPLES_ARB"/>
3533 <enum value="0x80A9" name="GL_SAMPLES_EXT"/>
3534 <enum value="0x80A9" name="GL_SAMPLES_SGIS"/>
3535 <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE"/>
3536 <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
3537 <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_EXT"/>
3538 <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_SGIS"/>
3539 <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT"/>
3540 <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
3541 <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_EXT"/>
3542 <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_SGIS"/>
3543 <enum value="0x80AC" name="GL_SAMPLE_PATTERN_EXT"/>
3544 <enum value="0x80AC" name="GL_SAMPLE_PATTERN_SGIS"/>
3545 <enum value="0x80AD" name="GL_LINEAR_SHARPEN_SGIS"/>
3546 <enum value="0x80AE" name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
3547 <enum value="0x80AF" name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
3548 <enum value="0x80B0" name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
3549 <enum value="0x80B1" name="GL_COLOR_MATRIX"/>
3550 <enum value="0x80B1" name="GL_COLOR_MATRIX_SGI"/>
3551 <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH"/>
3552 <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
3553 <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
3554 <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
3555 <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
3556 <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
3557 <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
3558 <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
3559 <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
3560 <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
3561 <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
3562 <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
3563 <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
3564 <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
3565 <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
3566 <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
3567 <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
3568 <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
3569 <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
3570 <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
3571 <enum value="0x80BC" name="GL_TEXTURE_COLOR_TABLE_SGI"/>
3572 <enum value="0x80BD" name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
3573 <enum value="0x80BE" name="GL_TEXTURE_ENV_BIAS_SGIX"/>
3574 <enum value="0x80BF" name="GL_SHADOW_AMBIENT_SGIX"/>
3575 <enum value="0x80BF" name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
3580 <enum value="0x80C8" name="GL_BLEND_DST_RGB"/>
3581 <enum value="0x80C8" name="GL_BLEND_DST_RGB_EXT"/>
3582 <enum value="0x80C8" name="GL_BLEND_DST_RGB_OES"/>
3583 <enum value="0x80C9" name="GL_BLEND_SRC_RGB"/>
3584 <enum value="0x80C9" name="GL_BLEND_SRC_RGB_EXT"/>
3585 <enum value="0x80C9" name="GL_BLEND_SRC_RGB_OES"/>
3586 <enum value="0x80CA" name="GL_BLEND_DST_ALPHA"/>
3587 <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_EXT"/>
3588 <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_OES"/>
3589 <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA"/>
3590 <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_EXT"/>
3591 <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_OES"/>
3592 <enum value="0x80CC" name="GL_422_EXT"/>
3593 <enum value="0x80CD" name="GL_422_REV_EXT"/>
3594 <enum value="0x80CE" name="GL_422_AVERAGE_EXT"/>
3595 <enum value="0x80CF" name="GL_422_REV_AVERAGE_EXT"/>
3599 <enum value="0x80D0" name="GL_COLOR_TABLE"/>
3600 <enum value="0x80D0" name="GL_COLOR_TABLE_SGI"/>
3601 <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
3602 <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
3603 <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
3604 <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
3605 <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE"/>
3606 <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE_SGI"/>
3607 <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
3608 <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
3609 <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
3610 <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
3611 <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE"/>
3612 <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE_SGI"/>
3613 <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS"/>
3614 <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS_SGI"/>
3615 <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT"/>
3616 <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT_SGI"/>
3617 <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH"/>
3618 <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH_SGI"/>
3619 <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE"/>
3620 <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
3621 <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE"/>
3622 <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
3623 <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE"/>
3624 <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
3625 <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE"/>
3626 <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
3627 <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
3628 <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
3629 <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
3630 <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
3634 <enum value="0x80E0" name="GL_BGR"/>
3635 <enum value="0x80E0" name="GL_BGR_EXT"/>
3636 <enum value="0x80E1" name="GL_BGRA"/>
3637 <enum value="0x80E1" name="GL_BGRA_EXT"/>
3638 <enum value="0x80E1" name="GL_BGRA_IMG"/>
3639 <enum value="0x80E2" name="GL_COLOR_INDEX1_EXT"/>
3640 <enum value="0x80E3" name="GL_COLOR_INDEX2_EXT"/>
3641 <enum value="0x80E4" name="GL_COLOR_INDEX4_EXT"/>
3642 <enum value="0x80E5" name="GL_COLOR_INDEX8_EXT"/>
3643 <enum value="0x80E6" name="GL_COLOR_INDEX12_EXT"/>
3644 <enum value="0x80E7" name="GL_COLOR_INDEX16_EXT"/>
3645 <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES"/>
3646 <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
3647 <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES"/>
3648 <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES_EXT"/>
3649 <enum value="0x80EA" name="GL_PHONG_WIN"/>
3650 <enum value="0x80EB" name="GL_PHONG_HINT_WIN"/>
3651 <enum value="0x80EC" name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
3652 <enum value="0x80ED" name="GL_TEXTURE_INDEX_SIZE_EXT"/>
3653 <enum value="0x80EE" name="GL_PARAMETER_BUFFER"/>
3654 <enum value="0x80EE" name="GL_PARAMETER_BUFFER_ARB" alias="GL_PARAMETER_BUFFER"/>
3655 <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING"/>
3656 … <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING_ARB" alias="GL_PARAMETER_BUFFER_BINDING"/>
3657 <enum value="0x80F0" name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
3662 <enum value="0x8110" name="GL_DUAL_ALPHA4_SGIS"/>
3663 <enum value="0x8111" name="GL_DUAL_ALPHA8_SGIS"/>
3664 <enum value="0x8112" name="GL_DUAL_ALPHA12_SGIS"/>
3665 <enum value="0x8113" name="GL_DUAL_ALPHA16_SGIS"/>
3666 <enum value="0x8114" name="GL_DUAL_LUMINANCE4_SGIS"/>
3667 <enum value="0x8115" name="GL_DUAL_LUMINANCE8_SGIS"/>
3668 <enum value="0x8116" name="GL_DUAL_LUMINANCE12_SGIS"/>
3669 <enum value="0x8117" name="GL_DUAL_LUMINANCE16_SGIS"/>
3670 <enum value="0x8118" name="GL_DUAL_INTENSITY4_SGIS"/>
3671 <enum value="0x8119" name="GL_DUAL_INTENSITY8_SGIS"/>
3672 <enum value="0x811A" name="GL_DUAL_INTENSITY12_SGIS"/>
3673 <enum value="0x811B" name="GL_DUAL_INTENSITY16_SGIS"/>
3674 <enum value="0x811C" name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
3675 <enum value="0x811D" name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
3676 <enum value="0x811E" name="GL_QUAD_ALPHA4_SGIS"/>
3677 <enum value="0x811F" name="GL_QUAD_ALPHA8_SGIS"/>
3678 <enum value="0x8120" name="GL_QUAD_LUMINANCE4_SGIS"/>
3679 <enum value="0x8121" name="GL_QUAD_LUMINANCE8_SGIS"/>
3680 <enum value="0x8122" name="GL_QUAD_INTENSITY4_SGIS"/>
3681 <enum value="0x8123" name="GL_QUAD_INTENSITY8_SGIS"/>
3682 <enum value="0x8124" name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
3683 <enum value="0x8125" name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
3684 <enum value="0x8126" name="GL_POINT_SIZE_MIN"/>
3685 <enum value="0x8126" name="GL_POINT_SIZE_MIN_ARB"/>
3686 <enum value="0x8126" name="GL_POINT_SIZE_MIN_EXT"/>
3687 <enum value="0x8126" name="GL_POINT_SIZE_MIN_SGIS"/>
3688 <enum value="0x8127" name="GL_POINT_SIZE_MAX"/>
3689 <enum value="0x8127" name="GL_POINT_SIZE_MAX_ARB"/>
3690 <enum value="0x8127" name="GL_POINT_SIZE_MAX_EXT"/>
3691 <enum value="0x8127" name="GL_POINT_SIZE_MAX_SGIS"/>
3692 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE"/>
3693 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
3694 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
3695 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
3696 <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_EXT"/>
3697 <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_SGIS"/>
3698 <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION"/>
3699 <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
3700 <enum value="0x812A" name="GL_FOG_FUNC_SGIS"/>
3701 <enum value="0x812B" name="GL_FOG_FUNC_POINTS_SGIS"/>
3702 <enum value="0x812C" name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
3703 <enum value="0x812D" name="GL_CLAMP_TO_BORDER"/>
3704 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_ARB"/>
3705 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_EXT"/>
3706 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_NV"/>
3707 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_SGIS"/>
3708 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_OES"/>
3709 <enum value="0x812E" name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
3710 <enum value="0x812F" name="GL_CLAMP_TO_EDGE"/>
3711 <enum value="0x812F" name="GL_CLAMP_TO_EDGE_SGIS"/>
3712 <enum value="0x8130" name="GL_PACK_SKIP_VOLUMES_SGIS"/>
3713 <enum value="0x8131" name="GL_PACK_IMAGE_DEPTH_SGIS"/>
3714 <enum value="0x8132" name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
3715 <enum value="0x8133" name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
3716 <enum value="0x8134" name="GL_TEXTURE_4D_SGIS"/>
3717 <enum value="0x8135" name="GL_PROXY_TEXTURE_4D_SGIS"/>
3718 <enum value="0x8136" name="GL_TEXTURE_4DSIZE_SGIS"/>
3719 <enum value="0x8137" name="GL_TEXTURE_WRAP_Q_SGIS"/>
3720 <enum value="0x8138" name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
3721 <enum value="0x8139" name="GL_PIXEL_TEX_GEN_SGIX"/>
3722 <enum value="0x813A" name="GL_TEXTURE_MIN_LOD"/>
3723 <enum value="0x813A" name="GL_TEXTURE_MIN_LOD_SGIS"/>
3724 <enum value="0x813B" name="GL_TEXTURE_MAX_LOD"/>
3725 <enum value="0x813B" name="GL_TEXTURE_MAX_LOD_SGIS"/>
3726 <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL"/>
3727 <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
3728 <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL"/>
3729 <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
3730 <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
3731 <enum value="0x813E" name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
3732 <enum value="0x813F" name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
3733 <enum value="0x8140" name="GL_PIXEL_TILE_WIDTH_SGIX"/>
3734 <enum value="0x8141" name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
3735 <enum value="0x8142" name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
3736 <enum value="0x8143" name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
3737 <enum value="0x8144" name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
3738 <enum value="0x8145" name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
3739 <enum value="0x8146" name="GL_FILTER4_SGIS"/>
3740 <enum value="0x8147" name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
3741 <enum value="0x8148" name="GL_SPRITE_SGIX"/>
3742 <enum value="0x8149" name="GL_SPRITE_MODE_SGIX"/>
3743 <enum value="0x814A" name="GL_SPRITE_AXIS_SGIX"/>
3744 <enum value="0x814B" name="GL_SPRITE_TRANSLATION_SGIX"/>
3745 <enum value="0x814C" name="GL_SPRITE_AXIAL_SGIX"/>
3746 <enum value="0x814D" name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/>
3747 <enum value="0x814E" name="GL_SPRITE_EYE_ALIGNED_SGIX"/>
3748 <enum value="0x814F" name="GL_TEXTURE_4D_BINDING_SGIS"/>
3752 <enum value="0x8150" name="GL_IGNORE_BORDER_HP"/>
3753 <enum value="0x8151" name="GL_CONSTANT_BORDER"/>
3754 <enum value="0x8151" name="GL_CONSTANT_BORDER_HP"/>
3756 <enum value="0x8153" name="GL_REPLICATE_BORDER"/>
3757 <enum value="0x8153" name="GL_REPLICATE_BORDER_HP"/>
3758 <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR"/>
3759 <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR_HP"/>
3760 <enum value="0x8155" name="GL_IMAGE_SCALE_X_HP"/>
3761 <enum value="0x8156" name="GL_IMAGE_SCALE_Y_HP"/>
3762 <enum value="0x8157" name="GL_IMAGE_TRANSLATE_X_HP"/>
3763 <enum value="0x8158" name="GL_IMAGE_TRANSLATE_Y_HP"/>
3764 <enum value="0x8159" name="GL_IMAGE_ROTATE_ANGLE_HP"/>
3765 <enum value="0x815A" name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
3766 <enum value="0x815B" name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
3767 <enum value="0x815C" name="GL_IMAGE_MAG_FILTER_HP"/>
3768 <enum value="0x815D" name="GL_IMAGE_MIN_FILTER_HP"/>
3769 <enum value="0x815E" name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
3770 <enum value="0x815F" name="GL_CUBIC_HP"/>
3771 <enum value="0x8160" name="GL_AVERAGE_HP"/>
3772 <enum value="0x8161" name="GL_IMAGE_TRANSFORM_2D_HP"/>
3773 <enum value="0x8162" name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
3774 <enum value="0x8163" name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
3776 <enum value="0x8165" name="GL_OCCLUSION_TEST_HP"/>
3777 <enum value="0x8166" name="GL_OCCLUSION_TEST_RESULT_HP"/>
3778 <enum value="0x8167" name="GL_TEXTURE_LIGHTING_MODE_HP"/>
3779 <enum value="0x8168" name="GL_TEXTURE_POST_SPECULAR_HP"/>
3780 <enum value="0x8169" name="GL_TEXTURE_PRE_SPECULAR_HP"/>
3785 <enum value="0x8170" name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
3786 <enum value="0x8171" name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
3787 <enum value="0x8172" name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
3788 <enum value="0x8173" name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
3789 <enum value="0x8174" name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
3790 <enum value="0x8175" name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
3791 <enum value="0x8176" name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
3792 <enum value="0x8177" name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
3793 <enum value="0x8178" name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
3794 <enum value="0x8179" name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
3795 <enum value="0x817A" name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
3796 <enum value="0x817B" name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
3797 <enum value="0x817C" name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
3798 <enum value="0x817D" name="GL_REFERENCE_PLANE_SGIX"/>
3799 <enum value="0x817E" name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
3800 <enum value="0x817F" name="GL_IR_INSTRUMENT1_SGIX"/>
3801 <enum value="0x8180" name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
3802 <enum value="0x8181" name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
3803 <enum value="0x8182" name="GL_LIST_PRIORITY_SGIX"/>
3804 <enum value="0x8183" name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
3805 <enum value="0x8184" name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
3806 <enum value="0x8185" name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
3807 <enum value="0x8186" name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
3808 <enum value="0x8187" name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
3809 <enum value="0x8188" name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
3810 <enum value="0x8189" name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
3811 <enum value="0x818A" name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
3812 <enum value="0x818B" name="GL_FRAMEZOOM_SGIX"/>
3813 <enum value="0x818C" name="GL_FRAMEZOOM_FACTOR_SGIX"/>
3814 <enum value="0x818D" name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
3815 <enum value="0x818E" name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
3816 <enum value="0x818F" name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
3817 <enum value="0x8190" name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
3818 <enum value="0x8191" name="GL_GENERATE_MIPMAP"/>
3819 <enum value="0x8191" name="GL_GENERATE_MIPMAP_SGIS"/>
3820 <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT"/>
3821 <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
3823 <!-- <enum value="0x8193" name="GL_SPOT_CUTOFF_DELTA_SGIX"/> -->
3824 <enum value="0x8194" name="GL_GEOMETRY_DEFORMATION_SGIX"/>
3825 <enum value="0x8195" name="GL_TEXTURE_DEFORMATION_SGIX"/>
3826 <enum value="0x8196" name="GL_DEFORMATIONS_MASK_SGIX"/>
3827 <enum value="0x8197" name="GL_MAX_DEFORMATION_ORDER_SGIX"/>
3828 <enum value="0x8198" name="GL_FOG_OFFSET_SGIX"/>
3829 <enum value="0x8199" name="GL_FOG_OFFSET_VALUE_SGIX"/>
3830 <enum value="0x819A" name="GL_TEXTURE_COMPARE_SGIX"/>
3831 <enum value="0x819B" name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
3832 <enum value="0x819C" name="GL_TEXTURE_LEQUAL_R_SGIX"/>
3833 <enum value="0x819D" name="GL_TEXTURE_GEQUAL_R_SGIX"/>
3835 <!-- <enum value="0x819E" name="GL_IGLOO_FULLSCREEN_SGIX"/> -->
3836 <!-- <enum value="0x819F" name="GL_IGLOO_VIEWPORT_OFFSET_SGIX"/> -->
3837 <!-- <enum value="0x81A0" name="GL_IGLOO_SWAPTMESH_SGIX"/> -->
3838 <!-- <enum value="0x81A1" name="GL_IGLOO_COLORNORMAL_SGIX"/> -->
3839 <!-- <enum value="0x81A2" name="GL_IGLOO_IRISGL_MODE_SGIX"/> -->
3840 <!-- <enum value="0x81A3" name="GL_IGLOO_LMC_COLOR_SGIX"/> -->
3841 <!-- <enum value="0x81A4" name="GL_IGLOO_TMESHMODE_SGIX"/> -->
3842 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16"/>
3843 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_ARB"/>
3844 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_OES"/>
3845 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_SGIX"/>
3846 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24"/>
3847 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_ARB"/>
3848 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_OES"/>
3849 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_SGIX"/>
3850 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32"/>
3851 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_ARB"/>
3852 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_OES"/>
3853 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_SGIX"/>
3854 <enum value="0x81A8" name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
3855 <enum value="0x81A9" name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
3856 <enum value="0x81AA" name="GL_CULL_VERTEX_EXT"/>
3857 <enum value="0x81AB" name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
3858 <enum value="0x81AC" name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
3859 <enum value="0x81AD" name="GL_IUI_V2F_EXT"/>
3860 <enum value="0x81AE" name="GL_IUI_V3F_EXT"/>
3861 <enum value="0x81AF" name="GL_IUI_N3F_V2F_EXT"/>
3862 <enum value="0x81B0" name="GL_IUI_N3F_V3F_EXT"/>
3863 <enum value="0x81B1" name="GL_T2F_IUI_V2F_EXT"/>
3864 <enum value="0x81B2" name="GL_T2F_IUI_V3F_EXT"/>
3865 <enum value="0x81B3" name="GL_T2F_IUI_N3F_V2F_EXT"/>
3866 <enum value="0x81B4" name="GL_T2F_IUI_N3F_V3F_EXT"/>
3867 <enum value="0x81B5" name="GL_INDEX_TEST_EXT"/>
3868 <enum value="0x81B6" name="GL_INDEX_TEST_FUNC_EXT"/>
3869 <enum value="0x81B7" name="GL_INDEX_TEST_REF_EXT"/>
3870 <enum value="0x81B8" name="GL_INDEX_MATERIAL_EXT"/>
3871 <enum value="0x81B9" name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
3872 <enum value="0x81BA" name="GL_INDEX_MATERIAL_FACE_EXT"/>
3873 <enum value="0x81BB" name="GL_YCRCB_422_SGIX"/>
3874 <enum value="0x81BC" name="GL_YCRCB_444_SGIX"/>
3876 <!-- <enum value="0x81BD" name="GL_COMPLEX_UNSIGNED_BYTE_SGI"/> -->
3877 <!-- <enum value="0x81BE" name="GL_COMPLEX_BYTE_SGI"/> -->
3878 <!-- <enum value="0x81BF" name="GL_COMPLEX_UNSIGNED_SHORT_SGI"/> -->
3879 <!-- <enum value="0x81C0" name="GL_COMPLEX_SHORT_SGI"/> -->
3880 <!-- <enum value="0x81C1" name="GL_COMPLEX_UNSIGNED_INT_SGI"/> -->
3881 <!-- <enum value="0x81C2" name="GL_COMPLEX_INT_SGI"/> -->
3882 <!-- <enum value="0x81C3" name="GL_COMPLEX_FLOAT_SGI"/> -->
3884 <!-- <enum value="0x81C4" name="GL_PIXEL_TRANSFORM_OPERATOR_SGI"/> -->
3885 <!-- <enum value="0x81C5" name="GL_CONVOLUTION_SGI"/> -->
3886 <!-- <enum value="0x81C6" name="GL_FFT_1D_SGI"/> -->
3887 <!-- <enum value="0x81C7" name="GL_PIXEL_TRANSFORM_SGI"/> -->
3888 <!-- <enum value="0x81C8" name="GL_MAX_FFT_WIDTH_SGI"/> -->
3889 <!-- <enum value="0x81C9" name="GL_SORT_SGI"/> -->
3890 <!-- <enum value="0x81CA" name="GL_TRANSPOSE_SGI"/> -->
3892 <!-- <enum value="0x81CB" name="GL_MAP1_VERTEX_3_NURBS_SGIX"/> -->
3893 <!-- <enum value="0x81CC" name="GL_MAP1_VERTEX_4_NURBS_SGIX"/> -->
3894 <!-- <enum value="0x81CD" name="GL_MAP1_INDEX_NURBS_SGIX"/> -->
3895 <!-- <enum value="0x81CE" name="GL_MAP1_COLOR_4_NURBS_SGIX"/> -->
3896 <!-- <enum value="0x81CF" name="GL_MAP1_NORMAL_NURBS_SGIX"/> -->
3902 <!-- <enum value="0x81D2" name="GL_SURFACE_SIZE_HINT_SUNX"/> -->
3903 <!-- <enum value="0x81D3" name="GL_LARGE_SUNX"/> -->
3904 <enum value="0x81D4" name="GL_WRAP_BORDER_SUN"/>
3905 <enum value="0x81D5" name="GL_UNPACK_CONSTANT_DATA_SUNX"/>
3906 <enum value="0x81D6" name="GL_TEXTURE_CONSTANT_DATA_SUNX"/>
3907 <enum value="0x81D7" name="GL_TRIANGLE_LIST_SUN"/>
3908 <enum value="0x81D8" name="GL_REPLACEMENT_CODE_SUN"/>
3909 <enum value="0x81D9" name="GL_GLOBAL_ALPHA_SUN"/>
3910 <enum value="0x81DA" name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
3916 <!-- <enum value="0x81E0" name="GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX"/> -->
3917 <!-- <enum value="0x81E1" name="GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX"/> -->
3918 <!-- <enum value="0x81E2" name="GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX"/> -->
3919 <!-- <enum value="0x81E3" name="GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX"/> -->
3920 <!-- <enum value="0x81E4" name="GL_MAP2_VERTEX_3_NURBS_SGIX"/> -->
3921 <!-- <enum value="0x81E5" name="GL_MAP2_VERTEX_4_NURBS_SGIX"/> -->
3922 <!-- <enum value="0x81E6" name="GL_MAP2_INDEX_NURBS_SGIX"/> -->
3923 <!-- <enum value="0x81E7" name="GL_MAP2_COLOR_4_NURBS_SGIX"/> -->
3924 <!-- <enum value="0x81E8" name="GL_MAP2_NORMAL_NURBS_SGIX"/> -->
3925 <!-- <enum value="0x81E9" name="GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX"/> -->
3926 <!-- <enum value="0x81EA" name="GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX"/> -->
3927 <!-- <enum value="0x81EB" name="GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX"/> -->
3928 <!-- <enum value="0x81EC" name="GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX"/> -->
3929 <!-- <enum value="0x81ED" name="GL_NURBS_KNOT_COUNT_SGIX"/> -->
3930 <!-- <enum value="0x81EE" name="GL_NURBS_KNOT_VECTOR_SGIX"/> -->
3931 <enum value="0x81EF" name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/>
3932 <enum value="0x81F0" name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
3933 <enum value="0x81F1" name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
3934 <enum value="0x81F2" name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
3935 <enum value="0x81F3" name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
3936 <enum value="0x81F4" name="GL_EYE_POINT_SGIS"/>
3937 <enum value="0x81F5" name="GL_OBJECT_POINT_SGIS"/>
3938 <enum value="0x81F6" name="GL_EYE_LINE_SGIS"/>
3939 <enum value="0x81F7" name="GL_OBJECT_LINE_SGIS"/>
3940 <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
3941 <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
3942 <enum value="0x81F9" name="GL_SINGLE_COLOR"/>
3943 <enum value="0x81F9" name="GL_SINGLE_COLOR_EXT"/>
3944 <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR"/>
3945 <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
3946 <enum value="0x81FB" name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
3948 <!-- <enum value="0x81FC" name="GL_FOG_SCALE_SGIX"/> -->
3949 <!-- <enum value="0x81FD" name="GL_FOG_SCALE_VALUE_SGIX"/> -->
3951 <!-- <enum value="0x81FE" name="GL_FOG_BLEND_ALPHA_SGIX"/> -->
3952 <!-- <enum value="0x81FF" name="GL_FOG_BLEND_COLOR_SGIX"/> -->
3956 <enum value="0x8200" name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
3961 <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
3962 <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
3963 <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
3964 <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
3965 <enum value="0x8212" name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
3966 <enum value="0x8213" name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
3967 <enum value="0x8214" name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
3968 <enum value="0x8215" name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
3969 <enum value="0x8216" name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
3970 <enum value="0x8217" name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
3971 <enum value="0x8218" name="GL_FRAMEBUFFER_DEFAULT"/>
3972 <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED"/>
3973 <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
3974 <enum value="0x821A" name="GL_DEPTH_STENCIL_ATTACHMENT"/>
3975 <enum value="0x821B" name="GL_MAJOR_VERSION"/>
3976 <enum value="0x821C" name="GL_MINOR_VERSION"/>
3977 <enum value="0x821D" name="GL_NUM_EXTENSIONS"/>
3978 <enum value="0x821E" name="GL_CONTEXT_FLAGS"/>
3979 <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE"/>
3980 <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE_EXT"/>
3981 <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS"/>
3982 <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS_EXT"/>
3983 <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
3984 <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES"/>
3985 <enum value="0x8222" name="GL_INDEX"/>
3988 <enum value="0x8225" name="GL_COMPRESSED_RED"/>
3989 <enum value="0x8226" name="GL_COMPRESSED_RG"/>
3990 <enum value="0x8227" name="GL_RG"/>
3991 <enum value="0x8227" name="GL_RG_EXT"/>
3992 <enum value="0x8228" name="GL_RG_INTEGER"/>
3993 <enum value="0x8229" name="GL_R8"/>
3994 <enum value="0x8229" name="GL_R8_EXT"/>
3995 <enum value="0x822A" name="GL_R16"/>
3996 <enum value="0x822A" name="GL_R16_EXT"/>
3997 <enum value="0x822B" name="GL_RG8"/>
3998 <enum value="0x822B" name="GL_RG8_EXT"/>
3999 <enum value="0x822C" name="GL_RG16"/>
4000 <enum value="0x822C" name="GL_RG16_EXT"/>
4001 <enum value="0x822D" name="GL_R16F"/>
4002 <enum value="0x822D" name="GL_R16F_EXT"/>
4003 <enum value="0x822E" name="GL_R32F"/>
4004 <enum value="0x822E" name="GL_R32F_EXT"/>
4005 <enum value="0x822F" name="GL_RG16F"/>
4006 <enum value="0x822F" name="GL_RG16F_EXT"/>
4007 <enum value="0x8230" name="GL_RG32F"/>
4008 <enum value="0x8230" name="GL_RG32F_EXT"/>
4009 <enum value="0x8231" name="GL_R8I"/>
4010 <enum value="0x8232" name="GL_R8UI"/>
4011 <enum value="0x8233" name="GL_R16I"/>
4012 <enum value="0x8234" name="GL_R16UI"/>
4013 <enum value="0x8235" name="GL_R32I"/>
4014 <enum value="0x8236" name="GL_R32UI"/>
4015 <enum value="0x8237" name="GL_RG8I"/>
4016 <enum value="0x8238" name="GL_RG8UI"/>
4017 <enum value="0x8239" name="GL_RG16I"/>
4018 <enum value="0x823A" name="GL_RG16UI"/>
4019 <enum value="0x823B" name="GL_RG32I"/>
4020 <enum value="0x823C" name="GL_RG32UI"/>
4025 <enum value="0x8240" name="GL_SYNC_CL_EVENT_ARB"/>
4026 <enum value="0x8241" name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
4027 <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
4028 <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
4029 <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/>
4030 <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
4031 <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
4032 <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/>
4033 <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION"/>
4034 <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
4035 <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/>
4036 <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM"/>
4037 <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
4038 <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/>
4039 <enum value="0x8246" name="GL_DEBUG_SOURCE_API"/>
4040 <enum value="0x8246" name="GL_DEBUG_SOURCE_API_ARB"/>
4041 <enum value="0x8246" name="GL_DEBUG_SOURCE_API_KHR"/>
4042 <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
4043 <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
4044 <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/>
4045 <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
4046 <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
4047 <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/>
4048 <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
4049 <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
4050 <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/>
4051 <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION"/>
4052 <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
4053 <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_KHR"/>
4054 <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER"/>
4055 <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_ARB"/>
4056 <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_KHR"/>
4057 <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR"/>
4058 <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_ARB"/>
4059 <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_KHR"/>
4060 <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
4061 <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
4062 <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/>
4063 <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
4064 <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
4065 <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/>
4066 <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY"/>
4067 <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
4068 <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_KHR"/>
4069 <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE"/>
4070 <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
4071 <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/>
4072 <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER"/>
4073 <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_ARB"/>
4074 <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_KHR"/>
4075 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET"/>
4076 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
4077 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
4078 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_KHR"/>
4079 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET"/>
4080 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_ARB"/>
4081 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_EXT"/>
4082 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_KHR"/>
4083 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET"/>
4084 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
4085 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
4086 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_KHR"/>
4087 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET"/>
4088 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
4089 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
4090 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_KHR"/>
4091 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY"/>
4092 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
4093 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
4094 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_KHR"/>
4095 <enum value="0x8257" name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
4096 <enum value="0x8258" name="GL_PROGRAM_SEPARABLE"/>
4097 <enum value="0x8258" name="GL_PROGRAM_SEPARABLE_EXT"/>
4098 <enum value="0x8259" name="GL_ACTIVE_PROGRAM"/>
4099 …<enum value="0x8259" api="gles2" name="GL_ACTIVE_PROGRAM_EXT" comment="For the OpenGL ES version o…
4100 <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING"/>
4101 <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
4102 <enum value="0x825B" name="GL_MAX_VIEWPORTS"/>
4103 <enum value="0x825B" name="GL_MAX_VIEWPORTS_NV"/>
4104 <enum value="0x825B" name="GL_MAX_VIEWPORTS_OES"/>
4105 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS"/>
4106 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_EXT"/>
4107 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_NV"/>
4108 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_OES"/>
4109 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE"/>
4110 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_EXT"/>
4111 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_NV"/>
4112 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_OES"/>
4113 <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX"/>
4114 <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_EXT"/>
4115 <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_OES"/>
4116 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
4117 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT"/>
4118 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV"/>
4119 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES"/>
4120 <enum value="0x8260" name="GL_UNDEFINED_VERTEX"/>
4121 <enum value="0x8260" name="GL_UNDEFINED_VERTEX_EXT"/>
4122 <enum value="0x8260" name="GL_UNDEFINED_VERTEX_OES"/>
4123 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION"/>
4124 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_ARB"/>
4125 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_EXT"/>
4126 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_KHR"/>
4127 <enum value="0x8262" name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
4128 <enum value="0x8263" name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
4129 <enum value="0x8264" name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
4130 <enum value="0x8265" name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
4131 <enum value="0x8266" name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
4132 <enum value="0x8267" name="GL_COMPUTE_WORK_GROUP_SIZE"/>
4133 <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER"/>
4134 <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER_KHR"/>
4135 <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP"/>
4136 <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/>
4137 <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP"/>
4138 <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP_KHR"/>
4139 <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
4140 <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/>
4141 <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
4142 <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/>
4143 <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH"/>
4144 <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/>
4145 <enum value="0x826E" name="GL_MAX_UNIFORM_LOCATIONS"/>
4146 <enum value="0x826F" name="GL_INTERNALFORMAT_SUPPORTED"/>
4147 <enum value="0x8270" name="GL_INTERNALFORMAT_PREFERRED"/>
4148 <enum value="0x8271" name="GL_INTERNALFORMAT_RED_SIZE"/>
4149 <enum value="0x8272" name="GL_INTERNALFORMAT_GREEN_SIZE"/>
4150 <enum value="0x8273" name="GL_INTERNALFORMAT_BLUE_SIZE"/>
4151 <enum value="0x8274" name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
4152 <enum value="0x8275" name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
4153 <enum value="0x8276" name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
4154 <enum value="0x8277" name="GL_INTERNALFORMAT_SHARED_SIZE"/>
4155 <enum value="0x8278" name="GL_INTERNALFORMAT_RED_TYPE"/>
4156 <enum value="0x8279" name="GL_INTERNALFORMAT_GREEN_TYPE"/>
4157 <enum value="0x827A" name="GL_INTERNALFORMAT_BLUE_TYPE"/>
4158 <enum value="0x827B" name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
4159 <enum value="0x827C" name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
4160 <enum value="0x827D" name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
4161 <enum value="0x827E" name="GL_MAX_WIDTH"/>
4162 <enum value="0x827F" name="GL_MAX_HEIGHT"/>
4163 <enum value="0x8280" name="GL_MAX_DEPTH"/>
4164 <enum value="0x8281" name="GL_MAX_LAYERS"/>
4165 <enum value="0x8282" name="GL_MAX_COMBINED_DIMENSIONS"/>
4166 <enum value="0x8283" name="GL_COLOR_COMPONENTS"/>
4167 <enum value="0x8284" name="GL_DEPTH_COMPONENTS"/>
4168 <enum value="0x8285" name="GL_STENCIL_COMPONENTS"/>
4169 <enum value="0x8286" name="GL_COLOR_RENDERABLE"/>
4170 <enum value="0x8287" name="GL_DEPTH_RENDERABLE"/>
4171 <enum value="0x8288" name="GL_STENCIL_RENDERABLE"/>
4172 <enum value="0x8289" name="GL_FRAMEBUFFER_RENDERABLE"/>
4173 <enum value="0x828A" name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
4174 <enum value="0x828B" name="GL_FRAMEBUFFER_BLEND"/>
4175 <enum value="0x828C" name="GL_READ_PIXELS"/>
4176 <enum value="0x828D" name="GL_READ_PIXELS_FORMAT"/>
4177 <enum value="0x828E" name="GL_READ_PIXELS_TYPE"/>
4178 <enum value="0x828F" name="GL_TEXTURE_IMAGE_FORMAT"/>
4179 <enum value="0x8290" name="GL_TEXTURE_IMAGE_TYPE"/>
4180 <enum value="0x8291" name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
4181 <enum value="0x8292" name="GL_GET_TEXTURE_IMAGE_TYPE"/>
4182 <enum value="0x8293" name="GL_MIPMAP"/>
4183 <enum value="0x8294" name="GL_MANUAL_GENERATE_MIPMAP"/>
4184 <enum value="0x8295" name="GL_AUTO_GENERATE_MIPMAP" comment="Should be deprecated"/>
4185 <enum value="0x8296" name="GL_COLOR_ENCODING"/>
4186 <enum value="0x8297" name="GL_SRGB_READ"/>
4187 <enum value="0x8298" name="GL_SRGB_WRITE"/>
4188 <enum value="0x8299" name="GL_SRGB_DECODE_ARB"/>
4189 <enum value="0x829A" name="GL_FILTER"/>
4190 <enum value="0x829B" name="GL_VERTEX_TEXTURE"/>
4191 <enum value="0x829C" name="GL_TESS_CONTROL_TEXTURE"/>
4192 <enum value="0x829D" name="GL_TESS_EVALUATION_TEXTURE"/>
4193 <enum value="0x829E" name="GL_GEOMETRY_TEXTURE"/>
4194 <enum value="0x829F" name="GL_FRAGMENT_TEXTURE"/>
4195 <enum value="0x82A0" name="GL_COMPUTE_TEXTURE"/>
4196 <enum value="0x82A1" name="GL_TEXTURE_SHADOW"/>
4197 <enum value="0x82A2" name="GL_TEXTURE_GATHER"/>
4198 <enum value="0x82A3" name="GL_TEXTURE_GATHER_SHADOW"/>
4199 <enum value="0x82A4" name="GL_SHADER_IMAGE_LOAD"/>
4200 <enum value="0x82A5" name="GL_SHADER_IMAGE_STORE"/>
4201 <enum value="0x82A6" name="GL_SHADER_IMAGE_ATOMIC"/>
4202 <enum value="0x82A7" name="GL_IMAGE_TEXEL_SIZE"/>
4203 <enum value="0x82A8" name="GL_IMAGE_COMPATIBILITY_CLASS"/>
4204 <enum value="0x82A9" name="GL_IMAGE_PIXEL_FORMAT"/>
4205 <enum value="0x82AA" name="GL_IMAGE_PIXEL_TYPE"/>
4207 <enum value="0x82AC" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
4208 <enum value="0x82AD" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
4209 <enum value="0x82AE" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
4210 <enum value="0x82AF" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
4215 <enum value="0x82B1" name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
4216 <enum value="0x82B2" name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
4217 <enum value="0x82B3" name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
4218 <enum value="0x82B4" name="GL_CLEAR_BUFFER"/>
4219 <enum value="0x82B5" name="GL_TEXTURE_VIEW"/>
4220 <enum value="0x82B6" name="GL_VIEW_COMPATIBILITY_CLASS"/>
4221 <enum value="0x82B7" name="GL_FULL_SUPPORT"/>
4222 <enum value="0x82B8" name="GL_CAVEAT_SUPPORT"/>
4223 <enum value="0x82B9" name="GL_IMAGE_CLASS_4_X_32"/>
4224 <enum value="0x82BA" name="GL_IMAGE_CLASS_2_X_32"/>
4225 <enum value="0x82BB" name="GL_IMAGE_CLASS_1_X_32"/>
4226 <enum value="0x82BC" name="GL_IMAGE_CLASS_4_X_16"/>
4227 <enum value="0x82BD" name="GL_IMAGE_CLASS_2_X_16"/>
4228 <enum value="0x82BE" name="GL_IMAGE_CLASS_1_X_16"/>
4229 <enum value="0x82BF" name="GL_IMAGE_CLASS_4_X_8"/>
4230 <enum value="0x82C0" name="GL_IMAGE_CLASS_2_X_8"/>
4231 <enum value="0x82C1" name="GL_IMAGE_CLASS_1_X_8"/>
4232 <enum value="0x82C2" name="GL_IMAGE_CLASS_11_11_10"/>
4233 <enum value="0x82C3" name="GL_IMAGE_CLASS_10_10_10_2"/>
4234 <enum value="0x82C4" name="GL_VIEW_CLASS_128_BITS"/>
4235 <enum value="0x82C5" name="GL_VIEW_CLASS_96_BITS"/>
4236 <enum value="0x82C6" name="GL_VIEW_CLASS_64_BITS"/>
4237 <enum value="0x82C7" name="GL_VIEW_CLASS_48_BITS"/>
4238 <enum value="0x82C8" name="GL_VIEW_CLASS_32_BITS"/>
4239 <enum value="0x82C9" name="GL_VIEW_CLASS_24_BITS"/>
4240 <enum value="0x82CA" name="GL_VIEW_CLASS_16_BITS"/>
4241 <enum value="0x82CB" name="GL_VIEW_CLASS_8_BITS"/>
4242 <enum value="0x82CC" name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
4243 <enum value="0x82CD" name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
4244 <enum value="0x82CE" name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
4245 <enum value="0x82CF" name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
4246 <enum value="0x82D0" name="GL_VIEW_CLASS_RGTC1_RED"/>
4247 <enum value="0x82D1" name="GL_VIEW_CLASS_RGTC2_RG"/>
4248 <enum value="0x82D2" name="GL_VIEW_CLASS_BPTC_UNORM"/>
4249 <enum value="0x82D3" name="GL_VIEW_CLASS_BPTC_FLOAT"/>
4250 <enum value="0x82D4" name="GL_VERTEX_ATTRIB_BINDING"/>
4251 <enum value="0x82D5" name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
4252 <enum value="0x82D6" name="GL_VERTEX_BINDING_DIVISOR"/>
4253 <enum value="0x82D7" name="GL_VERTEX_BINDING_OFFSET"/>
4254 <enum value="0x82D8" name="GL_VERTEX_BINDING_STRIDE"/>
4255 <enum value="0x82D9" name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
4256 <enum value="0x82DA" name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
4257 <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
4258 <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/>
4259 <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_OES"/>
4260 <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
4261 <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/>
4262 <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_OES"/>
4263 <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER"/>
4264 <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/>
4265 <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_OES"/>
4266 <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
4267 <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/>
4268 <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_OES"/>
4269 <enum value="0x82DF" name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
4270 <enum value="0x82E0" name="GL_BUFFER"/>
4271 <enum value="0x82E0" name="GL_BUFFER_KHR"/>
4272 <enum value="0x82E1" name="GL_SHADER"/>
4273 <enum value="0x82E1" name="GL_SHADER_KHR"/>
4274 <enum value="0x82E2" name="GL_PROGRAM"/>
4275 <enum value="0x82E2" name="GL_PROGRAM_KHR"/>
4276 <enum value="0x82E3" name="GL_QUERY"/>
4277 <enum value="0x82E3" name="GL_QUERY_KHR"/>
4278 <enum value="0x82E4" name="GL_PROGRAM_PIPELINE"/>
4279 <enum value="0x82E4" name="GL_PROGRAM_PIPELINE_KHR"/>
4280 <enum value="0x82E5" name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
4281 <enum value="0x82E6" name="GL_SAMPLER"/>
4282 <enum value="0x82E6" name="GL_SAMPLER_KHR"/>
4283 <enum value="0x82E7" name="GL_DISPLAY_LIST"/>
4284 <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH"/>
4285 <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH_KHR"/>
4286 <enum value="0x82E9" name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
4287 <enum value="0x82EA" name="GL_QUERY_TARGET"/>
4292 <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
4293 …<enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB" alias="GL_TRANSFORM_FEEDBACK_OVERFL…
4294 <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/>
4295 …<enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB" alias="GL_TRANSFORM_FEEDBACK…
4296 <enum value="0x82EE" name="GL_VERTICES_SUBMITTED"/>
4297 <enum value="0x82EE" name="GL_VERTICES_SUBMITTED_ARB" alias="GL_VERTICES_SUBMITTED"/>
4298 <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED"/>
4299 <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED_ARB" alias="GL_PRIMITIVES_SUBMITTED"/>
4300 <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS"/>
4301 …<enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS_ARB" alias="GL_VERTEX_SHADER_INVOCATIONS"/>
4302 <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES"/>
4303 …<enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES_ARB" alias="GL_TESS_CONTROL_SHADER_PATCH…
4304 <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/>
4305 …<enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB" alias="GL_TESS_EVALUATION_SH…
4306 <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/>
4307 …<enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB" alias="GL_GEOMETRY_SHADER_PR…
4308 <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS"/>
4309 …<enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB" alias="GL_FRAGMENT_SHADER_INVOCATIO…
4310 <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS"/>
4311 …<enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS_ARB" alias="GL_COMPUTE_SHADER_INVOCATIONS…
4312 <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES"/>
4313 …<enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES_ARB" alias="GL_CLIPPING_INPUT_PRIMITIVES"/>
4314 <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES"/>
4315 …<enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB" alias="GL_CLIPPING_OUTPUT_PRIMITIVES…
4316 <enum value="0x82F8" name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
4317 <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES"/>
4318 <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES_EXT" alias="GL_MAX_CULL_DISTANCES"/>
4319 <enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
4320 …<enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT" alias="GL_MAX_COMBINED_CLI…
4321 <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
4322 <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
4323 <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
4324 <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
4329 <enum value="0x8310" name="GL_DEPTH_PASS_INSTRUMENT_SGIX"/>
4330 <enum value="0x8311" name="GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"/>
4331 <enum value="0x8312" name="GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"/>
4332 <enum value="0x8313" name="GL_FRAGMENTS_INSTRUMENT_SGIX"/>
4333 <enum value="0x8314" name="GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX"/>
4334 <enum value="0x8315" name="GL_FRAGMENTS_INSTRUMENT_MAX_SGIX"/>
4335 <enum value="0x8316" name="GL_CONVOLUTION_HINT_SGIX"/>
4337 <!-- <enum value="0x8317" name="GL_COLOR_MATRIX_HINT"/> -->
4338 <enum value="0x8318" name="GL_YCRCB_SGIX"/>
4339 <enum value="0x8319" name="GL_YCRCBA_SGIX"/>
4340 <enum value="0x831A" name="GL_UNPACK_COMPRESSED_SIZE_SGIX"/>
4341 <enum value="0x831B" name="GL_PACK_MAX_COMPRESSED_SIZE_SGIX"/>
4342 <enum value="0x831C" name="GL_PACK_COMPRESSED_SIZE_SGIX"/>
4343 <enum value="0x831D" name="GL_SLIM8U_SGIX"/>
4344 <enum value="0x831E" name="GL_SLIM10U_SGIX"/>
4345 <enum value="0x831F" name="GL_SLIM12S_SGIX"/>
4346 <enum value="0x8320" name="GL_ALPHA_MIN_SGIX"/>
4347 <enum value="0x8321" name="GL_ALPHA_MAX_SGIX"/>
4348 <enum value="0x8322" name="GL_SCALEBIAS_HINT_SGIX"/>
4350 <!-- <enum value="0x8323" name="GL_FOG_TYPE_SGIX"/> -->
4351 <!-- <enum value="0x8324" name="GL_UNIFORM_SGIX"/> -->
4352 <!-- <enum value="0x8325" name="GL_LAYERED_SGIX"/> -->
4353 <!-- <enum value="0x8326" name="GL_FOG_GROUND_PLANE_SGIX"/> -->
4354 <!-- <enum value="0x8327" name="GL_FOG_LAYERS_POINTS_SGIX"/> -->
4355 <!-- <enum value="0x8328" name="GL_MAX_FOG_LAYERS_POINTS_SGIX"/> -->
4356 <enum value="0x8329" name="GL_ASYNC_MARKER_SGIX"/>
4358 <!-- <enum value="0x832A" name="GL_PHASE_SGIX"/> -->
4359 <enum value="0x832B" name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
4360 <enum value="0x832C" name="GL_ASYNC_HISTOGRAM_SGIX"/>
4361 <enum value="0x832D" name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
4363 <!-- <enum value="0x832E" name="GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX"/> -->
4364 <!-- <enum value="0x832F" name="GL_MAX_MIPMAP_ANISOTROPY_SGIX"/> -->
4368 <enum value="0x8330" name="GL_PIXEL_TRANSFORM_2D_EXT"/>
4369 <enum value="0x8331" name="GL_PIXEL_MAG_FILTER_EXT"/>
4370 <enum value="0x8332" name="GL_PIXEL_MIN_FILTER_EXT"/>
4371 <enum value="0x8333" name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
4372 <enum value="0x8334" name="GL_CUBIC_EXT"/>
4373 <enum value="0x8335" name="GL_AVERAGE_EXT"/>
4374 <enum value="0x8336" name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
4375 <enum value="0x8337" name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
4376 <enum value="0x8338" name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
4382 <!-- <enum value="0x8340" name="GL_ENV_MAP_SGIX"/> -->
4383 <!-- <enum value="0x8341" name="GL_CUBE_MAP_SGIX"/> -->
4384 <!-- <enum value="0x8342" name="GL_CUBE_MAP_ZP_SGIX"/> -->
4385 <!-- <enum value="0x8343" name="GL_CUBE_MAP_ZN_SGIX"/> -->
4386 <!-- <enum value="0x8344" name="GL_CUBE_MAP_XN_SGIX"/> -->
4387 <!-- <enum value="0x8345" name="GL_CUBE_MAP_XP_SGIX"/> -->
4388 <!-- <enum value="0x8346" name="GL_CUBE_MAP_YN_SGIX"/> -->
4389 <!-- <enum value="0x8347" name="GL_CUBE_MAP_YP_SGIX"/> -->
4390 <!-- <enum value="0x8348" name="GL_CUBE_MAP_BINDING_SGIX"/> -->
4391 <enum value="0x8349" name="GL_FRAGMENT_MATERIAL_EXT"/>
4392 <enum value="0x834A" name="GL_FRAGMENT_NORMAL_EXT"/>
4396 <enum value="0x834C" name="GL_FRAGMENT_COLOR_EXT"/>
4397 <enum value="0x834D" name="GL_ATTENUATION_EXT"/>
4398 <enum value="0x834E" name="GL_SHADOW_ATTENUATION_EXT"/>
4399 <enum value="0x834F" name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
4400 <enum value="0x8350" name="GL_TEXTURE_LIGHT_EXT"/>
4401 <enum value="0x8351" name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
4402 <enum value="0x8352" name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
4403 <enum value="0x8353" name="GL_PIXEL_TEXTURE_SGIS"/>
4404 <enum value="0x8354" name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
4405 <enum value="0x8355" name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
4406 <enum value="0x8356" name="GL_PIXEL_GROUP_COLOR_SGIS"/>
4408 <!-- <enum value="0x8357" name="GL_COLOR_TO_TEXTURE_COORD_SGIX"/> -->
4409 <!-- <enum value="0x8358" name="GL_COLOR_BIT_PATTERN_SGIX"/> -->
4410 <!-- <enum value="0x8359" name="GL_COLOR_VALUE_SGIX"/> -->
4412 <!-- <enum value="0x835A" name="GL_PIXEL_TEX_GEN_LAMBDA_SOURCE_SGIX"/> -->
4413 <enum value="0x835B" name="GL_LINE_QUALITY_HINT_SGIX"/>
4414 <enum value="0x835C" name="GL_ASYNC_TEX_IMAGE_SGIX"/>
4415 <enum value="0x835D" name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
4416 <enum value="0x835E" name="GL_ASYNC_READ_PIXELS_SGIX"/>
4417 <enum value="0x835F" name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
4418 <enum value="0x8360" name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
4419 <enum value="0x8361" name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
4420 <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
4421 <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV_EXT"/>
4422 <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5"/>
4423 <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5_EXT"/>
4424 <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
4425 <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV_EXT"/>
4426 <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
4427 <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
4428 <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
4429 <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
4430 <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
4431 <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
4432 <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV_EXT"/>
4433 <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
4434 <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
4435 <enum value="0x8369" name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
4436 <enum value="0x836A" name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
4437 <enum value="0x836B" name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
4439 <!-- <enum value="0x836C" name="GL_FRAGMENT_FOG_SGIX"/> -->
4440 <!-- <enum value="0x836D" name="GL_TEXTURE_FOG_SGIX"/> -->
4441 <!-- <enum value="0x836E" name="GL_FOG_PATCHY_FACTOR_SGIX"/> -->
4443 <!-- <enum value="0x836F" name="GL_FOG_FACTOR_TO_ALPHA_SGIX"/> -->
4454 <enum value="0x8370" name="GL_MIRRORED_REPEAT"/>
4455 <enum value="0x8370" name="GL_MIRRORED_REPEAT_ARB"/>
4456 <enum value="0x8370" name="GL_MIRRORED_REPEAT_IBM"/>
4457 <enum value="0x8370" name="GL_MIRRORED_REPEAT_OES"/>
4466 <enum value="0x83A0" name="GL_RGB_S3TC"/>
4467 <enum value="0x83A1" name="GL_RGB4_S3TC"/>
4468 <enum value="0x83A2" name="GL_RGBA_S3TC"/>
4469 <enum value="0x83A3" name="GL_RGBA4_S3TC"/>
4470 <enum value="0x83A4" name="GL_RGBA_DXT5_S3TC"/>
4471 <enum value="0x83A5" name="GL_RGBA4_DXT5_S3TC"/>
4477 <!-- <enum value="0x83C0" name="GL_SELECTED_TEXTURE_SGIS"/> -->
4478 <!-- <enum value="0x83C1" name="GL_SELECTED_TEXTURE_COORD_SET_SGIS"/> -->
4479 <!-- <enum value="0x83C2" name="GL_SELECTED_TEXTURE_TRANSFORM_SGIS"/> -->
4480 <!-- <enum value="0x83C3" name="GL_MAX_TEXTURES_SGIS"/> -->
4481 <!-- <enum value="0x83C4" name="GL_MAX_TEXTURE_COORD_SETS_SGIS"/> -->
4482 <!-- <enum value="0x83C5" name="GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS"/> -->
4483 <!-- <enum value="0x83C6" name="GL_TEXTURE_ENV_COORD_SET_SGIS"/> -->
4484 <!-- <enum value="0x83C7" name="GL_TEXTURE0_SGIS"/> -->
4485 <!-- <enum value="0x83C8" name="GL_TEXTURE1_SGIS"/> -->
4486 <!-- <enum value="0x83C9" name="GL_TEXTURE2_SGIS"/> -->
4487 <!-- <enum value="0x83CA" name="GL_TEXTURE3_SGIS"/> -->
4490 <!-- <enum value="0x83E6" name="GL_BALI_NUM_TRIS_CULLED_INSTRUMENT_SGIX"/> -->
4491 <!-- <enum value="0x83E7" name="GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT_SGIX"/> -->
4492 <!-- <enum value="0x83E8" name="GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT_SGIX"/> -->
4493 <!-- <enum value="0x83E9" name="GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT_SGIX"/> -->
4495 <!-- <enum value="0x83EA" name="GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT_SGIX"/> -->
4496 <!-- <enum value="0x83EB" name="GL_BALI_DEPTH_PASS_INSTRUMENT_SGIX"/> -->
4497 <!-- <enum value="0x83EC" name="GL_BALI_R_CHIP_COUNT_SGIX"/> -->
4499 <!-- <enum value="0x83ED" name="GL_OCCLUSION_INSTRUMENT_SGIX"/> -->
4500 <enum value="0x83EE" name="GL_VERTEX_PRECLIP_SGIX"/>
4501 <enum value="0x83EF" name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
4507 <enum value="0x83F0" name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
4508 <enum value="0x83F1" name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
4509 <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
4510 <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
4511 <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
4512 <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
4513 <enum value="0x83F4" name="GL_PARALLEL_ARRAYS_INTEL"/>
4514 <enum value="0x83F5" name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/>
4515 <enum value="0x83F6" name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
4516 <enum value="0x83F7" name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
4517 <enum value="0x83F8" name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
4518 <enum value="0x83F9" name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
4519 <enum value="0x83FA" name="GL_PERFQUERY_FLUSH_INTEL"/>
4520 <enum value="0x83FB" name="GL_PERFQUERY_WAIT_INTEL"/>
4522 <enum value="0x83FE" name="GL_CONSERVATIVE_RASTERIZATION_INTEL"/>
4523 <enum value="0x83FF" name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
4527 <enum value="0x8400" name="GL_FRAGMENT_LIGHTING_SGIX"/>
4528 <enum value="0x8401" name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
4529 <enum value="0x8402" name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
4530 <enum value="0x8403" name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
4531 <enum value="0x8404" name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
4532 <enum value="0x8405" name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
4533 <enum value="0x8406" name="GL_CURRENT_RASTER_NORMAL_SGIX"/>
4534 <enum value="0x8407" name="GL_LIGHT_ENV_MODE_SGIX"/>
4535 <enum value="0x8408" name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
4536 <enum value="0x8409" name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
4537 <enum value="0x840A" name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
4538 <enum value="0x840B" name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
4539 <enum value="0x840C" name="GL_FRAGMENT_LIGHT0_SGIX"/>
4540 <enum value="0x840D" name="GL_FRAGMENT_LIGHT1_SGIX"/>
4541 <enum value="0x840E" name="GL_FRAGMENT_LIGHT2_SGIX"/>
4542 <enum value="0x840F" name="GL_FRAGMENT_LIGHT3_SGIX"/>
4543 <enum value="0x8410" name="GL_FRAGMENT_LIGHT4_SGIX"/>
4544 <enum value="0x8411" name="GL_FRAGMENT_LIGHT5_SGIX"/>
4545 <enum value="0x8412" name="GL_FRAGMENT_LIGHT6_SGIX"/>
4546 <enum value="0x8413" name="GL_FRAGMENT_LIGHT7_SGIX"/>
4548 … <enum value="0x842E" name="GL_PACK_RESAMPLE_SGIX" comment="Formerly 0x842C in SGI specfile"/>
4549 … <enum value="0x842F" name="GL_UNPACK_RESAMPLE_SGIX" comment="Formerly 0x842D in SGI specfile"/>
4550 … <enum value="0x8430" name="GL_RESAMPLE_DECIMATE_SGIX" comment="Formerly 0x8430 in SGI specfile"/>
4552 … <enum value="0x8433" name="GL_RESAMPLE_REPLICATE_SGIX" comment="Formerly 0x842E in SGI specfile"/>
4553 … <enum value="0x8434" name="GL_RESAMPLE_ZERO_FILL_SGIX" comment="Formerly 0x842F in SGI specfile"/>
4556 <!-- <enum value="0x8436" name="GL_EYE_SPACE_SGIX"/> -->
4557 <!-- <enum value="0x8437" name="GL_TANGENT_SPACE_SGIX"/> -->
4558 <!-- <enum value="0x8438" name="GL_OBJECT_SPACE_SGIX"/> -->
4559 <!-- <enum value="0x8439" name="GL_TANGENT_ARRAY_SGIX"/> -->
4560 <!-- <enum value="0x843A" name="GL_BINORMAL_ARRAY_SGIX"/> -->
4561 <!-- <enum value="0x843B" name="GL_CURRENT_TANGENT_SGIX"/> -->
4562 <!-- <enum value="0x843C" name="GL_CURRENT_BINORMAL_SGIX"/> -->
4563 <!-- <enum value="0x843D" name="GL_FRAGMENT_LIGHT_SPACE_SGIX"/> -->
4564 <!-- <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_SGIX"/> -->
4565 <!-- <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_SGIX"/> -->
4566 <!-- <enum value="0x8440" name="GL_TANGENT_ARRAY_COUNT_SGIX"/> -->
4567 <!-- <enum value="0x8441" name="GL_BINORMAL_ARRAY_TYPE_SGIX"/> -->
4568 <!-- <enum value="0x8442" name="GL_BINORMAL_ARRAY_STRIDE_SGIX"/> -->
4569 <!-- <enum value="0x8443" name="GL_BINORMAL_ARRAY_COUNT_SGIX"/> -->
4570 <!-- <enum value="0x8444" name="GL_TANGENT_ARRAY_POINTER_SGIX"/> -->
4571 <!-- <enum value="0x8445" name="GL_BINORMAL_ARRAY_POINTER_SGIX"/> -->
4572 <!-- <enum value="0x8446" name="GL_MAP1_TANGENT_SGIX"/> -->
4573 <!-- <enum value="0x8447" name="GL_MAP2_TANGENT_SGIX"/> -->
4574 <!-- <enum value="0x8448" name="GL_MAP1_BINORMAL_SGIX"/> -->
4575 <!-- <enum value="0x8449" name="GL_MAP2_BINORMAL_SGIX"/> -->
4576 <enum value="0x8439" name="GL_TANGENT_ARRAY_EXT"/>
4577 <enum value="0x843A" name="GL_BINORMAL_ARRAY_EXT"/>
4578 <enum value="0x843B" name="GL_CURRENT_TANGENT_EXT"/>
4579 <enum value="0x843C" name="GL_CURRENT_BINORMAL_EXT"/>
4581 <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_EXT"/>
4582 <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
4583 <enum value="0x8440" name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
4584 <enum value="0x8441" name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
4585 <enum value="0x8442" name="GL_TANGENT_ARRAY_POINTER_EXT"/>
4586 <enum value="0x8443" name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
4587 <enum value="0x8444" name="GL_MAP1_TANGENT_EXT"/>
4588 <enum value="0x8445" name="GL_MAP2_TANGENT_EXT"/>
4589 <enum value="0x8446" name="GL_MAP1_BINORMAL_EXT"/>
4590 <enum value="0x8447" name="GL_MAP2_BINORMAL_EXT"/>
4593 <!-- <enum value="0x844A" name="GL_BALI_GEOM_TIMER_INSTRUMENT_SGIX"/> -->
4594 <!-- <enum value="0x844B" name="GL_BALI_RASTER_TIMER_INSTRUMENT_SGIX"/> -->
4595 <!-- <enum value="0x844C" name="GL_BALI_INSTRUMENT_TIME_UNIT_SGIX"/> -->
4596 <enum value="0x844D" name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
4597 <enum value="0x844E" name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
4598 <enum value="0x844F" name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
4600 <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE"/>
4601 <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE_EXT"/>
4602 <enum value="0x8450" name="GL_FOG_COORD_SRC" alias="GL_FOG_COORDINATE_SOURCE"/>
4603 <enum value="0x8451" name="GL_FOG_COORDINATE"/>
4604 <enum value="0x8451" name="GL_FOG_COORD" alias="GL_FOG_COORDINATE"/>
4605 <enum value="0x8451" name="GL_FOG_COORDINATE_EXT"/>
4606 <enum value="0x8452" name="GL_FRAGMENT_DEPTH"/>
4607 <enum value="0x8452" name="GL_FRAGMENT_DEPTH_EXT"/>
4608 <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE"/>
4609 <enum value="0x8453" name="GL_CURRENT_FOG_COORD" alias="GL_CURRENT_FOG_COORDINATE"/>
4610 <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE_EXT"/>
4611 <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
4612 <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
4613 <enum value="0x8454" name="GL_FOG_COORD_ARRAY_TYPE" alias="GL_FOG_COORDINATE_ARRAY_TYPE"/>
4614 <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
4615 <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
4616 … <enum value="0x8455" name="GL_FOG_COORD_ARRAY_STRIDE" alias="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
4617 <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
4618 <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
4619 … <enum value="0x8456" name="GL_FOG_COORD_ARRAY_POINTER" alias="GL_FOG_COORDINATE_ARRAY_POINTER"/>
4620 <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY"/>
4621 <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY_EXT"/>
4622 <enum value="0x8457" name="GL_FOG_COORD_ARRAY" alias="GL_FOG_COORDINATE_ARRAY"/>
4623 <enum value="0x8458" name="GL_COLOR_SUM"/>
4624 <enum value="0x8458" name="GL_COLOR_SUM_ARB"/>
4625 <enum value="0x8458" name="GL_COLOR_SUM_EXT"/>
4626 <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR"/>
4627 <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
4628 <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
4629 <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
4630 <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
4631 <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
4632 <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
4633 <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
4634 <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
4635 <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
4636 <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY"/>
4637 <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
4638 <enum value="0x845F" name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
4640 <!-- <enum value="0x8460" name="GL_RGB_ICC_SGIX"/> -->
4641 <!-- <enum value="0x8461" name="GL_RGBA_ICC_SGIX"/> -->
4642 <!-- <enum value="0x8462" name="GL_ALPHA_ICC_SGIX"/> -->
4643 <!-- <enum value="0x8463" name="GL_LUMINANCE_ICC_SGIX"/> -->
4644 <!-- <enum value="0x8464" name="GL_INTENSITY_ICC_SGIX"/> -->
4645 <!-- <enum value="0x8465" name="GL_LUMINANCE_ALPHA_ICC_SGIX"/> -->
4646 <!-- <enum value="0x8466" name="GL_R5_G6_B5_ICC_SGIX"/> -->
4647 <!-- <enum value="0x8467" name="GL_R5_G6_B5_A8_ICC_SGIX"/> -->
4648 <!-- <enum value="0x8468" name="GL_ALPHA16_ICC_SGIX"/> -->
4649 <!-- <enum value="0x8469" name="GL_LUMINANCE16_ICC_SGIX"/> -->
4650 <!-- <enum value="0x846A" name="GL_INTENSITY16_ICC_SGIX"/> -->
4651 <!-- <enum value="0x846B" name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/> -->
4653 <enum value="0x846D" name="GL_ALIASED_POINT_SIZE_RANGE"/>
4654 <enum value="0x846E" name="GL_ALIASED_LINE_WIDTH_RANGE"/>
4663 <enum value="0x8490" name="GL_SCREEN_COORDINATES_REND"/>
4664 <enum value="0x8491" name="GL_INVERTED_SCREEN_W_REND"/>
4673 <enum value="0x84C0" name="GL_TEXTURE0"/>
4674 <enum value="0x84C0" name="GL_TEXTURE0_ARB"/>
4675 <enum value="0x84C1" name="GL_TEXTURE1"/>
4676 <enum value="0x84C1" name="GL_TEXTURE1_ARB"/>
4677 <enum value="0x84C2" name="GL_TEXTURE2"/>
4678 <enum value="0x84C2" name="GL_TEXTURE2_ARB"/>
4679 <enum value="0x84C3" name="GL_TEXTURE3"/>
4680 <enum value="0x84C3" name="GL_TEXTURE3_ARB"/>
4681 <enum value="0x84C4" name="GL_TEXTURE4"/>
4682 <enum value="0x84C4" name="GL_TEXTURE4_ARB"/>
4683 <enum value="0x84C5" name="GL_TEXTURE5"/>
4684 <enum value="0x84C5" name="GL_TEXTURE5_ARB"/>
4685 <enum value="0x84C6" name="GL_TEXTURE6"/>
4686 <enum value="0x84C6" name="GL_TEXTURE6_ARB"/>
4687 <enum value="0x84C7" name="GL_TEXTURE7"/>
4688 <enum value="0x84C7" name="GL_TEXTURE7_ARB"/>
4689 <enum value="0x84C8" name="GL_TEXTURE8"/>
4690 <enum value="0x84C8" name="GL_TEXTURE8_ARB"/>
4691 <enum value="0x84C9" name="GL_TEXTURE9"/>
4692 <enum value="0x84C9" name="GL_TEXTURE9_ARB"/>
4693 <enum value="0x84CA" name="GL_TEXTURE10"/>
4694 <enum value="0x84CA" name="GL_TEXTURE10_ARB"/>
4695 <enum value="0x84CB" name="GL_TEXTURE11"/>
4696 <enum value="0x84CB" name="GL_TEXTURE11_ARB"/>
4697 <enum value="0x84CC" name="GL_TEXTURE12"/>
4698 <enum value="0x84CC" name="GL_TEXTURE12_ARB"/>
4699 <enum value="0x84CD" name="GL_TEXTURE13"/>
4700 <enum value="0x84CD" name="GL_TEXTURE13_ARB"/>
4701 <enum value="0x84CE" name="GL_TEXTURE14"/>
4702 <enum value="0x84CE" name="GL_TEXTURE14_ARB"/>
4703 <enum value="0x84CF" name="GL_TEXTURE15"/>
4704 <enum value="0x84CF" name="GL_TEXTURE15_ARB"/>
4705 <enum value="0x84D0" name="GL_TEXTURE16"/>
4706 <enum value="0x84D0" name="GL_TEXTURE16_ARB"/>
4707 <enum value="0x84D1" name="GL_TEXTURE17"/>
4708 <enum value="0x84D1" name="GL_TEXTURE17_ARB"/>
4709 <enum value="0x84D2" name="GL_TEXTURE18"/>
4710 <enum value="0x84D2" name="GL_TEXTURE18_ARB"/>
4711 <enum value="0x84D3" name="GL_TEXTURE19"/>
4712 <enum value="0x84D3" name="GL_TEXTURE19_ARB"/>
4713 <enum value="0x84D4" name="GL_TEXTURE20"/>
4714 <enum value="0x84D4" name="GL_TEXTURE20_ARB"/>
4715 <enum value="0x84D5" name="GL_TEXTURE21"/>
4716 <enum value="0x84D5" name="GL_TEXTURE21_ARB"/>
4717 <enum value="0x84D6" name="GL_TEXTURE22"/>
4718 <enum value="0x84D6" name="GL_TEXTURE22_ARB"/>
4719 <enum value="0x84D7" name="GL_TEXTURE23"/>
4720 <enum value="0x84D7" name="GL_TEXTURE23_ARB"/>
4721 <enum value="0x84D8" name="GL_TEXTURE24"/>
4722 <enum value="0x84D8" name="GL_TEXTURE24_ARB"/>
4723 <enum value="0x84D9" name="GL_TEXTURE25"/>
4724 <enum value="0x84D9" name="GL_TEXTURE25_ARB"/>
4725 <enum value="0x84DA" name="GL_TEXTURE26"/>
4726 <enum value="0x84DA" name="GL_TEXTURE26_ARB"/>
4727 <enum value="0x84DB" name="GL_TEXTURE27"/>
4728 <enum value="0x84DB" name="GL_TEXTURE27_ARB"/>
4729 <enum value="0x84DC" name="GL_TEXTURE28"/>
4730 <enum value="0x84DC" name="GL_TEXTURE28_ARB"/>
4731 <enum value="0x84DD" name="GL_TEXTURE29"/>
4732 <enum value="0x84DD" name="GL_TEXTURE29_ARB"/>
4733 <enum value="0x84DE" name="GL_TEXTURE30"/>
4734 <enum value="0x84DE" name="GL_TEXTURE30_ARB"/>
4735 <enum value="0x84DF" name="GL_TEXTURE31"/>
4736 <enum value="0x84DF" name="GL_TEXTURE31_ARB"/>
4737 <enum value="0x84E0" name="GL_ACTIVE_TEXTURE"/>
4738 <enum value="0x84E0" name="GL_ACTIVE_TEXTURE_ARB"/>
4739 <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE"/>
4740 <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
4741 <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS"/>
4742 <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS_ARB"/>
4743 <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
4744 <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
4745 <enum value="0x84E3" name="GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV"/>
4746 <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
4747 <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
4748 <enum value="0x84E4" name="GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV"/>
4749 <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
4750 <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
4751 <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX"/>
4752 <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
4753 <enum value="0x84E7" name="GL_SUBTRACT"/>
4754 <enum value="0x84E7" name="GL_SUBTRACT_ARB"/>
4755 <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE"/>
4756 <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
4757 <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_OES"/>
4758 <enum value="0x84E9" name="GL_COMPRESSED_ALPHA"/>
4759 <enum value="0x84E9" name="GL_COMPRESSED_ALPHA_ARB"/>
4760 <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE"/>
4761 <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE_ARB"/>
4762 <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
4763 <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
4764 <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY"/>
4765 <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY_ARB"/>
4766 <enum value="0x84ED" name="GL_COMPRESSED_RGB"/>
4767 <enum value="0x84ED" name="GL_COMPRESSED_RGB_ARB"/>
4768 <enum value="0x84EE" name="GL_COMPRESSED_RGBA"/>
4769 <enum value="0x84EE" name="GL_COMPRESSED_RGBA_ARB"/>
4770 <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT"/>
4771 <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
4775 <enum value="0x84F0" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
4776 <enum value="0x84F1" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
4777 <enum value="0x84F2" name="GL_ALL_COMPLETED_NV"/>
4778 <enum value="0x84F3" name="GL_FENCE_STATUS_NV"/>
4779 <enum value="0x84F4" name="GL_FENCE_CONDITION_NV"/>
4780 <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE"/>
4781 <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_ARB"/>
4782 <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_NV"/>
4783 <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE"/>
4784 <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
4785 <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_NV"/>
4786 <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE"/>
4787 <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
4788 <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
4789 <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
4790 <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
4791 <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
4792 <enum value="0x84F9" name="GL_DEPTH_STENCIL"/>
4793 <enum value="0x84F9" name="GL_DEPTH_STENCIL_EXT"/>
4794 <enum value="0x84F9" name="GL_DEPTH_STENCIL_NV"/>
4795 <enum value="0x84F9" name="GL_DEPTH_STENCIL_OES"/>
4796 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8"/>
4797 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_EXT"/>
4798 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_NV"/>
4799 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_OES"/>
4801 <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS"/>
4802 <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
4803 <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY"/>
4804 … <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY_EXT" alias="GL_TEXTURE_MAX_ANISOTROPY"/>
4805 <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
4806 …<enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" alias="GL_MAX_TEXTURE_MAX_ANISOTROPY…
4807 <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL"/>
4808 <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
4809 <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS"/>
4810 <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS_EXT"/>
4811 <enum value="0x8502" name="GL_MODELVIEW1_STACK_DEPTH_EXT"/>
4812 <enum value="0x8503" name="GL_COMBINE4_NV"/>
4813 <enum value="0x8504" name="GL_MAX_SHININESS_NV"/>
4814 <enum value="0x8505" name="GL_MAX_SPOT_EXPONENT_NV"/>
4815 <enum value="0x8506" name="GL_MODELVIEW1_MATRIX_EXT"/>
4816 <enum value="0x8507" name="GL_INCR_WRAP"/>
4817 <enum value="0x8507" name="GL_INCR_WRAP_EXT"/>
4818 <enum value="0x8507" name="GL_INCR_WRAP_OES"/>
4819 <enum value="0x8508" name="GL_DECR_WRAP"/>
4820 <enum value="0x8508" name="GL_DECR_WRAP_EXT"/>
4821 <enum value="0x8508" name="GL_DECR_WRAP_OES"/>
4822 <enum value="0x8509" name="GL_VERTEX_WEIGHTING_EXT"/>
4823 <enum value="0x850A" name="GL_MODELVIEW1_ARB"/>
4824 <enum value="0x850A" name="GL_MODELVIEW1_EXT"/>
4825 <enum value="0x850B" name="GL_CURRENT_VERTEX_WEIGHT_EXT"/>
4826 <enum value="0x850C" name="GL_VERTEX_WEIGHT_ARRAY_EXT"/>
4827 <enum value="0x850D" name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/>
4828 <enum value="0x850E" name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/>
4829 <enum value="0x850F" name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/>
4830 <enum value="0x8510" name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/>
4831 <enum value="0x8511" name="GL_NORMAL_MAP"/>
4832 <enum value="0x8511" name="GL_NORMAL_MAP_ARB"/>
4833 <enum value="0x8511" name="GL_NORMAL_MAP_EXT"/>
4834 <enum value="0x8511" name="GL_NORMAL_MAP_NV"/>
4835 <enum value="0x8511" name="GL_NORMAL_MAP_OES"/>
4836 <enum value="0x8512" name="GL_REFLECTION_MAP"/>
4837 <enum value="0x8512" name="GL_REFLECTION_MAP_ARB"/>
4838 <enum value="0x8512" name="GL_REFLECTION_MAP_EXT"/>
4839 <enum value="0x8512" name="GL_REFLECTION_MAP_NV"/>
4840 <enum value="0x8512" name="GL_REFLECTION_MAP_OES"/>
4841 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP"/>
4842 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_ARB"/>
4843 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_EXT"/>
4844 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_OES"/>
4845 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP"/>
4846 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
4847 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
4848 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/>
4849 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
4850 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
4851 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
4852 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/>
4853 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
4854 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
4855 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
4856 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/>
4857 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
4858 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
4859 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
4860 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/>
4861 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
4862 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
4863 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
4864 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/>
4865 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
4866 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
4867 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
4868 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/>
4869 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
4870 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
4871 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
4872 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/>
4873 <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP"/>
4874 <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
4875 <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
4876 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
4877 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
4878 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
4879 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/>
4880 <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
4881 <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_NV"/>
4882 <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
4883 <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/>
4884 <enum value="0x851F" name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/>
4885 <enum value="0x851F" name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
4886 <enum value="0x8520" name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/>
4887 <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
4888 <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/>
4889 <enum value="0x8522" name="GL_REGISTER_COMBINERS_NV"/>
4890 <enum value="0x8523" name="GL_VARIABLE_A_NV"/>
4891 <enum value="0x8524" name="GL_VARIABLE_B_NV"/>
4892 <enum value="0x8525" name="GL_VARIABLE_C_NV"/>
4893 <enum value="0x8526" name="GL_VARIABLE_D_NV"/>
4894 <enum value="0x8527" name="GL_VARIABLE_E_NV"/>
4895 <enum value="0x8528" name="GL_VARIABLE_F_NV"/>
4896 <enum value="0x8529" name="GL_VARIABLE_G_NV"/>
4897 <enum value="0x852A" name="GL_CONSTANT_COLOR0_NV"/>
4898 <enum value="0x852B" name="GL_CONSTANT_COLOR1_NV"/>
4899 <enum value="0x852C" name="GL_PRIMARY_COLOR_NV"/>
4900 <enum value="0x852D" name="GL_SECONDARY_COLOR_NV"/>
4901 <enum value="0x852E" name="GL_SPARE0_NV"/>
4902 <enum value="0x852F" name="GL_SPARE1_NV"/>
4903 <enum value="0x8530" name="GL_DISCARD_NV"/>
4904 <enum value="0x8531" name="GL_E_TIMES_F_NV"/>
4905 <enum value="0x8532" name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/>
4906 <enum value="0x8533" name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
4907 <enum value="0x8534" name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
4908 <enum value="0x8535" name="GL_PER_STAGE_CONSTANTS_NV"/>
4909 <enum value="0x8536" name="GL_UNSIGNED_IDENTITY_NV"/>
4910 <enum value="0x8537" name="GL_UNSIGNED_INVERT_NV"/>
4911 <enum value="0x8538" name="GL_EXPAND_NORMAL_NV"/>
4912 <enum value="0x8539" name="GL_EXPAND_NEGATE_NV"/>
4913 <enum value="0x853A" name="GL_HALF_BIAS_NORMAL_NV"/>
4914 <enum value="0x853B" name="GL_HALF_BIAS_NEGATE_NV"/>
4915 <enum value="0x853C" name="GL_SIGNED_IDENTITY_NV"/>
4916 <enum value="0x853D" name="GL_SIGNED_NEGATE_NV"/>
4917 <enum value="0x853E" name="GL_SCALE_BY_TWO_NV"/>
4918 <enum value="0x853F" name="GL_SCALE_BY_FOUR_NV"/>
4919 <enum value="0x8540" name="GL_SCALE_BY_ONE_HALF_NV"/>
4920 <enum value="0x8541" name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
4921 <enum value="0x8542" name="GL_COMBINER_INPUT_NV"/>
4922 <enum value="0x8543" name="GL_COMBINER_MAPPING_NV"/>
4923 <enum value="0x8544" name="GL_COMBINER_COMPONENT_USAGE_NV"/>
4924 <enum value="0x8545" name="GL_COMBINER_AB_DOT_PRODUCT_NV"/>
4925 <enum value="0x8546" name="GL_COMBINER_CD_DOT_PRODUCT_NV"/>
4926 <enum value="0x8547" name="GL_COMBINER_MUX_SUM_NV"/>
4927 <enum value="0x8548" name="GL_COMBINER_SCALE_NV"/>
4928 <enum value="0x8549" name="GL_COMBINER_BIAS_NV"/>
4929 <enum value="0x854A" name="GL_COMBINER_AB_OUTPUT_NV"/>
4930 <enum value="0x854B" name="GL_COMBINER_CD_OUTPUT_NV"/>
4931 <enum value="0x854C" name="GL_COMBINER_SUM_OUTPUT_NV"/>
4932 <enum value="0x854D" name="GL_MAX_GENERAL_COMBINERS_NV"/>
4933 <enum value="0x854E" name="GL_NUM_GENERAL_COMBINERS_NV"/>
4934 <enum value="0x854F" name="GL_COLOR_SUM_CLAMP_NV"/>
4935 <enum value="0x8550" name="GL_COMBINER0_NV"/>
4936 <enum value="0x8551" name="GL_COMBINER1_NV"/>
4937 <enum value="0x8552" name="GL_COMBINER2_NV"/>
4938 <enum value="0x8553" name="GL_COMBINER3_NV"/>
4939 <enum value="0x8554" name="GL_COMBINER4_NV"/>
4940 <enum value="0x8555" name="GL_COMBINER5_NV"/>
4941 <enum value="0x8556" name="GL_COMBINER6_NV"/>
4942 <enum value="0x8557" name="GL_COMBINER7_NV"/>
4943 <enum value="0x8558" name="GL_PRIMITIVE_RESTART_NV"/>
4944 <enum value="0x8559" name="GL_PRIMITIVE_RESTART_INDEX_NV"/>
4945 <enum value="0x855A" name="GL_FOG_DISTANCE_MODE_NV"/>
4946 <enum value="0x855B" name="GL_EYE_RADIAL_NV"/>
4947 <enum value="0x855C" name="GL_EYE_PLANE_ABSOLUTE_NV"/>
4948 <enum value="0x855D" name="GL_EMBOSS_LIGHT_NV"/>
4949 <enum value="0x855E" name="GL_EMBOSS_CONSTANT_NV"/>
4950 <enum value="0x855F" name="GL_EMBOSS_MAP_NV"/>
4954 <enum value="0x8560" name="GL_RED_MIN_CLAMP_INGR"/>
4955 <enum value="0x8561" name="GL_GREEN_MIN_CLAMP_INGR"/>
4956 <enum value="0x8562" name="GL_BLUE_MIN_CLAMP_INGR"/>
4957 <enum value="0x8563" name="GL_ALPHA_MIN_CLAMP_INGR"/>
4958 <enum value="0x8564" name="GL_RED_MAX_CLAMP_INGR"/>
4959 <enum value="0x8565" name="GL_GREEN_MAX_CLAMP_INGR"/>
4960 <enum value="0x8566" name="GL_BLUE_MAX_CLAMP_INGR"/>
4961 <enum value="0x8567" name="GL_ALPHA_MAX_CLAMP_INGR"/>
4962 <enum value="0x8568" name="GL_INTERLACE_READ_INGR"/>
4967 <enum value="0x8570" name="GL_COMBINE"/>
4968 <enum value="0x8570" name="GL_COMBINE_ARB"/>
4969 <enum value="0x8570" name="GL_COMBINE_EXT"/>
4970 <enum value="0x8571" name="GL_COMBINE_RGB"/>
4971 <enum value="0x8571" name="GL_COMBINE_RGB_ARB"/>
4972 <enum value="0x8571" name="GL_COMBINE_RGB_EXT"/>
4973 <enum value="0x8572" name="GL_COMBINE_ALPHA"/>
4974 <enum value="0x8572" name="GL_COMBINE_ALPHA_ARB"/>
4975 <enum value="0x8572" name="GL_COMBINE_ALPHA_EXT"/>
4976 <enum value="0x8573" name="GL_RGB_SCALE"/>
4977 <enum value="0x8573" name="GL_RGB_SCALE_ARB"/>
4978 <enum value="0x8573" name="GL_RGB_SCALE_EXT"/>
4979 <enum value="0x8574" name="GL_ADD_SIGNED"/>
4980 <enum value="0x8574" name="GL_ADD_SIGNED_ARB"/>
4981 <enum value="0x8574" name="GL_ADD_SIGNED_EXT"/>
4982 <enum value="0x8575" name="GL_INTERPOLATE"/>
4983 <enum value="0x8575" name="GL_INTERPOLATE_ARB"/>
4984 <enum value="0x8575" name="GL_INTERPOLATE_EXT"/>
4985 <enum value="0x8576" name="GL_CONSTANT"/>
4986 <enum value="0x8576" name="GL_CONSTANT_ARB"/>
4987 <enum value="0x8576" name="GL_CONSTANT_EXT"/>
4988 <enum value="0x8576" name="GL_CONSTANT_NV"/>
4989 <enum value="0x8577" name="GL_PRIMARY_COLOR"/>
4990 <enum value="0x8577" name="GL_PRIMARY_COLOR_ARB"/>
4991 <enum value="0x8577" name="GL_PRIMARY_COLOR_EXT"/>
4992 <enum value="0x8578" name="GL_PREVIOUS"/>
4993 <enum value="0x8578" name="GL_PREVIOUS_ARB"/>
4994 <enum value="0x8578" name="GL_PREVIOUS_EXT"/>
4996 <enum value="0x8580" name="GL_SOURCE0_RGB"/>
4997 <enum value="0x8580" name="GL_SOURCE0_RGB_ARB"/>
4998 <enum value="0x8580" name="GL_SOURCE0_RGB_EXT"/>
4999 <enum value="0x8580" name="GL_SRC0_RGB" alias="GL_SOURCE0_RGB"/>
5000 <enum value="0x8581" name="GL_SOURCE1_RGB"/>
5001 <enum value="0x8581" name="GL_SOURCE1_RGB_ARB"/>
5002 <enum value="0x8581" name="GL_SOURCE1_RGB_EXT"/>
5003 <enum value="0x8581" name="GL_SRC1_RGB" alias="GL_SOURCE1_RGB"/>
5004 <enum value="0x8582" name="GL_SOURCE2_RGB"/>
5005 <enum value="0x8582" name="GL_SOURCE2_RGB_ARB"/>
5006 <enum value="0x8582" name="GL_SOURCE2_RGB_EXT"/>
5007 <enum value="0x8582" name="GL_SRC2_RGB" alias="GL_SOURCE2_RGB"/>
5008 <enum value="0x8583" name="GL_SOURCE3_RGB_NV"/>
5010 <enum value="0x8588" name="GL_SOURCE0_ALPHA"/>
5011 <enum value="0x8588" name="GL_SOURCE0_ALPHA_ARB"/>
5012 <enum value="0x8588" name="GL_SOURCE0_ALPHA_EXT"/>
5013 <enum value="0x8588" name="GL_SRC0_ALPHA" alias="GL_SOURCE0_ALPHA"/>
5014 <enum value="0x8589" name="GL_SOURCE1_ALPHA"/>
5015 <enum value="0x8589" name="GL_SOURCE1_ALPHA_ARB"/>
5016 <enum value="0x8589" name="GL_SOURCE1_ALPHA_EXT"/>
5017 <enum value="0x8589" name="GL_SRC1_ALPHA" alias="GL_SOURCE1_ALPHA"/>
5018 <enum value="0x8589" name="GL_SRC1_ALPHA_EXT"/>
5019 <enum value="0x858A" name="GL_SOURCE2_ALPHA"/>
5020 <enum value="0x858A" name="GL_SOURCE2_ALPHA_ARB"/>
5021 <enum value="0x858A" name="GL_SOURCE2_ALPHA_EXT"/>
5022 <enum value="0x858A" name="GL_SRC2_ALPHA" alias="GL_SOURCE2_ALPHA"/>
5023 <enum value="0x858B" name="GL_SOURCE3_ALPHA_NV"/>
5025 <enum value="0x8590" name="GL_OPERAND0_RGB"/>
5026 <enum value="0x8590" name="GL_OPERAND0_RGB_ARB"/>
5027 <enum value="0x8590" name="GL_OPERAND0_RGB_EXT"/>
5028 <enum value="0x8591" name="GL_OPERAND1_RGB"/>
5029 <enum value="0x8591" name="GL_OPERAND1_RGB_ARB"/>
5030 <enum value="0x8591" name="GL_OPERAND1_RGB_EXT"/>
5031 <enum value="0x8592" name="GL_OPERAND2_RGB"/>
5032 <enum value="0x8592" name="GL_OPERAND2_RGB_ARB"/>
5033 <enum value="0x8592" name="GL_OPERAND2_RGB_EXT"/>
5034 <enum value="0x8593" name="GL_OPERAND3_RGB_NV"/>
5036 <enum value="0x8598" name="GL_OPERAND0_ALPHA"/>
5037 <enum value="0x8598" name="GL_OPERAND0_ALPHA_ARB"/>
5038 <enum value="0x8598" name="GL_OPERAND0_ALPHA_EXT"/>
5039 <enum value="0x8599" name="GL_OPERAND1_ALPHA"/>
5040 <enum value="0x8599" name="GL_OPERAND1_ALPHA_ARB"/>
5041 <enum value="0x8599" name="GL_OPERAND1_ALPHA_EXT"/>
5042 <enum value="0x859A" name="GL_OPERAND2_ALPHA"/>
5043 <enum value="0x859A" name="GL_OPERAND2_ALPHA_ARB"/>
5044 <enum value="0x859A" name="GL_OPERAND2_ALPHA_EXT"/>
5045 <enum value="0x859B" name="GL_OPERAND3_ALPHA_NV"/>
5050 <enum value="0x85A0" name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
5051 <enum value="0x85A1" name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
5052 <enum value="0x85A2" name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
5053 <enum value="0x85A3" name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
5054 <enum value="0x85A4" name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
5056 <!-- <enum value="0x85A5" name="GL_EXTENDED_RANGE_SGIS"/> -->
5057 <!-- <enum value="0x85A6" name="GL_MIN_RED_SGIS"/> -->
5058 <!-- <enum value="0x85A7" name="GL_MAX_RED_SGIS"/> -->
5059 <!-- <enum value="0x85A8" name="GL_MIN_GREEN_SGIS"/> -->
5060 <!-- <enum value="0x85A9" name="GL_MAX_GREEN_SGIS"/> -->
5061 <!-- <enum value="0x85AA" name="GL_MIN_BLUE_SGIS"/> -->
5062 <!-- <enum value="0x85AB" name="GL_MAX_BLUE_SGIS"/> -->
5063 <!-- <enum value="0x85AC" name="GL_MIN_ALPHA_SGIS"/> -->
5064 <!-- <enum value="0x85AD" name="GL_MAX_ALPHA_SGIS"/> -->
5065 <enum value="0x85AE" name="GL_PERTURB_EXT"/>
5066 <enum value="0x85AF" name="GL_TEXTURE_NORMAL_EXT"/>
5070 <enum value="0x85B0" name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
5071 <enum value="0x85B1" name="GL_TRANSFORM_HINT_APPLE"/>
5072 <enum value="0x85B2" name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
5073 <enum value="0x85B3" name="GL_BUFFER_OBJECT_APPLE"/>
5074 <enum value="0x85B4" name="GL_STORAGE_CLIENT_APPLE"/>
5075 <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING"/>
5076 <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
5077 <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_OES"/>
5079 <!-- <enum value="0x85B6" name="GL_TEXTURE_MINIMIZE_STORAGE_APPLE"/> -->
5080 <enum value="0x85B7" name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
5081 <enum value="0x85B8" name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
5082 <enum value="0x85B9" name="GL_YCBCR_422_APPLE"/>
5083 <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
5084 <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_MESA"/>
5085 <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
5086 <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/>
5087 <enum value="0x85BC" name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
5088 <enum value="0x85BD" name="GL_STORAGE_PRIVATE_APPLE"/>
5089 <enum value="0x85BE" name="GL_STORAGE_CACHED_APPLE"/>
5090 <enum value="0x85BF" name="GL_STORAGE_SHARED_APPLE"/>
5094 <enum value="0x85C0" name="GL_REPLACEMENT_CODE_ARRAY_SUN"/>
5095 <enum value="0x85C1" name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/>
5096 <enum value="0x85C2" name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/>
5097 <enum value="0x85C3" name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/>
5098 <enum value="0x85C4" name="GL_R1UI_V3F_SUN"/>
5099 <enum value="0x85C5" name="GL_R1UI_C4UB_V3F_SUN"/>
5100 <enum value="0x85C6" name="GL_R1UI_C3F_V3F_SUN"/>
5101 <enum value="0x85C7" name="GL_R1UI_N3F_V3F_SUN"/>
5102 <enum value="0x85C8" name="GL_R1UI_C4F_N3F_V3F_SUN"/>
5103 <enum value="0x85C9" name="GL_R1UI_T2F_V3F_SUN"/>
5104 <enum value="0x85CA" name="GL_R1UI_T2F_N3F_V3F_SUN"/>
5105 <enum value="0x85CB" name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
5106 <enum value="0x85CC" name="GL_SLICE_ACCUM_SUN"/>
5112 <!-- <enum value="0x85D0" name="GL_FACET_NORMAL_AUTODESK"/> -->
5113 <!-- <enum value="0x85D1" name="GL_FACET_NORMAL_ARRAY_AUTODESK"/> -->
5119 <!-- <enum value="0x85E0" name="GL_RGB_SIGNED_SGIX"/> -->
5120 <!-- <enum value="0x85E1" name="GL_RGBA_SIGNED_SGIX"/> -->
5121 <!-- <enum value="0x85E2" name="GL_ALPHA_SIGNED_SGIX"/> -->
5122 <!-- <enum value="0x85E3" name="GL_LUMINANCE_SIGNED_SGIX"/> -->
5123 <!-- <enum value="0x85E4" name="GL_INTENSITY_SIGNED_SGIX"/> -->
5124 <!-- <enum value="0x85E5" name="GL_LUMINANCE_ALPHA_SIGNED_SGIX"/> -->
5125 <!-- <enum value="0x85E6" name="GL_RGB16_SIGNED_SGIX"/> -->
5126 <!-- <enum value="0x85E7" name="GL_RGBA16_SIGNED_SGIX"/> -->
5127 <!-- <enum value="0x85E8" name="GL_ALPHA16_SIGNED_SGIX"/> -->
5128 <!-- <enum value="0x85E9" name="GL_LUMINANCE16_SIGNED_SGIX"/> -->
5129 <!-- <enum value="0x85EA" name="GL_INTENSITY16_SIGNED_SGIX"/> -->
5130 <!-- <enum value="0x85EB" name="GL_LUMINANCE16_ALPHA16_SIGNED_SGIX"/> -->
5131 <!-- <enum value="0x85EC" name="GL_RGB_EXTENDED_RANGE_SGIX"/> -->
5132 <!-- <enum value="0x85ED" name="GL_RGBA_EXTENDED_RANGE_SGIX"/> -->
5133 <!-- <enum value="0x85EE" name="GL_ALPHA_EXTENDED_RANGE_SGIX"/> -->
5134 <!-- <enum value="0x85EF" name="GL_LUMINANCE_EXTENDED_RANGE_SGIX"/> -->
5135 <!-- <enum value="0x85F0" name="GL_INTENSITY_EXTENDED_RANGE_SGIX"/> -->
5136 <!-- <enum value="0x85F1" name="GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX"/> -->
5137 <!-- <enum value="0x85F2" name="GL_RGB16_EXTENDED_RANGE_SGIX"/> -->
5138 <!-- <enum value="0x85F3" name="GL_RGBA16_EXTENDED_RANGE_SGIX"/> -->
5139 <!-- <enum value="0x85F4" name="GL_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
5140 <!-- <enum value="0x85F5" name="GL_LUMINANCE16_EXTENDED_RANGE_SGIX"/> -->
5141 <!-- <enum value="0x85F6" name="GL_INTENSITY16_EXTENDED_RANGE_SGIX"/> -->
5142 <!-- <enum value="0x85F7" name="GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
5143 <!-- <enum value="0x85F8" name="GL_MIN_LUMINANCE_SGIS"/> -->
5144 <!-- <enum value="0x85F9" name="GL_MAX_LUMINANCE_SGIS"/> -->
5145 <!-- <enum value="0x85FA" name="GL_MIN_INTENSITY_SGIS"/> -->
5146 <!-- <enum value="0x85FB" name="GL_MAX_INTENSITY_SGIS"/> -->
5152 <enum value="0x8614" name="GL_QUAD_MESH_SUN"/>
5153 <enum value="0x8615" name="GL_TRIANGLE_MESH_SUN"/>
5158 <enum value="0x8620" name="GL_VERTEX_PROGRAM_ARB"/>
5159 <enum value="0x8620" name="GL_VERTEX_PROGRAM_NV"/>
5160 <enum value="0x8621" name="GL_VERTEX_STATE_PROGRAM_NV"/>
5161 <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
5162 <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
5163 <enum value="0x8623" name="GL_ATTRIB_ARRAY_SIZE_NV"/>
5164 <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
5165 <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
5166 <enum value="0x8624" name="GL_ATTRIB_ARRAY_STRIDE_NV"/>
5167 <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
5168 <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
5169 <enum value="0x8625" name="GL_ATTRIB_ARRAY_TYPE_NV"/>
5170 <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
5171 <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
5172 <enum value="0x8626" name="GL_CURRENT_ATTRIB_NV"/>
5173 <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB"/>
5174 <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
5175 <enum value="0x8627" name="GL_PROGRAM_LENGTH_ARB"/>
5176 <enum value="0x8627" name="GL_PROGRAM_LENGTH_NV"/>
5177 <enum value="0x8628" name="GL_PROGRAM_STRING_ARB"/>
5178 <enum value="0x8628" name="GL_PROGRAM_STRING_NV"/>
5179 <enum value="0x8629" name="GL_MODELVIEW_PROJECTION_NV"/>
5180 <enum value="0x862A" name="GL_IDENTITY_NV"/>
5181 <enum value="0x862B" name="GL_INVERSE_NV"/>
5182 <enum value="0x862C" name="GL_TRANSPOSE_NV"/>
5183 <enum value="0x862D" name="GL_INVERSE_TRANSPOSE_NV"/>
5184 <enum value="0x862E" name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
5185 <enum value="0x862E" name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/>
5186 <enum value="0x862F" name="GL_MAX_PROGRAM_MATRICES_ARB"/>
5187 <enum value="0x862F" name="GL_MAX_TRACK_MATRICES_NV"/>
5188 <enum value="0x8630" name="GL_MATRIX0_NV"/>
5189 <enum value="0x8631" name="GL_MATRIX1_NV"/>
5190 <enum value="0x8632" name="GL_MATRIX2_NV"/>
5191 <enum value="0x8633" name="GL_MATRIX3_NV"/>
5192 <enum value="0x8634" name="GL_MATRIX4_NV"/>
5193 <enum value="0x8635" name="GL_MATRIX5_NV"/>
5194 <enum value="0x8636" name="GL_MATRIX6_NV"/>
5195 <enum value="0x8637" name="GL_MATRIX7_NV"/>
5197 <!-- <enum value="0x8638" name="GL_MATRIX8_NV"/> -->
5198 <!-- <enum value="0x8639" name="GL_MATRIX9_NV"/> -->
5199 <!-- <enum value="0x863A" name="GL_MATRIX10_NV"/> -->
5200 <!-- <enum value="0x863B" name="GL_MATRIX11_NV"/> -->
5201 <!-- <enum value="0x863C" name="GL_MATRIX12_NV"/> -->
5202 <!-- <enum value="0x863D" name="GL_MATRIX13_NV"/> -->
5203 <!-- <enum value="0x863E" name="GL_MATRIX14_NV"/> -->
5204 <!-- <enum value="0x863F" name="GL_MATRIX15_NV"/> -->
5205 <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
5206 <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/>
5207 <enum value="0x8641" name="GL_CURRENT_MATRIX_ARB"/>
5208 <enum value="0x8641" name="GL_CURRENT_MATRIX_NV"/>
5209 <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
5210 <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
5211 <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/>
5212 <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE" alias="GL_VERTEX_PROGRAM_POINT_SIZE"/>
5213 <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_ARB"/>
5214 <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_EXT"/>
5215 <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
5216 <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
5217 <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/>
5218 <enum value="0x8644" name="GL_PROGRAM_PARAMETER_NV"/>
5219 <enum value="0x8645" name="GL_ATTRIB_ARRAY_POINTER_NV"/>
5220 <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
5221 <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
5222 <enum value="0x8646" name="GL_PROGRAM_TARGET_NV"/>
5223 <enum value="0x8647" name="GL_PROGRAM_RESIDENT_NV"/>
5224 <enum value="0x8648" name="GL_TRACK_MATRIX_NV"/>
5225 <enum value="0x8649" name="GL_TRACK_MATRIX_TRANSFORM_NV"/>
5226 <enum value="0x864A" name="GL_VERTEX_PROGRAM_BINDING_NV"/>
5227 <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_ARB"/>
5228 <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_NV"/>
5229 <enum value="0x864C" name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
5230 <enum value="0x864D" name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/>
5231 <enum value="0x864E" name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/>
5232 <enum value="0x864F" name="GL_DEPTH_CLAMP"/>
5233 <enum value="0x864F" name="GL_DEPTH_CLAMP_NV"/>
5234 <enum value="0x8650" name="GL_VERTEX_ATTRIB_ARRAY0_NV"/>
5235 <enum value="0x8651" name="GL_VERTEX_ATTRIB_ARRAY1_NV"/>
5236 <enum value="0x8652" name="GL_VERTEX_ATTRIB_ARRAY2_NV"/>
5237 <enum value="0x8653" name="GL_VERTEX_ATTRIB_ARRAY3_NV"/>
5238 <enum value="0x8654" name="GL_VERTEX_ATTRIB_ARRAY4_NV"/>
5239 <enum value="0x8655" name="GL_VERTEX_ATTRIB_ARRAY5_NV"/>
5240 <enum value="0x8656" name="GL_VERTEX_ATTRIB_ARRAY6_NV"/>
5241 <enum value="0x8657" name="GL_VERTEX_ATTRIB_ARRAY7_NV"/>
5242 <enum value="0x8658" name="GL_VERTEX_ATTRIB_ARRAY8_NV"/>
5243 <enum value="0x8659" name="GL_VERTEX_ATTRIB_ARRAY9_NV"/>
5244 <enum value="0x865A" name="GL_VERTEX_ATTRIB_ARRAY10_NV"/>
5245 <enum value="0x865B" name="GL_VERTEX_ATTRIB_ARRAY11_NV"/>
5246 <enum value="0x865C" name="GL_VERTEX_ATTRIB_ARRAY12_NV"/>
5247 <enum value="0x865D" name="GL_VERTEX_ATTRIB_ARRAY13_NV"/>
5248 <enum value="0x865E" name="GL_VERTEX_ATTRIB_ARRAY14_NV"/>
5249 <enum value="0x865F" name="GL_VERTEX_ATTRIB_ARRAY15_NV"/>
5250 <enum value="0x8660" name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/>
5251 <enum value="0x8661" name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/>
5252 <enum value="0x8662" name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/>
5253 <enum value="0x8663" name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/>
5254 <enum value="0x8664" name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/>
5255 <enum value="0x8665" name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/>
5256 <enum value="0x8666" name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/>
5257 <enum value="0x8667" name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/>
5258 <enum value="0x8668" name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/>
5259 <enum value="0x8669" name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/>
5260 <enum value="0x866A" name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/>
5261 <enum value="0x866B" name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/>
5262 <enum value="0x866C" name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/>
5263 <enum value="0x866D" name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/>
5264 <enum value="0x866E" name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/>
5265 <enum value="0x866F" name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/>
5266 <enum value="0x8670" name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/>
5267 <enum value="0x8671" name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/>
5268 <enum value="0x8672" name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/>
5269 <enum value="0x8673" name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/>
5270 <enum value="0x8674" name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/>
5271 <enum value="0x8675" name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/>
5272 <enum value="0x8676" name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/>
5273 <enum value="0x8677" name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
5274 …<enum value="0x8677" name="GL_PROGRAM_BINDING_ARB" comment="NOT an alias. Accidental reuse of GL_M…
5275 <enum value="0x8678" name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/>
5276 <enum value="0x8679" name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/>
5277 <enum value="0x867A" name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/>
5278 <enum value="0x867B" name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/>
5279 <enum value="0x867C" name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/>
5280 <enum value="0x867D" name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/>
5281 <enum value="0x867E" name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/>
5282 <enum value="0x867F" name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
5290 <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
5291 <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
5292 <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED"/>
5293 <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED_ARB"/>
5294 <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
5295 <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
5296 <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS"/>
5297 <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
5298 <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_ARB"/>
5299 <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_OES"/>
5300 <enum value="0x86A5" name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
5301 <enum value="0x86A6" name="GL_WEIGHT_SUM_UNITY_ARB"/>
5302 <enum value="0x86A7" name="GL_VERTEX_BLEND_ARB"/>
5303 <enum value="0x86A8" name="GL_CURRENT_WEIGHT_ARB"/>
5304 <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
5305 <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_OES"/>
5306 <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
5307 <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_OES"/>
5308 <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
5309 <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_OES"/>
5310 <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
5311 <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_OES"/>
5312 <enum value="0x86AD" name="GL_WEIGHT_ARRAY_ARB"/>
5313 <enum value="0x86AD" name="GL_WEIGHT_ARRAY_OES"/>
5314 <enum value="0x86AE" name="GL_DOT3_RGB"/>
5315 <enum value="0x86AE" name="GL_DOT3_RGB_ARB"/>
5316 <enum value="0x86AF" name="GL_DOT3_RGBA"/>
5317 <enum value="0x86AF" name="GL_DOT3_RGBA_ARB"/>
5318 <enum value="0x86AF" name="GL_DOT3_RGBA_IMG"/>
5322 <enum value="0x86B0" name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
5323 <enum value="0x86B1" name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
5324 <enum value="0x86B2" name="GL_MULTISAMPLE_3DFX"/>
5325 <enum value="0x86B3" name="GL_SAMPLE_BUFFERS_3DFX"/>
5326 <enum value="0x86B4" name="GL_SAMPLES_3DFX"/>
5331 <enum value="0x86C0" name="GL_EVAL_2D_NV"/>
5332 <enum value="0x86C1" name="GL_EVAL_TRIANGULAR_2D_NV"/>
5333 <enum value="0x86C2" name="GL_MAP_TESSELLATION_NV"/>
5334 <enum value="0x86C3" name="GL_MAP_ATTRIB_U_ORDER_NV"/>
5335 <enum value="0x86C4" name="GL_MAP_ATTRIB_V_ORDER_NV"/>
5336 <enum value="0x86C5" name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/>
5337 <enum value="0x86C6" name="GL_EVAL_VERTEX_ATTRIB0_NV"/>
5338 <enum value="0x86C7" name="GL_EVAL_VERTEX_ATTRIB1_NV"/>
5339 <enum value="0x86C8" name="GL_EVAL_VERTEX_ATTRIB2_NV"/>
5340 <enum value="0x86C9" name="GL_EVAL_VERTEX_ATTRIB3_NV"/>
5341 <enum value="0x86CA" name="GL_EVAL_VERTEX_ATTRIB4_NV"/>
5342 <enum value="0x86CB" name="GL_EVAL_VERTEX_ATTRIB5_NV"/>
5343 <enum value="0x86CC" name="GL_EVAL_VERTEX_ATTRIB6_NV"/>
5344 <enum value="0x86CD" name="GL_EVAL_VERTEX_ATTRIB7_NV"/>
5345 <enum value="0x86CE" name="GL_EVAL_VERTEX_ATTRIB8_NV"/>
5346 <enum value="0x86CF" name="GL_EVAL_VERTEX_ATTRIB9_NV"/>
5347 <enum value="0x86D0" name="GL_EVAL_VERTEX_ATTRIB10_NV"/>
5348 <enum value="0x86D1" name="GL_EVAL_VERTEX_ATTRIB11_NV"/>
5349 <enum value="0x86D2" name="GL_EVAL_VERTEX_ATTRIB12_NV"/>
5350 <enum value="0x86D3" name="GL_EVAL_VERTEX_ATTRIB13_NV"/>
5351 <enum value="0x86D4" name="GL_EVAL_VERTEX_ATTRIB14_NV"/>
5352 <enum value="0x86D5" name="GL_EVAL_VERTEX_ATTRIB15_NV"/>
5353 <enum value="0x86D6" name="GL_MAX_MAP_TESSELLATION_NV"/>
5354 <enum value="0x86D7" name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/>
5355 <enum value="0x86D8" name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
5356 <enum value="0x86D9" name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/>
5357 <enum value="0x86DA" name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/>
5358 <enum value="0x86DB" name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/>
5359 <enum value="0x86DC" name="GL_DSDT_MAG_INTENSITY_NV"/>
5360 <enum value="0x86DD" name="GL_SHADER_CONSISTENT_NV"/>
5361 <enum value="0x86DE" name="GL_TEXTURE_SHADER_NV"/>
5362 <enum value="0x86DF" name="GL_SHADER_OPERATION_NV"/>
5363 <enum value="0x86E0" name="GL_CULL_MODES_NV"/>
5364 <enum value="0x86E1" name="GL_OFFSET_TEXTURE_MATRIX_NV"/>
5365 … <enum value="0x86E1" name="GL_OFFSET_TEXTURE_2D_MATRIX_NV" alias="GL_OFFSET_TEXTURE_MATRIX_NV"/>
5366 <enum value="0x86E2" name="GL_OFFSET_TEXTURE_SCALE_NV"/>
5367 … <enum value="0x86E2" name="GL_OFFSET_TEXTURE_2D_SCALE_NV" alias="GL_OFFSET_TEXTURE_SCALE_NV"/>
5368 <enum value="0x86E3" name="GL_OFFSET_TEXTURE_BIAS_NV"/>
5369 <enum value="0x86E3" name="GL_OFFSET_TEXTURE_2D_BIAS_NV" alias="GL_OFFSET_TEXTURE_BIAS_NV"/>
5370 <enum value="0x86E4" name="GL_PREVIOUS_TEXTURE_INPUT_NV"/>
5371 <enum value="0x86E5" name="GL_CONST_EYE_NV"/>
5372 <enum value="0x86E6" name="GL_PASS_THROUGH_NV"/>
5373 <enum value="0x86E7" name="GL_CULL_FRAGMENT_NV"/>
5374 <enum value="0x86E8" name="GL_OFFSET_TEXTURE_2D_NV"/>
5375 <enum value="0x86E9" name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/>
5376 <enum value="0x86EA" name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/>
5377 <enum value="0x86EB" name="GL_SURFACE_STATE_NV"/>
5378 <enum value="0x86EC" name="GL_DOT_PRODUCT_NV"/>
5379 <enum value="0x86ED" name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/>
5380 <enum value="0x86EE" name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/>
5381 <enum value="0x86EF" name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/>
5382 <enum value="0x86F0" name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/>
5383 <enum value="0x86F1" name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/>
5384 <enum value="0x86F2" name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/>
5385 <enum value="0x86F3" name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/>
5386 <enum value="0x86F4" name="GL_HILO_NV"/>
5387 <enum value="0x86F5" name="GL_DSDT_NV"/>
5388 <enum value="0x86F6" name="GL_DSDT_MAG_NV"/>
5389 <enum value="0x86F7" name="GL_DSDT_MAG_VIB_NV"/>
5390 <enum value="0x86F8" name="GL_HILO16_NV"/>
5391 <enum value="0x86F9" name="GL_SIGNED_HILO_NV"/>
5392 <enum value="0x86FA" name="GL_SIGNED_HILO16_NV"/>
5393 <enum value="0x86FB" name="GL_SIGNED_RGBA_NV"/>
5394 <enum value="0x86FC" name="GL_SIGNED_RGBA8_NV"/>
5395 <enum value="0x86FD" name="GL_SURFACE_REGISTERED_NV"/>
5396 <enum value="0x86FE" name="GL_SIGNED_RGB_NV"/>
5397 <enum value="0x86FF" name="GL_SIGNED_RGB8_NV"/>
5398 <enum value="0x8700" name="GL_SURFACE_MAPPED_NV"/>
5399 <enum value="0x8701" name="GL_SIGNED_LUMINANCE_NV"/>
5400 <enum value="0x8702" name="GL_SIGNED_LUMINANCE8_NV"/>
5401 <enum value="0x8703" name="GL_SIGNED_LUMINANCE_ALPHA_NV"/>
5402 <enum value="0x8704" name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/>
5403 <enum value="0x8705" name="GL_SIGNED_ALPHA_NV"/>
5404 <enum value="0x8706" name="GL_SIGNED_ALPHA8_NV"/>
5405 <enum value="0x8707" name="GL_SIGNED_INTENSITY_NV"/>
5406 <enum value="0x8708" name="GL_SIGNED_INTENSITY8_NV"/>
5407 <enum value="0x8709" name="GL_DSDT8_NV"/>
5408 <enum value="0x870A" name="GL_DSDT8_MAG8_NV"/>
5409 <enum value="0x870B" name="GL_DSDT8_MAG8_INTENSITY8_NV"/>
5410 <enum value="0x870C" name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/>
5411 <enum value="0x870D" name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/>
5412 <enum value="0x870E" name="GL_HI_SCALE_NV"/>
5413 <enum value="0x870F" name="GL_LO_SCALE_NV"/>
5414 <enum value="0x8710" name="GL_DS_SCALE_NV"/>
5415 <enum value="0x8711" name="GL_DT_SCALE_NV"/>
5416 <enum value="0x8712" name="GL_MAGNITUDE_SCALE_NV"/>
5417 <enum value="0x8713" name="GL_VIBRANCE_SCALE_NV"/>
5418 <enum value="0x8714" name="GL_HI_BIAS_NV"/>
5419 <enum value="0x8715" name="GL_LO_BIAS_NV"/>
5420 <enum value="0x8716" name="GL_DS_BIAS_NV"/>
5421 <enum value="0x8717" name="GL_DT_BIAS_NV"/>
5422 <enum value="0x8718" name="GL_MAGNITUDE_BIAS_NV"/>
5423 <enum value="0x8719" name="GL_VIBRANCE_BIAS_NV"/>
5424 <enum value="0x871A" name="GL_TEXTURE_BORDER_VALUES_NV"/>
5425 <enum value="0x871B" name="GL_TEXTURE_HI_SIZE_NV"/>
5426 <enum value="0x871C" name="GL_TEXTURE_LO_SIZE_NV"/>
5427 <enum value="0x871D" name="GL_TEXTURE_DS_SIZE_NV"/>
5428 <enum value="0x871E" name="GL_TEXTURE_DT_SIZE_NV"/>
5429 <enum value="0x871F" name="GL_TEXTURE_MAG_SIZE_NV"/>
5434 <enum value="0x8722" name="GL_MODELVIEW2_ARB"/>
5435 <enum value="0x8723" name="GL_MODELVIEW3_ARB"/>
5436 <enum value="0x8724" name="GL_MODELVIEW4_ARB"/>
5437 <enum value="0x8725" name="GL_MODELVIEW5_ARB"/>
5438 <enum value="0x8726" name="GL_MODELVIEW6_ARB"/>
5439 <enum value="0x8727" name="GL_MODELVIEW7_ARB"/>
5440 <enum value="0x8728" name="GL_MODELVIEW8_ARB"/>
5441 <enum value="0x8729" name="GL_MODELVIEW9_ARB"/>
5442 <enum value="0x872A" name="GL_MODELVIEW10_ARB"/>
5443 <enum value="0x872B" name="GL_MODELVIEW11_ARB"/>
5444 <enum value="0x872C" name="GL_MODELVIEW12_ARB"/>
5445 <enum value="0x872D" name="GL_MODELVIEW13_ARB"/>
5446 <enum value="0x872E" name="GL_MODELVIEW14_ARB"/>
5447 <enum value="0x872F" name="GL_MODELVIEW15_ARB"/>
5448 <enum value="0x8730" name="GL_MODELVIEW16_ARB"/>
5449 <enum value="0x8731" name="GL_MODELVIEW17_ARB"/>
5450 <enum value="0x8732" name="GL_MODELVIEW18_ARB"/>
5451 <enum value="0x8733" name="GL_MODELVIEW19_ARB"/>
5452 <enum value="0x8734" name="GL_MODELVIEW20_ARB"/>
5453 <enum value="0x8735" name="GL_MODELVIEW21_ARB"/>
5454 <enum value="0x8736" name="GL_MODELVIEW22_ARB"/>
5455 <enum value="0x8737" name="GL_MODELVIEW23_ARB"/>
5456 <enum value="0x8738" name="GL_MODELVIEW24_ARB"/>
5457 <enum value="0x8739" name="GL_MODELVIEW25_ARB"/>
5458 <enum value="0x873A" name="GL_MODELVIEW26_ARB"/>
5459 <enum value="0x873B" name="GL_MODELVIEW27_ARB"/>
5460 <enum value="0x873C" name="GL_MODELVIEW28_ARB"/>
5461 <enum value="0x873D" name="GL_MODELVIEW29_ARB"/>
5462 <enum value="0x873E" name="GL_MODELVIEW30_ARB"/>
5463 <enum value="0x873F" name="GL_MODELVIEW31_ARB"/>
5467 <enum value="0x8740" name="GL_DOT3_RGB_EXT"/>
5468 …<enum value="0x8740" name="GL_Z400_BINARY_AMD" comment="NOT an alias. Accidental reuse of GL_DOT3_…
5469 <enum value="0x8741" name="GL_DOT3_RGBA_EXT"/>
5470 …<enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH_OES" comment="NOT an alias. Accidental reuse o…
5471 <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH"/>
5472 <enum value="0x8742" name="GL_MIRROR_CLAMP_ATI"/>
5473 <enum value="0x8742" name="GL_MIRROR_CLAMP_EXT"/>
5474 <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE"/>
5475 <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
5476 <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
5477 <enum value="0x8744" name="GL_MODULATE_ADD_ATI"/>
5478 <enum value="0x8745" name="GL_MODULATE_SIGNED_ADD_ATI"/>
5479 <enum value="0x8746" name="GL_MODULATE_SUBTRACT_ATI"/>
5481 <enum value="0x874A" name="GL_SET_AMD"/>
5482 <enum value="0x874B" name="GL_REPLACE_VALUE_AMD"/>
5483 <enum value="0x874C" name="GL_STENCIL_OP_VALUE_AMD"/>
5484 <enum value="0x874D" name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
5485 <enum value="0x874E" name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
5486 <enum value="0x874F" name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
5490 <enum value="0x8750" name="GL_DEPTH_STENCIL_MESA"/>
5491 <enum value="0x8751" name="GL_UNSIGNED_INT_24_8_MESA"/>
5492 <enum value="0x8752" name="GL_UNSIGNED_INT_8_24_REV_MESA"/>
5493 <enum value="0x8753" name="GL_UNSIGNED_SHORT_15_1_MESA"/>
5494 <enum value="0x8754" name="GL_UNSIGNED_SHORT_1_15_REV_MESA"/>
5495 <enum value="0x8755" name="GL_TRACE_MASK_MESA"/>
5496 <enum value="0x8756" name="GL_TRACE_NAME_MESA"/>
5497 <enum value="0x8757" name="GL_YCBCR_MESA"/>
5498 <enum value="0x8758" name="GL_PACK_INVERT_MESA"/>
5499 …<enum value="0x8759" name="GL_DEBUG_OBJECT_MESA" comment="NOT an alias. Accidental reuse of GL_TEX…
5500 <enum value="0x8759" name="GL_TEXTURE_1D_STACK_MESAX"/>
5501 …<enum value="0x875A" name="GL_DEBUG_PRINT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXT…
5502 <enum value="0x875A" name="GL_TEXTURE_2D_STACK_MESAX"/>
5503 …<enum value="0x875B" name="GL_DEBUG_ASSERT_MESA" comment="NOT an alias. Accidental reuse of GL_PRO…
5504 <enum value="0x875B" name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
5505 <enum value="0x875C" name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
5506 <enum value="0x875D" name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
5507 <enum value="0x875E" name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
5508 <enum value="0x875F" name="GL_PROGRAM_BINARY_FORMAT_MESA"/>
5512 <enum value="0x8760" name="GL_STATIC_ATI"/>
5513 <enum value="0x8761" name="GL_DYNAMIC_ATI"/>
5514 <enum value="0x8762" name="GL_PRESERVE_ATI"/>
5515 <enum value="0x8763" name="GL_DISCARD_ATI"/>
5516 <enum value="0x8764" name="GL_BUFFER_SIZE"/>
5517 <enum value="0x8764" name="GL_BUFFER_SIZE_ARB"/>
5518 <enum value="0x8764" name="GL_OBJECT_BUFFER_SIZE_ATI"/>
5519 <enum value="0x8765" name="GL_BUFFER_USAGE"/>
5520 <enum value="0x8765" name="GL_BUFFER_USAGE_ARB"/>
5521 <enum value="0x8765" name="GL_OBJECT_BUFFER_USAGE_ATI"/>
5522 <enum value="0x8766" name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
5523 <enum value="0x8767" name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
5524 <enum value="0x8768" name="GL_ELEMENT_ARRAY_ATI"/>
5525 <enum value="0x8769" name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
5526 <enum value="0x876A" name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
5527 <enum value="0x876B" name="GL_MAX_VERTEX_STREAMS_ATI"/>
5528 <enum value="0x876C" name="GL_VERTEX_STREAM0_ATI"/>
5529 <enum value="0x876D" name="GL_VERTEX_STREAM1_ATI"/>
5530 <enum value="0x876E" name="GL_VERTEX_STREAM2_ATI"/>
5531 <enum value="0x876F" name="GL_VERTEX_STREAM3_ATI"/>
5532 <enum value="0x8770" name="GL_VERTEX_STREAM4_ATI"/>
5533 <enum value="0x8771" name="GL_VERTEX_STREAM5_ATI"/>
5534 <enum value="0x8772" name="GL_VERTEX_STREAM6_ATI"/>
5535 <enum value="0x8773" name="GL_VERTEX_STREAM7_ATI"/>
5536 <enum value="0x8774" name="GL_VERTEX_SOURCE_ATI"/>
5537 <enum value="0x8775" name="GL_BUMP_ROT_MATRIX_ATI"/>
5538 <enum value="0x8776" name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
5539 <enum value="0x8777" name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
5540 <enum value="0x8778" name="GL_BUMP_TEX_UNITS_ATI"/>
5541 <enum value="0x8779" name="GL_DUDV_ATI"/>
5542 <enum value="0x877A" name="GL_DU8DV8_ATI"/>
5543 <enum value="0x877B" name="GL_BUMP_ENVMAP_ATI"/>
5544 <enum value="0x877C" name="GL_BUMP_TARGET_ATI"/>
5546 <enum value="0x8780" name="GL_VERTEX_SHADER_EXT"/>
5547 <enum value="0x8781" name="GL_VERTEX_SHADER_BINDING_EXT"/>
5548 <enum value="0x8782" name="GL_OP_INDEX_EXT"/>
5549 <enum value="0x8783" name="GL_OP_NEGATE_EXT"/>
5550 <enum value="0x8784" name="GL_OP_DOT3_EXT"/>
5551 <enum value="0x8785" name="GL_OP_DOT4_EXT"/>
5552 <enum value="0x8786" name="GL_OP_MUL_EXT"/>
5553 <enum value="0x8787" name="GL_OP_ADD_EXT"/>
5554 <enum value="0x8788" name="GL_OP_MADD_EXT"/>
5555 <enum value="0x8789" name="GL_OP_FRAC_EXT"/>
5556 <enum value="0x878A" name="GL_OP_MAX_EXT"/>
5557 <enum value="0x878B" name="GL_OP_MIN_EXT"/>
5558 <enum value="0x878C" name="GL_OP_SET_GE_EXT"/>
5559 <enum value="0x878D" name="GL_OP_SET_LT_EXT"/>
5560 <enum value="0x878E" name="GL_OP_CLAMP_EXT"/>
5561 <enum value="0x878F" name="GL_OP_FLOOR_EXT"/>
5562 <enum value="0x8790" name="GL_OP_ROUND_EXT"/>
5563 <enum value="0x8791" name="GL_OP_EXP_BASE_2_EXT"/>
5564 <enum value="0x8792" name="GL_OP_LOG_BASE_2_EXT"/>
5565 <enum value="0x8793" name="GL_OP_POWER_EXT"/>
5566 <enum value="0x8794" name="GL_OP_RECIP_EXT"/>
5567 <enum value="0x8795" name="GL_OP_RECIP_SQRT_EXT"/>
5568 <enum value="0x8796" name="GL_OP_SUB_EXT"/>
5569 <enum value="0x8797" name="GL_OP_CROSS_PRODUCT_EXT"/>
5570 <enum value="0x8798" name="GL_OP_MULTIPLY_MATRIX_EXT"/>
5571 <enum value="0x8799" name="GL_OP_MOV_EXT"/>
5572 <enum value="0x879A" name="GL_OUTPUT_VERTEX_EXT"/>
5573 <enum value="0x879B" name="GL_OUTPUT_COLOR0_EXT"/>
5574 <enum value="0x879C" name="GL_OUTPUT_COLOR1_EXT"/>
5575 <enum value="0x879D" name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
5576 <enum value="0x879E" name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
5577 <enum value="0x879F" name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
5578 <enum value="0x87A0" name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
5579 <enum value="0x87A1" name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
5580 <enum value="0x87A2" name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
5581 <enum value="0x87A3" name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
5582 <enum value="0x87A4" name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
5583 <enum value="0x87A5" name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
5584 <enum value="0x87A6" name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
5585 <enum value="0x87A7" name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
5586 <enum value="0x87A8" name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
5587 <enum value="0x87A9" name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
5588 <enum value="0x87AA" name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>
5589 <enum value="0x87AB" name="GL_OUTPUT_TEXTURE_COORD14_EXT"/>
5590 <enum value="0x87AC" name="GL_OUTPUT_TEXTURE_COORD15_EXT"/>
5591 <enum value="0x87AD" name="GL_OUTPUT_TEXTURE_COORD16_EXT"/>
5592 <enum value="0x87AE" name="GL_OUTPUT_TEXTURE_COORD17_EXT"/>
5593 <enum value="0x87AF" name="GL_OUTPUT_TEXTURE_COORD18_EXT"/>
5594 <enum value="0x87B0" name="GL_OUTPUT_TEXTURE_COORD19_EXT"/>
5595 <enum value="0x87B1" name="GL_OUTPUT_TEXTURE_COORD20_EXT"/>
5596 <enum value="0x87B2" name="GL_OUTPUT_TEXTURE_COORD21_EXT"/>
5597 <enum value="0x87B3" name="GL_OUTPUT_TEXTURE_COORD22_EXT"/>
5598 <enum value="0x87B4" name="GL_OUTPUT_TEXTURE_COORD23_EXT"/>
5599 <enum value="0x87B5" name="GL_OUTPUT_TEXTURE_COORD24_EXT"/>
5600 <enum value="0x87B6" name="GL_OUTPUT_TEXTURE_COORD25_EXT"/>
5601 <enum value="0x87B7" name="GL_OUTPUT_TEXTURE_COORD26_EXT"/>
5602 <enum value="0x87B8" name="GL_OUTPUT_TEXTURE_COORD27_EXT"/>
5603 <enum value="0x87B9" name="GL_OUTPUT_TEXTURE_COORD28_EXT"/>
5604 <enum value="0x87BA" name="GL_OUTPUT_TEXTURE_COORD29_EXT"/>
5605 <enum value="0x87BB" name="GL_OUTPUT_TEXTURE_COORD30_EXT"/>
5606 <enum value="0x87BC" name="GL_OUTPUT_TEXTURE_COORD31_EXT"/>
5607 <enum value="0x87BD" name="GL_OUTPUT_FOG_EXT"/>
5608 <enum value="0x87BE" name="GL_SCALAR_EXT"/>
5609 <enum value="0x87BF" name="GL_VECTOR_EXT"/>
5610 <enum value="0x87C0" name="GL_MATRIX_EXT"/>
5611 <enum value="0x87C1" name="GL_VARIANT_EXT"/>
5612 <enum value="0x87C2" name="GL_INVARIANT_EXT"/>
5613 <enum value="0x87C3" name="GL_LOCAL_CONSTANT_EXT"/>
5614 <enum value="0x87C4" name="GL_LOCAL_EXT"/>
5615 <enum value="0x87C5" name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
5616 <enum value="0x87C6" name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/>
5617 <enum value="0x87C7" name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/>
5618 <enum value="0x87C8" name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
5619 <enum value="0x87C9" name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/>
5620 <enum value="0x87CA" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
5621 <enum value="0x87CB" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/>
5622 <enum value="0x87CC" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
5623 <enum value="0x87CD" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/>
5624 <enum value="0x87CE" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/>
5625 <enum value="0x87CF" name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
5626 <enum value="0x87D0" name="GL_VERTEX_SHADER_VARIANTS_EXT"/>
5627 <enum value="0x87D1" name="GL_VERTEX_SHADER_INVARIANTS_EXT"/>
5628 <enum value="0x87D2" name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
5629 <enum value="0x87D3" name="GL_VERTEX_SHADER_LOCALS_EXT"/>
5630 <enum value="0x87D4" name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/>
5631 <enum value="0x87D5" name="GL_X_EXT"/>
5632 <enum value="0x87D6" name="GL_Y_EXT"/>
5633 <enum value="0x87D7" name="GL_Z_EXT"/>
5634 <enum value="0x87D8" name="GL_W_EXT"/>
5635 <enum value="0x87D9" name="GL_NEGATIVE_X_EXT"/>
5636 <enum value="0x87DA" name="GL_NEGATIVE_Y_EXT"/>
5637 <enum value="0x87DB" name="GL_NEGATIVE_Z_EXT"/>
5638 <enum value="0x87DC" name="GL_NEGATIVE_W_EXT"/>
5639 <enum value="0x87DD" name="GL_ZERO_EXT"/>
5640 <enum value="0x87DE" name="GL_ONE_EXT"/>
5641 <enum value="0x87DF" name="GL_NEGATIVE_ONE_EXT"/>
5642 <enum value="0x87E0" name="GL_NORMALIZED_RANGE_EXT"/>
5643 <enum value="0x87E1" name="GL_FULL_RANGE_EXT"/>
5644 <enum value="0x87E2" name="GL_CURRENT_VERTEX_EXT"/>
5645 <enum value="0x87E3" name="GL_MVP_MATRIX_EXT"/>
5646 <enum value="0x87E4" name="GL_VARIANT_VALUE_EXT"/>
5647 <enum value="0x87E5" name="GL_VARIANT_DATATYPE_EXT"/>
5648 <enum value="0x87E6" name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
5649 <enum value="0x87E7" name="GL_VARIANT_ARRAY_TYPE_EXT"/>
5650 <enum value="0x87E8" name="GL_VARIANT_ARRAY_EXT"/>
5651 <enum value="0x87E9" name="GL_VARIANT_ARRAY_POINTER_EXT"/>
5652 <enum value="0x87EA" name="GL_INVARIANT_VALUE_EXT"/>
5653 <enum value="0x87EB" name="GL_INVARIANT_DATATYPE_EXT"/>
5654 <enum value="0x87EC" name="GL_LOCAL_CONSTANT_VALUE_EXT"/>
5655 <enum value="0x87ED" name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/>
5656 <enum value="0x87EE" name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
5657 <enum value="0x87F0" name="GL_PN_TRIANGLES_ATI"/>
5658 <enum value="0x87F1" name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
5659 <enum value="0x87F2" name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
5660 <enum value="0x87F3" name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
5661 <enum value="0x87F4" name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
5662 <enum value="0x87F5" name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
5663 <enum value="0x87F6" name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
5664 <enum value="0x87F7" name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
5665 <enum value="0x87F8" name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
5666 <enum value="0x87F9" name="GL_3DC_X_AMD"/>
5667 <enum value="0x87FA" name="GL_3DC_XY_AMD"/>
5668 <enum value="0x87FB" name="GL_VBO_FREE_MEMORY_ATI"/>
5669 <enum value="0x87FC" name="GL_TEXTURE_FREE_MEMORY_ATI"/>
5670 <enum value="0x87FD" name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
5671 <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
5672 <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/>
5673 <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS"/>
5674 <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS_OES"/>
5675 <enum value="0x8800" name="GL_STENCIL_BACK_FUNC"/>
5676 <enum value="0x8800" name="GL_STENCIL_BACK_FUNC_ATI"/>
5677 <enum value="0x8801" name="GL_STENCIL_BACK_FAIL"/>
5678 <enum value="0x8801" name="GL_STENCIL_BACK_FAIL_ATI"/>
5679 <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
5680 <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
5681 <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
5682 <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
5683 <enum value="0x8804" name="GL_FRAGMENT_PROGRAM_ARB"/>
5684 <enum value="0x8805" name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
5685 <enum value="0x8806" name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
5686 <enum value="0x8807" name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
5687 <enum value="0x8808" name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
5688 <enum value="0x8809" name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
5689 <enum value="0x880A" name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
5690 <enum value="0x880B" name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
5691 <enum value="0x880C" name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
5692 <enum value="0x880D" name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
5693 <enum value="0x880E" name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
5694 <enum value="0x880F" name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
5695 <enum value="0x8810" name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
5697 <enum value="0x8814" name="GL_RGBA32F"/>
5698 <enum value="0x8814" name="GL_RGBA32F_ARB"/>
5699 <enum value="0x8814" name="GL_RGBA32F_EXT"/>
5700 <enum value="0x8814" name="GL_RGBA_FLOAT32_APPLE"/>
5701 <enum value="0x8814" name="GL_RGBA_FLOAT32_ATI"/>
5702 <enum value="0x8815" name="GL_RGB32F"/>
5703 <enum value="0x8815" name="GL_RGB32F_ARB"/>
5704 <enum value="0x8815" name="GL_RGB32F_EXT"/>
5705 <enum value="0x8815" name="GL_RGB_FLOAT32_APPLE"/>
5706 <enum value="0x8815" name="GL_RGB_FLOAT32_ATI"/>
5707 <enum value="0x8816" name="GL_ALPHA32F_ARB"/>
5708 <enum value="0x8816" name="GL_ALPHA32F_EXT"/>
5709 <enum value="0x8816" name="GL_ALPHA_FLOAT32_APPLE"/>
5710 <enum value="0x8816" name="GL_ALPHA_FLOAT32_ATI"/>
5711 <enum value="0x8817" name="GL_INTENSITY32F_ARB"/>
5712 <enum value="0x8817" name="GL_INTENSITY_FLOAT32_APPLE"/>
5713 <enum value="0x8817" name="GL_INTENSITY_FLOAT32_ATI"/>
5714 <enum value="0x8818" name="GL_LUMINANCE32F_ARB"/>
5715 <enum value="0x8818" name="GL_LUMINANCE32F_EXT"/>
5716 <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_APPLE"/>
5717 <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_ATI"/>
5718 <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_ARB"/>
5719 <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_EXT"/>
5720 <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
5721 <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
5722 <enum value="0x881A" name="GL_RGBA16F"/>
5723 <enum value="0x881A" name="GL_RGBA16F_ARB"/>
5724 <enum value="0x881A" name="GL_RGBA16F_EXT"/>
5725 <enum value="0x881A" name="GL_RGBA_FLOAT16_APPLE"/>
5726 <enum value="0x881A" name="GL_RGBA_FLOAT16_ATI"/>
5727 <enum value="0x881B" name="GL_RGB16F"/>
5728 <enum value="0x881B" name="GL_RGB16F_ARB"/>
5729 <enum value="0x881B" name="GL_RGB16F_EXT"/>
5730 <enum value="0x881B" name="GL_RGB_FLOAT16_APPLE"/>
5731 <enum value="0x881B" name="GL_RGB_FLOAT16_ATI"/>
5732 <enum value="0x881C" name="GL_ALPHA16F_ARB"/>
5733 <enum value="0x881C" name="GL_ALPHA16F_EXT"/>
5734 <enum value="0x881C" name="GL_ALPHA_FLOAT16_APPLE"/>
5735 <enum value="0x881C" name="GL_ALPHA_FLOAT16_ATI"/>
5736 <enum value="0x881D" name="GL_INTENSITY16F_ARB"/>
5737 <enum value="0x881D" name="GL_INTENSITY_FLOAT16_APPLE"/>
5738 <enum value="0x881D" name="GL_INTENSITY_FLOAT16_ATI"/>
5739 <enum value="0x881E" name="GL_LUMINANCE16F_ARB"/>
5740 <enum value="0x881E" name="GL_LUMINANCE16F_EXT"/>
5741 <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_APPLE"/>
5742 <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_ATI"/>
5743 <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_ARB"/>
5744 <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_EXT"/>
5745 <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
5746 <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
5748 <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ARB"/>
5749 <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ATI"/>
5751 <enum value="0x8823" name="GL_WRITEONLY_RENDERING_QCOM"/>
5752 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS"/>
5753 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ARB"/>
5754 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ATI"/>
5755 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_EXT"/>
5756 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_NV"/>
5757 <enum value="0x8825" name="GL_DRAW_BUFFER0"/>
5758 <enum value="0x8825" name="GL_DRAW_BUFFER0_ARB"/>
5759 <enum value="0x8825" name="GL_DRAW_BUFFER0_ATI"/>
5760 <enum value="0x8825" name="GL_DRAW_BUFFER0_EXT"/>
5761 <enum value="0x8825" name="GL_DRAW_BUFFER0_NV"/>
5762 <enum value="0x8826" name="GL_DRAW_BUFFER1"/>
5763 <enum value="0x8826" name="GL_DRAW_BUFFER1_ARB"/>
5764 <enum value="0x8826" name="GL_DRAW_BUFFER1_ATI"/>
5765 <enum value="0x8826" name="GL_DRAW_BUFFER1_EXT"/>
5766 <enum value="0x8826" name="GL_DRAW_BUFFER1_NV"/>
5767 <enum value="0x8827" name="GL_DRAW_BUFFER2"/>
5768 <enum value="0x8827" name="GL_DRAW_BUFFER2_ARB"/>
5769 <enum value="0x8827" name="GL_DRAW_BUFFER2_ATI"/>
5770 <enum value="0x8827" name="GL_DRAW_BUFFER2_EXT"/>
5771 <enum value="0x8827" name="GL_DRAW_BUFFER2_NV"/>
5772 <enum value="0x8828" name="GL_DRAW_BUFFER3"/>
5773 <enum value="0x8828" name="GL_DRAW_BUFFER3_ARB"/>
5774 <enum value="0x8828" name="GL_DRAW_BUFFER3_ATI"/>
5775 <enum value="0x8828" name="GL_DRAW_BUFFER3_EXT"/>
5776 <enum value="0x8828" name="GL_DRAW_BUFFER3_NV"/>
5777 <enum value="0x8829" name="GL_DRAW_BUFFER4"/>
5778 <enum value="0x8829" name="GL_DRAW_BUFFER4_ARB"/>
5779 <enum value="0x8829" name="GL_DRAW_BUFFER4_ATI"/>
5780 <enum value="0x8829" name="GL_DRAW_BUFFER4_EXT"/>
5781 <enum value="0x8829" name="GL_DRAW_BUFFER4_NV"/>
5782 <enum value="0x882A" name="GL_DRAW_BUFFER5"/>
5783 <enum value="0x882A" name="GL_DRAW_BUFFER5_ARB"/>
5784 <enum value="0x882A" name="GL_DRAW_BUFFER5_ATI"/>
5785 <enum value="0x882A" name="GL_DRAW_BUFFER5_EXT"/>
5786 <enum value="0x882A" name="GL_DRAW_BUFFER5_NV"/>
5787 <enum value="0x882B" name="GL_DRAW_BUFFER6"/>
5788 <enum value="0x882B" name="GL_DRAW_BUFFER6_ARB"/>
5789 <enum value="0x882B" name="GL_DRAW_BUFFER6_ATI"/>
5790 <enum value="0x882B" name="GL_DRAW_BUFFER6_EXT"/>
5791 <enum value="0x882B" name="GL_DRAW_BUFFER6_NV"/>
5792 <enum value="0x882C" name="GL_DRAW_BUFFER7"/>
5793 <enum value="0x882C" name="GL_DRAW_BUFFER7_ARB"/>
5794 <enum value="0x882C" name="GL_DRAW_BUFFER7_ATI"/>
5795 <enum value="0x882C" name="GL_DRAW_BUFFER7_EXT"/>
5796 <enum value="0x882C" name="GL_DRAW_BUFFER7_NV"/>
5797 <enum value="0x882D" name="GL_DRAW_BUFFER8"/>
5798 <enum value="0x882D" name="GL_DRAW_BUFFER8_ARB"/>
5799 <enum value="0x882D" name="GL_DRAW_BUFFER8_ATI"/>
5800 <enum value="0x882D" name="GL_DRAW_BUFFER8_EXT"/>
5801 <enum value="0x882D" name="GL_DRAW_BUFFER8_NV"/>
5802 <enum value="0x882E" name="GL_DRAW_BUFFER9"/>
5803 <enum value="0x882E" name="GL_DRAW_BUFFER9_ARB"/>
5804 <enum value="0x882E" name="GL_DRAW_BUFFER9_ATI"/>
5805 <enum value="0x882E" name="GL_DRAW_BUFFER9_EXT"/>
5806 <enum value="0x882E" name="GL_DRAW_BUFFER9_NV"/>
5807 <enum value="0x882F" name="GL_DRAW_BUFFER10"/>
5808 <enum value="0x882F" name="GL_DRAW_BUFFER10_ARB"/>
5809 <enum value="0x882F" name="GL_DRAW_BUFFER10_ATI"/>
5810 <enum value="0x882F" name="GL_DRAW_BUFFER10_EXT"/>
5811 <enum value="0x882F" name="GL_DRAW_BUFFER10_NV"/>
5812 <enum value="0x8830" name="GL_DRAW_BUFFER11"/>
5813 <enum value="0x8830" name="GL_DRAW_BUFFER11_ARB"/>
5814 <enum value="0x8830" name="GL_DRAW_BUFFER11_ATI"/>
5815 <enum value="0x8830" name="GL_DRAW_BUFFER11_EXT"/>
5816 <enum value="0x8830" name="GL_DRAW_BUFFER11_NV"/>
5817 <enum value="0x8831" name="GL_DRAW_BUFFER12"/>
5818 <enum value="0x8831" name="GL_DRAW_BUFFER12_ARB"/>
5819 <enum value="0x8831" name="GL_DRAW_BUFFER12_ATI"/>
5820 <enum value="0x8831" name="GL_DRAW_BUFFER12_EXT"/>
5821 <enum value="0x8831" name="GL_DRAW_BUFFER12_NV"/>
5822 <enum value="0x8832" name="GL_DRAW_BUFFER13"/>
5823 <enum value="0x8832" name="GL_DRAW_BUFFER13_ARB"/>
5824 <enum value="0x8832" name="GL_DRAW_BUFFER13_ATI"/>
5825 <enum value="0x8832" name="GL_DRAW_BUFFER13_EXT"/>
5826 <enum value="0x8832" name="GL_DRAW_BUFFER13_NV"/>
5827 <enum value="0x8833" name="GL_DRAW_BUFFER14"/>
5828 <enum value="0x8833" name="GL_DRAW_BUFFER14_ARB"/>
5829 <enum value="0x8833" name="GL_DRAW_BUFFER14_ATI"/>
5830 <enum value="0x8833" name="GL_DRAW_BUFFER14_EXT"/>
5831 <enum value="0x8833" name="GL_DRAW_BUFFER14_NV"/>
5832 <enum value="0x8834" name="GL_DRAW_BUFFER15"/>
5833 <enum value="0x8834" name="GL_DRAW_BUFFER15_ARB"/>
5834 <enum value="0x8834" name="GL_DRAW_BUFFER15_ATI"/>
5835 <enum value="0x8834" name="GL_DRAW_BUFFER15_EXT"/>
5836 <enum value="0x8834" name="GL_DRAW_BUFFER15_NV"/>
5837 <enum value="0x8835" name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
5839 …<enum value="0x8837" name="GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI" comment="Defined by Mesa but not…
5841 <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA"/>
5842 <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_EXT"/>
5843 <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_OES"/>
5845 <enum value="0x883F" name="GL_SUBSAMPLE_DISTANCE_AMD"/>
5849 <enum value="0x8840" name="GL_MATRIX_PALETTE_ARB"/>
5850 <enum value="0x8840" name="GL_MATRIX_PALETTE_OES"/>
5851 <enum value="0x8841" name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
5852 <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_ARB"/>
5853 <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_OES"/>
5854 <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
5855 <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_OES"/>
5856 <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_ARB"/>
5857 <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_OES"/>
5858 <enum value="0x8845" name="GL_CURRENT_MATRIX_INDEX_ARB"/>
5859 <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
5860 <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/>
5861 <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
5862 <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/>
5863 <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
5864 <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/>
5865 <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
5866 <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/>
5867 <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE"/>
5868 <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
5869 <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE"/>
5870 <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE_ARB"/>
5871 <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE"/>
5872 <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_ARB"/>
5873 <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_EXT"/>
5874 <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC"/>
5875 <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
5876 <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
5877 <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE"/>
5878 <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
5879 <enum value="0x884E" name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
5880 <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE" alias="GL_COMPARE_R_TO_TEXTURE"/>
5881 <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
5882 <enum value="0x884F" name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
5886 <enum value="0x8850" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/>
5887 <enum value="0x8851" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/>
5888 <enum value="0x8852" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
5889 <enum value="0x8853" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/>
5890 <enum value="0x8854" name="GL_OFFSET_HILO_TEXTURE_2D_NV"/>
5891 <enum value="0x8855" name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/>
5892 <enum value="0x8856" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/>
5893 <enum value="0x8857" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
5894 <enum value="0x8858" name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/>
5895 <enum value="0x8859" name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/>
5896 <enum value="0x885A" name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/>
5897 <enum value="0x885B" name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/>
5898 <enum value="0x885C" name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/>
5899 <enum value="0x885D" name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/>
5900 <enum value="0x885E" name="GL_HILO8_NV"/>
5901 <enum value="0x885F" name="GL_SIGNED_HILO8_NV"/>
5902 <enum value="0x8860" name="GL_FORCE_BLUE_TO_ONE_NV"/>
5903 <enum value="0x8861" name="GL_POINT_SPRITE"/>
5904 <enum value="0x8861" name="GL_POINT_SPRITE_ARB"/>
5905 <enum value="0x8861" name="GL_POINT_SPRITE_NV"/>
5906 <enum value="0x8861" name="GL_POINT_SPRITE_OES"/>
5907 <enum value="0x8862" name="GL_COORD_REPLACE"/>
5908 <enum value="0x8862" name="GL_COORD_REPLACE_ARB"/>
5909 <enum value="0x8862" name="GL_COORD_REPLACE_NV"/>
5910 <enum value="0x8862" name="GL_COORD_REPLACE_OES"/>
5911 <enum value="0x8863" name="GL_POINT_SPRITE_R_MODE_NV"/>
5912 <enum value="0x8864" name="GL_PIXEL_COUNTER_BITS_NV"/>
5913 <enum value="0x8864" name="GL_QUERY_COUNTER_BITS"/>
5914 <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_ARB"/>
5915 <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_EXT"/>
5916 <enum value="0x8865" name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/>
5917 <enum value="0x8865" name="GL_CURRENT_QUERY"/>
5918 <enum value="0x8865" name="GL_CURRENT_QUERY_ARB"/>
5919 <enum value="0x8865" name="GL_CURRENT_QUERY_EXT"/>
5920 <enum value="0x8866" name="GL_PIXEL_COUNT_NV"/>
5921 <enum value="0x8866" name="GL_QUERY_RESULT"/>
5922 <enum value="0x8866" name="GL_QUERY_RESULT_ARB"/>
5923 <enum value="0x8866" name="GL_QUERY_RESULT_EXT"/>
5924 <enum value="0x8867" name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
5925 <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE"/>
5926 <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
5927 <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
5928 <enum value="0x8868" name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
5929 <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS"/>
5930 <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
5931 <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
5932 <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
5934 <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
5935 <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/>
5936 <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES"/>
5937 <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
5938 <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/>
5939 <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES"/>
5940 <enum value="0x886E" name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
5941 <enum value="0x886F" name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
5942 <enum value="0x8870" name="GL_FRAGMENT_PROGRAM_NV"/>
5943 <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS"/>
5944 <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_ARB"/>
5945 <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_NV"/>
5946 <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
5947 <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
5948 <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/>
5949 <enum value="0x8873" name="GL_FRAGMENT_PROGRAM_BINDING_NV"/>
5950 <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_ARB"/>
5951 <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_NV"/>
5952 <enum value="0x8875" name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
5953 <enum value="0x8876" name="GL_PROGRAM_FORMAT_ARB"/>
5955 <enum value="0x8878" name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
5956 <enum value="0x8879" name="GL_READ_PIXEL_DATA_RANGE_NV"/>
5957 <enum value="0x887A" name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
5958 <enum value="0x887B" name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
5959 <enum value="0x887C" name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
5960 <enum value="0x887D" name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
5962 <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
5963 <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
5964 <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_OES"/>
5965 <enum value="0x8880" name="GL_FLOAT_R_NV"/>
5966 <enum value="0x8881" name="GL_FLOAT_RG_NV"/>
5967 <enum value="0x8882" name="GL_FLOAT_RGB_NV"/>
5968 <enum value="0x8883" name="GL_FLOAT_RGBA_NV"/>
5969 <enum value="0x8884" name="GL_FLOAT_R16_NV"/>
5970 <enum value="0x8885" name="GL_FLOAT_R32_NV"/>
5971 <enum value="0x8886" name="GL_FLOAT_RG16_NV"/>
5972 <enum value="0x8887" name="GL_FLOAT_RG32_NV"/>
5973 <enum value="0x8888" name="GL_FLOAT_RGB16_NV"/>
5974 <enum value="0x8889" name="GL_FLOAT_RGB32_NV"/>
5975 <enum value="0x888A" name="GL_FLOAT_RGBA16_NV"/>
5976 <enum value="0x888B" name="GL_FLOAT_RGBA32_NV"/>
5977 <enum value="0x888C" name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/>
5978 <enum value="0x888D" name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/>
5979 <enum value="0x888E" name="GL_FLOAT_RGBA_MODE_NV"/>
5980 <enum value="0x888F" name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/>
5981 <enum value="0x8890" name="GL_DEPTH_BOUNDS_TEST_EXT"/>
5982 <enum value="0x8891" name="GL_DEPTH_BOUNDS_EXT"/>
5983 <enum value="0x8892" name="GL_ARRAY_BUFFER"/>
5984 <enum value="0x8892" name="GL_ARRAY_BUFFER_ARB"/>
5985 <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER"/>
5986 <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
5987 <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING"/>
5988 <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING_ARB"/>
5989 <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
5990 <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
5991 <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
5992 <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
5993 <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
5994 <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
5995 <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
5996 <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
5997 <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
5998 <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
5999 <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
6000 <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
6001 <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
6002 <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
6003 <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
6004 <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
6005 <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
6006 <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
6007 …<enum value="0x889D" name="GL_FOG_COORD_ARRAY_BUFFER_BINDING" alias="GL_FOG_COORDINATE_ARRAY_BUFFE…
6008 <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
6009 <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
6010 <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/>
6011 <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
6012 <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
6013 <enum value="0x88A0" name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
6014 <enum value="0x88A1" name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
6015 <enum value="0x88A2" name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
6016 <enum value="0x88A3" name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
6017 <enum value="0x88A4" name="GL_PROGRAM_TEMPORARIES_ARB"/>
6018 <enum value="0x88A5" name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
6019 <enum value="0x88A6" name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
6020 <enum value="0x88A7" name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
6021 <enum value="0x88A8" name="GL_PROGRAM_PARAMETERS_ARB"/>
6022 <enum value="0x88A9" name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
6023 <enum value="0x88AA" name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
6024 <enum value="0x88AB" name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
6025 <enum value="0x88AC" name="GL_PROGRAM_ATTRIBS_ARB"/>
6026 <enum value="0x88AD" name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
6027 <enum value="0x88AE" name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
6028 <enum value="0x88AF" name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
6029 <enum value="0x88B0" name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
6030 <enum value="0x88B1" name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
6031 <enum value="0x88B2" name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
6032 <enum value="0x88B3" name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
6033 <enum value="0x88B4" name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
6034 <enum value="0x88B5" name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
6035 <enum value="0x88B6" name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
6036 <enum value="0x88B7" name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
6037 <enum value="0x88B8" name="GL_READ_ONLY"/>
6038 <enum value="0x88B8" name="GL_READ_ONLY_ARB"/>
6039 <enum value="0x88B9" name="GL_WRITE_ONLY"/>
6040 <enum value="0x88B9" name="GL_WRITE_ONLY_ARB"/>
6041 <enum value="0x88B9" name="GL_WRITE_ONLY_OES"/>
6042 <enum value="0x88BA" name="GL_READ_WRITE"/>
6043 <enum value="0x88BA" name="GL_READ_WRITE_ARB"/>
6044 <enum value="0x88BB" name="GL_BUFFER_ACCESS"/>
6045 <enum value="0x88BB" name="GL_BUFFER_ACCESS_ARB"/>
6046 <enum value="0x88BB" name="GL_BUFFER_ACCESS_OES"/>
6047 <enum value="0x88BC" name="GL_BUFFER_MAPPED"/>
6048 <enum value="0x88BC" name="GL_BUFFER_MAPPED_ARB"/>
6049 <enum value="0x88BC" name="GL_BUFFER_MAPPED_OES"/>
6050 <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER"/>
6051 <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_ARB"/>
6052 <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_OES"/>
6053 <enum value="0x88BE" name="GL_WRITE_DISCARD_NV"/>
6054 <enum value="0x88BF" name="GL_TIME_ELAPSED"/>
6055 <enum value="0x88BF" name="GL_TIME_ELAPSED_EXT"/>
6056 <enum value="0x88C0" name="GL_MATRIX0_ARB"/>
6057 <enum value="0x88C1" name="GL_MATRIX1_ARB"/>
6058 <enum value="0x88C2" name="GL_MATRIX2_ARB"/>
6059 <enum value="0x88C3" name="GL_MATRIX3_ARB"/>
6060 <enum value="0x88C4" name="GL_MATRIX4_ARB"/>
6061 <enum value="0x88C5" name="GL_MATRIX5_ARB"/>
6062 <enum value="0x88C6" name="GL_MATRIX6_ARB"/>
6063 <enum value="0x88C7" name="GL_MATRIX7_ARB"/>
6064 <enum value="0x88C8" name="GL_MATRIX8_ARB"/>
6065 <enum value="0x88C9" name="GL_MATRIX9_ARB"/>
6066 <enum value="0x88CA" name="GL_MATRIX10_ARB"/>
6067 <enum value="0x88CB" name="GL_MATRIX11_ARB"/>
6068 <enum value="0x88CC" name="GL_MATRIX12_ARB"/>
6069 <enum value="0x88CD" name="GL_MATRIX13_ARB"/>
6070 <enum value="0x88CE" name="GL_MATRIX14_ARB"/>
6071 <enum value="0x88CF" name="GL_MATRIX15_ARB"/>
6072 <enum value="0x88D0" name="GL_MATRIX16_ARB"/>
6073 <enum value="0x88D1" name="GL_MATRIX17_ARB"/>
6074 <enum value="0x88D2" name="GL_MATRIX18_ARB"/>
6075 <enum value="0x88D3" name="GL_MATRIX19_ARB"/>
6076 <enum value="0x88D4" name="GL_MATRIX20_ARB"/>
6077 <enum value="0x88D5" name="GL_MATRIX21_ARB"/>
6078 <enum value="0x88D6" name="GL_MATRIX22_ARB"/>
6079 <enum value="0x88D7" name="GL_MATRIX23_ARB"/>
6080 <enum value="0x88D8" name="GL_MATRIX24_ARB"/>
6081 <enum value="0x88D9" name="GL_MATRIX25_ARB"/>
6082 <enum value="0x88DA" name="GL_MATRIX26_ARB"/>
6083 <enum value="0x88DB" name="GL_MATRIX27_ARB"/>
6084 <enum value="0x88DC" name="GL_MATRIX28_ARB"/>
6085 <enum value="0x88DD" name="GL_MATRIX29_ARB"/>
6086 <enum value="0x88DE" name="GL_MATRIX30_ARB"/>
6087 <enum value="0x88DF" name="GL_MATRIX31_ARB"/>
6088 <enum value="0x88E0" name="GL_STREAM_DRAW"/>
6089 <enum value="0x88E0" name="GL_STREAM_DRAW_ARB"/>
6090 <enum value="0x88E1" name="GL_STREAM_READ"/>
6091 <enum value="0x88E1" name="GL_STREAM_READ_ARB"/>
6092 <enum value="0x88E2" name="GL_STREAM_COPY"/>
6093 <enum value="0x88E2" name="GL_STREAM_COPY_ARB"/>
6095 <enum value="0x88E4" name="GL_STATIC_DRAW"/>
6096 <enum value="0x88E4" name="GL_STATIC_DRAW_ARB"/>
6097 <enum value="0x88E5" name="GL_STATIC_READ"/>
6098 <enum value="0x88E5" name="GL_STATIC_READ_ARB"/>
6099 <enum value="0x88E6" name="GL_STATIC_COPY"/>
6100 <enum value="0x88E6" name="GL_STATIC_COPY_ARB"/>
6102 <enum value="0x88E8" name="GL_DYNAMIC_DRAW"/>
6103 <enum value="0x88E8" name="GL_DYNAMIC_DRAW_ARB"/>
6104 <enum value="0x88E9" name="GL_DYNAMIC_READ"/>
6105 <enum value="0x88E9" name="GL_DYNAMIC_READ_ARB"/>
6106 <enum value="0x88EA" name="GL_DYNAMIC_COPY"/>
6107 <enum value="0x88EA" name="GL_DYNAMIC_COPY_ARB"/>
6108 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER"/>
6109 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_ARB"/>
6110 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_EXT"/>
6111 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_NV"/>
6112 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER"/>
6113 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
6114 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
6115 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_NV"/>
6116 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING"/>
6117 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
6118 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
6119 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_NV"/>
6120 <enum value="0x88EE" name="GL_ETC1_SRGB8_NV"/>
6121 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
6122 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
6123 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
6124 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_NV"/>
6125 <enum value="0x88F0" name="GL_DEPTH24_STENCIL8"/>
6126 <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_EXT"/>
6127 <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_OES"/>
6128 <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE"/>
6129 <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
6130 <enum value="0x88F2" name="GL_STENCIL_TAG_BITS_EXT"/>
6131 <enum value="0x88F3" name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
6132 <enum value="0x88F4" name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
6133 <enum value="0x88F5" name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
6134 <enum value="0x88F6" name="GL_MAX_PROGRAM_IF_DEPTH_NV"/>
6135 <enum value="0x88F7" name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
6136 <enum value="0x88F8" name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
6137 <enum value="0x88F9" name="GL_SRC1_COLOR"/>
6138 <enum value="0x88F9" name="GL_SRC1_COLOR_EXT"/>
6139 <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR"/>
6140 <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR_EXT"/>
6141 <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA"/>
6142 <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA_EXT"/>
6143 <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
6144 <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT"/>
6145 <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
6146 <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
6147 <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
6148 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
6149 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
6150 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
6151 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/>
6152 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
6153 <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
6154 <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
6155 <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
6156 <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
6157 <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
6158 <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
6159 <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
6160 <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/>
6161 <enum value="0x8906" name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/>
6162 <enum value="0x8907" name="GL_PROGRAM_RESULT_COMPONENTS_NV"/>
6163 <enum value="0x8908" name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/>
6164 <enum value="0x8909" name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/>
6165 <enum value="0x8910" name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
6166 <enum value="0x8911" name="GL_ACTIVE_STENCIL_FACE_EXT"/>
6167 <enum value="0x8912" name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
6169 <enum value="0x8914" name="GL_SAMPLES_PASSED"/>
6170 <enum value="0x8914" name="GL_SAMPLES_PASSED_ARB"/>
6172 <enum value="0x8916" name="GL_GEOMETRY_VERTICES_OUT"/>
6173 <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/>
6174 <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_OES"/>
6175 <enum value="0x8917" name="GL_GEOMETRY_INPUT_TYPE"/>
6176 <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/>
6177 <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_OES"/>
6178 <enum value="0x8918" name="GL_GEOMETRY_OUTPUT_TYPE"/>
6179 <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/>
6180 <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES"/>
6181 <enum value="0x8919" name="GL_SAMPLER_BINDING"/>
6182 <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR"/>
6183 <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR_ARB"/>
6184 <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR"/>
6185 <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
6186 <enum value="0x891C" name="GL_CLAMP_READ_COLOR"/>
6187 <enum value="0x891C" name="GL_CLAMP_READ_COLOR_ARB"/>
6188 <enum value="0x891D" name="GL_FIXED_ONLY"/>
6189 <enum value="0x891D" name="GL_FIXED_ONLY_ARB"/>
6190 <enum value="0x891E" name="GL_TESS_CONTROL_PROGRAM_NV"/>
6191 <enum value="0x891F" name="GL_TESS_EVALUATION_PROGRAM_NV"/>
6195 <enum value="0x8920" name="GL_FRAGMENT_SHADER_ATI"/>
6196 <enum value="0x8921" name="GL_REG_0_ATI"/>
6197 <enum value="0x8922" name="GL_REG_1_ATI"/>
6198 <enum value="0x8923" name="GL_REG_2_ATI"/>
6199 <enum value="0x8924" name="GL_REG_3_ATI"/>
6200 <enum value="0x8925" name="GL_REG_4_ATI"/>
6201 <enum value="0x8926" name="GL_REG_5_ATI"/>
6202 <enum value="0x8927" name="GL_REG_6_ATI"/>
6203 <enum value="0x8928" name="GL_REG_7_ATI"/>
6204 <enum value="0x8929" name="GL_REG_8_ATI"/>
6205 <enum value="0x892A" name="GL_REG_9_ATI"/>
6206 <enum value="0x892B" name="GL_REG_10_ATI"/>
6207 <enum value="0x892C" name="GL_REG_11_ATI"/>
6208 <enum value="0x892D" name="GL_REG_12_ATI"/>
6209 <enum value="0x892E" name="GL_REG_13_ATI"/>
6210 <enum value="0x892F" name="GL_REG_14_ATI"/>
6211 <enum value="0x8930" name="GL_REG_15_ATI"/>
6212 <enum value="0x8931" name="GL_REG_16_ATI"/>
6213 <enum value="0x8932" name="GL_REG_17_ATI"/>
6214 <enum value="0x8933" name="GL_REG_18_ATI"/>
6215 <enum value="0x8934" name="GL_REG_19_ATI"/>
6216 <enum value="0x8935" name="GL_REG_20_ATI"/>
6217 <enum value="0x8936" name="GL_REG_21_ATI"/>
6218 <enum value="0x8937" name="GL_REG_22_ATI"/>
6219 <enum value="0x8938" name="GL_REG_23_ATI"/>
6220 <enum value="0x8939" name="GL_REG_24_ATI"/>
6221 <enum value="0x893A" name="GL_REG_25_ATI"/>
6222 <enum value="0x893B" name="GL_REG_26_ATI"/>
6223 <enum value="0x893C" name="GL_REG_27_ATI"/>
6224 <enum value="0x893D" name="GL_REG_28_ATI"/>
6225 <enum value="0x893E" name="GL_REG_29_ATI"/>
6226 <enum value="0x893F" name="GL_REG_30_ATI"/>
6227 <enum value="0x8940" name="GL_REG_31_ATI"/>
6228 <enum value="0x8941" name="GL_CON_0_ATI"/>
6229 <enum value="0x8942" name="GL_CON_1_ATI"/>
6230 <enum value="0x8943" name="GL_CON_2_ATI"/>
6231 <enum value="0x8944" name="GL_CON_3_ATI"/>
6232 <enum value="0x8945" name="GL_CON_4_ATI"/>
6233 <enum value="0x8946" name="GL_CON_5_ATI"/>
6234 <enum value="0x8947" name="GL_CON_6_ATI"/>
6235 <enum value="0x8948" name="GL_CON_7_ATI"/>
6236 <enum value="0x8949" name="GL_CON_8_ATI"/>
6237 <enum value="0x894A" name="GL_CON_9_ATI"/>
6238 <enum value="0x894B" name="GL_CON_10_ATI"/>
6239 <enum value="0x894C" name="GL_CON_11_ATI"/>
6240 <enum value="0x894D" name="GL_CON_12_ATI"/>
6241 <enum value="0x894E" name="GL_CON_13_ATI"/>
6242 <enum value="0x894F" name="GL_CON_14_ATI"/>
6243 <enum value="0x8950" name="GL_CON_15_ATI"/>
6244 <enum value="0x8951" name="GL_CON_16_ATI"/>
6245 <enum value="0x8952" name="GL_CON_17_ATI"/>
6246 <enum value="0x8953" name="GL_CON_18_ATI"/>
6247 <enum value="0x8954" name="GL_CON_19_ATI"/>
6248 <enum value="0x8955" name="GL_CON_20_ATI"/>
6249 <enum value="0x8956" name="GL_CON_21_ATI"/>
6250 <enum value="0x8957" name="GL_CON_22_ATI"/>
6251 <enum value="0x8958" name="GL_CON_23_ATI"/>
6252 <enum value="0x8959" name="GL_CON_24_ATI"/>
6253 <enum value="0x895A" name="GL_CON_25_ATI"/>
6254 <enum value="0x895B" name="GL_CON_26_ATI"/>
6255 <enum value="0x895C" name="GL_CON_27_ATI"/>
6256 <enum value="0x895D" name="GL_CON_28_ATI"/>
6257 <enum value="0x895E" name="GL_CON_29_ATI"/>
6258 <enum value="0x895F" name="GL_CON_30_ATI"/>
6259 <enum value="0x8960" name="GL_CON_31_ATI"/>
6260 <enum value="0x8961" name="GL_MOV_ATI"/>
6261 <enum value="0x8963" name="GL_ADD_ATI"/>
6262 <enum value="0x8964" name="GL_MUL_ATI"/>
6263 <enum value="0x8965" name="GL_SUB_ATI"/>
6264 <enum value="0x8966" name="GL_DOT3_ATI"/>
6265 <enum value="0x8967" name="GL_DOT4_ATI"/>
6266 <enum value="0x8968" name="GL_MAD_ATI"/>
6267 <enum value="0x8969" name="GL_LERP_ATI"/>
6268 <enum value="0x896A" name="GL_CND_ATI"/>
6269 <enum value="0x896B" name="GL_CND0_ATI"/>
6270 <enum value="0x896C" name="GL_DOT2_ADD_ATI"/>
6271 <enum value="0x896D" name="GL_SECONDARY_INTERPOLATOR_ATI"/>
6272 <enum value="0x896E" name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
6273 <enum value="0x896F" name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
6274 <enum value="0x8970" name="GL_NUM_PASSES_ATI"/>
6275 <enum value="0x8971" name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
6276 <enum value="0x8972" name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
6277 <enum value="0x8973" name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
6278 <enum value="0x8974" name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
6279 <enum value="0x8975" name="GL_COLOR_ALPHA_PAIRING_ATI"/>
6280 <enum value="0x8976" name="GL_SWIZZLE_STR_ATI"/>
6281 <enum value="0x8977" name="GL_SWIZZLE_STQ_ATI"/>
6282 <enum value="0x8978" name="GL_SWIZZLE_STR_DR_ATI"/>
6283 <enum value="0x8979" name="GL_SWIZZLE_STQ_DQ_ATI"/>
6284 <enum value="0x897A" name="GL_SWIZZLE_STRQ_ATI"/>
6285 <enum value="0x897B" name="GL_SWIZZLE_STRQ_DQ_ATI"/>
6290 <enum value="0x8980" name="GL_INTERLACE_OML"/>
6291 <enum value="0x8981" name="GL_INTERLACE_READ_OML"/>
6292 <enum value="0x8982" name="GL_FORMAT_SUBSAMPLE_24_24_OML"/>
6293 <enum value="0x8983" name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
6294 <enum value="0x8984" name="GL_PACK_RESAMPLE_OML"/>
6295 <enum value="0x8985" name="GL_UNPACK_RESAMPLE_OML"/>
6296 <enum value="0x8986" name="GL_RESAMPLE_REPLICATE_OML"/>
6297 <enum value="0x8987" name="GL_RESAMPLE_ZERO_FILL_OML"/>
6298 <enum value="0x8988" name="GL_RESAMPLE_AVERAGE_OML"/>
6299 <enum value="0x8989" name="GL_RESAMPLE_DECIMATE_OML"/>
6300 <enum value="0x898A" name="GL_POINT_SIZE_ARRAY_TYPE_OES"/>
6301 <enum value="0x898B" name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/>
6302 <enum value="0x898C" name="GL_POINT_SIZE_ARRAY_POINTER_OES"/>
6303 <enum value="0x898D" name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/>
6304 <enum value="0x898E" name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/>
6305 <enum value="0x898F" name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
6317 <enum value="0x8A00" name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
6318 <enum value="0x8A01" name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
6319 <enum value="0x8A02" name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
6320 <enum value="0x8A03" name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
6321 <enum value="0x8A04" name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
6322 <enum value="0x8A05" name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
6323 <enum value="0x8A06" name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
6324 <enum value="0x8A07" name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
6325 <enum value="0x8A08" name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
6326 <enum value="0x8A09" name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
6327 <enum value="0x8A0A" name="GL_DRAW_PIXELS_APPLE"/>
6328 <enum value="0x8A0B" name="GL_FENCE_APPLE"/>
6329 <enum value="0x8A0C" name="GL_ELEMENT_ARRAY_APPLE"/>
6330 <enum value="0x8A0D" name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
6331 <enum value="0x8A0E" name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
6332 <enum value="0x8A0F" name="GL_COLOR_FLOAT_APPLE"/>
6334 <!-- <enum value="0x8A10" name="GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE"/> -->
6335 <enum value="0x8A11" name="GL_UNIFORM_BUFFER"/>
6336 <enum value="0x8A12" name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
6337 <enum value="0x8A13" name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
6338 <enum value="0x8A14" name="GL_AUX_DEPTH_STENCIL_APPLE"/>
6339 <enum value="0x8A15" name="GL_PACK_ROW_BYTES_APPLE"/>
6340 <enum value="0x8A16" name="GL_UNPACK_ROW_BYTES_APPLE"/>
6342 <enum value="0x8A19" name="GL_RELEASED_APPLE"/>
6343 <enum value="0x8A1A" name="GL_VOLATILE_APPLE"/>
6344 <enum value="0x8A1B" name="GL_RETAINED_APPLE"/>
6345 <enum value="0x8A1C" name="GL_UNDEFINED_APPLE"/>
6346 <enum value="0x8A1D" name="GL_PURGEABLE_APPLE"/>
6348 <enum value="0x8A1F" name="GL_RGB_422_APPLE"/>
6350 <enum value="0x8A28" name="GL_UNIFORM_BUFFER_BINDING"/>
6351 <enum value="0x8A29" name="GL_UNIFORM_BUFFER_START"/>
6352 <enum value="0x8A2A" name="GL_UNIFORM_BUFFER_SIZE"/>
6353 <enum value="0x8A2B" name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
6354 <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
6355 <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/>
6356 <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES"/>
6357 <enum value="0x8A2D" name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
6358 <enum value="0x8A2E" name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
6359 <enum value="0x8A2F" name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
6360 <enum value="0x8A30" name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
6361 <enum value="0x8A31" name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
6362 <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
6363 <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
6364 <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
6365 <enum value="0x8A33" name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
6366 <enum value="0x8A34" name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
6367 <enum value="0x8A35" name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
6368 <enum value="0x8A36" name="GL_ACTIVE_UNIFORM_BLOCKS"/>
6369 <enum value="0x8A37" name="GL_UNIFORM_TYPE"/>
6370 <enum value="0x8A38" name="GL_UNIFORM_SIZE"/>
6371 <enum value="0x8A39" name="GL_UNIFORM_NAME_LENGTH"/>
6372 <enum value="0x8A3A" name="GL_UNIFORM_BLOCK_INDEX"/>
6373 <enum value="0x8A3B" name="GL_UNIFORM_OFFSET"/>
6374 <enum value="0x8A3C" name="GL_UNIFORM_ARRAY_STRIDE"/>
6375 <enum value="0x8A3D" name="GL_UNIFORM_MATRIX_STRIDE"/>
6376 <enum value="0x8A3E" name="GL_UNIFORM_IS_ROW_MAJOR"/>
6377 <enum value="0x8A3F" name="GL_UNIFORM_BLOCK_BINDING"/>
6378 <enum value="0x8A40" name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
6379 <enum value="0x8A41" name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
6380 <enum value="0x8A42" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
6381 <enum value="0x8A43" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
6382 <enum value="0x8A44" name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
6383 <enum value="0x8A45" name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
6384 <enum value="0x8A46" name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
6386 <enum value="0x8A48" name="GL_TEXTURE_SRGB_DECODE_EXT"/>
6387 <enum value="0x8A49" name="GL_DECODE_EXT"/>
6388 <enum value="0x8A4A" name="GL_SKIP_DECODE_EXT"/>
6390 <enum value="0x8A4F" name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
6392 <enum value="0x8A51" name="GL_RGB_RAW_422_APPLE"/>
6393 <enum value="0x8A52" name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
6394 <enum value="0x8A53" name="GL_SYNC_OBJECT_APPLE"/>
6395 <enum value="0x8A54" name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/>
6396 <enum value="0x8A55" name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
6397 <enum value="0x8A56" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
6398 <enum value="0x8A57" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
6411 <enum value="0x8B30" name="GL_FRAGMENT_SHADER"/>
6412 <enum value="0x8B30" name="GL_FRAGMENT_SHADER_ARB"/>
6413 <enum value="0x8B31" name="GL_VERTEX_SHADER"/>
6414 <enum value="0x8B31" name="GL_VERTEX_SHADER_ARB"/>
6419 <enum value="0x8B40" name="GL_PROGRAM_OBJECT_ARB"/>
6420 <enum value="0x8B40" name="GL_PROGRAM_OBJECT_EXT"/>
6425 <enum value="0x8B48" name="GL_SHADER_OBJECT_ARB"/>
6426 <enum value="0x8B48" name="GL_SHADER_OBJECT_EXT"/>
6427 <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
6428 <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
6429 <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
6430 <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
6431 <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS"/>
6432 <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS" alias="MAX_VARYING_FLOATS"/>
6433 <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS_EXT"/>
6434 <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS_ARB"/>
6435 <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
6436 <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
6437 <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
6438 <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
6439 <enum value="0x8B4E" name="GL_OBJECT_TYPE_ARB"/>
6440 <enum value="0x8B4F" name="GL_SHADER_TYPE"/>
6441 <enum value="0x8B4F" name="GL_OBJECT_SUBTYPE_ARB"/>
6445 <enum value="0x8B50" name="GL_FLOAT_VEC2"/>
6446 <enum value="0x8B50" name="GL_FLOAT_VEC2_ARB"/>
6447 <enum value="0x8B51" name="GL_FLOAT_VEC3"/>
6448 <enum value="0x8B51" name="GL_FLOAT_VEC3_ARB"/>
6449 <enum value="0x8B52" name="GL_FLOAT_VEC4"/>
6450 <enum value="0x8B52" name="GL_FLOAT_VEC4_ARB"/>
6451 <enum value="0x8B53" name="GL_INT_VEC2"/>
6452 <enum value="0x8B53" name="GL_INT_VEC2_ARB"/>
6453 <enum value="0x8B54" name="GL_INT_VEC3"/>
6454 <enum value="0x8B54" name="GL_INT_VEC3_ARB"/>
6455 <enum value="0x8B55" name="GL_INT_VEC4"/>
6456 <enum value="0x8B55" name="GL_INT_VEC4_ARB"/>
6457 <enum value="0x8B56" name="GL_BOOL"/>
6458 <enum value="0x8B56" name="GL_BOOL_ARB"/>
6459 <enum value="0x8B57" name="GL_BOOL_VEC2"/>
6460 <enum value="0x8B57" name="GL_BOOL_VEC2_ARB"/>
6461 <enum value="0x8B58" name="GL_BOOL_VEC3"/>
6462 <enum value="0x8B58" name="GL_BOOL_VEC3_ARB"/>
6463 <enum value="0x8B59" name="GL_BOOL_VEC4"/>
6464 <enum value="0x8B59" name="GL_BOOL_VEC4_ARB"/>
6465 <enum value="0x8B5A" name="GL_FLOAT_MAT2"/>
6466 <enum value="0x8B5A" name="GL_FLOAT_MAT2_ARB"/>
6467 <enum value="0x8B5B" name="GL_FLOAT_MAT3"/>
6468 <enum value="0x8B5B" name="GL_FLOAT_MAT3_ARB"/>
6469 <enum value="0x8B5C" name="GL_FLOAT_MAT4"/>
6470 <enum value="0x8B5C" name="GL_FLOAT_MAT4_ARB"/>
6471 <enum value="0x8B5D" name="GL_SAMPLER_1D"/>
6472 <enum value="0x8B5D" name="GL_SAMPLER_1D_ARB"/>
6473 <enum value="0x8B5E" name="GL_SAMPLER_2D"/>
6474 <enum value="0x8B5E" name="GL_SAMPLER_2D_ARB"/>
6475 <enum value="0x8B5F" name="GL_SAMPLER_3D"/>
6476 <enum value="0x8B5F" name="GL_SAMPLER_3D_ARB"/>
6477 <enum value="0x8B5F" name="GL_SAMPLER_3D_OES"/>
6478 <enum value="0x8B60" name="GL_SAMPLER_CUBE"/>
6479 <enum value="0x8B60" name="GL_SAMPLER_CUBE_ARB"/>
6480 <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW"/>
6481 <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW_ARB"/>
6482 <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW"/>
6483 <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_ARB"/>
6484 <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_EXT"/>
6485 <enum value="0x8B63" name="GL_SAMPLER_2D_RECT"/>
6486 <enum value="0x8B63" name="GL_SAMPLER_2D_RECT_ARB"/>
6487 <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW"/>
6488 <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
6489 <enum value="0x8B65" name="GL_FLOAT_MAT2x3"/>
6490 <enum value="0x8B65" name="GL_FLOAT_MAT2x3_NV"/>
6491 <enum value="0x8B66" name="GL_FLOAT_MAT2x4"/>
6492 <enum value="0x8B66" name="GL_FLOAT_MAT2x4_NV"/>
6493 <enum value="0x8B67" name="GL_FLOAT_MAT3x2"/>
6494 <enum value="0x8B67" name="GL_FLOAT_MAT3x2_NV"/>
6495 <enum value="0x8B68" name="GL_FLOAT_MAT3x4"/>
6496 <enum value="0x8B68" name="GL_FLOAT_MAT3x4_NV"/>
6497 <enum value="0x8B69" name="GL_FLOAT_MAT4x2"/>
6498 <enum value="0x8B69" name="GL_FLOAT_MAT4x2_NV"/>
6499 <enum value="0x8B6A" name="GL_FLOAT_MAT4x3"/>
6500 <enum value="0x8B6A" name="GL_FLOAT_MAT4x3_NV"/>
6505 <enum value="0x8B80" name="GL_DELETE_STATUS"/>
6506 <enum value="0x8B80" name="GL_OBJECT_DELETE_STATUS_ARB"/>
6507 <enum value="0x8B81" name="GL_COMPILE_STATUS"/>
6508 <enum value="0x8B81" name="GL_OBJECT_COMPILE_STATUS_ARB"/>
6509 <enum value="0x8B82" name="GL_LINK_STATUS"/>
6510 <enum value="0x8B82" name="GL_OBJECT_LINK_STATUS_ARB"/>
6511 <enum value="0x8B83" name="GL_VALIDATE_STATUS"/>
6512 <enum value="0x8B83" name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
6513 <enum value="0x8B84" name="GL_INFO_LOG_LENGTH"/>
6514 <enum value="0x8B84" name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
6515 <enum value="0x8B85" name="GL_ATTACHED_SHADERS"/>
6516 <enum value="0x8B85" name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
6517 <enum value="0x8B86" name="GL_ACTIVE_UNIFORMS"/>
6518 <enum value="0x8B86" name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
6519 <enum value="0x8B87" name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
6520 <enum value="0x8B87" name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
6521 <enum value="0x8B88" name="GL_SHADER_SOURCE_LENGTH"/>
6522 <enum value="0x8B88" name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
6523 <enum value="0x8B89" name="GL_ACTIVE_ATTRIBUTES"/>
6524 <enum value="0x8B89" name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
6525 <enum value="0x8B8A" name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
6526 <enum value="0x8B8A" name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
6527 <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
6528 <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
6529 <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
6530 <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION"/>
6531 <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
6532 <enum value="0x8B8D" name="GL_CURRENT_PROGRAM"/>
6533 …<enum value="0x8B8D" api="gl" name="GL_ACTIVE_PROGRAM_EXT" alias="GL_CURRENT_PROGRAM" comment="For…
6538 <enum value="0x8B90" name="GL_PALETTE4_RGB8_OES"/>
6539 <enum value="0x8B91" name="GL_PALETTE4_RGBA8_OES"/>
6540 <enum value="0x8B92" name="GL_PALETTE4_R5_G6_B5_OES"/>
6541 <enum value="0x8B93" name="GL_PALETTE4_RGBA4_OES"/>
6542 <enum value="0x8B94" name="GL_PALETTE4_RGB5_A1_OES"/>
6543 <enum value="0x8B95" name="GL_PALETTE8_RGB8_OES"/>
6544 <enum value="0x8B96" name="GL_PALETTE8_RGBA8_OES"/>
6545 <enum value="0x8B97" name="GL_PALETTE8_R5_G6_B5_OES"/>
6546 <enum value="0x8B98" name="GL_PALETTE8_RGBA4_OES"/>
6547 <enum value="0x8B99" name="GL_PALETTE8_RGB5_A1_OES"/>
6548 <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
6549 <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/>
6550 <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
6551 <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/>
6552 <enum value="0x8B9C" name="GL_POINT_SIZE_ARRAY_OES"/>
6553 <enum value="0x8B9D" name="GL_TEXTURE_CROP_RECT_OES"/>
6554 <enum value="0x8B9E" name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/>
6555 <enum value="0x8B9F" name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/>
6563 <enum value="0x8BB0" name="GL_FRAGMENT_PROGRAM_POSITION_MESA"/>
6564 <enum value="0x8BB1" name="GL_FRAGMENT_PROGRAM_CALLBACK_MESA"/>
6565 <enum value="0x8BB2" name="GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"/>
6566 <enum value="0x8BB3" name="GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"/>
6567 <enum value="0x8BB4" name="GL_VERTEX_PROGRAM_POSITION_MESA"/>
6568 <enum value="0x8BB5" name="GL_VERTEX_PROGRAM_CALLBACK_MESA"/>
6569 <enum value="0x8BB6" name="GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"/>
6570 <enum value="0x8BB7" name="GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"/>
6574 <enum value="0x8BC0" name="GL_COUNTER_TYPE_AMD"/>
6575 <enum value="0x8BC1" name="GL_COUNTER_RANGE_AMD"/>
6576 <enum value="0x8BC2" name="GL_UNSIGNED_INT64_AMD"/>
6577 <enum value="0x8BC3" name="GL_PERCENTAGE_AMD"/>
6578 <enum value="0x8BC4" name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
6579 <enum value="0x8BC5" name="GL_PERFMON_RESULT_SIZE_AMD"/>
6580 <enum value="0x8BC6" name="GL_PERFMON_RESULT_AMD"/>
6582 <enum value="0x8BD2" name="GL_TEXTURE_WIDTH_QCOM"/>
6583 <enum value="0x8BD3" name="GL_TEXTURE_HEIGHT_QCOM"/>
6584 <enum value="0x8BD4" name="GL_TEXTURE_DEPTH_QCOM"/>
6585 <enum value="0x8BD5" name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/>
6586 <enum value="0x8BD6" name="GL_TEXTURE_FORMAT_QCOM"/>
6587 <enum value="0x8BD7" name="GL_TEXTURE_TYPE_QCOM"/>
6588 <enum value="0x8BD8" name="GL_TEXTURE_IMAGE_VALID_QCOM"/>
6589 <enum value="0x8BD9" name="GL_TEXTURE_NUM_LEVELS_QCOM"/>
6590 <enum value="0x8BDA" name="GL_TEXTURE_TARGET_QCOM"/>
6591 <enum value="0x8BDB" name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
6592 <enum value="0x8BDC" name="GL_STATE_RESTORE"/>
6594 <enum value="0x8BE7" name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/>
6596 <enum value="0x8BFA" name="GL_TEXTURE_PROTECTED_EXT"/>
6601 <enum value="0x8C00" name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
6602 <enum value="0x8C01" name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
6603 <enum value="0x8C02" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
6604 <enum value="0x8C03" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
6605 <enum value="0x8C04" name="GL_MODULATE_COLOR_IMG"/>
6606 <enum value="0x8C05" name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/>
6607 <enum value="0x8C06" name="GL_TEXTURE_ALPHA_MODULATE_IMG"/>
6608 <enum value="0x8C07" name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
6609 <enum value="0x8C08" name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
6610 <enum value="0x8C09" name="GL_ADD_BLEND_IMG"/>
6611 <enum value="0x8C0A" name="GL_SGX_BINARY_IMG"/>
6616 <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE"/>
6617 <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE_ARB"/>
6618 <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE"/>
6619 <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE_ARB"/>
6620 <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE"/>
6621 <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE_ARB"/>
6622 <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE"/>
6623 <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
6624 <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE"/>
6625 <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
6626 <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE"/>
6627 <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
6628 <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE"/>
6629 <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
6630 <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED"/>
6631 <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_ARB"/>
6632 <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_EXT"/>
6633 <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY"/>
6634 <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY_EXT"/>
6635 <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY"/>
6636 <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
6637 <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY"/>
6638 <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY_EXT"/>
6639 <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY"/>
6640 <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
6641 <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY"/>
6642 <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
6643 <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY"/>
6644 <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
6646 <enum value="0x8C26" name="GL_GEOMETRY_PROGRAM_NV"/>
6647 <enum value="0x8C27" name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
6648 <enum value="0x8C28" name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
6649 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
6650 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
6651 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
6652 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES"/>
6653 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER"/>
6654 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_ARB"/>
6655 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_EXT"/>
6656 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_OES"/>
6657 …<enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING" comment="Equivalent to GL_TEXTURE_BUFFER_ARB…
6658 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_EXT"/>
6659 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_OES"/>
6660 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
6661 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
6662 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
6663 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_OES"/>
6664 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER"/>
6665 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
6666 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
6667 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_OES"/>
6668 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
6669 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
6670 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
6671 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES"/>
6672 <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
6673 <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
6674 <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED"/>
6675 <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED_EXT"/>
6677 <enum value="0x8C36" name="GL_SAMPLE_SHADING"/>
6678 <enum value="0x8C36" name="GL_SAMPLE_SHADING_ARB"/>
6679 <enum value="0x8C36" name="GL_SAMPLE_SHADING_OES"/>
6680 <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE"/>
6681 <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
6682 <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/>
6684 <enum value="0x8C3A" name="GL_R11F_G11F_B10F"/>
6685 <enum value="0x8C3A" name="GL_R11F_G11F_B10F_APPLE"/>
6686 <enum value="0x8C3A" name="GL_R11F_G11F_B10F_EXT"/>
6687 <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
6688 <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE"/>
6689 <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
6690 <enum value="0x8C3C" name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
6691 <enum value="0x8C3D" name="GL_RGB9_E5"/>
6692 <enum value="0x8C3D" name="GL_RGB9_E5_APPLE"/>
6693 <enum value="0x8C3D" name="GL_RGB9_E5_EXT"/>
6694 <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
6695 <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_APPLE"/>
6696 <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
6697 <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE"/>
6698 <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE_EXT"/>
6699 <enum value="0x8C40" name="GL_SRGB"/>
6700 <enum value="0x8C40" name="GL_SRGB_EXT"/>
6701 <enum value="0x8C41" name="GL_SRGB8"/>
6702 <enum value="0x8C41" name="GL_SRGB8_EXT"/>
6703 <enum value="0x8C41" name="GL_SRGB8_NV"/>
6704 <enum value="0x8C42" name="GL_SRGB_ALPHA"/>
6705 <enum value="0x8C42" name="GL_SRGB_ALPHA_EXT"/>
6706 <enum value="0x8C43" name="GL_SRGB8_ALPHA8"/>
6707 <enum value="0x8C43" name="GL_SRGB8_ALPHA8_EXT"/>
6708 <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA"/>
6709 <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_EXT"/>
6710 <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_NV"/>
6711 <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8"/>
6712 <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_EXT"/>
6713 <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_NV"/>
6714 <enum value="0x8C46" name="GL_SLUMINANCE"/>
6715 <enum value="0x8C46" name="GL_SLUMINANCE_EXT"/>
6716 <enum value="0x8C46" name="GL_SLUMINANCE_NV"/>
6717 <enum value="0x8C47" name="GL_SLUMINANCE8"/>
6718 <enum value="0x8C47" name="GL_SLUMINANCE8_EXT"/>
6719 <enum value="0x8C47" name="GL_SLUMINANCE8_NV"/>
6720 <enum value="0x8C48" name="GL_COMPRESSED_SRGB"/>
6721 <enum value="0x8C48" name="GL_COMPRESSED_SRGB_EXT"/>
6722 <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA"/>
6723 <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
6724 <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE"/>
6725 <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE_EXT"/>
6726 <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
6727 <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
6728 <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
6729 <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
6730 <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
6731 <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
6732 <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
6733 <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
6734 <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
6735 <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
6737 <enum value="0x8C70" name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
6738 <enum value="0x8C71" name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
6739 <enum value="0x8C72" name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
6740 <enum value="0x8C73" name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
6741 <enum value="0x8C74" name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/>
6742 <enum value="0x8C75" name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/>
6743 <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
6744 <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
6745 <enum value="0x8C77" name="GL_BACK_PRIMARY_COLOR_NV"/>
6746 <enum value="0x8C78" name="GL_BACK_SECONDARY_COLOR_NV"/>
6747 <enum value="0x8C79" name="GL_TEXTURE_COORD_NV"/>
6748 <enum value="0x8C7A" name="GL_CLIP_DISTANCE_NV"/>
6749 <enum value="0x8C7B" name="GL_VERTEX_ID_NV"/>
6750 <enum value="0x8C7C" name="GL_PRIMITIVE_ID_NV"/>
6751 <enum value="0x8C7D" name="GL_GENERIC_ATTRIB_NV"/>
6752 <enum value="0x8C7E" name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/>
6753 <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
6754 <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
6755 <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/>
6756 <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
6757 <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
6758 <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/>
6759 <enum value="0x8C81" name="GL_ACTIVE_VARYINGS_NV"/>
6760 <enum value="0x8C82" name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/>
6761 <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
6762 <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
6763 <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/>
6764 <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
6765 <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
6766 <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/>
6767 <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
6768 <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
6769 <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/>
6770 <enum value="0x8C86" name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/>
6771 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED"/>
6772 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_EXT"/>
6773 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_NV"/>
6774 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_OES"/>
6775 <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
6776 <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
6777 <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
6778 <enum value="0x8C89" name="GL_RASTERIZER_DISCARD"/>
6779 <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_EXT"/>
6780 <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_NV"/>
6781 <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
6782 <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
6783 <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/>
6784 <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
6785 <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
6786 <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/>
6787 <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS"/>
6788 <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_EXT"/>
6789 <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_NV"/>
6790 <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS"/>
6791 <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_EXT"/>
6792 <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_NV"/>
6793 <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
6794 <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
6795 <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/>
6796 <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
6797 <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
6798 <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
6803 <enum value="0x8C92" name="GL_ATC_RGB_AMD"/>
6804 <enum value="0x8C93" name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
6809 <enum value="0x8CA0" name="GL_POINT_SPRITE_COORD_ORIGIN"/>
6810 <enum value="0x8CA1" name="GL_LOWER_LEFT"/>
6811 <enum value="0x8CA2" name="GL_UPPER_LEFT"/>
6812 <enum value="0x8CA3" name="GL_STENCIL_BACK_REF"/>
6813 <enum value="0x8CA4" name="GL_STENCIL_BACK_VALUE_MASK"/>
6814 <enum value="0x8CA5" name="GL_STENCIL_BACK_WRITEMASK"/>
6815 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING"/>
6816 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
6817 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
6818 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
6819 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/>
6820 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING"/>
6821 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_ANGLE"/>
6822 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_EXT"/>
6823 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_OES"/>
6824 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING"/>
6825 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_ANGLE"/>
6826 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_EXT"/>
6827 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_OES"/>
6828 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER"/>
6829 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_ANGLE"/>
6830 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_APPLE"/>
6831 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_EXT"/>
6832 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_NV"/>
6833 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER"/>
6834 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
6835 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_APPLE"/>
6836 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_EXT"/>
6837 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_NV"/>
6838 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING"/>
6839 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
6840 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
6841 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
6842 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_NV"/>
6843 <enum value="0x8CAB" name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
6844 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES"/>
6845 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
6846 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
6847 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_EXT"/>
6848 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_NV"/>
6849 <enum value="0x8CAC" name="GL_DEPTH_COMPONENT32F"/>
6850 <enum value="0x8CAD" name="GL_DEPTH32F_STENCIL8"/>
6859 <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
6860 <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
6861 <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/>
6862 <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
6863 <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
6864 <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/>
6865 <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
6866 <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
6867 <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/>
6868 <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
6869 <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
6870 <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/>
6871 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
6872 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/>
6873 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
6874 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
6875 <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE"/>
6876 <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
6877 <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_OES"/>
6878 <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
6879 <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
6880 <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/>
6881 <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
6882 <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
6883 <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
6885 … <!-- <enum value="0x8CD8" name="GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT"/> -->
6886 <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
6887 <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
6888 <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/>
6889 <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
6890 <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/>
6891 <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
6892 <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
6893 <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES"/>
6894 <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
6895 <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
6896 <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES"/>
6897 <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED"/>
6898 <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
6899 <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
6901 <!-- <enum value="0x8CDE" name="GL_FRAMEBUFFER_STATUS_ERROR_EXT"/> -->
6902 <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS"/>
6903 <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
6904 <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
6905 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0"/>
6906 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_EXT"/>
6907 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_NV"/>
6908 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_OES"/>
6909 <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1"/>
6910 <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_EXT"/>
6911 <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_NV"/>
6912 <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2"/>
6913 <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_EXT"/>
6914 <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_NV"/>
6915 <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3"/>
6916 <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_EXT"/>
6917 <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_NV"/>
6918 <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4"/>
6919 <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_EXT"/>
6920 <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_NV"/>
6921 <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5"/>
6922 <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_EXT"/>
6923 <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_NV"/>
6924 <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6"/>
6925 <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_EXT"/>
6926 <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_NV"/>
6927 <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7"/>
6928 <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_EXT"/>
6929 <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_NV"/>
6930 <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8"/>
6931 <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_EXT"/>
6932 <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_NV"/>
6933 <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9"/>
6934 <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_EXT"/>
6935 <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_NV"/>
6936 <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10"/>
6937 <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_EXT"/>
6938 <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_NV"/>
6939 <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11"/>
6940 <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_EXT"/>
6941 <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_NV"/>
6942 <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12"/>
6943 <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_EXT"/>
6944 <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_NV"/>
6945 <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13"/>
6946 <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_EXT"/>
6947 <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_NV"/>
6948 <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14"/>
6949 <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_EXT"/>
6950 <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_NV"/>
6951 <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15"/>
6952 <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_EXT"/>
6953 <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_NV"/>
6954 <enum value="0x8CF0" name="GL_COLOR_ATTACHMENT16"/>
6955 <enum value="0x8CF1" name="GL_COLOR_ATTACHMENT17"/>
6956 <enum value="0x8CF2" name="GL_COLOR_ATTACHMENT18"/>
6957 <enum value="0x8CF3" name="GL_COLOR_ATTACHMENT19"/>
6958 <enum value="0x8CF4" name="GL_COLOR_ATTACHMENT20"/>
6959 <enum value="0x8CF5" name="GL_COLOR_ATTACHMENT21"/>
6960 <enum value="0x8CF6" name="GL_COLOR_ATTACHMENT22"/>
6961 <enum value="0x8CF7" name="GL_COLOR_ATTACHMENT23"/>
6962 <enum value="0x8CF8" name="GL_COLOR_ATTACHMENT24"/>
6963 <enum value="0x8CF9" name="GL_COLOR_ATTACHMENT25"/>
6964 <enum value="0x8CFA" name="GL_COLOR_ATTACHMENT26"/>
6965 <enum value="0x8CFB" name="GL_COLOR_ATTACHMENT27"/>
6966 <enum value="0x8CFC" name="GL_COLOR_ATTACHMENT28"/>
6967 <enum value="0x8CFD" name="GL_COLOR_ATTACHMENT29"/>
6968 <enum value="0x8CFE" name="GL_COLOR_ATTACHMENT30"/>
6969 <enum value="0x8CFF" name="GL_COLOR_ATTACHMENT31"/>
6970 <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT"/>
6971 <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_EXT"/>
6972 <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_OES"/>
6974 <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT"/>
6975 <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_EXT"/>
6976 <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_OES"/>
6978 <enum value="0x8D40" name="GL_FRAMEBUFFER"/>
6979 <enum value="0x8D40" name="GL_FRAMEBUFFER_EXT"/>
6980 <enum value="0x8D40" name="GL_FRAMEBUFFER_OES"/>
6981 <enum value="0x8D41" name="GL_RENDERBUFFER"/>
6982 <enum value="0x8D41" name="GL_RENDERBUFFER_EXT"/>
6983 <enum value="0x8D41" name="GL_RENDERBUFFER_OES"/>
6984 <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH"/>
6985 <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_EXT"/>
6986 <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_OES"/>
6987 <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT"/>
6988 <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_EXT"/>
6989 <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_OES"/>
6990 <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
6991 <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
6992 <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
6994 <enum value="0x8D46" name="GL_STENCIL_INDEX1"/>
6995 <enum value="0x8D46" name="GL_STENCIL_INDEX1_EXT"/>
6996 <enum value="0x8D46" name="GL_STENCIL_INDEX1_OES"/>
6997 <enum value="0x8D47" name="GL_STENCIL_INDEX4"/>
6998 <enum value="0x8D47" name="GL_STENCIL_INDEX4_EXT"/>
6999 <enum value="0x8D47" name="GL_STENCIL_INDEX4_OES"/>
7000 <enum value="0x8D48" name="GL_STENCIL_INDEX8"/>
7001 <enum value="0x8D48" name="GL_STENCIL_INDEX8_EXT"/>
7002 <enum value="0x8D48" name="GL_STENCIL_INDEX8_OES"/>
7003 <enum value="0x8D49" name="GL_STENCIL_INDEX16"/>
7004 <enum value="0x8D49" name="GL_STENCIL_INDEX16_EXT"/>
7006 <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE"/>
7007 <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
7008 <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_OES"/>
7009 <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE"/>
7010 <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
7011 <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
7012 <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE"/>
7013 <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
7014 <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
7015 <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE"/>
7016 <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
7017 <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
7018 <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE"/>
7019 <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
7020 <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
7021 <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE"/>
7022 <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
7023 <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
7024 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
7025 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
7026 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
7027 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
7028 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/>
7029 <enum value="0x8D57" name="GL_MAX_SAMPLES"/>
7030 <enum value="0x8D57" name="GL_MAX_SAMPLES_ANGLE"/>
7031 <enum value="0x8D57" name="GL_MAX_SAMPLES_APPLE"/>
7032 <enum value="0x8D57" name="GL_MAX_SAMPLES_EXT"/>
7033 <enum value="0x8D57" name="GL_MAX_SAMPLES_NV"/>
7038 <enum value="0x8D60" name="GL_TEXTURE_GEN_STR_OES"/>
7039 <enum value="0x8D61" name="GL_HALF_FLOAT_OES"/>
7040 <enum value="0x8D62" name="GL_RGB565_OES"/>
7041 <enum value="0x8D62" name="GL_RGB565"/>
7043 <enum value="0x8D64" name="GL_ETC1_RGB8_OES"/>
7044 <enum value="0x8D65" name="GL_TEXTURE_EXTERNAL_OES"/>
7045 <enum value="0x8D66" name="GL_SAMPLER_EXTERNAL_OES"/>
7046 <enum value="0x8D67" name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
7047 <enum value="0x8D68" name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
7048 <enum value="0x8D69" name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
7049 <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
7050 <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
7051 <enum value="0x8D6B" name="GL_MAX_ELEMENT_INDEX"/>
7052 <enum value="0x8D6C" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
7057 <enum value="0x8D70" name="GL_RGBA32UI"/>
7058 <enum value="0x8D70" name="GL_RGBA32UI_EXT"/>
7059 <enum value="0x8D71" name="GL_RGB32UI"/>
7060 <enum value="0x8D71" name="GL_RGB32UI_EXT"/>
7061 <enum value="0x8D72" name="GL_ALPHA32UI_EXT"/>
7062 <enum value="0x8D73" name="GL_INTENSITY32UI_EXT"/>
7063 <enum value="0x8D74" name="GL_LUMINANCE32UI_EXT"/>
7064 <enum value="0x8D75" name="GL_LUMINANCE_ALPHA32UI_EXT"/>
7065 <enum value="0x8D76" name="GL_RGBA16UI"/>
7066 <enum value="0x8D76" name="GL_RGBA16UI_EXT"/>
7067 <enum value="0x8D77" name="GL_RGB16UI"/>
7068 <enum value="0x8D77" name="GL_RGB16UI_EXT"/>
7069 <enum value="0x8D78" name="GL_ALPHA16UI_EXT"/>
7070 <enum value="0x8D79" name="GL_INTENSITY16UI_EXT"/>
7071 <enum value="0x8D7A" name="GL_LUMINANCE16UI_EXT"/>
7072 <enum value="0x8D7B" name="GL_LUMINANCE_ALPHA16UI_EXT"/>
7073 <enum value="0x8D7C" name="GL_RGBA8UI"/>
7074 <enum value="0x8D7C" name="GL_RGBA8UI_EXT"/>
7075 <enum value="0x8D7D" name="GL_RGB8UI"/>
7076 <enum value="0x8D7D" name="GL_RGB8UI_EXT"/>
7077 <enum value="0x8D7E" name="GL_ALPHA8UI_EXT"/>
7078 <enum value="0x8D7F" name="GL_INTENSITY8UI_EXT"/>
7079 <enum value="0x8D80" name="GL_LUMINANCE8UI_EXT"/>
7080 <enum value="0x8D81" name="GL_LUMINANCE_ALPHA8UI_EXT"/>
7081 <enum value="0x8D82" name="GL_RGBA32I"/>
7082 <enum value="0x8D82" name="GL_RGBA32I_EXT"/>
7083 <enum value="0x8D83" name="GL_RGB32I"/>
7084 <enum value="0x8D83" name="GL_RGB32I_EXT"/>
7085 <enum value="0x8D84" name="GL_ALPHA32I_EXT"/>
7086 <enum value="0x8D85" name="GL_INTENSITY32I_EXT"/>
7087 <enum value="0x8D86" name="GL_LUMINANCE32I_EXT"/>
7088 <enum value="0x8D87" name="GL_LUMINANCE_ALPHA32I_EXT"/>
7089 <enum value="0x8D88" name="GL_RGBA16I"/>
7090 <enum value="0x8D88" name="GL_RGBA16I_EXT"/>
7091 <enum value="0x8D89" name="GL_RGB16I"/>
7092 <enum value="0x8D89" name="GL_RGB16I_EXT"/>
7093 <enum value="0x8D8A" name="GL_ALPHA16I_EXT"/>
7094 <enum value="0x8D8B" name="GL_INTENSITY16I_EXT"/>
7095 <enum value="0x8D8C" name="GL_LUMINANCE16I_EXT"/>
7096 <enum value="0x8D8D" name="GL_LUMINANCE_ALPHA16I_EXT"/>
7097 <enum value="0x8D8E" name="GL_RGBA8I"/>
7098 <enum value="0x8D8E" name="GL_RGBA8I_EXT"/>
7099 <enum value="0x8D8F" name="GL_RGB8I"/>
7100 <enum value="0x8D8F" name="GL_RGB8I_EXT"/>
7101 <enum value="0x8D90" name="GL_ALPHA8I_EXT"/>
7102 <enum value="0x8D91" name="GL_INTENSITY8I_EXT"/>
7103 <enum value="0x8D92" name="GL_LUMINANCE8I_EXT"/>
7104 <enum value="0x8D93" name="GL_LUMINANCE_ALPHA8I_EXT"/>
7105 <enum value="0x8D94" name="GL_RED_INTEGER"/>
7106 <enum value="0x8D94" name="GL_RED_INTEGER_EXT"/>
7107 <enum value="0x8D95" name="GL_GREEN_INTEGER"/>
7108 <enum value="0x8D95" name="GL_GREEN_INTEGER_EXT"/>
7109 <enum value="0x8D96" name="GL_BLUE_INTEGER"/>
7110 <enum value="0x8D96" name="GL_BLUE_INTEGER_EXT"/>
7111 <enum value="0x8D97" name="GL_ALPHA_INTEGER"/>
7112 <enum value="0x8D97" name="GL_ALPHA_INTEGER_EXT"/>
7113 <enum value="0x8D98" name="GL_RGB_INTEGER"/>
7114 <enum value="0x8D98" name="GL_RGB_INTEGER_EXT"/>
7115 <enum value="0x8D99" name="GL_RGBA_INTEGER"/>
7116 <enum value="0x8D99" name="GL_RGBA_INTEGER_EXT"/>
7117 <enum value="0x8D9A" name="GL_BGR_INTEGER"/>
7118 <enum value="0x8D9A" name="GL_BGR_INTEGER_EXT"/>
7119 <enum value="0x8D9B" name="GL_BGRA_INTEGER"/>
7120 <enum value="0x8D9B" name="GL_BGRA_INTEGER_EXT"/>
7121 <enum value="0x8D9C" name="GL_LUMINANCE_INTEGER_EXT"/>
7122 <enum value="0x8D9D" name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
7123 <enum value="0x8D9E" name="GL_RGBA_INTEGER_MODE_EXT"/>
7124 <enum value="0x8D9F" name="GL_INT_2_10_10_10_REV"/>
7125 <enum value="0x8DA0" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/>
7126 <enum value="0x8DA1" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/>
7127 <enum value="0x8DA2" name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/>
7128 <enum value="0x8DA3" name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/>
7129 <enum value="0x8DA4" name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/>
7130 <enum value="0x8DA5" name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/>
7131 <enum value="0x8DA6" name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/>
7132 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
7133 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
7134 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
7135 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES"/>
7136 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
7137 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
7138 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
7139 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES"/>
7140 <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
7141 <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
7143 <enum value="0x8DAA" name="GL_LAYER_NV"/>
7144 <enum value="0x8DAB" name="GL_DEPTH_COMPONENT32F_NV"/>
7145 <enum value="0x8DAC" name="GL_DEPTH32F_STENCIL8_NV"/>
7146 <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
7147 <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
7148 <enum value="0x8DAE" name="GL_SHADER_INCLUDE_ARB"/>
7149 <enum value="0x8DAF" name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
7151 <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB"/>
7152 <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB_EXT"/>
7153 <enum value="0x8DBA" name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
7154 <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1"/>
7155 <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1_EXT"/>
7156 <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
7157 <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
7158 <enum value="0x8DBD" name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
7159 <enum value="0x8DBD" name="GL_COMPRESSED_RG_RGTC2"/>
7160 <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
7161 <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
7162 <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY"/>
7163 <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY_EXT"/>
7164 <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY"/>
7165 <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY_EXT"/>
7166 <enum value="0x8DC2" name="GL_SAMPLER_BUFFER"/>
7167 <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_EXT"/>
7168 <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_OES"/>
7169 <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
7170 <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
7171 <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
7172 <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
7173 <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
7174 <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW"/>
7175 <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
7176 <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_NV"/>
7177 <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2"/>
7178 <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2_EXT"/>
7179 <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3"/>
7180 <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3_EXT"/>
7181 <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4"/>
7182 <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4_EXT"/>
7183 <enum value="0x8DC9" name="GL_INT_SAMPLER_1D"/>
7184 <enum value="0x8DC9" name="GL_INT_SAMPLER_1D_EXT"/>
7185 <enum value="0x8DCA" name="GL_INT_SAMPLER_2D"/>
7186 <enum value="0x8DCA" name="GL_INT_SAMPLER_2D_EXT"/>
7187 <enum value="0x8DCB" name="GL_INT_SAMPLER_3D"/>
7188 <enum value="0x8DCB" name="GL_INT_SAMPLER_3D_EXT"/>
7189 <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE"/>
7190 <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE_EXT"/>
7191 <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT"/>
7192 <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT_EXT"/>
7193 <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY"/>
7194 <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
7195 <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY"/>
7196 <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
7197 <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER"/>
7198 <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_EXT"/>
7199 <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_OES"/>
7200 <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D"/>
7201 <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
7202 <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D"/>
7203 <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
7204 <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D"/>
7205 <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
7206 <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
7207 <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
7208 <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
7209 <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
7210 <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
7211 <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
7212 <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
7213 <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
7214 <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
7215 <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
7216 <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_OES"/>
7217 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER"/>
7218 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_ARB"/>
7219 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_EXT"/>
7220 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_OES"/>
7221 <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
7222 <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
7223 <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
7224 <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
7225 <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
7226 <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
7227 <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
7228 <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
7229 <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
7230 <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
7231 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
7232 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
7233 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
7234 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
7235 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
7236 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
7237 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
7238 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES"/>
7239 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
7240 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
7241 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
7242 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES"/>
7243 <enum value="0x8DE2" name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
7244 <enum value="0x8DE3" name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
7245 <enum value="0x8DE4" name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
7246 <enum value="0x8DE5" name="GL_ACTIVE_SUBROUTINES"/>
7247 <enum value="0x8DE6" name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
7248 <enum value="0x8DE7" name="GL_MAX_SUBROUTINES"/>
7249 <enum value="0x8DE8" name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
7250 <enum value="0x8DE9" name="GL_NAMED_STRING_LENGTH_ARB"/>
7251 <enum value="0x8DEA" name="GL_NAMED_STRING_TYPE_ARB"/>
7253 <enum value="0x8DED" name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
7254 <enum value="0x8DEE" name="GL_UNIFORM_BUFFER_EXT"/>
7255 <enum value="0x8DEF" name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
7259 <enum value="0x8DF0" name="GL_LOW_FLOAT"/>
7260 <enum value="0x8DF1" name="GL_MEDIUM_FLOAT"/>
7261 <enum value="0x8DF2" name="GL_HIGH_FLOAT"/>
7262 <enum value="0x8DF3" name="GL_LOW_INT"/>
7263 <enum value="0x8DF4" name="GL_MEDIUM_INT"/>
7264 <enum value="0x8DF5" name="GL_HIGH_INT"/>
7265 <enum value="0x8DF6" name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
7266 <enum value="0x8DF7" name="GL_INT_10_10_10_2_OES"/>
7267 <enum value="0x8DF8" name="GL_SHADER_BINARY_FORMATS"/>
7268 <enum value="0x8DF9" name="GL_NUM_SHADER_BINARY_FORMATS"/>
7269 <enum value="0x8DFA" name="GL_SHADER_COMPILER"/>
7270 <enum value="0x8DFB" name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
7271 <enum value="0x8DFC" name="GL_MAX_VARYING_VECTORS"/>
7272 <enum value="0x8DFD" name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
7277 <enum value="0x8E10" name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
7278 <enum value="0x8E11" name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/>
7279 <enum value="0x8E12" name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/>
7280 <enum value="0x8E13" name="GL_QUERY_WAIT"/>
7281 <enum value="0x8E13" name="GL_QUERY_WAIT_NV"/>
7282 <enum value="0x8E14" name="GL_QUERY_NO_WAIT"/>
7283 <enum value="0x8E14" name="GL_QUERY_NO_WAIT_NV"/>
7284 <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT"/>
7285 <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT_NV"/>
7286 <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT"/>
7287 <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
7288 <enum value="0x8E17" name="GL_QUERY_WAIT_INVERTED"/>
7289 <enum value="0x8E18" name="GL_QUERY_NO_WAIT_INVERTED"/>
7290 <enum value="0x8E19" name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
7291 <enum value="0x8E1A" name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
7292 <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP"/>
7293 <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP_EXT" alias="GL_POLYGON_OFFSET_CLAMP"/>
7295 <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
7296 <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
7297 <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
7298 <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
7299 <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
7300 <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
7301 <enum value="0x8E20" name="GL_COLOR_SAMPLES_NV"/>
7303 <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK"/>
7304 <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK_NV"/>
7305 <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
7306 …<enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_PAUSED" alias="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSE…
7307 <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/>
7308 <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
7309 …<enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_ACTIVE" alias="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIV…
7310 <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/>
7311 <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING"/>
7312 <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/>
7313 <enum value="0x8E26" name="GL_FRAME_NV"/>
7314 <enum value="0x8E27" name="GL_FIELDS_NV"/>
7315 <enum value="0x8E28" name="GL_CURRENT_TIME_NV"/>
7316 <enum value="0x8E28" name="GL_TIMESTAMP"/>
7317 <enum value="0x8E28" name="GL_TIMESTAMP_EXT"/>
7318 <enum value="0x8E29" name="GL_NUM_FILL_STREAMS_NV"/>
7319 <enum value="0x8E2A" name="GL_PRESENT_TIME_NV"/>
7320 <enum value="0x8E2B" name="GL_PRESENT_DURATION_NV"/>
7321 <enum value="0x8E2C" name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/>
7322 <enum value="0x8E2D" name="GL_PROGRAM_MATRIX_EXT"/>
7323 <enum value="0x8E2E" name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
7324 <enum value="0x8E2F" name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
7326 <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R"/>
7327 <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R_EXT"/>
7328 <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G"/>
7329 <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G_EXT"/>
7330 <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B"/>
7331 <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B_EXT"/>
7332 <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A"/>
7333 <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A_EXT"/>
7334 <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA"/>
7335 <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
7336 <enum value="0x8E47" name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
7337 <enum value="0x8E48" name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
7338 <enum value="0x8E49" name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
7339 <enum value="0x8E4A" name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
7340 <enum value="0x8E4B" name="GL_COMPATIBLE_SUBROUTINES"/>
7341 <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
7342 <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
7343 <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION"/>
7344 <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
7345 <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_OES"/>
7346 <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION"/>
7347 <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_EXT"/>
7348 <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_OES"/>
7349 <enum value="0x8E4F" name="GL_PROVOKING_VERTEX"/>
7350 <enum value="0x8E4F" name="GL_PROVOKING_VERTEX_EXT"/>
7351 <enum value="0x8E50" name="GL_SAMPLE_POSITION"/>
7352 <enum value="0x8E50" name="GL_SAMPLE_POSITION_NV"/>
7353 <enum value="0x8E50" name="GL_SAMPLE_LOCATION_ARB" alias="GL_SAMPLE_POSITION"/>
7354 <enum value="0x8E50" name="GL_SAMPLE_LOCATION_NV" alias="GL_SAMPLE_POSITION_NV"/>
7355 <enum value="0x8E51" name="GL_SAMPLE_MASK"/>
7356 <enum value="0x8E51" name="GL_SAMPLE_MASK_NV"/>
7357 <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE"/>
7358 <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE_NV"/>
7359 <enum value="0x8E53" name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/>
7360 <enum value="0x8E54" name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/>
7361 <enum value="0x8E55" name="GL_TEXTURE_RENDERBUFFER_NV"/>
7362 <enum value="0x8E56" name="GL_SAMPLER_RENDERBUFFER_NV"/>
7363 <enum value="0x8E57" name="GL_INT_SAMPLER_RENDERBUFFER_NV"/>
7364 <enum value="0x8E58" name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/>
7365 <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS"/>
7366 <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
7367 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
7368 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
7369 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
7370 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES"/>
7371 <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
7372 <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
7373 <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
7374 <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
7375 <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
7376 <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
7377 <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
7378 <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/>
7379 <enum value="0x8E5D" name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
7380 <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
7381 <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
7382 <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
7383 <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
7384 <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
7385 <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
7387 <enum value="0x8E70" name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
7388 <enum value="0x8E71" name="GL_MAX_VERTEX_STREAMS"/>
7389 <enum value="0x8E72" name="GL_PATCH_VERTICES"/>
7390 <enum value="0x8E72" name="GL_PATCH_VERTICES_EXT"/>
7391 <enum value="0x8E72" name="GL_PATCH_VERTICES_OES"/>
7392 <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
7393 <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL_EXT"/>
7394 <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
7395 <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL_EXT"/>
7396 <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
7397 <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/>
7398 <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_OES"/>
7399 <enum value="0x8E76" name="GL_TESS_GEN_MODE"/>
7400 <enum value="0x8E76" name="GL_TESS_GEN_MODE_EXT"/>
7401 <enum value="0x8E76" name="GL_TESS_GEN_MODE_OES"/>
7402 <enum value="0x8E77" name="GL_TESS_GEN_SPACING"/>
7403 <enum value="0x8E77" name="GL_TESS_GEN_SPACING_EXT"/>
7404 <enum value="0x8E77" name="GL_TESS_GEN_SPACING_OES"/>
7405 <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER"/>
7406 <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_EXT"/>
7407 <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_OES"/>
7408 <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE"/>
7409 <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_EXT"/>
7410 <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_OES"/>
7411 <enum value="0x8E7A" name="GL_ISOLINES"/>
7412 <enum value="0x8E7A" name="GL_ISOLINES_EXT"/>
7413 <enum value="0x8E7A" name="GL_ISOLINES_OES"/>
7414 <enum value="0x8E7B" name="GL_FRACTIONAL_ODD"/>
7415 <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_EXT"/>
7416 <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_OES"/>
7417 <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN"/>
7418 <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_EXT"/>
7419 <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_OES"/>
7420 <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES"/>
7421 <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_EXT"/>
7422 <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_OES"/>
7423 <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL"/>
7424 <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_EXT"/>
7425 <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_OES"/>
7426 <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
7427 <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
7428 <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
7429 <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
7430 <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
7431 <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
7432 <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
7433 <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/>
7434 <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES"/>
7435 <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
7436 <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/>
7437 <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES"/>
7438 <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
7439 <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/>
7440 <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES"/>
7441 <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS"/>
7442 <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/>
7443 <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS_OES"/>
7444 <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
7445 <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/>
7446 <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES"/>
7447 <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
7448 <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/>
7449 <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES"/>
7450 <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER"/>
7451 <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER_EXT"/>
7452 <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER_OES"/>
7453 <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER"/>
7454 <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_EXT"/>
7455 <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_OES"/>
7456 <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
7457 <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/>
7458 <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES"/>
7459 <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
7460 <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/>
7461 <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES"/>
7463 <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
7464 <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
7465 <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"/>
7466 <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
7467 <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
7468 <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"/>
7469 <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
7470 <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
7471 <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"/>
7472 <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
7473 <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
7474 <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"/>
7494 <enum value="0x8ED0" name="GL_COVERAGE_COMPONENT_NV"/>
7495 <enum value="0x8ED1" name="GL_COVERAGE_COMPONENT4_NV"/>
7496 <enum value="0x8ED2" name="GL_COVERAGE_ATTACHMENT_NV"/>
7497 <enum value="0x8ED3" name="GL_COVERAGE_BUFFERS_NV"/>
7498 <enum value="0x8ED4" name="GL_COVERAGE_SAMPLES_NV"/>
7499 <enum value="0x8ED5" name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
7500 <enum value="0x8ED6" name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
7501 <enum value="0x8ED7" name="GL_COVERAGE_AUTOMATIC_NV"/>
7503 <enum value="0x8F10" name="GL_INCLUSIVE_EXT"/>
7504 <enum value="0x8F11" name="GL_EXCLUSIVE_EXT"/>
7505 <enum value="0x8F12" name="GL_WINDOW_RECTANGLE_EXT"/>
7506 <enum value="0x8F13" name="GL_WINDOW_RECTANGLE_MODE_EXT"/>
7507 <enum value="0x8F14" name="GL_MAX_WINDOW_RECTANGLES_EXT"/>
7508 <enum value="0x8F15" name="GL_NUM_WINDOW_RECTANGLES_EXT"/>
7510 <enum value="0x8F1D" name="GL_BUFFER_GPU_ADDRESS_NV"/>
7511 <enum value="0x8F1E" name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
7512 <enum value="0x8F1F" name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
7513 <enum value="0x8F20" name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/>
7514 <enum value="0x8F21" name="GL_VERTEX_ARRAY_ADDRESS_NV"/>
7515 <enum value="0x8F22" name="GL_NORMAL_ARRAY_ADDRESS_NV"/>
7516 <enum value="0x8F23" name="GL_COLOR_ARRAY_ADDRESS_NV"/>
7517 <enum value="0x8F24" name="GL_INDEX_ARRAY_ADDRESS_NV"/>
7518 <enum value="0x8F25" name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/>
7519 <enum value="0x8F26" name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/>
7520 <enum value="0x8F27" name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/>
7521 <enum value="0x8F28" name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/>
7522 <enum value="0x8F29" name="GL_ELEMENT_ARRAY_ADDRESS_NV"/>
7523 <enum value="0x8F2A" name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/>
7524 <enum value="0x8F2B" name="GL_VERTEX_ARRAY_LENGTH_NV"/>
7525 <enum value="0x8F2C" name="GL_NORMAL_ARRAY_LENGTH_NV"/>
7526 <enum value="0x8F2D" name="GL_COLOR_ARRAY_LENGTH_NV"/>
7527 <enum value="0x8F2E" name="GL_INDEX_ARRAY_LENGTH_NV"/>
7528 <enum value="0x8F2F" name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/>
7529 <enum value="0x8F30" name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/>
7530 <enum value="0x8F31" name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/>
7531 <enum value="0x8F32" name="GL_FOG_COORD_ARRAY_LENGTH_NV"/>
7532 <enum value="0x8F33" name="GL_ELEMENT_ARRAY_LENGTH_NV"/>
7533 <enum value="0x8F34" name="GL_GPU_ADDRESS_NV"/>
7534 <enum value="0x8F35" name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/>
7535 <enum value="0x8F36" name="GL_COPY_READ_BUFFER"/>
7536 <enum value="0x8F36" name="GL_COPY_READ_BUFFER_NV"/>
7537 <enum value="0x8F36" name="GL_COPY_READ_BUFFER_BINDING" alias="GL_COPY_READ_BUFFER"/>
7538 <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER"/>
7539 <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_NV"/>
7540 <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_BINDING" alias="GL_COPY_WRITE_BUFFER"/>
7541 <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS"/>
7542 <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS_EXT"/>
7543 <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
7544 <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
7545 …<enum value="0x8F39" name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" alias="GL_MAX_COMBINED_IMAGE_U…
7546 <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME"/>
7547 <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME_EXT"/>
7548 <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL"/>
7549 <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL_EXT"/>
7550 <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED"/>
7551 <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED_EXT"/>
7552 <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER"/>
7553 <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER_EXT"/>
7554 <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS"/>
7555 <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS_EXT"/>
7556 <enum value="0x8F3F" name="GL_DRAW_INDIRECT_BUFFER"/>
7557 <enum value="0x8F40" name="GL_DRAW_INDIRECT_UNIFIED_NV"/>
7558 <enum value="0x8F41" name="GL_DRAW_INDIRECT_ADDRESS_NV"/>
7559 <enum value="0x8F42" name="GL_DRAW_INDIRECT_LENGTH_NV"/>
7560 <enum value="0x8F43" name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
7561 <enum value="0x8F44" name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/>
7562 <enum value="0x8F45" name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/>
7563 <enum value="0x8F46" name="GL_DOUBLE_MAT2"/>
7564 <enum value="0x8F46" name="GL_DOUBLE_MAT2_EXT"/>
7565 <enum value="0x8F47" name="GL_DOUBLE_MAT3"/>
7566 <enum value="0x8F47" name="GL_DOUBLE_MAT3_EXT"/>
7567 <enum value="0x8F48" name="GL_DOUBLE_MAT4"/>
7568 <enum value="0x8F48" name="GL_DOUBLE_MAT4_EXT"/>
7569 <enum value="0x8F49" name="GL_DOUBLE_MAT2x3"/>
7570 <enum value="0x8F49" name="GL_DOUBLE_MAT2x3_EXT"/>
7571 <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4"/>
7572 <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4_EXT"/>
7573 <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2"/>
7574 <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2_EXT"/>
7575 <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4"/>
7576 <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4_EXT"/>
7577 <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2"/>
7578 <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2_EXT"/>
7579 <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3"/>
7580 <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3_EXT"/>
7581 <enum value="0x8F4F" name="GL_VERTEX_BINDING_BUFFER"/>
7589 <enum value="0x8F60" name="GL_MALI_SHADER_BINARY_ARM"/>
7590 <enum value="0x8F61" name="GL_MALI_PROGRAM_BINARY_ARM"/>
7592 <enum value="0x8F63" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
7593 <enum value="0x8F64" name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
7594 <enum value="0x8F65" name="GL_FETCH_PER_SAMPLE_ARM"/>
7595 <enum value="0x8F66" name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
7596 <enum value="0x8F67" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/>
7598 <enum value="0x8F69" name="GL_TEXTURE_ASTC_DECODE_PRECISION_EXT"/>
7611 <enum value="0x8F90" name="GL_RED_SNORM"/>
7612 <enum value="0x8F91" name="GL_RG_SNORM"/>
7613 <enum value="0x8F92" name="GL_RGB_SNORM"/>
7614 <enum value="0x8F93" name="GL_RGBA_SNORM"/>
7615 <enum value="0x8F94" name="GL_R8_SNORM"/>
7616 <enum value="0x8F95" name="GL_RG8_SNORM"/>
7617 <enum value="0x8F96" name="GL_RGB8_SNORM"/>
7618 <enum value="0x8F97" name="GL_RGBA8_SNORM"/>
7619 <enum value="0x8F98" name="GL_R16_SNORM"/>
7620 <enum value="0x8F98" name="GL_R16_SNORM_EXT"/>
7621 <enum value="0x8F99" name="GL_RG16_SNORM"/>
7622 <enum value="0x8F99" name="GL_RG16_SNORM_EXT"/>
7623 <enum value="0x8F9A" name="GL_RGB16_SNORM"/>
7624 <enum value="0x8F9A" name="GL_RGB16_SNORM_EXT"/>
7625 <enum value="0x8F9B" name="GL_RGBA16_SNORM"/>
7626 <enum value="0x8F9B" name="GL_RGBA16_SNORM_EXT"/>
7627 <enum value="0x8F9C" name="GL_SIGNED_NORMALIZED"/>
7628 <enum value="0x8F9D" name="GL_PRIMITIVE_RESTART"/>
7629 <enum value="0x8F9E" name="GL_PRIMITIVE_RESTART_INDEX"/>
7630 <enum value="0x8F9F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
7634 <enum value="0x8FA0" name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
7636 <enum value="0x8FB0" name="GL_BINNING_CONTROL_HINT_QCOM"/>
7637 <enum value="0x8FB1" name="GL_CPU_OPTIMIZED_QCOM"/>
7638 <enum value="0x8FB2" name="GL_GPU_OPTIMIZED_QCOM"/>
7639 <enum value="0x8FB3" name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
7641 <enum value="0x8FBB" name="GL_GPU_DISJOINT_EXT"/>
7643 <enum value="0x8FBD" name="GL_SR8_EXT"/>
7644 <enum value="0x8FBE" name="GL_SRG8_EXT"/>
7649 <enum value="0x8FC4" name="GL_SHADER_BINARY_VIV"/>
7653 <enum value="0x8FE0" name="GL_INT8_NV"/>
7654 <enum value="0x8FE1" name="GL_INT8_VEC2_NV"/>
7655 <enum value="0x8FE2" name="GL_INT8_VEC3_NV"/>
7656 <enum value="0x8FE3" name="GL_INT8_VEC4_NV"/>
7657 <enum value="0x8FE4" name="GL_INT16_NV"/>
7658 <enum value="0x8FE5" name="GL_INT16_VEC2_NV"/>
7659 <enum value="0x8FE6" name="GL_INT16_VEC3_NV"/>
7660 <enum value="0x8FE7" name="GL_INT16_VEC4_NV"/>
7661 <enum value="0x8FE9" name="GL_INT64_VEC2_ARB"/>
7662 <enum value="0x8FE9" name="GL_INT64_VEC2_NV"/>
7663 <enum value="0x8FEA" name="GL_INT64_VEC3_ARB"/>
7664 <enum value="0x8FEA" name="GL_INT64_VEC3_NV"/>
7665 <enum value="0x8FEB" name="GL_INT64_VEC4_ARB"/>
7666 <enum value="0x8FEB" name="GL_INT64_VEC4_NV"/>
7667 <enum value="0x8FEC" name="GL_UNSIGNED_INT8_NV"/>
7668 <enum value="0x8FED" name="GL_UNSIGNED_INT8_VEC2_NV"/>
7669 <enum value="0x8FEE" name="GL_UNSIGNED_INT8_VEC3_NV"/>
7670 <enum value="0x8FEF" name="GL_UNSIGNED_INT8_VEC4_NV"/>
7671 <enum value="0x8FF0" name="GL_UNSIGNED_INT16_NV"/>
7672 <enum value="0x8FF1" name="GL_UNSIGNED_INT16_VEC2_NV"/>
7673 <enum value="0x8FF2" name="GL_UNSIGNED_INT16_VEC3_NV"/>
7674 <enum value="0x8FF3" name="GL_UNSIGNED_INT16_VEC4_NV"/>
7675 <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_ARB"/>
7676 <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_NV"/>
7677 <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_ARB"/>
7678 <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_NV"/>
7679 <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_ARB"/>
7680 <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_NV"/>
7681 <enum value="0x8FF8" name="GL_FLOAT16_NV"/>
7682 <enum value="0x8FF9" name="GL_FLOAT16_VEC2_NV"/>
7683 <enum value="0x8FFA" name="GL_FLOAT16_VEC3_NV"/>
7684 <enum value="0x8FFB" name="GL_FLOAT16_VEC4_NV"/>
7685 <enum value="0x8FFC" name="GL_DOUBLE_VEC2"/>
7686 <enum value="0x8FFC" name="GL_DOUBLE_VEC2_EXT"/>
7687 <enum value="0x8FFD" name="GL_DOUBLE_VEC3"/>
7688 <enum value="0x8FFD" name="GL_DOUBLE_VEC3_EXT"/>
7689 <enum value="0x8FFE" name="GL_DOUBLE_VEC4"/>
7690 <enum value="0x8FFE" name="GL_DOUBLE_VEC4_EXT"/>
7695 <enum value="0x9001" name="GL_SAMPLER_BUFFER_AMD"/>
7696 <enum value="0x9002" name="GL_INT_SAMPLER_BUFFER_AMD"/>
7697 <enum value="0x9003" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
7698 <enum value="0x9004" name="GL_TESSELLATION_MODE_AMD"/>
7699 <enum value="0x9005" name="GL_TESSELLATION_FACTOR_AMD"/>
7700 <enum value="0x9006" name="GL_DISCRETE_AMD"/>
7701 <enum value="0x9007" name="GL_CONTINUOUS_AMD"/>
7703 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
7704 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
7705 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
7706 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
7707 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
7708 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
7709 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/>
7710 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES"/>
7711 <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
7712 <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
7713 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
7714 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
7715 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
7716 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_OES"/>
7717 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
7718 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
7719 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/>
7720 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES"/>
7721 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
7722 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
7723 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
7724 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
7725 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
7726 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
7727 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
7728 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
7729 <enum value="0x9010" name="GL_ALPHA_SNORM"/>
7730 <enum value="0x9011" name="GL_LUMINANCE_SNORM"/>
7731 <enum value="0x9012" name="GL_LUMINANCE_ALPHA_SNORM"/>
7732 <enum value="0x9013" name="GL_INTENSITY_SNORM"/>
7733 <enum value="0x9014" name="GL_ALPHA8_SNORM"/>
7734 <enum value="0x9015" name="GL_LUMINANCE8_SNORM"/>
7735 <enum value="0x9016" name="GL_LUMINANCE8_ALPHA8_SNORM"/>
7736 <enum value="0x9017" name="GL_INTENSITY8_SNORM"/>
7737 <enum value="0x9018" name="GL_ALPHA16_SNORM"/>
7738 <enum value="0x9019" name="GL_LUMINANCE16_SNORM"/>
7739 <enum value="0x901A" name="GL_LUMINANCE16_ALPHA16_SNORM"/>
7740 <enum value="0x901B" name="GL_INTENSITY16_SNORM"/>
7741 <enum value="0x901C" name="GL_FACTOR_MIN_AMD"/>
7742 <enum value="0x901D" name="GL_FACTOR_MAX_AMD"/>
7743 <enum value="0x901E" name="GL_DEPTH_CLAMP_NEAR_AMD"/>
7744 <enum value="0x901F" name="GL_DEPTH_CLAMP_FAR_AMD"/>
7748 <enum value="0x9020" name="GL_VIDEO_BUFFER_NV"/>
7749 <enum value="0x9021" name="GL_VIDEO_BUFFER_BINDING_NV"/>
7750 <enum value="0x9022" name="GL_FIELD_UPPER_NV"/>
7751 <enum value="0x9023" name="GL_FIELD_LOWER_NV"/>
7752 <enum value="0x9024" name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/>
7753 <enum value="0x9025" name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/>
7754 <enum value="0x9026" name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/>
7755 <enum value="0x9027" name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/>
7756 <enum value="0x9028" name="GL_VIDEO_BUFFER_PITCH_NV"/>
7757 <enum value="0x9029" name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/>
7758 <enum value="0x902A" name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/>
7759 <enum value="0x902B" name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/>
7760 <enum value="0x902C" name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/>
7761 <enum value="0x902D" name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/>
7762 <enum value="0x902E" name="GL_PARTIAL_SUCCESS_NV"/>
7763 <enum value="0x902F" name="GL_SUCCESS_NV"/>
7764 <enum value="0x9030" name="GL_FAILURE_NV"/>
7765 <enum value="0x9031" name="GL_YCBYCR8_422_NV"/>
7766 <enum value="0x9032" name="GL_YCBAYCR8A_4224_NV"/>
7767 <enum value="0x9033" name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/>
7768 <enum value="0x9034" name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/>
7769 <enum value="0x9035" name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/>
7770 <enum value="0x9036" name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/>
7771 <enum value="0x9037" name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/>
7772 <enum value="0x9038" name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/>
7773 <enum value="0x9039" name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/>
7774 <enum value="0x903A" name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
7775 <enum value="0x903B" name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
7776 <enum value="0x903C" name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
7778 <enum value="0x9045" name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
7779 <enum value="0x9046" name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
7780 <enum value="0x9047" name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/>
7781 <enum value="0x9048" name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/>
7782 <enum value="0x9049" name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/>
7783 <enum value="0x904A" name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/>
7784 <enum value="0x904B" name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/>
7785 <enum value="0x904C" name="GL_IMAGE_1D"/>
7786 <enum value="0x904C" name="GL_IMAGE_1D_EXT"/>
7787 <enum value="0x904D" name="GL_IMAGE_2D"/>
7788 <enum value="0x904D" name="GL_IMAGE_2D_EXT"/>
7789 <enum value="0x904E" name="GL_IMAGE_3D"/>
7790 <enum value="0x904E" name="GL_IMAGE_3D_EXT"/>
7791 <enum value="0x904F" name="GL_IMAGE_2D_RECT"/>
7792 <enum value="0x904F" name="GL_IMAGE_2D_RECT_EXT"/>
7793 <enum value="0x9050" name="GL_IMAGE_CUBE"/>
7794 <enum value="0x9050" name="GL_IMAGE_CUBE_EXT"/>
7795 <enum value="0x9051" name="GL_IMAGE_BUFFER"/>
7796 <enum value="0x9051" name="GL_IMAGE_BUFFER_EXT"/>
7797 <enum value="0x9051" name="GL_IMAGE_BUFFER_OES"/>
7798 <enum value="0x9052" name="GL_IMAGE_1D_ARRAY"/>
7799 <enum value="0x9052" name="GL_IMAGE_1D_ARRAY_EXT"/>
7800 <enum value="0x9053" name="GL_IMAGE_2D_ARRAY"/>
7801 <enum value="0x9053" name="GL_IMAGE_2D_ARRAY_EXT"/>
7802 <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY"/>
7803 <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
7804 <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_OES"/>
7805 <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE"/>
7806 <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
7807 <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
7808 <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
7809 <enum value="0x9057" name="GL_INT_IMAGE_1D"/>
7810 <enum value="0x9057" name="GL_INT_IMAGE_1D_EXT"/>
7811 <enum value="0x9058" name="GL_INT_IMAGE_2D"/>
7812 <enum value="0x9058" name="GL_INT_IMAGE_2D_EXT"/>
7813 <enum value="0x9059" name="GL_INT_IMAGE_3D"/>
7814 <enum value="0x9059" name="GL_INT_IMAGE_3D_EXT"/>
7815 <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT"/>
7816 <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT_EXT"/>
7817 <enum value="0x905B" name="GL_INT_IMAGE_CUBE"/>
7818 <enum value="0x905B" name="GL_INT_IMAGE_CUBE_EXT"/>
7819 <enum value="0x905C" name="GL_INT_IMAGE_BUFFER"/>
7820 <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_EXT"/>
7821 <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_OES"/>
7822 <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY"/>
7823 <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
7824 <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY"/>
7825 <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
7826 <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
7827 <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
7828 <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
7829 <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
7830 <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
7831 <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
7832 <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
7833 <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D"/>
7834 <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
7835 <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D"/>
7836 <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
7837 <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D"/>
7838 <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
7839 <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
7840 <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
7841 <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
7842 <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
7843 <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
7844 <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
7845 <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_OES"/>
7846 <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
7847 <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
7848 <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
7849 <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
7850 <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
7851 <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
7852 <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
7853 <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
7854 <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
7855 <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
7856 <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
7857 <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES"/>
7858 <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES_EXT"/>
7859 <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT"/>
7860 <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT_EXT"/>
7861 <enum value="0x906F" name="GL_RGB10_A2UI"/>
7862 <enum value="0x9070" name="GL_PATH_FORMAT_SVG_NV"/>
7863 <enum value="0x9071" name="GL_PATH_FORMAT_PS_NV"/>
7864 <enum value="0x9072" name="GL_STANDARD_FONT_NAME_NV"/>
7865 <enum value="0x9073" name="GL_SYSTEM_FONT_NAME_NV"/>
7866 <enum value="0x9074" name="GL_FILE_NAME_NV"/>
7867 <enum value="0x9075" name="GL_PATH_STROKE_WIDTH_NV"/>
7868 <enum value="0x9076" name="GL_PATH_END_CAPS_NV"/>
7869 <enum value="0x9077" name="GL_PATH_INITIAL_END_CAP_NV"/>
7870 <enum value="0x9078" name="GL_PATH_TERMINAL_END_CAP_NV"/>
7871 <enum value="0x9079" name="GL_PATH_JOIN_STYLE_NV"/>
7872 <enum value="0x907A" name="GL_PATH_MITER_LIMIT_NV"/>
7873 <enum value="0x907B" name="GL_PATH_DASH_CAPS_NV"/>
7874 <enum value="0x907C" name="GL_PATH_INITIAL_DASH_CAP_NV"/>
7875 <enum value="0x907D" name="GL_PATH_TERMINAL_DASH_CAP_NV"/>
7876 <enum value="0x907E" name="GL_PATH_DASH_OFFSET_NV"/>
7877 <enum value="0x907F" name="GL_PATH_CLIENT_LENGTH_NV"/>
7878 <enum value="0x9080" name="GL_PATH_FILL_MODE_NV"/>
7879 <enum value="0x9081" name="GL_PATH_FILL_MASK_NV"/>
7880 <enum value="0x9082" name="GL_PATH_FILL_COVER_MODE_NV"/>
7881 <enum value="0x9083" name="GL_PATH_STROKE_COVER_MODE_NV"/>
7882 <enum value="0x9084" name="GL_PATH_STROKE_MASK_NV"/>
7883 …<!-- <enum value="0x9085" name="GL_PATH_SAMPLE_QUALITY_NV" comment="Removed from extensio…
7884 …<!-- <enum value="0x9086" name="GL_PATH_STROKE_BOUND_NV" comment="Removed from extensio…
7885 …<!-- <enum value="0x9087" name="GL_PATH_STROKE_OVERSAMPLE_COUNT_NV" comment="Removed from extensio…
7886 <enum value="0x9088" name="GL_COUNT_UP_NV"/>
7887 <enum value="0x9089" name="GL_COUNT_DOWN_NV"/>
7888 <enum value="0x908A" name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/>
7889 <enum value="0x908B" name="GL_CONVEX_HULL_NV"/>
7890 …<!-- <enum value="0x908C" name="GL_MULTI_HULLS_NV" comment="Removed from extensio…
7891 <enum value="0x908D" name="GL_BOUNDING_BOX_NV"/>
7892 <enum value="0x908E" name="GL_TRANSLATE_X_NV"/>
7893 <enum value="0x908F" name="GL_TRANSLATE_Y_NV"/>
7894 <enum value="0x9090" name="GL_TRANSLATE_2D_NV"/>
7895 <enum value="0x9091" name="GL_TRANSLATE_3D_NV"/>
7896 <enum value="0x9092" name="GL_AFFINE_2D_NV"/>
7897 …<!-- <enum value="0x9093" name="GL_PROJECTIVE_2D_NV" comment="Removed from extensio…
7898 <enum value="0x9094" name="GL_AFFINE_3D_NV"/>
7899 …<!-- <enum value="0x9095" name="GL_PROJECTIVE_3D_NV" comment="Removed from extensio…
7900 <enum value="0x9096" name="GL_TRANSPOSE_AFFINE_2D_NV"/>
7901 …<!-- <enum value="0x9097" name="GL_TRANSPOSE_PROJECTIVE_2D_NV" comment="Removed from extensio…
7902 <enum value="0x9098" name="GL_TRANSPOSE_AFFINE_3D_NV"/>
7903 …<!-- <enum value="0x9099" name="GL_TRANSPOSE_PROJECTIVE_3D_NV" comment="Removed from extensio…
7904 <enum value="0x909A" name="GL_UTF8_NV"/>
7905 <enum value="0x909B" name="GL_UTF16_NV"/>
7906 <enum value="0x909C" name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/>
7907 <enum value="0x909D" name="GL_PATH_COMMAND_COUNT_NV"/>
7908 <enum value="0x909E" name="GL_PATH_COORD_COUNT_NV"/>
7909 <enum value="0x909F" name="GL_PATH_DASH_ARRAY_COUNT_NV"/>
7910 <enum value="0x90A0" name="GL_PATH_COMPUTED_LENGTH_NV"/>
7911 <enum value="0x90A1" name="GL_PATH_FILL_BOUNDING_BOX_NV"/>
7912 <enum value="0x90A2" name="GL_PATH_STROKE_BOUNDING_BOX_NV"/>
7913 <enum value="0x90A3" name="GL_SQUARE_NV"/>
7914 <enum value="0x90A4" name="GL_ROUND_NV"/>
7915 <enum value="0x90A5" name="GL_TRIANGULAR_NV"/>
7916 <enum value="0x90A6" name="GL_BEVEL_NV"/>
7917 <enum value="0x90A7" name="GL_MITER_REVERT_NV"/>
7918 <enum value="0x90A8" name="GL_MITER_TRUNCATE_NV"/>
7919 <enum value="0x90A9" name="GL_SKIP_MISSING_GLYPH_NV"/>
7920 <enum value="0x90AA" name="GL_USE_MISSING_GLYPH_NV"/>
7921 <enum value="0x90AB" name="GL_PATH_ERROR_POSITION_NV"/>
7922 <enum value="0x90AC" name="GL_PATH_FOG_GEN_MODE_NV"/>
7923 <enum value="0x90AD" name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
7924 <enum value="0x90AE" name="GL_ADJACENT_PAIRS_NV"/>
7925 <enum value="0x90AF" name="GL_FIRST_TO_REST_NV"/>
7926 <enum value="0x90B0" name="GL_PATH_GEN_MODE_NV"/>
7927 <enum value="0x90B1" name="GL_PATH_GEN_COEFF_NV"/>
7928 <enum value="0x90B2" name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
7929 <enum value="0x90B3" name="GL_PATH_GEN_COMPONENTS_NV"/>
7930 <enum value="0x90B4" name="GL_PATH_DASH_OFFSET_RESET_NV"/>
7931 <enum value="0x90B5" name="GL_MOVE_TO_RESETS_NV"/>
7932 <enum value="0x90B6" name="GL_MOVE_TO_CONTINUES_NV"/>
7933 <enum value="0x90B7" name="GL_PATH_STENCIL_FUNC_NV"/>
7934 <enum value="0x90B8" name="GL_PATH_STENCIL_REF_NV"/>
7935 <enum value="0x90B9" name="GL_PATH_STENCIL_VALUE_MASK_NV"/>
7936 <enum value="0x90BA" name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
7937 <enum value="0x90BB" name="GL_SCALED_RESOLVE_NICEST_EXT"/>
7938 <enum value="0x90BC" name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
7939 <enum value="0x90BD" name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
7940 <enum value="0x90BE" name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
7941 <enum value="0x90BF" name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
7943 <enum value="0x90C7" name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
7944 <enum value="0x90C8" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
7945 <enum value="0x90C9" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
7946 <enum value="0x90CA" name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
7947 <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
7948 <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/>
7949 <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES"/>
7950 <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
7951 <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/>
7952 <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES"/>
7953 <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
7954 <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/>
7955 <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES"/>
7956 <enum value="0x90CE" name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
7957 <enum value="0x90CF" name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
7958 <enum value="0x90D0" name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
7959 <enum value="0x90D1" name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/>
7960 <enum value="0x90D2" name="GL_SHADER_STORAGE_BUFFER"/>
7961 <enum value="0x90D3" name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
7962 <enum value="0x90D4" name="GL_SHADER_STORAGE_BUFFER_START"/>
7963 <enum value="0x90D5" name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
7964 <enum value="0x90D6" name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
7965 <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
7966 <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/>
7967 <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES"/>
7968 <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
7969 <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/>
7970 <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES"/>
7971 <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
7972 <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/>
7973 <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES"/>
7974 <enum value="0x90DA" name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
7975 <enum value="0x90DB" name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
7976 <enum value="0x90DC" name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
7977 <enum value="0x90DD" name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
7978 <enum value="0x90DE" name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
7979 <enum value="0x90DF" name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
7981 <enum value="0x90E1" name="GL_SYNC_X11_FENCE_EXT"/>
7983 <enum value="0x90EA" name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
7984 <enum value="0x90EB" name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
7985 …<enum value="0x90EB" name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB" alias="GL_MAX_COMPUTE_WORK_…
7986 <enum value="0x90EC" name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
7987 <enum value="0x90ED" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
7988 <enum value="0x90EE" name="GL_DISPATCH_INDIRECT_BUFFER"/>
7989 <enum value="0x90EF" name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
7990 <enum value="0x90F0" name="GL_COLOR_ATTACHMENT_EXT"/>
7991 <enum value="0x90F1" name="GL_MULTIVIEW_EXT"/>
7992 <enum value="0x90F2" name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
7993 <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS"/>
7994 <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
7995 <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_KHR"/>
7997 <enum value="0x90FB" name="GL_COMPUTE_PROGRAM_NV"/>
7998 <enum value="0x90FC" name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
8003 <enum value="0x9100" name="GL_TEXTURE_2D_MULTISAMPLE"/>
8004 <enum value="0x9101" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
8005 <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
8006 <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/>
8007 <enum value="0x9103" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
8008 <enum value="0x9104" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
8009 <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
8010 <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/>
8011 <enum value="0x9106" name="GL_TEXTURE_SAMPLES"/>
8012 <enum value="0x9107" name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
8013 <enum value="0x9108" name="GL_SAMPLER_2D_MULTISAMPLE"/>
8014 <enum value="0x9109" name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
8015 <enum value="0x910A" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
8016 <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
8017 <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
8018 <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
8019 <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
8020 <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
8021 <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
8022 <enum value="0x910E" name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
8023 <enum value="0x910F" name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
8024 <enum value="0x9110" name="GL_MAX_INTEGER_SAMPLES"/>
8025 <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
8026 <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
8027 <enum value="0x9112" name="GL_OBJECT_TYPE"/>
8028 <enum value="0x9112" name="GL_OBJECT_TYPE_APPLE"/>
8029 <enum value="0x9113" name="GL_SYNC_CONDITION"/>
8030 <enum value="0x9113" name="GL_SYNC_CONDITION_APPLE"/>
8031 <enum value="0x9114" name="GL_SYNC_STATUS"/>
8032 <enum value="0x9114" name="GL_SYNC_STATUS_APPLE"/>
8033 <enum value="0x9115" name="GL_SYNC_FLAGS"/>
8034 <enum value="0x9115" name="GL_SYNC_FLAGS_APPLE"/>
8035 <enum value="0x9116" name="GL_SYNC_FENCE"/>
8036 <enum value="0x9116" name="GL_SYNC_FENCE_APPLE"/>
8037 <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
8038 <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
8039 <enum value="0x9118" name="GL_UNSIGNALED"/>
8040 <enum value="0x9118" name="GL_UNSIGNALED_APPLE"/>
8041 <enum value="0x9119" name="GL_SIGNALED"/>
8042 <enum value="0x9119" name="GL_SIGNALED_APPLE"/>
8043 <enum value="0x911A" name="GL_ALREADY_SIGNALED"/>
8044 <enum value="0x911A" name="GL_ALREADY_SIGNALED_APPLE"/>
8045 <enum value="0x911B" name="GL_TIMEOUT_EXPIRED"/>
8046 <enum value="0x911B" name="GL_TIMEOUT_EXPIRED_APPLE"/>
8047 <enum value="0x911C" name="GL_CONDITION_SATISFIED"/>
8048 <enum value="0x911C" name="GL_CONDITION_SATISFIED_APPLE"/>
8049 <enum value="0x911D" name="GL_WAIT_FAILED"/>
8050 <enum value="0x911D" name="GL_WAIT_FAILED_APPLE"/>
8051 <enum value="0x911F" name="GL_BUFFER_ACCESS_FLAGS"/>
8052 <enum value="0x9120" name="GL_BUFFER_MAP_LENGTH"/>
8053 <enum value="0x9121" name="GL_BUFFER_MAP_OFFSET"/>
8054 <enum value="0x9122" name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
8055 <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
8056 <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/>
8057 <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES"/>
8058 <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
8059 <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/>
8060 <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES"/>
8061 <enum value="0x9125" name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
8062 <enum value="0x9126" name="GL_CONTEXT_PROFILE_MASK"/>
8063 <enum value="0x9127" name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
8064 <enum value="0x9128" name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
8065 <enum value="0x9129" name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
8066 <enum value="0x912A" name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
8067 <enum value="0x912B" name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
8068 <enum value="0x912C" name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
8069 <enum value="0x912D" name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
8070 <enum value="0x912E" name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
8071 <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
8072 <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
8076 <enum value="0x9130" name="GL_SGX_PROGRAM_BINARY_IMG"/>
8078 <enum value="0x9133" name="GL_RENDERBUFFER_SAMPLES_IMG"/>
8079 <enum value="0x9134" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
8080 <enum value="0x9135" name="GL_MAX_SAMPLES_IMG"/>
8081 <enum value="0x9136" name="GL_TEXTURE_SAMPLES_IMG"/>
8082 <enum value="0x9137" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
8083 <enum value="0x9138" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
8084 <enum value="0x9139" name="GL_CUBIC_IMG"/>
8085 <enum value="0x913A" name="GL_CUBIC_MIPMAP_NEAREST_IMG"/>
8086 <enum value="0x913B" name="GL_CUBIC_MIPMAP_LINEAR_IMG"/>
8087 <enum value="0x913C" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG"/>
8088 <enum value="0x913D" name="GL_NUM_DOWNSAMPLE_SCALES_IMG"/>
8089 <enum value="0x913E" name="GL_DOWNSAMPLE_SCALES_IMG"/>
8090 <enum value="0x913F" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG"/>
8095 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
8096 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
8097 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
8098 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
8099 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
8100 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
8101 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
8102 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/>
8103 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES"/>
8104 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
8105 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
8106 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_KHR"/>
8107 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH"/>
8108 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
8109 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
8110 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_KHR"/>
8111 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM"/>
8112 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
8113 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
8114 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/>
8115 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW"/>
8116 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_AMD"/>
8117 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_ARB"/>
8118 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_KHR"/>
8119 <enum value="0x9149" name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
8120 <enum value="0x914A" name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
8121 <enum value="0x914B" name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
8122 <enum value="0x914C" name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
8123 <enum value="0x914D" name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
8124 <enum value="0x914E" name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
8125 <enum value="0x914F" name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
8126 <enum value="0x9150" name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
8127 <enum value="0x9151" name="GL_BUFFER_OBJECT_EXT"/>
8128 <enum value="0x9151" name="GL_DATA_BUFFER_AMD"/>
8129 <enum value="0x9152" name="GL_PERFORMANCE_MONITOR_AMD"/>
8130 <enum value="0x9153" name="GL_QUERY_OBJECT_AMD"/>
8131 <enum value="0x9153" name="GL_QUERY_OBJECT_EXT"/>
8132 <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
8133 <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
8134 <enum value="0x9155" name="GL_SAMPLER_OBJECT_AMD"/>
8136 <enum value="0x9160" name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
8138 <enum value="0x9192" name="GL_QUERY_BUFFER"/>
8139 <enum value="0x9192" name="GL_QUERY_BUFFER_AMD"/>
8140 <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING"/>
8141 <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING_AMD"/>
8142 <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT"/>
8143 <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
8144 <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
8145 <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_EXT"/>
8146 <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
8147 <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
8148 <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_EXT"/>
8149 <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
8150 <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/>
8151 <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_EXT"/>
8152 <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
8153 <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/>
8154 <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_EXT"/>
8155 <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
8156 <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/>
8157 <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT"/>
8158 <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
8159 <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/>
8160 <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
8161 <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT"/>
8162 <enum value="0x919B" name="GL_MIN_SPARSE_LEVEL_AMD"/>
8163 <enum value="0x919C" name="GL_MIN_LOD_WARNING_AMD"/>
8164 <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET"/>
8165 <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_EXT"/>
8166 <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_OES"/>
8167 <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE"/>
8168 <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_EXT"/>
8169 <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_OES"/>
8170 <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
8171 <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/>
8172 <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES"/>
8173 <enum value="0x91A0" name="GL_STREAM_RASTERIZATION_AMD"/>
8175 <enum value="0x91A4" name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
8176 <enum value="0x91A5" name="GL_VERTEX_ID_SWIZZLE_AMD"/>
8177 <enum value="0x91A6" name="GL_TEXTURE_SPARSE_ARB"/>
8178 <enum value="0x91A6" name="GL_TEXTURE_SPARSE_EXT"/>
8179 <enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/>
8180 <enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_EXT"/>
8181 <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
8182 <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_EXT"/>
8183 <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/>
8184 <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT"/>
8185 <enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_ARB"/>
8186 <enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_EXT"/>
8188 <enum value="0x91AE" name="GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD"/>
8189 <enum value="0x91AF" name="GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD"/>
8190 <enum value="0x91B0" name="GL_MAX_SHADER_COMPILER_THREADS_ARB"/>
8191 <enum value="0x91B1" name="GL_COMPLETION_STATUS_ARB"/>
8193 <enum value="0x91B9" name="GL_COMPUTE_SHADER"/>
8195 <enum value="0x91BB" name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
8196 <enum value="0x91BC" name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
8197 <enum value="0x91BD" name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
8198 <enum value="0x91BE" name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
8199 <enum value="0x91BF" name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
8200 …<enum value="0x91BF" name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_S…
8202 <enum value="0x91C5" name="GL_FLOAT16_MAT2_AMD"/>
8203 <enum value="0x91C6" name="GL_FLOAT16_MAT3_AMD"/>
8204 <enum value="0x91C7" name="GL_FLOAT16_MAT4_AMD"/>
8205 <enum value="0x91C8" name="GL_FLOAT16_MAT2x3_AMD"/>
8206 <enum value="0x91C9" name="GL_FLOAT16_MAT2x4_AMD"/>
8207 <enum value="0x91CA" name="GL_FLOAT16_MAT3x2_AMD"/>
8208 <enum value="0x91CB" name="GL_FLOAT16_MAT3x4_AMD"/>
8209 <enum value="0x91CC" name="GL_FLOAT16_MAT4x2_AMD"/>
8210 <enum value="0x91CD" name="GL_FLOAT16_MAT4x3_AMD"/>
8215 <enum value="0x9240" name="GL_UNPACK_FLIP_Y_WEBGL"/>
8216 <enum value="0x9241" name="GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL"/>
8217 <enum value="0x9242" name="GL_CONTEXT_LOST_WEBGL"/>
8218 <enum value="0x9243" name="GL_UNPACK_COLORSPACE_CONVERSION_WEBGL"/>
8219 <enum value="0x9244" name="GL_BROWSER_DEFAULT_WEBGL"/>
8224 <enum value="0x9250" name="GL_SHADER_BINARY_DMP"/>
8225 <enum value="0x9251" name="GL_SMAPHS30_PROGRAM_BINARY_DMP"/>
8226 <enum value="0x9252" name="GL_SMAPHS_PROGRAM_BINARY_DMP"/>
8227 <enum value="0x9253" name="GL_DMP_PROGRAM_BINARY_DMP"/>
8232 <enum value="0x9260" name="GL_GCCSO_SHADER_BINARY_FJ"/>
8237 <enum value="0x9270" name="GL_COMPRESSED_R11_EAC"/>
8238 <enum value="0x9270" name="GL_COMPRESSED_R11_EAC_OES"/>
8239 <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC"/>
8240 <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC_OES"/>
8241 <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC"/>
8242 <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC_OES"/>
8243 <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
8244 <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC_OES"/>
8245 <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2"/>
8246 <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2_OES"/>
8247 <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2"/>
8248 <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2_OES"/>
8249 <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
8250 <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
8251 <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
8252 <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
8253 <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
8254 <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC_OES"/>
8255 <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
8256 <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES"/>
8261 <enum value="0x9280" name="GL_BLEND_PREMULTIPLIED_SRC_NV"/>
8262 <enum value="0x9281" name="GL_BLEND_OVERLAP_NV"/>
8263 <enum value="0x9282" name="GL_UNCORRELATED_NV"/>
8264 <enum value="0x9283" name="GL_DISJOINT_NV"/>
8265 <enum value="0x9284" name="GL_CONJOINT_NV"/>
8266 <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_KHR"/>
8267 <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_NV"/>
8268 <enum value="0x9286" name="GL_SRC_NV"/>
8269 <enum value="0x9287" name="GL_DST_NV"/>
8270 <enum value="0x9288" name="GL_SRC_OVER_NV"/>
8271 <enum value="0x9289" name="GL_DST_OVER_NV"/>
8272 <enum value="0x928A" name="GL_SRC_IN_NV"/>
8273 <enum value="0x928B" name="GL_DST_IN_NV"/>
8274 <enum value="0x928C" name="GL_SRC_OUT_NV"/>
8275 <enum value="0x928D" name="GL_DST_OUT_NV"/>
8276 <enum value="0x928E" name="GL_SRC_ATOP_NV"/>
8277 <enum value="0x928F" name="GL_DST_ATOP_NV"/>
8279 <enum value="0x9291" name="GL_PLUS_NV"/>
8280 <enum value="0x9292" name="GL_PLUS_DARKER_NV"/>
8282 <enum value="0x9294" name="GL_MULTIPLY"/>
8283 <enum value="0x9294" name="GL_MULTIPLY_KHR"/>
8284 <enum value="0x9294" name="GL_MULTIPLY_NV"/>
8285 <enum value="0x9295" name="GL_SCREEN"/>
8286 <enum value="0x9295" name="GL_SCREEN_KHR"/>
8287 <enum value="0x9295" name="GL_SCREEN_NV"/>
8288 <enum value="0x9296" name="GL_OVERLAY"/>
8289 <enum value="0x9296" name="GL_OVERLAY_KHR"/>
8290 <enum value="0x9296" name="GL_OVERLAY_NV"/>
8291 <enum value="0x9297" name="GL_DARKEN"/>
8292 <enum value="0x9297" name="GL_DARKEN_KHR"/>
8293 <enum value="0x9297" name="GL_DARKEN_NV"/>
8294 <enum value="0x9298" name="GL_LIGHTEN"/>
8295 <enum value="0x9298" name="GL_LIGHTEN_KHR"/>
8296 <enum value="0x9298" name="GL_LIGHTEN_NV"/>
8297 <enum value="0x9299" name="GL_COLORDODGE"/>
8298 <enum value="0x9299" name="GL_COLORDODGE_KHR"/>
8299 <enum value="0x9299" name="GL_COLORDODGE_NV"/>
8300 <enum value="0x929A" name="GL_COLORBURN"/>
8301 <enum value="0x929A" name="GL_COLORBURN_KHR"/>
8302 <enum value="0x929A" name="GL_COLORBURN_NV"/>
8303 <enum value="0x929B" name="GL_HARDLIGHT"/>
8304 <enum value="0x929B" name="GL_HARDLIGHT_KHR"/>
8305 <enum value="0x929B" name="GL_HARDLIGHT_NV"/>
8306 <enum value="0x929C" name="GL_SOFTLIGHT"/>
8307 <enum value="0x929C" name="GL_SOFTLIGHT_KHR"/>
8308 <enum value="0x929C" name="GL_SOFTLIGHT_NV"/>
8310 <enum value="0x929E" name="GL_DIFFERENCE"/>
8311 <enum value="0x929E" name="GL_DIFFERENCE_KHR"/>
8312 <enum value="0x929E" name="GL_DIFFERENCE_NV"/>
8313 <enum value="0x929F" name="GL_MINUS_NV"/>
8314 <enum value="0x92A0" name="GL_EXCLUSION"/>
8315 <enum value="0x92A0" name="GL_EXCLUSION_KHR"/>
8316 <enum value="0x92A0" name="GL_EXCLUSION_NV"/>
8317 <enum value="0x92A1" name="GL_CONTRAST_NV"/>
8319 <enum value="0x92A3" name="GL_INVERT_RGB_NV"/>
8320 <enum value="0x92A4" name="GL_LINEARDODGE_NV"/>
8321 <enum value="0x92A5" name="GL_LINEARBURN_NV"/>
8322 <enum value="0x92A6" name="GL_VIVIDLIGHT_NV"/>
8323 <enum value="0x92A7" name="GL_LINEARLIGHT_NV"/>
8324 <enum value="0x92A8" name="GL_PINLIGHT_NV"/>
8325 <enum value="0x92A9" name="GL_HARDMIX_NV"/>
8327 <enum value="0x92AD" name="GL_HSL_HUE"/>
8328 <enum value="0x92AD" name="GL_HSL_HUE_KHR"/>
8329 <enum value="0x92AD" name="GL_HSL_HUE_NV"/>
8330 <enum value="0x92AE" name="GL_HSL_SATURATION"/>
8331 <enum value="0x92AE" name="GL_HSL_SATURATION_KHR"/>
8332 <enum value="0x92AE" name="GL_HSL_SATURATION_NV"/>
8333 <enum value="0x92AF" name="GL_HSL_COLOR"/>
8334 <enum value="0x92AF" name="GL_HSL_COLOR_KHR"/>
8335 <enum value="0x92AF" name="GL_HSL_COLOR_NV"/>
8336 <enum value="0x92B0" name="GL_HSL_LUMINOSITY"/>
8337 <enum value="0x92B0" name="GL_HSL_LUMINOSITY_KHR"/>
8338 <enum value="0x92B0" name="GL_HSL_LUMINOSITY_NV"/>
8339 <enum value="0x92B1" name="GL_PLUS_CLAMPED_NV"/>
8340 <enum value="0x92B2" name="GL_PLUS_CLAMPED_ALPHA_NV"/>
8341 <enum value="0x92B3" name="GL_MINUS_CLAMPED_NV"/>
8342 <enum value="0x92B4" name="GL_INVERT_OVG_NV"/>
8344 <enum value="0x92BA" name="GL_MAX_LGPU_GPUS_NVX"/>
8345 <enum value="0x92BA" name="GL_MULTICAST_GPUS_NV"/>
8346 <enum value="0x92BB" name="GL_PURGED_CONTEXT_RESET_NV"/>
8348 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/>
8349 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX"/>
8350 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
8351 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_OES"/>
8352 <enum value="0x92BF" name="GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV"/>
8353 <enum value="0x92C0" name="GL_ATOMIC_COUNTER_BUFFER"/>
8354 <enum value="0x92C1" name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
8355 <enum value="0x92C2" name="GL_ATOMIC_COUNTER_BUFFER_START"/>
8356 <enum value="0x92C3" name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
8357 <enum value="0x92C4" name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
8358 <enum value="0x92C5" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
8359 <enum value="0x92C6" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
8360 <enum value="0x92C7" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
8361 <enum value="0x92C8" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
8362 <enum value="0x92C9" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
8363 <enum value="0x92CA" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
8364 <enum value="0x92CB" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
8365 <enum value="0x92CC" name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
8366 <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
8367 <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/>
8368 <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES"/>
8369 <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
8370 <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/>
8371 <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES"/>
8372 <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
8373 <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/>
8374 <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES"/>
8375 <enum value="0x92D0" name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
8376 <enum value="0x92D1" name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
8377 <enum value="0x92D2" name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
8378 <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
8379 <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/>
8380 <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES"/>
8381 <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
8382 <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/>
8383 <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES"/>
8384 <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
8385 <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/>
8386 <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES"/>
8387 <enum value="0x92D6" name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
8388 <enum value="0x92D7" name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
8389 <enum value="0x92D8" name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
8390 <enum value="0x92D9" name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
8391 <enum value="0x92DA" name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
8392 <enum value="0x92DB" name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
8393 <enum value="0x92DC" name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
8394 <enum value="0x92DD" name="GL_FRAGMENT_COVERAGE_TO_COLOR_NV"/>
8395 <enum value="0x92DE" name="GL_FRAGMENT_COVERAGE_COLOR_NV"/>
8397 <enum value="0x92E0" name="GL_DEBUG_OUTPUT"/>
8398 <enum value="0x92E0" name="GL_DEBUG_OUTPUT_KHR"/>
8399 <enum value="0x92E1" name="GL_UNIFORM"/>
8400 <enum value="0x92E2" name="GL_UNIFORM_BLOCK"/>
8401 <enum value="0x92E3" name="GL_PROGRAM_INPUT"/>
8402 <enum value="0x92E4" name="GL_PROGRAM_OUTPUT"/>
8403 <enum value="0x92E5" name="GL_BUFFER_VARIABLE"/>
8404 <enum value="0x92E6" name="GL_SHADER_STORAGE_BLOCK"/>
8405 <enum value="0x92E7" name="GL_IS_PER_PATCH"/>
8406 <enum value="0x92E7" name="GL_IS_PER_PATCH_EXT"/>
8407 <enum value="0x92E7" name="GL_IS_PER_PATCH_OES"/>
8408 <enum value="0x92E8" name="GL_VERTEX_SUBROUTINE"/>
8409 <enum value="0x92E9" name="GL_TESS_CONTROL_SUBROUTINE"/>
8410 <enum value="0x92EA" name="GL_TESS_EVALUATION_SUBROUTINE"/>
8411 <enum value="0x92EB" name="GL_GEOMETRY_SUBROUTINE"/>
8412 <enum value="0x92EC" name="GL_FRAGMENT_SUBROUTINE"/>
8413 <enum value="0x92ED" name="GL_COMPUTE_SUBROUTINE"/>
8414 <enum value="0x92EE" name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
8415 <enum value="0x92EF" name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
8416 <enum value="0x92F0" name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
8417 <enum value="0x92F1" name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
8418 <enum value="0x92F2" name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
8419 <enum value="0x92F3" name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
8420 <enum value="0x92F4" name="GL_TRANSFORM_FEEDBACK_VARYING"/>
8421 <enum value="0x92F5" name="GL_ACTIVE_RESOURCES"/>
8422 <enum value="0x92F6" name="GL_MAX_NAME_LENGTH"/>
8423 <enum value="0x92F7" name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
8424 <enum value="0x92F8" name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
8425 <enum value="0x92F9" name="GL_NAME_LENGTH"/>
8426 <enum value="0x92FA" name="GL_TYPE"/>
8427 <enum value="0x92FB" name="GL_ARRAY_SIZE"/>
8428 <enum value="0x92FC" name="GL_OFFSET"/>
8429 <enum value="0x92FD" name="GL_BLOCK_INDEX"/>
8430 <enum value="0x92FE" name="GL_ARRAY_STRIDE"/>
8431 <enum value="0x92FF" name="GL_MATRIX_STRIDE"/>
8432 <enum value="0x9300" name="GL_IS_ROW_MAJOR"/>
8433 <enum value="0x9301" name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
8434 <enum value="0x9302" name="GL_BUFFER_BINDING"/>
8435 <enum value="0x9303" name="GL_BUFFER_DATA_SIZE"/>
8436 <enum value="0x9304" name="GL_NUM_ACTIVE_VARIABLES"/>
8437 <enum value="0x9305" name="GL_ACTIVE_VARIABLES"/>
8438 <enum value="0x9306" name="GL_REFERENCED_BY_VERTEX_SHADER"/>
8439 <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
8440 <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/>
8441 <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES"/>
8442 <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
8443 <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/>
8444 <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES"/>
8445 <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
8446 <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/>
8447 <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER_OES"/>
8448 <enum value="0x930A" name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
8449 <enum value="0x930B" name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
8450 <enum value="0x930C" name="GL_TOP_LEVEL_ARRAY_SIZE"/>
8451 <enum value="0x930D" name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
8452 <enum value="0x930E" name="GL_LOCATION"/>
8453 <enum value="0x930F" name="GL_LOCATION_INDEX"/>
8454 <enum value="0x930F" name="GL_LOCATION_INDEX_EXT"/>
8455 <enum value="0x9310" name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
8456 <enum value="0x9311" name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
8457 <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
8458 <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/>
8459 <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS_OES"/>
8460 <enum value="0x9313" name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
8461 <enum value="0x9314" name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
8462 <enum value="0x9315" name="GL_MAX_FRAMEBUFFER_WIDTH"/>
8463 <enum value="0x9316" name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
8464 <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS"/>
8465 <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/>
8466 <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS_OES"/>
8467 <enum value="0x9318" name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
8469 <enum value="0x9327" name="GL_RASTER_MULTISAMPLE_EXT"/>
8470 <enum value="0x9328" name="GL_RASTER_SAMPLES_EXT"/>
8471 <enum value="0x9329" name="GL_MAX_RASTER_SAMPLES_EXT"/>
8472 <enum value="0x932A" name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
8473 <enum value="0x932B" name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
8474 <enum value="0x932C" name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
8475 <enum value="0x932D" name="GL_DEPTH_SAMPLES_NV"/>
8476 <enum value="0x932E" name="GL_STENCIL_SAMPLES_NV"/>
8477 <enum value="0x932F" name="GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV"/>
8478 <enum value="0x9330" name="GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV"/>
8479 <enum value="0x9331" name="GL_COVERAGE_MODULATION_TABLE_NV"/>
8480 <enum value="0x9332" name="GL_COVERAGE_MODULATION_NV"/>
8481 <enum value="0x9333" name="GL_COVERAGE_MODULATION_TABLE_SIZE_NV"/>
8483 <enum value="0x9339" name="GL_WARP_SIZE_NV"/>
8484 <enum value="0x933A" name="GL_WARPS_PER_SM_NV"/>
8485 <enum value="0x933B" name="GL_SM_COUNT_NV"/>
8486 <enum value="0x933C" name="GL_FILL_RECTANGLE_NV"/>
8487 <enum value="0x933D" name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"/>
8488 <enum value="0x933D" name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV"/>
8489 <enum value="0x933E" name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"/>
8490 <enum value="0x933E" name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV"/>
8491 <enum value="0x933F" name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"/>
8492 <enum value="0x933F" name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV"/>
8493 <enum value="0x9340" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"/>
8494 <enum value="0x9340" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV"/>
8495 <enum value="0x9341" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
8496 <enum value="0x9341" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
8497 <enum value="0x9342" name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"/>
8498 <enum value="0x9342" name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV"/>
8499 <enum value="0x9343" name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"/>
8500 <enum value="0x9343" name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV"/>
8501 <enum value="0x9344" name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/>
8502 <enum value="0x9345" name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/>
8503 <enum value="0x9346" name="GL_CONSERVATIVE_RASTERIZATION_NV"/>
8504 <enum value="0x9347" name="GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV"/>
8505 <enum value="0x9348" name="GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV"/>
8506 <enum value="0x9349" name="GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV"/>
8507 <enum value="0x934A" name="GL_LOCATION_COMPONENT"/>
8508 <enum value="0x934B" name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
8509 <enum value="0x934C" name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
8510 <enum value="0x934D" name="GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV"/>
8511 <enum value="0x934E" name="GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV"/>
8512 <enum value="0x934F" name="GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV"/>
8513 <enum value="0x9350" name="GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV"/>
8514 <enum value="0x9351" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV"/>
8515 <enum value="0x9352" name="GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV"/>
8516 <enum value="0x9353" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV"/>
8517 <enum value="0x9354" name="GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV"/>
8518 <enum value="0x9355" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV"/>
8519 <enum value="0x9356" name="GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV"/>
8520 <enum value="0x9357" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV"/>
8521 <enum value="0x9358" name="GL_VIEWPORT_SWIZZLE_X_NV"/>
8522 <enum value="0x9359" name="GL_VIEWPORT_SWIZZLE_Y_NV"/>
8523 <enum value="0x935A" name="GL_VIEWPORT_SWIZZLE_Z_NV"/>
8524 <enum value="0x935B" name="GL_VIEWPORT_SWIZZLE_W_NV"/>
8525 <enum value="0x935C" name="GL_CLIP_ORIGIN"/>
8526 <enum value="0x935D" name="GL_CLIP_DEPTH_MODE"/>
8527 <enum value="0x935E" name="GL_NEGATIVE_ONE_TO_ONE"/>
8528 <enum value="0x935F" name="GL_ZERO_TO_ONE"/>
8530 <enum value="0x9365" name="GL_CLEAR_TEXTURE"/>
8531 <enum value="0x9366" name="GL_TEXTURE_REDUCTION_MODE_ARB"/>
8532 <enum value="0x9367" name="GL_WEIGHTED_AVERAGE_ARB"/>
8533 <enum value="0x9368" name="GL_FONT_GLYPHS_AVAILABLE_NV"/>
8534 <enum value="0x9369" name="GL_FONT_TARGET_UNAVAILABLE_NV"/>
8535 <enum value="0x936A" name="GL_FONT_UNAVAILABLE_NV"/>
8536 <enum value="0x936B" name="GL_FONT_UNINTELLIGIBLE_NV"/>
8537 <enum value="0x936C" name="GL_STANDARD_FONT_FORMAT_NV"/>
8538 <enum value="0x936D" name="GL_FRAGMENT_INPUT_NV"/>
8539 <enum value="0x936E" name="GL_UNIFORM_BUFFER_UNIFIED_NV"/>
8540 <enum value="0x936F" name="GL_UNIFORM_BUFFER_ADDRESS_NV"/>
8541 <enum value="0x9370" name="GL_UNIFORM_BUFFER_LENGTH_NV"/>
8542 <enum value="0x9371" name="GL_MULTISAMPLES_NV"/>
8543 <enum value="0x9372" name="GL_SUPERSAMPLE_SCALE_X_NV"/>
8544 <enum value="0x9373" name="GL_SUPERSAMPLE_SCALE_Y_NV"/>
8545 <enum value="0x9374" name="GL_CONFORMANT_NV"/>
8547 <enum value="0x9379" name="GL_CONSERVATIVE_RASTER_DILATE_NV"/>
8548 <enum value="0x937A" name="GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"/>
8549 <enum value="0x937B" name="GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"/>
8550 <enum value="0x937C" name="GL_VIEWPORT_POSITION_W_SCALE_NV"/>
8551 <enum value="0x937D" name="GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV"/>
8552 <enum value="0x937E" name="GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV"/>
8557 <enum value="0x9380" name="GL_NUM_SAMPLE_COUNTS"/>
8558 <enum value="0x9381" name="GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"/>
8559 <enum value="0x9381" name="GL_MULTISAMPLE_LINE_WIDTH_RANGE"/>
8560 <enum value="0x9382" name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"/>
8561 <enum value="0x9382" name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"/>
8566 <enum value="0x93A0" name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
8567 <enum value="0x93A1" name="GL_BGRA8_EXT"/>
8568 <enum value="0x93A2" name="GL_TEXTURE_USAGE_ANGLE"/>
8569 <enum value="0x93A3" name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
8570 <enum value="0x93A4" name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
8572 <enum value="0x93A6" name="GL_PROGRAM_BINARY_ANGLE"/>
8577 <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4"/>
8578 <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
8579 <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4"/>
8580 <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
8581 <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5"/>
8582 <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
8583 <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5"/>
8584 <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
8585 <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6"/>
8586 <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
8587 <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5"/>
8588 <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
8589 <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6"/>
8590 <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
8591 <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8"/>
8592 <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
8593 <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5"/>
8594 <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
8595 <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6"/>
8596 <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
8597 <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8"/>
8598 <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
8599 <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10"/>
8600 <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
8601 <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10"/>
8602 <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
8603 <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12"/>
8604 <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
8606 <enum value="0x93C0" name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
8607 <enum value="0x93C1" name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
8608 <enum value="0x93C2" name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
8609 <enum value="0x93C3" name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
8610 <enum value="0x93C4" name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
8611 <enum value="0x93C5" name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
8612 <enum value="0x93C6" name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
8613 <enum value="0x93C7" name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
8614 <enum value="0x93C8" name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
8615 <enum value="0x93C9" name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
8617 <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/>
8618 <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
8619 <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/>
8620 <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
8621 <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/>
8622 <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
8623 <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/>
8624 <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
8625 <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/>
8626 <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
8627 <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/>
8628 <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
8629 <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/>
8630 <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
8631 <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/>
8632 <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
8633 <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/>
8634 <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
8635 <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/>
8636 <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
8637 <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/>
8638 <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
8639 <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/>
8640 <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
8641 <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/>
8642 <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
8643 <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/>
8644 <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
8646 <enum value="0x93E0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
8647 <enum value="0x93E1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
8648 <enum value="0x93E2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
8649 <enum value="0x93E3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
8650 <enum value="0x93E4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
8651 <enum value="0x93E5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
8652 <enum value="0x93E6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
8653 <enum value="0x93E7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
8654 <enum value="0x93E8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
8655 <enum value="0x93E9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
8660 <enum value="0x93F0" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/>
8661 <enum value="0x93F1" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/>
8666 <enum value="0x94F0" name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/>
8667 <enum value="0x94F1" name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/>
8668 <enum value="0x94F2" name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/>
8669 <enum value="0x94F3" name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/>
8670 <enum value="0x94F4" name="GL_PERFQUERY_COUNTER_RAW_INTEL"/>
8671 <enum value="0x94F5" name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/>
8673 <enum value="0x94F8" name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/>
8674 <enum value="0x94F9" name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/>
8675 <enum value="0x94FA" name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/>
8676 <enum value="0x94FB" name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/>
8677 <enum value="0x94FC" name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/>
8678 <enum value="0x94FD" name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/>
8679 <enum value="0x94FE" name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/>
8680 <enum value="0x94FF" name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/>
8681 <enum value="0x9500" name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/>
8691 <enum value="0x9548" name="GL_PER_GPU_STORAGE_NV"/>
8692 <enum value="0x9549" name="GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
8694 <enum value="0x954D" name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
8695 <enum value="0x954E" name="GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV"/>
8696 <enum value="0x954F" name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV"/>
8698 <enum value="0x9551" name="GL_SHADER_BINARY_FORMAT_SPIR_V"/>
8699 …<enum value="0x9551" name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB" alias="GL_SHADER_BINARY_FORMAT_SPIR…
8700 <enum value="0x9552" name="GL_SPIR_V_BINARY"/>
8701 <enum value="0x9552" name="GL_SPIR_V_BINARY_ARB" alias="GL_SPIR_V_BINARY"/>
8702 <enum value="0x9553" name="GL_SPIR_V_EXTENSIONS"/>
8703 <enum value="0x9554" name="GL_NUM_SPIR_V_EXTENSIONS"/>
8705 <enum value="0x9558" name="GL_RENDER_GPU_MASK_NV"/>
8707 <enum value="0x9580" name="GL_TEXTURE_TILING_EXT"/>
8708 <enum value="0x9581" name="GL_DEDICATED_MEMORY_OBJECT_EXT"/>
8709 <enum value="0x9582" name="GL_NUM_TILING_TYPES_EXT"/>
8710 <enum value="0x9583" name="GL_TILING_TYPES_EXT"/>
8711 <enum value="0x9584" name="GL_OPTIMAL_TILING_EXT"/>
8712 <enum value="0x9585" name="GL_LINEAR_TILING_EXT"/>
8713 <enum value="0x9586" name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
8714 <enum value="0x9587" name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
8715 <enum value="0x9588" name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
8716 <enum value="0x9589" name="GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT"/>
8717 <enum value="0x958A" name="GL_HANDLE_TYPE_D3D12_RESOURCE_EXT"/>
8718 <enum value="0x958B" name="GL_HANDLE_TYPE_D3D11_IMAGE_EXT"/>
8719 <enum value="0x958C" name="GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT"/>
8720 <enum value="0x958D" name="GL_LAYOUT_GENERAL_EXT"/>
8721 <enum value="0x958E" name="GL_LAYOUT_COLOR_ATTACHMENT_EXT"/>
8722 <enum value="0x958F" name="GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"/>
8723 <enum value="0x9590" name="GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"/>
8724 <enum value="0x9591" name="GL_LAYOUT_SHADER_READ_ONLY_EXT"/>
8725 <enum value="0x9592" name="GL_LAYOUT_TRANSFER_SRC_EXT"/>
8726 <enum value="0x9593" name="GL_LAYOUT_TRANSFER_DST_EXT"/>
8727 <enum value="0x9594" name="GL_HANDLE_TYPE_D3D12_FENCE_EXT"/>
8728 <enum value="0x9595" name="GL_D3D12_FENCE_VALUE_EXT"/>
8729 <enum value="0x9596" name="GL_NUM_DEVICE_UUIDS_EXT"/>
8730 <enum value="0x9597" name="GL_DEVICE_UUID_EXT"/>
8731 <enum value="0x9598" name="GL_DRIVER_UUID_EXT"/>
8732 <enum value="0x9599" name="GL_DEVICE_LUID_EXT"/>
8733 <enum value="0x959A" name="GL_DEVICE_NODE_MASK_EXT"/>
8734 <enum value="0x959B" name="GL_PROTECTED_MEMORY_OBJECT_EXT"/>
8739 <enum value="0x9630" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"/>
8740 <enum value="0x9631" name="GL_MAX_VIEWS_OVR"/>
8741 <enum value="0x9632" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"/>
8742 <enum value="0x9633" name="GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"/>
8747 <enum value="0x9640" name="GL_GS_SHADER_BINARY_MTK"/>
8748 <enum value="0x9641" name="GL_GS_PROGRAM_BINARY_MTK"/>
8753 <enum value="0x9650" name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"/>
8754 <enum value="0x9651" name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"/>
8755 …<enum value="0x9652" name="GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EX…
8765 <enum value="0x96A2" name="GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM"/>
8788 <enum value="0x19262" name="GL_RASTER_POSITION_UNCLIPPED_IBM"/>
8789 <enum value="103050" name="GL_CULL_VERTEX_IBM"/>
8790 <enum value="103060" name="GL_ALL_STATIC_DATA_IBM"/>
8791 <enum value="103061" name="GL_STATIC_VERTEX_ARRAY_IBM"/>
8792 <enum value="103070" name="GL_VERTEX_ARRAY_LIST_IBM"/>
8793 <enum value="103071" name="GL_NORMAL_ARRAY_LIST_IBM"/>
8794 <enum value="103072" name="GL_COLOR_ARRAY_LIST_IBM"/>
8795 <enum value="103073" name="GL_INDEX_ARRAY_LIST_IBM"/>
8796 <enum value="103074" name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/>
8797 <enum value="103075" name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/>
8798 <enum value="103076" name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/>
8799 <enum value="103077" name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/>
8800 <enum value="103080" name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/>
8801 <enum value="103081" name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/>
8802 <enum value="103082" name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/>
8803 <enum value="103083" name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/>
8804 <enum value="103084" name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/>
8805 <enum value="103085" name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/>
8806 <enum value="103086" name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/>
8807 <enum value="103087" name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/>
8815 <enum value="0x1A1F8" name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
8816 <enum value="0x1A1FD" name="GL_CONSERVE_MEMORY_HINT_PGI"/>
8817 <enum value="0x1A1FE" name="GL_RECLAIM_MEMORY_HINT_PGI"/>
8818 <enum value="0x1A202" name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/>
8819 <enum value="0x1A203" name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
8820 <enum value="0x1A204" name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
8821 <enum value="0x1A20C" name="GL_ALWAYS_FAST_HINT_PGI"/>
8822 <enum value="0x1A20D" name="GL_ALWAYS_SOFT_HINT_PGI"/>
8823 <enum value="0x1A20E" name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
8824 <enum value="0x1A20F" name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
8825 <enum value="0x1A210" name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
8826 <enum value="0x1A211" name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
8827 <enum value="0x1A216" name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
8828 <enum value="0x1A217" name="GL_STRICT_LIGHTING_HINT_PGI"/>
8829 <enum value="0x1A218" name="GL_STRICT_SCISSOR_HINT_PGI"/>
8830 <enum value="0x1A219" name="GL_FULL_STIPPLE_HINT_PGI"/>
8831 <enum value="0x1A220" name="GL_CLIP_NEAR_HINT_PGI"/>
8832 <enum value="0x1A221" name="GL_CLIP_FAR_HINT_PGI"/>
8833 <enum value="0x1A222" name="GL_WIDE_LINE_HINT_PGI"/>
8834 <enum value="0x1A223" name="GL_BACK_NORMALS_HINT_PGI"/>
8835 <enum value="0x1A22A" name="GL_VERTEX_DATA_HINT_PGI"/>
8836 <enum value="0x1A22B" name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
8837 <enum value="0x1A22C" name="GL_MATERIAL_SIDE_HINT_PGI"/>
8838 <enum value="0x1A22D" name="GL_MAX_VERTEX_HINT_PGI"/>
8846 <proto>void <name>glAccum</name></proto>
8847 <param group="AccumOp"><ptype>GLenum</ptype> <name>op</name></param>
8848 <param group="CoordF"><ptype>GLfloat</ptype> <name>value</name></param>
8852 <proto>void <name>glAccumxOES</name></proto>
8853 <param><ptype>GLenum</ptype> <name>op</name></param>
8854 <param><ptype>GLfixed</ptype> <name>value</name></param>
8857 <proto>void <name>glActiveProgramEXT</name></proto>
8858 <param><ptype>GLuint</ptype> <name>program</name></param>
8861 <proto>void <name>glActiveShaderProgram</name></proto>
8862 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
8863 <param><ptype>GLuint</ptype> <name>program</name></param>
8866 <proto>void <name>glActiveShaderProgramEXT</name></proto>
8867 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
8868 <param><ptype>GLuint</ptype> <name>program</name></param>
8871 <proto>void <name>glActiveStencilFaceEXT</name></proto>
8872 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
8876 <proto>void <name>glActiveTexture</name></proto>
8877 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
8881 <proto>void <name>glActiveTextureARB</name></proto>
8882 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
8883 <alias name="glActiveTexture"/>
8887 <proto>void <name>glActiveVaryingNV</name></proto>
8888 <param><ptype>GLuint</ptype> <name>program</name></param>
8889 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
8892 <proto>void <name>glAlphaFragmentOp1ATI</name></proto>
8893 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
8894 <param><ptype>GLuint</ptype> <name>dst</name></param>
8895 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
8896 <param><ptype>GLuint</ptype> <name>arg1</name></param>
8897 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
8898 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
8901 <proto>void <name>glAlphaFragmentOp2ATI</name></proto>
8902 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
8903 <param><ptype>GLuint</ptype> <name>dst</name></param>
8904 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
8905 <param><ptype>GLuint</ptype> <name>arg1</name></param>
8906 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
8907 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
8908 <param><ptype>GLuint</ptype> <name>arg2</name></param>
8909 <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
8910 <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
8913 <proto>void <name>glAlphaFragmentOp3ATI</name></proto>
8914 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
8915 <param><ptype>GLuint</ptype> <name>dst</name></param>
8916 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
8917 <param><ptype>GLuint</ptype> <name>arg1</name></param>
8918 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
8919 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
8920 <param><ptype>GLuint</ptype> <name>arg2</name></param>
8921 <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
8922 <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
8923 <param><ptype>GLuint</ptype> <name>arg3</name></param>
8924 <param><ptype>GLuint</ptype> <name>arg3Rep</name></param>
8925 <param><ptype>GLuint</ptype> <name>arg3Mod</name></param>
8928 <proto>void <name>glAlphaFunc</name></proto>
8929 <param group="AlphaFunction"><ptype>GLenum</ptype> <name>func</name></param>
8930 <param><ptype>GLfloat</ptype> <name>ref</name></param>
8934 <proto>void <name>glAlphaFuncQCOM</name></proto>
8935 <param><ptype>GLenum</ptype> <name>func</name></param>
8936 <param><ptype>GLclampf</ptype> <name>ref</name></param>
8939 <proto>void <name>glAlphaFuncx</name></proto>
8940 <param><ptype>GLenum</ptype> <name>func</name></param>
8941 <param><ptype>GLfixed</ptype> <name>ref</name></param>
8944 <proto>void <name>glAlphaFuncxOES</name></proto>
8945 <param><ptype>GLenum</ptype> <name>func</name></param>
8946 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>ref</name></param>
8949 <proto>void <name>glAlphaToCoverageDitherControlNV</name></proto>
8950 <param><ptype>GLenum</ptype> <name>mode</name></param>
8953 <proto>void <name>glApplyFramebufferAttachmentCMAAINTEL</name></proto>
8956 <proto>void <name>glApplyTextureEXT</name></proto>
8957 <param group="LightTextureModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
8960 <proto><ptype>GLboolean</ptype> <name>glAcquireKeyedMutexWin32EXT</name></proto>
8961 <param><ptype>GLuint</ptype> <name>memory</name></param>
8962 <param><ptype>GLuint64</ptype> <name>key</name></param>
8963 <param><ptype>GLuint</ptype> <name>timeout</name></param>
8966 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreProgramsResidentNV</name></proto>
8967 <param><ptype>GLsizei</ptype> <name>n</name></param>
8968 <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
8969 <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
8973 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResident</name></proto>
8974 <param><ptype>GLsizei</ptype> <name>n</name></param>
8975 … <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
8976 <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
8980 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResidentEXT</name></proto>
8981 <param><ptype>GLsizei</ptype> <name>n</name></param>
8982 … <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
8983 <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
8987 <proto>void <name>glArrayElement</name></proto>
8988 <param><ptype>GLint</ptype> <name>i</name></param>
8991 <proto>void <name>glArrayElementEXT</name></proto>
8992 <param><ptype>GLint</ptype> <name>i</name></param>
8993 <alias name="glArrayElement"/>
8996 <proto>void <name>glArrayObjectATI</name></proto>
8997 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
8998 <param><ptype>GLint</ptype> <name>size</name></param>
8999 <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
9000 <param><ptype>GLsizei</ptype> <name>stride</name></param>
9001 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9002 <param><ptype>GLuint</ptype> <name>offset</name></param>
9005 <proto>void <name>glAsyncMarkerSGIX</name></proto>
9006 <param><ptype>GLuint</ptype> <name>marker</name></param>
9009 <proto>void <name>glAttachObjectARB</name></proto>
9010 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
9011 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
9012 <alias name="glAttachShader"/>
9015 <proto>void <name>glAttachShader</name></proto>
9016 <param><ptype>GLuint</ptype> <name>program</name></param>
9017 <param><ptype>GLuint</ptype> <name>shader</name></param>
9020 <proto>void <name>glBegin</name></proto>
9021 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
9025 <proto>void <name>glBeginConditionalRender</name></proto>
9026 <param><ptype>GLuint</ptype> <name>id</name></param>
9027 <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
9030 <proto>void <name>glBeginConditionalRenderNV</name></proto>
9031 <param><ptype>GLuint</ptype> <name>id</name></param>
9032 <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
9033 <alias name="glBeginConditionalRender"/>
9037 <proto>void <name>glBeginConditionalRenderNVX</name></proto>
9038 <param><ptype>GLuint</ptype> <name>id</name></param>
9041 <proto>void <name>glBeginFragmentShaderATI</name></proto>
9044 <proto>void <name>glBeginOcclusionQueryNV</name></proto>
9045 <param><ptype>GLuint</ptype> <name>id</name></param>
9048 <proto>void <name>glBeginPerfMonitorAMD</name></proto>
9049 <param><ptype>GLuint</ptype> <name>monitor</name></param>
9052 <proto>void <name>glBeginPerfQueryINTEL</name></proto>
9053 <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
9056 <proto>void <name>glBeginQuery</name></proto>
9057 <param><ptype>GLenum</ptype> <name>target</name></param>
9058 <param><ptype>GLuint</ptype> <name>id</name></param>
9062 <proto>void <name>glBeginQueryARB</name></proto>
9063 <param><ptype>GLenum</ptype> <name>target</name></param>
9064 <param><ptype>GLuint</ptype> <name>id</name></param>
9065 <alias name="glBeginQuery"/>
9068 <proto>void <name>glBeginQueryEXT</name></proto>
9069 <param><ptype>GLenum</ptype> <name>target</name></param>
9070 <param><ptype>GLuint</ptype> <name>id</name></param>
9073 <proto>void <name>glBeginQueryIndexed</name></proto>
9074 <param><ptype>GLenum</ptype> <name>target</name></param>
9075 <param><ptype>GLuint</ptype> <name>index</name></param>
9076 <param><ptype>GLuint</ptype> <name>id</name></param>
9079 <proto>void <name>glBeginTransformFeedback</name></proto>
9080 <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
9083 <proto>void <name>glBeginTransformFeedbackEXT</name></proto>
9084 <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
9085 <alias name="glBeginTransformFeedback"/>
9088 <proto>void <name>glBeginTransformFeedbackNV</name></proto>
9089 <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
9090 <alias name="glBeginTransformFeedback"/>
9093 <proto>void <name>glBeginVertexShaderEXT</name></proto>
9096 <proto>void <name>glBeginVideoCaptureNV</name></proto>
9097 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
9100 <proto>void <name>glBindAttribLocation</name></proto>
9101 <param><ptype>GLuint</ptype> <name>program</name></param>
9102 <param><ptype>GLuint</ptype> <name>index</name></param>
9103 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
9106 <proto>void <name>glBindAttribLocationARB</name></proto>
9107 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
9108 <param><ptype>GLuint</ptype> <name>index</name></param>
9109 <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
9110 <alias name="glBindAttribLocation"/>
9113 <proto>void <name>glBindBuffer</name></proto>
9114 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9115 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9118 <proto>void <name>glBindBufferARB</name></proto>
9119 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9120 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9121 <alias name="glBindBuffer"/>
9124 <proto>void <name>glBindBufferBase</name></proto>
9125 <param><ptype>GLenum</ptype> <name>target</name></param>
9126 <param><ptype>GLuint</ptype> <name>index</name></param>
9127 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9130 <proto>void <name>glBindBufferBaseEXT</name></proto>
9131 <param><ptype>GLenum</ptype> <name>target</name></param>
9132 <param><ptype>GLuint</ptype> <name>index</name></param>
9133 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9134 <alias name="glBindBufferBase"/>
9137 <proto>void <name>glBindBufferBaseNV</name></proto>
9138 <param><ptype>GLenum</ptype> <name>target</name></param>
9139 <param><ptype>GLuint</ptype> <name>index</name></param>
9140 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9141 <alias name="glBindBufferBase"/>
9144 <proto>void <name>glBindBufferOffsetEXT</name></proto>
9145 <param><ptype>GLenum</ptype> <name>target</name></param>
9146 <param><ptype>GLuint</ptype> <name>index</name></param>
9147 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9148 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
9151 <proto>void <name>glBindBufferOffsetNV</name></proto>
9152 <param><ptype>GLenum</ptype> <name>target</name></param>
9153 <param><ptype>GLuint</ptype> <name>index</name></param>
9154 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9155 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
9156 <alias name="glBindBufferOffsetEXT"/>
9159 <proto>void <name>glBindBufferRange</name></proto>
9160 <param><ptype>GLenum</ptype> <name>target</name></param>
9161 <param><ptype>GLuint</ptype> <name>index</name></param>
9162 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9163 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
9164 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
9167 <proto>void <name>glBindBufferRangeEXT</name></proto>
9168 <param><ptype>GLenum</ptype> <name>target</name></param>
9169 <param><ptype>GLuint</ptype> <name>index</name></param>
9170 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9171 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
9172 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
9173 <alias name="glBindBufferRange"/>
9176 <proto>void <name>glBindBufferRangeNV</name></proto>
9177 <param><ptype>GLenum</ptype> <name>target</name></param>
9178 <param><ptype>GLuint</ptype> <name>index</name></param>
9179 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9180 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
9181 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
9182 <alias name="glBindBufferRange"/>
9185 <proto>void <name>glBindBuffersBase</name></proto>
9186 <param><ptype>GLenum</ptype> <name>target</name></param>
9187 <param><ptype>GLuint</ptype> <name>first</name></param>
9188 <param><ptype>GLsizei</ptype> <name>count</name></param>
9189 <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
9192 <proto>void <name>glBindBuffersRange</name></proto>
9193 <param><ptype>GLenum</ptype> <name>target</name></param>
9194 <param><ptype>GLuint</ptype> <name>first</name></param>
9195 <param><ptype>GLsizei</ptype> <name>count</name></param>
9196 <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
9197 <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param>
9198 <param len="count">const <ptype>GLsizeiptr</ptype> *<name>sizes</name></param>
9201 <proto>void <name>glBindFragDataLocation</name></proto>
9202 <param><ptype>GLuint</ptype> <name>program</name></param>
9203 <param><ptype>GLuint</ptype> <name>color</name></param>
9204 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
9207 <proto>void <name>glBindFragDataLocationEXT</name></proto>
9208 <param><ptype>GLuint</ptype> <name>program</name></param>
9209 <param><ptype>GLuint</ptype> <name>color</name></param>
9210 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
9211 <alias name="glBindFragDataLocation"/>
9214 <proto>void <name>glBindFragDataLocationIndexed</name></proto>
9215 <param><ptype>GLuint</ptype> <name>program</name></param>
9216 <param><ptype>GLuint</ptype> <name>colorNumber</name></param>
9217 <param><ptype>GLuint</ptype> <name>index</name></param>
9218 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
9221 <proto>void <name>glBindFragDataLocationIndexedEXT</name></proto>
9222 <param><ptype>GLuint</ptype> <name>program</name></param>
9223 <param><ptype>GLuint</ptype> <name>colorNumber</name></param>
9224 <param><ptype>GLuint</ptype> <name>index</name></param>
9225 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
9226 <alias name="glBindFragDataLocationIndexed"/>
9229 <proto>void <name>glBindFragmentShaderATI</name></proto>
9230 <param><ptype>GLuint</ptype> <name>id</name></param>
9233 <proto>void <name>glBindFramebuffer</name></proto>
9234 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
9235 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
9239 <proto>void <name>glBindFramebufferEXT</name></proto>
9240 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
9241 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
9245 <proto>void <name>glBindFramebufferOES</name></proto>
9246 <param><ptype>GLenum</ptype> <name>target</name></param>
9247 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
9250 <proto>void <name>glBindImageTexture</name></proto>
9251 <param><ptype>GLuint</ptype> <name>unit</name></param>
9252 <param><ptype>GLuint</ptype> <name>texture</name></param>
9253 <param><ptype>GLint</ptype> <name>level</name></param>
9254 <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
9255 <param><ptype>GLint</ptype> <name>layer</name></param>
9256 <param><ptype>GLenum</ptype> <name>access</name></param>
9257 <param><ptype>GLenum</ptype> <name>format</name></param>
9260 <proto>void <name>glBindImageTextureEXT</name></proto>
9261 <param><ptype>GLuint</ptype> <name>index</name></param>
9262 <param><ptype>GLuint</ptype> <name>texture</name></param>
9263 <param><ptype>GLint</ptype> <name>level</name></param>
9264 <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
9265 <param><ptype>GLint</ptype> <name>layer</name></param>
9266 <param><ptype>GLenum</ptype> <name>access</name></param>
9267 <param><ptype>GLint</ptype> <name>format</name></param>
9270 <proto>void <name>glBindImageTextures</name></proto>
9271 <param><ptype>GLuint</ptype> <name>first</name></param>
9272 <param><ptype>GLsizei</ptype> <name>count</name></param>
9273 <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param>
9276 <proto><ptype>GLuint</ptype> <name>glBindLightParameterEXT</name></proto>
9277 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
9278 <param group="LightParameter"><ptype>GLenum</ptype> <name>value</name></param>
9281 <proto><ptype>GLuint</ptype> <name>glBindMaterialParameterEXT</name></proto>
9282 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
9283 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>value</name></param>
9286 <proto>void <name>glBindMultiTextureEXT</name></proto>
9287 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
9288 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
9289 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
9292 <proto><ptype>GLuint</ptype> <name>glBindParameterEXT</name></proto>
9293 <param group="VertexShaderParameterEXT"><ptype>GLenum</ptype> <name>value</name></param>
9296 <proto>void <name>glBindProgramARB</name></proto>
9297 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9298 <param><ptype>GLuint</ptype> <name>program</name></param>
9302 <proto>void <name>glBindProgramNV</name></proto>
9303 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
9304 <param><ptype>GLuint</ptype> <name>id</name></param>
9305 <alias name="glBindProgramARB"/>
9309 <proto>void <name>glBindProgramPipeline</name></proto>
9310 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
9313 <proto>void <name>glBindProgramPipelineEXT</name></proto>
9314 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
9317 <proto>void <name>glBindRenderbuffer</name></proto>
9318 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
9319 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
9323 <proto>void <name>glBindRenderbufferEXT</name></proto>
9324 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
9325 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
9329 <proto>void <name>glBindRenderbufferOES</name></proto>
9330 <param><ptype>GLenum</ptype> <name>target</name></param>
9331 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
9334 <proto>void <name>glBindSampler</name></proto>
9335 <param><ptype>GLuint</ptype> <name>unit</name></param>
9336 <param><ptype>GLuint</ptype> <name>sampler</name></param>
9339 <proto>void <name>glBindSamplers</name></proto>
9340 <param><ptype>GLuint</ptype> <name>first</name></param>
9341 <param><ptype>GLsizei</ptype> <name>count</name></param>
9342 <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param>
9345 <proto><ptype>GLuint</ptype> <name>glBindTexGenParameterEXT</name></proto>
9346 <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param>
9347 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
9348 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>value</name></param>
9351 <proto>void <name>glBindTexture</name></proto>
9352 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
9353 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
9357 <proto>void <name>glBindTextureEXT</name></proto>
9358 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
9359 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
9360 <alias name="glBindTexture"/>
9364 <proto>void <name>glBindTextureUnit</name></proto>
9365 <param><ptype>GLuint</ptype> <name>unit</name></param>
9366 <param><ptype>GLuint</ptype> <name>texture</name></param>
9369 <proto><ptype>GLuint</ptype> <name>glBindTextureUnitParameterEXT</name></proto>
9370 <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param>
9371 … <param group="VertexShaderTextureUnitParameter"><ptype>GLenum</ptype> <name>value</name></param>
9374 <proto>void <name>glBindTextures</name></proto>
9375 <param><ptype>GLuint</ptype> <name>first</name></param>
9376 <param><ptype>GLsizei</ptype> <name>count</name></param>
9377 <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param>
9380 <proto>void <name>glBindTransformFeedback</name></proto>
9381 <param><ptype>GLenum</ptype> <name>target</name></param>
9382 <param><ptype>GLuint</ptype> <name>id</name></param>
9385 <proto>void <name>glBindTransformFeedbackNV</name></proto>
9386 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9387 <param><ptype>GLuint</ptype> <name>id</name></param>
9390 <proto>void <name>glBindVertexArray</name></proto>
9391 <param><ptype>GLuint</ptype> <name>array</name></param>
9395 <proto>void <name>glBindVertexArrayAPPLE</name></proto>
9396 <param><ptype>GLuint</ptype> <name>array</name></param>
9399 <proto>void <name>glBindVertexArrayOES</name></proto>
9400 <param><ptype>GLuint</ptype> <name>array</name></param>
9401 <alias name="glBindVertexArray"/>
9404 <proto>void <name>glBindVertexBuffer</name></proto>
9405 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
9406 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9407 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
9408 <param><ptype>GLsizei</ptype> <name>stride</name></param>
9411 <proto>void <name>glBindVertexBuffers</name></proto>
9412 <param><ptype>GLuint</ptype> <name>first</name></param>
9413 <param><ptype>GLsizei</ptype> <name>count</name></param>
9414 <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
9415 <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param>
9416 <param len="count">const <ptype>GLsizei</ptype> *<name>strides</name></param>
9419 <proto>void <name>glBindVertexShaderEXT</name></proto>
9420 <param><ptype>GLuint</ptype> <name>id</name></param>
9423 <proto>void <name>glBindVideoCaptureStreamBufferNV</name></proto>
9424 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
9425 <param><ptype>GLuint</ptype> <name>stream</name></param>
9426 <param><ptype>GLenum</ptype> <name>frame_region</name></param>
9427 <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
9430 <proto>void <name>glBindVideoCaptureStreamTextureNV</name></proto>
9431 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
9432 <param><ptype>GLuint</ptype> <name>stream</name></param>
9433 <param><ptype>GLenum</ptype> <name>frame_region</name></param>
9434 <param><ptype>GLenum</ptype> <name>target</name></param>
9435 <param><ptype>GLuint</ptype> <name>texture</name></param>
9438 <proto>void <name>glBinormal3bEXT</name></proto>
9439 <param><ptype>GLbyte</ptype> <name>bx</name></param>
9440 <param><ptype>GLbyte</ptype> <name>by</name></param>
9441 <param><ptype>GLbyte</ptype> <name>bz</name></param>
9442 <vecequiv name="glBinormal3bvEXT"/>
9445 <proto>void <name>glBinormal3bvEXT</name></proto>
9446 <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
9449 <proto>void <name>glBinormal3dEXT</name></proto>
9450 <param group="CoordD"><ptype>GLdouble</ptype> <name>bx</name></param>
9451 <param group="CoordD"><ptype>GLdouble</ptype> <name>by</name></param>
9452 <param group="CoordD"><ptype>GLdouble</ptype> <name>bz</name></param>
9453 <vecequiv name="glBinormal3dvEXT"/>
9456 <proto>void <name>glBinormal3dvEXT</name></proto>
9457 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
9460 <proto>void <name>glBinormal3fEXT</name></proto>
9461 <param group="CoordF"><ptype>GLfloat</ptype> <name>bx</name></param>
9462 <param group="CoordF"><ptype>GLfloat</ptype> <name>by</name></param>
9463 <param group="CoordF"><ptype>GLfloat</ptype> <name>bz</name></param>
9464 <vecequiv name="glBinormal3fvEXT"/>
9467 <proto>void <name>glBinormal3fvEXT</name></proto>
9468 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
9471 <proto>void <name>glBinormal3iEXT</name></proto>
9472 <param><ptype>GLint</ptype> <name>bx</name></param>
9473 <param><ptype>GLint</ptype> <name>by</name></param>
9474 <param><ptype>GLint</ptype> <name>bz</name></param>
9475 <vecequiv name="glBinormal3ivEXT"/>
9478 <proto>void <name>glBinormal3ivEXT</name></proto>
9479 <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
9482 <proto>void <name>glBinormal3sEXT</name></proto>
9483 <param><ptype>GLshort</ptype> <name>bx</name></param>
9484 <param><ptype>GLshort</ptype> <name>by</name></param>
9485 <param><ptype>GLshort</ptype> <name>bz</name></param>
9486 <vecequiv name="glBinormal3svEXT"/>
9489 <proto>void <name>glBinormal3svEXT</name></proto>
9490 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
9493 <proto>void <name>glBinormalPointerEXT</name></proto>
9494 <param group="BinormalPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
9495 <param><ptype>GLsizei</ptype> <name>stride</name></param>
9496 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
9499 <proto>void <name>glBitmap</name></proto>
9500 <param><ptype>GLsizei</ptype> <name>width</name></param>
9501 <param><ptype>GLsizei</ptype> <name>height</name></param>
9502 <param group="CoordF"><ptype>GLfloat</ptype> <name>xorig</name></param>
9503 <param group="CoordF"><ptype>GLfloat</ptype> <name>yorig</name></param>
9504 <param group="CoordF"><ptype>GLfloat</ptype> <name>xmove</name></param>
9505 <param group="CoordF"><ptype>GLfloat</ptype> <name>ymove</name></param>
9506 … <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
9508 <glx type="render" opcode="311" name="glBitmapPBO" comment="PBO protocol"/>
9511 <proto>void <name>glBitmapxOES</name></proto>
9512 <param><ptype>GLsizei</ptype> <name>width</name></param>
9513 <param><ptype>GLsizei</ptype> <name>height</name></param>
9514 <param><ptype>GLfixed</ptype> <name>xorig</name></param>
9515 <param><ptype>GLfixed</ptype> <name>yorig</name></param>
9516 <param><ptype>GLfixed</ptype> <name>xmove</name></param>
9517 <param><ptype>GLfixed</ptype> <name>ymove</name></param>
9518 … <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
9521 <proto>void <name>glBlendBarrier</name></proto>
9524 <proto>void <name>glBlendBarrierKHR</name></proto>
9525 <alias name="glBlendBarrier"/>
9528 <proto>void <name>glBlendBarrierNV</name></proto>
9529 <alias name="glBlendBarrier"/>
9532 <proto>void <name>glBlendColor</name></proto>
9533 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
9534 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
9535 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
9536 <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
9540 <proto>void <name>glBlendColorEXT</name></proto>
9541 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
9542 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
9543 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
9544 <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
9545 <alias name="glBlendColor"/>
9549 <proto>void <name>glBlendColorxOES</name></proto>
9550 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
9551 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
9552 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
9553 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
9556 <proto>void <name>glBlendEquation</name></proto>
9557 <param group="BlendEquationMode"><ptype>GLenum</ptype> <name>mode</name></param>
9561 <proto>void <name>glBlendEquationEXT</name></proto>
9562 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
9563 <alias name="glBlendEquation"/>
9567 <proto>void <name>glBlendEquationIndexedAMD</name></proto>
9568 <param><ptype>GLuint</ptype> <name>buf</name></param>
9569 <param><ptype>GLenum</ptype> <name>mode</name></param>
9570 <alias name="glBlendEquationi"/>
9573 <proto>void <name>glBlendEquationOES</name></proto>
9574 <param><ptype>GLenum</ptype> <name>mode</name></param>
9577 <proto>void <name>glBlendEquationSeparate</name></proto>
9578 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
9579 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9583 <proto>void <name>glBlendEquationSeparateEXT</name></proto>
9584 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
9585 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9586 <alias name="glBlendEquationSeparate"/>
9590 <proto>void <name>glBlendEquationSeparateIndexedAMD</name></proto>
9591 <param><ptype>GLuint</ptype> <name>buf</name></param>
9592 <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
9593 <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9594 <alias name="glBlendEquationSeparatei"/>
9597 <proto>void <name>glBlendEquationSeparateOES</name></proto>
9598 <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
9599 <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9602 <proto>void <name>glBlendEquationSeparatei</name></proto>
9603 <param><ptype>GLuint</ptype> <name>buf</name></param>
9604 <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
9605 <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9608 <proto>void <name>glBlendEquationSeparateiARB</name></proto>
9609 <param><ptype>GLuint</ptype> <name>buf</name></param>
9610 <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
9611 <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9612 <alias name="glBlendEquationSeparatei"/>
9615 <proto>void <name>glBlendEquationSeparateiEXT</name></proto>
9616 <param><ptype>GLuint</ptype> <name>buf</name></param>
9617 <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
9618 <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9619 <alias name="glBlendEquationSeparatei"/>
9622 <proto>void <name>glBlendEquationSeparateiOES</name></proto>
9623 <param><ptype>GLuint</ptype> <name>buf</name></param>
9624 <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
9625 <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9626 <alias name="glBlendEquationSeparatei"/>
9629 <proto>void <name>glBlendEquationi</name></proto>
9630 <param><ptype>GLuint</ptype> <name>buf</name></param>
9631 <param><ptype>GLenum</ptype> <name>mode</name></param>
9634 <proto>void <name>glBlendEquationiARB</name></proto>
9635 <param><ptype>GLuint</ptype> <name>buf</name></param>
9636 <param><ptype>GLenum</ptype> <name>mode</name></param>
9637 <alias name="glBlendEquationi"/>
9640 <proto>void <name>glBlendEquationiEXT</name></proto>
9641 <param><ptype>GLuint</ptype> <name>buf</name></param>
9642 <param><ptype>GLenum</ptype> <name>mode</name></param>
9643 <alias name="glBlendEquationi"/>
9646 <proto>void <name>glBlendEquationiOES</name></proto>
9647 <param><ptype>GLuint</ptype> <name>buf</name></param>
9648 <param><ptype>GLenum</ptype> <name>mode</name></param>
9649 <alias name="glBlendEquationi"/>
9652 <proto>void <name>glBlendFunc</name></proto>
9653 <param group="BlendingFactorSrc"><ptype>GLenum</ptype> <name>sfactor</name></param>
9654 <param group="BlendingFactorDest"><ptype>GLenum</ptype> <name>dfactor</name></param>
9658 <proto>void <name>glBlendFuncIndexedAMD</name></proto>
9659 <param><ptype>GLuint</ptype> <name>buf</name></param>
9660 <param><ptype>GLenum</ptype> <name>src</name></param>
9661 <param><ptype>GLenum</ptype> <name>dst</name></param>
9662 <alias name="glBlendFunci"/>
9665 <proto>void <name>glBlendFuncSeparate</name></proto>
9666 … <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
9667 … <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
9668 …param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
9669 …param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
9673 <proto>void <name>glBlendFuncSeparateEXT</name></proto>
9674 … <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
9675 … <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
9676 …param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
9677 …param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
9678 <alias name="glBlendFuncSeparate"/>
9682 <proto>void <name>glBlendFuncSeparateINGR</name></proto>
9683 … <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
9684 … <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
9685 …param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
9686 …param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
9687 <alias name="glBlendFuncSeparate"/>
9691 <proto>void <name>glBlendFuncSeparateIndexedAMD</name></proto>
9692 <param><ptype>GLuint</ptype> <name>buf</name></param>
9693 <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
9694 <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
9695 <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
9696 <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
9697 <alias name="glBlendFuncSeparatei"/>
9700 <proto>void <name>glBlendFuncSeparateOES</name></proto>
9701 <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
9702 <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
9703 <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
9704 <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
9707 <proto>void <name>glBlendFuncSeparatei</name></proto>
9708 <param><ptype>GLuint</ptype> <name>buf</name></param>
9709 <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
9710 <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
9711 <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
9712 <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
9715 <proto>void <name>glBlendFuncSeparateiARB</name></proto>
9716 <param><ptype>GLuint</ptype> <name>buf</name></param>
9717 <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
9718 <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
9719 <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
9720 <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
9721 <alias name="glBlendFuncSeparatei"/>
9724 <proto>void <name>glBlendFuncSeparateiEXT</name></proto>
9725 <param><ptype>GLuint</ptype> <name>buf</name></param>
9726 <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
9727 <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
9728 <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
9729 <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
9730 <alias name="glBlendFuncSeparatei"/>
9733 <proto>void <name>glBlendFuncSeparateiOES</name></proto>
9734 <param><ptype>GLuint</ptype> <name>buf</name></param>
9735 <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
9736 <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
9737 <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
9738 <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
9739 <alias name="glBlendFuncSeparatei"/>
9742 <proto>void <name>glBlendFunci</name></proto>
9743 <param><ptype>GLuint</ptype> <name>buf</name></param>
9744 <param><ptype>GLenum</ptype> <name>src</name></param>
9745 <param><ptype>GLenum</ptype> <name>dst</name></param>
9748 <proto>void <name>glBlendFunciARB</name></proto>
9749 <param><ptype>GLuint</ptype> <name>buf</name></param>
9750 <param><ptype>GLenum</ptype> <name>src</name></param>
9751 <param><ptype>GLenum</ptype> <name>dst</name></param>
9752 <alias name="glBlendFunci"/>
9755 <proto>void <name>glBlendFunciEXT</name></proto>
9756 <param><ptype>GLuint</ptype> <name>buf</name></param>
9757 <param><ptype>GLenum</ptype> <name>src</name></param>
9758 <param><ptype>GLenum</ptype> <name>dst</name></param>
9759 <alias name="glBlendFunci"/>
9762 <proto>void <name>glBlendFunciOES</name></proto>
9763 <param><ptype>GLuint</ptype> <name>buf</name></param>
9764 <param><ptype>GLenum</ptype> <name>src</name></param>
9765 <param><ptype>GLenum</ptype> <name>dst</name></param>
9766 <alias name="glBlendFunci"/>
9769 <proto>void <name>glBlendParameteriNV</name></proto>
9770 <param><ptype>GLenum</ptype> <name>pname</name></param>
9771 <param><ptype>GLint</ptype> <name>value</name></param>
9774 <proto>void <name>glBlitFramebuffer</name></proto>
9775 <param><ptype>GLint</ptype> <name>srcX0</name></param>
9776 <param><ptype>GLint</ptype> <name>srcY0</name></param>
9777 <param><ptype>GLint</ptype> <name>srcX1</name></param>
9778 <param><ptype>GLint</ptype> <name>srcY1</name></param>
9779 <param><ptype>GLint</ptype> <name>dstX0</name></param>
9780 <param><ptype>GLint</ptype> <name>dstY0</name></param>
9781 <param><ptype>GLint</ptype> <name>dstX1</name></param>
9782 <param><ptype>GLint</ptype> <name>dstY1</name></param>
9783 <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
9784 <param><ptype>GLenum</ptype> <name>filter</name></param>
9788 <proto>void <name>glBlitFramebufferANGLE</name></proto>
9789 <param><ptype>GLint</ptype> <name>srcX0</name></param>
9790 <param><ptype>GLint</ptype> <name>srcY0</name></param>
9791 <param><ptype>GLint</ptype> <name>srcX1</name></param>
9792 <param><ptype>GLint</ptype> <name>srcY1</name></param>
9793 <param><ptype>GLint</ptype> <name>dstX0</name></param>
9794 <param><ptype>GLint</ptype> <name>dstY0</name></param>
9795 <param><ptype>GLint</ptype> <name>dstX1</name></param>
9796 <param><ptype>GLint</ptype> <name>dstY1</name></param>
9797 <param><ptype>GLbitfield</ptype> <name>mask</name></param>
9798 <param><ptype>GLenum</ptype> <name>filter</name></param>
9801 <proto>void <name>glBlitFramebufferEXT</name></proto>
9802 <param><ptype>GLint</ptype> <name>srcX0</name></param>
9803 <param><ptype>GLint</ptype> <name>srcY0</name></param>
9804 <param><ptype>GLint</ptype> <name>srcX1</name></param>
9805 <param><ptype>GLint</ptype> <name>srcY1</name></param>
9806 <param><ptype>GLint</ptype> <name>dstX0</name></param>
9807 <param><ptype>GLint</ptype> <name>dstY0</name></param>
9808 <param><ptype>GLint</ptype> <name>dstX1</name></param>
9809 <param><ptype>GLint</ptype> <name>dstY1</name></param>
9810 <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
9811 <param><ptype>GLenum</ptype> <name>filter</name></param>
9812 <alias name="glBlitFramebuffer"/>
9816 <proto>void <name>glBlitFramebufferNV</name></proto>
9817 <param><ptype>GLint</ptype> <name>srcX0</name></param>
9818 <param><ptype>GLint</ptype> <name>srcY0</name></param>
9819 <param><ptype>GLint</ptype> <name>srcX1</name></param>
9820 <param><ptype>GLint</ptype> <name>srcY1</name></param>
9821 <param><ptype>GLint</ptype> <name>dstX0</name></param>
9822 <param><ptype>GLint</ptype> <name>dstY0</name></param>
9823 <param><ptype>GLint</ptype> <name>dstX1</name></param>
9824 <param><ptype>GLint</ptype> <name>dstY1</name></param>
9825 <param><ptype>GLbitfield</ptype> <name>mask</name></param>
9826 <param><ptype>GLenum</ptype> <name>filter</name></param>
9827 <alias name="glBlitFramebuffer"/>
9830 <proto>void <name>glBlitNamedFramebuffer</name></proto>
9831 <param><ptype>GLuint</ptype> <name>readFramebuffer</name></param>
9832 <param><ptype>GLuint</ptype> <name>drawFramebuffer</name></param>
9833 <param><ptype>GLint</ptype> <name>srcX0</name></param>
9834 <param><ptype>GLint</ptype> <name>srcY0</name></param>
9835 <param><ptype>GLint</ptype> <name>srcX1</name></param>
9836 <param><ptype>GLint</ptype> <name>srcY1</name></param>
9837 <param><ptype>GLint</ptype> <name>dstX0</name></param>
9838 <param><ptype>GLint</ptype> <name>dstY0</name></param>
9839 <param><ptype>GLint</ptype> <name>dstX1</name></param>
9840 <param><ptype>GLint</ptype> <name>dstY1</name></param>
9841 <param><ptype>GLbitfield</ptype> <name>mask</name></param>
9842 <param><ptype>GLenum</ptype> <name>filter</name></param>
9845 <proto>void <name>glBufferAddressRangeNV</name></proto>
9846 <param><ptype>GLenum</ptype> <name>pname</name></param>
9847 <param><ptype>GLuint</ptype> <name>index</name></param>
9848 <param><ptype>GLuint64EXT</ptype> <name>address</name></param>
9849 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
9852 <proto>void <name>glBufferData</name></proto>
9853 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9854 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
9855 <param len="size">const void *<name>data</name></param>
9856 <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
9859 <proto>void <name>glBufferDataARB</name></proto>
9860 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9861 <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
9862 <param len="size">const void *<name>data</name></param>
9863 <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
9864 <alias name="glBufferData"/>
9867 <proto>void <name>glBufferPageCommitmentARB</name></proto>
9868 <param><ptype>GLenum</ptype> <name>target</name></param>
9869 <param><ptype>GLintptr</ptype> <name>offset</name></param>
9870 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
9871 <param><ptype>GLboolean</ptype> <name>commit</name></param>
9874 <proto>void <name>glBufferParameteriAPPLE</name></proto>
9875 <param><ptype>GLenum</ptype> <name>target</name></param>
9876 <param><ptype>GLenum</ptype> <name>pname</name></param>
9877 <param><ptype>GLint</ptype> <name>param</name></param>
9880 <proto>void <name>glBufferStorage</name></proto>
9881 <param><ptype>GLenum</ptype> <name>target</name></param>
9882 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
9883 <param len="size">const void *<name>data</name></param>
9884 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
9887 <proto>void <name>glBufferStorageEXT</name></proto>
9888 <param><ptype>GLenum</ptype> <name>target</name></param>
9889 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
9890 <param len="size">const void *<name>data</name></param>
9891 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
9892 <alias name="glBufferStorage"/>
9895 <proto>void <name>glBufferStorageExternalEXT</name></proto>
9896 <param><ptype>GLenum</ptype> <name>target</name></param>
9897 <param><ptype>GLintptr</ptype> <name>offset</name></param>
9898 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
9899 <param><ptype>GLeglClientBufferEXT</ptype> <name>clientBuffer</name></param>
9900 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
9903 <proto>void <name>glBufferStorageMemEXT</name></proto>
9904 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9905 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
9906 <param><ptype>GLuint</ptype> <name>memory</name></param>
9907 <param><ptype>GLuint64</ptype> <name>offset</name></param>
9910 <proto>void <name>glBufferSubData</name></proto>
9911 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9912 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
9913 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
9914 <param len="size">const void *<name>data</name></param>
9917 <proto>void <name>glBufferSubDataARB</name></proto>
9918 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9919 <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
9920 <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
9921 <param len="size">const void *<name>data</name></param>
9922 <alias name="glBufferSubData"/>
9925 <proto>void <name>glCallCommandListNV</name></proto>
9926 <param><ptype>GLuint</ptype> <name>list</name></param>
9929 <proto>void <name>glCallList</name></proto>
9930 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
9934 <proto>void <name>glCallLists</name></proto>
9935 <param><ptype>GLsizei</ptype> <name>n</name></param>
9936 <param group="ListNameType"><ptype>GLenum</ptype> <name>type</name></param>
9937 <param len="COMPSIZE(n,type)">const void *<name>lists</name></param>
9941 <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatus</name></proto>
9942 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
9946 <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusEXT</name></proto>
9947 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
9948 <alias name="glCheckFramebufferStatus"/>
9952 <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusOES</name></proto>
9953 <param><ptype>GLenum</ptype> <name>target</name></param>
9956 <proto><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatus</name></proto>
9957 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
9958 <param><ptype>GLenum</ptype> <name>target</name></param>
9961 …proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatusEXT</name
9962 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
9963 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
9966 <proto>void <name>glClampColor</name></proto>
9967 <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9968 <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param>
9972 <proto>void <name>glClampColorARB</name></proto>
9973 <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9974 <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param>
9975 <alias name="glClampColor"/>
9979 <proto>void <name>glClear</name></proto>
9980 <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
9984 <proto>void <name>glClearAccum</name></proto>
9985 <param><ptype>GLfloat</ptype> <name>red</name></param>
9986 <param><ptype>GLfloat</ptype> <name>green</name></param>
9987 <param><ptype>GLfloat</ptype> <name>blue</name></param>
9988 <param><ptype>GLfloat</ptype> <name>alpha</name></param>
9992 <proto>void <name>glClearAccumxOES</name></proto>
9993 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
9994 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
9995 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
9996 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
9999 <proto>void <name>glClearBufferData</name></proto>
10000 <param><ptype>GLenum</ptype> <name>target</name></param>
10001 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
10002 <param><ptype>GLenum</ptype> <name>format</name></param>
10003 <param><ptype>GLenum</ptype> <name>type</name></param>
10004 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
10007 <proto>void <name>glClearBufferSubData</name></proto>
10008 <param><ptype>GLenum</ptype> <name>target</name></param>
10009 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
10010 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
10011 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
10012 <param><ptype>GLenum</ptype> <name>format</name></param>
10013 <param><ptype>GLenum</ptype> <name>type</name></param>
10014 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
10017 <proto>void <name>glClearBufferfi</name></proto>
10018 <param><ptype>GLenum</ptype> <name>buffer</name></param>
10019 <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
10020 <param><ptype>GLfloat</ptype> <name>depth</name></param>
10021 <param><ptype>GLint</ptype> <name>stencil</name></param>
10024 <proto>void <name>glClearBufferfv</name></proto>
10025 <param><ptype>GLenum</ptype> <name>buffer</name></param>
10026 <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
10027 <param len="COMPSIZE(buffer)">const <ptype>GLfloat</ptype> *<name>value</name></param>
10030 <proto>void <name>glClearBufferiv</name></proto>
10031 <param><ptype>GLenum</ptype> <name>buffer</name></param>
10032 <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
10033 <param len="COMPSIZE(buffer)">const <ptype>GLint</ptype> *<name>value</name></param>
10036 <proto>void <name>glClearBufferuiv</name></proto>
10037 <param><ptype>GLenum</ptype> <name>buffer</name></param>
10038 <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
10039 <param len="COMPSIZE(buffer)">const <ptype>GLuint</ptype> *<name>value</name></param>
10042 <proto>void <name>glClearColor</name></proto>
10043 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
10044 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
10045 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
10046 <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
10050 <proto>void <name>glClearColorIiEXT</name></proto>
10051 <param><ptype>GLint</ptype> <name>red</name></param>
10052 <param><ptype>GLint</ptype> <name>green</name></param>
10053 <param><ptype>GLint</ptype> <name>blue</name></param>
10054 <param><ptype>GLint</ptype> <name>alpha</name></param>
10058 <proto>void <name>glClearColorIuiEXT</name></proto>
10059 <param><ptype>GLuint</ptype> <name>red</name></param>
10060 <param><ptype>GLuint</ptype> <name>green</name></param>
10061 <param><ptype>GLuint</ptype> <name>blue</name></param>
10062 <param><ptype>GLuint</ptype> <name>alpha</name></param>
10066 <proto>void <name>glClearColorx</name></proto>
10067 <param><ptype>GLfixed</ptype> <name>red</name></param>
10068 <param><ptype>GLfixed</ptype> <name>green</name></param>
10069 <param><ptype>GLfixed</ptype> <name>blue</name></param>
10070 <param><ptype>GLfixed</ptype> <name>alpha</name></param>
10073 <proto>void <name>glClearColorxOES</name></proto>
10074 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
10075 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
10076 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
10077 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
10080 <proto>void <name>glClearDepth</name></proto>
10081 <param><ptype>GLdouble</ptype> <name>depth</name></param>
10085 <proto>void <name>glClearDepthdNV</name></proto>
10086 <param><ptype>GLdouble</ptype> <name>depth</name></param>
10090 <proto>void <name>glClearDepthf</name></proto>
10091 <param><ptype>GLfloat</ptype> <name>d</name></param>
10094 <proto>void <name>glClearDepthfOES</name></proto>
10095 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>depth</name></param>
10097 <alias name="glClearDepthf"/>
10100 <proto>void <name>glClearDepthx</name></proto>
10101 <param><ptype>GLfixed</ptype> <name>depth</name></param>
10104 <proto>void <name>glClearDepthxOES</name></proto>
10105 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>depth</name></param>
10108 <proto>void <name>glClearIndex</name></proto>
10109 <param group="MaskedColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param>
10113 <proto>void <name>glClearNamedBufferData</name></proto>
10114 <param><ptype>GLuint</ptype> <name>buffer</name></param>
10115 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
10116 <param><ptype>GLenum</ptype> <name>format</name></param>
10117 <param><ptype>GLenum</ptype> <name>type</name></param>
10118 <param>const void *<name>data</name></param>
10121 <proto>void <name>glClearNamedBufferDataEXT</name></proto>
10122 <param><ptype>GLuint</ptype> <name>buffer</name></param>
10123 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
10124 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10125 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10126 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
10129 <proto>void <name>glClearNamedBufferSubData</name></proto>
10130 <param><ptype>GLuint</ptype> <name>buffer</name></param>
10131 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
10132 <param><ptype>GLintptr</ptype> <name>offset</name></param>
10133 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
10134 <param><ptype>GLenum</ptype> <name>format</name></param>
10135 <param><ptype>GLenum</ptype> <name>type</name></param>
10136 <param>const void *<name>data</name></param>
10139 <proto>void <name>glClearNamedBufferSubDataEXT</name></proto>
10140 <param><ptype>GLuint</ptype> <name>buffer</name></param>
10141 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
10142 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>offset</name></param>
10143 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
10144 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10145 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10146 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
10149 <proto>void <name>glClearNamedFramebufferfi</name></proto>
10150 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
10151 <param><ptype>GLenum</ptype> <name>buffer</name></param>
10152 <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
10153 <param><ptype>GLfloat</ptype> <name>depth</name></param>
10154 <param><ptype>GLint</ptype> <name>stencil</name></param>
10157 <proto>void <name>glClearNamedFramebufferfv</name></proto>
10158 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
10159 <param><ptype>GLenum</ptype> <name>buffer</name></param>
10160 <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
10161 <param>const <ptype>GLfloat</ptype> *<name>value</name></param>
10164 <proto>void <name>glClearNamedFramebufferiv</name></proto>
10165 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
10166 <param><ptype>GLenum</ptype> <name>buffer</name></param>
10167 <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
10168 <param>const <ptype>GLint</ptype> *<name>value</name></param>
10171 <proto>void <name>glClearNamedFramebufferuiv</name></proto>
10172 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
10173 <param><ptype>GLenum</ptype> <name>buffer</name></param>
10174 <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
10175 <param>const <ptype>GLuint</ptype> *<name>value</name></param>
10178 <proto>void <name>glClearPixelLocalStorageuiEXT</name></proto>
10179 <param><ptype>GLsizei</ptype> <name>offset</name></param>
10180 <param><ptype>GLsizei</ptype> <name>n</name></param>
10181 <param>const <ptype>GLuint</ptype> *<name>values</name></param>
10184 <proto>void <name>glClearStencil</name></proto>
10185 <param group="StencilValue"><ptype>GLint</ptype> <name>s</name></param>
10189 <proto>void <name>glClearTexImage</name></proto>
10190 <param><ptype>GLuint</ptype> <name>texture</name></param>
10191 <param><ptype>GLint</ptype> <name>level</name></param>
10192 <param><ptype>GLenum</ptype> <name>format</name></param>
10193 <param><ptype>GLenum</ptype> <name>type</name></param>
10194 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
10197 <proto>void <name>glClearTexImageEXT</name></proto>
10198 <param><ptype>GLuint</ptype> <name>texture</name></param>
10199 <param><ptype>GLint</ptype> <name>level</name></param>
10200 <param><ptype>GLenum</ptype> <name>format</name></param>
10201 <param><ptype>GLenum</ptype> <name>type</name></param>
10202 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
10203 <alias name="glClearTexImage"/>
10206 <proto>void <name>glClearTexSubImage</name></proto>
10207 <param><ptype>GLuint</ptype> <name>texture</name></param>
10208 <param><ptype>GLint</ptype> <name>level</name></param>
10209 <param><ptype>GLint</ptype> <name>xoffset</name></param>
10210 <param><ptype>GLint</ptype> <name>yoffset</name></param>
10211 <param><ptype>GLint</ptype> <name>zoffset</name></param>
10212 <param><ptype>GLsizei</ptype> <name>width</name></param>
10213 <param><ptype>GLsizei</ptype> <name>height</name></param>
10214 <param><ptype>GLsizei</ptype> <name>depth</name></param>
10215 <param><ptype>GLenum</ptype> <name>format</name></param>
10216 <param><ptype>GLenum</ptype> <name>type</name></param>
10217 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
10220 <proto>void <name>glClearTexSubImageEXT</name></proto>
10221 <param><ptype>GLuint</ptype> <name>texture</name></param>
10222 <param><ptype>GLint</ptype> <name>level</name></param>
10223 <param><ptype>GLint</ptype> <name>xoffset</name></param>
10224 <param><ptype>GLint</ptype> <name>yoffset</name></param>
10225 <param><ptype>GLint</ptype> <name>zoffset</name></param>
10226 <param><ptype>GLsizei</ptype> <name>width</name></param>
10227 <param><ptype>GLsizei</ptype> <name>height</name></param>
10228 <param><ptype>GLsizei</ptype> <name>depth</name></param>
10229 <param><ptype>GLenum</ptype> <name>format</name></param>
10230 <param><ptype>GLenum</ptype> <name>type</name></param>
10231 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
10232 <alias name="glClearTexSubImage"/>
10235 <proto>void <name>glClientActiveTexture</name></proto>
10236 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
10239 <proto>void <name>glClientActiveTextureARB</name></proto>
10240 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
10241 <alias name="glClientActiveTexture"/>
10244 <proto>void <name>glClientActiveVertexStreamATI</name></proto>
10245 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
10248 <proto>void <name>glClientAttribDefaultEXT</name></proto>
10249 <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
10252 <proto><ptype>GLenum</ptype> <name>glClientWaitSync</name></proto>
10253 <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
10254 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
10255 <param><ptype>GLuint64</ptype> <name>timeout</name></param>
10258 <proto><ptype>GLenum</ptype> <name>glClientWaitSyncAPPLE</name></proto>
10259 <param><ptype>GLsync</ptype> <name>sync</name></param>
10260 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
10261 <param><ptype>GLuint64</ptype> <name>timeout</name></param>
10262 <alias name="glClientWaitSync"/>
10265 <proto>void <name>glClipControl</name></proto>
10266 <param><ptype>GLenum</ptype> <name>origin</name></param>
10267 <param><ptype>GLenum</ptype> <name>depth</name></param>
10270 <proto>void <name>glClipPlane</name></proto>
10271 <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
10272 <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param>
10276 <proto>void <name>glClipPlanef</name></proto>
10277 <param><ptype>GLenum</ptype> <name>p</name></param>
10278 <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param>
10281 <proto>void <name>glClipPlanefIMG</name></proto>
10282 <param><ptype>GLenum</ptype> <name>p</name></param>
10283 <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param>
10286 <proto>void <name>glClipPlanefOES</name></proto>
10287 <param><ptype>GLenum</ptype> <name>plane</name></param>
10288 <param len="4">const <ptype>GLfloat</ptype> *<name>equation</name></param>
10292 <proto>void <name>glClipPlanex</name></proto>
10293 <param><ptype>GLenum</ptype> <name>plane</name></param>
10294 <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param>
10297 <proto>void <name>glClipPlanexIMG</name></proto>
10298 <param><ptype>GLenum</ptype> <name>p</name></param>
10299 <param len="4">const <ptype>GLfixed</ptype> *<name>eqn</name></param>
10302 <proto>void <name>glClipPlanexOES</name></proto>
10303 <param><ptype>GLenum</ptype> <name>plane</name></param>
10304 <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param>
10307 <proto>void <name>glColor3b</name></proto>
10308 <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
10309 <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
10310 <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
10311 <vecequiv name="glColor3bv"/>
10314 <proto>void <name>glColor3bv</name></proto>
10315 <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
10319 <proto>void <name>glColor3d</name></proto>
10320 <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
10321 <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
10322 <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
10323 <vecequiv name="glColor3dv"/>
10326 <proto>void <name>glColor3dv</name></proto>
10327 <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
10331 <proto>void <name>glColor3f</name></proto>
10332 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
10333 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
10334 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
10335 <vecequiv name="glColor3fv"/>
10338 <proto>void <name>glColor3fVertex3fSUN</name></proto>
10339 <param><ptype>GLfloat</ptype> <name>r</name></param>
10340 <param><ptype>GLfloat</ptype> <name>g</name></param>
10341 <param><ptype>GLfloat</ptype> <name>b</name></param>
10342 <param><ptype>GLfloat</ptype> <name>x</name></param>
10343 <param><ptype>GLfloat</ptype> <name>y</name></param>
10344 <param><ptype>GLfloat</ptype> <name>z</name></param>
10347 <proto>void <name>glColor3fVertex3fvSUN</name></proto>
10348 <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
10349 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
10352 <proto>void <name>glColor3fv</name></proto>
10353 <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
10357 <proto>void <name>glColor3hNV</name></proto>
10358 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
10359 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
10360 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
10361 <vecequiv name="glColor3hvNV"/>
10364 <proto>void <name>glColor3hvNV</name></proto>
10365 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
10369 <proto>void <name>glColor3i</name></proto>
10370 <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
10371 <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
10372 <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
10373 <vecequiv name="glColor3iv"/>
10376 <proto>void <name>glColor3iv</name></proto>
10377 <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
10381 <proto>void <name>glColor3s</name></proto>
10382 <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
10383 <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
10384 <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
10385 <vecequiv name="glColor3sv"/>
10388 <proto>void <name>glColor3sv</name></proto>
10389 <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
10393 <proto>void <name>glColor3ub</name></proto>
10394 <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
10395 <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
10396 <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
10397 <vecequiv name="glColor3ubv"/>
10400 <proto>void <name>glColor3ubv</name></proto>
10401 <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
10405 <proto>void <name>glColor3ui</name></proto>
10406 <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
10407 <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
10408 <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
10409 <vecequiv name="glColor3uiv"/>
10412 <proto>void <name>glColor3uiv</name></proto>
10413 <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
10417 <proto>void <name>glColor3us</name></proto>
10418 <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
10419 <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
10420 <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
10421 <vecequiv name="glColor3usv"/>
10424 <proto>void <name>glColor3usv</name></proto>
10425 <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
10429 <proto>void <name>glColor3xOES</name></proto>
10430 <param><ptype>GLfixed</ptype> <name>red</name></param>
10431 <param><ptype>GLfixed</ptype> <name>green</name></param>
10432 <param><ptype>GLfixed</ptype> <name>blue</name></param>
10435 <proto>void <name>glColor3xvOES</name></proto>
10436 <param len="3">const <ptype>GLfixed</ptype> *<name>components</name></param>
10439 <proto>void <name>glColor4b</name></proto>
10440 <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
10441 <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
10442 <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
10443 <param group="ColorB"><ptype>GLbyte</ptype> <name>alpha</name></param>
10444 <vecequiv name="glColor4bv"/>
10447 <proto>void <name>glColor4bv</name></proto>
10448 <param group="ColorB" len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
10452 <proto>void <name>glColor4d</name></proto>
10453 <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
10454 <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
10455 <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
10456 <param group="ColorD"><ptype>GLdouble</ptype> <name>alpha</name></param>
10457 <vecequiv name="glColor4dv"/>
10460 <proto>void <name>glColor4dv</name></proto>
10461 <param group="ColorD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
10465 <proto>void <name>glColor4f</name></proto>
10466 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
10467 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
10468 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
10469 <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
10470 <vecequiv name="glColor4fv"/>
10473 <proto>void <name>glColor4fNormal3fVertex3fSUN</name></proto>
10474 <param><ptype>GLfloat</ptype> <name>r</name></param>
10475 <param><ptype>GLfloat</ptype> <name>g</name></param>
10476 <param><ptype>GLfloat</ptype> <name>b</name></param>
10477 <param><ptype>GLfloat</ptype> <name>a</name></param>
10478 <param><ptype>GLfloat</ptype> <name>nx</name></param>
10479 <param><ptype>GLfloat</ptype> <name>ny</name></param>
10480 <param><ptype>GLfloat</ptype> <name>nz</name></param>
10481 <param><ptype>GLfloat</ptype> <name>x</name></param>
10482 <param><ptype>GLfloat</ptype> <name>y</name></param>
10483 <param><ptype>GLfloat</ptype> <name>z</name></param>
10486 <proto>void <name>glColor4fNormal3fVertex3fvSUN</name></proto>
10487 <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
10488 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
10489 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
10492 <proto>void <name>glColor4fv</name></proto>
10493 <param group="ColorF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
10497 <proto>void <name>glColor4hNV</name></proto>
10498 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
10499 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
10500 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
10501 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>alpha</name></param>
10502 <vecequiv name="glColor4hvNV"/>
10505 <proto>void <name>glColor4hvNV</name></proto>
10506 <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
10510 <proto>void <name>glColor4i</name></proto>
10511 <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
10512 <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
10513 <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
10514 <param group="ColorI"><ptype>GLint</ptype> <name>alpha</name></param>
10515 <vecequiv name="glColor4iv"/>
10518 <proto>void <name>glColor4iv</name></proto>
10519 <param group="ColorI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
10523 <proto>void <name>glColor4s</name></proto>
10524 <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
10525 <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
10526 <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
10527 <param group="ColorS"><ptype>GLshort</ptype> <name>alpha</name></param>
10528 <vecequiv name="glColor4sv"/>
10531 <proto>void <name>glColor4sv</name></proto>
10532 <param group="ColorS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
10536 <proto>void <name>glColor4ub</name></proto>
10537 <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
10538 <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
10539 <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
10540 <param group="ColorUB"><ptype>GLubyte</ptype> <name>alpha</name></param>
10541 <vecequiv name="glColor4ubv"/>
10544 <proto>void <name>glColor4ubVertex2fSUN</name></proto>
10545 <param><ptype>GLubyte</ptype> <name>r</name></param>
10546 <param><ptype>GLubyte</ptype> <name>g</name></param>
10547 <param><ptype>GLubyte</ptype> <name>b</name></param>
10548 <param><ptype>GLubyte</ptype> <name>a</name></param>
10549 <param><ptype>GLfloat</ptype> <name>x</name></param>
10550 <param><ptype>GLfloat</ptype> <name>y</name></param>
10553 <proto>void <name>glColor4ubVertex2fvSUN</name></proto>
10554 <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
10555 <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
10558 <proto>void <name>glColor4ubVertex3fSUN</name></proto>
10559 <param><ptype>GLubyte</ptype> <name>r</name></param>
10560 <param><ptype>GLubyte</ptype> <name>g</name></param>
10561 <param><ptype>GLubyte</ptype> <name>b</name></param>
10562 <param><ptype>GLubyte</ptype> <name>a</name></param>
10563 <param><ptype>GLfloat</ptype> <name>x</name></param>
10564 <param><ptype>GLfloat</ptype> <name>y</name></param>
10565 <param><ptype>GLfloat</ptype> <name>z</name></param>
10568 <proto>void <name>glColor4ubVertex3fvSUN</name></proto>
10569 <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
10570 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
10573 <proto>void <name>glColor4ubv</name></proto>
10574 <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
10578 <proto>void <name>glColor4ui</name></proto>
10579 <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
10580 <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
10581 <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
10582 <param group="ColorUI"><ptype>GLuint</ptype> <name>alpha</name></param>
10583 <vecequiv name="glColor4uiv"/>
10586 <proto>void <name>glColor4uiv</name></proto>
10587 <param group="ColorUI" len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
10591 <proto>void <name>glColor4us</name></proto>
10592 <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
10593 <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
10594 <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
10595 <param group="ColorUS"><ptype>GLushort</ptype> <name>alpha</name></param>
10596 <vecequiv name="glColor4usv"/>
10599 <proto>void <name>glColor4usv</name></proto>
10600 <param group="ColorUS" len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
10604 <proto>void <name>glColor4x</name></proto>
10605 <param><ptype>GLfixed</ptype> <name>red</name></param>
10606 <param><ptype>GLfixed</ptype> <name>green</name></param>
10607 <param><ptype>GLfixed</ptype> <name>blue</name></param>
10608 <param><ptype>GLfixed</ptype> <name>alpha</name></param>
10611 <proto>void <name>glColor4xOES</name></proto>
10612 <param><ptype>GLfixed</ptype> <name>red</name></param>
10613 <param><ptype>GLfixed</ptype> <name>green</name></param>
10614 <param><ptype>GLfixed</ptype> <name>blue</name></param>
10615 <param><ptype>GLfixed</ptype> <name>alpha</name></param>
10618 <proto>void <name>glColor4xvOES</name></proto>
10619 <param len="4">const <ptype>GLfixed</ptype> *<name>components</name></param>
10622 <proto>void <name>glColorFormatNV</name></proto>
10623 <param><ptype>GLint</ptype> <name>size</name></param>
10624 <param><ptype>GLenum</ptype> <name>type</name></param>
10625 <param><ptype>GLsizei</ptype> <name>stride</name></param>
10628 <proto>void <name>glColorFragmentOp1ATI</name></proto>
10629 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
10630 <param><ptype>GLuint</ptype> <name>dst</name></param>
10631 <param><ptype>GLuint</ptype> <name>dstMask</name></param>
10632 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
10633 <param><ptype>GLuint</ptype> <name>arg1</name></param>
10634 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
10635 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
10638 <proto>void <name>glColorFragmentOp2ATI</name></proto>
10639 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
10640 <param><ptype>GLuint</ptype> <name>dst</name></param>
10641 <param><ptype>GLuint</ptype> <name>dstMask</name></param>
10642 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
10643 <param><ptype>GLuint</ptype> <name>arg1</name></param>
10644 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
10645 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
10646 <param><ptype>GLuint</ptype> <name>arg2</name></param>
10647 <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
10648 <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
10651 <proto>void <name>glColorFragmentOp3ATI</name></proto>
10652 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
10653 <param><ptype>GLuint</ptype> <name>dst</name></param>
10654 <param><ptype>GLuint</ptype> <name>dstMask</name></param>
10655 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
10656 <param><ptype>GLuint</ptype> <name>arg1</name></param>
10657 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
10658 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
10659 <param><ptype>GLuint</ptype> <name>arg2</name></param>
10660 <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
10661 <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
10662 <param><ptype>GLuint</ptype> <name>arg3</name></param>
10663 <param><ptype>GLuint</ptype> <name>arg3Rep</name></param>
10664 <param><ptype>GLuint</ptype> <name>arg3Mod</name></param>
10667 <proto>void <name>glColorMask</name></proto>
10668 <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param>
10669 <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param>
10670 <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param>
10671 <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param>
10675 <proto>void <name>glColorMaskIndexedEXT</name></proto>
10676 <param><ptype>GLuint</ptype> <name>index</name></param>
10677 <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
10678 <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
10679 <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
10680 <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
10681 <alias name="glColorMaski"/>
10684 <proto>void <name>glColorMaski</name></proto>
10685 <param><ptype>GLuint</ptype> <name>index</name></param>
10686 <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
10687 <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
10688 <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
10689 <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
10692 <proto>void <name>glColorMaskiEXT</name></proto>
10693 <param><ptype>GLuint</ptype> <name>index</name></param>
10694 <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
10695 <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
10696 <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
10697 <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
10698 <alias name="glColorMaski"/>
10701 <proto>void <name>glColorMaskiOES</name></proto>
10702 <param><ptype>GLuint</ptype> <name>index</name></param>
10703 <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
10704 <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
10705 <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
10706 <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
10707 <alias name="glColorMaski"/>
10710 <proto>void <name>glColorMaterial</name></proto>
10711 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
10712 <param group="ColorMaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
10716 <proto>void <name>glColorP3ui</name></proto>
10717 <param><ptype>GLenum</ptype> <name>type</name></param>
10718 <param><ptype>GLuint</ptype> <name>color</name></param>
10721 <proto>void <name>glColorP3uiv</name></proto>
10722 <param><ptype>GLenum</ptype> <name>type</name></param>
10723 <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
10726 <proto>void <name>glColorP4ui</name></proto>
10727 <param><ptype>GLenum</ptype> <name>type</name></param>
10728 <param><ptype>GLuint</ptype> <name>color</name></param>
10731 <proto>void <name>glColorP4uiv</name></proto>
10732 <param><ptype>GLenum</ptype> <name>type</name></param>
10733 <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
10736 <proto>void <name>glColorPointer</name></proto>
10737 <param><ptype>GLint</ptype> <name>size</name></param>
10738 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
10739 <param><ptype>GLsizei</ptype> <name>stride</name></param>
10740 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
10743 <proto>void <name>glColorPointerEXT</name></proto>
10744 <param><ptype>GLint</ptype> <name>size</name></param>
10745 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
10746 <param><ptype>GLsizei</ptype> <name>stride</name></param>
10747 <param><ptype>GLsizei</ptype> <name>count</name></param>
10748 <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
10751 <proto>void <name>glColorPointerListIBM</name></proto>
10752 <param><ptype>GLint</ptype> <name>size</name></param>
10753 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
10754 <param><ptype>GLint</ptype> <name>stride</name></param>
10755 <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
10756 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
10759 <proto>void <name>glColorPointervINTEL</name></proto>
10760 <param><ptype>GLint</ptype> <name>size</name></param>
10761 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
10762 <param len="4">const void **<name>pointer</name></param>
10765 <proto>void <name>glColorSubTable</name></proto>
10766 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
10767 <param><ptype>GLsizei</ptype> <name>start</name></param>
10768 <param><ptype>GLsizei</ptype> <name>count</name></param>
10769 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10770 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10771 <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param>
10773 <glx type="render" opcode="312" name="glColorSubTablePBO" comment="PBO protocol"/>
10776 <proto>void <name>glColorSubTableEXT</name></proto>
10777 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
10778 <param><ptype>GLsizei</ptype> <name>start</name></param>
10779 <param><ptype>GLsizei</ptype> <name>count</name></param>
10780 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10781 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10782 <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param>
10783 <alias name="glColorSubTable"/>
10786 <proto>void <name>glColorTable</name></proto>
10787 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
10788 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10789 <param><ptype>GLsizei</ptype> <name>width</name></param>
10790 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10791 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10792 <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
10794 <glx type="render" opcode="313" name="glColorTablePBO" comment="PBO protocol"/>
10797 <proto>void <name>glColorTableEXT</name></proto>
10798 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
10799 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalFormat</name></param>
10800 <param><ptype>GLsizei</ptype> <name>width</name></param>
10801 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10802 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10803 <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
10804 <alias name="glColorTable"/>
10807 <proto>void <name>glColorTableParameterfv</name></proto>
10808 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
10809 <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
10810 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
10814 <proto>void <name>glColorTableParameterfvSGI</name></proto>
10815 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
10816 … <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
10817 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
10818 <alias name="glColorTableParameterfv"/>
10822 <proto>void <name>glColorTableParameteriv</name></proto>
10823 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
10824 <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
10825 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
10829 <proto>void <name>glColorTableParameterivSGI</name></proto>
10830 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
10831 … <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
10832 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
10833 <alias name="glColorTableParameteriv"/>
10837 <proto>void <name>glColorTableSGI</name></proto>
10838 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
10839 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10840 <param><ptype>GLsizei</ptype> <name>width</name></param>
10841 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10842 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10843 <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
10844 <alias name="glColorTable"/>
10848 <proto>void <name>glCombinerInputNV</name></proto>
10849 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
10850 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
10851 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
10852 <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param>
10853 <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param>
10854 … <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param>
10858 <proto>void <name>glCombinerOutputNV</name></proto>
10859 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
10860 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
10861 <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>abOutput</name></param>
10862 <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>cdOutput</name></param>
10863 <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>sumOutput</name></param>
10864 <param group="CombinerScaleNV"><ptype>GLenum</ptype> <name>scale</name></param>
10865 <param group="CombinerBiasNV"><ptype>GLenum</ptype> <name>bias</name></param>
10866 <param group="Boolean"><ptype>GLboolean</ptype> <name>abDotProduct</name></param>
10867 <param group="Boolean"><ptype>GLboolean</ptype> <name>cdDotProduct</name></param>
10868 <param group="Boolean"><ptype>GLboolean</ptype> <name>muxSum</name></param>
10872 <proto>void <name>glCombinerParameterfNV</name></proto>
10873 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
10874 <param><ptype>GLfloat</ptype> <name>param</name></param>
10878 <proto>void <name>glCombinerParameterfvNV</name></proto>
10879 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
10880 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
10884 <proto>void <name>glCombinerParameteriNV</name></proto>
10885 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
10886 <param><ptype>GLint</ptype> <name>param</name></param>
10890 <proto>void <name>glCombinerParameterivNV</name></proto>
10891 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
10892 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
10896 <proto>void <name>glCombinerStageParameterfvNV</name></proto>
10897 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
10898 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
10899 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
10902 <proto>void <name>glCommandListSegmentsNV</name></proto>
10903 <param><ptype>GLuint</ptype> <name>list</name></param>
10904 <param><ptype>GLuint</ptype> <name>segments</name></param>
10907 <proto>void <name>glCompileCommandListNV</name></proto>
10908 <param><ptype>GLuint</ptype> <name>list</name></param>
10911 <proto>void <name>glCompileShader</name></proto>
10912 <param><ptype>GLuint</ptype> <name>shader</name></param>
10915 <proto>void <name>glCompileShaderARB</name></proto>
10916 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param>
10917 <alias name="glCompileShader"/>
10920 <proto>void <name>glCompileShaderIncludeARB</name></proto>
10921 <param><ptype>GLuint</ptype> <name>shader</name></param>
10922 <param><ptype>GLsizei</ptype> <name>count</name></param>
10923 <param len="count">const <ptype>GLchar</ptype> *const*<name>path</name></param>
10924 <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
10927 <proto>void <name>glCompressedMultiTexImage1DEXT</name></proto>
10928 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10929 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10930 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10931 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10932 <param><ptype>GLsizei</ptype> <name>width</name></param>
10933 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10934 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10935 <param len="imageSize">const void *<name>bits</name></param>
10938 <proto>void <name>glCompressedMultiTexImage2DEXT</name></proto>
10939 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10940 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10941 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10942 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10943 <param><ptype>GLsizei</ptype> <name>width</name></param>
10944 <param><ptype>GLsizei</ptype> <name>height</name></param>
10945 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10946 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10947 <param len="imageSize">const void *<name>bits</name></param>
10950 <proto>void <name>glCompressedMultiTexImage3DEXT</name></proto>
10951 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10952 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10953 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10954 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10955 <param><ptype>GLsizei</ptype> <name>width</name></param>
10956 <param><ptype>GLsizei</ptype> <name>height</name></param>
10957 <param><ptype>GLsizei</ptype> <name>depth</name></param>
10958 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10959 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10960 <param len="imageSize">const void *<name>bits</name></param>
10963 <proto>void <name>glCompressedMultiTexSubImage1DEXT</name></proto>
10964 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10965 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10966 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10967 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10968 <param><ptype>GLsizei</ptype> <name>width</name></param>
10969 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10970 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10971 <param len="imageSize">const void *<name>bits</name></param>
10974 <proto>void <name>glCompressedMultiTexSubImage2DEXT</name></proto>
10975 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10976 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10977 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10978 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10979 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10980 <param><ptype>GLsizei</ptype> <name>width</name></param>
10981 <param><ptype>GLsizei</ptype> <name>height</name></param>
10982 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10983 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10984 <param len="imageSize">const void *<name>bits</name></param>
10987 <proto>void <name>glCompressedMultiTexSubImage3DEXT</name></proto>
10988 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10989 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10990 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10991 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10992 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10993 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
10994 <param><ptype>GLsizei</ptype> <name>width</name></param>
10995 <param><ptype>GLsizei</ptype> <name>height</name></param>
10996 <param><ptype>GLsizei</ptype> <name>depth</name></param>
10997 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10998 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10999 <param len="imageSize">const void *<name>bits</name></param>
11002 <proto>void <name>glCompressedTexImage1D</name></proto>
11003 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11004 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11005 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11006 <param><ptype>GLsizei</ptype> <name>width</name></param>
11007 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11008 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11009 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11011 … <glx type="render" opcode="314" name="glCompressedTexImage1DPBO" comment="PBO protocol"/>
11014 <proto>void <name>glCompressedTexImage1DARB</name></proto>
11015 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11016 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11017 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11018 <param><ptype>GLsizei</ptype> <name>width</name></param>
11019 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11020 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11021 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11022 <alias name="glCompressedTexImage1D"/>
11026 <proto>void <name>glCompressedTexImage2D</name></proto>
11027 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11028 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11029 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11030 <param><ptype>GLsizei</ptype> <name>width</name></param>
11031 <param><ptype>GLsizei</ptype> <name>height</name></param>
11032 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11033 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11034 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11036 … <glx type="render" opcode="315" name="glCompressedTexImage2DPBO" comment="PBO protocol"/>
11039 <proto>void <name>glCompressedTexImage2DARB</name></proto>
11040 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11041 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11042 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11043 <param><ptype>GLsizei</ptype> <name>width</name></param>
11044 <param><ptype>GLsizei</ptype> <name>height</name></param>
11045 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11046 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11047 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11048 <alias name="glCompressedTexImage2D"/>
11052 <proto>void <name>glCompressedTexImage3D</name></proto>
11053 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11054 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11055 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11056 <param><ptype>GLsizei</ptype> <name>width</name></param>
11057 <param><ptype>GLsizei</ptype> <name>height</name></param>
11058 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11059 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11060 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11061 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11063 … <glx type="render" opcode="316" name="glCompressedTexImage3DPBO" comment="PBO protocol"/>
11066 <proto>void <name>glCompressedTexImage3DARB</name></proto>
11067 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11068 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11069 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11070 <param><ptype>GLsizei</ptype> <name>width</name></param>
11071 <param><ptype>GLsizei</ptype> <name>height</name></param>
11072 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11073 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11074 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11075 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11076 <alias name="glCompressedTexImage3D"/>
11080 <proto>void <name>glCompressedTexImage3DOES</name></proto>
11081 <param><ptype>GLenum</ptype> <name>target</name></param>
11082 <param><ptype>GLint</ptype> <name>level</name></param>
11083 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
11084 <param><ptype>GLsizei</ptype> <name>width</name></param>
11085 <param><ptype>GLsizei</ptype> <name>height</name></param>
11086 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11087 <param><ptype>GLint</ptype> <name>border</name></param>
11088 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11089 <param len="imageSize">const void *<name>data</name></param>
11092 <proto>void <name>glCompressedTexSubImage1D</name></proto>
11093 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11094 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11095 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11096 <param><ptype>GLsizei</ptype> <name>width</name></param>
11097 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11098 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11099 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11101 … <glx type="render" opcode="317" name="glCompressedTexSubImage1DPBO" comment="PBO protocol"/>
11104 <proto>void <name>glCompressedTexSubImage1DARB</name></proto>
11105 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11106 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11107 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11108 <param><ptype>GLsizei</ptype> <name>width</name></param>
11109 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11110 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11111 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11112 <alias name="glCompressedTexSubImage1D"/>
11116 <proto>void <name>glCompressedTexSubImage2D</name></proto>
11117 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11118 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11119 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11120 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11121 <param><ptype>GLsizei</ptype> <name>width</name></param>
11122 <param><ptype>GLsizei</ptype> <name>height</name></param>
11123 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11124 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11125 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11127 … <glx type="render" opcode="318" name="glCompressedTexSubImage2DPBO" comment="PBO protocol"/>
11130 <proto>void <name>glCompressedTexSubImage2DARB</name></proto>
11131 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11132 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11133 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11134 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11135 <param><ptype>GLsizei</ptype> <name>width</name></param>
11136 <param><ptype>GLsizei</ptype> <name>height</name></param>
11137 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11138 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11139 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11140 <alias name="glCompressedTexSubImage2D"/>
11144 <proto>void <name>glCompressedTexSubImage3D</name></proto>
11145 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11146 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11147 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11148 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11149 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
11150 <param><ptype>GLsizei</ptype> <name>width</name></param>
11151 <param><ptype>GLsizei</ptype> <name>height</name></param>
11152 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11153 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11154 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11155 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11157 … <glx type="render" opcode="319" name="glCompressedTexSubImage3DPBO" comment="PBO protocol"/>
11160 <proto>void <name>glCompressedTexSubImage3DARB</name></proto>
11161 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11162 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11163 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11164 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11165 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
11166 <param><ptype>GLsizei</ptype> <name>width</name></param>
11167 <param><ptype>GLsizei</ptype> <name>height</name></param>
11168 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11169 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11170 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11171 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11172 <alias name="glCompressedTexSubImage3D"/>
11176 <proto>void <name>glCompressedTexSubImage3DOES</name></proto>
11177 <param><ptype>GLenum</ptype> <name>target</name></param>
11178 <param><ptype>GLint</ptype> <name>level</name></param>
11179 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11180 <param><ptype>GLint</ptype> <name>yoffset</name></param>
11181 <param><ptype>GLint</ptype> <name>zoffset</name></param>
11182 <param><ptype>GLsizei</ptype> <name>width</name></param>
11183 <param><ptype>GLsizei</ptype> <name>height</name></param>
11184 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11185 <param><ptype>GLenum</ptype> <name>format</name></param>
11186 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11187 <param len="imageSize">const void *<name>data</name></param>
11190 <proto>void <name>glCompressedTextureImage1DEXT</name></proto>
11191 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11192 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11193 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11194 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11195 <param><ptype>GLsizei</ptype> <name>width</name></param>
11196 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11197 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11198 <param len="imageSize">const void *<name>bits</name></param>
11201 <proto>void <name>glCompressedTextureImage2DEXT</name></proto>
11202 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11203 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11204 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11205 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11206 <param><ptype>GLsizei</ptype> <name>width</name></param>
11207 <param><ptype>GLsizei</ptype> <name>height</name></param>
11208 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11209 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11210 <param len="imageSize">const void *<name>bits</name></param>
11213 <proto>void <name>glCompressedTextureImage3DEXT</name></proto>
11214 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11215 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11216 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11217 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11218 <param><ptype>GLsizei</ptype> <name>width</name></param>
11219 <param><ptype>GLsizei</ptype> <name>height</name></param>
11220 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11221 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11222 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11223 <param len="imageSize">const void *<name>bits</name></param>
11226 <proto>void <name>glCompressedTextureSubImage1D</name></proto>
11227 <param><ptype>GLuint</ptype> <name>texture</name></param>
11228 <param><ptype>GLint</ptype> <name>level</name></param>
11229 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11230 <param><ptype>GLsizei</ptype> <name>width</name></param>
11231 <param><ptype>GLenum</ptype> <name>format</name></param>
11232 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11233 <param>const void *<name>data</name></param>
11236 <proto>void <name>glCompressedTextureSubImage1DEXT</name></proto>
11237 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11238 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11239 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11240 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11241 <param><ptype>GLsizei</ptype> <name>width</name></param>
11242 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11243 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11244 <param len="imageSize">const void *<name>bits</name></param>
11247 <proto>void <name>glCompressedTextureSubImage2D</name></proto>
11248 <param><ptype>GLuint</ptype> <name>texture</name></param>
11249 <param><ptype>GLint</ptype> <name>level</name></param>
11250 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11251 <param><ptype>GLint</ptype> <name>yoffset</name></param>
11252 <param><ptype>GLsizei</ptype> <name>width</name></param>
11253 <param><ptype>GLsizei</ptype> <name>height</name></param>
11254 <param><ptype>GLenum</ptype> <name>format</name></param>
11255 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11256 <param>const void *<name>data</name></param>
11259 <proto>void <name>glCompressedTextureSubImage2DEXT</name></proto>
11260 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11261 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11262 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11263 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11264 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11265 <param><ptype>GLsizei</ptype> <name>width</name></param>
11266 <param><ptype>GLsizei</ptype> <name>height</name></param>
11267 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11268 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11269 <param len="imageSize">const void *<name>bits</name></param>
11272 <proto>void <name>glCompressedTextureSubImage3D</name></proto>
11273 <param><ptype>GLuint</ptype> <name>texture</name></param>
11274 <param><ptype>GLint</ptype> <name>level</name></param>
11275 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11276 <param><ptype>GLint</ptype> <name>yoffset</name></param>
11277 <param><ptype>GLint</ptype> <name>zoffset</name></param>
11278 <param><ptype>GLsizei</ptype> <name>width</name></param>
11279 <param><ptype>GLsizei</ptype> <name>height</name></param>
11280 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11281 <param><ptype>GLenum</ptype> <name>format</name></param>
11282 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11283 <param>const void *<name>data</name></param>
11286 <proto>void <name>glCompressedTextureSubImage3DEXT</name></proto>
11287 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11288 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11289 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11290 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11291 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11292 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
11293 <param><ptype>GLsizei</ptype> <name>width</name></param>
11294 <param><ptype>GLsizei</ptype> <name>height</name></param>
11295 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11296 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11297 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11298 <param len="imageSize">const void *<name>bits</name></param>
11301 <proto>void <name>glConservativeRasterParameterfNV</name></proto>
11302 <param><ptype>GLenum</ptype> <name>pname</name></param>
11303 <param><ptype>GLfloat</ptype> <name>value</name></param>
11306 <proto>void <name>glConservativeRasterParameteriNV</name></proto>
11307 <param><ptype>GLenum</ptype> <name>pname</name></param>
11308 <param><ptype>GLint</ptype> <name>param</name></param>
11311 <proto>void <name>glConvolutionFilter1D</name></proto>
11312 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11313 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11314 <param><ptype>GLsizei</ptype> <name>width</name></param>
11315 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11316 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11317 <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param>
11319 <glx type="render" opcode="320" name="glConvolutionFilter1DPBO" comment="PBO protocol"/>
11322 <proto>void <name>glConvolutionFilter1DEXT</name></proto>
11323 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11324 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11325 <param><ptype>GLsizei</ptype> <name>width</name></param>
11326 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11327 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11328 <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param>
11329 <alias name="glConvolutionFilter1D"/>
11333 <proto>void <name>glConvolutionFilter2D</name></proto>
11334 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11335 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11336 <param><ptype>GLsizei</ptype> <name>width</name></param>
11337 <param><ptype>GLsizei</ptype> <name>height</name></param>
11338 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11339 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11340 <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param>
11342 <glx type="render" opcode="321" name="glConvolutionFilter2DPBO" comment="PBO protocol"/>
11345 <proto>void <name>glConvolutionFilter2DEXT</name></proto>
11346 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11347 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11348 <param><ptype>GLsizei</ptype> <name>width</name></param>
11349 <param><ptype>GLsizei</ptype> <name>height</name></param>
11350 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11351 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11352 <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param>
11353 <alias name="glConvolutionFilter2D"/>
11357 <proto>void <name>glConvolutionParameterf</name></proto>
11358 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11359 <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
11360 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param>
11364 <proto>void <name>glConvolutionParameterfEXT</name></proto>
11365 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11366 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
11367 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param>
11368 <alias name="glConvolutionParameterf"/>
11372 <proto>void <name>glConvolutionParameterfv</name></proto>
11373 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11374 <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
11375 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
11379 <proto>void <name>glConvolutionParameterfvEXT</name></proto>
11380 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11381 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
11382 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
11383 <alias name="glConvolutionParameterfv"/>
11387 <proto>void <name>glConvolutionParameteri</name></proto>
11388 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11389 <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
11390 <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param>
11394 <proto>void <name>glConvolutionParameteriEXT</name></proto>
11395 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11396 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
11397 <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param>
11398 <alias name="glConvolutionParameteri"/>
11402 <proto>void <name>glConvolutionParameteriv</name></proto>
11403 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11404 <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
11405 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
11409 <proto>void <name>glConvolutionParameterivEXT</name></proto>
11410 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11411 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
11412 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
11413 <alias name="glConvolutionParameteriv"/>
11417 <proto>void <name>glConvolutionParameterxOES</name></proto>
11418 <param><ptype>GLenum</ptype> <name>target</name></param>
11419 <param><ptype>GLenum</ptype> <name>pname</name></param>
11420 <param><ptype>GLfixed</ptype> <name>param</name></param>
11423 <proto>void <name>glConvolutionParameterxvOES</name></proto>
11424 <param><ptype>GLenum</ptype> <name>target</name></param>
11425 <param><ptype>GLenum</ptype> <name>pname</name></param>
11426 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
11429 <proto>void <name>glCopyBufferSubData</name></proto>
11430 <param><ptype>GLenum</ptype> <name>readTarget</name></param>
11431 <param><ptype>GLenum</ptype> <name>writeTarget</name></param>
11432 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param>
11433 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param>
11434 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
11437 <proto>void <name>glCopyBufferSubDataNV</name></proto>
11438 <param><ptype>GLenum</ptype> <name>readTarget</name></param>
11439 <param><ptype>GLenum</ptype> <name>writeTarget</name></param>
11440 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param>
11441 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param>
11442 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
11443 <alias name="glCopyBufferSubData"/>
11446 <proto>void <name>glCopyColorSubTable</name></proto>
11447 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
11448 <param><ptype>GLsizei</ptype> <name>start</name></param>
11449 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11450 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11451 <param><ptype>GLsizei</ptype> <name>width</name></param>
11455 <proto>void <name>glCopyColorSubTableEXT</name></proto>
11456 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
11457 <param><ptype>GLsizei</ptype> <name>start</name></param>
11458 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11459 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11460 <param><ptype>GLsizei</ptype> <name>width</name></param>
11461 <alias name="glCopyColorSubTable"/>
11464 <proto>void <name>glCopyColorTable</name></proto>
11465 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
11466 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11467 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11468 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11469 <param><ptype>GLsizei</ptype> <name>width</name></param>
11473 <proto>void <name>glCopyColorTableSGI</name></proto>
11474 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
11475 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11476 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11477 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11478 <param><ptype>GLsizei</ptype> <name>width</name></param>
11479 <alias name="glCopyColorTable"/>
11483 <proto>void <name>glCopyConvolutionFilter1D</name></proto>
11484 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11485 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11486 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11487 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11488 <param><ptype>GLsizei</ptype> <name>width</name></param>
11492 <proto>void <name>glCopyConvolutionFilter1DEXT</name></proto>
11493 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11494 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11495 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11496 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11497 <param><ptype>GLsizei</ptype> <name>width</name></param>
11498 <alias name="glCopyConvolutionFilter1D"/>
11502 <proto>void <name>glCopyConvolutionFilter2D</name></proto>
11503 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11504 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11505 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11506 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11507 <param><ptype>GLsizei</ptype> <name>width</name></param>
11508 <param><ptype>GLsizei</ptype> <name>height</name></param>
11512 <proto>void <name>glCopyConvolutionFilter2DEXT</name></proto>
11513 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11514 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11515 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11516 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11517 <param><ptype>GLsizei</ptype> <name>width</name></param>
11518 <param><ptype>GLsizei</ptype> <name>height</name></param>
11519 <alias name="glCopyConvolutionFilter2D"/>
11523 <proto>void <name>glCopyImageSubData</name></proto>
11524 <param><ptype>GLuint</ptype> <name>srcName</name></param>
11525 <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
11526 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
11527 <param><ptype>GLint</ptype> <name>srcX</name></param>
11528 <param><ptype>GLint</ptype> <name>srcY</name></param>
11529 <param><ptype>GLint</ptype> <name>srcZ</name></param>
11530 <param><ptype>GLuint</ptype> <name>dstName</name></param>
11531 <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
11532 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
11533 <param><ptype>GLint</ptype> <name>dstX</name></param>
11534 <param><ptype>GLint</ptype> <name>dstY</name></param>
11535 <param><ptype>GLint</ptype> <name>dstZ</name></param>
11536 <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
11537 <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
11538 <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
11541 <proto>void <name>glCopyImageSubDataEXT</name></proto>
11542 <param><ptype>GLuint</ptype> <name>srcName</name></param>
11543 <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
11544 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
11545 <param><ptype>GLint</ptype> <name>srcX</name></param>
11546 <param><ptype>GLint</ptype> <name>srcY</name></param>
11547 <param><ptype>GLint</ptype> <name>srcZ</name></param>
11548 <param><ptype>GLuint</ptype> <name>dstName</name></param>
11549 <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
11550 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
11551 <param><ptype>GLint</ptype> <name>dstX</name></param>
11552 <param><ptype>GLint</ptype> <name>dstY</name></param>
11553 <param><ptype>GLint</ptype> <name>dstZ</name></param>
11554 <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
11555 <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
11556 <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
11557 <alias name="glCopyImageSubData"/>
11560 <proto>void <name>glCopyImageSubDataNV</name></proto>
11561 <param><ptype>GLuint</ptype> <name>srcName</name></param>
11562 <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
11563 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
11564 <param><ptype>GLint</ptype> <name>srcX</name></param>
11565 <param><ptype>GLint</ptype> <name>srcY</name></param>
11566 <param><ptype>GLint</ptype> <name>srcZ</name></param>
11567 <param><ptype>GLuint</ptype> <name>dstName</name></param>
11568 <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
11569 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
11570 <param><ptype>GLint</ptype> <name>dstX</name></param>
11571 <param><ptype>GLint</ptype> <name>dstY</name></param>
11572 <param><ptype>GLint</ptype> <name>dstZ</name></param>
11573 <param><ptype>GLsizei</ptype> <name>width</name></param>
11574 <param><ptype>GLsizei</ptype> <name>height</name></param>
11575 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11579 <proto>void <name>glCopyImageSubDataOES</name></proto>
11580 <param><ptype>GLuint</ptype> <name>srcName</name></param>
11581 <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
11582 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
11583 <param><ptype>GLint</ptype> <name>srcX</name></param>
11584 <param><ptype>GLint</ptype> <name>srcY</name></param>
11585 <param><ptype>GLint</ptype> <name>srcZ</name></param>
11586 <param><ptype>GLuint</ptype> <name>dstName</name></param>
11587 <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
11588 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
11589 <param><ptype>GLint</ptype> <name>dstX</name></param>
11590 <param><ptype>GLint</ptype> <name>dstY</name></param>
11591 <param><ptype>GLint</ptype> <name>dstZ</name></param>
11592 <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
11593 <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
11594 <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
11595 <alias name="glCopyImageSubData"/>
11598 <proto>void <name>glCopyMultiTexImage1DEXT</name></proto>
11599 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
11600 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11601 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11602 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11603 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11604 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11605 <param><ptype>GLsizei</ptype> <name>width</name></param>
11606 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11609 <proto>void <name>glCopyMultiTexImage2DEXT</name></proto>
11610 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
11611 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11612 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11613 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11614 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11615 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11616 <param><ptype>GLsizei</ptype> <name>width</name></param>
11617 <param><ptype>GLsizei</ptype> <name>height</name></param>
11618 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11621 <proto>void <name>glCopyMultiTexSubImage1DEXT</name></proto>
11622 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
11623 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11624 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11625 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11626 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11627 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11628 <param><ptype>GLsizei</ptype> <name>width</name></param>
11631 <proto>void <name>glCopyMultiTexSubImage2DEXT</name></proto>
11632 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
11633 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11634 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11635 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11636 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11637 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11638 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11639 <param><ptype>GLsizei</ptype> <name>width</name></param>
11640 <param><ptype>GLsizei</ptype> <name>height</name></param>
11643 <proto>void <name>glCopyMultiTexSubImage3DEXT</name></proto>
11644 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
11645 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11646 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11647 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11648 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11649 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
11650 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11651 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11652 <param><ptype>GLsizei</ptype> <name>width</name></param>
11653 <param><ptype>GLsizei</ptype> <name>height</name></param>
11656 <proto>void <name>glCopyNamedBufferSubData</name></proto>
11657 <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
11658 <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
11659 <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
11660 <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
11661 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
11664 <proto>void <name>glCopyPathNV</name></proto>
11665 <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
11666 <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param>
11669 <proto>void <name>glCopyPixels</name></proto>
11670 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11671 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11672 <param><ptype>GLsizei</ptype> <name>width</name></param>
11673 <param><ptype>GLsizei</ptype> <name>height</name></param>
11674 <param group="PixelCopyType"><ptype>GLenum</ptype> <name>type</name></param>
11678 <proto>void <name>glCopyTexImage1D</name></proto>
11679 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11680 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11681 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11682 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11683 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11684 <param><ptype>GLsizei</ptype> <name>width</name></param>
11685 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11689 <proto>void <name>glCopyTexImage1DEXT</name></proto>
11690 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11691 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11692 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11693 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11694 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11695 <param><ptype>GLsizei</ptype> <name>width</name></param>
11696 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11697 <alias name="glCopyTexImage1D"/>
11701 <proto>void <name>glCopyTexImage2D</name></proto>
11702 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11703 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11704 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11705 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11706 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11707 <param><ptype>GLsizei</ptype> <name>width</name></param>
11708 <param><ptype>GLsizei</ptype> <name>height</name></param>
11709 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11713 <proto>void <name>glCopyTexImage2DEXT</name></proto>
11714 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11715 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11716 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11717 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11718 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11719 <param><ptype>GLsizei</ptype> <name>width</name></param>
11720 <param><ptype>GLsizei</ptype> <name>height</name></param>
11721 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11722 <alias name="glCopyTexImage2D"/>
11726 <proto>void <name>glCopyTexSubImage1D</name></proto>
11727 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11728 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11729 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11730 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11731 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11732 <param><ptype>GLsizei</ptype> <name>width</name></param>
11736 <proto>void <name>glCopyTexSubImage1DEXT</name></proto>
11737 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11738 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11739 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11740 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11741 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11742 <param><ptype>GLsizei</ptype> <name>width</name></param>
11743 <alias name="glCopyTexSubImage1D"/>
11747 <proto>void <name>glCopyTexSubImage2D</name></proto>
11748 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11749 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11750 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11751 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11752 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11753 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11754 <param><ptype>GLsizei</ptype> <name>width</name></param>
11755 <param><ptype>GLsizei</ptype> <name>height</name></param>
11759 <proto>void <name>glCopyTexSubImage2DEXT</name></proto>
11760 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11761 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11762 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11763 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11764 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11765 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11766 <param><ptype>GLsizei</ptype> <name>width</name></param>
11767 <param><ptype>GLsizei</ptype> <name>height</name></param>
11768 <alias name="glCopyTexSubImage2D"/>
11772 <proto>void <name>glCopyTexSubImage3D</name></proto>
11773 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11774 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11775 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11776 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11777 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
11778 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11779 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11780 <param><ptype>GLsizei</ptype> <name>width</name></param>
11781 <param><ptype>GLsizei</ptype> <name>height</name></param>
11785 <proto>void <name>glCopyTexSubImage3DEXT</name></proto>
11786 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11787 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11788 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11789 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11790 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
11791 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11792 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11793 <param><ptype>GLsizei</ptype> <name>width</name></param>
11794 <param><ptype>GLsizei</ptype> <name>height</name></param>
11795 <alias name="glCopyTexSubImage3D"/>
11799 <proto>void <name>glCopyTexSubImage3DOES</name></proto>
11800 <param><ptype>GLenum</ptype> <name>target</name></param>
11801 <param><ptype>GLint</ptype> <name>level</name></param>
11802 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11803 <param><ptype>GLint</ptype> <name>yoffset</name></param>
11804 <param><ptype>GLint</ptype> <name>zoffset</name></param>
11805 <param><ptype>GLint</ptype> <name>x</name></param>
11806 <param><ptype>GLint</ptype> <name>y</name></param>
11807 <param><ptype>GLsizei</ptype> <name>width</name></param>
11808 <param><ptype>GLsizei</ptype> <name>height</name></param>
11811 <proto>void <name>glCopyTextureImage1DEXT</name></proto>
11812 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11813 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11814 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11815 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11816 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11817 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11818 <param><ptype>GLsizei</ptype> <name>width</name></param>
11819 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11822 <proto>void <name>glCopyTextureImage2DEXT</name></proto>
11823 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11824 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11825 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11826 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11827 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11828 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11829 <param><ptype>GLsizei</ptype> <name>width</name></param>
11830 <param><ptype>GLsizei</ptype> <name>height</name></param>
11831 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11834 <proto>void <name>glCopyTextureLevelsAPPLE</name></proto>
11835 <param><ptype>GLuint</ptype> <name>destinationTexture</name></param>
11836 <param><ptype>GLuint</ptype> <name>sourceTexture</name></param>
11837 <param><ptype>GLint</ptype> <name>sourceBaseLevel</name></param>
11838 <param><ptype>GLsizei</ptype> <name>sourceLevelCount</name></param>
11841 <proto>void <name>glCopyTextureSubImage1D</name></proto>
11842 <param><ptype>GLuint</ptype> <name>texture</name></param>
11843 <param><ptype>GLint</ptype> <name>level</name></param>
11844 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11845 <param><ptype>GLint</ptype> <name>x</name></param>
11846 <param><ptype>GLint</ptype> <name>y</name></param>
11847 <param><ptype>GLsizei</ptype> <name>width</name></param>
11850 <proto>void <name>glCopyTextureSubImage1DEXT</name></proto>
11851 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11852 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11853 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11854 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11855 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11856 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11857 <param><ptype>GLsizei</ptype> <name>width</name></param>
11860 <proto>void <name>glCopyTextureSubImage2D</name></proto>
11861 <param><ptype>GLuint</ptype> <name>texture</name></param>
11862 <param><ptype>GLint</ptype> <name>level</name></param>
11863 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11864 <param><ptype>GLint</ptype> <name>yoffset</name></param>
11865 <param><ptype>GLint</ptype> <name>x</name></param>
11866 <param><ptype>GLint</ptype> <name>y</name></param>
11867 <param><ptype>GLsizei</ptype> <name>width</name></param>
11868 <param><ptype>GLsizei</ptype> <name>height</name></param>
11871 <proto>void <name>glCopyTextureSubImage2DEXT</name></proto>
11872 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11873 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11874 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11875 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11876 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11877 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11878 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11879 <param><ptype>GLsizei</ptype> <name>width</name></param>
11880 <param><ptype>GLsizei</ptype> <name>height</name></param>
11883 <proto>void <name>glCopyTextureSubImage3D</name></proto>
11884 <param><ptype>GLuint</ptype> <name>texture</name></param>
11885 <param><ptype>GLint</ptype> <name>level</name></param>
11886 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11887 <param><ptype>GLint</ptype> <name>yoffset</name></param>
11888 <param><ptype>GLint</ptype> <name>zoffset</name></param>
11889 <param><ptype>GLint</ptype> <name>x</name></param>
11890 <param><ptype>GLint</ptype> <name>y</name></param>
11891 <param><ptype>GLsizei</ptype> <name>width</name></param>
11892 <param><ptype>GLsizei</ptype> <name>height</name></param>
11895 <proto>void <name>glCopyTextureSubImage3DEXT</name></proto>
11896 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11897 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11898 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11899 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11900 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11901 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
11902 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11903 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11904 <param><ptype>GLsizei</ptype> <name>width</name></param>
11905 <param><ptype>GLsizei</ptype> <name>height</name></param>
11908 <proto>void <name>glCoverFillPathInstancedNV</name></proto>
11909 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
11910 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
11911 …up="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
11912 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
11913 <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
11914 … <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
11915 …OMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
11918 <proto>void <name>glCoverFillPathNV</name></proto>
11919 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
11920 <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
11923 <proto>void <name>glCoverStrokePathInstancedNV</name></proto>
11924 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
11925 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
11926 …up="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
11927 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
11928 <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
11929 … <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
11930 …OMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
11933 <proto>void <name>glCoverStrokePathNV</name></proto>
11934 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
11935 <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
11938 <proto>void <name>glCoverageMaskNV</name></proto>
11939 <param><ptype>GLboolean</ptype> <name>mask</name></param>
11942 <proto>void <name>glCoverageModulationNV</name></proto>
11943 <param><ptype>GLenum</ptype> <name>components</name></param>
11946 <proto>void <name>glCoverageModulationTableNV</name></proto>
11947 <param><ptype>GLsizei</ptype> <name>n</name></param>
11948 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
11951 <proto>void <name>glCoverageOperationNV</name></proto>
11952 <param><ptype>GLenum</ptype> <name>operation</name></param>
11955 <proto>void <name>glCreateBuffers</name></proto>
11956 <param><ptype>GLsizei</ptype> <name>n</name></param>
11957 <param><ptype>GLuint</ptype> *<name>buffers</name></param>
11960 <proto>void <name>glCreateCommandListsNV</name></proto>
11961 <param><ptype>GLsizei</ptype> <name>n</name></param>
11962 <param><ptype>GLuint</ptype> *<name>lists</name></param>
11965 <proto>void <name>glCreateFramebuffers</name></proto>
11966 <param><ptype>GLsizei</ptype> <name>n</name></param>
11967 <param><ptype>GLuint</ptype> *<name>framebuffers</name></param>
11970 <proto>void <name>glCreateMemoryObjectsEXT</name></proto>
11971 <param><ptype>GLsizei</ptype> <name>n</name></param>
11972 <param><ptype>GLuint</ptype> *<name>memoryObjects</name></param>
11975 <proto>void <name>glCreatePerfQueryINTEL</name></proto>
11976 <param><ptype>GLuint</ptype> <name>queryId</name></param>
11977 <param><ptype>GLuint</ptype> *<name>queryHandle</name></param>
11980 <proto><ptype>GLuint</ptype> <name>glCreateProgram</name></proto>
11983 … <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateProgramObjectARB</name></proto>
11984 <alias name="glCreateProgram"/>
11987 <proto>void <name>glCreateProgramPipelines</name></proto>
11988 <param><ptype>GLsizei</ptype> <name>n</name></param>
11989 <param><ptype>GLuint</ptype> *<name>pipelines</name></param>
11992 <proto>void <name>glCreateQueries</name></proto>
11993 <param><ptype>GLenum</ptype> <name>target</name></param>
11994 <param><ptype>GLsizei</ptype> <name>n</name></param>
11995 <param><ptype>GLuint</ptype> *<name>ids</name></param>
11998 <proto>void <name>glCreateRenderbuffers</name></proto>
11999 <param><ptype>GLsizei</ptype> <name>n</name></param>
12000 <param><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
12003 <proto>void <name>glCreateSamplers</name></proto>
12004 <param><ptype>GLsizei</ptype> <name>n</name></param>
12005 <param><ptype>GLuint</ptype> *<name>samplers</name></param>
12008 <proto><ptype>GLuint</ptype> <name>glCreateShader</name></proto>
12009 <param><ptype>GLenum</ptype> <name>type</name></param>
12012 … <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateShaderObjectARB</name></proto>
12013 <param><ptype>GLenum</ptype> <name>shaderType</name></param>
12014 <alias name="glCreateShader"/>
12017 <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramEXT</name></proto>
12018 <param><ptype>GLenum</ptype> <name>type</name></param>
12019 <param>const <ptype>GLchar</ptype> *<name>string</name></param>
12022 <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramv</name></proto>
12023 <param><ptype>GLenum</ptype> <name>type</name></param>
12024 <param><ptype>GLsizei</ptype> <name>count</name></param>
12025 <param len="count">const <ptype>GLchar</ptype> *const*<name>strings</name></param>
12028 <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramvEXT</name></proto>
12029 <param><ptype>GLenum</ptype> <name>type</name></param>
12030 <param><ptype>GLsizei</ptype> <name>count</name></param>
12031 <param len="count">const <ptype>GLchar</ptype> **<name>strings</name></param>
12034 <proto>void <name>glCreateStatesNV</name></proto>
12035 <param><ptype>GLsizei</ptype> <name>n</name></param>
12036 <param><ptype>GLuint</ptype> *<name>states</name></param>
12039 … <proto group="sync"><ptype>GLsync</ptype> <name>glCreateSyncFromCLeventARB</name></proto>
12040 … <param group="cl_context"><ptype>struct _cl_context</ptype> *<name>context</name></param>
12041 <param group="cl_event"><ptype>struct _cl_event</ptype> *<name>event</name></param>
12042 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
12045 <proto>void <name>glCreateTextures</name></proto>
12046 <param><ptype>GLenum</ptype> <name>target</name></param>
12047 <param><ptype>GLsizei</ptype> <name>n</name></param>
12048 <param><ptype>GLuint</ptype> *<name>textures</name></param>
12051 <proto>void <name>glCreateTransformFeedbacks</name></proto>
12052 <param><ptype>GLsizei</ptype> <name>n</name></param>
12053 <param><ptype>GLuint</ptype> *<name>ids</name></param>
12056 <proto>void <name>glCreateVertexArrays</name></proto>
12057 <param><ptype>GLsizei</ptype> <name>n</name></param>
12058 <param><ptype>GLuint</ptype> *<name>arrays</name></param>
12061 <proto>void <name>glCullFace</name></proto>
12062 <param group="CullFaceMode"><ptype>GLenum</ptype> <name>mode</name></param>
12066 <proto>void <name>glCullParameterdvEXT</name></proto>
12067 <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
12068 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
12071 <proto>void <name>glCullParameterfvEXT</name></proto>
12072 <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
12073 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
12076 <proto>void <name>glCurrentPaletteMatrixARB</name></proto>
12077 <param><ptype>GLint</ptype> <name>index</name></param>
12081 <proto>void <name>glCurrentPaletteMatrixOES</name></proto>
12082 <param><ptype>GLuint</ptype> <name>matrixpaletteindex</name></param>
12085 <proto>void <name>glDebugMessageCallback</name></proto>
12086 <param><ptype>GLDEBUGPROC</ptype> <name>callback</name></param>
12087 <param>const void *<name>userParam</name></param>
12090 <proto>void <name>glDebugMessageCallbackAMD</name></proto>
12091 <param><ptype>GLDEBUGPROCAMD</ptype> <name>callback</name></param>
12092 <param>void *<name>userParam</name></param>
12095 <proto>void <name>glDebugMessageCallbackARB</name></proto>
12096 <param><ptype>GLDEBUGPROCARB</ptype> <name>callback</name></param>
12097 <param len="COMPSIZE(callback)">const void *<name>userParam</name></param>
12098 <alias name="glDebugMessageCallback"/>
12101 <proto>void <name>glDebugMessageCallbackKHR</name></proto>
12102 <param><ptype>GLDEBUGPROCKHR</ptype> <name>callback</name></param>
12103 <param>const void *<name>userParam</name></param>
12104 <alias name="glDebugMessageCallback"/>
12107 <proto>void <name>glDebugMessageControl</name></proto>
12108 <param><ptype>GLenum</ptype> <name>source</name></param>
12109 <param><ptype>GLenum</ptype> <name>type</name></param>
12110 <param><ptype>GLenum</ptype> <name>severity</name></param>
12111 <param><ptype>GLsizei</ptype> <name>count</name></param>
12112 <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
12113 <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
12116 <proto>void <name>glDebugMessageControlARB</name></proto>
12117 <param><ptype>GLenum</ptype> <name>source</name></param>
12118 <param><ptype>GLenum</ptype> <name>type</name></param>
12119 <param><ptype>GLenum</ptype> <name>severity</name></param>
12120 <param><ptype>GLsizei</ptype> <name>count</name></param>
12121 <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
12122 <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
12123 <alias name="glDebugMessageControl"/>
12126 <proto>void <name>glDebugMessageControlKHR</name></proto>
12127 <param><ptype>GLenum</ptype> <name>source</name></param>
12128 <param><ptype>GLenum</ptype> <name>type</name></param>
12129 <param><ptype>GLenum</ptype> <name>severity</name></param>
12130 <param><ptype>GLsizei</ptype> <name>count</name></param>
12131 <param>const <ptype>GLuint</ptype> *<name>ids</name></param>
12132 <param><ptype>GLboolean</ptype> <name>enabled</name></param>
12133 <alias name="glDebugMessageControl"/>
12136 <proto>void <name>glDebugMessageEnableAMD</name></proto>
12137 <param><ptype>GLenum</ptype> <name>category</name></param>
12138 <param><ptype>GLenum</ptype> <name>severity</name></param>
12139 <param><ptype>GLsizei</ptype> <name>count</name></param>
12140 <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
12141 <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
12144 <proto>void <name>glDebugMessageInsert</name></proto>
12145 <param><ptype>GLenum</ptype> <name>source</name></param>
12146 <param><ptype>GLenum</ptype> <name>type</name></param>
12147 <param><ptype>GLuint</ptype> <name>id</name></param>
12148 <param><ptype>GLenum</ptype> <name>severity</name></param>
12149 <param><ptype>GLsizei</ptype> <name>length</name></param>
12150 <param len="COMPSIZE(buf,length)">const <ptype>GLchar</ptype> *<name>buf</name></param>
12153 <proto>void <name>glDebugMessageInsertAMD</name></proto>
12154 <param><ptype>GLenum</ptype> <name>category</name></param>
12155 <param><ptype>GLenum</ptype> <name>severity</name></param>
12156 <param><ptype>GLuint</ptype> <name>id</name></param>
12157 <param><ptype>GLsizei</ptype> <name>length</name></param>
12158 <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
12161 <proto>void <name>glDebugMessageInsertARB</name></proto>
12162 <param><ptype>GLenum</ptype> <name>source</name></param>
12163 <param><ptype>GLenum</ptype> <name>type</name></param>
12164 <param><ptype>GLuint</ptype> <name>id</name></param>
12165 <param><ptype>GLenum</ptype> <name>severity</name></param>
12166 <param><ptype>GLsizei</ptype> <name>length</name></param>
12167 <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
12168 <alias name="glDebugMessageInsert"/>
12171 <proto>void <name>glDebugMessageInsertKHR</name></proto>
12172 <param><ptype>GLenum</ptype> <name>source</name></param>
12173 <param><ptype>GLenum</ptype> <name>type</name></param>
12174 <param><ptype>GLuint</ptype> <name>id</name></param>
12175 <param><ptype>GLenum</ptype> <name>severity</name></param>
12176 <param><ptype>GLsizei</ptype> <name>length</name></param>
12177 <param>const <ptype>GLchar</ptype> *<name>buf</name></param>
12178 <alias name="glDebugMessageInsert"/>
12181 <proto>void <name>glDeformSGIX</name></proto>
12182 <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param>
12186 <proto>void <name>glDeformationMap3dSGIX</name></proto>
12187 <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param>
12188 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
12189 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
12190 <param><ptype>GLint</ptype> <name>ustride</name></param>
12191 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
12192 <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
12193 <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
12194 <param><ptype>GLint</ptype> <name>vstride</name></param>
12195 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
12196 <param group="CoordD"><ptype>GLdouble</ptype> <name>w1</name></param>
12197 <param group="CoordD"><ptype>GLdouble</ptype> <name>w2</name></param>
12198 <param><ptype>GLint</ptype> <name>wstride</name></param>
12199 <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param>
12200 …e,uorder,vstride,vorder,wstride,worder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
12204 <proto>void <name>glDeformationMap3fSGIX</name></proto>
12205 <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param>
12206 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
12207 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
12208 <param><ptype>GLint</ptype> <name>ustride</name></param>
12209 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
12210 <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
12211 <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
12212 <param><ptype>GLint</ptype> <name>vstride</name></param>
12213 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
12214 <param group="CoordF"><ptype>GLfloat</ptype> <name>w1</name></param>
12215 <param group="CoordF"><ptype>GLfloat</ptype> <name>w2</name></param>
12216 <param><ptype>GLint</ptype> <name>wstride</name></param>
12217 <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param>
12218 …de,uorder,vstride,vorder,wstride,worder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
12222 <proto>void <name>glDeleteAsyncMarkersSGIX</name></proto>
12223 <param><ptype>GLuint</ptype> <name>marker</name></param>
12224 <param><ptype>GLsizei</ptype> <name>range</name></param>
12227 <proto>void <name>glDeleteBuffers</name></proto>
12228 <param><ptype>GLsizei</ptype> <name>n</name></param>
12229 <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
12232 <proto>void <name>glDeleteBuffersARB</name></proto>
12233 <param><ptype>GLsizei</ptype> <name>n</name></param>
12234 <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
12235 <alias name="glDeleteBuffers"/>
12238 <proto>void <name>glDeleteCommandListsNV</name></proto>
12239 <param><ptype>GLsizei</ptype> <name>n</name></param>
12240 <param>const <ptype>GLuint</ptype> *<name>lists</name></param>
12243 <proto>void <name>glDeleteFencesAPPLE</name></proto>
12244 <param><ptype>GLsizei</ptype> <name>n</name></param>
12245 <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param>
12248 <proto>void <name>glDeleteFencesNV</name></proto>
12249 <param><ptype>GLsizei</ptype> <name>n</name></param>
12250 <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param>
12254 <proto>void <name>glDeleteFragmentShaderATI</name></proto>
12255 <param><ptype>GLuint</ptype> <name>id</name></param>
12258 <proto>void <name>glDeleteFramebuffers</name></proto>
12259 <param><ptype>GLsizei</ptype> <name>n</name></param>
12260 <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
12264 <proto>void <name>glDeleteFramebuffersEXT</name></proto>
12265 <param><ptype>GLsizei</ptype> <name>n</name></param>
12266 <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
12267 <alias name="glDeleteFramebuffers"/>
12271 <proto>void <name>glDeleteFramebuffersOES</name></proto>
12272 <param><ptype>GLsizei</ptype> <name>n</name></param>
12273 <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
12276 <proto>void <name>glDeleteLists</name></proto>
12277 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
12278 <param><ptype>GLsizei</ptype> <name>range</name></param>
12282 <proto>void <name>glDeleteMemoryObjectsEXT</name></proto>
12283 <param><ptype>GLsizei</ptype> <name>n</name></param>
12284 <param len="n">const <ptype>GLuint</ptype> *<name>memoryObjects</name></param>
12287 <proto>void <name>glDeleteNamedStringARB</name></proto>
12288 <param><ptype>GLint</ptype> <name>namelen</name></param>
12289 <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
12292 <proto>void <name>glDeleteNamesAMD</name></proto>
12293 <param><ptype>GLenum</ptype> <name>identifier</name></param>
12294 <param><ptype>GLuint</ptype> <name>num</name></param>
12295 <param len="num">const <ptype>GLuint</ptype> *<name>names</name></param>
12298 <proto>void <name>glDeleteObjectARB</name></proto>
12299 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
12302 <proto>void <name>glDeleteOcclusionQueriesNV</name></proto>
12303 <param><ptype>GLsizei</ptype> <name>n</name></param>
12304 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
12307 <proto>void <name>glDeletePathsNV</name></proto>
12308 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
12309 <param><ptype>GLsizei</ptype> <name>range</name></param>
12312 <proto>void <name>glDeletePerfMonitorsAMD</name></proto>
12313 <param><ptype>GLsizei</ptype> <name>n</name></param>
12314 <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param>
12317 <proto>void <name>glDeletePerfQueryINTEL</name></proto>
12318 <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
12321 <proto>void <name>glDeleteProgram</name></proto>
12322 <param><ptype>GLuint</ptype> <name>program</name></param>
12326 <proto>void <name>glDeleteProgramPipelines</name></proto>
12327 <param><ptype>GLsizei</ptype> <name>n</name></param>
12328 <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param>
12331 <proto>void <name>glDeleteProgramPipelinesEXT</name></proto>
12332 <param><ptype>GLsizei</ptype> <name>n</name></param>
12333 <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param>
12336 <proto>void <name>glDeleteProgramsARB</name></proto>
12337 <param><ptype>GLsizei</ptype> <name>n</name></param>
12338 <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
12342 <proto>void <name>glDeleteProgramsNV</name></proto>
12343 <param><ptype>GLsizei</ptype> <name>n</name></param>
12344 <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
12345 <alias name="glDeleteProgramsARB"/>
12349 <proto>void <name>glDeleteQueries</name></proto>
12350 <param><ptype>GLsizei</ptype> <name>n</name></param>
12351 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
12355 <proto>void <name>glDeleteQueriesARB</name></proto>
12356 <param><ptype>GLsizei</ptype> <name>n</name></param>
12357 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
12358 <alias name="glDeleteQueries"/>
12361 <proto>void <name>glDeleteQueriesEXT</name></proto>
12362 <param><ptype>GLsizei</ptype> <name>n</name></param>
12363 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
12366 <proto>void <name>glDeleteRenderbuffers</name></proto>
12367 <param><ptype>GLsizei</ptype> <name>n</name></param>
12368 <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
12372 <proto>void <name>glDeleteRenderbuffersEXT</name></proto>
12373 <param><ptype>GLsizei</ptype> <name>n</name></param>
12374 <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
12375 <alias name="glDeleteRenderbuffers"/>
12379 <proto>void <name>glDeleteRenderbuffersOES</name></proto>
12380 <param><ptype>GLsizei</ptype> <name>n</name></param>
12381 <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
12384 <proto>void <name>glDeleteSamplers</name></proto>
12385 <param><ptype>GLsizei</ptype> <name>count</name></param>
12386 <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param>
12389 <proto>void <name>glDeleteSemaphoresEXT</name></proto>
12390 <param><ptype>GLsizei</ptype> <name>n</name></param>
12391 <param len="count">const <ptype>GLuint</ptype> *<name>semaphores</name></param>
12394 <proto>void <name>glDeleteShader</name></proto>
12395 <param><ptype>GLuint</ptype> <name>shader</name></param>
12399 <proto>void <name>glDeleteStatesNV</name></proto>
12400 <param><ptype>GLsizei</ptype> <name>n</name></param>
12401 <param>const <ptype>GLuint</ptype> *<name>states</name></param>
12404 <proto>void <name>glDeleteSync</name></proto>
12405 <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
12408 <proto>void <name>glDeleteSyncAPPLE</name></proto>
12409 <param><ptype>GLsync</ptype> <name>sync</name></param>
12410 <alias name="glDeleteSync"/>
12413 <proto>void <name>glDeleteTextures</name></proto>
12414 <param><ptype>GLsizei</ptype> <name>n</name></param>
12415 … <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
12419 <proto>void <name>glDeleteTexturesEXT</name></proto>
12420 <param><ptype>GLsizei</ptype> <name>n</name></param>
12421 … <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
12425 <proto>void <name>glDeleteTransformFeedbacks</name></proto>
12426 <param><ptype>GLsizei</ptype> <name>n</name></param>
12427 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
12430 <proto>void <name>glDeleteTransformFeedbacksNV</name></proto>
12431 <param><ptype>GLsizei</ptype> <name>n</name></param>
12432 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
12433 <alias name="glDeleteTransformFeedbacks"/>
12436 <proto>void <name>glDeleteVertexArrays</name></proto>
12437 <param><ptype>GLsizei</ptype> <name>n</name></param>
12438 <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
12442 <proto>void <name>glDeleteVertexArraysAPPLE</name></proto>
12443 <param><ptype>GLsizei</ptype> <name>n</name></param>
12444 <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
12445 <alias name="glDeleteVertexArrays"/>
12448 <proto>void <name>glDeleteVertexArraysOES</name></proto>
12449 <param><ptype>GLsizei</ptype> <name>n</name></param>
12450 <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
12451 <alias name="glDeleteVertexArrays"/>
12454 <proto>void <name>glDeleteVertexShaderEXT</name></proto>
12455 <param><ptype>GLuint</ptype> <name>id</name></param>
12458 <proto>void <name>glDepthBoundsEXT</name></proto>
12459 <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmin</name></param>
12460 <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmax</name></param>
12464 <proto>void <name>glDepthBoundsdNV</name></proto>
12465 <param><ptype>GLdouble</ptype> <name>zmin</name></param>
12466 <param><ptype>GLdouble</ptype> <name>zmax</name></param>
12470 <proto>void <name>glDepthFunc</name></proto>
12471 <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param>
12475 <proto>void <name>glDepthMask</name></proto>
12476 <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param>
12480 <proto>void <name>glDepthRange</name></proto>
12481 <param><ptype>GLdouble</ptype> <name>near</name></param>
12482 <param><ptype>GLdouble</ptype> <name>far</name></param>
12486 <proto>void <name>glDepthRangeArrayfvNV</name></proto>
12487 <param><ptype>GLuint</ptype> <name>first</name></param>
12488 <param><ptype>GLsizei</ptype> <name>count</name></param>
12489 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
12492 <proto>void <name>glDepthRangeArrayfvOES</name></proto>
12493 <param><ptype>GLuint</ptype> <name>first</name></param>
12494 <param><ptype>GLsizei</ptype> <name>count</name></param>
12495 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
12498 <proto>void <name>glDepthRangeArrayv</name></proto>
12499 <param><ptype>GLuint</ptype> <name>first</name></param>
12500 <param><ptype>GLsizei</ptype> <name>count</name></param>
12501 <param len="COMPSIZE(count)">const <ptype>GLdouble</ptype> *<name>v</name></param>
12504 <proto>void <name>glDepthRangeIndexed</name></proto>
12505 <param><ptype>GLuint</ptype> <name>index</name></param>
12506 <param><ptype>GLdouble</ptype> <name>n</name></param>
12507 <param><ptype>GLdouble</ptype> <name>f</name></param>
12510 <proto>void <name>glDepthRangeIndexedfNV</name></proto>
12511 <param><ptype>GLuint</ptype> <name>index</name></param>
12512 <param><ptype>GLfloat</ptype> <name>n</name></param>
12513 <param><ptype>GLfloat</ptype> <name>f</name></param>
12516 <proto>void <name>glDepthRangeIndexedfOES</name></proto>
12517 <param><ptype>GLuint</ptype> <name>index</name></param>
12518 <param><ptype>GLfloat</ptype> <name>n</name></param>
12519 <param><ptype>GLfloat</ptype> <name>f</name></param>
12522 <proto>void <name>glDepthRangedNV</name></proto>
12523 <param><ptype>GLdouble</ptype> <name>zNear</name></param>
12524 <param><ptype>GLdouble</ptype> <name>zFar</name></param>
12528 <proto>void <name>glDepthRangef</name></proto>
12529 <param><ptype>GLfloat</ptype> <name>n</name></param>
12530 <param><ptype>GLfloat</ptype> <name>f</name></param>
12533 <proto>void <name>glDepthRangefOES</name></proto>
12534 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>n</name></param>
12535 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>f</name></param>
12537 <alias name="glDepthRangef"/>
12540 <proto>void <name>glDepthRangex</name></proto>
12541 <param><ptype>GLfixed</ptype> <name>n</name></param>
12542 <param><ptype>GLfixed</ptype> <name>f</name></param>
12545 <proto>void <name>glDepthRangexOES</name></proto>
12546 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>n</name></param>
12547 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>f</name></param>
12550 <proto>void <name>glDetachObjectARB</name></proto>
12551 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
12552 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>attachedObj</name></param>
12553 <alias name="glDetachShader"/>
12556 <proto>void <name>glDetachShader</name></proto>
12557 <param><ptype>GLuint</ptype> <name>program</name></param>
12558 <param><ptype>GLuint</ptype> <name>shader</name></param>
12561 <proto>void <name>glDetailTexFuncSGIS</name></proto>
12562 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12563 <param><ptype>GLsizei</ptype> <name>n</name></param>
12564 <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
12568 <proto>void <name>glDisable</name></proto>
12569 <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
12573 <proto>void <name>glDisableClientState</name></proto>
12574 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
12577 <proto>void <name>glDisableClientStateIndexedEXT</name></proto>
12578 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
12579 <param><ptype>GLuint</ptype> <name>index</name></param>
12582 <proto>void <name>glDisableClientStateiEXT</name></proto>
12583 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
12584 <param><ptype>GLuint</ptype> <name>index</name></param>
12587 <proto>void <name>glDisableDriverControlQCOM</name></proto>
12588 <param><ptype>GLuint</ptype> <name>driverControl</name></param>
12591 <proto>void <name>glDisableIndexedEXT</name></proto>
12592 <param><ptype>GLenum</ptype> <name>target</name></param>
12593 <param><ptype>GLuint</ptype> <name>index</name></param>
12594 <alias name="glDisablei"/>
12597 <proto>void <name>glDisableVariantClientStateEXT</name></proto>
12598 <param><ptype>GLuint</ptype> <name>id</name></param>
12601 <proto>void <name>glDisableVertexArrayAttrib</name></proto>
12602 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
12603 <param><ptype>GLuint</ptype> <name>index</name></param>
12606 <proto>void <name>glDisableVertexArrayAttribEXT</name></proto>
12607 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
12608 <param><ptype>GLuint</ptype> <name>index</name></param>
12611 <proto>void <name>glDisableVertexArrayEXT</name></proto>
12612 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
12613 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
12616 <proto>void <name>glDisableVertexAttribAPPLE</name></proto>
12617 <param><ptype>GLuint</ptype> <name>index</name></param>
12618 <param><ptype>GLenum</ptype> <name>pname</name></param>
12621 <proto>void <name>glDisableVertexAttribArray</name></proto>
12622 <param><ptype>GLuint</ptype> <name>index</name></param>
12625 <proto>void <name>glDisableVertexAttribArrayARB</name></proto>
12626 <param><ptype>GLuint</ptype> <name>index</name></param>
12627 <alias name="glDisableVertexAttribArray"/>
12630 <proto>void <name>glDisablei</name></proto>
12631 <param><ptype>GLenum</ptype> <name>target</name></param>
12632 <param><ptype>GLuint</ptype> <name>index</name></param>
12635 <proto>void <name>glDisableiEXT</name></proto>
12636 <param><ptype>GLenum</ptype> <name>target</name></param>
12637 <param><ptype>GLuint</ptype> <name>index</name></param>
12638 <alias name="glDisablei"/>
12641 <proto>void <name>glDisableiNV</name></proto>
12642 <param><ptype>GLenum</ptype> <name>target</name></param>
12643 <param><ptype>GLuint</ptype> <name>index</name></param>
12644 <alias name="glDisablei"/>
12647 <proto>void <name>glDisableiOES</name></proto>
12648 <param><ptype>GLenum</ptype> <name>target</name></param>
12649 <param><ptype>GLuint</ptype> <name>index</name></param>
12650 <alias name="glDisablei"/>
12653 <proto>void <name>glDiscardFramebufferEXT</name></proto>
12654 <param><ptype>GLenum</ptype> <name>target</name></param>
12655 <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
12656 … <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
12659 <proto>void <name>glDispatchCompute</name></proto>
12660 <param><ptype>GLuint</ptype> <name>num_groups_x</name></param>
12661 <param><ptype>GLuint</ptype> <name>num_groups_y</name></param>
12662 <param><ptype>GLuint</ptype> <name>num_groups_z</name></param>
12665 <proto>void <name>glDispatchComputeGroupSizeARB</name></proto>
12666 <param><ptype>GLuint</ptype> <name>num_groups_x</name></param>
12667 <param><ptype>GLuint</ptype> <name>num_groups_y</name></param>
12668 <param><ptype>GLuint</ptype> <name>num_groups_z</name></param>
12669 <param><ptype>GLuint</ptype> <name>group_size_x</name></param>
12670 <param><ptype>GLuint</ptype> <name>group_size_y</name></param>
12671 <param><ptype>GLuint</ptype> <name>group_size_z</name></param>
12674 <proto>void <name>glDispatchComputeIndirect</name></proto>
12675 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>indirect</name></param>
12678 <proto>void <name>glDrawArrays</name></proto>
12679 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12680 <param><ptype>GLint</ptype> <name>first</name></param>
12681 <param><ptype>GLsizei</ptype> <name>count</name></param>
12685 <proto>void <name>glDrawArraysEXT</name></proto>
12686 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12687 <param><ptype>GLint</ptype> <name>first</name></param>
12688 <param><ptype>GLsizei</ptype> <name>count</name></param>
12689 <alias name="glDrawArrays"/>
12693 <proto>void <name>glDrawArraysIndirect</name></proto>
12694 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12695 <param>const void *<name>indirect</name></param>
12698 <proto>void <name>glDrawArraysInstanced</name></proto>
12699 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12700 <param><ptype>GLint</ptype> <name>first</name></param>
12701 <param><ptype>GLsizei</ptype> <name>count</name></param>
12702 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12705 <proto>void <name>glDrawArraysInstancedANGLE</name></proto>
12706 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12707 <param><ptype>GLint</ptype> <name>first</name></param>
12708 <param><ptype>GLsizei</ptype> <name>count</name></param>
12709 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12710 <alias name="glDrawArraysInstanced"/>
12713 <proto>void <name>glDrawArraysInstancedARB</name></proto>
12714 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12715 <param><ptype>GLint</ptype> <name>first</name></param>
12716 <param><ptype>GLsizei</ptype> <name>count</name></param>
12717 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12718 <alias name="glDrawArraysInstanced"/>
12721 <proto>void <name>glDrawArraysInstancedBaseInstance</name></proto>
12722 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12723 <param><ptype>GLint</ptype> <name>first</name></param>
12724 <param><ptype>GLsizei</ptype> <name>count</name></param>
12725 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12726 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
12729 <proto>void <name>glDrawArraysInstancedBaseInstanceEXT</name></proto>
12730 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12731 <param><ptype>GLint</ptype> <name>first</name></param>
12732 <param><ptype>GLsizei</ptype> <name>count</name></param>
12733 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12734 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
12735 <alias name="glDrawArraysInstancedBaseInstance"/>
12738 <proto>void <name>glDrawArraysInstancedEXT</name></proto>
12739 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12740 <param><ptype>GLint</ptype> <name>start</name></param>
12741 <param><ptype>GLsizei</ptype> <name>count</name></param>
12742 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12743 <alias name="glDrawArraysInstanced"/>
12746 <proto>void <name>glDrawArraysInstancedNV</name></proto>
12747 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12748 <param><ptype>GLint</ptype> <name>first</name></param>
12749 <param><ptype>GLsizei</ptype> <name>count</name></param>
12750 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12751 <alias name="glDrawArraysInstanced"/>
12754 <proto>void <name>glDrawBuffer</name></proto>
12755 <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>buf</name></param>
12759 <proto>void <name>glDrawBuffers</name></proto>
12760 <param><ptype>GLsizei</ptype> <name>n</name></param>
12761 … <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
12765 <proto>void <name>glDrawBuffersARB</name></proto>
12766 <param><ptype>GLsizei</ptype> <name>n</name></param>
12767 … <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
12768 <alias name="glDrawBuffers"/>
12771 <proto>void <name>glDrawBuffersATI</name></proto>
12772 <param><ptype>GLsizei</ptype> <name>n</name></param>
12773 … <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
12774 <alias name="glDrawBuffers"/>
12778 <proto>void <name>glDrawBuffersEXT</name></proto>
12779 <param><ptype>GLsizei</ptype> <name>n</name></param>
12780 <param>const <ptype>GLenum</ptype> *<name>bufs</name></param>
12781 <alias name="glDrawBuffers"/>
12784 <proto>void <name>glDrawBuffersIndexedEXT</name></proto>
12785 <param><ptype>GLint</ptype> <name>n</name></param>
12786 <param len="n">const <ptype>GLenum</ptype> *<name>location</name></param>
12787 <param len="n">const <ptype>GLint</ptype> *<name>indices</name></param>
12790 <proto>void <name>glDrawBuffersNV</name></proto>
12791 <param><ptype>GLsizei</ptype> <name>n</name></param>
12792 <param len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
12795 <proto>void <name>glDrawCommandsAddressNV</name></proto>
12796 <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
12797 <param>const <ptype>GLuint64</ptype> *<name>indirects</name></param>
12798 <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
12799 <param><ptype>GLuint</ptype> <name>count</name></param>
12802 <proto>void <name>glDrawCommandsNV</name></proto>
12803 <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
12804 <param><ptype>GLuint</ptype> <name>buffer</name></param>
12805 <param>const <ptype>GLintptr</ptype> *<name>indirects</name></param>
12806 <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
12807 <param><ptype>GLuint</ptype> <name>count</name></param>
12810 <proto>void <name>glDrawCommandsStatesAddressNV</name></proto>
12811 <param>const <ptype>GLuint64</ptype> *<name>indirects</name></param>
12812 <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
12813 <param>const <ptype>GLuint</ptype> *<name>states</name></param>
12814 <param>const <ptype>GLuint</ptype> *<name>fbos</name></param>
12815 <param><ptype>GLuint</ptype> <name>count</name></param>
12818 <proto>void <name>glDrawCommandsStatesNV</name></proto>
12819 <param><ptype>GLuint</ptype> <name>buffer</name></param>
12820 <param>const <ptype>GLintptr</ptype> *<name>indirects</name></param>
12821 <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
12822 <param>const <ptype>GLuint</ptype> *<name>states</name></param>
12823 <param>const <ptype>GLuint</ptype> *<name>fbos</name></param>
12824 <param><ptype>GLuint</ptype> <name>count</name></param>
12827 <proto>void <name>glDrawElementArrayAPPLE</name></proto>
12828 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12829 <param><ptype>GLint</ptype> <name>first</name></param>
12830 <param><ptype>GLsizei</ptype> <name>count</name></param>
12833 <proto>void <name>glDrawElementArrayATI</name></proto>
12834 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12835 <param><ptype>GLsizei</ptype> <name>count</name></param>
12838 <proto>void <name>glDrawElements</name></proto>
12839 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12840 <param><ptype>GLsizei</ptype> <name>count</name></param>
12841 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12842 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12845 <proto>void <name>glDrawElementsBaseVertex</name></proto>
12846 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12847 <param><ptype>GLsizei</ptype> <name>count</name></param>
12848 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12849 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12850 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12853 <proto>void <name>glDrawElementsBaseVertexEXT</name></proto>
12854 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12855 <param><ptype>GLsizei</ptype> <name>count</name></param>
12856 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12857 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12858 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12859 <alias name="glDrawElementsBaseVertex"/>
12862 <proto>void <name>glDrawElementsBaseVertexOES</name></proto>
12863 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12864 <param><ptype>GLsizei</ptype> <name>count</name></param>
12865 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12866 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12867 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12868 <alias name="glDrawElementsBaseVertex"/>
12871 <proto>void <name>glDrawElementsIndirect</name></proto>
12872 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12873 <param><ptype>GLenum</ptype> <name>type</name></param>
12874 <param>const void *<name>indirect</name></param>
12877 <proto>void <name>glDrawElementsInstanced</name></proto>
12878 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12879 <param><ptype>GLsizei</ptype> <name>count</name></param>
12880 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12881 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12882 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12885 <proto>void <name>glDrawElementsInstancedANGLE</name></proto>
12886 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12887 <param><ptype>GLsizei</ptype> <name>count</name></param>
12888 <param><ptype>GLenum</ptype> <name>type</name></param>
12889 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12890 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12891 <alias name="glDrawElementsInstanced"/>
12894 <proto>void <name>glDrawElementsInstancedARB</name></proto>
12895 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12896 <param><ptype>GLsizei</ptype> <name>count</name></param>
12897 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12898 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12899 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12900 <alias name="glDrawElementsInstanced"/>
12903 <proto>void <name>glDrawElementsInstancedBaseInstance</name></proto>
12904 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12905 <param><ptype>GLsizei</ptype> <name>count</name></param>
12906 <param><ptype>GLenum</ptype> <name>type</name></param>
12907 <param len="count">const void *<name>indices</name></param>
12908 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12909 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
12912 <proto>void <name>glDrawElementsInstancedBaseInstanceEXT</name></proto>
12913 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12914 <param><ptype>GLsizei</ptype> <name>count</name></param>
12915 <param><ptype>GLenum</ptype> <name>type</name></param>
12916 <param len="count">const void *<name>indices</name></param>
12917 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12918 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
12919 <alias name="glDrawElementsInstancedBaseInstance"/>
12922 <proto>void <name>glDrawElementsInstancedBaseVertex</name></proto>
12923 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12924 <param><ptype>GLsizei</ptype> <name>count</name></param>
12925 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12926 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12927 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12928 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12931 <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstance</name></proto>
12932 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12933 <param><ptype>GLsizei</ptype> <name>count</name></param>
12934 <param><ptype>GLenum</ptype> <name>type</name></param>
12935 <param len="count">const void *<name>indices</name></param>
12936 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12937 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12938 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
12941 <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstanceEXT</name></proto>
12942 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12943 <param><ptype>GLsizei</ptype> <name>count</name></param>
12944 <param><ptype>GLenum</ptype> <name>type</name></param>
12945 <param len="count">const void *<name>indices</name></param>
12946 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12947 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12948 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
12949 <alias name="glDrawElementsInstancedBaseVertexBaseInstance"/>
12952 <proto>void <name>glDrawElementsInstancedBaseVertexEXT</name></proto>
12953 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12954 <param><ptype>GLsizei</ptype> <name>count</name></param>
12955 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12956 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12957 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12958 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12959 <alias name="glDrawElementsInstancedBaseVertex"/>
12962 <proto>void <name>glDrawElementsInstancedBaseVertexOES</name></proto>
12963 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12964 <param><ptype>GLsizei</ptype> <name>count</name></param>
12965 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12966 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12967 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12968 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12969 <alias name="glDrawElementsInstancedBaseVertex"/>
12972 <proto>void <name>glDrawElementsInstancedEXT</name></proto>
12973 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12974 <param><ptype>GLsizei</ptype> <name>count</name></param>
12975 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12976 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12977 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12978 <alias name="glDrawElementsInstanced"/>
12981 <proto>void <name>glDrawElementsInstancedNV</name></proto>
12982 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12983 <param><ptype>GLsizei</ptype> <name>count</name></param>
12984 <param><ptype>GLenum</ptype> <name>type</name></param>
12985 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12986 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12987 <alias name="glDrawElementsInstanced"/>
12990 <proto>void <name>glDrawMeshArraysSUN</name></proto>
12991 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12992 <param><ptype>GLint</ptype> <name>first</name></param>
12993 <param><ptype>GLsizei</ptype> <name>count</name></param>
12994 <param><ptype>GLsizei</ptype> <name>width</name></param>
12997 <proto>void <name>glDrawPixels</name></proto>
12998 <param><ptype>GLsizei</ptype> <name>width</name></param>
12999 <param><ptype>GLsizei</ptype> <name>height</name></param>
13000 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
13001 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
13002 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
13004 <glx type="render" opcode="322" name="glDrawPixelsPBO" comment="PBO protocol"/>
13007 <proto>void <name>glDrawRangeElementArrayAPPLE</name></proto>
13008 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13009 <param><ptype>GLuint</ptype> <name>start</name></param>
13010 <param><ptype>GLuint</ptype> <name>end</name></param>
13011 <param><ptype>GLint</ptype> <name>first</name></param>
13012 <param><ptype>GLsizei</ptype> <name>count</name></param>
13015 <proto>void <name>glDrawRangeElementArrayATI</name></proto>
13016 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13017 <param><ptype>GLuint</ptype> <name>start</name></param>
13018 <param><ptype>GLuint</ptype> <name>end</name></param>
13019 <param><ptype>GLsizei</ptype> <name>count</name></param>
13022 <proto>void <name>glDrawRangeElements</name></proto>
13023 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13024 <param><ptype>GLuint</ptype> <name>start</name></param>
13025 <param><ptype>GLuint</ptype> <name>end</name></param>
13026 <param><ptype>GLsizei</ptype> <name>count</name></param>
13027 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
13028 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
13031 <proto>void <name>glDrawRangeElementsBaseVertex</name></proto>
13032 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13033 <param><ptype>GLuint</ptype> <name>start</name></param>
13034 <param><ptype>GLuint</ptype> <name>end</name></param>
13035 <param><ptype>GLsizei</ptype> <name>count</name></param>
13036 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
13037 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
13038 <param><ptype>GLint</ptype> <name>basevertex</name></param>
13041 <proto>void <name>glDrawRangeElementsBaseVertexEXT</name></proto>
13042 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13043 <param><ptype>GLuint</ptype> <name>start</name></param>
13044 <param><ptype>GLuint</ptype> <name>end</name></param>
13045 <param><ptype>GLsizei</ptype> <name>count</name></param>
13046 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
13047 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
13048 <param><ptype>GLint</ptype> <name>basevertex</name></param>
13049 <alias name="glDrawRangeElementsBaseVertex"/>
13052 <proto>void <name>glDrawRangeElementsBaseVertexOES</name></proto>
13053 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13054 <param><ptype>GLuint</ptype> <name>start</name></param>
13055 <param><ptype>GLuint</ptype> <name>end</name></param>
13056 <param><ptype>GLsizei</ptype> <name>count</name></param>
13057 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
13058 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
13059 <param><ptype>GLint</ptype> <name>basevertex</name></param>
13060 <alias name="glDrawRangeElementsBaseVertex"/>
13063 <proto>void <name>glDrawRangeElementsEXT</name></proto>
13064 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13065 <param><ptype>GLuint</ptype> <name>start</name></param>
13066 <param><ptype>GLuint</ptype> <name>end</name></param>
13067 <param><ptype>GLsizei</ptype> <name>count</name></param>
13068 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
13069 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
13070 <alias name="glDrawRangeElements"/>
13073 <proto>void <name>glDrawTexfOES</name></proto>
13074 <param><ptype>GLfloat</ptype> <name>x</name></param>
13075 <param><ptype>GLfloat</ptype> <name>y</name></param>
13076 <param><ptype>GLfloat</ptype> <name>z</name></param>
13077 <param><ptype>GLfloat</ptype> <name>width</name></param>
13078 <param><ptype>GLfloat</ptype> <name>height</name></param>
13081 <proto>void <name>glDrawTexfvOES</name></proto>
13082 <param>const <ptype>GLfloat</ptype> *<name>coords</name></param>
13085 <proto>void <name>glDrawTexiOES</name></proto>
13086 <param><ptype>GLint</ptype> <name>x</name></param>
13087 <param><ptype>GLint</ptype> <name>y</name></param>
13088 <param><ptype>GLint</ptype> <name>z</name></param>
13089 <param><ptype>GLint</ptype> <name>width</name></param>
13090 <param><ptype>GLint</ptype> <name>height</name></param>
13093 <proto>void <name>glDrawTexivOES</name></proto>
13094 <param>const <ptype>GLint</ptype> *<name>coords</name></param>
13097 <proto>void <name>glDrawTexsOES</name></proto>
13098 <param><ptype>GLshort</ptype> <name>x</name></param>
13099 <param><ptype>GLshort</ptype> <name>y</name></param>
13100 <param><ptype>GLshort</ptype> <name>z</name></param>
13101 <param><ptype>GLshort</ptype> <name>width</name></param>
13102 <param><ptype>GLshort</ptype> <name>height</name></param>
13105 <proto>void <name>glDrawTexsvOES</name></proto>
13106 <param>const <ptype>GLshort</ptype> *<name>coords</name></param>
13109 <proto>void <name>glDrawTextureNV</name></proto>
13110 <param><ptype>GLuint</ptype> <name>texture</name></param>
13111 <param><ptype>GLuint</ptype> <name>sampler</name></param>
13112 <param><ptype>GLfloat</ptype> <name>x0</name></param>
13113 <param><ptype>GLfloat</ptype> <name>y0</name></param>
13114 <param><ptype>GLfloat</ptype> <name>x1</name></param>
13115 <param><ptype>GLfloat</ptype> <name>y1</name></param>
13116 <param><ptype>GLfloat</ptype> <name>z</name></param>
13117 <param><ptype>GLfloat</ptype> <name>s0</name></param>
13118 <param><ptype>GLfloat</ptype> <name>t0</name></param>
13119 <param><ptype>GLfloat</ptype> <name>s1</name></param>
13120 <param><ptype>GLfloat</ptype> <name>t1</name></param>
13123 <proto>void <name>glDrawTexxOES</name></proto>
13124 <param><ptype>GLfixed</ptype> <name>x</name></param>
13125 <param><ptype>GLfixed</ptype> <name>y</name></param>
13126 <param><ptype>GLfixed</ptype> <name>z</name></param>
13127 <param><ptype>GLfixed</ptype> <name>width</name></param>
13128 <param><ptype>GLfixed</ptype> <name>height</name></param>
13131 <proto>void <name>glDrawTexxvOES</name></proto>
13132 <param>const <ptype>GLfixed</ptype> *<name>coords</name></param>
13135 <proto>void <name>glDrawTransformFeedback</name></proto>
13136 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13137 <param><ptype>GLuint</ptype> <name>id</name></param>
13140 <proto>void <name>glDrawTransformFeedbackEXT</name></proto>
13141 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13142 <param><ptype>GLuint</ptype> <name>id</name></param>
13143 <alias name="glDrawTransformFeedback"/>
13146 <proto>void <name>glDrawTransformFeedbackInstanced</name></proto>
13147 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13148 <param><ptype>GLuint</ptype> <name>id</name></param>
13149 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
13152 <proto>void <name>glDrawTransformFeedbackInstancedEXT</name></proto>
13153 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13154 <param><ptype>GLuint</ptype> <name>id</name></param>
13155 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
13156 <alias name="glDrawTransformFeedbackInstanced"/>
13159 <proto>void <name>glDrawTransformFeedbackNV</name></proto>
13160 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13161 <param><ptype>GLuint</ptype> <name>id</name></param>
13162 <alias name="glDrawTransformFeedback"/>
13165 <proto>void <name>glDrawTransformFeedbackStream</name></proto>
13166 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13167 <param><ptype>GLuint</ptype> <name>id</name></param>
13168 <param><ptype>GLuint</ptype> <name>stream</name></param>
13171 <proto>void <name>glDrawTransformFeedbackStreamInstanced</name></proto>
13172 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13173 <param><ptype>GLuint</ptype> <name>id</name></param>
13174 <param><ptype>GLuint</ptype> <name>stream</name></param>
13175 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
13178 <proto>void <name>glEGLImageTargetRenderbufferStorageOES</name></proto>
13179 <param><ptype>GLenum</ptype> <name>target</name></param>
13180 <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
13183 <proto>void <name>glEGLImageTargetTexture2DOES</name></proto>
13184 <param><ptype>GLenum</ptype> <name>target</name></param>
13185 <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
13188 <proto>void <name>glEdgeFlag</name></proto>
13189 <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param>
13190 <vecequiv name="glEdgeFlagv"/>
13193 <proto>void <name>glEdgeFlagFormatNV</name></proto>
13194 <param><ptype>GLsizei</ptype> <name>stride</name></param>
13197 <proto>void <name>glEdgeFlagPointer</name></proto>
13198 <param><ptype>GLsizei</ptype> <name>stride</name></param>
13199 <param len="COMPSIZE(stride)">const void *<name>pointer</name></param>
13202 <proto>void <name>glEdgeFlagPointerEXT</name></proto>
13203 <param><ptype>GLsizei</ptype> <name>stride</name></param>
13204 <param><ptype>GLsizei</ptype> <name>count</name></param>
13205 …"Boolean" len="COMPSIZE(stride,count)">const <ptype>GLboolean</ptype> *<name>pointer</name></param>
13208 <proto>void <name>glEdgeFlagPointerListIBM</name></proto>
13209 <param><ptype>GLint</ptype> <name>stride</name></param>
13210 …ooleanPointer" len="COMPSIZE(stride)">const <ptype>GLboolean</ptype> **<name>pointer</name></param>
13211 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
13214 <proto>void <name>glEdgeFlagv</name></proto>
13215 <param group="Boolean" len="1">const <ptype>GLboolean</ptype> *<name>flag</name></param>
13219 <proto>void <name>glElementPointerAPPLE</name></proto>
13220 <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
13221 <param len="COMPSIZE(type)">const void *<name>pointer</name></param>
13224 <proto>void <name>glElementPointerATI</name></proto>
13225 <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
13226 <param len="COMPSIZE(type)">const void *<name>pointer</name></param>
13229 <proto>void <name>glEnable</name></proto>
13230 <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
13234 <proto>void <name>glEnableClientState</name></proto>
13235 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
13238 <proto>void <name>glEnableClientStateIndexedEXT</name></proto>
13239 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
13240 <param><ptype>GLuint</ptype> <name>index</name></param>
13243 <proto>void <name>glEnableClientStateiEXT</name></proto>
13244 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
13245 <param><ptype>GLuint</ptype> <name>index</name></param>
13248 <proto>void <name>glEnableDriverControlQCOM</name></proto>
13249 <param><ptype>GLuint</ptype> <name>driverControl</name></param>
13252 <proto>void <name>glEnableIndexedEXT</name></proto>
13253 <param><ptype>GLenum</ptype> <name>target</name></param>
13254 <param><ptype>GLuint</ptype> <name>index</name></param>
13255 <alias name="glEnablei"/>
13258 <proto>void <name>glEnableVariantClientStateEXT</name></proto>
13259 <param><ptype>GLuint</ptype> <name>id</name></param>
13262 <proto>void <name>glEnableVertexArrayAttrib</name></proto>
13263 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
13264 <param><ptype>GLuint</ptype> <name>index</name></param>
13267 <proto>void <name>glEnableVertexArrayAttribEXT</name></proto>
13268 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
13269 <param><ptype>GLuint</ptype> <name>index</name></param>
13272 <proto>void <name>glEnableVertexArrayEXT</name></proto>
13273 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
13274 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
13277 <proto>void <name>glEnableVertexAttribAPPLE</name></proto>
13278 <param><ptype>GLuint</ptype> <name>index</name></param>
13279 <param><ptype>GLenum</ptype> <name>pname</name></param>
13282 <proto>void <name>glEnableVertexAttribArray</name></proto>
13283 <param><ptype>GLuint</ptype> <name>index</name></param>
13286 <proto>void <name>glEnableVertexAttribArrayARB</name></proto>
13287 <param><ptype>GLuint</ptype> <name>index</name></param>
13288 <alias name="glEnableVertexAttribArray"/>
13291 <proto>void <name>glEnablei</name></proto>
13292 <param><ptype>GLenum</ptype> <name>target</name></param>
13293 <param><ptype>GLuint</ptype> <name>index</name></param>
13296 <proto>void <name>glEnableiEXT</name></proto>
13297 <param><ptype>GLenum</ptype> <name>target</name></param>
13298 <param><ptype>GLuint</ptype> <name>index</name></param>
13299 <alias name="glEnablei"/>
13302 <proto>void <name>glEnableiNV</name></proto>
13303 <param><ptype>GLenum</ptype> <name>target</name></param>
13304 <param><ptype>GLuint</ptype> <name>index</name></param>
13305 <alias name="glEnablei"/>
13308 <proto>void <name>glEnableiOES</name></proto>
13309 <param><ptype>GLenum</ptype> <name>target</name></param>
13310 <param><ptype>GLuint</ptype> <name>index</name></param>
13311 <alias name="glEnablei"/>
13314 <proto>void <name>glEnd</name></proto>
13318 <proto>void <name>glEndConditionalRender</name></proto>
13322 <proto>void <name>glEndConditionalRenderNV</name></proto>
13323 <alias name="glEndConditionalRender"/>
13326 <proto>void <name>glEndConditionalRenderNVX</name></proto>
13327 <alias name="glEndConditionalRender"/>
13330 <proto>void <name>glEndFragmentShaderATI</name></proto>
13333 <proto>void <name>glEndList</name></proto>
13337 <proto>void <name>glEndOcclusionQueryNV</name></proto>
13340 <proto>void <name>glEndPerfMonitorAMD</name></proto>
13341 <param><ptype>GLuint</ptype> <name>monitor</name></param>
13344 <proto>void <name>glEndPerfQueryINTEL</name></proto>
13345 <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
13348 <proto>void <name>glEndQuery</name></proto>
13349 <param><ptype>GLenum</ptype> <name>target</name></param>
13353 <proto>void <name>glEndQueryARB</name></proto>
13354 <param><ptype>GLenum</ptype> <name>target</name></param>
13355 <alias name="glEndQuery"/>
13358 <proto>void <name>glEndQueryEXT</name></proto>
13359 <param><ptype>GLenum</ptype> <name>target</name></param>
13362 <proto>void <name>glEndQueryIndexed</name></proto>
13363 <param><ptype>GLenum</ptype> <name>target</name></param>
13364 <param><ptype>GLuint</ptype> <name>index</name></param>
13367 <proto>void <name>glEndTilingQCOM</name></proto>
13368 <param><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
13371 <proto>void <name>glEndTransformFeedback</name></proto>
13374 <proto>void <name>glEndTransformFeedbackEXT</name></proto>
13375 <alias name="glEndTransformFeedback"/>
13378 <proto>void <name>glEndTransformFeedbackNV</name></proto>
13379 <alias name="glEndTransformFeedback"/>
13382 <proto>void <name>glEndVertexShaderEXT</name></proto>
13385 <proto>void <name>glEndVideoCaptureNV</name></proto>
13386 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
13389 <proto>void <name>glEvalCoord1d</name></proto>
13390 <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param>
13391 <vecequiv name="glEvalCoord1dv"/>
13394 <proto>void <name>glEvalCoord1dv</name></proto>
13395 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>u</name></param>
13399 <proto>void <name>glEvalCoord1f</name></proto>
13400 <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param>
13401 <vecequiv name="glEvalCoord1fv"/>
13404 <proto>void <name>glEvalCoord1fv</name></proto>
13405 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>u</name></param>
13409 <proto>void <name>glEvalCoord1xOES</name></proto>
13410 <param><ptype>GLfixed</ptype> <name>u</name></param>
13413 <proto>void <name>glEvalCoord1xvOES</name></proto>
13414 <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
13417 <proto>void <name>glEvalCoord2d</name></proto>
13418 <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param>
13419 <param group="CoordD"><ptype>GLdouble</ptype> <name>v</name></param>
13420 <vecequiv name="glEvalCoord2dv"/>
13423 <proto>void <name>glEvalCoord2dv</name></proto>
13424 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>u</name></param>
13428 <proto>void <name>glEvalCoord2f</name></proto>
13429 <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param>
13430 <param group="CoordF"><ptype>GLfloat</ptype> <name>v</name></param>
13431 <vecequiv name="glEvalCoord2fv"/>
13434 <proto>void <name>glEvalCoord2fv</name></proto>
13435 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>u</name></param>
13439 <proto>void <name>glEvalCoord2xOES</name></proto>
13440 <param><ptype>GLfixed</ptype> <name>u</name></param>
13441 <param><ptype>GLfixed</ptype> <name>v</name></param>
13444 <proto>void <name>glEvalCoord2xvOES</name></proto>
13445 <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
13448 <proto>void <name>glEvalMapsNV</name></proto>
13449 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
13450 <param group="EvalMapsModeNV"><ptype>GLenum</ptype> <name>mode</name></param>
13453 <proto>void <name>glEvalMesh1</name></proto>
13454 <param group="MeshMode1"><ptype>GLenum</ptype> <name>mode</name></param>
13455 <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param>
13456 <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param>
13460 <proto>void <name>glEvalMesh2</name></proto>
13461 <param group="MeshMode2"><ptype>GLenum</ptype> <name>mode</name></param>
13462 <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param>
13463 <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param>
13464 <param group="CheckedInt32"><ptype>GLint</ptype> <name>j1</name></param>
13465 <param group="CheckedInt32"><ptype>GLint</ptype> <name>j2</name></param>
13469 <proto>void <name>glEvalPoint1</name></proto>
13470 <param><ptype>GLint</ptype> <name>i</name></param>
13474 <proto>void <name>glEvalPoint2</name></proto>
13475 <param group="CheckedInt32"><ptype>GLint</ptype> <name>i</name></param>
13476 <param group="CheckedInt32"><ptype>GLint</ptype> <name>j</name></param>
13480 <proto>void <name>glEvaluateDepthValuesARB</name></proto>
13483 <proto>void <name>glExecuteProgramNV</name></proto>
13484 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
13485 <param><ptype>GLuint</ptype> <name>id</name></param>
13486 <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
13490 <proto>void <name>glExtGetBufferPointervQCOM</name></proto>
13491 <param><ptype>GLenum</ptype> <name>target</name></param>
13492 <param>void **<name>params</name></param>
13495 <proto>void <name>glExtGetBuffersQCOM</name></proto>
13496 <param len="maxBuffers"><ptype>GLuint</ptype> *<name>buffers</name></param>
13497 <param><ptype>GLint</ptype> <name>maxBuffers</name></param>
13498 <param len="1"><ptype>GLint</ptype> *<name>numBuffers</name></param>
13501 <proto>void <name>glExtGetFramebuffersQCOM</name></proto>
13502 <param len="maxFramebuffers"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
13503 <param><ptype>GLint</ptype> <name>maxFramebuffers</name></param>
13504 <param len="1"><ptype>GLint</ptype> *<name>numFramebuffers</name></param>
13507 <proto>void <name>glExtGetProgramBinarySourceQCOM</name></proto>
13508 <param><ptype>GLuint</ptype> <name>program</name></param>
13509 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
13510 <param><ptype>GLchar</ptype> *<name>source</name></param>
13511 <param><ptype>GLint</ptype> *<name>length</name></param>
13514 <proto>void <name>glExtGetProgramsQCOM</name></proto>
13515 <param len="maxPrograms"><ptype>GLuint</ptype> *<name>programs</name></param>
13516 <param><ptype>GLint</ptype> <name>maxPrograms</name></param>
13517 <param len="1"><ptype>GLint</ptype> *<name>numPrograms</name></param>
13520 <proto>void <name>glExtGetRenderbuffersQCOM</name></proto>
13521 <param len="maxRenderbuffers"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
13522 <param><ptype>GLint</ptype> <name>maxRenderbuffers</name></param>
13523 <param len="1"><ptype>GLint</ptype> *<name>numRenderbuffers</name></param>
13526 <proto>void <name>glExtGetShadersQCOM</name></proto>
13527 <param len="maxShaders"><ptype>GLuint</ptype> *<name>shaders</name></param>
13528 <param><ptype>GLint</ptype> <name>maxShaders</name></param>
13529 <param len="1"><ptype>GLint</ptype> *<name>numShaders</name></param>
13532 <proto>void <name>glExtGetTexLevelParameterivQCOM</name></proto>
13533 <param><ptype>GLuint</ptype> <name>texture</name></param>
13534 <param><ptype>GLenum</ptype> <name>face</name></param>
13535 <param><ptype>GLint</ptype> <name>level</name></param>
13536 <param><ptype>GLenum</ptype> <name>pname</name></param>
13537 <param><ptype>GLint</ptype> *<name>params</name></param>
13540 <proto>void <name>glExtGetTexSubImageQCOM</name></proto>
13541 <param><ptype>GLenum</ptype> <name>target</name></param>
13542 <param><ptype>GLint</ptype> <name>level</name></param>
13543 <param><ptype>GLint</ptype> <name>xoffset</name></param>
13544 <param><ptype>GLint</ptype> <name>yoffset</name></param>
13545 <param><ptype>GLint</ptype> <name>zoffset</name></param>
13546 <param><ptype>GLsizei</ptype> <name>width</name></param>
13547 <param><ptype>GLsizei</ptype> <name>height</name></param>
13548 <param><ptype>GLsizei</ptype> <name>depth</name></param>
13549 <param><ptype>GLenum</ptype> <name>format</name></param>
13550 <param><ptype>GLenum</ptype> <name>type</name></param>
13551 <param>void *<name>texels</name></param>
13554 <proto>void <name>glExtGetTexturesQCOM</name></proto>
13555 <param><ptype>GLuint</ptype> *<name>textures</name></param>
13556 <param><ptype>GLint</ptype> <name>maxTextures</name></param>
13557 <param><ptype>GLint</ptype> *<name>numTextures</name></param>
13560 <proto><ptype>GLboolean</ptype> <name>glExtIsProgramBinaryQCOM</name></proto>
13561 <param><ptype>GLuint</ptype> <name>program</name></param>
13564 <proto>void <name>glExtTexObjectStateOverrideiQCOM</name></proto>
13565 <param><ptype>GLenum</ptype> <name>target</name></param>
13566 <param><ptype>GLenum</ptype> <name>pname</name></param>
13567 <param><ptype>GLint</ptype> <name>param</name></param>
13570 <proto>void <name>glExtractComponentEXT</name></proto>
13571 <param><ptype>GLuint</ptype> <name>res</name></param>
13572 <param><ptype>GLuint</ptype> <name>src</name></param>
13573 <param><ptype>GLuint</ptype> <name>num</name></param>
13576 <proto>void <name>glFeedbackBuffer</name></proto>
13577 <param><ptype>GLsizei</ptype> <name>size</name></param>
13578 <param group="FeedbackType"><ptype>GLenum</ptype> <name>type</name></param>
13579 … <param group="FeedbackElement" len="size"><ptype>GLfloat</ptype> *<name>buffer</name></param>
13583 <proto>void <name>glFeedbackBufferxOES</name></proto>
13584 <param><ptype>GLsizei</ptype> <name>n</name></param>
13585 <param><ptype>GLenum</ptype> <name>type</name></param>
13586 <param len="n">const <ptype>GLfixed</ptype> *<name>buffer</name></param>
13589 <proto group="sync"><ptype>GLsync</ptype> <name>glFenceSync</name></proto>
13590 <param><ptype>GLenum</ptype> <name>condition</name></param>
13591 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
13594 <proto><ptype>GLsync</ptype> <name>glFenceSyncAPPLE</name></proto>
13595 <param><ptype>GLenum</ptype> <name>condition</name></param>
13596 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
13597 <alias name="glFenceSync"/>
13600 <proto>void <name>glFinalCombinerInputNV</name></proto>
13601 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
13602 <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param>
13603 <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param>
13604 … <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param>
13608 <proto>void <name>glFinish</name></proto>
13612 <proto><ptype>GLint</ptype> <name>glFinishAsyncSGIX</name></proto>
13613 <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param>
13616 <proto>void <name>glFinishFenceAPPLE</name></proto>
13617 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
13620 <proto>void <name>glFinishFenceNV</name></proto>
13621 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
13625 <proto>void <name>glFinishObjectAPPLE</name></proto>
13626 <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param>
13627 <param><ptype>GLint</ptype> <name>name</name></param>
13630 <proto>void <name>glFinishTextureSUNX</name></proto>
13633 <proto>void <name>glFlush</name></proto>
13637 <proto>void <name>glFlushMappedBufferRange</name></proto>
13638 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
13639 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
13640 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
13643 <proto>void <name>glFlushMappedBufferRangeAPPLE</name></proto>
13644 <param><ptype>GLenum</ptype> <name>target</name></param>
13645 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
13646 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
13647 <alias name="glFlushMappedBufferRange"/>
13650 <proto>void <name>glFlushMappedBufferRangeEXT</name></proto>
13651 <param><ptype>GLenum</ptype> <name>target</name></param>
13652 <param><ptype>GLintptr</ptype> <name>offset</name></param>
13653 <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
13654 <alias name="glFlushMappedBufferRange"/>
13657 <proto>void <name>glFlushMappedNamedBufferRange</name></proto>
13658 <param><ptype>GLuint</ptype> <name>buffer</name></param>
13659 <param><ptype>GLintptr</ptype> <name>offset</name></param>
13660 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
13663 <proto>void <name>glFlushMappedNamedBufferRangeEXT</name></proto>
13664 <param><ptype>GLuint</ptype> <name>buffer</name></param>
13665 <param><ptype>GLintptr</ptype> <name>offset</name></param>
13666 <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
13669 <proto>void <name>glFlushPixelDataRangeNV</name></proto>
13670 <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
13673 <proto>void <name>glFlushRasterSGIX</name></proto>
13677 <proto>void <name>glFlushStaticDataIBM</name></proto>
13678 <param><ptype>GLenum</ptype> <name>target</name></param>
13681 <proto>void <name>glFlushVertexArrayRangeAPPLE</name></proto>
13682 <param><ptype>GLsizei</ptype> <name>length</name></param>
13683 <param len="length">void *<name>pointer</name></param>
13686 <proto>void <name>glFlushVertexArrayRangeNV</name></proto>
13689 <proto>void <name>glFogCoordFormatNV</name></proto>
13690 <param><ptype>GLenum</ptype> <name>type</name></param>
13691 <param><ptype>GLsizei</ptype> <name>stride</name></param>
13694 <proto>void <name>glFogCoordPointer</name></proto>
13695 <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
13696 <param><ptype>GLsizei</ptype> <name>stride</name></param>
13697 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
13700 <proto>void <name>glFogCoordPointerEXT</name></proto>
13701 <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
13702 <param><ptype>GLsizei</ptype> <name>stride</name></param>
13703 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
13704 <alias name="glFogCoordPointer"/>
13707 <proto>void <name>glFogCoordPointerListIBM</name></proto>
13708 <param group="FogPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param>
13709 <param><ptype>GLint</ptype> <name>stride</name></param>
13710 <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
13711 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
13714 <proto>void <name>glFogCoordd</name></proto>
13715 <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param>
13716 <vecequiv name="glFogCoorddv"/>
13719 <proto>void <name>glFogCoorddEXT</name></proto>
13720 <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param>
13721 <alias name="glFogCoordd"/>
13722 <vecequiv name="glFogCoorddvEXT"/>
13725 <proto>void <name>glFogCoorddv</name></proto>
13726 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param>
13730 <proto>void <name>glFogCoorddvEXT</name></proto>
13731 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param>
13732 <alias name="glFogCoorddv"/>
13736 <proto>void <name>glFogCoordf</name></proto>
13737 <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param>
13738 <vecequiv name="glFogCoordfv"/>
13741 <proto>void <name>glFogCoordfEXT</name></proto>
13742 <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param>
13743 <alias name="glFogCoordf"/>
13744 <vecequiv name="glFogCoordfvEXT"/>
13747 <proto>void <name>glFogCoordfv</name></proto>
13748 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param>
13752 <proto>void <name>glFogCoordfvEXT</name></proto>
13753 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param>
13754 <alias name="glFogCoordfv"/>
13758 <proto>void <name>glFogCoordhNV</name></proto>
13759 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>fog</name></param>
13760 <vecequiv name="glFogCoordhvNV"/>
13763 <proto>void <name>glFogCoordhvNV</name></proto>
13764 <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>fog</name></param>
13768 <proto>void <name>glFogFuncSGIS</name></proto>
13769 <param><ptype>GLsizei</ptype> <name>n</name></param>
13770 <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
13774 <proto>void <name>glFogf</name></proto>
13775 <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13776 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
13780 <proto>void <name>glFogfv</name></proto>
13781 <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13782 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
13786 <proto>void <name>glFogi</name></proto>
13787 <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13788 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
13792 <proto>void <name>glFogiv</name></proto>
13793 <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13794 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
13798 <proto>void <name>glFogx</name></proto>
13799 <param><ptype>GLenum</ptype> <name>pname</name></param>
13800 <param><ptype>GLfixed</ptype> <name>param</name></param>
13803 <proto>void <name>glFogxOES</name></proto>
13804 <param><ptype>GLenum</ptype> <name>pname</name></param>
13805 <param><ptype>GLfixed</ptype> <name>param</name></param>
13808 <proto>void <name>glFogxv</name></proto>
13809 <param><ptype>GLenum</ptype> <name>pname</name></param>
13810 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
13813 <proto>void <name>glFogxvOES</name></proto>
13814 <param><ptype>GLenum</ptype> <name>pname</name></param>
13815 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
13818 <proto>void <name>glFragmentColorMaterialSGIX</name></proto>
13819 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
13820 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
13823 <proto>void <name>glFragmentCoverageColorNV</name></proto>
13824 <param><ptype>GLuint</ptype> <name>color</name></param>
13827 <proto>void <name>glFragmentLightModelfSGIX</name></proto>
13828 … <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13829 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
13832 <proto>void <name>glFragmentLightModelfvSGIX</name></proto>
13833 … <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13834 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
13837 <proto>void <name>glFragmentLightModeliSGIX</name></proto>
13838 … <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13839 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
13842 <proto>void <name>glFragmentLightModelivSGIX</name></proto>
13843 … <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13844 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
13847 <proto>void <name>glFragmentLightfSGIX</name></proto>
13848 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
13849 … <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13850 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
13853 <proto>void <name>glFragmentLightfvSGIX</name></proto>
13854 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
13855 … <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13856 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
13859 <proto>void <name>glFragmentLightiSGIX</name></proto>
13860 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
13861 … <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13862 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
13865 <proto>void <name>glFragmentLightivSGIX</name></proto>
13866 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
13867 … <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13868 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
13871 <proto>void <name>glFragmentMaterialfSGIX</name></proto>
13872 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
13873 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13874 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
13877 <proto>void <name>glFragmentMaterialfvSGIX</name></proto>
13878 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
13879 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13880 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
13883 <proto>void <name>glFragmentMaterialiSGIX</name></proto>
13884 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
13885 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13886 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
13889 <proto>void <name>glFragmentMaterialivSGIX</name></proto>
13890 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
13891 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13892 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
13895 <proto>void <name>glFrameTerminatorGREMEDY</name></proto>
13898 <proto>void <name>glFrameZoomSGIX</name></proto>
13899 <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param>
13903 <proto>void <name>glFramebufferDrawBufferEXT</name></proto>
13904 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
13905 <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
13908 <proto>void <name>glFramebufferDrawBuffersEXT</name></proto>
13909 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
13910 <param><ptype>GLsizei</ptype> <name>n</name></param>
13911 … <param group="DrawBufferMode" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
13914 <proto>void <name>glFramebufferFetchBarrierQCOM</name></proto>
13917 <proto>void <name>glFramebufferFoveationConfigQCOM</name></proto>
13918 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
13919 <param><ptype>GLuint</ptype> <name>numLayers</name></param>
13920 <param><ptype>GLuint</ptype> <name>focalPointsPerLayer</name></param>
13921 <param><ptype>GLuint</ptype> <name>requestedFeatures</name></param>
13922 <param len="1"><ptype>GLuint</ptype> *<name>providedFeatures</name></param>
13925 <proto>void <name>glFramebufferFoveationParametersQCOM</name></proto>
13926 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
13927 <param><ptype>GLuint</ptype> <name>layer</name></param>
13928 <param><ptype>GLuint</ptype> <name>focalPoint</name></param>
13929 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>focalX</name></param>
13930 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>focalY</name></param>
13931 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>gainX</name></param>
13932 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>gainY</name></param>
13933 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>foveaArea</name></param>
13936 <proto>void <name>glFramebufferParameteri</name></proto>
13937 <param><ptype>GLenum</ptype> <name>target</name></param>
13938 <param><ptype>GLenum</ptype> <name>pname</name></param>
13939 <param><ptype>GLint</ptype> <name>param</name></param>
13942 <proto>void <name>glFramebufferPixelLocalStorageSizeEXT</name></proto>
13943 <param><ptype>GLuint</ptype> <name>target</name></param>
13944 <param><ptype>GLsizei</ptype> <name>size</name></param>
13947 <proto>void <name>glFramebufferReadBufferEXT</name></proto>
13948 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
13949 <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
13952 <proto>void <name>glFramebufferRenderbuffer</name></proto>
13953 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13954 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13955 … <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
13956 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
13960 <proto>void <name>glFramebufferRenderbufferEXT</name></proto>
13961 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13962 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13963 … <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
13964 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
13965 <alias name="glFramebufferRenderbuffer"/>
13969 <proto>void <name>glFramebufferRenderbufferOES</name></proto>
13970 <param><ptype>GLenum</ptype> <name>target</name></param>
13971 <param><ptype>GLenum</ptype> <name>attachment</name></param>
13972 <param><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
13973 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
13976 <proto>void <name>glFramebufferSampleLocationsfvARB</name></proto>
13977 <param><ptype>GLenum</ptype> <name>target</name></param>
13978 <param><ptype>GLuint</ptype> <name>start</name></param>
13979 <param><ptype>GLsizei</ptype> <name>count</name></param>
13980 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
13983 <proto>void <name>glFramebufferSampleLocationsfvNV</name></proto>
13984 <param><ptype>GLenum</ptype> <name>target</name></param>
13985 <param><ptype>GLuint</ptype> <name>start</name></param>
13986 <param><ptype>GLsizei</ptype> <name>count</name></param>
13987 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
13990 <proto>void <name>glFramebufferSamplePositionsfvAMD</name></proto>
13991 <param><ptype>GLenum</ptype> <name>target</name></param>
13992 <param><ptype>GLuint</ptype> <name>numsamples</name></param>
13993 <param><ptype>GLuint</ptype> <name>pixelindex</name></param>
13994 <param>const <ptype>GLfloat</ptype> *<name>values</name></param>
13997 <proto>void <name>glFramebufferTexture</name></proto>
13998 <param><ptype>GLenum</ptype> <name>target</name></param>
13999 <param><ptype>GLenum</ptype> <name>attachment</name></param>
14000 <param><ptype>GLuint</ptype> <name>texture</name></param>
14001 <param><ptype>GLint</ptype> <name>level</name></param>
14004 <proto>void <name>glFramebufferTexture1D</name></proto>
14005 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14006 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14007 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14008 <param><ptype>GLuint</ptype> <name>texture</name></param>
14009 <param><ptype>GLint</ptype> <name>level</name></param>
14013 <proto>void <name>glFramebufferTexture1DEXT</name></proto>
14014 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14015 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14016 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14017 <param><ptype>GLuint</ptype> <name>texture</name></param>
14018 <param><ptype>GLint</ptype> <name>level</name></param>
14019 <alias name="glFramebufferTexture1D"/>
14023 <proto>void <name>glFramebufferTexture2D</name></proto>
14024 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14025 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14026 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14027 <param><ptype>GLuint</ptype> <name>texture</name></param>
14028 <param><ptype>GLint</ptype> <name>level</name></param>
14032 <proto>void <name>glFramebufferTexture2DEXT</name></proto>
14033 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14034 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14035 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14036 <param><ptype>GLuint</ptype> <name>texture</name></param>
14037 <param><ptype>GLint</ptype> <name>level</name></param>
14038 <alias name="glFramebufferTexture2D"/>
14042 <proto>void <name>glFramebufferTexture2DDownsampleIMG</name></proto>
14043 <param><ptype>GLenum</ptype> <name>target</name></param>
14044 <param><ptype>GLenum</ptype> <name>attachment</name></param>
14045 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14046 <param><ptype>GLuint</ptype> <name>texture</name></param>
14047 <param><ptype>GLint</ptype> <name>level</name></param>
14048 <param><ptype>GLint</ptype> <name>xscale</name></param>
14049 <param><ptype>GLint</ptype> <name>yscale</name></param>
14052 <proto>void <name>glFramebufferTexture2DMultisampleEXT</name></proto>
14053 <param><ptype>GLenum</ptype> <name>target</name></param>
14054 <param><ptype>GLenum</ptype> <name>attachment</name></param>
14055 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14056 <param><ptype>GLuint</ptype> <name>texture</name></param>
14057 <param><ptype>GLint</ptype> <name>level</name></param>
14058 <param><ptype>GLsizei</ptype> <name>samples</name></param>
14061 <proto>void <name>glFramebufferTexture2DMultisampleIMG</name></proto>
14062 <param><ptype>GLenum</ptype> <name>target</name></param>
14063 <param><ptype>GLenum</ptype> <name>attachment</name></param>
14064 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14065 <param><ptype>GLuint</ptype> <name>texture</name></param>
14066 <param><ptype>GLint</ptype> <name>level</name></param>
14067 <param><ptype>GLsizei</ptype> <name>samples</name></param>
14070 <proto>void <name>glFramebufferTexture2DOES</name></proto>
14071 <param><ptype>GLenum</ptype> <name>target</name></param>
14072 <param><ptype>GLenum</ptype> <name>attachment</name></param>
14073 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14074 <param><ptype>GLuint</ptype> <name>texture</name></param>
14075 <param><ptype>GLint</ptype> <name>level</name></param>
14078 <proto>void <name>glFramebufferTexture3D</name></proto>
14079 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14080 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14081 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14082 <param><ptype>GLuint</ptype> <name>texture</name></param>
14083 <param><ptype>GLint</ptype> <name>level</name></param>
14084 <param><ptype>GLint</ptype> <name>zoffset</name></param>
14088 <proto>void <name>glFramebufferTexture3DEXT</name></proto>
14089 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14090 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14091 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14092 <param><ptype>GLuint</ptype> <name>texture</name></param>
14093 <param><ptype>GLint</ptype> <name>level</name></param>
14094 <param><ptype>GLint</ptype> <name>zoffset</name></param>
14095 <alias name="glFramebufferTexture3D"/>
14099 <proto>void <name>glFramebufferTexture3DOES</name></proto>
14100 <param><ptype>GLenum</ptype> <name>target</name></param>
14101 <param><ptype>GLenum</ptype> <name>attachment</name></param>
14102 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14103 <param><ptype>GLuint</ptype> <name>texture</name></param>
14104 <param><ptype>GLint</ptype> <name>level</name></param>
14105 <param><ptype>GLint</ptype> <name>zoffset</name></param>
14108 <proto>void <name>glFramebufferTextureARB</name></proto>
14109 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14110 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14111 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14112 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14113 <alias name="glFramebufferTexture"/>
14116 <proto>void <name>glFramebufferTextureEXT</name></proto>
14117 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14118 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14119 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14120 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14121 <alias name="glFramebufferTexture"/>
14124 <proto>void <name>glFramebufferTextureFaceARB</name></proto>
14125 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14126 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14127 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14128 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14129 <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
14132 <proto>void <name>glFramebufferTextureFaceEXT</name></proto>
14133 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14134 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14135 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14136 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14137 <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
14138 <alias name="glFramebufferTextureFaceARB"/>
14141 <proto>void <name>glFramebufferTextureLayer</name></proto>
14142 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14143 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14144 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14145 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14146 <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
14150 <proto>void <name>glFramebufferTextureLayerARB</name></proto>
14151 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14152 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14153 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14154 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14155 <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
14156 <alias name="glFramebufferTextureLayer"/>
14159 <proto>void <name>glFramebufferTextureLayerEXT</name></proto>
14160 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14161 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14162 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14163 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14164 <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
14165 <alias name="glFramebufferTextureLayer"/>
14168 <proto>void <name>glFramebufferTextureLayerDownsampleIMG</name></proto>
14169 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14170 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14171 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14172 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14173 <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
14174 <param><ptype>GLint</ptype> <name>xscale</name></param>
14175 <param><ptype>GLint</ptype> <name>yscale</name></param>
14178 <proto>void <name>glFramebufferTextureMultisampleMultiviewOVR</name></proto>
14179 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14180 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14181 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14182 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14183 <param><ptype>GLsizei</ptype> <name>samples</name></param>
14184 <param><ptype>GLint</ptype> <name>baseViewIndex</name></param>
14185 <param><ptype>GLsizei</ptype> <name>numViews</name></param>
14188 <proto>void <name>glFramebufferTextureMultiviewOVR</name></proto>
14189 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14190 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14191 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14192 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14193 <param><ptype>GLint</ptype> <name>baseViewIndex</name></param>
14194 <param><ptype>GLsizei</ptype> <name>numViews</name></param>
14197 <proto>void <name>glFramebufferTextureOES</name></proto>
14198 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14199 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14200 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14201 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14202 <alias name="glFramebufferTexture"/>
14205 <proto>void <name>glFreeObjectBufferATI</name></proto>
14206 <param><ptype>GLuint</ptype> <name>buffer</name></param>
14209 <proto>void <name>glFrontFace</name></proto>
14210 <param group="FrontFaceDirection"><ptype>GLenum</ptype> <name>mode</name></param>
14214 <proto>void <name>glFrustum</name></proto>
14215 <param><ptype>GLdouble</ptype> <name>left</name></param>
14216 <param><ptype>GLdouble</ptype> <name>right</name></param>
14217 <param><ptype>GLdouble</ptype> <name>bottom</name></param>
14218 <param><ptype>GLdouble</ptype> <name>top</name></param>
14219 <param><ptype>GLdouble</ptype> <name>zNear</name></param>
14220 <param><ptype>GLdouble</ptype> <name>zFar</name></param>
14224 <proto>void <name>glFrustumf</name></proto>
14225 <param><ptype>GLfloat</ptype> <name>l</name></param>
14226 <param><ptype>GLfloat</ptype> <name>r</name></param>
14227 <param><ptype>GLfloat</ptype> <name>b</name></param>
14228 <param><ptype>GLfloat</ptype> <name>t</name></param>
14229 <param><ptype>GLfloat</ptype> <name>n</name></param>
14230 <param><ptype>GLfloat</ptype> <name>f</name></param>
14233 <proto>void <name>glFrustumfOES</name></proto>
14234 <param><ptype>GLfloat</ptype> <name>l</name></param>
14235 <param><ptype>GLfloat</ptype> <name>r</name></param>
14236 <param><ptype>GLfloat</ptype> <name>b</name></param>
14237 <param><ptype>GLfloat</ptype> <name>t</name></param>
14238 <param><ptype>GLfloat</ptype> <name>n</name></param>
14239 <param><ptype>GLfloat</ptype> <name>f</name></param>
14243 <proto>void <name>glFrustumx</name></proto>
14244 <param><ptype>GLfixed</ptype> <name>l</name></param>
14245 <param><ptype>GLfixed</ptype> <name>r</name></param>
14246 <param><ptype>GLfixed</ptype> <name>b</name></param>
14247 <param><ptype>GLfixed</ptype> <name>t</name></param>
14248 <param><ptype>GLfixed</ptype> <name>n</name></param>
14249 <param><ptype>GLfixed</ptype> <name>f</name></param>
14252 <proto>void <name>glFrustumxOES</name></proto>
14253 <param><ptype>GLfixed</ptype> <name>l</name></param>
14254 <param><ptype>GLfixed</ptype> <name>r</name></param>
14255 <param><ptype>GLfixed</ptype> <name>b</name></param>
14256 <param><ptype>GLfixed</ptype> <name>t</name></param>
14257 <param><ptype>GLfixed</ptype> <name>n</name></param>
14258 <param><ptype>GLfixed</ptype> <name>f</name></param>
14261 <proto><ptype>GLuint</ptype> <name>glGenAsyncMarkersSGIX</name></proto>
14262 <param><ptype>GLsizei</ptype> <name>range</name></param>
14265 <proto>void <name>glGenBuffers</name></proto>
14266 <param><ptype>GLsizei</ptype> <name>n</name></param>
14267 <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
14270 <proto>void <name>glGenBuffersARB</name></proto>
14271 <param><ptype>GLsizei</ptype> <name>n</name></param>
14272 <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
14273 <alias name="glGenBuffers"/>
14276 <proto>void <name>glGenFencesAPPLE</name></proto>
14277 <param><ptype>GLsizei</ptype> <name>n</name></param>
14278 <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param>
14281 <proto>void <name>glGenFencesNV</name></proto>
14282 <param><ptype>GLsizei</ptype> <name>n</name></param>
14283 <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param>
14287 <proto><ptype>GLuint</ptype> <name>glGenFragmentShadersATI</name></proto>
14288 <param><ptype>GLuint</ptype> <name>range</name></param>
14291 <proto>void <name>glGenFramebuffers</name></proto>
14292 <param><ptype>GLsizei</ptype> <name>n</name></param>
14293 <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
14297 <proto>void <name>glGenFramebuffersEXT</name></proto>
14298 <param><ptype>GLsizei</ptype> <name>n</name></param>
14299 <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
14300 <alias name="glGenFramebuffers"/>
14304 <proto>void <name>glGenFramebuffersOES</name></proto>
14305 <param><ptype>GLsizei</ptype> <name>n</name></param>
14306 <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
14309 <proto group="List"><ptype>GLuint</ptype> <name>glGenLists</name></proto>
14310 <param><ptype>GLsizei</ptype> <name>range</name></param>
14314 <proto>void <name>glGenNamesAMD</name></proto>
14315 <param><ptype>GLenum</ptype> <name>identifier</name></param>
14316 <param><ptype>GLuint</ptype> <name>num</name></param>
14317 <param len="num"><ptype>GLuint</ptype> *<name>names</name></param>
14320 <proto>void <name>glGenOcclusionQueriesNV</name></proto>
14321 <param><ptype>GLsizei</ptype> <name>n</name></param>
14322 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
14325 <proto group="Path"><ptype>GLuint</ptype> <name>glGenPathsNV</name></proto>
14326 <param><ptype>GLsizei</ptype> <name>range</name></param>
14329 <proto>void <name>glGenPerfMonitorsAMD</name></proto>
14330 <param><ptype>GLsizei</ptype> <name>n</name></param>
14331 <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param>
14334 <proto>void <name>glGenProgramPipelines</name></proto>
14335 <param><ptype>GLsizei</ptype> <name>n</name></param>
14336 <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
14339 <proto>void <name>glGenProgramPipelinesEXT</name></proto>
14340 <param><ptype>GLsizei</ptype> <name>n</name></param>
14341 <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
14344 <proto>void <name>glGenProgramsARB</name></proto>
14345 <param><ptype>GLsizei</ptype> <name>n</name></param>
14346 <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param>
14350 <proto>void <name>glGenProgramsNV</name></proto>
14351 <param><ptype>GLsizei</ptype> <name>n</name></param>
14352 <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param>
14353 <alias name="glGenProgramsARB"/>
14357 <proto>void <name>glGenQueries</name></proto>
14358 <param><ptype>GLsizei</ptype> <name>n</name></param>
14359 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
14363 <proto>void <name>glGenQueriesARB</name></proto>
14364 <param><ptype>GLsizei</ptype> <name>n</name></param>
14365 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
14366 <alias name="glGenQueries"/>
14369 <proto>void <name>glGenQueriesEXT</name></proto>
14370 <param><ptype>GLsizei</ptype> <name>n</name></param>
14371 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
14374 <proto>void <name>glGenRenderbuffers</name></proto>
14375 <param><ptype>GLsizei</ptype> <name>n</name></param>
14376 <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
14380 <proto>void <name>glGenRenderbuffersEXT</name></proto>
14381 <param><ptype>GLsizei</ptype> <name>n</name></param>
14382 <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
14383 <alias name="glGenRenderbuffers"/>
14387 <proto>void <name>glGenRenderbuffersOES</name></proto>
14388 <param><ptype>GLsizei</ptype> <name>n</name></param>
14389 <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
14392 <proto>void <name>glGenSamplers</name></proto>
14393 <param><ptype>GLsizei</ptype> <name>count</name></param>
14394 <param len="count"><ptype>GLuint</ptype> *<name>samplers</name></param>
14397 <proto>void <name>glGenSemaphoresEXT</name></proto>
14398 <param><ptype>GLsizei</ptype> <name>n</name></param>
14399 <param len="count"><ptype>GLuint</ptype> *<name>semaphores</name></param>
14402 <proto><ptype>GLuint</ptype> <name>glGenSymbolsEXT</name></proto>
14403 <param group="DataTypeEXT"><ptype>GLenum</ptype> <name>datatype</name></param>
14404 … <param group="VertexShaderStorageTypeEXT"><ptype>GLenum</ptype> <name>storagetype</name></param>
14405 <param group="ParameterRangeEXT"><ptype>GLenum</ptype> <name>range</name></param>
14406 <param><ptype>GLuint</ptype> <name>components</name></param>
14409 <proto>void <name>glGenTextures</name></proto>
14410 <param><ptype>GLsizei</ptype> <name>n</name></param>
14411 <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
14415 <proto>void <name>glGenTexturesEXT</name></proto>
14416 <param><ptype>GLsizei</ptype> <name>n</name></param>
14417 <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
14421 <proto>void <name>glGenTransformFeedbacks</name></proto>
14422 <param><ptype>GLsizei</ptype> <name>n</name></param>
14423 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
14426 <proto>void <name>glGenTransformFeedbacksNV</name></proto>
14427 <param><ptype>GLsizei</ptype> <name>n</name></param>
14428 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
14429 <alias name="glGenTransformFeedbacks"/>
14432 <proto>void <name>glGenVertexArrays</name></proto>
14433 <param><ptype>GLsizei</ptype> <name>n</name></param>
14434 <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
14438 <proto>void <name>glGenVertexArraysAPPLE</name></proto>
14439 <param><ptype>GLsizei</ptype> <name>n</name></param>
14440 <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
14441 <alias name="glGenVertexArrays"/>
14444 <proto>void <name>glGenVertexArraysOES</name></proto>
14445 <param><ptype>GLsizei</ptype> <name>n</name></param>
14446 <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
14447 <alias name="glGenVertexArrays"/>
14450 <proto><ptype>GLuint</ptype> <name>glGenVertexShadersEXT</name></proto>
14451 <param><ptype>GLuint</ptype> <name>range</name></param>
14454 <proto>void <name>glGenerateMipmap</name></proto>
14455 <param><ptype>GLenum</ptype> <name>target</name></param>
14459 <proto>void <name>glGenerateMipmapEXT</name></proto>
14460 <param><ptype>GLenum</ptype> <name>target</name></param>
14461 <alias name="glGenerateMipmap"/>
14465 <proto>void <name>glGenerateMipmapOES</name></proto>
14466 <param><ptype>GLenum</ptype> <name>target</name></param>
14469 <proto>void <name>glGenerateMultiTexMipmapEXT</name></proto>
14470 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
14471 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14474 <proto>void <name>glGenerateTextureMipmap</name></proto>
14475 <param><ptype>GLuint</ptype> <name>texture</name></param>
14478 <proto>void <name>glGenerateTextureMipmapEXT</name></proto>
14479 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14480 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14483 <proto>void <name>glGetActiveAtomicCounterBufferiv</name></proto>
14484 <param><ptype>GLuint</ptype> <name>program</name></param>
14485 <param><ptype>GLuint</ptype> <name>bufferIndex</name></param>
14486 <param><ptype>GLenum</ptype> <name>pname</name></param>
14487 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14490 <proto>void <name>glGetActiveAttrib</name></proto>
14491 <param><ptype>GLuint</ptype> <name>program</name></param>
14492 <param><ptype>GLuint</ptype> <name>index</name></param>
14493 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14494 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14495 <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
14496 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
14497 <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
14500 <proto>void <name>glGetActiveAttribARB</name></proto>
14501 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
14502 <param><ptype>GLuint</ptype> <name>index</name></param>
14503 <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
14504 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14505 <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
14506 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
14507 <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param>
14508 <alias name="glGetActiveAttrib"/>
14511 <proto>void <name>glGetActiveSubroutineName</name></proto>
14512 <param><ptype>GLuint</ptype> <name>program</name></param>
14513 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
14514 <param><ptype>GLuint</ptype> <name>index</name></param>
14515 <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
14516 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14517 <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param>
14520 <proto>void <name>glGetActiveSubroutineUniformName</name></proto>
14521 <param><ptype>GLuint</ptype> <name>program</name></param>
14522 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
14523 <param><ptype>GLuint</ptype> <name>index</name></param>
14524 <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
14525 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14526 <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param>
14529 <proto>void <name>glGetActiveSubroutineUniformiv</name></proto>
14530 <param><ptype>GLuint</ptype> <name>program</name></param>
14531 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
14532 <param><ptype>GLuint</ptype> <name>index</name></param>
14533 <param><ptype>GLenum</ptype> <name>pname</name></param>
14534 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>values</name></param>
14537 <proto>void <name>glGetActiveUniform</name></proto>
14538 <param><ptype>GLuint</ptype> <name>program</name></param>
14539 <param><ptype>GLuint</ptype> <name>index</name></param>
14540 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14541 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14542 <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
14543 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
14544 <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
14547 <proto>void <name>glGetActiveUniformARB</name></proto>
14548 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
14549 <param><ptype>GLuint</ptype> <name>index</name></param>
14550 <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
14551 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14552 <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
14553 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
14554 <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param>
14555 <alias name="glGetActiveUniform"/>
14558 <proto>void <name>glGetActiveUniformBlockName</name></proto>
14559 <param><ptype>GLuint</ptype> <name>program</name></param>
14560 <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
14561 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14562 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14563 <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
14566 <proto>void <name>glGetActiveUniformBlockiv</name></proto>
14567 <param><ptype>GLuint</ptype> <name>program</name></param>
14568 <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
14569 <param><ptype>GLenum</ptype> <name>pname</name></param>
14570 …m len="COMPSIZE(program,uniformBlockIndex,pname)"><ptype>GLint</ptype> *<name>params</name></param>
14573 <proto>void <name>glGetActiveUniformName</name></proto>
14574 <param><ptype>GLuint</ptype> <name>program</name></param>
14575 <param><ptype>GLuint</ptype> <name>uniformIndex</name></param>
14576 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14577 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14578 <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformName</name></param>
14581 <proto>void <name>glGetActiveUniformsiv</name></proto>
14582 <param><ptype>GLuint</ptype> <name>program</name></param>
14583 <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
14584 … <param len="uniformCount">const <ptype>GLuint</ptype> *<name>uniformIndices</name></param>
14585 <param><ptype>GLenum</ptype> <name>pname</name></param>
14586 … <param len="COMPSIZE(uniformCount,pname)"><ptype>GLint</ptype> *<name>params</name></param>
14589 <proto>void <name>glGetActiveVaryingNV</name></proto>
14590 <param><ptype>GLuint</ptype> <name>program</name></param>
14591 <param><ptype>GLuint</ptype> <name>index</name></param>
14592 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14593 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14594 <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
14595 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
14596 … <param len="COMPSIZE(program,index,bufSize)"><ptype>GLchar</ptype> *<name>name</name></param>
14599 <proto>void <name>glGetArrayObjectfvATI</name></proto>
14600 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
14601 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
14602 <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
14605 <proto>void <name>glGetArrayObjectivATI</name></proto>
14606 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
14607 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
14608 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
14611 <proto>void <name>glGetAttachedObjectsARB</name></proto>
14612 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
14613 <param><ptype>GLsizei</ptype> <name>maxCount</name></param>
14614 <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
14615 … <param group="handleARB" len="maxCount"><ptype>GLhandleARB</ptype> *<name>obj</name></param>
14618 <proto>void <name>glGetAttachedShaders</name></proto>
14619 <param><ptype>GLuint</ptype> <name>program</name></param>
14620 <param><ptype>GLsizei</ptype> <name>maxCount</name></param>
14621 <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
14622 <param len="maxCount"><ptype>GLuint</ptype> *<name>shaders</name></param>
14625 <proto><ptype>GLint</ptype> <name>glGetAttribLocation</name></proto>
14626 <param><ptype>GLuint</ptype> <name>program</name></param>
14627 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
14630 <proto><ptype>GLint</ptype> <name>glGetAttribLocationARB</name></proto>
14631 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
14632 <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
14633 <alias name="glGetAttribLocation"/>
14636 <proto>void <name>glGetBooleanIndexedvEXT</name></proto>
14637 <param><ptype>GLenum</ptype> <name>target</name></param>
14638 <param><ptype>GLuint</ptype> <name>index</name></param>
14639 … <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
14640 <alias name="glGetBooleani_v"/>
14643 <proto>void <name>glGetBooleani_v</name></proto>
14644 <param><ptype>GLenum</ptype> <name>target</name></param>
14645 <param><ptype>GLuint</ptype> <name>index</name></param>
14646 … <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
14649 <proto>void <name>glGetBooleanv</name></proto>
14650 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
14651 … <param group="Boolean" len="COMPSIZE(pname)"><ptype>GLboolean</ptype> *<name>data</name></param>
14655 <proto>void <name>glGetBufferParameteri64v</name></proto>
14656 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14657 <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
14658 <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
14661 <proto>void <name>glGetBufferParameteriv</name></proto>
14662 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14663 <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
14664 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14667 <proto>void <name>glGetBufferParameterivARB</name></proto>
14668 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14669 <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
14670 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14671 <alias name="glGetBufferParameteriv"/>
14674 <proto>void <name>glGetBufferParameterui64vNV</name></proto>
14675 <param><ptype>GLenum</ptype> <name>target</name></param>
14676 <param><ptype>GLenum</ptype> <name>pname</name></param>
14677 <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
14680 <proto>void <name>glGetBufferPointerv</name></proto>
14681 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14682 <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
14683 <param len="1">void **<name>params</name></param>
14686 <proto>void <name>glGetBufferPointervARB</name></proto>
14687 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14688 <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
14689 <param len="1">void **<name>params</name></param>
14690 <alias name="glGetBufferPointerv"/>
14693 <proto>void <name>glGetBufferPointervOES</name></proto>
14694 <param><ptype>GLenum</ptype> <name>target</name></param>
14695 <param><ptype>GLenum</ptype> <name>pname</name></param>
14696 <param>void **<name>params</name></param>
14697 <alias name="glGetBufferPointerv"/>
14700 <proto>void <name>glGetBufferSubData</name></proto>
14701 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14702 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
14703 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
14704 <param len="size">void *<name>data</name></param>
14707 <proto>void <name>glGetBufferSubDataARB</name></proto>
14708 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14709 <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
14710 <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
14711 <param len="size">void *<name>data</name></param>
14712 <alias name="glGetBufferSubData"/>
14715 <proto>void <name>glGetClipPlane</name></proto>
14716 <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
14717 <param len="4"><ptype>GLdouble</ptype> *<name>equation</name></param>
14721 <proto>void <name>glGetClipPlanef</name></proto>
14722 <param><ptype>GLenum</ptype> <name>plane</name></param>
14723 <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param>
14726 <proto>void <name>glGetClipPlanefOES</name></proto>
14727 <param><ptype>GLenum</ptype> <name>plane</name></param>
14728 <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param>
14732 <proto>void <name>glGetClipPlanex</name></proto>
14733 <param><ptype>GLenum</ptype> <name>plane</name></param>
14734 <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param>
14737 <proto>void <name>glGetClipPlanexOES</name></proto>
14738 <param><ptype>GLenum</ptype> <name>plane</name></param>
14739 <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param>
14742 <proto>void <name>glGetColorTable</name></proto>
14743 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
14744 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
14745 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
14746 <param len="COMPSIZE(target,format,type)">void *<name>table</name></param>
14748 <glx type="render" opcode="334" name="glGetColorTablePBO" comment="PBO protocol"/>
14751 <proto>void <name>glGetColorTableEXT</name></proto>
14752 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
14753 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
14754 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
14755 <param len="COMPSIZE(target,format,type)">void *<name>data</name></param>
14756 <alias name="glGetColorTable"/>
14759 <proto>void <name>glGetColorTableParameterfv</name></proto>
14760 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
14761 … <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
14762 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14766 <proto>void <name>glGetColorTableParameterfvEXT</name></proto>
14767 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
14768 … <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
14769 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14770 <alias name="glGetColorTableParameterfv"/>
14773 <proto>void <name>glGetColorTableParameterfvSGI</name></proto>
14774 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
14775 … <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
14776 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14780 <proto>void <name>glGetColorTableParameteriv</name></proto>
14781 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
14782 … <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
14783 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14787 <proto>void <name>glGetColorTableParameterivEXT</name></proto>
14788 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
14789 … <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
14790 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14791 <alias name="glGetColorTableParameteriv"/>
14794 <proto>void <name>glGetColorTableParameterivSGI</name></proto>
14795 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
14796 … <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
14797 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14801 <proto>void <name>glGetColorTableSGI</name></proto>
14802 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
14803 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
14804 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
14805 <param len="COMPSIZE(target,format,type)">void *<name>table</name></param>
14809 <proto>void <name>glGetCombinerInputParameterfvNV</name></proto>
14810 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
14811 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
14812 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
14813 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
14814 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14818 <proto>void <name>glGetCombinerInputParameterivNV</name></proto>
14819 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
14820 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
14821 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
14822 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
14823 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14827 <proto>void <name>glGetCombinerOutputParameterfvNV</name></proto>
14828 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
14829 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
14830 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
14831 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14835 <proto>void <name>glGetCombinerOutputParameterivNV</name></proto>
14836 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
14837 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
14838 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
14839 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14843 <proto>void <name>glGetCombinerStageParameterfvNV</name></proto>
14844 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
14845 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
14846 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14849 <proto><ptype>GLuint</ptype> <name>glGetCommandHeaderNV</name></proto>
14850 <param><ptype>GLenum</ptype> <name>tokenID</name></param>
14851 <param><ptype>GLuint</ptype> <name>size</name></param>
14854 <proto>void <name>glGetCompressedMultiTexImageEXT</name></proto>
14855 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
14856 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14857 <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
14858 <param len="COMPSIZE(target,lod)">void *<name>img</name></param>
14861 <proto>void <name>glGetCompressedTexImage</name></proto>
14862 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14863 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14864 … <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param>
14866 … <glx type="render" opcode="335" name="glGetCompressedTexImagePBO" comment="PBO protocol"/>
14869 <proto>void <name>glGetCompressedTexImageARB</name></proto>
14870 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14871 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14872 … <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param>
14873 <alias name="glGetCompressedTexImage"/>
14877 <proto>void <name>glGetCompressedTextureImage</name></proto>
14878 <param><ptype>GLuint</ptype> <name>texture</name></param>
14879 <param><ptype>GLint</ptype> <name>level</name></param>
14880 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14881 <param>void *<name>pixels</name></param>
14884 <proto>void <name>glGetCompressedTextureImageEXT</name></proto>
14885 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14886 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14887 <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
14888 <param len="COMPSIZE(target,lod)">void *<name>img</name></param>
14891 <proto>void <name>glGetCompressedTextureSubImage</name></proto>
14892 <param><ptype>GLuint</ptype> <name>texture</name></param>
14893 <param><ptype>GLint</ptype> <name>level</name></param>
14894 <param><ptype>GLint</ptype> <name>xoffset</name></param>
14895 <param><ptype>GLint</ptype> <name>yoffset</name></param>
14896 <param><ptype>GLint</ptype> <name>zoffset</name></param>
14897 <param><ptype>GLsizei</ptype> <name>width</name></param>
14898 <param><ptype>GLsizei</ptype> <name>height</name></param>
14899 <param><ptype>GLsizei</ptype> <name>depth</name></param>
14900 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14901 <param>void *<name>pixels</name></param>
14904 <proto>void <name>glGetConvolutionFilter</name></proto>
14905 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
14906 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
14907 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
14908 <param len="COMPSIZE(target,format,type)">void *<name>image</name></param>
14910 … <glx type="render" opcode="336" name="glGetConvolutionFilterPBO" comment="PBO protocol"/>
14913 <proto>void <name>glGetConvolutionFilterEXT</name></proto>
14914 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
14915 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
14916 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
14917 <param len="COMPSIZE(target,format,type)">void *<name>image</name></param>
14921 <proto>void <name>glGetConvolutionParameterfv</name></proto>
14922 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
14923 … <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
14924 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14928 <proto>void <name>glGetConvolutionParameterfvEXT</name></proto>
14929 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
14930 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
14931 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14935 <proto>void <name>glGetConvolutionParameteriv</name></proto>
14936 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
14937 … <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
14938 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14942 <proto>void <name>glGetConvolutionParameterivEXT</name></proto>
14943 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
14944 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
14945 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14949 <proto>void <name>glGetConvolutionParameterxvOES</name></proto>
14950 <param><ptype>GLenum</ptype> <name>target</name></param>
14951 <param><ptype>GLenum</ptype> <name>pname</name></param>
14952 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
14955 <proto>void <name>glGetCoverageModulationTableNV</name></proto>
14956 <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
14957 <param><ptype>GLfloat</ptype> *<name>v</name></param>
14960 <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLog</name></proto>
14961 <param><ptype>GLuint</ptype> <name>count</name></param>
14962 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14963 <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
14964 <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
14965 <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
14966 <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
14967 <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
14968 <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
14971 <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogAMD</name></proto>
14972 <param><ptype>GLuint</ptype> <name>count</name></param>
14973 <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
14974 <param len="count"><ptype>GLenum</ptype> *<name>categories</name></param>
14975 <param len="count"><ptype>GLuint</ptype> *<name>severities</name></param>
14976 <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
14977 <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
14978 <param len="bufsize"><ptype>GLchar</ptype> *<name>message</name></param>
14981 <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogARB</name></proto>
14982 <param><ptype>GLuint</ptype> <name>count</name></param>
14983 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14984 <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
14985 <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
14986 <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
14987 <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
14988 <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
14989 <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
14990 <alias name="glGetDebugMessageLog"/>
14993 <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogKHR</name></proto>
14994 <param><ptype>GLuint</ptype> <name>count</name></param>
14995 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14996 <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
14997 <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
14998 <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
14999 <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
15000 <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
15001 <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
15002 <alias name="glGetDebugMessageLog"/>
15005 <proto>void <name>glGetDetailTexFuncSGIS</name></proto>
15006 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15007 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
15011 <proto>void <name>glGetDoubleIndexedvEXT</name></proto>
15012 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
15013 <param><ptype>GLuint</ptype> <name>index</name></param>
15014 <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
15015 <alias name="glGetDoublei_v"/>
15018 <proto>void <name>glGetDoublei_v</name></proto>
15019 <param><ptype>GLenum</ptype> <name>target</name></param>
15020 <param><ptype>GLuint</ptype> <name>index</name></param>
15021 <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
15024 <proto>void <name>glGetDoublei_vEXT</name></proto>
15025 <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
15026 <param><ptype>GLuint</ptype> <name>index</name></param>
15027 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
15028 <alias name="glGetDoublei_v"/>
15031 <proto>void <name>glGetDoublev</name></proto>
15032 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
15033 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>data</name></param>
15037 <proto>void <name>glGetDriverControlStringQCOM</name></proto>
15038 <param><ptype>GLuint</ptype> <name>driverControl</name></param>
15039 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15040 <param><ptype>GLsizei</ptype> *<name>length</name></param>
15041 <param len="bufSize"><ptype>GLchar</ptype> *<name>driverControlString</name></param>
15044 <proto>void <name>glGetDriverControlsQCOM</name></proto>
15045 <param><ptype>GLint</ptype> *<name>num</name></param>
15046 <param><ptype>GLsizei</ptype> <name>size</name></param>
15047 <param len="size"><ptype>GLuint</ptype> *<name>driverControls</name></param>
15050 <proto group="ErrorCode"><ptype>GLenum</ptype> <name>glGetError</name></proto>
15054 <proto>void <name>glGetFenceivNV</name></proto>
15055 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
15056 <param group="FenceParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
15057 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15061 <proto>void <name>glGetFinalCombinerInputParameterfvNV</name></proto>
15062 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
15063 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
15064 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15068 <proto>void <name>glGetFinalCombinerInputParameterivNV</name></proto>
15069 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
15070 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
15071 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15075 <proto>void <name>glGetFirstPerfQueryIdINTEL</name></proto>
15076 <param><ptype>GLuint</ptype> *<name>queryId</name></param>
15079 <proto>void <name>glGetFixedv</name></proto>
15080 <param><ptype>GLenum</ptype> <name>pname</name></param>
15081 <param><ptype>GLfixed</ptype> *<name>params</name></param>
15084 <proto>void <name>glGetFixedvOES</name></proto>
15085 <param><ptype>GLenum</ptype> <name>pname</name></param>
15086 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15089 <proto>void <name>glGetFloatIndexedvEXT</name></proto>
15090 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
15091 <param><ptype>GLuint</ptype> <name>index</name></param>
15092 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
15093 <alias name="glGetFloati_v"/>
15096 <proto>void <name>glGetFloati_v</name></proto>
15097 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
15098 <param><ptype>GLuint</ptype> <name>index</name></param>
15099 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
15102 <proto>void <name>glGetFloati_vEXT</name></proto>
15103 <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
15104 <param><ptype>GLuint</ptype> <name>index</name></param>
15105 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15106 <alias name="glGetFloati_v"/>
15109 <proto>void <name>glGetFloati_vNV</name></proto>
15110 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
15111 <param><ptype>GLuint</ptype> <name>index</name></param>
15112 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
15113 <alias name="glGetFloati_v"/>
15116 <proto>void <name>glGetFloati_vOES</name></proto>
15117 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
15118 <param><ptype>GLuint</ptype> <name>index</name></param>
15119 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
15120 <alias name="glGetFloati_v"/>
15123 <proto>void <name>glGetFloatv</name></proto>
15124 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
15125 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>data</name></param>
15129 <proto>void <name>glGetFogFuncSGIS</name></proto>
15130 <param len="COMPSIZE()"><ptype>GLfloat</ptype> *<name>points</name></param>
15133 <proto><ptype>GLint</ptype> <name>glGetFragDataIndex</name></proto>
15134 <param><ptype>GLuint</ptype> <name>program</name></param>
15135 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
15138 <proto><ptype>GLint</ptype> <name>glGetFragDataIndexEXT</name></proto>
15139 <param><ptype>GLuint</ptype> <name>program</name></param>
15140 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
15141 <alias name="glGetFragDataIndex"/>
15144 <proto><ptype>GLint</ptype> <name>glGetFragDataLocation</name></proto>
15145 <param><ptype>GLuint</ptype> <name>program</name></param>
15146 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
15149 <proto><ptype>GLint</ptype> <name>glGetFragDataLocationEXT</name></proto>
15150 <param><ptype>GLuint</ptype> <name>program</name></param>
15151 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
15152 <alias name="glGetFragDataLocation"/>
15155 <proto>void <name>glGetFragmentLightfvSGIX</name></proto>
15156 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
15157 … <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
15158 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15161 <proto>void <name>glGetFragmentLightivSGIX</name></proto>
15162 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
15163 … <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
15164 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15167 <proto>void <name>glGetFragmentMaterialfvSGIX</name></proto>
15168 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
15169 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15170 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15173 <proto>void <name>glGetFragmentMaterialivSGIX</name></proto>
15174 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
15175 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15176 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15179 <proto>void <name>glGetFramebufferAttachmentParameteriv</name></proto>
15180 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15181 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15182 <param><ptype>GLenum</ptype> <name>pname</name></param>
15183 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15187 <proto>void <name>glGetFramebufferAttachmentParameterivEXT</name></proto>
15188 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15189 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15190 <param><ptype>GLenum</ptype> <name>pname</name></param>
15191 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15192 <alias name="glGetFramebufferAttachmentParameteriv"/>
15196 <proto>void <name>glGetFramebufferAttachmentParameterivOES</name></proto>
15197 <param><ptype>GLenum</ptype> <name>target</name></param>
15198 <param><ptype>GLenum</ptype> <name>attachment</name></param>
15199 <param><ptype>GLenum</ptype> <name>pname</name></param>
15200 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15203 <proto>void <name>glGetFramebufferParameterfvAMD</name></proto>
15204 <param><ptype>GLenum</ptype> <name>target</name></param>
15205 <param><ptype>GLenum</ptype> <name>pname</name></param>
15206 <param><ptype>GLuint</ptype> <name>numsamples</name></param>
15207 <param><ptype>GLuint</ptype> <name>pixelindex</name></param>
15208 <param><ptype>GLsizei</ptype> <name>size</name></param>
15209 <param><ptype>GLfloat</ptype> *<name>values</name></param>
15212 <proto>void <name>glGetFramebufferParameteriv</name></proto>
15213 <param><ptype>GLenum</ptype> <name>target</name></param>
15214 <param><ptype>GLenum</ptype> <name>pname</name></param>
15215 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15218 <proto>void <name>glGetFramebufferParameterivEXT</name></proto>
15219 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
15220 <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15221 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15224 … <proto><ptype>GLsizei</ptype> <name>glGetFramebufferPixelLocalStorageSizeEXT</name></proto>
15225 <param><ptype>GLuint</ptype> <name>target</name></param>
15228 <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatus</name></proto>
15231 <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusARB</name></proto>
15234 <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusEXT</name></proto>
15235 <alias name="glGetGraphicsResetStatus"/>
15238 <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusKHR</name></proto>
15239 <alias name="glGetGraphicsResetStatus"/>
15242 <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glGetHandleARB</name></proto>
15243 <param><ptype>GLenum</ptype> <name>pname</name></param>
15246 <proto>void <name>glGetHistogram</name></proto>
15247 <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15248 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
15249 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
15250 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
15251 <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
15253 <glx type="render" opcode="337" name="glGetHistogramPBO" comment="PBO protocol"/>
15256 <proto>void <name>glGetHistogramEXT</name></proto>
15257 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
15258 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
15259 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
15260 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
15261 <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
15265 <proto>void <name>glGetHistogramParameterfv</name></proto>
15266 <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15267 … <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
15268 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15272 <proto>void <name>glGetHistogramParameterfvEXT</name></proto>
15273 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
15274 … <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
15275 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15279 <proto>void <name>glGetHistogramParameteriv</name></proto>
15280 <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15281 … <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
15282 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15286 <proto>void <name>glGetHistogramParameterivEXT</name></proto>
15287 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
15288 … <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
15289 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15293 <proto>void <name>glGetHistogramParameterxvOES</name></proto>
15294 <param><ptype>GLenum</ptype> <name>target</name></param>
15295 <param><ptype>GLenum</ptype> <name>pname</name></param>
15296 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15299 <proto><ptype>GLuint64</ptype> <name>glGetImageHandleARB</name></proto>
15300 <param><ptype>GLuint</ptype> <name>texture</name></param>
15301 <param><ptype>GLint</ptype> <name>level</name></param>
15302 <param><ptype>GLboolean</ptype> <name>layered</name></param>
15303 <param><ptype>GLint</ptype> <name>layer</name></param>
15304 <param><ptype>GLenum</ptype> <name>format</name></param>
15307 <proto><ptype>GLuint64</ptype> <name>glGetImageHandleNV</name></proto>
15308 <param><ptype>GLuint</ptype> <name>texture</name></param>
15309 <param><ptype>GLint</ptype> <name>level</name></param>
15310 <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
15311 <param><ptype>GLint</ptype> <name>layer</name></param>
15312 <param><ptype>GLenum</ptype> <name>format</name></param>
15315 <proto>void <name>glGetImageTransformParameterfvHP</name></proto>
15316 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
15317 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
15318 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15321 <proto>void <name>glGetImageTransformParameterivHP</name></proto>
15322 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
15323 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
15324 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15327 <proto>void <name>glGetInfoLogARB</name></proto>
15328 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
15329 <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
15330 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15331 <param len="maxLength"><ptype>GLcharARB</ptype> *<name>infoLog</name></param>
15334 <proto><ptype>GLint</ptype> <name>glGetInstrumentsSGIX</name></proto>
15338 <proto>void <name>glGetInteger64i_v</name></proto>
15339 <param><ptype>GLenum</ptype> <name>target</name></param>
15340 <param><ptype>GLuint</ptype> <name>index</name></param>
15341 <param len="COMPSIZE(target)"><ptype>GLint64</ptype> *<name>data</name></param>
15344 <proto>void <name>glGetInteger64v</name></proto>
15345 <param><ptype>GLenum</ptype> <name>pname</name></param>
15346 <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>data</name></param>
15349 <proto>void <name>glGetInteger64vAPPLE</name></proto>
15350 <param><ptype>GLenum</ptype> <name>pname</name></param>
15351 <param><ptype>GLint64</ptype> *<name>params</name></param>
15352 <alias name="glGetInteger64v"/>
15355 <proto>void <name>glGetIntegerIndexedvEXT</name></proto>
15356 <param><ptype>GLenum</ptype> <name>target</name></param>
15357 <param><ptype>GLuint</ptype> <name>index</name></param>
15358 <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
15359 <alias name="glGetIntegeri_v"/>
15362 <proto>void <name>glGetIntegeri_v</name></proto>
15363 <param><ptype>GLenum</ptype> <name>target</name></param>
15364 <param><ptype>GLuint</ptype> <name>index</name></param>
15365 <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
15368 <proto>void <name>glGetIntegeri_vEXT</name></proto>
15369 <param><ptype>GLenum</ptype> <name>target</name></param>
15370 <param><ptype>GLuint</ptype> <name>index</name></param>
15371 <param><ptype>GLint</ptype> *<name>data</name></param>
15374 <proto>void <name>glGetIntegerui64i_vNV</name></proto>
15375 <param><ptype>GLenum</ptype> <name>value</name></param>
15376 <param><ptype>GLuint</ptype> <name>index</name></param>
15377 <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param>
15380 <proto>void <name>glGetIntegerui64vNV</name></proto>
15381 <param><ptype>GLenum</ptype> <name>value</name></param>
15382 <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param>
15385 <proto>void <name>glGetIntegerv</name></proto>
15386 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
15387 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>data</name></param>
15391 <proto>void <name>glGetInternalformatSampleivNV</name></proto>
15392 <param><ptype>GLenum</ptype> <name>target</name></param>
15393 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
15394 <param><ptype>GLsizei</ptype> <name>samples</name></param>
15395 <param><ptype>GLenum</ptype> <name>pname</name></param>
15396 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15397 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
15400 <proto>void <name>glGetInternalformati64v</name></proto>
15401 <param><ptype>GLenum</ptype> <name>target</name></param>
15402 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
15403 <param><ptype>GLenum</ptype> <name>pname</name></param>
15404 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15405 <param len="bufSize"><ptype>GLint64</ptype> *<name>params</name></param>
15408 <proto>void <name>glGetInternalformativ</name></proto>
15409 <param><ptype>GLenum</ptype> <name>target</name></param>
15410 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
15411 <param><ptype>GLenum</ptype> <name>pname</name></param>
15412 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15413 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
15416 <proto>void <name>glGetInvariantBooleanvEXT</name></proto>
15417 <param><ptype>GLuint</ptype> <name>id</name></param>
15418 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15419 … <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
15422 <proto>void <name>glGetInvariantFloatvEXT</name></proto>
15423 <param><ptype>GLuint</ptype> <name>id</name></param>
15424 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15425 <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
15428 <proto>void <name>glGetInvariantIntegervEXT</name></proto>
15429 <param><ptype>GLuint</ptype> <name>id</name></param>
15430 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15431 <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
15434 <proto>void <name>glGetLightfv</name></proto>
15435 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
15436 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15437 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15441 <proto>void <name>glGetLightiv</name></proto>
15442 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
15443 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15444 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15448 <proto>void <name>glGetLightxOES</name></proto>
15449 <param><ptype>GLenum</ptype> <name>light</name></param>
15450 <param><ptype>GLenum</ptype> <name>pname</name></param>
15451 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15454 <proto>void <name>glGetLightxv</name></proto>
15455 <param><ptype>GLenum</ptype> <name>light</name></param>
15456 <param><ptype>GLenum</ptype> <name>pname</name></param>
15457 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15460 <proto>void <name>glGetLightxvOES</name></proto>
15461 <param><ptype>GLenum</ptype> <name>light</name></param>
15462 <param><ptype>GLenum</ptype> <name>pname</name></param>
15463 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15466 <proto>void <name>glGetListParameterfvSGIX</name></proto>
15467 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
15468 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
15469 …am group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15472 <proto>void <name>glGetListParameterivSGIX</name></proto>
15473 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
15474 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
15475 …<param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15478 <proto>void <name>glGetLocalConstantBooleanvEXT</name></proto>
15479 <param><ptype>GLuint</ptype> <name>id</name></param>
15480 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15481 … <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
15484 <proto>void <name>glGetLocalConstantFloatvEXT</name></proto>
15485 <param><ptype>GLuint</ptype> <name>id</name></param>
15486 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15487 <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
15490 <proto>void <name>glGetLocalConstantIntegervEXT</name></proto>
15491 <param><ptype>GLuint</ptype> <name>id</name></param>
15492 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15493 <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
15496 <proto>void <name>glGetMapAttribParameterfvNV</name></proto>
15497 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
15498 <param><ptype>GLuint</ptype> <name>index</name></param>
15499 <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
15500 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15503 <proto>void <name>glGetMapAttribParameterivNV</name></proto>
15504 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
15505 <param><ptype>GLuint</ptype> <name>index</name></param>
15506 <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
15507 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15510 <proto>void <name>glGetMapControlPointsNV</name></proto>
15511 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
15512 <param><ptype>GLuint</ptype> <name>index</name></param>
15513 <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param>
15514 <param><ptype>GLsizei</ptype> <name>ustride</name></param>
15515 <param><ptype>GLsizei</ptype> <name>vstride</name></param>
15516 <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param>
15517 <param len="COMPSIZE(target)">void *<name>points</name></param>
15520 <proto>void <name>glGetMapParameterfvNV</name></proto>
15521 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
15522 <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
15523 <param len="COMPSIZE(target,pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15526 <proto>void <name>glGetMapParameterivNV</name></proto>
15527 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
15528 <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
15529 <param len="COMPSIZE(target,pname)"><ptype>GLint</ptype> *<name>params</name></param>
15532 <proto>void <name>glGetMapdv</name></proto>
15533 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
15534 <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
15535 <param len="COMPSIZE(target,query)"><ptype>GLdouble</ptype> *<name>v</name></param>
15539 <proto>void <name>glGetMapfv</name></proto>
15540 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
15541 <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
15542 <param len="COMPSIZE(target,query)"><ptype>GLfloat</ptype> *<name>v</name></param>
15546 <proto>void <name>glGetMapiv</name></proto>
15547 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
15548 <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
15549 <param len="COMPSIZE(target,query)"><ptype>GLint</ptype> *<name>v</name></param>
15553 <proto>void <name>glGetMapxvOES</name></proto>
15554 <param><ptype>GLenum</ptype> <name>target</name></param>
15555 <param><ptype>GLenum</ptype> <name>query</name></param>
15556 <param len="COMPSIZE(query)"><ptype>GLfixed</ptype> *<name>v</name></param>
15559 <proto>void <name>glGetMaterialfv</name></proto>
15560 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
15561 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15562 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15566 <proto>void <name>glGetMaterialiv</name></proto>
15567 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
15568 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15569 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15573 <proto>void <name>glGetMaterialxOES</name></proto>
15574 <param><ptype>GLenum</ptype> <name>face</name></param>
15575 <param><ptype>GLenum</ptype> <name>pname</name></param>
15576 <param><ptype>GLfixed</ptype> <name>param</name></param>
15579 <proto>void <name>glGetMaterialxv</name></proto>
15580 <param><ptype>GLenum</ptype> <name>face</name></param>
15581 <param><ptype>GLenum</ptype> <name>pname</name></param>
15582 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15585 <proto>void <name>glGetMaterialxvOES</name></proto>
15586 <param><ptype>GLenum</ptype> <name>face</name></param>
15587 <param><ptype>GLenum</ptype> <name>pname</name></param>
15588 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15591 <proto>void <name>glGetMemoryObjectParameterivEXT</name></proto>
15592 <param><ptype>GLuint</ptype> <name>memoryObject</name></param>
15593 … <param group="MemoryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
15594 <param><ptype>GLint</ptype> *<name>params</name></param>
15597 <proto>void <name>glGetMinmax</name></proto>
15598 <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
15599 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
15600 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
15601 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
15602 <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
15604 <glx type="render" opcode="338" name="glGetMinmaxPBO" comment="PBO protocol"/>
15607 <proto>void <name>glGetMinmaxEXT</name></proto>
15608 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
15609 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
15610 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
15611 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
15612 <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
15616 <proto>void <name>glGetMinmaxParameterfv</name></proto>
15617 <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
15618 <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
15619 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15623 <proto>void <name>glGetMinmaxParameterfvEXT</name></proto>
15624 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
15625 … <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
15626 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15630 <proto>void <name>glGetMinmaxParameteriv</name></proto>
15631 <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
15632 <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
15633 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15637 <proto>void <name>glGetMinmaxParameterivEXT</name></proto>
15638 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
15639 … <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
15640 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15644 <proto>void <name>glGetMultiTexEnvfvEXT</name></proto>
15645 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15646 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
15647 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15648 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15651 <proto>void <name>glGetMultiTexEnvivEXT</name></proto>
15652 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15653 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
15654 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15655 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15658 <proto>void <name>glGetMultiTexGendvEXT</name></proto>
15659 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15660 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
15661 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15662 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
15665 <proto>void <name>glGetMultiTexGenfvEXT</name></proto>
15666 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15667 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
15668 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15669 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15672 <proto>void <name>glGetMultiTexGenivEXT</name></proto>
15673 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15674 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
15675 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15676 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15679 <proto>void <name>glGetMultiTexImageEXT</name></proto>
15680 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15681 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15682 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15683 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
15684 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
15685 <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
15688 <proto>void <name>glGetMultiTexLevelParameterfvEXT</name></proto>
15689 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15690 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15691 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15692 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15693 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15696 <proto>void <name>glGetMultiTexLevelParameterivEXT</name></proto>
15697 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15698 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15699 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15700 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15701 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15704 <proto>void <name>glGetMultiTexParameterIivEXT</name></proto>
15705 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15706 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15707 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15708 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15711 <proto>void <name>glGetMultiTexParameterIuivEXT</name></proto>
15712 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15713 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15714 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15715 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
15718 <proto>void <name>glGetMultiTexParameterfvEXT</name></proto>
15719 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15720 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15721 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15722 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15725 <proto>void <name>glGetMultiTexParameterivEXT</name></proto>
15726 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15727 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15728 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15729 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15732 <proto>void <name>glGetMultisamplefv</name></proto>
15733 <param><ptype>GLenum</ptype> <name>pname</name></param>
15734 <param><ptype>GLuint</ptype> <name>index</name></param>
15735 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>val</name></param>
15738 <proto>void <name>glGetMultisamplefvNV</name></proto>
15739 <param group="GetMultisamplePNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
15740 <param><ptype>GLuint</ptype> <name>index</name></param>
15741 <param len="2"><ptype>GLfloat</ptype> *<name>val</name></param>
15742 <alias name="glGetMultisamplefv"/>
15745 <proto>void <name>glGetNamedBufferParameteri64v</name></proto>
15746 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15747 <param><ptype>GLenum</ptype> <name>pname</name></param>
15748 <param><ptype>GLint64</ptype> *<name>params</name></param>
15751 <proto>void <name>glGetNamedBufferParameteriv</name></proto>
15752 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15753 <param><ptype>GLenum</ptype> <name>pname</name></param>
15754 <param><ptype>GLint</ptype> *<name>params</name></param>
15757 <proto>void <name>glGetNamedBufferParameterivEXT</name></proto>
15758 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15759 … <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15760 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15763 <proto>void <name>glGetNamedBufferParameterui64vNV</name></proto>
15764 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15765 … <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15766 <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
15769 <proto>void <name>glGetNamedBufferPointerv</name></proto>
15770 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15771 <param><ptype>GLenum</ptype> <name>pname</name></param>
15772 <param>void **<name>params</name></param>
15775 <proto>void <name>glGetNamedBufferPointervEXT</name></proto>
15776 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15777 … <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15778 <param len="1">void **<name>params</name></param>
15781 <proto>void <name>glGetNamedBufferSubData</name></proto>
15782 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15783 <param><ptype>GLintptr</ptype> <name>offset</name></param>
15784 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
15785 <param>void *<name>data</name></param>
15788 <proto>void <name>glGetNamedBufferSubDataEXT</name></proto>
15789 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15790 <param><ptype>GLintptr</ptype> <name>offset</name></param>
15791 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
15792 <param len="COMPSIZE(size)">void *<name>data</name></param>
15795 <proto>void <name>glGetNamedFramebufferParameterfvAMD</name></proto>
15796 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
15797 <param><ptype>GLenum</ptype> <name>pname</name></param>
15798 <param><ptype>GLuint</ptype> <name>numsamples</name></param>
15799 <param><ptype>GLuint</ptype> <name>pixelindex</name></param>
15800 <param><ptype>GLsizei</ptype> <name>size</name></param>
15801 <param><ptype>GLfloat</ptype> *<name>values</name></param>
15804 <proto>void <name>glGetNamedFramebufferAttachmentParameteriv</name></proto>
15805 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
15806 <param><ptype>GLenum</ptype> <name>attachment</name></param>
15807 <param><ptype>GLenum</ptype> <name>pname</name></param>
15808 <param><ptype>GLint</ptype> *<name>params</name></param>
15811 <proto>void <name>glGetNamedFramebufferAttachmentParameterivEXT</name></proto>
15812 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
15813 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15814 … <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
15815 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15818 <proto>void <name>glGetNamedFramebufferParameteriv</name></proto>
15819 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
15820 <param><ptype>GLenum</ptype> <name>pname</name></param>
15821 <param><ptype>GLint</ptype> *<name>param</name></param>
15824 <proto>void <name>glGetNamedFramebufferParameterivEXT</name></proto>
15825 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
15826 <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15827 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15830 <proto>void <name>glGetNamedProgramLocalParameterIivEXT</name></proto>
15831 <param><ptype>GLuint</ptype> <name>program</name></param>
15832 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15833 <param><ptype>GLuint</ptype> <name>index</name></param>
15834 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
15837 <proto>void <name>glGetNamedProgramLocalParameterIuivEXT</name></proto>
15838 <param><ptype>GLuint</ptype> <name>program</name></param>
15839 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15840 <param><ptype>GLuint</ptype> <name>index</name></param>
15841 <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
15844 <proto>void <name>glGetNamedProgramLocalParameterdvEXT</name></proto>
15845 <param><ptype>GLuint</ptype> <name>program</name></param>
15846 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15847 <param><ptype>GLuint</ptype> <name>index</name></param>
15848 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
15851 <proto>void <name>glGetNamedProgramLocalParameterfvEXT</name></proto>
15852 <param><ptype>GLuint</ptype> <name>program</name></param>
15853 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15854 <param><ptype>GLuint</ptype> <name>index</name></param>
15855 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
15858 <proto>void <name>glGetNamedProgramStringEXT</name></proto>
15859 <param><ptype>GLuint</ptype> <name>program</name></param>
15860 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15861 <param group="ProgramStringProperty"><ptype>GLenum</ptype> <name>pname</name></param>
15862 <param len="COMPSIZE(program,pname)">void *<name>string</name></param>
15865 <proto>void <name>glGetNamedProgramivEXT</name></proto>
15866 <param><ptype>GLuint</ptype> <name>program</name></param>
15867 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15868 <param group="ProgramProperty"><ptype>GLenum</ptype> <name>pname</name></param>
15869 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
15872 <proto>void <name>glGetNamedRenderbufferParameteriv</name></proto>
15873 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
15874 <param><ptype>GLenum</ptype> <name>pname</name></param>
15875 <param><ptype>GLint</ptype> *<name>params</name></param>
15878 <proto>void <name>glGetNamedRenderbufferParameterivEXT</name></proto>
15879 <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
15880 … <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
15881 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15884 <proto>void <name>glGetNamedStringARB</name></proto>
15885 <param><ptype>GLint</ptype> <name>namelen</name></param>
15886 <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
15887 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15888 <param len="1"><ptype>GLint</ptype> *<name>stringlen</name></param>
15889 <param len="bufSize"><ptype>GLchar</ptype> *<name>string</name></param>
15892 <proto>void <name>glGetNamedStringivARB</name></proto>
15893 <param><ptype>GLint</ptype> <name>namelen</name></param>
15894 <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
15895 <param><ptype>GLenum</ptype> <name>pname</name></param>
15896 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15899 <proto>void <name>glGetNextPerfQueryIdINTEL</name></proto>
15900 <param><ptype>GLuint</ptype> <name>queryId</name></param>
15901 <param><ptype>GLuint</ptype> *<name>nextQueryId</name></param>
15904 <proto>void <name>glGetObjectBufferfvATI</name></proto>
15905 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15906 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
15907 <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
15910 <proto>void <name>glGetObjectBufferivATI</name></proto>
15911 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15912 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
15913 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
15916 <proto>void <name>glGetObjectLabel</name></proto>
15917 <param><ptype>GLenum</ptype> <name>identifier</name></param>
15918 <param><ptype>GLuint</ptype> <name>name</name></param>
15919 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15920 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15921 <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
15924 <proto>void <name>glGetObjectLabelEXT</name></proto>
15925 <param><ptype>GLenum</ptype> <name>type</name></param>
15926 <param><ptype>GLuint</ptype> <name>object</name></param>
15927 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15928 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15929 <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
15932 <proto>void <name>glGetObjectLabelKHR</name></proto>
15933 <param><ptype>GLenum</ptype> <name>identifier</name></param>
15934 <param><ptype>GLuint</ptype> <name>name</name></param>
15935 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15936 <param><ptype>GLsizei</ptype> *<name>length</name></param>
15937 <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
15938 <alias name="glGetObjectLabel"/>
15941 <proto>void <name>glGetObjectParameterfvARB</name></proto>
15942 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
15943 <param><ptype>GLenum</ptype> <name>pname</name></param>
15944 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15947 <proto>void <name>glGetObjectParameterivAPPLE</name></proto>
15948 <param><ptype>GLenum</ptype> <name>objectType</name></param>
15949 <param><ptype>GLuint</ptype> <name>name</name></param>
15950 <param><ptype>GLenum</ptype> <name>pname</name></param>
15951 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15954 <proto>void <name>glGetObjectParameterivARB</name></proto>
15955 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
15956 <param><ptype>GLenum</ptype> <name>pname</name></param>
15957 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15960 <proto>void <name>glGetObjectPtrLabel</name></proto>
15961 <param>const void *<name>ptr</name></param>
15962 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15963 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15964 <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
15967 <proto>void <name>glGetObjectPtrLabelKHR</name></proto>
15968 <param>const void *<name>ptr</name></param>
15969 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15970 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15971 <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
15972 <alias name="glGetObjectPtrLabel"/>
15975 <proto>void <name>glGetOcclusionQueryivNV</name></proto>
15976 <param><ptype>GLuint</ptype> <name>id</name></param>
15977 … <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
15978 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15981 <proto>void <name>glGetOcclusionQueryuivNV</name></proto>
15982 <param><ptype>GLuint</ptype> <name>id</name></param>
15983 … <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
15984 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
15987 <proto>void <name>glGetPathColorGenfvNV</name></proto>
15988 <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
15989 <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
15990 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param>
15993 <proto>void <name>glGetPathColorGenivNV</name></proto>
15994 <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
15995 <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
15996 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param>
15999 <proto>void <name>glGetPathCommandsNV</name></proto>
16000 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
16001 …aram group="PathCommand" len="COMPSIZE(path)"><ptype>GLubyte</ptype> *<name>commands</name></param>
16004 <proto>void <name>glGetPathCoordsNV</name></proto>
16005 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
16006 <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>coords</name></param>
16009 <proto>void <name>glGetPathDashArrayNV</name></proto>
16010 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
16011 <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>dashArray</name></param>
16014 <proto><ptype>GLfloat</ptype> <name>glGetPathLengthNV</name></proto>
16015 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
16016 <param><ptype>GLsizei</ptype> <name>startSegment</name></param>
16017 <param><ptype>GLsizei</ptype> <name>numSegments</name></param>
16020 <proto>void <name>glGetPathMetricRangeNV</name></proto>
16021 … <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param>
16022 <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
16023 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
16024 <param><ptype>GLsizei</ptype> <name>stride</name></param>
16025 …en="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param>
16028 <proto>void <name>glGetPathMetricsNV</name></proto>
16029 … <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param>
16030 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
16031 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
16032 …up="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
16033 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
16034 <param><ptype>GLsizei</ptype> <name>stride</name></param>
16035 …en="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param>
16038 <proto>void <name>glGetPathParameterfvNV</name></proto>
16039 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
16040 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16041 <param len="4"><ptype>GLfloat</ptype> *<name>value</name></param>
16044 <proto>void <name>glGetPathParameterivNV</name></proto>
16045 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
16046 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16047 <param len="4"><ptype>GLint</ptype> *<name>value</name></param>
16050 <proto>void <name>glGetPathSpacingNV</name></proto>
16051 <param group="PathListMode"><ptype>GLenum</ptype> <name>pathListMode</name></param>
16052 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
16053 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
16054 …up="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
16055 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
16056 <param><ptype>GLfloat</ptype> <name>advanceScale</name></param>
16057 <param><ptype>GLfloat</ptype> <name>kerningScale</name></param>
16058 … <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
16059 … len="COMPSIZE(pathListMode,numPaths)"><ptype>GLfloat</ptype> *<name>returnedSpacing</name></param>
16062 <proto>void <name>glGetPathTexGenfvNV</name></proto>
16063 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
16064 <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
16065 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param>
16068 <proto>void <name>glGetPathTexGenivNV</name></proto>
16069 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
16070 <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
16071 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param>
16074 <proto>void <name>glGetPerfCounterInfoINTEL</name></proto>
16075 <param><ptype>GLuint</ptype> <name>queryId</name></param>
16076 <param><ptype>GLuint</ptype> <name>counterId</name></param>
16077 <param><ptype>GLuint</ptype> <name>counterNameLength</name></param>
16078 <param><ptype>GLchar</ptype> *<name>counterName</name></param>
16079 <param><ptype>GLuint</ptype> <name>counterDescLength</name></param>
16080 <param><ptype>GLchar</ptype> *<name>counterDesc</name></param>
16081 <param><ptype>GLuint</ptype> *<name>counterOffset</name></param>
16082 <param><ptype>GLuint</ptype> *<name>counterDataSize</name></param>
16083 <param><ptype>GLuint</ptype> *<name>counterTypeEnum</name></param>
16084 <param><ptype>GLuint</ptype> *<name>counterDataTypeEnum</name></param>
16085 <param><ptype>GLuint64</ptype> *<name>rawCounterMaxValue</name></param>
16088 <proto>void <name>glGetPerfMonitorCounterDataAMD</name></proto>
16089 <param><ptype>GLuint</ptype> <name>monitor</name></param>
16090 <param><ptype>GLenum</ptype> <name>pname</name></param>
16091 <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
16092 <param len="dataSize"><ptype>GLuint</ptype> *<name>data</name></param>
16093 <param len="1"><ptype>GLint</ptype> *<name>bytesWritten</name></param>
16096 <proto>void <name>glGetPerfMonitorCounterInfoAMD</name></proto>
16097 <param><ptype>GLuint</ptype> <name>group</name></param>
16098 <param><ptype>GLuint</ptype> <name>counter</name></param>
16099 <param><ptype>GLenum</ptype> <name>pname</name></param>
16100 <param len="COMPSIZE(pname)">void *<name>data</name></param>
16103 <proto>void <name>glGetPerfMonitorCounterStringAMD</name></proto>
16104 <param><ptype>GLuint</ptype> <name>group</name></param>
16105 <param><ptype>GLuint</ptype> <name>counter</name></param>
16106 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16107 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16108 <param len="bufSize"><ptype>GLchar</ptype> *<name>counterString</name></param>
16111 <proto>void <name>glGetPerfMonitorCountersAMD</name></proto>
16112 <param><ptype>GLuint</ptype> <name>group</name></param>
16113 <param len="1"><ptype>GLint</ptype> *<name>numCounters</name></param>
16114 <param len="1"><ptype>GLint</ptype> *<name>maxActiveCounters</name></param>
16115 <param><ptype>GLsizei</ptype> <name>counterSize</name></param>
16116 <param len="counterSize"><ptype>GLuint</ptype> *<name>counters</name></param>
16119 <proto>void <name>glGetPerfMonitorGroupStringAMD</name></proto>
16120 <param><ptype>GLuint</ptype> <name>group</name></param>
16121 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16122 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16123 <param len="bufSize"><ptype>GLchar</ptype> *<name>groupString</name></param>
16126 <proto>void <name>glGetPerfMonitorGroupsAMD</name></proto>
16127 <param len="1"><ptype>GLint</ptype> *<name>numGroups</name></param>
16128 <param><ptype>GLsizei</ptype> <name>groupsSize</name></param>
16129 <param len="groupsSize"><ptype>GLuint</ptype> *<name>groups</name></param>
16132 <proto>void <name>glGetPerfQueryDataINTEL</name></proto>
16133 <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
16134 <param><ptype>GLuint</ptype> <name>flags</name></param>
16135 <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
16136 <param><ptype>GLvoid</ptype> *<name>data</name></param>
16137 <param><ptype>GLuint</ptype> *<name>bytesWritten</name></param>
16140 <proto>void <name>glGetPerfQueryIdByNameINTEL</name></proto>
16141 <param><ptype>GLchar</ptype> *<name>queryName</name></param>
16142 <param><ptype>GLuint</ptype> *<name>queryId</name></param>
16145 <proto>void <name>glGetPerfQueryInfoINTEL</name></proto>
16146 <param><ptype>GLuint</ptype> <name>queryId</name></param>
16147 <param><ptype>GLuint</ptype> <name>queryNameLength</name></param>
16148 <param><ptype>GLchar</ptype> *<name>queryName</name></param>
16149 <param><ptype>GLuint</ptype> *<name>dataSize</name></param>
16150 <param><ptype>GLuint</ptype> *<name>noCounters</name></param>
16151 <param><ptype>GLuint</ptype> *<name>noInstances</name></param>
16152 <param><ptype>GLuint</ptype> *<name>capsMask</name></param>
16155 <proto>void <name>glGetPixelMapfv</name></proto>
16156 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
16157 <param len="COMPSIZE(map)"><ptype>GLfloat</ptype> *<name>values</name></param>
16159 <glx type="render" opcode="339" name="glGetPixelMapfvPBO" comment="PBO protocol"/>
16162 <proto>void <name>glGetPixelMapuiv</name></proto>
16163 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
16164 <param len="COMPSIZE(map)"><ptype>GLuint</ptype> *<name>values</name></param>
16166 <glx type="render" opcode="340" name="glGetPixelMapuivPBO" comment="PBO protocol"/>
16169 <proto>void <name>glGetPixelMapusv</name></proto>
16170 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
16171 <param len="COMPSIZE(map)"><ptype>GLushort</ptype> *<name>values</name></param>
16173 <glx type="render" opcode="341" name="glGetPixelMapusvPBO" comment="PBO protocol"/>
16176 <proto>void <name>glGetPixelMapxv</name></proto>
16177 <param><ptype>GLenum</ptype> <name>map</name></param>
16178 <param><ptype>GLint</ptype> <name>size</name></param>
16179 <param len="size"><ptype>GLfixed</ptype> *<name>values</name></param>
16182 <proto>void <name>glGetPixelTexGenParameterfvSGIS</name></proto>
16183 … <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
16184 …am group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16187 <proto>void <name>glGetPixelTexGenParameterivSGIS</name></proto>
16188 … <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
16189 …<param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16192 <proto>void <name>glGetPixelTransformParameterfvEXT</name></proto>
16193 <param><ptype>GLenum</ptype> <name>target</name></param>
16194 <param><ptype>GLenum</ptype> <name>pname</name></param>
16195 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16199 <proto>void <name>glGetPixelTransformParameterivEXT</name></proto>
16200 <param><ptype>GLenum</ptype> <name>target</name></param>
16201 <param><ptype>GLenum</ptype> <name>pname</name></param>
16202 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16206 <proto>void <name>glGetPointerIndexedvEXT</name></proto>
16207 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
16208 <param><ptype>GLuint</ptype> <name>index</name></param>
16209 <param len="1">void **<name>data</name></param>
16212 <proto>void <name>glGetPointeri_vEXT</name></proto>
16213 <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
16214 <param><ptype>GLuint</ptype> <name>index</name></param>
16215 <param len="1">void **<name>params</name></param>
16218 <proto>void <name>glGetPointerv</name></proto>
16219 <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
16220 <param len="1">void **<name>params</name></param>
16224 <proto>void <name>glGetPointervEXT</name></proto>
16225 <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
16226 <param len="1">void **<name>params</name></param>
16227 <alias name="glGetPointerv"/>
16230 <proto>void <name>glGetPointervKHR</name></proto>
16231 <param><ptype>GLenum</ptype> <name>pname</name></param>
16232 <param>void **<name>params</name></param>
16233 <alias name="glGetPointerv"/>
16236 <proto>void <name>glGetPolygonStipple</name></proto>
16237 <param len="COMPSIZE()"><ptype>GLubyte</ptype> *<name>mask</name></param>
16239 <glx type="render" opcode="342" name="glGetPolygonStipplePBO" comment="PBO protocol"/>
16242 <proto>void <name>glGetProgramBinary</name></proto>
16243 <param><ptype>GLuint</ptype> <name>program</name></param>
16244 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16245 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16246 <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
16247 <param len="bufSize">void *<name>binary</name></param>
16250 <proto>void <name>glGetProgramBinaryOES</name></proto>
16251 <param><ptype>GLuint</ptype> <name>program</name></param>
16252 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16253 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16254 <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
16255 <param len="bufSize">void *<name>binary</name></param>
16256 <alias name="glGetProgramBinary"/>
16259 <proto>void <name>glGetProgramEnvParameterIivNV</name></proto>
16260 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
16261 <param><ptype>GLuint</ptype> <name>index</name></param>
16262 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
16265 <proto>void <name>glGetProgramEnvParameterIuivNV</name></proto>
16266 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
16267 <param><ptype>GLuint</ptype> <name>index</name></param>
16268 <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
16271 <proto>void <name>glGetProgramEnvParameterdvARB</name></proto>
16272 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16273 <param><ptype>GLuint</ptype> <name>index</name></param>
16274 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
16277 <proto>void <name>glGetProgramEnvParameterfvARB</name></proto>
16278 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16279 <param><ptype>GLuint</ptype> <name>index</name></param>
16280 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
16283 <proto>void <name>glGetProgramInfoLog</name></proto>
16284 <param><ptype>GLuint</ptype> <name>program</name></param>
16285 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16286 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16287 <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
16291 <proto>void <name>glGetProgramInterfaceiv</name></proto>
16292 <param><ptype>GLuint</ptype> <name>program</name></param>
16293 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16294 <param><ptype>GLenum</ptype> <name>pname</name></param>
16295 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16298 <proto>void <name>glGetProgramLocalParameterIivNV</name></proto>
16299 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
16300 <param><ptype>GLuint</ptype> <name>index</name></param>
16301 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
16304 <proto>void <name>glGetProgramLocalParameterIuivNV</name></proto>
16305 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
16306 <param><ptype>GLuint</ptype> <name>index</name></param>
16307 <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
16310 <proto>void <name>glGetProgramLocalParameterdvARB</name></proto>
16311 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16312 <param><ptype>GLuint</ptype> <name>index</name></param>
16313 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
16316 <proto>void <name>glGetProgramLocalParameterfvARB</name></proto>
16317 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16318 <param><ptype>GLuint</ptype> <name>index</name></param>
16319 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
16322 <proto>void <name>glGetProgramNamedParameterdvNV</name></proto>
16323 <param><ptype>GLuint</ptype> <name>id</name></param>
16324 <param><ptype>GLsizei</ptype> <name>len</name></param>
16325 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
16326 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
16330 <proto>void <name>glGetProgramNamedParameterfvNV</name></proto>
16331 <param><ptype>GLuint</ptype> <name>id</name></param>
16332 <param><ptype>GLsizei</ptype> <name>len</name></param>
16333 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
16334 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
16338 <proto>void <name>glGetProgramParameterdvNV</name></proto>
16339 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
16340 <param><ptype>GLuint</ptype> <name>index</name></param>
16341 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
16342 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
16346 <proto>void <name>glGetProgramParameterfvNV</name></proto>
16347 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
16348 <param><ptype>GLuint</ptype> <name>index</name></param>
16349 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
16350 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
16354 <proto>void <name>glGetProgramPipelineInfoLog</name></proto>
16355 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
16356 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16357 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16358 <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
16361 <proto>void <name>glGetProgramPipelineInfoLogEXT</name></proto>
16362 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
16363 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16364 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16365 <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
16368 <proto>void <name>glGetProgramPipelineiv</name></proto>
16369 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
16370 <param><ptype>GLenum</ptype> <name>pname</name></param>
16371 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16374 <proto>void <name>glGetProgramPipelineivEXT</name></proto>
16375 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
16376 <param><ptype>GLenum</ptype> <name>pname</name></param>
16377 <param><ptype>GLint</ptype> *<name>params</name></param>
16380 <proto><ptype>GLuint</ptype> <name>glGetProgramResourceIndex</name></proto>
16381 <param><ptype>GLuint</ptype> <name>program</name></param>
16382 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16383 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
16386 <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocation</name></proto>
16387 <param><ptype>GLuint</ptype> <name>program</name></param>
16388 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16389 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
16392 <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocationIndex</name></proto>
16393 <param><ptype>GLuint</ptype> <name>program</name></param>
16394 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16395 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
16398 <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocationIndexEXT</name></proto>
16399 <param><ptype>GLuint</ptype> <name>program</name></param>
16400 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16401 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
16404 <proto>void <name>glGetProgramResourceName</name></proto>
16405 <param><ptype>GLuint</ptype> <name>program</name></param>
16406 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16407 <param><ptype>GLuint</ptype> <name>index</name></param>
16408 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16409 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16410 <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
16413 <proto>void <name>glGetProgramResourcefvNV</name></proto>
16414 <param><ptype>GLuint</ptype> <name>program</name></param>
16415 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16416 <param><ptype>GLuint</ptype> <name>index</name></param>
16417 <param><ptype>GLsizei</ptype> <name>propCount</name></param>
16418 <param>const <ptype>GLenum</ptype> *<name>props</name></param>
16419 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16420 <param><ptype>GLsizei</ptype> *<name>length</name></param>
16421 <param><ptype>GLfloat</ptype> *<name>params</name></param>
16424 <proto>void <name>glGetProgramResourceiv</name></proto>
16425 <param><ptype>GLuint</ptype> <name>program</name></param>
16426 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16427 <param><ptype>GLuint</ptype> <name>index</name></param>
16428 <param><ptype>GLsizei</ptype> <name>propCount</name></param>
16429 <param len="propCount">const <ptype>GLenum</ptype> *<name>props</name></param>
16430 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16431 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16432 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
16435 <proto>void <name>glGetProgramStageiv</name></proto>
16436 <param><ptype>GLuint</ptype> <name>program</name></param>
16437 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
16438 <param><ptype>GLenum</ptype> <name>pname</name></param>
16439 <param len="1"><ptype>GLint</ptype> *<name>values</name></param>
16442 <proto>void <name>glGetProgramStringARB</name></proto>
16443 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16444 <param group="ProgramStringPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
16445 <param len="COMPSIZE(target,pname)">void *<name>string</name></param>
16448 <proto>void <name>glGetProgramStringNV</name></proto>
16449 <param><ptype>GLuint</ptype> <name>id</name></param>
16450 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
16451 …="ProgramCharacterNV" len="COMPSIZE(id,pname)"><ptype>GLubyte</ptype> *<name>program</name></param>
16455 <proto>void <name>glGetProgramSubroutineParameteruivNV</name></proto>
16456 <param><ptype>GLenum</ptype> <name>target</name></param>
16457 <param><ptype>GLuint</ptype> <name>index</name></param>
16458 <param len="COMPSIZE(target)"><ptype>GLuint</ptype> *<name>param</name></param>
16461 <proto>void <name>glGetProgramiv</name></proto>
16462 <param><ptype>GLuint</ptype> <name>program</name></param>
16463 <param><ptype>GLenum</ptype> <name>pname</name></param>
16464 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16468 <proto>void <name>glGetProgramivARB</name></proto>
16469 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16470 <param group="ProgramPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
16471 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
16474 <proto>void <name>glGetProgramivNV</name></proto>
16475 <param><ptype>GLuint</ptype> <name>id</name></param>
16476 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
16477 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
16481 <proto>void <name>glGetQueryBufferObjecti64v</name></proto>
16482 <param><ptype>GLuint</ptype> <name>id</name></param>
16483 <param><ptype>GLuint</ptype> <name>buffer</name></param>
16484 <param><ptype>GLenum</ptype> <name>pname</name></param>
16485 <param><ptype>GLintptr</ptype> <name>offset</name></param>
16488 <proto>void <name>glGetQueryBufferObjectiv</name></proto>
16489 <param><ptype>GLuint</ptype> <name>id</name></param>
16490 <param><ptype>GLuint</ptype> <name>buffer</name></param>
16491 <param><ptype>GLenum</ptype> <name>pname</name></param>
16492 <param><ptype>GLintptr</ptype> <name>offset</name></param>
16495 <proto>void <name>glGetQueryBufferObjectui64v</name></proto>
16496 <param><ptype>GLuint</ptype> <name>id</name></param>
16497 <param><ptype>GLuint</ptype> <name>buffer</name></param>
16498 <param><ptype>GLenum</ptype> <name>pname</name></param>
16499 <param><ptype>GLintptr</ptype> <name>offset</name></param>
16502 <proto>void <name>glGetQueryBufferObjectuiv</name></proto>
16503 <param><ptype>GLuint</ptype> <name>id</name></param>
16504 <param><ptype>GLuint</ptype> <name>buffer</name></param>
16505 <param><ptype>GLenum</ptype> <name>pname</name></param>
16506 <param><ptype>GLintptr</ptype> <name>offset</name></param>
16509 <proto>void <name>glGetQueryIndexediv</name></proto>
16510 <param><ptype>GLenum</ptype> <name>target</name></param>
16511 <param><ptype>GLuint</ptype> <name>index</name></param>
16512 <param><ptype>GLenum</ptype> <name>pname</name></param>
16513 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16516 <proto>void <name>glGetQueryObjecti64v</name></proto>
16517 <param><ptype>GLuint</ptype> <name>id</name></param>
16518 <param><ptype>GLenum</ptype> <name>pname</name></param>
16519 <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
16522 <proto>void <name>glGetQueryObjecti64vEXT</name></proto>
16523 <param><ptype>GLuint</ptype> <name>id</name></param>
16524 <param><ptype>GLenum</ptype> <name>pname</name></param>
16525 <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
16527 <alias name="glGetQueryObjecti64v"/>
16530 <proto>void <name>glGetQueryObjectiv</name></proto>
16531 <param><ptype>GLuint</ptype> <name>id</name></param>
16532 <param><ptype>GLenum</ptype> <name>pname</name></param>
16533 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16537 <proto>void <name>glGetQueryObjectivARB</name></proto>
16538 <param><ptype>GLuint</ptype> <name>id</name></param>
16539 <param><ptype>GLenum</ptype> <name>pname</name></param>
16540 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16541 <alias name="glGetQueryObjectiv"/>
16544 <proto>void <name>glGetQueryObjectivEXT</name></proto>
16545 <param><ptype>GLuint</ptype> <name>id</name></param>
16546 <param><ptype>GLenum</ptype> <name>pname</name></param>
16547 <param><ptype>GLint</ptype> *<name>params</name></param>
16548 <alias name="glGetQueryObjectiv"/>
16551 <proto>void <name>glGetQueryObjectui64v</name></proto>
16552 <param><ptype>GLuint</ptype> <name>id</name></param>
16553 <param><ptype>GLenum</ptype> <name>pname</name></param>
16554 <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param>
16557 <proto>void <name>glGetQueryObjectui64vEXT</name></proto>
16558 <param><ptype>GLuint</ptype> <name>id</name></param>
16559 <param><ptype>GLenum</ptype> <name>pname</name></param>
16560 <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param>
16562 <alias name="glGetQueryObjectui64v"/>
16565 <proto>void <name>glGetQueryObjectuiv</name></proto>
16566 <param><ptype>GLuint</ptype> <name>id</name></param>
16567 <param><ptype>GLenum</ptype> <name>pname</name></param>
16568 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16572 <proto>void <name>glGetQueryObjectuivARB</name></proto>
16573 <param><ptype>GLuint</ptype> <name>id</name></param>
16574 <param><ptype>GLenum</ptype> <name>pname</name></param>
16575 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16576 <alias name="glGetQueryObjectuiv"/>
16579 <proto>void <name>glGetQueryObjectuivEXT</name></proto>
16580 <param><ptype>GLuint</ptype> <name>id</name></param>
16581 <param><ptype>GLenum</ptype> <name>pname</name></param>
16582 <param><ptype>GLuint</ptype> *<name>params</name></param>
16585 <proto>void <name>glGetQueryiv</name></proto>
16586 <param><ptype>GLenum</ptype> <name>target</name></param>
16587 <param><ptype>GLenum</ptype> <name>pname</name></param>
16588 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16592 <proto>void <name>glGetQueryivARB</name></proto>
16593 <param><ptype>GLenum</ptype> <name>target</name></param>
16594 <param><ptype>GLenum</ptype> <name>pname</name></param>
16595 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16596 <alias name="glGetQueryiv"/>
16599 <proto>void <name>glGetQueryivEXT</name></proto>
16600 <param><ptype>GLenum</ptype> <name>target</name></param>
16601 <param><ptype>GLenum</ptype> <name>pname</name></param>
16602 <param><ptype>GLint</ptype> *<name>params</name></param>
16605 <proto>void <name>glGetRenderbufferParameteriv</name></proto>
16606 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
16607 <param><ptype>GLenum</ptype> <name>pname</name></param>
16608 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16612 <proto>void <name>glGetRenderbufferParameterivEXT</name></proto>
16613 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
16614 <param><ptype>GLenum</ptype> <name>pname</name></param>
16615 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16616 <alias name="glGetRenderbufferParameteriv"/>
16620 <proto>void <name>glGetRenderbufferParameterivOES</name></proto>
16621 <param><ptype>GLenum</ptype> <name>target</name></param>
16622 <param><ptype>GLenum</ptype> <name>pname</name></param>
16623 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16626 <proto>void <name>glGetSamplerParameterIiv</name></proto>
16627 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16628 <param><ptype>GLenum</ptype> <name>pname</name></param>
16629 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16632 <proto>void <name>glGetSamplerParameterIivEXT</name></proto>
16633 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16634 <param><ptype>GLenum</ptype> <name>pname</name></param>
16635 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16636 <alias name="glGetSamplerParameterIiv"/>
16639 <proto>void <name>glGetSamplerParameterIivOES</name></proto>
16640 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16641 <param><ptype>GLenum</ptype> <name>pname</name></param>
16642 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16643 <alias name="glGetSamplerParameterIiv"/>
16646 <proto>void <name>glGetSamplerParameterIuiv</name></proto>
16647 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16648 <param><ptype>GLenum</ptype> <name>pname</name></param>
16649 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16652 <proto>void <name>glGetSamplerParameterIuivEXT</name></proto>
16653 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16654 <param><ptype>GLenum</ptype> <name>pname</name></param>
16655 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16656 <alias name="glGetSamplerParameterIuiv"/>
16659 <proto>void <name>glGetSamplerParameterIuivOES</name></proto>
16660 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16661 <param><ptype>GLenum</ptype> <name>pname</name></param>
16662 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16663 <alias name="glGetSamplerParameterIuiv"/>
16666 <proto>void <name>glGetSamplerParameterfv</name></proto>
16667 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16668 <param><ptype>GLenum</ptype> <name>pname</name></param>
16669 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16672 <proto>void <name>glGetSamplerParameteriv</name></proto>
16673 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16674 <param><ptype>GLenum</ptype> <name>pname</name></param>
16675 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16678 <proto>void <name>glGetSemaphoreParameterui64vEXT</name></proto>
16679 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
16680 <param group="SemaphoreParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
16681 <param><ptype>GLuint64</ptype> *<name>params</name></param>
16684 <proto>void <name>glGetSeparableFilter</name></proto>
16685 <param group="SeparableTarget"><ptype>GLenum</ptype> <name>target</name></param>
16686 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
16687 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
16688 <param len="COMPSIZE(target,format,type)">void *<name>row</name></param>
16689 <param len="COMPSIZE(target,format,type)">void *<name>column</name></param>
16690 <param len="COMPSIZE(target,format,type)">void *<name>span</name></param>
16692 <glx type="render" opcode="343" name="glGetSeparableFilterPBO" comment="PBO protocol"/>
16695 <proto>void <name>glGetSeparableFilterEXT</name></proto>
16696 <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
16697 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
16698 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
16699 <param len="COMPSIZE(target,format,type)">void *<name>row</name></param>
16700 <param len="COMPSIZE(target,format,type)">void *<name>column</name></param>
16701 <param len="COMPSIZE(target,format,type)">void *<name>span</name></param>
16705 <proto>void <name>glGetShaderInfoLog</name></proto>
16706 <param><ptype>GLuint</ptype> <name>shader</name></param>
16707 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16708 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16709 <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
16713 <proto>void <name>glGetShaderPrecisionFormat</name></proto>
16714 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
16715 <param><ptype>GLenum</ptype> <name>precisiontype</name></param>
16716 <param len="2"><ptype>GLint</ptype> *<name>range</name></param>
16717 <param len="1"><ptype>GLint</ptype> *<name>precision</name></param>
16720 <proto>void <name>glGetShaderSource</name></proto>
16721 <param><ptype>GLuint</ptype> <name>shader</name></param>
16722 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16723 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16724 <param len="bufSize"><ptype>GLchar</ptype> *<name>source</name></param>
16727 <proto>void <name>glGetShaderSourceARB</name></proto>
16728 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
16729 <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
16730 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16731 <param len="maxLength"><ptype>GLcharARB</ptype> *<name>source</name></param>
16732 <alias name="glGetShaderSource"/>
16735 <proto>void <name>glGetShaderiv</name></proto>
16736 <param><ptype>GLuint</ptype> <name>shader</name></param>
16737 <param><ptype>GLenum</ptype> <name>pname</name></param>
16738 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16742 <proto>void <name>glGetSharpenTexFuncSGIS</name></proto>
16743 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16744 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
16748 <proto><ptype>GLushort</ptype> <name>glGetStageIndexNV</name></proto>
16749 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
16752 <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetString</name></proto>
16753 <param group="StringName"><ptype>GLenum</ptype> <name>name</name></param>
16757 <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetStringi</name></proto>
16758 <param><ptype>GLenum</ptype> <name>name</name></param>
16759 <param><ptype>GLuint</ptype> <name>index</name></param>
16762 <proto><ptype>GLuint</ptype> <name>glGetSubroutineIndex</name></proto>
16763 <param><ptype>GLuint</ptype> <name>program</name></param>
16764 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
16765 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
16768 <proto><ptype>GLint</ptype> <name>glGetSubroutineUniformLocation</name></proto>
16769 <param><ptype>GLuint</ptype> <name>program</name></param>
16770 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
16771 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
16774 <proto>void <name>glGetSynciv</name></proto>
16775 <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
16776 <param><ptype>GLenum</ptype> <name>pname</name></param>
16777 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16778 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16779 <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
16782 <proto>void <name>glGetSyncivAPPLE</name></proto>
16783 <param><ptype>GLsync</ptype> <name>sync</name></param>
16784 <param><ptype>GLenum</ptype> <name>pname</name></param>
16785 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16786 <param><ptype>GLsizei</ptype> *<name>length</name></param>
16787 <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
16788 <alias name="glGetSynciv"/>
16791 <proto>void <name>glGetTexBumpParameterfvATI</name></proto>
16792 <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
16793 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>param</name></param>
16796 <proto>void <name>glGetTexBumpParameterivATI</name></proto>
16797 <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
16798 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>param</name></param>
16801 <proto>void <name>glGetTexEnvfv</name></proto>
16802 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
16803 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16804 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16808 <proto>void <name>glGetTexEnviv</name></proto>
16809 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
16810 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16811 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16815 <proto>void <name>glGetTexEnvxv</name></proto>
16816 <param><ptype>GLenum</ptype> <name>target</name></param>
16817 <param><ptype>GLenum</ptype> <name>pname</name></param>
16818 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
16821 <proto>void <name>glGetTexEnvxvOES</name></proto>
16822 <param><ptype>GLenum</ptype> <name>target</name></param>
16823 <param><ptype>GLenum</ptype> <name>pname</name></param>
16824 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
16827 <proto>void <name>glGetTexFilterFuncSGIS</name></proto>
16828 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16829 <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param>
16830 … <param len="COMPSIZE(target,filter)"><ptype>GLfloat</ptype> *<name>weights</name></param>
16834 <proto>void <name>glGetTexGendv</name></proto>
16835 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
16836 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16837 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
16841 <proto>void <name>glGetTexGenfv</name></proto>
16842 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
16843 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16844 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16848 <proto>void <name>glGetTexGenfvOES</name></proto>
16849 <param><ptype>GLenum</ptype> <name>coord</name></param>
16850 <param><ptype>GLenum</ptype> <name>pname</name></param>
16851 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16854 <proto>void <name>glGetTexGeniv</name></proto>
16855 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
16856 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16857 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16861 <proto>void <name>glGetTexGenivOES</name></proto>
16862 <param><ptype>GLenum</ptype> <name>coord</name></param>
16863 <param><ptype>GLenum</ptype> <name>pname</name></param>
16864 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16867 <proto>void <name>glGetTexGenxvOES</name></proto>
16868 <param><ptype>GLenum</ptype> <name>coord</name></param>
16869 <param><ptype>GLenum</ptype> <name>pname</name></param>
16870 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
16873 <proto>void <name>glGetTexImage</name></proto>
16874 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16875 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
16876 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
16877 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
16878 <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
16880 <glx type="render" opcode="344" name="glGetTexImagePBO" comment="PBO protocol"/>
16883 <proto>void <name>glGetTexLevelParameterfv</name></proto>
16884 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16885 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
16886 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16887 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16891 <proto>void <name>glGetTexLevelParameteriv</name></proto>
16892 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16893 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
16894 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16895 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16899 <proto>void <name>glGetTexLevelParameterxvOES</name></proto>
16900 <param><ptype>GLenum</ptype> <name>target</name></param>
16901 <param><ptype>GLint</ptype> <name>level</name></param>
16902 <param><ptype>GLenum</ptype> <name>pname</name></param>
16903 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
16906 <proto>void <name>glGetTexParameterIiv</name></proto>
16907 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16908 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16909 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16913 <proto>void <name>glGetTexParameterIivEXT</name></proto>
16914 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16915 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16916 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16917 <alias name="glGetTexParameterIiv"/>
16920 <proto>void <name>glGetTexParameterIivOES</name></proto>
16921 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16922 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16923 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16924 <alias name="glGetTexParameterIiv"/>
16927 <proto>void <name>glGetTexParameterIuiv</name></proto>
16928 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16929 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16930 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16934 <proto>void <name>glGetTexParameterIuivEXT</name></proto>
16935 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16936 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16937 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16938 <alias name="glGetTexParameterIuiv"/>
16941 <proto>void <name>glGetTexParameterIuivOES</name></proto>
16942 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16943 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16944 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16945 <alias name="glGetTexParameterIuiv"/>
16948 <proto>void <name>glGetTexParameterPointervAPPLE</name></proto>
16949 <param><ptype>GLenum</ptype> <name>target</name></param>
16950 <param><ptype>GLenum</ptype> <name>pname</name></param>
16951 <param len="1">void **<name>params</name></param>
16954 <proto>void <name>glGetTexParameterfv</name></proto>
16955 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16956 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16957 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16961 <proto>void <name>glGetTexParameteriv</name></proto>
16962 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16963 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16964 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16968 <proto>void <name>glGetTexParameterxv</name></proto>
16969 <param><ptype>GLenum</ptype> <name>target</name></param>
16970 <param><ptype>GLenum</ptype> <name>pname</name></param>
16971 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
16974 <proto>void <name>glGetTexParameterxvOES</name></proto>
16975 <param><ptype>GLenum</ptype> <name>target</name></param>
16976 <param><ptype>GLenum</ptype> <name>pname</name></param>
16977 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
16980 <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleARB</name></proto>
16981 <param><ptype>GLuint</ptype> <name>texture</name></param>
16984 <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleIMG</name></proto>
16985 <param><ptype>GLuint</ptype> <name>texture</name></param>
16986 <alias name="glGetTextureHandleARB"/>
16989 <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleNV</name></proto>
16990 <param><ptype>GLuint</ptype> <name>texture</name></param>
16993 <proto>void <name>glGetTextureImage</name></proto>
16994 <param><ptype>GLuint</ptype> <name>texture</name></param>
16995 <param><ptype>GLint</ptype> <name>level</name></param>
16996 <param><ptype>GLenum</ptype> <name>format</name></param>
16997 <param><ptype>GLenum</ptype> <name>type</name></param>
16998 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16999 <param>void *<name>pixels</name></param>
17002 <proto>void <name>glGetTextureImageEXT</name></proto>
17003 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
17004 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17005 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
17006 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
17007 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
17008 <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
17011 <proto>void <name>glGetTextureLevelParameterfv</name></proto>
17012 <param><ptype>GLuint</ptype> <name>texture</name></param>
17013 <param><ptype>GLint</ptype> <name>level</name></param>
17014 <param><ptype>GLenum</ptype> <name>pname</name></param>
17015 <param><ptype>GLfloat</ptype> *<name>params</name></param>
17018 <proto>void <name>glGetTextureLevelParameterfvEXT</name></proto>
17019 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
17020 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17021 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
17022 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17023 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17026 <proto>void <name>glGetTextureLevelParameteriv</name></proto>
17027 <param><ptype>GLuint</ptype> <name>texture</name></param>
17028 <param><ptype>GLint</ptype> <name>level</name></param>
17029 <param><ptype>GLenum</ptype> <name>pname</name></param>
17030 <param><ptype>GLint</ptype> *<name>params</name></param>
17033 <proto>void <name>glGetTextureLevelParameterivEXT</name></proto>
17034 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
17035 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17036 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
17037 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17038 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17041 <proto>void <name>glGetTextureParameterIiv</name></proto>
17042 <param><ptype>GLuint</ptype> <name>texture</name></param>
17043 <param><ptype>GLenum</ptype> <name>pname</name></param>
17044 <param><ptype>GLint</ptype> *<name>params</name></param>
17047 <proto>void <name>glGetTextureParameterIivEXT</name></proto>
17048 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
17049 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17050 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17051 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17054 <proto>void <name>glGetTextureParameterIuiv</name></proto>
17055 <param><ptype>GLuint</ptype> <name>texture</name></param>
17056 <param><ptype>GLenum</ptype> <name>pname</name></param>
17057 <param><ptype>GLuint</ptype> *<name>params</name></param>
17060 <proto>void <name>glGetTextureParameterIuivEXT</name></proto>
17061 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
17062 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17063 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17064 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
17067 <proto>void <name>glGetTextureParameterfv</name></proto>
17068 <param><ptype>GLuint</ptype> <name>texture</name></param>
17069 <param><ptype>GLenum</ptype> <name>pname</name></param>
17070 <param><ptype>GLfloat</ptype> *<name>params</name></param>
17073 <proto>void <name>glGetTextureParameterfvEXT</name></proto>
17074 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
17075 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17076 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17077 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17080 <proto>void <name>glGetTextureParameteriv</name></proto>
17081 <param><ptype>GLuint</ptype> <name>texture</name></param>
17082 <param><ptype>GLenum</ptype> <name>pname</name></param>
17083 <param><ptype>GLint</ptype> *<name>params</name></param>
17086 <proto>void <name>glGetTextureParameterivEXT</name></proto>
17087 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
17088 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17089 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17090 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17093 <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleARB</name></proto>
17094 <param><ptype>GLuint</ptype> <name>texture</name></param>
17095 <param><ptype>GLuint</ptype> <name>sampler</name></param>
17098 <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleIMG</name></proto>
17099 <param><ptype>GLuint</ptype> <name>texture</name></param>
17100 <param><ptype>GLuint</ptype> <name>sampler</name></param>
17101 <alias name="glGetTextureSamplerHandleARB"/>
17104 <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleNV</name></proto>
17105 <param><ptype>GLuint</ptype> <name>texture</name></param>
17106 <param><ptype>GLuint</ptype> <name>sampler</name></param>
17109 <proto>void <name>glGetTextureSubImage</name></proto>
17110 <param><ptype>GLuint</ptype> <name>texture</name></param>
17111 <param><ptype>GLint</ptype> <name>level</name></param>
17112 <param><ptype>GLint</ptype> <name>xoffset</name></param>
17113 <param><ptype>GLint</ptype> <name>yoffset</name></param>
17114 <param><ptype>GLint</ptype> <name>zoffset</name></param>
17115 <param><ptype>GLsizei</ptype> <name>width</name></param>
17116 <param><ptype>GLsizei</ptype> <name>height</name></param>
17117 <param><ptype>GLsizei</ptype> <name>depth</name></param>
17118 <param><ptype>GLenum</ptype> <name>format</name></param>
17119 <param><ptype>GLenum</ptype> <name>type</name></param>
17120 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17121 <param>void *<name>pixels</name></param>
17124 <proto>void <name>glGetTrackMatrixivNV</name></proto>
17125 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
17126 <param><ptype>GLuint</ptype> <name>address</name></param>
17127 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
17128 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
17132 <proto>void <name>glGetTransformFeedbackVarying</name></proto>
17133 <param><ptype>GLuint</ptype> <name>program</name></param>
17134 <param><ptype>GLuint</ptype> <name>index</name></param>
17135 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17136 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
17137 <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
17138 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
17139 <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
17142 <proto>void <name>glGetTransformFeedbackVaryingEXT</name></proto>
17143 <param><ptype>GLuint</ptype> <name>program</name></param>
17144 <param><ptype>GLuint</ptype> <name>index</name></param>
17145 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17146 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
17147 <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
17148 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
17149 <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
17150 <alias name="glGetTransformFeedbackVarying"/>
17153 <proto>void <name>glGetTransformFeedbackVaryingNV</name></proto>
17154 <param><ptype>GLuint</ptype> <name>program</name></param>
17155 <param><ptype>GLuint</ptype> <name>index</name></param>
17156 <param len="1"><ptype>GLint</ptype> *<name>location</name></param>
17159 <proto>void <name>glGetTransformFeedbacki64_v</name></proto>
17160 <param><ptype>GLuint</ptype> <name>xfb</name></param>
17161 <param><ptype>GLenum</ptype> <name>pname</name></param>
17162 <param><ptype>GLuint</ptype> <name>index</name></param>
17163 <param><ptype>GLint64</ptype> *<name>param</name></param>
17166 <proto>void <name>glGetTransformFeedbacki_v</name></proto>
17167 <param><ptype>GLuint</ptype> <name>xfb</name></param>
17168 <param><ptype>GLenum</ptype> <name>pname</name></param>
17169 <param><ptype>GLuint</ptype> <name>index</name></param>
17170 <param><ptype>GLint</ptype> *<name>param</name></param>
17173 <proto>void <name>glGetTransformFeedbackiv</name></proto>
17174 <param><ptype>GLuint</ptype> <name>xfb</name></param>
17175 <param><ptype>GLenum</ptype> <name>pname</name></param>
17176 <param><ptype>GLint</ptype> *<name>param</name></param>
17179 <proto>void <name>glGetTranslatedShaderSourceANGLE</name></proto>
17180 <param><ptype>GLuint</ptype> <name>shader</name></param>
17181 <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
17182 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
17183 <param><ptype>GLchar</ptype> *<name>source</name></param>
17186 <proto><ptype>GLuint</ptype> <name>glGetUniformBlockIndex</name></proto>
17187 <param><ptype>GLuint</ptype> <name>program</name></param>
17188 … <param len="COMPSIZE()">const <ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
17191 <proto><ptype>GLint</ptype> <name>glGetUniformBufferSizeEXT</name></proto>
17192 <param><ptype>GLuint</ptype> <name>program</name></param>
17193 <param><ptype>GLint</ptype> <name>location</name></param>
17196 <proto>void <name>glGetUniformIndices</name></proto>
17197 <param><ptype>GLuint</ptype> <name>program</name></param>
17198 <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
17199 …m len="COMPSIZE(uniformCount)">const <ptype>GLchar</ptype> *const*<name>uniformNames</name></param>
17200 … <param len="COMPSIZE(uniformCount)"><ptype>GLuint</ptype> *<name>uniformIndices</name></param>
17203 <proto><ptype>GLint</ptype> <name>glGetUniformLocation</name></proto>
17204 <param><ptype>GLuint</ptype> <name>program</name></param>
17205 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
17208 <proto><ptype>GLint</ptype> <name>glGetUniformLocationARB</name></proto>
17209 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
17210 <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
17211 <alias name="glGetUniformLocation"/>
17214 … <proto group="BufferOffset"><ptype>GLintptr</ptype> <name>glGetUniformOffsetEXT</name></proto>
17215 <param><ptype>GLuint</ptype> <name>program</name></param>
17216 <param><ptype>GLint</ptype> <name>location</name></param>
17219 <proto>void <name>glGetUniformSubroutineuiv</name></proto>
17220 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
17221 <param><ptype>GLint</ptype> <name>location</name></param>
17222 <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
17225 <proto>void <name>glGetUniformdv</name></proto>
17226 <param><ptype>GLuint</ptype> <name>program</name></param>
17227 <param><ptype>GLint</ptype> <name>location</name></param>
17228 … <param len="COMPSIZE(program,location)"><ptype>GLdouble</ptype> *<name>params</name></param>
17231 <proto>void <name>glGetUniformfv</name></proto>
17232 <param><ptype>GLuint</ptype> <name>program</name></param>
17233 <param><ptype>GLint</ptype> <name>location</name></param>
17234 … <param len="COMPSIZE(program,location)"><ptype>GLfloat</ptype> *<name>params</name></param>
17237 <proto>void <name>glGetUniformfvARB</name></proto>
17238 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
17239 <param><ptype>GLint</ptype> <name>location</name></param>
17240 … <param len="COMPSIZE(programObj,location)"><ptype>GLfloat</ptype> *<name>params</name></param>
17241 <alias name="glGetUniformfv"/>
17244 <proto>void <name>glGetUniformi64vARB</name></proto>
17245 <param><ptype>GLuint</ptype> <name>program</name></param>
17246 <param><ptype>GLint</ptype> <name>location</name></param>
17247 … <param len="COMPSIZE(program,location)"><ptype>GLint64</ptype> *<name>params</name></param>
17250 <proto>void <name>glGetUniformi64vNV</name></proto>
17251 <param><ptype>GLuint</ptype> <name>program</name></param>
17252 <param><ptype>GLint</ptype> <name>location</name></param>
17253 … <param len="COMPSIZE(program,location)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
17256 <proto>void <name>glGetUniformiv</name></proto>
17257 <param><ptype>GLuint</ptype> <name>program</name></param>
17258 <param><ptype>GLint</ptype> <name>location</name></param>
17259 … <param len="COMPSIZE(program,location)"><ptype>GLint</ptype> *<name>params</name></param>
17262 <proto>void <name>glGetUniformivARB</name></proto>
17263 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
17264 <param><ptype>GLint</ptype> <name>location</name></param>
17265 … <param len="COMPSIZE(programObj,location)"><ptype>GLint</ptype> *<name>params</name></param>
17266 <alias name="glGetUniformiv"/>
17269 <proto>void <name>glGetUniformui64vARB</name></proto>
17270 <param><ptype>GLuint</ptype> <name>program</name></param>
17271 <param><ptype>GLint</ptype> <name>location</name></param>
17272 … <param len="COMPSIZE(program,location)"><ptype>GLuint64</ptype> *<name>params</name></param>
17275 <proto>void <name>glGetUniformui64vNV</name></proto>
17276 <param><ptype>GLuint</ptype> <name>program</name></param>
17277 <param><ptype>GLint</ptype> <name>location</name></param>
17278 … <param len="COMPSIZE(program,location)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
17281 <proto>void <name>glGetUniformuiv</name></proto>
17282 <param><ptype>GLuint</ptype> <name>program</name></param>
17283 <param><ptype>GLint</ptype> <name>location</name></param>
17284 … <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param>
17287 <proto>void <name>glGetUniformuivEXT</name></proto>
17288 <param><ptype>GLuint</ptype> <name>program</name></param>
17289 <param><ptype>GLint</ptype> <name>location</name></param>
17290 … <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param>
17291 <alias name="glGetUniformuiv"/>
17294 <proto>void <name>glGetUnsignedBytevEXT</name></proto>
17295 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
17296 <param len="COMPSIZE(pname)"><ptype>GLubyte</ptype> *<name>data</name></param>
17299 <proto>void <name>glGetUnsignedBytei_vEXT</name></proto>
17300 <param><ptype>GLenum</ptype> <name>target</name></param>
17301 <param><ptype>GLuint</ptype> <name>index</name></param>
17302 <param len="COMPSIZE(target)"><ptype>GLubyte</ptype> *<name>data</name></param>
17305 <proto>void <name>glGetVariantArrayObjectfvATI</name></proto>
17306 <param><ptype>GLuint</ptype> <name>id</name></param>
17307 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
17308 <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
17311 <proto>void <name>glGetVariantArrayObjectivATI</name></proto>
17312 <param><ptype>GLuint</ptype> <name>id</name></param>
17313 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
17314 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
17317 <proto>void <name>glGetVariantBooleanvEXT</name></proto>
17318 <param><ptype>GLuint</ptype> <name>id</name></param>
17319 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
17320 … <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
17323 <proto>void <name>glGetVariantFloatvEXT</name></proto>
17324 <param><ptype>GLuint</ptype> <name>id</name></param>
17325 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
17326 <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
17329 <proto>void <name>glGetVariantIntegervEXT</name></proto>
17330 <param><ptype>GLuint</ptype> <name>id</name></param>
17331 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
17332 <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
17335 <proto>void <name>glGetVariantPointervEXT</name></proto>
17336 <param><ptype>GLuint</ptype> <name>id</name></param>
17337 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
17338 <param len="COMPSIZE(id)">void **<name>data</name></param>
17341 <proto><ptype>GLint</ptype> <name>glGetVaryingLocationNV</name></proto>
17342 <param><ptype>GLuint</ptype> <name>program</name></param>
17343 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
17346 <proto>void <name>glGetVertexArrayIndexed64iv</name></proto>
17347 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
17348 <param><ptype>GLuint</ptype> <name>index</name></param>
17349 <param><ptype>GLenum</ptype> <name>pname</name></param>
17350 <param><ptype>GLint64</ptype> *<name>param</name></param>
17353 <proto>void <name>glGetVertexArrayIndexediv</name></proto>
17354 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
17355 <param><ptype>GLuint</ptype> <name>index</name></param>
17356 <param><ptype>GLenum</ptype> <name>pname</name></param>
17357 <param><ptype>GLint</ptype> *<name>param</name></param>
17360 <proto>void <name>glGetVertexArrayIntegeri_vEXT</name></proto>
17361 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
17362 <param><ptype>GLuint</ptype> <name>index</name></param>
17363 <param><ptype>GLenum</ptype> <name>pname</name></param>
17364 <param><ptype>GLint</ptype> *<name>param</name></param>
17367 <proto>void <name>glGetVertexArrayIntegervEXT</name></proto>
17368 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
17369 <param><ptype>GLenum</ptype> <name>pname</name></param>
17370 <param><ptype>GLint</ptype> *<name>param</name></param>
17373 <proto>void <name>glGetVertexArrayPointeri_vEXT</name></proto>
17374 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
17375 <param><ptype>GLuint</ptype> <name>index</name></param>
17376 <param><ptype>GLenum</ptype> <name>pname</name></param>
17377 <param>void **<name>param</name></param>
17380 <proto>void <name>glGetVertexArrayPointervEXT</name></proto>
17381 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
17382 <param><ptype>GLenum</ptype> <name>pname</name></param>
17383 <param len="1">void **<name>param</name></param>
17386 <proto>void <name>glGetVertexArrayiv</name></proto>
17387 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
17388 <param><ptype>GLenum</ptype> <name>pname</name></param>
17389 <param><ptype>GLint</ptype> *<name>param</name></param>
17392 <proto>void <name>glGetVertexAttribArrayObjectfvATI</name></proto>
17393 <param><ptype>GLuint</ptype> <name>index</name></param>
17394 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
17395 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17398 <proto>void <name>glGetVertexAttribArrayObjectivATI</name></proto>
17399 <param><ptype>GLuint</ptype> <name>index</name></param>
17400 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
17401 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17404 <proto>void <name>glGetVertexAttribIiv</name></proto>
17405 <param><ptype>GLuint</ptype> <name>index</name></param>
17406 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
17407 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
17410 <proto>void <name>glGetVertexAttribIivEXT</name></proto>
17411 <param><ptype>GLuint</ptype> <name>index</name></param>
17412 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
17413 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
17414 <alias name="glGetVertexAttribIiv"/>
17417 <proto>void <name>glGetVertexAttribIuiv</name></proto>
17418 <param><ptype>GLuint</ptype> <name>index</name></param>
17419 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
17420 <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
17423 <proto>void <name>glGetVertexAttribIuivEXT</name></proto>
17424 <param><ptype>GLuint</ptype> <name>index</name></param>
17425 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
17426 <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
17427 <alias name="glGetVertexAttribIuiv"/>
17430 <proto>void <name>glGetVertexAttribLdv</name></proto>
17431 <param><ptype>GLuint</ptype> <name>index</name></param>
17432 <param><ptype>GLenum</ptype> <name>pname</name></param>
17433 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
17436 <proto>void <name>glGetVertexAttribLdvEXT</name></proto>
17437 <param><ptype>GLuint</ptype> <name>index</name></param>
17438 <param><ptype>GLenum</ptype> <name>pname</name></param>
17439 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
17440 <alias name="glGetVertexAttribLdv"/>
17443 <proto>void <name>glGetVertexAttribLi64vNV</name></proto>
17444 <param><ptype>GLuint</ptype> <name>index</name></param>
17445 <param><ptype>GLenum</ptype> <name>pname</name></param>
17446 <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
17449 <proto>void <name>glGetVertexAttribLui64vARB</name></proto>
17450 <param><ptype>GLuint</ptype> <name>index</name></param>
17451 <param><ptype>GLenum</ptype> <name>pname</name></param>
17452 <param><ptype>GLuint64EXT</ptype> *<name>params</name></param>
17455 <proto>void <name>glGetVertexAttribLui64vNV</name></proto>
17456 <param><ptype>GLuint</ptype> <name>index</name></param>
17457 <param><ptype>GLenum</ptype> <name>pname</name></param>
17458 <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
17461 <proto>void <name>glGetVertexAttribPointerv</name></proto>
17462 <param><ptype>GLuint</ptype> <name>index</name></param>
17463 … <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17464 <param len="1">void **<name>pointer</name></param>
17468 <proto>void <name>glGetVertexAttribPointervARB</name></proto>
17469 <param><ptype>GLuint</ptype> <name>index</name></param>
17470 … <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17471 <param len="1">void **<name>pointer</name></param>
17472 <alias name="glGetVertexAttribPointerv"/>
17475 <proto>void <name>glGetVertexAttribPointervNV</name></proto>
17476 <param><ptype>GLuint</ptype> <name>index</name></param>
17477 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
17478 <param len="1">void **<name>pointer</name></param>
17479 <alias name="glGetVertexAttribPointerv"/>
17482 <proto>void <name>glGetVertexAttribdv</name></proto>
17483 <param><ptype>GLuint</ptype> <name>index</name></param>
17484 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17485 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
17489 <proto>void <name>glGetVertexAttribdvARB</name></proto>
17490 <param><ptype>GLuint</ptype> <name>index</name></param>
17491 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17492 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
17493 <alias name="glGetVertexAttribdv"/>
17497 <proto>void <name>glGetVertexAttribdvNV</name></proto>
17498 <param><ptype>GLuint</ptype> <name>index</name></param>
17499 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
17500 <param len="1"><ptype>GLdouble</ptype> *<name>params</name></param>
17501 <alias name="glGetVertexAttribdv"/>
17505 <proto>void <name>glGetVertexAttribfv</name></proto>
17506 <param><ptype>GLuint</ptype> <name>index</name></param>
17507 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17508 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
17512 <proto>void <name>glGetVertexAttribfvARB</name></proto>
17513 <param><ptype>GLuint</ptype> <name>index</name></param>
17514 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17515 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
17516 <alias name="glGetVertexAttribfv"/>
17520 <proto>void <name>glGetVertexAttribfvNV</name></proto>
17521 <param><ptype>GLuint</ptype> <name>index</name></param>
17522 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
17523 <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
17524 <alias name="glGetVertexAttribfv"/>
17528 <proto>void <name>glGetVertexAttribiv</name></proto>
17529 <param><ptype>GLuint</ptype> <name>index</name></param>
17530 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17531 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
17535 <proto>void <name>glGetVertexAttribivARB</name></proto>
17536 <param><ptype>GLuint</ptype> <name>index</name></param>
17537 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17538 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
17539 <alias name="glGetVertexAttribiv"/>
17543 <proto>void <name>glGetVertexAttribivNV</name></proto>
17544 <param><ptype>GLuint</ptype> <name>index</name></param>
17545 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
17546 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
17547 <alias name="glGetVertexAttribiv"/>
17551 <proto>void <name>glGetVideoCaptureStreamdvNV</name></proto>
17552 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
17553 <param><ptype>GLuint</ptype> <name>stream</name></param>
17554 <param><ptype>GLenum</ptype> <name>pname</name></param>
17555 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
17558 <proto>void <name>glGetVideoCaptureStreamfvNV</name></proto>
17559 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
17560 <param><ptype>GLuint</ptype> <name>stream</name></param>
17561 <param><ptype>GLenum</ptype> <name>pname</name></param>
17562 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17565 <proto>void <name>glGetVideoCaptureStreamivNV</name></proto>
17566 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
17567 <param><ptype>GLuint</ptype> <name>stream</name></param>
17568 <param><ptype>GLenum</ptype> <name>pname</name></param>
17569 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17572 <proto>void <name>glGetVideoCaptureivNV</name></proto>
17573 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
17574 <param><ptype>GLenum</ptype> <name>pname</name></param>
17575 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17578 <proto>void <name>glGetVideoi64vNV</name></proto>
17579 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
17580 <param><ptype>GLenum</ptype> <name>pname</name></param>
17581 <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
17584 <proto>void <name>glGetVideoivNV</name></proto>
17585 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
17586 <param><ptype>GLenum</ptype> <name>pname</name></param>
17587 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17590 <proto>void <name>glGetVideoui64vNV</name></proto>
17591 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
17592 <param><ptype>GLenum</ptype> <name>pname</name></param>
17593 <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
17596 <proto>void <name>glGetVideouivNV</name></proto>
17597 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
17598 <param><ptype>GLenum</ptype> <name>pname</name></param>
17599 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
17602 <proto>void <name>glGetnColorTable</name></proto>
17603 <param><ptype>GLenum</ptype> <name>target</name></param>
17604 <param><ptype>GLenum</ptype> <name>format</name></param>
17605 <param><ptype>GLenum</ptype> <name>type</name></param>
17606 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17607 <param>void *<name>table</name></param>
17610 <proto>void <name>glGetnColorTableARB</name></proto>
17611 <param><ptype>GLenum</ptype> <name>target</name></param>
17612 <param><ptype>GLenum</ptype> <name>format</name></param>
17613 <param><ptype>GLenum</ptype> <name>type</name></param>
17614 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17615 <param len="bufSize">void *<name>table</name></param>
17618 <proto>void <name>glGetnCompressedTexImage</name></proto>
17619 <param><ptype>GLenum</ptype> <name>target</name></param>
17620 <param><ptype>GLint</ptype> <name>lod</name></param>
17621 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17622 <param>void *<name>pixels</name></param>
17625 <proto>void <name>glGetnCompressedTexImageARB</name></proto>
17626 <param><ptype>GLenum</ptype> <name>target</name></param>
17627 <param><ptype>GLint</ptype> <name>lod</name></param>
17628 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17629 <param len="bufSize">void *<name>img</name></param>
17632 <proto>void <name>glGetnConvolutionFilter</name></proto>
17633 <param><ptype>GLenum</ptype> <name>target</name></param>
17634 <param><ptype>GLenum</ptype> <name>format</name></param>
17635 <param><ptype>GLenum</ptype> <name>type</name></param>
17636 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17637 <param>void *<name>image</name></param>
17640 <proto>void <name>glGetnConvolutionFilterARB</name></proto>
17641 <param><ptype>GLenum</ptype> <name>target</name></param>
17642 <param><ptype>GLenum</ptype> <name>format</name></param>
17643 <param><ptype>GLenum</ptype> <name>type</name></param>
17644 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17645 <param len="bufSize">void *<name>image</name></param>
17648 <proto>void <name>glGetnHistogram</name></proto>
17649 <param><ptype>GLenum</ptype> <name>target</name></param>
17650 <param><ptype>GLboolean</ptype> <name>reset</name></param>
17651 <param><ptype>GLenum</ptype> <name>format</name></param>
17652 <param><ptype>GLenum</ptype> <name>type</name></param>
17653 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17654 <param>void *<name>values</name></param>
17657 <proto>void <name>glGetnHistogramARB</name></proto>
17658 <param><ptype>GLenum</ptype> <name>target</name></param>
17659 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
17660 <param><ptype>GLenum</ptype> <name>format</name></param>
17661 <param><ptype>GLenum</ptype> <name>type</name></param>
17662 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17663 <param len="bufSize">void *<name>values</name></param>
17666 <proto>void <name>glGetnMapdv</name></proto>
17667 <param><ptype>GLenum</ptype> <name>target</name></param>
17668 <param><ptype>GLenum</ptype> <name>query</name></param>
17669 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17670 <param><ptype>GLdouble</ptype> *<name>v</name></param>
17673 <proto>void <name>glGetnMapdvARB</name></proto>
17674 <param><ptype>GLenum</ptype> <name>target</name></param>
17675 <param><ptype>GLenum</ptype> <name>query</name></param>
17676 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17677 <param len="bufSize"><ptype>GLdouble</ptype> *<name>v</name></param>
17680 <proto>void <name>glGetnMapfv</name></proto>
17681 <param><ptype>GLenum</ptype> <name>target</name></param>
17682 <param><ptype>GLenum</ptype> <name>query</name></param>
17683 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17684 <param><ptype>GLfloat</ptype> *<name>v</name></param>
17687 <proto>void <name>glGetnMapfvARB</name></proto>
17688 <param><ptype>GLenum</ptype> <name>target</name></param>
17689 <param><ptype>GLenum</ptype> <name>query</name></param>
17690 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17691 <param len="bufSize"><ptype>GLfloat</ptype> *<name>v</name></param>
17694 <proto>void <name>glGetnMapiv</name></proto>
17695 <param><ptype>GLenum</ptype> <name>target</name></param>
17696 <param><ptype>GLenum</ptype> <name>query</name></param>
17697 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17698 <param><ptype>GLint</ptype> *<name>v</name></param>
17701 <proto>void <name>glGetnMapivARB</name></proto>
17702 <param><ptype>GLenum</ptype> <name>target</name></param>
17703 <param><ptype>GLenum</ptype> <name>query</name></param>
17704 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17705 <param len="bufSize"><ptype>GLint</ptype> *<name>v</name></param>
17708 <proto>void <name>glGetnMinmax</name></proto>
17709 <param><ptype>GLenum</ptype> <name>target</name></param>
17710 <param><ptype>GLboolean</ptype> <name>reset</name></param>
17711 <param><ptype>GLenum</ptype> <name>format</name></param>
17712 <param><ptype>GLenum</ptype> <name>type</name></param>
17713 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17714 <param>void *<name>values</name></param>
17717 <proto>void <name>glGetnMinmaxARB</name></proto>
17718 <param><ptype>GLenum</ptype> <name>target</name></param>
17719 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
17720 <param><ptype>GLenum</ptype> <name>format</name></param>
17721 <param><ptype>GLenum</ptype> <name>type</name></param>
17722 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17723 <param len="bufSize">void *<name>values</name></param>
17726 <proto>void <name>glGetnPixelMapfv</name></proto>
17727 <param><ptype>GLenum</ptype> <name>map</name></param>
17728 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17729 <param><ptype>GLfloat</ptype> *<name>values</name></param>
17732 <proto>void <name>glGetnPixelMapfvARB</name></proto>
17733 <param><ptype>GLenum</ptype> <name>map</name></param>
17734 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17735 <param len="bufSize"><ptype>GLfloat</ptype> *<name>values</name></param>
17738 <proto>void <name>glGetnPixelMapuiv</name></proto>
17739 <param><ptype>GLenum</ptype> <name>map</name></param>
17740 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17741 <param><ptype>GLuint</ptype> *<name>values</name></param>
17744 <proto>void <name>glGetnPixelMapuivARB</name></proto>
17745 <param><ptype>GLenum</ptype> <name>map</name></param>
17746 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17747 <param len="bufSize"><ptype>GLuint</ptype> *<name>values</name></param>
17750 <proto>void <name>glGetnPixelMapusv</name></proto>
17751 <param><ptype>GLenum</ptype> <name>map</name></param>
17752 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17753 <param><ptype>GLushort</ptype> *<name>values</name></param>
17756 <proto>void <name>glGetnPixelMapusvARB</name></proto>
17757 <param><ptype>GLenum</ptype> <name>map</name></param>
17758 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17759 <param len="bufSize"><ptype>GLushort</ptype> *<name>values</name></param>
17762 <proto>void <name>glGetnPolygonStipple</name></proto>
17763 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17764 <param><ptype>GLubyte</ptype> *<name>pattern</name></param>
17767 <proto>void <name>glGetnPolygonStippleARB</name></proto>
17768 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17769 <param len="bufSize"><ptype>GLubyte</ptype> *<name>pattern</name></param>
17772 <proto>void <name>glGetnSeparableFilter</name></proto>
17773 <param><ptype>GLenum</ptype> <name>target</name></param>
17774 <param><ptype>GLenum</ptype> <name>format</name></param>
17775 <param><ptype>GLenum</ptype> <name>type</name></param>
17776 <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param>
17777 <param>void *<name>row</name></param>
17778 <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param>
17779 <param>void *<name>column</name></param>
17780 <param>void *<name>span</name></param>
17783 <proto>void <name>glGetnSeparableFilterARB</name></proto>
17784 <param><ptype>GLenum</ptype> <name>target</name></param>
17785 <param><ptype>GLenum</ptype> <name>format</name></param>
17786 <param><ptype>GLenum</ptype> <name>type</name></param>
17787 <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param>
17788 <param len="rowBufSize">void *<name>row</name></param>
17789 <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param>
17790 <param len="columnBufSize">void *<name>column</name></param>
17791 <param len="0">void *<name>span</name></param>
17794 <proto>void <name>glGetnTexImage</name></proto>
17795 <param><ptype>GLenum</ptype> <name>target</name></param>
17796 <param><ptype>GLint</ptype> <name>level</name></param>
17797 <param><ptype>GLenum</ptype> <name>format</name></param>
17798 <param><ptype>GLenum</ptype> <name>type</name></param>
17799 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17800 <param>void *<name>pixels</name></param>
17803 <proto>void <name>glGetnTexImageARB</name></proto>
17804 <param><ptype>GLenum</ptype> <name>target</name></param>
17805 <param><ptype>GLint</ptype> <name>level</name></param>
17806 <param><ptype>GLenum</ptype> <name>format</name></param>
17807 <param><ptype>GLenum</ptype> <name>type</name></param>
17808 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17809 <param len="bufSize">void *<name>img</name></param>
17812 <proto>void <name>glGetnUniformdv</name></proto>
17813 <param><ptype>GLuint</ptype> <name>program</name></param>
17814 <param><ptype>GLint</ptype> <name>location</name></param>
17815 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17816 <param><ptype>GLdouble</ptype> *<name>params</name></param>
17819 <proto>void <name>glGetnUniformdvARB</name></proto>
17820 <param><ptype>GLuint</ptype> <name>program</name></param>
17821 <param><ptype>GLint</ptype> <name>location</name></param>
17822 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17823 <param len="bufSize"><ptype>GLdouble</ptype> *<name>params</name></param>
17826 <proto>void <name>glGetnUniformfv</name></proto>
17827 <param><ptype>GLuint</ptype> <name>program</name></param>
17828 <param><ptype>GLint</ptype> <name>location</name></param>
17829 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17830 <param><ptype>GLfloat</ptype> *<name>params</name></param>
17833 <proto>void <name>glGetnUniformfvARB</name></proto>
17834 <param><ptype>GLuint</ptype> <name>program</name></param>
17835 <param><ptype>GLint</ptype> <name>location</name></param>
17836 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17837 <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
17840 <proto>void <name>glGetnUniformfvEXT</name></proto>
17841 <param><ptype>GLuint</ptype> <name>program</name></param>
17842 <param><ptype>GLint</ptype> <name>location</name></param>
17843 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17844 <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
17845 <alias name="glGetnUniformfv"/>
17848 <proto>void <name>glGetnUniformfvKHR</name></proto>
17849 <param><ptype>GLuint</ptype> <name>program</name></param>
17850 <param><ptype>GLint</ptype> <name>location</name></param>
17851 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17852 <param><ptype>GLfloat</ptype> *<name>params</name></param>
17853 <alias name="glGetnUniformfv"/>
17856 <proto>void <name>glGetnUniformi64vARB</name></proto>
17857 <param><ptype>GLuint</ptype> <name>program</name></param>
17858 <param><ptype>GLint</ptype> <name>location</name></param>
17859 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17860 <param><ptype>GLint64</ptype> *<name>params</name></param>
17863 <proto>void <name>glGetnUniformiv</name></proto>
17864 <param><ptype>GLuint</ptype> <name>program</name></param>
17865 <param><ptype>GLint</ptype> <name>location</name></param>
17866 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17867 <param><ptype>GLint</ptype> *<name>params</name></param>
17870 <proto>void <name>glGetnUniformivARB</name></proto>
17871 <param><ptype>GLuint</ptype> <name>program</name></param>
17872 <param><ptype>GLint</ptype> <name>location</name></param>
17873 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17874 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
17877 <proto>void <name>glGetnUniformivEXT</name></proto>
17878 <param><ptype>GLuint</ptype> <name>program</name></param>
17879 <param><ptype>GLint</ptype> <name>location</name></param>
17880 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17881 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
17882 <alias name="glGetnUniformiv"/>
17885 <proto>void <name>glGetnUniformivKHR</name></proto>
17886 <param><ptype>GLuint</ptype> <name>program</name></param>
17887 <param><ptype>GLint</ptype> <name>location</name></param>
17888 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17889 <param><ptype>GLint</ptype> *<name>params</name></param>
17890 <alias name="glGetnUniformiv"/>
17893 <proto>void <name>glGetnUniformui64vARB</name></proto>
17894 <param><ptype>GLuint</ptype> <name>program</name></param>
17895 <param><ptype>GLint</ptype> <name>location</name></param>
17896 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17897 <param><ptype>GLuint64</ptype> *<name>params</name></param>
17900 <proto>void <name>glGetnUniformuiv</name></proto>
17901 <param><ptype>GLuint</ptype> <name>program</name></param>
17902 <param><ptype>GLint</ptype> <name>location</name></param>
17903 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17904 <param><ptype>GLuint</ptype> *<name>params</name></param>
17907 <proto>void <name>glGetnUniformuivARB</name></proto>
17908 <param><ptype>GLuint</ptype> <name>program</name></param>
17909 <param><ptype>GLint</ptype> <name>location</name></param>
17910 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17911 <param len="bufSize"><ptype>GLuint</ptype> *<name>params</name></param>
17914 <proto>void <name>glGetnUniformuivKHR</name></proto>
17915 <param><ptype>GLuint</ptype> <name>program</name></param>
17916 <param><ptype>GLint</ptype> <name>location</name></param>
17917 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17918 <param><ptype>GLuint</ptype> *<name>params</name></param>
17919 <alias name="glGetnUniformuiv"/>
17922 <proto>void <name>glGlobalAlphaFactorbSUN</name></proto>
17923 <param><ptype>GLbyte</ptype> <name>factor</name></param>
17926 <proto>void <name>glGlobalAlphaFactordSUN</name></proto>
17927 <param><ptype>GLdouble</ptype> <name>factor</name></param>
17930 <proto>void <name>glGlobalAlphaFactorfSUN</name></proto>
17931 <param><ptype>GLfloat</ptype> <name>factor</name></param>
17934 <proto>void <name>glGlobalAlphaFactoriSUN</name></proto>
17935 <param><ptype>GLint</ptype> <name>factor</name></param>
17938 <proto>void <name>glGlobalAlphaFactorsSUN</name></proto>
17939 <param><ptype>GLshort</ptype> <name>factor</name></param>
17942 <proto>void <name>glGlobalAlphaFactorubSUN</name></proto>
17943 <param><ptype>GLubyte</ptype> <name>factor</name></param>
17946 <proto>void <name>glGlobalAlphaFactoruiSUN</name></proto>
17947 <param><ptype>GLuint</ptype> <name>factor</name></param>
17950 <proto>void <name>glGlobalAlphaFactorusSUN</name></proto>
17951 <param><ptype>GLushort</ptype> <name>factor</name></param>
17954 <proto>void <name>glHint</name></proto>
17955 <param group="HintTarget"><ptype>GLenum</ptype> <name>target</name></param>
17956 <param group="HintMode"><ptype>GLenum</ptype> <name>mode</name></param>
17960 <proto>void <name>glHintPGI</name></proto>
17961 <param group="HintTargetPGI"><ptype>GLenum</ptype> <name>target</name></param>
17962 <param><ptype>GLint</ptype> <name>mode</name></param>
17965 <proto>void <name>glHistogram</name></proto>
17966 <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
17967 <param><ptype>GLsizei</ptype> <name>width</name></param>
17968 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
17969 <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
17973 <proto>void <name>glHistogramEXT</name></proto>
17974 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
17975 <param><ptype>GLsizei</ptype> <name>width</name></param>
17976 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
17977 <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
17978 <alias name="glHistogram"/>
17982 <proto>void <name>glIglooInterfaceSGIX</name></proto>
17983 <param group="IglooFunctionSelectSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
17984 … <param group="IglooParameterSGIX" len="COMPSIZE(pname)">const void *<name>params</name></param>
17988 <proto>void <name>glImageTransformParameterfHP</name></proto>
17989 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
17990 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
17991 <param><ptype>GLfloat</ptype> <name>param</name></param>
17994 <proto>void <name>glImageTransformParameterfvHP</name></proto>
17995 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
17996 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
17997 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
18000 <proto>void <name>glImageTransformParameteriHP</name></proto>
18001 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
18002 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
18003 <param><ptype>GLint</ptype> <name>param</name></param>
18006 <proto>void <name>glImageTransformParameterivHP</name></proto>
18007 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
18008 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
18009 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
18012 <proto>void <name>glImportMemoryFdEXT</name></proto>
18013 <param><ptype>GLuint</ptype> <name>memory</name></param>
18014 <param><ptype>GLuint64</ptype> <name>size</name></param>
18015 <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
18016 <param><ptype>GLint</ptype> <name>fd</name></param>
18019 <proto>void <name>glImportMemoryWin32HandleEXT</name></proto>
18020 <param><ptype>GLuint</ptype> <name>memory</name></param>
18021 <param><ptype>GLuint64</ptype> <name>size</name></param>
18022 <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
18023 <param>void *<name>handle</name></param>
18026 <proto>void <name>glImportMemoryWin32NameEXT</name></proto>
18027 <param><ptype>GLuint</ptype> <name>memory</name></param>
18028 <param><ptype>GLuint64</ptype> <name>size</name></param>
18029 <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
18030 <param>const void *<name>name</name></param>
18033 <proto>void <name>glImportSemaphoreFdEXT</name></proto>
18034 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
18035 <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
18036 <param><ptype>GLint</ptype> <name>fd</name></param>
18039 <proto>void <name>glImportSemaphoreWin32HandleEXT</name></proto>
18040 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
18041 <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
18042 <param>void *<name>handle</name></param>
18045 <proto>void <name>glImportSemaphoreWin32NameEXT</name></proto>
18046 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
18047 <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
18048 <param>const void *<name>name</name></param>
18051 <proto group="sync"><ptype>GLsync</ptype> <name>glImportSyncEXT</name></proto>
18052 <param><ptype>GLenum</ptype> <name>external_sync_type</name></param>
18053 <param><ptype>GLintptr</ptype> <name>external_sync</name></param>
18054 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
18057 <proto>void <name>glIndexFormatNV</name></proto>
18058 <param><ptype>GLenum</ptype> <name>type</name></param>
18059 <param><ptype>GLsizei</ptype> <name>stride</name></param>
18062 <proto>void <name>glIndexFuncEXT</name></proto>
18063 <param group="IndexFunctionEXT"><ptype>GLenum</ptype> <name>func</name></param>
18064 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>ref</name></param>
18067 <proto>void <name>glIndexMask</name></proto>
18068 <param group="MaskedColorIndexValueI"><ptype>GLuint</ptype> <name>mask</name></param>
18072 <proto>void <name>glIndexMaterialEXT</name></proto>
18073 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
18074 <param group="IndexMaterialParameterEXT"><ptype>GLenum</ptype> <name>mode</name></param>
18077 <proto>void <name>glIndexPointer</name></proto>
18078 <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
18079 <param><ptype>GLsizei</ptype> <name>stride</name></param>
18080 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
18083 <proto>void <name>glIndexPointerEXT</name></proto>
18084 <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
18085 <param><ptype>GLsizei</ptype> <name>stride</name></param>
18086 <param><ptype>GLsizei</ptype> <name>count</name></param>
18087 <param len="COMPSIZE(type,stride,count)">const void *<name>pointer</name></param>
18090 <proto>void <name>glIndexPointerListIBM</name></proto>
18091 <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
18092 <param><ptype>GLint</ptype> <name>stride</name></param>
18093 <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
18094 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
18097 <proto>void <name>glIndexd</name></proto>
18098 <param group="ColorIndexValueD"><ptype>GLdouble</ptype> <name>c</name></param>
18099 <vecequiv name="glIndexdv"/>
18102 <proto>void <name>glIndexdv</name></proto>
18103 … <param group="ColorIndexValueD" len="1">const <ptype>GLdouble</ptype> *<name>c</name></param>
18107 <proto>void <name>glIndexf</name></proto>
18108 <param group="ColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param>
18109 <vecequiv name="glIndexfv"/>
18112 <proto>void <name>glIndexfv</name></proto>
18113 … <param group="ColorIndexValueF" len="1">const <ptype>GLfloat</ptype> *<name>c</name></param>
18117 <proto>void <name>glIndexi</name></proto>
18118 <param group="ColorIndexValueI"><ptype>GLint</ptype> <name>c</name></param>
18119 <vecequiv name="glIndexiv"/>
18122 <proto>void <name>glIndexiv</name></proto>
18123 … <param group="ColorIndexValueI" len="1">const <ptype>GLint</ptype> *<name>c</name></param>
18127 <proto>void <name>glIndexs</name></proto>
18128 <param group="ColorIndexValueS"><ptype>GLshort</ptype> <name>c</name></param>
18129 <vecequiv name="glIndexsv"/>
18132 <proto>void <name>glIndexsv</name></proto>
18133 … <param group="ColorIndexValueS" len="1">const <ptype>GLshort</ptype> *<name>c</name></param>
18137 <proto>void <name>glIndexub</name></proto>
18138 <param group="ColorIndexValueUB"><ptype>GLubyte</ptype> <name>c</name></param>
18139 <vecequiv name="glIndexubv"/>
18142 <proto>void <name>glIndexubv</name></proto>
18143 … <param group="ColorIndexValueUB" len="1">const <ptype>GLubyte</ptype> *<name>c</name></param>
18147 <proto>void <name>glIndexxOES</name></proto>
18148 <param><ptype>GLfixed</ptype> <name>component</name></param>
18151 <proto>void <name>glIndexxvOES</name></proto>
18152 <param len="1">const <ptype>GLfixed</ptype> *<name>component</name></param>
18155 <proto>void <name>glInitNames</name></proto>
18159 <proto>void <name>glInsertComponentEXT</name></proto>
18160 <param><ptype>GLuint</ptype> <name>res</name></param>
18161 <param><ptype>GLuint</ptype> <name>src</name></param>
18162 <param><ptype>GLuint</ptype> <name>num</name></param>
18165 <proto>void <name>glInsertEventMarkerEXT</name></proto>
18166 <param><ptype>GLsizei</ptype> <name>length</name></param>
18167 <param>const <ptype>GLchar</ptype> *<name>marker</name></param>
18170 <proto>void <name>glInstrumentsBufferSGIX</name></proto>
18171 <param><ptype>GLsizei</ptype> <name>size</name></param>
18172 <param len="size"><ptype>GLint</ptype> *<name>buffer</name></param>
18176 <proto>void <name>glInterleavedArrays</name></proto>
18177 <param group="InterleavedArrayFormat"><ptype>GLenum</ptype> <name>format</name></param>
18178 <param><ptype>GLsizei</ptype> <name>stride</name></param>
18179 <param len="COMPSIZE(format,stride)">const void *<name>pointer</name></param>
18182 <proto>void <name>glInterpolatePathsNV</name></proto>
18183 <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
18184 <param group="Path"><ptype>GLuint</ptype> <name>pathA</name></param>
18185 <param group="Path"><ptype>GLuint</ptype> <name>pathB</name></param>
18186 <param><ptype>GLfloat</ptype> <name>weight</name></param>
18189 <proto>void <name>glInvalidateBufferData</name></proto>
18190 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18193 <proto>void <name>glInvalidateBufferSubData</name></proto>
18194 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18195 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
18196 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
18199 <proto>void <name>glInvalidateFramebuffer</name></proto>
18200 <param><ptype>GLenum</ptype> <name>target</name></param>
18201 <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
18202 … <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
18205 <proto>void <name>glInvalidateNamedFramebufferData</name></proto>
18206 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
18207 <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
18208 <param>const <ptype>GLenum</ptype> *<name>attachments</name></param>
18211 <proto>void <name>glInvalidateNamedFramebufferSubData</name></proto>
18212 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
18213 <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
18214 <param>const <ptype>GLenum</ptype> *<name>attachments</name></param>
18215 <param><ptype>GLint</ptype> <name>x</name></param>
18216 <param><ptype>GLint</ptype> <name>y</name></param>
18217 <param><ptype>GLsizei</ptype> <name>width</name></param>
18218 <param><ptype>GLsizei</ptype> <name>height</name></param>
18221 <proto>void <name>glInvalidateSubFramebuffer</name></proto>
18222 <param><ptype>GLenum</ptype> <name>target</name></param>
18223 <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
18224 … <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
18225 <param><ptype>GLint</ptype> <name>x</name></param>
18226 <param><ptype>GLint</ptype> <name>y</name></param>
18227 <param><ptype>GLsizei</ptype> <name>width</name></param>
18228 <param><ptype>GLsizei</ptype> <name>height</name></param>
18231 <proto>void <name>glInvalidateTexImage</name></proto>
18232 <param><ptype>GLuint</ptype> <name>texture</name></param>
18233 <param><ptype>GLint</ptype> <name>level</name></param>
18236 <proto>void <name>glInvalidateTexSubImage</name></proto>
18237 <param><ptype>GLuint</ptype> <name>texture</name></param>
18238 <param><ptype>GLint</ptype> <name>level</name></param>
18239 <param><ptype>GLint</ptype> <name>xoffset</name></param>
18240 <param><ptype>GLint</ptype> <name>yoffset</name></param>
18241 <param><ptype>GLint</ptype> <name>zoffset</name></param>
18242 <param><ptype>GLsizei</ptype> <name>width</name></param>
18243 <param><ptype>GLsizei</ptype> <name>height</name></param>
18244 <param><ptype>GLsizei</ptype> <name>depth</name></param>
18247 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsAsyncMarkerSGIX</name></proto>
18248 <param><ptype>GLuint</ptype> <name>marker</name></param>
18251 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBuffer</name></proto>
18252 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18255 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferARB</name></proto>
18256 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18257 <alias name="glIsBuffer"/>
18260 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferResidentNV</name></proto>
18261 <param><ptype>GLenum</ptype> <name>target</name></param>
18264 <proto><ptype>GLboolean</ptype> <name>glIsCommandListNV</name></proto>
18265 <param><ptype>GLuint</ptype> <name>list</name></param>
18268 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabled</name></proto>
18269 <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
18273 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledIndexedEXT</name></proto>
18274 <param><ptype>GLenum</ptype> <name>target</name></param>
18275 <param><ptype>GLuint</ptype> <name>index</name></param>
18276 <alias name="glIsEnabledi"/>
18279 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledi</name></proto>
18280 <param><ptype>GLenum</ptype> <name>target</name></param>
18281 <param><ptype>GLuint</ptype> <name>index</name></param>
18284 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediEXT</name></proto>
18285 <param><ptype>GLenum</ptype> <name>target</name></param>
18286 <param><ptype>GLuint</ptype> <name>index</name></param>
18287 <alias name="glIsEnabledi"/>
18290 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediNV</name></proto>
18291 <param><ptype>GLenum</ptype> <name>target</name></param>
18292 <param><ptype>GLuint</ptype> <name>index</name></param>
18293 <alias name="glIsEnabledi"/>
18296 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediOES</name></proto>
18297 <param><ptype>GLenum</ptype> <name>target</name></param>
18298 <param><ptype>GLuint</ptype> <name>index</name></param>
18299 <alias name="glIsEnabledi"/>
18302 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceAPPLE</name></proto>
18303 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
18306 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceNV</name></proto>
18307 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
18311 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebuffer</name></proto>
18312 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
18316 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebufferEXT</name></proto>
18317 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
18318 <alias name="glIsFramebuffer"/>
18322 <proto><ptype>GLboolean</ptype> <name>glIsFramebufferOES</name></proto>
18323 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
18326 <proto><ptype>GLboolean</ptype> <name>glIsImageHandleResidentARB</name></proto>
18327 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18330 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsImageHandleResidentNV</name></proto>
18331 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18334 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsList</name></proto>
18335 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
18339 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsMemoryObjectEXT</name></proto>
18340 <param><ptype>GLuint</ptype> <name>memoryObject</name></param>
18343 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNameAMD</name></proto>
18344 <param><ptype>GLenum</ptype> <name>identifier</name></param>
18345 <param><ptype>GLuint</ptype> <name>name</name></param>
18348 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedBufferResidentNV</name></proto>
18349 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18352 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedStringARB</name></proto>
18353 <param><ptype>GLint</ptype> <name>namelen</name></param>
18354 <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
18357 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsObjectBufferATI</name></proto>
18358 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18361 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsOcclusionQueryNV</name></proto>
18362 <param><ptype>GLuint</ptype> <name>id</name></param>
18365 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPathNV</name></proto>
18366 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
18369 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInFillPathNV</name></proto>
18370 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
18371 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
18372 <param><ptype>GLfloat</ptype> <name>x</name></param>
18373 <param><ptype>GLfloat</ptype> <name>y</name></param>
18376 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInStrokePathNV</name></proto>
18377 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
18378 <param><ptype>GLfloat</ptype> <name>x</name></param>
18379 <param><ptype>GLfloat</ptype> <name>y</name></param>
18382 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgram</name></proto>
18383 <param><ptype>GLuint</ptype> <name>program</name></param>
18387 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramARB</name></proto>
18388 <param><ptype>GLuint</ptype> <name>program</name></param>
18392 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramNV</name></proto>
18393 <param><ptype>GLuint</ptype> <name>id</name></param>
18394 <alias name="glIsProgramARB"/>
18398 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramPipeline</name></proto>
18399 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
18402 <proto><ptype>GLboolean</ptype> <name>glIsProgramPipelineEXT</name></proto>
18403 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
18406 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQuery</name></proto>
18407 <param><ptype>GLuint</ptype> <name>id</name></param>
18411 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQueryARB</name></proto>
18412 <param><ptype>GLuint</ptype> <name>id</name></param>
18413 <alias name="glIsQuery"/>
18416 <proto><ptype>GLboolean</ptype> <name>glIsQueryEXT</name></proto>
18417 <param><ptype>GLuint</ptype> <name>id</name></param>
18420 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbuffer</name></proto>
18421 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
18425 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbufferEXT</name></proto>
18426 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
18427 <alias name="glIsRenderbuffer"/>
18431 <proto><ptype>GLboolean</ptype> <name>glIsRenderbufferOES</name></proto>
18432 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
18435 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSemaphoreEXT</name></proto>
18436 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
18439 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSampler</name></proto>
18440 <param><ptype>GLuint</ptype> <name>sampler</name></param>
18443 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsShader</name></proto>
18444 <param><ptype>GLuint</ptype> <name>shader</name></param>
18448 <proto><ptype>GLboolean</ptype> <name>glIsStateNV</name></proto>
18449 <param><ptype>GLuint</ptype> <name>state</name></param>
18452 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSync</name></proto>
18453 <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
18456 <proto><ptype>GLboolean</ptype> <name>glIsSyncAPPLE</name></proto>
18457 <param><ptype>GLsync</ptype> <name>sync</name></param>
18458 <alias name="glIsSync"/>
18461 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTexture</name></proto>
18462 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
18466 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureEXT</name></proto>
18467 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
18471 <proto><ptype>GLboolean</ptype> <name>glIsTextureHandleResidentARB</name></proto>
18472 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18475 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureHandleResidentNV</name></proto>
18476 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18479 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedback</name></proto>
18480 <param><ptype>GLuint</ptype> <name>id</name></param>
18483 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedbackNV</name></proto>
18484 <param><ptype>GLuint</ptype> <name>id</name></param>
18485 <alias name="glIsTransformFeedback"/>
18488 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVariantEnabledEXT</name></proto>
18489 <param><ptype>GLuint</ptype> <name>id</name></param>
18490 <param group="VariantCapEXT"><ptype>GLenum</ptype> <name>cap</name></param>
18493 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArray</name></proto>
18494 <param><ptype>GLuint</ptype> <name>array</name></param>
18498 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArrayAPPLE</name></proto>
18499 <param><ptype>GLuint</ptype> <name>array</name></param>
18500 <alias name="glIsVertexArray"/>
18503 <proto><ptype>GLboolean</ptype> <name>glIsVertexArrayOES</name></proto>
18504 <param><ptype>GLuint</ptype> <name>array</name></param>
18505 <alias name="glIsVertexArray"/>
18508 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexAttribEnabledAPPLE</name></proto>
18509 <param><ptype>GLuint</ptype> <name>index</name></param>
18510 <param><ptype>GLenum</ptype> <name>pname</name></param>
18513 <proto>void <name>glLGPUCopyImageSubDataNVX</name></proto>
18514 <param><ptype>GLuint</ptype> <name>sourceGpu</name></param>
18515 <param><ptype>GLbitfield</ptype> <name>destinationGpuMask</name></param>
18516 <param><ptype>GLuint</ptype> <name>srcName</name></param>
18517 <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
18518 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
18519 <param><ptype>GLint</ptype> <name>srcX</name></param>
18520 <param><ptype>GLint</ptype> <name>srxY</name></param>
18521 <param><ptype>GLint</ptype> <name>srcZ</name></param>
18522 <param><ptype>GLuint</ptype> <name>dstName</name></param>
18523 <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
18524 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
18525 <param><ptype>GLint</ptype> <name>dstX</name></param>
18526 <param><ptype>GLint</ptype> <name>dstY</name></param>
18527 <param><ptype>GLint</ptype> <name>dstZ</name></param>
18528 <param><ptype>GLsizei</ptype> <name>width</name></param>
18529 <param><ptype>GLsizei</ptype> <name>height</name></param>
18530 <param><ptype>GLsizei</ptype> <name>depth</name></param>
18533 <proto>void <name>glLGPUInterlockNVX</name></proto>
18536 <proto>void <name>glLGPUNamedBufferSubDataNVX</name></proto>
18537 <param><ptype>GLbitfield</ptype> <name>gpuMask</name></param>
18538 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18539 <param><ptype>GLintptr</ptype> <name>offset</name></param>
18540 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
18541 <param>const void *<name>data</name></param>
18544 <proto>void <name>glLabelObjectEXT</name></proto>
18545 <param><ptype>GLenum</ptype> <name>type</name></param>
18546 <param><ptype>GLuint</ptype> <name>object</name></param>
18547 <param><ptype>GLsizei</ptype> <name>length</name></param>
18548 <param>const <ptype>GLchar</ptype> *<name>label</name></param>
18551 <proto>void <name>glLightEnviSGIX</name></proto>
18552 <param group="LightEnvParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
18553 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
18556 <proto>void <name>glLightModelf</name></proto>
18557 <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18558 <param><ptype>GLfloat</ptype> <name>param</name></param>
18562 <proto>void <name>glLightModelfv</name></proto>
18563 <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18564 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
18568 <proto>void <name>glLightModeli</name></proto>
18569 <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18570 <param><ptype>GLint</ptype> <name>param</name></param>
18574 <proto>void <name>glLightModeliv</name></proto>
18575 <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18576 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
18580 <proto>void <name>glLightModelx</name></proto>
18581 <param><ptype>GLenum</ptype> <name>pname</name></param>
18582 <param><ptype>GLfixed</ptype> <name>param</name></param>
18585 <proto>void <name>glLightModelxOES</name></proto>
18586 <param><ptype>GLenum</ptype> <name>pname</name></param>
18587 <param><ptype>GLfixed</ptype> <name>param</name></param>
18590 <proto>void <name>glLightModelxv</name></proto>
18591 <param><ptype>GLenum</ptype> <name>pname</name></param>
18592 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
18595 <proto>void <name>glLightModelxvOES</name></proto>
18596 <param><ptype>GLenum</ptype> <name>pname</name></param>
18597 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
18600 <proto>void <name>glLightf</name></proto>
18601 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
18602 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18603 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
18607 <proto>void <name>glLightfv</name></proto>
18608 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
18609 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18610 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
18614 <proto>void <name>glLighti</name></proto>
18615 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
18616 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18617 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
18621 <proto>void <name>glLightiv</name></proto>
18622 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
18623 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18624 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
18628 <proto>void <name>glLightx</name></proto>
18629 <param><ptype>GLenum</ptype> <name>light</name></param>
18630 <param><ptype>GLenum</ptype> <name>pname</name></param>
18631 <param><ptype>GLfixed</ptype> <name>param</name></param>
18634 <proto>void <name>glLightxOES</name></proto>
18635 <param><ptype>GLenum</ptype> <name>light</name></param>
18636 <param><ptype>GLenum</ptype> <name>pname</name></param>
18637 <param><ptype>GLfixed</ptype> <name>param</name></param>
18640 <proto>void <name>glLightxv</name></proto>
18641 <param><ptype>GLenum</ptype> <name>light</name></param>
18642 <param><ptype>GLenum</ptype> <name>pname</name></param>
18643 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
18646 <proto>void <name>glLightxvOES</name></proto>
18647 <param><ptype>GLenum</ptype> <name>light</name></param>
18648 <param><ptype>GLenum</ptype> <name>pname</name></param>
18649 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
18652 <proto>void <name>glLineStipple</name></proto>
18653 <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param>
18654 <param group="LineStipple"><ptype>GLushort</ptype> <name>pattern</name></param>
18658 <proto>void <name>glLineWidth</name></proto>
18659 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>width</name></param>
18663 <proto>void <name>glLineWidthx</name></proto>
18664 <param><ptype>GLfixed</ptype> <name>width</name></param>
18667 <proto>void <name>glLineWidthxOES</name></proto>
18668 <param><ptype>GLfixed</ptype> <name>width</name></param>
18671 <proto>void <name>glLinkProgram</name></proto>
18672 <param><ptype>GLuint</ptype> <name>program</name></param>
18675 <proto>void <name>glLinkProgramARB</name></proto>
18676 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
18677 <alias name="glLinkProgram"/>
18680 <proto>void <name>glListBase</name></proto>
18681 <param group="List"><ptype>GLuint</ptype> <name>base</name></param>
18685 <proto>void <name>glListDrawCommandsStatesClientNV</name></proto>
18686 <param><ptype>GLuint</ptype> <name>list</name></param>
18687 <param><ptype>GLuint</ptype> <name>segment</name></param>
18688 <param>const void **<name>indirects</name></param>
18689 <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
18690 <param>const <ptype>GLuint</ptype> *<name>states</name></param>
18691 <param>const <ptype>GLuint</ptype> *<name>fbos</name></param>
18692 <param><ptype>GLuint</ptype> <name>count</name></param>
18695 <proto>void <name>glListParameterfSGIX</name></proto>
18696 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
18697 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18698 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
18702 <proto>void <name>glListParameterfvSGIX</name></proto>
18703 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
18704 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18705 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
18709 <proto>void <name>glListParameteriSGIX</name></proto>
18710 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
18711 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18712 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
18716 <proto>void <name>glListParameterivSGIX</name></proto>
18717 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
18718 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18719 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
18723 <proto>void <name>glLoadIdentity</name></proto>
18727 <proto>void <name>glLoadIdentityDeformationMapSGIX</name></proto>
18728 <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param>
18732 <proto>void <name>glLoadMatrixd</name></proto>
18733 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
18737 <proto>void <name>glLoadMatrixf</name></proto>
18738 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
18742 <proto>void <name>glLoadMatrixx</name></proto>
18743 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
18746 <proto>void <name>glLoadMatrixxOES</name></proto>
18747 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
18750 <proto>void <name>glLoadName</name></proto>
18751 <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param>
18755 <proto>void <name>glLoadPaletteFromModelViewMatrixOES</name></proto>
18758 <proto>void <name>glLoadProgramNV</name></proto>
18759 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
18760 <param><ptype>GLuint</ptype> <name>id</name></param>
18761 <param><ptype>GLsizei</ptype> <name>len</name></param>
18762 <param len="len">const <ptype>GLubyte</ptype> *<name>program</name></param>
18766 <proto>void <name>glLoadTransposeMatrixd</name></proto>
18767 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
18770 <proto>void <name>glLoadTransposeMatrixdARB</name></proto>
18771 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
18772 <alias name="glLoadTransposeMatrixd"/>
18775 <proto>void <name>glLoadTransposeMatrixf</name></proto>
18776 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
18779 <proto>void <name>glLoadTransposeMatrixfARB</name></proto>
18780 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
18781 <alias name="glLoadTransposeMatrixf"/>
18784 <proto>void <name>glLoadTransposeMatrixxOES</name></proto>
18785 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
18788 <proto>void <name>glLockArraysEXT</name></proto>
18789 <param><ptype>GLint</ptype> <name>first</name></param>
18790 <param><ptype>GLsizei</ptype> <name>count</name></param>
18793 <proto>void <name>glLogicOp</name></proto>
18794 <param group="LogicOp"><ptype>GLenum</ptype> <name>opcode</name></param>
18798 <proto>void <name>glMakeBufferNonResidentNV</name></proto>
18799 <param><ptype>GLenum</ptype> <name>target</name></param>
18802 <proto>void <name>glMakeBufferResidentNV</name></proto>
18803 <param><ptype>GLenum</ptype> <name>target</name></param>
18804 <param><ptype>GLenum</ptype> <name>access</name></param>
18807 <proto>void <name>glMakeImageHandleNonResidentARB</name></proto>
18808 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18811 <proto>void <name>glMakeImageHandleNonResidentNV</name></proto>
18812 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18815 <proto>void <name>glMakeImageHandleResidentARB</name></proto>
18816 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18817 <param><ptype>GLenum</ptype> <name>access</name></param>
18820 <proto>void <name>glMakeImageHandleResidentNV</name></proto>
18821 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18822 <param><ptype>GLenum</ptype> <name>access</name></param>
18825 <proto>void <name>glMakeNamedBufferNonResidentNV</name></proto>
18826 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18829 <proto>void <name>glMakeNamedBufferResidentNV</name></proto>
18830 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18831 <param><ptype>GLenum</ptype> <name>access</name></param>
18834 <proto>void <name>glMakeTextureHandleNonResidentARB</name></proto>
18835 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18838 <proto>void <name>glMakeTextureHandleNonResidentNV</name></proto>
18839 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18842 <proto>void <name>glMakeTextureHandleResidentARB</name></proto>
18843 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18846 <proto>void <name>glMakeTextureHandleResidentNV</name></proto>
18847 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18850 <proto>void <name>glMap1d</name></proto>
18851 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
18852 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
18853 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
18854 <param><ptype>GLint</ptype> <name>stride</name></param>
18855 <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
18856 …rdD" len="COMPSIZE(target,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param>
18860 <proto>void <name>glMap1f</name></proto>
18861 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
18862 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
18863 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
18864 <param><ptype>GLint</ptype> <name>stride</name></param>
18865 <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
18866 …ordF" len="COMPSIZE(target,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param>
18870 <proto>void <name>glMap1xOES</name></proto>
18871 <param><ptype>GLenum</ptype> <name>target</name></param>
18872 <param><ptype>GLfixed</ptype> <name>u1</name></param>
18873 <param><ptype>GLfixed</ptype> <name>u2</name></param>
18874 <param><ptype>GLint</ptype> <name>stride</name></param>
18875 <param><ptype>GLint</ptype> <name>order</name></param>
18876 <param><ptype>GLfixed</ptype> <name>points</name></param>
18879 <proto>void <name>glMap2d</name></proto>
18880 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
18881 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
18882 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
18883 <param><ptype>GLint</ptype> <name>ustride</name></param>
18884 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
18885 <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
18886 <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
18887 <param><ptype>GLint</ptype> <name>vstride</name></param>
18888 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
18889 …E(target,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
18893 <proto>void <name>glMap2f</name></proto>
18894 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
18895 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
18896 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
18897 <param><ptype>GLint</ptype> <name>ustride</name></param>
18898 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
18899 <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
18900 <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
18901 <param><ptype>GLint</ptype> <name>vstride</name></param>
18902 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
18903 …ZE(target,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
18907 <proto>void <name>glMap2xOES</name></proto>
18908 <param><ptype>GLenum</ptype> <name>target</name></param>
18909 <param><ptype>GLfixed</ptype> <name>u1</name></param>
18910 <param><ptype>GLfixed</ptype> <name>u2</name></param>
18911 <param><ptype>GLint</ptype> <name>ustride</name></param>
18912 <param><ptype>GLint</ptype> <name>uorder</name></param>
18913 <param><ptype>GLfixed</ptype> <name>v1</name></param>
18914 <param><ptype>GLfixed</ptype> <name>v2</name></param>
18915 <param><ptype>GLint</ptype> <name>vstride</name></param>
18916 <param><ptype>GLint</ptype> <name>vorder</name></param>
18917 <param><ptype>GLfixed</ptype> <name>points</name></param>
18920 <proto>void *<name>glMapBuffer</name></proto>
18921 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
18922 <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
18925 <proto>void *<name>glMapBufferARB</name></proto>
18926 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
18927 <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
18928 <alias name="glMapBuffer"/>
18931 <proto>void *<name>glMapBufferOES</name></proto>
18932 <param><ptype>GLenum</ptype> <name>target</name></param>
18933 <param><ptype>GLenum</ptype> <name>access</name></param>
18934 <alias name="glMapBuffer"/>
18937 <proto>void *<name>glMapBufferRange</name></proto>
18938 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
18939 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
18940 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
18941 <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
18945 <proto>void *<name>glMapBufferRangeEXT</name></proto>
18946 <param><ptype>GLenum</ptype> <name>target</name></param>
18947 <param><ptype>GLintptr</ptype> <name>offset</name></param>
18948 <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
18949 <param><ptype>GLbitfield</ptype> <name>access</name></param>
18950 <alias name="glMapBufferRange"/>
18953 <proto>void <name>glMapControlPointsNV</name></proto>
18954 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
18955 <param><ptype>GLuint</ptype> <name>index</name></param>
18956 <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param>
18957 <param><ptype>GLsizei</ptype> <name>ustride</name></param>
18958 <param><ptype>GLsizei</ptype> <name>vstride</name></param>
18959 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
18960 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
18961 <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param>
18962 <param len="COMPSIZE(target,uorder,vorder)">const void *<name>points</name></param>
18965 <proto>void <name>glMapGrid1d</name></proto>
18966 <param><ptype>GLint</ptype> <name>un</name></param>
18967 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
18968 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
18972 <proto>void <name>glMapGrid1f</name></proto>
18973 <param><ptype>GLint</ptype> <name>un</name></param>
18974 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
18975 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
18979 <proto>void <name>glMapGrid1xOES</name></proto>
18980 <param><ptype>GLint</ptype> <name>n</name></param>
18981 <param><ptype>GLfixed</ptype> <name>u1</name></param>
18982 <param><ptype>GLfixed</ptype> <name>u2</name></param>
18985 <proto>void <name>glMapGrid2d</name></proto>
18986 <param><ptype>GLint</ptype> <name>un</name></param>
18987 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
18988 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
18989 <param><ptype>GLint</ptype> <name>vn</name></param>
18990 <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
18991 <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
18995 <proto>void <name>glMapGrid2f</name></proto>
18996 <param><ptype>GLint</ptype> <name>un</name></param>
18997 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
18998 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
18999 <param><ptype>GLint</ptype> <name>vn</name></param>
19000 <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
19001 <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
19005 <proto>void <name>glMapGrid2xOES</name></proto>
19006 <param><ptype>GLint</ptype> <name>n</name></param>
19007 <param><ptype>GLfixed</ptype> <name>u1</name></param>
19008 <param><ptype>GLfixed</ptype> <name>u2</name></param>
19009 <param><ptype>GLfixed</ptype> <name>v1</name></param>
19010 <param><ptype>GLfixed</ptype> <name>v2</name></param>
19013 <proto>void *<name>glMapNamedBuffer</name></proto>
19014 <param><ptype>GLuint</ptype> <name>buffer</name></param>
19015 <param><ptype>GLenum</ptype> <name>access</name></param>
19018 <proto>void *<name>glMapNamedBufferEXT</name></proto>
19019 <param><ptype>GLuint</ptype> <name>buffer</name></param>
19020 … <param group="VertexBufferObjectAccess"><ptype>GLenum</ptype> <name>access</name></param>
19023 <proto>void *<name>glMapNamedBufferRange</name></proto>
19024 <param><ptype>GLuint</ptype> <name>buffer</name></param>
19025 <param><ptype>GLintptr</ptype> <name>offset</name></param>
19026 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
19027 <param><ptype>GLbitfield</ptype> <name>access</name></param>
19030 <proto>void *<name>glMapNamedBufferRangeEXT</name></proto>
19031 <param><ptype>GLuint</ptype> <name>buffer</name></param>
19032 <param><ptype>GLintptr</ptype> <name>offset</name></param>
19033 <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
19034 <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
19037 <proto>void *<name>glMapObjectBufferATI</name></proto>
19038 <param><ptype>GLuint</ptype> <name>buffer</name></param>
19041 <proto>void <name>glMapParameterfvNV</name></proto>
19042 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
19043 <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
19044 …ckedFloat32" len="COMPSIZE(target,pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
19047 <proto>void <name>glMapParameterivNV</name></proto>
19048 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
19049 <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
19050 …"CheckedInt32" len="COMPSIZE(target,pname)">const <ptype>GLint</ptype> *<name>params</name></param>
19053 <proto>void *<name>glMapTexture2DINTEL</name></proto>
19054 <param><ptype>GLuint</ptype> <name>texture</name></param>
19055 <param><ptype>GLint</ptype> <name>level</name></param>
19056 <param><ptype>GLbitfield</ptype> <name>access</name></param>
19057 <param len="1"><ptype>GLint</ptype> *<name>stride</name></param>
19058 <param len="1"><ptype>GLenum</ptype> *<name>layout</name></param>
19061 <proto>void <name>glMapVertexAttrib1dAPPLE</name></proto>
19062 <param><ptype>GLuint</ptype> <name>index</name></param>
19063 <param><ptype>GLuint</ptype> <name>size</name></param>
19064 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
19065 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
19066 <param><ptype>GLint</ptype> <name>stride</name></param>
19067 <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
19068 …oordD" len="COMPSIZE(size,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param>
19071 <proto>void <name>glMapVertexAttrib1fAPPLE</name></proto>
19072 <param><ptype>GLuint</ptype> <name>index</name></param>
19073 <param><ptype>GLuint</ptype> <name>size</name></param>
19074 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
19075 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
19076 <param><ptype>GLint</ptype> <name>stride</name></param>
19077 <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
19078 …CoordF" len="COMPSIZE(size,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param>
19081 <proto>void <name>glMapVertexAttrib2dAPPLE</name></proto>
19082 <param><ptype>GLuint</ptype> <name>index</name></param>
19083 <param><ptype>GLuint</ptype> <name>size</name></param>
19084 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
19085 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
19086 <param><ptype>GLint</ptype> <name>ustride</name></param>
19087 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
19088 <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
19089 <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
19090 <param><ptype>GLint</ptype> <name>vstride</name></param>
19091 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
19092 …IZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
19095 <proto>void <name>glMapVertexAttrib2fAPPLE</name></proto>
19096 <param><ptype>GLuint</ptype> <name>index</name></param>
19097 <param><ptype>GLuint</ptype> <name>size</name></param>
19098 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
19099 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
19100 <param><ptype>GLint</ptype> <name>ustride</name></param>
19101 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
19102 <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
19103 <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
19104 <param><ptype>GLint</ptype> <name>vstride</name></param>
19105 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
19106 …SIZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
19109 <proto>void <name>glMaterialf</name></proto>
19110 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
19111 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
19112 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
19116 <proto>void <name>glMaterialfv</name></proto>
19117 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
19118 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
19119 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
19123 <proto>void <name>glMateriali</name></proto>
19124 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
19125 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
19126 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
19130 <proto>void <name>glMaterialiv</name></proto>
19131 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
19132 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
19133 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
19137 <proto>void <name>glMaterialx</name></proto>
19138 <param><ptype>GLenum</ptype> <name>face</name></param>
19139 <param><ptype>GLenum</ptype> <name>pname</name></param>
19140 <param><ptype>GLfixed</ptype> <name>param</name></param>
19143 <proto>void <name>glMaterialxOES</name></proto>
19144 <param><ptype>GLenum</ptype> <name>face</name></param>
19145 <param><ptype>GLenum</ptype> <name>pname</name></param>
19146 <param><ptype>GLfixed</ptype> <name>param</name></param>
19149 <proto>void <name>glMaterialxv</name></proto>
19150 <param><ptype>GLenum</ptype> <name>face</name></param>
19151 <param><ptype>GLenum</ptype> <name>pname</name></param>
19152 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
19155 <proto>void <name>glMaterialxvOES</name></proto>
19156 <param><ptype>GLenum</ptype> <name>face</name></param>
19157 <param><ptype>GLenum</ptype> <name>pname</name></param>
19158 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
19161 <proto>void <name>glMatrixFrustumEXT</name></proto>
19162 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19163 <param><ptype>GLdouble</ptype> <name>left</name></param>
19164 <param><ptype>GLdouble</ptype> <name>right</name></param>
19165 <param><ptype>GLdouble</ptype> <name>bottom</name></param>
19166 <param><ptype>GLdouble</ptype> <name>top</name></param>
19167 <param><ptype>GLdouble</ptype> <name>zNear</name></param>
19168 <param><ptype>GLdouble</ptype> <name>zFar</name></param>
19171 <proto>void <name>glMatrixIndexPointerARB</name></proto>
19172 <param><ptype>GLint</ptype> <name>size</name></param>
19173 <param group="MatrixIndexPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
19174 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19175 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
19178 <proto>void <name>glMatrixIndexPointerOES</name></proto>
19179 <param><ptype>GLint</ptype> <name>size</name></param>
19180 <param><ptype>GLenum</ptype> <name>type</name></param>
19181 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19182 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
19185 <proto>void <name>glMatrixIndexubvARB</name></proto>
19186 <param><ptype>GLint</ptype> <name>size</name></param>
19187 <param len="size">const <ptype>GLubyte</ptype> *<name>indices</name></param>
19191 <proto>void <name>glMatrixIndexuivARB</name></proto>
19192 <param><ptype>GLint</ptype> <name>size</name></param>
19193 <param len="size">const <ptype>GLuint</ptype> *<name>indices</name></param>
19197 <proto>void <name>glMatrixIndexusvARB</name></proto>
19198 <param><ptype>GLint</ptype> <name>size</name></param>
19199 <param len="size">const <ptype>GLushort</ptype> *<name>indices</name></param>
19203 <proto>void <name>glMatrixLoad3x2fNV</name></proto>
19204 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
19205 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
19208 <proto>void <name>glMatrixLoad3x3fNV</name></proto>
19209 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
19210 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
19213 <proto>void <name>glMatrixLoadIdentityEXT</name></proto>
19214 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19217 <proto>void <name>glMatrixLoadTranspose3x3fNV</name></proto>
19218 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
19219 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
19222 <proto>void <name>glMatrixLoadTransposedEXT</name></proto>
19223 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19224 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
19227 <proto>void <name>glMatrixLoadTransposefEXT</name></proto>
19228 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19229 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
19232 <proto>void <name>glMatrixLoaddEXT</name></proto>
19233 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19234 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
19237 <proto>void <name>glMatrixLoadfEXT</name></proto>
19238 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19239 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
19242 <proto>void <name>glMatrixMode</name></proto>
19243 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19247 <proto>void <name>glMatrixMult3x2fNV</name></proto>
19248 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
19249 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
19252 <proto>void <name>glMatrixMult3x3fNV</name></proto>
19253 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
19254 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
19257 <proto>void <name>glMatrixMultTranspose3x3fNV</name></proto>
19258 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
19259 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
19262 <proto>void <name>glMatrixMultTransposedEXT</name></proto>
19263 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19264 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
19267 <proto>void <name>glMatrixMultTransposefEXT</name></proto>
19268 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19269 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
19272 <proto>void <name>glMatrixMultdEXT</name></proto>
19273 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19274 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
19277 <proto>void <name>glMatrixMultfEXT</name></proto>
19278 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19279 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
19282 <proto>void <name>glMatrixOrthoEXT</name></proto>
19283 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19284 <param><ptype>GLdouble</ptype> <name>left</name></param>
19285 <param><ptype>GLdouble</ptype> <name>right</name></param>
19286 <param><ptype>GLdouble</ptype> <name>bottom</name></param>
19287 <param><ptype>GLdouble</ptype> <name>top</name></param>
19288 <param><ptype>GLdouble</ptype> <name>zNear</name></param>
19289 <param><ptype>GLdouble</ptype> <name>zFar</name></param>
19292 <proto>void <name>glMatrixPopEXT</name></proto>
19293 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19296 <proto>void <name>glMatrixPushEXT</name></proto>
19297 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19300 <proto>void <name>glMatrixRotatedEXT</name></proto>
19301 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19302 <param><ptype>GLdouble</ptype> <name>angle</name></param>
19303 <param><ptype>GLdouble</ptype> <name>x</name></param>
19304 <param><ptype>GLdouble</ptype> <name>y</name></param>
19305 <param><ptype>GLdouble</ptype> <name>z</name></param>
19308 <proto>void <name>glMatrixRotatefEXT</name></proto>
19309 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19310 <param><ptype>GLfloat</ptype> <name>angle</name></param>
19311 <param><ptype>GLfloat</ptype> <name>x</name></param>
19312 <param><ptype>GLfloat</ptype> <name>y</name></param>
19313 <param><ptype>GLfloat</ptype> <name>z</name></param>
19316 <proto>void <name>glMatrixScaledEXT</name></proto>
19317 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19318 <param><ptype>GLdouble</ptype> <name>x</name></param>
19319 <param><ptype>GLdouble</ptype> <name>y</name></param>
19320 <param><ptype>GLdouble</ptype> <name>z</name></param>
19323 <proto>void <name>glMatrixScalefEXT</name></proto>
19324 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19325 <param><ptype>GLfloat</ptype> <name>x</name></param>
19326 <param><ptype>GLfloat</ptype> <name>y</name></param>
19327 <param><ptype>GLfloat</ptype> <name>z</name></param>
19330 <proto>void <name>glMatrixTranslatedEXT</name></proto>
19331 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19332 <param><ptype>GLdouble</ptype> <name>x</name></param>
19333 <param><ptype>GLdouble</ptype> <name>y</name></param>
19334 <param><ptype>GLdouble</ptype> <name>z</name></param>
19337 <proto>void <name>glMatrixTranslatefEXT</name></proto>
19338 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19339 <param><ptype>GLfloat</ptype> <name>x</name></param>
19340 <param><ptype>GLfloat</ptype> <name>y</name></param>
19341 <param><ptype>GLfloat</ptype> <name>z</name></param>
19344 <proto>void <name>glMaxShaderCompilerThreadsARB</name></proto>
19345 <param><ptype>GLuint</ptype> <name>count</name></param>
19348 <proto>void <name>glMemoryBarrier</name></proto>
19349 <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
19352 <proto>void <name>glMemoryBarrierByRegion</name></proto>
19353 <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
19356 <proto>void <name>glMemoryBarrierEXT</name></proto>
19357 <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
19358 <alias name="glMemoryBarrier"/>
19361 <proto>void <name>glMemoryObjectParameterivEXT</name></proto>
19362 <param><ptype>GLuint</ptype> <name>memoryObject</name></param>
19363 … <param group="MemoryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
19364 <param>const <ptype>GLint</ptype> *<name>params</name></param>
19367 <proto>void <name>glMinSampleShading</name></proto>
19368 <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
19371 <proto>void <name>glMinSampleShadingARB</name></proto>
19372 <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
19373 <alias name="glMinSampleShading"/>
19376 <proto>void <name>glMinSampleShadingOES</name></proto>
19377 <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
19378 <alias name="glMinSampleShading"/>
19381 <proto>void <name>glMinmax</name></proto>
19382 <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
19383 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
19384 <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
19388 <proto>void <name>glMinmaxEXT</name></proto>
19389 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
19390 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
19391 <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
19392 <alias name="glMinmax"/>
19396 <proto>void <name>glMultMatrixd</name></proto>
19397 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
19401 <proto>void <name>glMultMatrixf</name></proto>
19402 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
19406 <proto>void <name>glMultMatrixx</name></proto>
19407 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
19410 <proto>void <name>glMultMatrixxOES</name></proto>
19411 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
19414 <proto>void <name>glMultTransposeMatrixd</name></proto>
19415 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
19418 <proto>void <name>glMultTransposeMatrixdARB</name></proto>
19419 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
19420 <alias name="glMultTransposeMatrixd"/>
19423 <proto>void <name>glMultTransposeMatrixf</name></proto>
19424 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
19427 <proto>void <name>glMultTransposeMatrixfARB</name></proto>
19428 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
19429 <alias name="glMultTransposeMatrixf"/>
19432 <proto>void <name>glMultTransposeMatrixxOES</name></proto>
19433 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
19436 <proto>void <name>glMultiDrawArrays</name></proto>
19437 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19438 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>first</name></param>
19439 … <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19440 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
19443 <proto>void <name>glMultiDrawArraysEXT</name></proto>
19444 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19445 <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param>
19446 … <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19447 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19448 <alias name="glMultiDrawArrays"/>
19451 <proto>void <name>glMultiDrawArraysIndirect</name></proto>
19452 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19453 <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
19454 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
19455 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19458 <proto>void <name>glMultiDrawArraysIndirectAMD</name></proto>
19459 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19460 <param>const void *<name>indirect</name></param>
19461 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19462 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19463 <alias name="glMultiDrawArraysIndirect"/>
19466 <proto>void <name>glMultiDrawArraysIndirectBindlessCountNV</name></proto>
19467 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19468 <param>const void *<name>indirect</name></param>
19469 <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
19470 <param><ptype>GLsizei</ptype> <name>maxDrawCount</name></param>
19471 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19472 <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
19475 <proto>void <name>glMultiDrawArraysIndirectBindlessNV</name></proto>
19476 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19477 <param>const void *<name>indirect</name></param>
19478 <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
19479 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19480 <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
19483 <proto>void <name>glMultiDrawArraysIndirectCount</name></proto>
19484 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19485 <param>const void *<name>indirect</name></param>
19486 <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
19487 <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
19488 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19491 <proto>void <name>glMultiDrawArraysIndirectCountARB</name></proto>
19492 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19493 <param>const void *<name>indirect</name></param>
19494 <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
19495 <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
19496 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19497 <alias name="glMultiDrawArraysIndirectCount"/>
19500 <proto>void <name>glMultiDrawArraysIndirectEXT</name></proto>
19501 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19502 <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
19503 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
19504 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19505 <alias name="glMultiDrawArraysIndirect"/>
19508 <proto>void <name>glMultiDrawElementArrayAPPLE</name></proto>
19509 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19510 <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param>
19511 <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param>
19512 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19515 <proto>void <name>glMultiDrawElements</name></proto>
19516 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19517 … <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19518 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
19519 <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
19520 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
19523 <proto>void <name>glMultiDrawElementsBaseVertex</name></proto>
19524 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19525 … <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19526 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
19527 <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
19528 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
19529 … <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
19532 <proto>void <name>glMultiDrawElementsBaseVertexEXT</name></proto>
19533 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19534 … <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19535 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
19536 <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
19537 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19538 … <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
19539 <alias name="glMultiDrawElementsBaseVertex"/>
19542 <proto>void <name>glMultiDrawElementsEXT</name></proto>
19543 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19544 … <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19545 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
19546 <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param>
19547 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19548 <alias name="glMultiDrawElements"/>
19551 <proto>void <name>glMultiDrawElementsIndirect</name></proto>
19552 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19553 <param><ptype>GLenum</ptype> <name>type</name></param>
19554 <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
19555 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
19556 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19559 <proto>void <name>glMultiDrawElementsIndirectAMD</name></proto>
19560 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19561 <param><ptype>GLenum</ptype> <name>type</name></param>
19562 <param>const void *<name>indirect</name></param>
19563 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19564 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19565 <alias name="glMultiDrawElementsIndirect"/>
19568 <proto>void <name>glMultiDrawElementsIndirectBindlessCountNV</name></proto>
19569 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19570 <param><ptype>GLenum</ptype> <name>type</name></param>
19571 <param>const void *<name>indirect</name></param>
19572 <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
19573 <param><ptype>GLsizei</ptype> <name>maxDrawCount</name></param>
19574 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19575 <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
19578 <proto>void <name>glMultiDrawElementsIndirectBindlessNV</name></proto>
19579 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19580 <param><ptype>GLenum</ptype> <name>type</name></param>
19581 <param>const void *<name>indirect</name></param>
19582 <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
19583 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19584 <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
19587 <proto>void <name>glMultiDrawElementsIndirectCount</name></proto>
19588 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19589 <param><ptype>GLenum</ptype> <name>type</name></param>
19590 <param>const void *<name>indirect</name></param>
19591 <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
19592 <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
19593 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19596 <proto>void <name>glMultiDrawElementsIndirectCountARB</name></proto>
19597 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19598 <param><ptype>GLenum</ptype> <name>type</name></param>
19599 <param>const void *<name>indirect</name></param>
19600 <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
19601 <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
19602 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19603 <alias name="glMultiDrawElementsIndirectCount"/>
19606 <proto>void <name>glMultiDrawElementsIndirectEXT</name></proto>
19607 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19608 <param><ptype>GLenum</ptype> <name>type</name></param>
19609 <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
19610 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
19611 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19612 <alias name="glMultiDrawElementsIndirect"/>
19615 <proto>void <name>glMultiDrawRangeElementArrayAPPLE</name></proto>
19616 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19617 <param><ptype>GLuint</ptype> <name>start</name></param>
19618 <param><ptype>GLuint</ptype> <name>end</name></param>
19619 <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param>
19620 <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param>
19621 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19624 <proto>void <name>glMultiModeDrawArraysIBM</name></proto>
19625 …up="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param>
19626 <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param>
19627 … <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19628 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19629 <param><ptype>GLint</ptype> <name>modestride</name></param>
19632 <proto>void <name>glMultiModeDrawElementsIBM</name></proto>
19633 …up="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param>
19634 … <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19635 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
19636 <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param>
19637 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19638 <param><ptype>GLint</ptype> <name>modestride</name></param>
19641 <proto>void <name>glMultiTexBufferEXT</name></proto>
19642 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19643 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
19644 <param group="TypeEnum"><ptype>GLenum</ptype> <name>internalformat</name></param>
19645 <param><ptype>GLuint</ptype> <name>buffer</name></param>
19648 <proto>void <name>glMultiTexCoord1bOES</name></proto>
19649 <param><ptype>GLenum</ptype> <name>texture</name></param>
19650 <param><ptype>GLbyte</ptype> <name>s</name></param>
19653 <proto>void <name>glMultiTexCoord1bvOES</name></proto>
19654 <param><ptype>GLenum</ptype> <name>texture</name></param>
19655 <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param>
19658 <proto>void <name>glMultiTexCoord1d</name></proto>
19659 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19660 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
19661 <vecequiv name="glMultiTexCoord1dv"/>
19664 <proto>void <name>glMultiTexCoord1dARB</name></proto>
19665 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19666 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
19667 <vecequiv name="glMultiTexCoord1dv"/>
19668 <alias name="glMultiTexCoord1d"/>
19671 <proto>void <name>glMultiTexCoord1dv</name></proto>
19672 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19673 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
19677 <proto>void <name>glMultiTexCoord1dvARB</name></proto>
19678 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19679 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
19680 <alias name="glMultiTexCoord1dv"/>
19684 <proto>void <name>glMultiTexCoord1f</name></proto>
19685 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19686 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
19687 <vecequiv name="glMultiTexCoord1fv"/>
19690 <proto>void <name>glMultiTexCoord1fARB</name></proto>
19691 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19692 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
19693 <vecequiv name="glMultiTexCoord1fv"/>
19694 <alias name="glMultiTexCoord1f"/>
19697 <proto>void <name>glMultiTexCoord1fv</name></proto>
19698 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19699 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
19703 <proto>void <name>glMultiTexCoord1fvARB</name></proto>
19704 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19705 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
19706 <alias name="glMultiTexCoord1fv"/>
19710 <proto>void <name>glMultiTexCoord1hNV</name></proto>
19711 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19712 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
19713 <vecequiv name="glMultiTexCoord1hvNV"/>
19716 <proto>void <name>glMultiTexCoord1hvNV</name></proto>
19717 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19718 <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
19722 <proto>void <name>glMultiTexCoord1i</name></proto>
19723 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19724 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
19725 <vecequiv name="glMultiTexCoord1iv"/>
19728 <proto>void <name>glMultiTexCoord1iARB</name></proto>
19729 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19730 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
19731 <vecequiv name="glMultiTexCoord1iv"/>
19732 <alias name="glMultiTexCoord1i"/>
19735 <proto>void <name>glMultiTexCoord1iv</name></proto>
19736 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19737 <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
19741 <proto>void <name>glMultiTexCoord1ivARB</name></proto>
19742 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19743 <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
19744 <alias name="glMultiTexCoord1iv"/>
19748 <proto>void <name>glMultiTexCoord1s</name></proto>
19749 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19750 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
19751 <vecequiv name="glMultiTexCoord1sv"/>
19754 <proto>void <name>glMultiTexCoord1sARB</name></proto>
19755 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19756 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
19757 <vecequiv name="glMultiTexCoord1sv"/>
19758 <alias name="glMultiTexCoord1s"/>
19761 <proto>void <name>glMultiTexCoord1sv</name></proto>
19762 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19763 <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
19767 <proto>void <name>glMultiTexCoord1svARB</name></proto>
19768 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19769 <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
19770 <alias name="glMultiTexCoord1sv"/>
19774 <proto>void <name>glMultiTexCoord1xOES</name></proto>
19775 <param><ptype>GLenum</ptype> <name>texture</name></param>
19776 <param><ptype>GLfixed</ptype> <name>s</name></param>
19779 <proto>void <name>glMultiTexCoord1xvOES</name></proto>
19780 <param><ptype>GLenum</ptype> <name>texture</name></param>
19781 <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
19784 <proto>void <name>glMultiTexCoord2bOES</name></proto>
19785 <param><ptype>GLenum</ptype> <name>texture</name></param>
19786 <param><ptype>GLbyte</ptype> <name>s</name></param>
19787 <param><ptype>GLbyte</ptype> <name>t</name></param>
19790 <proto>void <name>glMultiTexCoord2bvOES</name></proto>
19791 <param><ptype>GLenum</ptype> <name>texture</name></param>
19792 <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
19795 <proto>void <name>glMultiTexCoord2d</name></proto>
19796 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19797 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
19798 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
19799 <vecequiv name="glMultiTexCoord2dv"/>
19802 <proto>void <name>glMultiTexCoord2dARB</name></proto>
19803 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19804 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
19805 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
19806 <vecequiv name="glMultiTexCoord2dv"/>
19807 <alias name="glMultiTexCoord2d"/>
19810 <proto>void <name>glMultiTexCoord2dv</name></proto>
19811 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19812 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
19816 <proto>void <name>glMultiTexCoord2dvARB</name></proto>
19817 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19818 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
19819 <alias name="glMultiTexCoord2dv"/>
19823 <proto>void <name>glMultiTexCoord2f</name></proto>
19824 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19825 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
19826 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
19827 <vecequiv name="glMultiTexCoord2fv"/>
19830 <proto>void <name>glMultiTexCoord2fARB</name></proto>
19831 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19832 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
19833 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
19834 <vecequiv name="glMultiTexCoord2fv"/>
19835 <alias name="glMultiTexCoord2f"/>
19838 <proto>void <name>glMultiTexCoord2fv</name></proto>
19839 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19840 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
19844 <proto>void <name>glMultiTexCoord2fvARB</name></proto>
19845 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19846 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
19847 <alias name="glMultiTexCoord2fv"/>
19851 <proto>void <name>glMultiTexCoord2hNV</name></proto>
19852 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19853 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
19854 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
19855 <vecequiv name="glMultiTexCoord2hvNV"/>
19858 <proto>void <name>glMultiTexCoord2hvNV</name></proto>
19859 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19860 <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
19864 <proto>void <name>glMultiTexCoord2i</name></proto>
19865 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19866 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
19867 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
19868 <vecequiv name="glMultiTexCoord2iv"/>
19871 <proto>void <name>glMultiTexCoord2iARB</name></proto>
19872 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19873 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
19874 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
19875 <vecequiv name="glMultiTexCoord2iv"/>
19876 <alias name="glMultiTexCoord2i"/>
19879 <proto>void <name>glMultiTexCoord2iv</name></proto>
19880 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19881 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
19885 <proto>void <name>glMultiTexCoord2ivARB</name></proto>
19886 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19887 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
19888 <alias name="glMultiTexCoord2iv"/>
19892 <proto>void <name>glMultiTexCoord2s</name></proto>
19893 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19894 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
19895 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
19896 <vecequiv name="glMultiTexCoord2sv"/>
19899 <proto>void <name>glMultiTexCoord2sARB</name></proto>
19900 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19901 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
19902 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
19903 <vecequiv name="glMultiTexCoord2sv"/>
19904 <alias name="glMultiTexCoord2s"/>
19907 <proto>void <name>glMultiTexCoord2sv</name></proto>
19908 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19909 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
19913 <proto>void <name>glMultiTexCoord2svARB</name></proto>
19914 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19915 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
19916 <alias name="glMultiTexCoord2sv"/>
19920 <proto>void <name>glMultiTexCoord2xOES</name></proto>
19921 <param><ptype>GLenum</ptype> <name>texture</name></param>
19922 <param><ptype>GLfixed</ptype> <name>s</name></param>
19923 <param><ptype>GLfixed</ptype> <name>t</name></param>
19926 <proto>void <name>glMultiTexCoord2xvOES</name></proto>
19927 <param><ptype>GLenum</ptype> <name>texture</name></param>
19928 <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
19931 <proto>void <name>glMultiTexCoord3bOES</name></proto>
19932 <param><ptype>GLenum</ptype> <name>texture</name></param>
19933 <param><ptype>GLbyte</ptype> <name>s</name></param>
19934 <param><ptype>GLbyte</ptype> <name>t</name></param>
19935 <param><ptype>GLbyte</ptype> <name>r</name></param>
19938 <proto>void <name>glMultiTexCoord3bvOES</name></proto>
19939 <param><ptype>GLenum</ptype> <name>texture</name></param>
19940 <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
19943 <proto>void <name>glMultiTexCoord3d</name></proto>
19944 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19945 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
19946 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
19947 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
19948 <vecequiv name="glMultiTexCoord3dv"/>
19951 <proto>void <name>glMultiTexCoord3dARB</name></proto>
19952 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19953 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
19954 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
19955 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
19956 <vecequiv name="glMultiTexCoord3dv"/>
19957 <alias name="glMultiTexCoord3d"/>
19960 <proto>void <name>glMultiTexCoord3dv</name></proto>
19961 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19962 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
19966 <proto>void <name>glMultiTexCoord3dvARB</name></proto>
19967 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19968 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
19969 <alias name="glMultiTexCoord3dv"/>
19973 <proto>void <name>glMultiTexCoord3f</name></proto>
19974 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19975 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
19976 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
19977 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
19978 <vecequiv name="glMultiTexCoord3fv"/>
19981 <proto>void <name>glMultiTexCoord3fARB</name></proto>
19982 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19983 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
19984 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
19985 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
19986 <vecequiv name="glMultiTexCoord3fv"/>
19987 <alias name="glMultiTexCoord3f"/>
19990 <proto>void <name>glMultiTexCoord3fv</name></proto>
19991 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19992 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
19996 <proto>void <name>glMultiTexCoord3fvARB</name></proto>
19997 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19998 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
19999 <alias name="glMultiTexCoord3fv"/>
20003 <proto>void <name>glMultiTexCoord3hNV</name></proto>
20004 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20005 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
20006 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
20007 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
20008 <vecequiv name="glMultiTexCoord3hvNV"/>
20011 <proto>void <name>glMultiTexCoord3hvNV</name></proto>
20012 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20013 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
20017 <proto>void <name>glMultiTexCoord3i</name></proto>
20018 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20019 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
20020 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
20021 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
20022 <vecequiv name="glMultiTexCoord3iv"/>
20025 <proto>void <name>glMultiTexCoord3iARB</name></proto>
20026 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20027 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
20028 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
20029 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
20030 <vecequiv name="glMultiTexCoord3iv"/>
20031 <alias name="glMultiTexCoord3i"/>
20034 <proto>void <name>glMultiTexCoord3iv</name></proto>
20035 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20036 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
20040 <proto>void <name>glMultiTexCoord3ivARB</name></proto>
20041 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20042 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
20043 <alias name="glMultiTexCoord3iv"/>
20047 <proto>void <name>glMultiTexCoord3s</name></proto>
20048 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20049 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
20050 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
20051 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
20052 <vecequiv name="glMultiTexCoord3sv"/>
20055 <proto>void <name>glMultiTexCoord3sARB</name></proto>
20056 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20057 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
20058 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
20059 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
20060 <vecequiv name="glMultiTexCoord3sv"/>
20061 <alias name="glMultiTexCoord3s"/>
20064 <proto>void <name>glMultiTexCoord3sv</name></proto>
20065 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20066 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
20070 <proto>void <name>glMultiTexCoord3svARB</name></proto>
20071 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20072 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
20073 <alias name="glMultiTexCoord3sv"/>
20077 <proto>void <name>glMultiTexCoord3xOES</name></proto>
20078 <param><ptype>GLenum</ptype> <name>texture</name></param>
20079 <param><ptype>GLfixed</ptype> <name>s</name></param>
20080 <param><ptype>GLfixed</ptype> <name>t</name></param>
20081 <param><ptype>GLfixed</ptype> <name>r</name></param>
20084 <proto>void <name>glMultiTexCoord3xvOES</name></proto>
20085 <param><ptype>GLenum</ptype> <name>texture</name></param>
20086 <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
20089 <proto>void <name>glMultiTexCoord4bOES</name></proto>
20090 <param><ptype>GLenum</ptype> <name>texture</name></param>
20091 <param><ptype>GLbyte</ptype> <name>s</name></param>
20092 <param><ptype>GLbyte</ptype> <name>t</name></param>
20093 <param><ptype>GLbyte</ptype> <name>r</name></param>
20094 <param><ptype>GLbyte</ptype> <name>q</name></param>
20097 <proto>void <name>glMultiTexCoord4bvOES</name></proto>
20098 <param><ptype>GLenum</ptype> <name>texture</name></param>
20099 <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
20102 <proto>void <name>glMultiTexCoord4d</name></proto>
20103 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20104 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
20105 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
20106 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
20107 <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
20108 <vecequiv name="glMultiTexCoord4dv"/>
20111 <proto>void <name>glMultiTexCoord4dARB</name></proto>
20112 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20113 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
20114 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
20115 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
20116 <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
20117 <vecequiv name="glMultiTexCoord4dv"/>
20118 <alias name="glMultiTexCoord4d"/>
20121 <proto>void <name>glMultiTexCoord4dv</name></proto>
20122 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20123 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
20127 <proto>void <name>glMultiTexCoord4dvARB</name></proto>
20128 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20129 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
20130 <alias name="glMultiTexCoord4dv"/>
20134 <proto>void <name>glMultiTexCoord4f</name></proto>
20135 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20136 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
20137 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
20138 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
20139 <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
20140 <vecequiv name="glMultiTexCoord4fv"/>
20143 <proto>void <name>glMultiTexCoord4fARB</name></proto>
20144 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20145 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
20146 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
20147 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
20148 <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
20149 <vecequiv name="glMultiTexCoord4fv"/>
20150 <alias name="glMultiTexCoord4f"/>
20153 <proto>void <name>glMultiTexCoord4fv</name></proto>
20154 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20155 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
20159 <proto>void <name>glMultiTexCoord4fvARB</name></proto>
20160 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20161 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
20162 <alias name="glMultiTexCoord4fv"/>
20166 <proto>void <name>glMultiTexCoord4hNV</name></proto>
20167 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20168 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
20169 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
20170 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
20171 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param>
20172 <vecequiv name="glMultiTexCoord4hvNV"/>
20175 <proto>void <name>glMultiTexCoord4hvNV</name></proto>
20176 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20177 <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
20181 <proto>void <name>glMultiTexCoord4i</name></proto>
20182 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20183 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
20184 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
20185 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
20186 <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
20187 <vecequiv name="glMultiTexCoord4iv"/>
20190 <proto>void <name>glMultiTexCoord4iARB</name></proto>
20191 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20192 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
20193 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
20194 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
20195 <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
20196 <vecequiv name="glMultiTexCoord4iv"/>
20197 <alias name="glMultiTexCoord4i"/>
20200 <proto>void <name>glMultiTexCoord4iv</name></proto>
20201 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20202 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
20206 <proto>void <name>glMultiTexCoord4ivARB</name></proto>
20207 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20208 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
20209 <alias name="glMultiTexCoord4iv"/>
20213 <proto>void <name>glMultiTexCoord4s</name></proto>
20214 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20215 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
20216 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
20217 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
20218 <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
20219 <vecequiv name="glMultiTexCoord4sv"/>
20222 <proto>void <name>glMultiTexCoord4sARB</name></proto>
20223 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20224 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
20225 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
20226 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
20227 <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
20228 <vecequiv name="glMultiTexCoord4sv"/>
20229 <alias name="glMultiTexCoord4s"/>
20232 <proto>void <name>glMultiTexCoord4sv</name></proto>
20233 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20234 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
20238 <proto>void <name>glMultiTexCoord4svARB</name></proto>
20239 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20240 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
20241 <alias name="glMultiTexCoord4sv"/>
20245 <proto>void <name>glMultiTexCoord4x</name></proto>
20246 <param><ptype>GLenum</ptype> <name>texture</name></param>
20247 <param><ptype>GLfixed</ptype> <name>s</name></param>
20248 <param><ptype>GLfixed</ptype> <name>t</name></param>
20249 <param><ptype>GLfixed</ptype> <name>r</name></param>
20250 <param><ptype>GLfixed</ptype> <name>q</name></param>
20253 <proto>void <name>glMultiTexCoord4xOES</name></proto>
20254 <param><ptype>GLenum</ptype> <name>texture</name></param>
20255 <param><ptype>GLfixed</ptype> <name>s</name></param>
20256 <param><ptype>GLfixed</ptype> <name>t</name></param>
20257 <param><ptype>GLfixed</ptype> <name>r</name></param>
20258 <param><ptype>GLfixed</ptype> <name>q</name></param>
20261 <proto>void <name>glMultiTexCoord4xvOES</name></proto>
20262 <param><ptype>GLenum</ptype> <name>texture</name></param>
20263 <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
20266 <proto>void <name>glMultiTexCoordP1ui</name></proto>
20267 <param><ptype>GLenum</ptype> <name>texture</name></param>
20268 <param><ptype>GLenum</ptype> <name>type</name></param>
20269 <param><ptype>GLuint</ptype> <name>coords</name></param>
20272 <proto>void <name>glMultiTexCoordP1uiv</name></proto>
20273 <param><ptype>GLenum</ptype> <name>texture</name></param>
20274 <param><ptype>GLenum</ptype> <name>type</name></param>
20275 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
20278 <proto>void <name>glMultiTexCoordP2ui</name></proto>
20279 <param><ptype>GLenum</ptype> <name>texture</name></param>
20280 <param><ptype>GLenum</ptype> <name>type</name></param>
20281 <param><ptype>GLuint</ptype> <name>coords</name></param>
20284 <proto>void <name>glMultiTexCoordP2uiv</name></proto>
20285 <param><ptype>GLenum</ptype> <name>texture</name></param>
20286 <param><ptype>GLenum</ptype> <name>type</name></param>
20287 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
20290 <proto>void <name>glMultiTexCoordP3ui</name></proto>
20291 <param><ptype>GLenum</ptype> <name>texture</name></param>
20292 <param><ptype>GLenum</ptype> <name>type</name></param>
20293 <param><ptype>GLuint</ptype> <name>coords</name></param>
20296 <proto>void <name>glMultiTexCoordP3uiv</name></proto>
20297 <param><ptype>GLenum</ptype> <name>texture</name></param>
20298 <param><ptype>GLenum</ptype> <name>type</name></param>
20299 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
20302 <proto>void <name>glMultiTexCoordP4ui</name></proto>
20303 <param><ptype>GLenum</ptype> <name>texture</name></param>
20304 <param><ptype>GLenum</ptype> <name>type</name></param>
20305 <param><ptype>GLuint</ptype> <name>coords</name></param>
20308 <proto>void <name>glMultiTexCoordP4uiv</name></proto>
20309 <param><ptype>GLenum</ptype> <name>texture</name></param>
20310 <param><ptype>GLenum</ptype> <name>type</name></param>
20311 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
20314 <proto>void <name>glMultiTexCoordPointerEXT</name></proto>
20315 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20316 <param><ptype>GLint</ptype> <name>size</name></param>
20317 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
20318 <param><ptype>GLsizei</ptype> <name>stride</name></param>
20319 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
20322 <proto>void <name>glMultiTexEnvfEXT</name></proto>
20323 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20324 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
20325 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20326 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
20327 <vecequiv name="glMultiTexEnvfvEXT"/>
20330 <proto>void <name>glMultiTexEnvfvEXT</name></proto>
20331 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20332 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
20333 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20334 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
20337 <proto>void <name>glMultiTexEnviEXT</name></proto>
20338 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20339 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
20340 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20341 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
20342 <vecequiv name="glMultiTexEnvivEXT"/>
20345 <proto>void <name>glMultiTexEnvivEXT</name></proto>
20346 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20347 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
20348 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20349 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
20352 <proto>void <name>glMultiTexGendEXT</name></proto>
20353 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20354 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
20355 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20356 <param><ptype>GLdouble</ptype> <name>param</name></param>
20357 <vecequiv name="glMultiTexGendvEXT"/>
20360 <proto>void <name>glMultiTexGendvEXT</name></proto>
20361 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20362 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
20363 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20364 <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
20367 <proto>void <name>glMultiTexGenfEXT</name></proto>
20368 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20369 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
20370 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20371 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
20372 <vecequiv name="glMultiTexGenfvEXT"/>
20375 <proto>void <name>glMultiTexGenfvEXT</name></proto>
20376 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20377 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
20378 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20379 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
20382 <proto>void <name>glMultiTexGeniEXT</name></proto>
20383 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20384 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
20385 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20386 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
20387 <vecequiv name="glMultiTexGenivEXT"/>
20390 <proto>void <name>glMultiTexGenivEXT</name></proto>
20391 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20392 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
20393 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20394 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
20397 <proto>void <name>glMultiTexImage1DEXT</name></proto>
20398 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20399 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20400 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20401 … <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
20402 <param><ptype>GLsizei</ptype> <name>width</name></param>
20403 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
20404 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
20405 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
20406 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
20409 <proto>void <name>glMultiTexImage2DEXT</name></proto>
20410 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20411 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20412 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20413 … <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
20414 <param><ptype>GLsizei</ptype> <name>width</name></param>
20415 <param><ptype>GLsizei</ptype> <name>height</name></param>
20416 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
20417 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
20418 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
20419 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
20422 <proto>void <name>glMultiTexImage3DEXT</name></proto>
20423 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20424 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20425 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20426 … <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
20427 <param><ptype>GLsizei</ptype> <name>width</name></param>
20428 <param><ptype>GLsizei</ptype> <name>height</name></param>
20429 <param><ptype>GLsizei</ptype> <name>depth</name></param>
20430 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
20431 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
20432 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
20433 … <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
20436 <proto>void <name>glMultiTexParameterIivEXT</name></proto>
20437 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20438 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20439 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
20440 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
20443 <proto>void <name>glMultiTexParameterIuivEXT</name></proto>
20444 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20445 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20446 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
20447 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
20450 <proto>void <name>glMultiTexParameterfEXT</name></proto>
20451 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20452 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20453 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
20454 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
20455 <vecequiv name="glMultiTexParameterfvEXT"/>
20458 <proto>void <name>glMultiTexParameterfvEXT</name></proto>
20459 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20460 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20461 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
20462 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
20465 <proto>void <name>glMultiTexParameteriEXT</name></proto>
20466 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20467 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20468 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
20469 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
20470 <vecequiv name="glMultiTexParameterivEXT"/>
20473 <proto>void <name>glMultiTexParameterivEXT</name></proto>
20474 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20475 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20476 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
20477 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
20480 <proto>void <name>glMultiTexRenderbufferEXT</name></proto>
20481 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20482 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20483 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20486 <proto>void <name>glMultiTexSubImage1DEXT</name></proto>
20487 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20488 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20489 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20490 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
20491 <param><ptype>GLsizei</ptype> <name>width</name></param>
20492 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
20493 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
20494 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
20497 <proto>void <name>glMultiTexSubImage2DEXT</name></proto>
20498 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20499 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20500 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20501 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
20502 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
20503 <param><ptype>GLsizei</ptype> <name>width</name></param>
20504 <param><ptype>GLsizei</ptype> <name>height</name></param>
20505 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
20506 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
20507 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
20510 <proto>void <name>glMultiTexSubImage3DEXT</name></proto>
20511 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20512 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20513 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20514 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
20515 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
20516 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
20517 <param><ptype>GLsizei</ptype> <name>width</name></param>
20518 <param><ptype>GLsizei</ptype> <name>height</name></param>
20519 <param><ptype>GLsizei</ptype> <name>depth</name></param>
20520 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
20521 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
20522 … <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
20525 <proto>void <name>glMulticastBarrierNV</name></proto>
20528 <proto>void <name>glMulticastBlitFramebufferNV</name></proto>
20529 <param><ptype>GLuint</ptype> <name>srcGpu</name></param>
20530 <param><ptype>GLuint</ptype> <name>dstGpu</name></param>
20531 <param><ptype>GLint</ptype> <name>srcX0</name></param>
20532 <param><ptype>GLint</ptype> <name>srcY0</name></param>
20533 <param><ptype>GLint</ptype> <name>srcX1</name></param>
20534 <param><ptype>GLint</ptype> <name>srcY1</name></param>
20535 <param><ptype>GLint</ptype> <name>dstX0</name></param>
20536 <param><ptype>GLint</ptype> <name>dstY0</name></param>
20537 <param><ptype>GLint</ptype> <name>dstX1</name></param>
20538 <param><ptype>GLint</ptype> <name>dstY1</name></param>
20539 <param><ptype>GLbitfield</ptype> <name>mask</name></param>
20540 <param><ptype>GLenum</ptype> <name>filter</name></param>
20543 <proto>void <name>glMulticastBufferSubDataNV</name></proto>
20544 <param><ptype>GLbitfield</ptype> <name>gpuMask</name></param>
20545 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20546 <param><ptype>GLintptr</ptype> <name>offset</name></param>
20547 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
20548 <param>const <ptype>GLvoid</ptype> *<name>data</name></param>
20551 <proto>void <name>glMulticastCopyBufferSubDataNV</name></proto>
20552 <param><ptype>GLuint</ptype> <name>readGpu</name></param>
20553 <param><ptype>GLbitfield</ptype> <name>writeGpuMask</name></param>
20554 <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
20555 <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
20556 <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
20557 <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
20558 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
20561 <proto>void <name>glMulticastCopyImageSubDataNV</name></proto>
20562 <param><ptype>GLuint</ptype> <name>srcGpu</name></param>
20563 <param><ptype>GLbitfield</ptype> <name>dstGpuMask</name></param>
20564 <param><ptype>GLuint</ptype> <name>srcName</name></param>
20565 <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
20566 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
20567 <param><ptype>GLint</ptype> <name>srcX</name></param>
20568 <param><ptype>GLint</ptype> <name>srcY</name></param>
20569 <param><ptype>GLint</ptype> <name>srcZ</name></param>
20570 <param><ptype>GLuint</ptype> <name>dstName</name></param>
20571 <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
20572 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
20573 <param><ptype>GLint</ptype> <name>dstX</name></param>
20574 <param><ptype>GLint</ptype> <name>dstY</name></param>
20575 <param><ptype>GLint</ptype> <name>dstZ</name></param>
20576 <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
20577 <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
20578 <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
20581 <proto>void <name>glMulticastFramebufferSampleLocationsfvNV</name></proto>
20582 <param><ptype>GLuint</ptype> <name>gpu</name></param>
20583 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20584 <param><ptype>GLuint</ptype> <name>start</name></param>
20585 <param><ptype>GLsizei</ptype> <name>count</name></param>
20586 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
20589 <proto>void <name>glMulticastGetQueryObjecti64vNV</name></proto>
20590 <param><ptype>GLuint</ptype> <name>gpu</name></param>
20591 <param><ptype>GLuint</ptype> <name>id</name></param>
20592 <param><ptype>GLenum</ptype> <name>pname</name></param>
20593 <param><ptype>GLint64</ptype> *<name>params</name></param>
20596 <proto>void <name>glMulticastGetQueryObjectivNV</name></proto>
20597 <param><ptype>GLuint</ptype> <name>gpu</name></param>
20598 <param><ptype>GLuint</ptype> <name>id</name></param>
20599 <param><ptype>GLenum</ptype> <name>pname</name></param>
20600 <param><ptype>GLint</ptype> *<name>params</name></param>
20603 <proto>void <name>glMulticastGetQueryObjectui64vNV</name></proto>
20604 <param><ptype>GLuint</ptype> <name>gpu</name></param>
20605 <param><ptype>GLuint</ptype> <name>id</name></param>
20606 <param><ptype>GLenum</ptype> <name>pname</name></param>
20607 <param><ptype>GLuint64</ptype> *<name>params</name></param>
20610 <proto>void <name>glMulticastGetQueryObjectuivNV</name></proto>
20611 <param><ptype>GLuint</ptype> <name>gpu</name></param>
20612 <param><ptype>GLuint</ptype> <name>id</name></param>
20613 <param><ptype>GLenum</ptype> <name>pname</name></param>
20614 <param><ptype>GLuint</ptype> *<name>params</name></param>
20617 <proto>void <name>glMulticastWaitSyncNV</name></proto>
20618 <param><ptype>GLuint</ptype> <name>signalGpu</name></param>
20619 <param><ptype>GLbitfield</ptype> <name>waitGpuMask</name></param>
20622 <proto>void <name>glNamedBufferData</name></proto>
20623 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20624 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
20625 <param>const void *<name>data</name></param>
20626 <param><ptype>GLenum</ptype> <name>usage</name></param>
20629 <proto>void <name>glNamedBufferDataEXT</name></proto>
20630 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20631 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
20632 <param len="COMPSIZE(size)">const void *<name>data</name></param>
20633 <param group="VertexBufferObjectUsage"><ptype>GLenum</ptype> <name>usage</name></param>
20636 <proto>void <name>glNamedBufferPageCommitmentARB</name></proto>
20637 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20638 <param><ptype>GLintptr</ptype> <name>offset</name></param>
20639 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
20640 <param><ptype>GLboolean</ptype> <name>commit</name></param>
20643 <proto>void <name>glNamedBufferPageCommitmentEXT</name></proto>
20644 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20645 <param><ptype>GLintptr</ptype> <name>offset</name></param>
20646 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
20647 <param><ptype>GLboolean</ptype> <name>commit</name></param>
20650 <proto>void <name>glNamedBufferStorage</name></proto>
20651 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20652 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
20653 <param len="size">const void *<name>data</name></param>
20654 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
20657 <proto>void <name>glNamedBufferStorageExternalEXT</name></proto>
20658 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20659 <param><ptype>GLintptr</ptype> <name>offset</name></param>
20660 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
20661 <param><ptype>GLeglClientBufferEXT</ptype> <name>clientBuffer</name></param>
20662 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
20665 <proto>void <name>glNamedBufferStorageEXT</name></proto>
20666 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20667 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
20668 <param len="size">const void *<name>data</name></param>
20669 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
20670 <alias name="glNamedBufferStorage"/>
20673 <proto>void <name>glNamedBufferStorageMemEXT</name></proto>
20674 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20675 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
20676 <param><ptype>GLuint</ptype> <name>memory</name></param>
20677 <param><ptype>GLuint64</ptype> <name>offset</name></param>
20680 <proto>void <name>glNamedBufferSubData</name></proto>
20681 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20682 <param><ptype>GLintptr</ptype> <name>offset</name></param>
20683 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
20684 <param len="COMPSIZE(size)">const void *<name>data</name></param>
20687 <proto>void <name>glNamedBufferSubDataEXT</name></proto>
20688 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20689 <param><ptype>GLintptr</ptype> <name>offset</name></param>
20690 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
20691 <param len="COMPSIZE(size)">const void *<name>data</name></param>
20692 <alias name="glNamedBufferSubData"/>
20695 <proto>void <name>glNamedCopyBufferSubDataEXT</name></proto>
20696 <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
20697 <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
20698 <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
20699 <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
20700 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
20703 <proto>void <name>glNamedFramebufferDrawBuffer</name></proto>
20704 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20705 <param><ptype>GLenum</ptype> <name>buf</name></param>
20708 <proto>void <name>glNamedFramebufferDrawBuffers</name></proto>
20709 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20710 <param><ptype>GLsizei</ptype> <name>n</name></param>
20711 <param>const <ptype>GLenum</ptype> *<name>bufs</name></param>
20714 <proto>void <name>glNamedFramebufferParameteri</name></proto>
20715 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20716 <param><ptype>GLenum</ptype> <name>pname</name></param>
20717 <param><ptype>GLint</ptype> <name>param</name></param>
20720 <proto>void <name>glNamedFramebufferParameteriEXT</name></proto>
20721 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20722 <param group="FramebufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
20723 <param><ptype>GLint</ptype> <name>param</name></param>
20726 <proto>void <name>glNamedFramebufferReadBuffer</name></proto>
20727 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20728 <param><ptype>GLenum</ptype> <name>src</name></param>
20731 <proto>void <name>glNamedFramebufferRenderbuffer</name></proto>
20732 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20733 <param><ptype>GLenum</ptype> <name>attachment</name></param>
20734 <param><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
20735 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20738 <proto>void <name>glNamedFramebufferRenderbufferEXT</name></proto>
20739 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20740 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
20741 … <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
20742 <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20745 <proto>void <name>glNamedFramebufferSampleLocationsfvARB</name></proto>
20746 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20747 <param><ptype>GLuint</ptype> <name>start</name></param>
20748 <param><ptype>GLsizei</ptype> <name>count</name></param>
20749 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
20752 <proto>void <name>glNamedFramebufferSampleLocationsfvNV</name></proto>
20753 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20754 <param><ptype>GLuint</ptype> <name>start</name></param>
20755 <param><ptype>GLsizei</ptype> <name>count</name></param>
20756 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
20759 <proto>void <name>glNamedFramebufferTexture</name></proto>
20760 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20761 <param><ptype>GLenum</ptype> <name>attachment</name></param>
20762 <param><ptype>GLuint</ptype> <name>texture</name></param>
20763 <param><ptype>GLint</ptype> <name>level</name></param>
20766 <proto>void <name>glNamedFramebufferSamplePositionsfvAMD</name></proto>
20767 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20768 <param><ptype>GLuint</ptype> <name>numsamples</name></param>
20769 <param><ptype>GLuint</ptype> <name>pixelindex</name></param>
20770 <param>const <ptype>GLfloat</ptype> *<name>values</name></param>
20773 <proto>void <name>glNamedFramebufferTexture1DEXT</name></proto>
20774 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20775 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
20776 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
20777 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
20778 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20781 <proto>void <name>glNamedFramebufferTexture2DEXT</name></proto>
20782 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20783 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
20784 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
20785 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
20786 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20789 <proto>void <name>glNamedFramebufferTexture3DEXT</name></proto>
20790 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20791 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
20792 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
20793 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
20794 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20795 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
20798 <proto>void <name>glNamedFramebufferTextureEXT</name></proto>
20799 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20800 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
20801 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
20802 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20805 <proto>void <name>glNamedFramebufferTextureFaceEXT</name></proto>
20806 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20807 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
20808 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
20809 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20810 <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
20813 <proto>void <name>glNamedFramebufferTextureLayer</name></proto>
20814 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20815 <param><ptype>GLenum</ptype> <name>attachment</name></param>
20816 <param><ptype>GLuint</ptype> <name>texture</name></param>
20817 <param><ptype>GLint</ptype> <name>level</name></param>
20818 <param><ptype>GLint</ptype> <name>layer</name></param>
20821 <proto>void <name>glNamedFramebufferTextureLayerEXT</name></proto>
20822 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20823 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
20824 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
20825 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20826 <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
20829 <proto>void <name>glNamedProgramLocalParameter4dEXT</name></proto>
20830 <param><ptype>GLuint</ptype> <name>program</name></param>
20831 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20832 <param><ptype>GLuint</ptype> <name>index</name></param>
20833 <param><ptype>GLdouble</ptype> <name>x</name></param>
20834 <param><ptype>GLdouble</ptype> <name>y</name></param>
20835 <param><ptype>GLdouble</ptype> <name>z</name></param>
20836 <param><ptype>GLdouble</ptype> <name>w</name></param>
20837 <vecequiv name="glNamedProgramLocalParameter4dvEXT"/>
20840 <proto>void <name>glNamedProgramLocalParameter4dvEXT</name></proto>
20841 <param><ptype>GLuint</ptype> <name>program</name></param>
20842 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20843 <param><ptype>GLuint</ptype> <name>index</name></param>
20844 <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
20847 <proto>void <name>glNamedProgramLocalParameter4fEXT</name></proto>
20848 <param><ptype>GLuint</ptype> <name>program</name></param>
20849 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20850 <param><ptype>GLuint</ptype> <name>index</name></param>
20851 <param><ptype>GLfloat</ptype> <name>x</name></param>
20852 <param><ptype>GLfloat</ptype> <name>y</name></param>
20853 <param><ptype>GLfloat</ptype> <name>z</name></param>
20854 <param><ptype>GLfloat</ptype> <name>w</name></param>
20855 <vecequiv name="glNamedProgramLocalParameter4fvEXT"/>
20858 <proto>void <name>glNamedProgramLocalParameter4fvEXT</name></proto>
20859 <param><ptype>GLuint</ptype> <name>program</name></param>
20860 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20861 <param><ptype>GLuint</ptype> <name>index</name></param>
20862 <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
20865 <proto>void <name>glNamedProgramLocalParameterI4iEXT</name></proto>
20866 <param><ptype>GLuint</ptype> <name>program</name></param>
20867 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20868 <param><ptype>GLuint</ptype> <name>index</name></param>
20869 <param><ptype>GLint</ptype> <name>x</name></param>
20870 <param><ptype>GLint</ptype> <name>y</name></param>
20871 <param><ptype>GLint</ptype> <name>z</name></param>
20872 <param><ptype>GLint</ptype> <name>w</name></param>
20873 <vecequiv name="glNamedProgramLocalParameterI4ivEXT"/>
20876 <proto>void <name>glNamedProgramLocalParameterI4ivEXT</name></proto>
20877 <param><ptype>GLuint</ptype> <name>program</name></param>
20878 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20879 <param><ptype>GLuint</ptype> <name>index</name></param>
20880 <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
20883 <proto>void <name>glNamedProgramLocalParameterI4uiEXT</name></proto>
20884 <param><ptype>GLuint</ptype> <name>program</name></param>
20885 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20886 <param><ptype>GLuint</ptype> <name>index</name></param>
20887 <param><ptype>GLuint</ptype> <name>x</name></param>
20888 <param><ptype>GLuint</ptype> <name>y</name></param>
20889 <param><ptype>GLuint</ptype> <name>z</name></param>
20890 <param><ptype>GLuint</ptype> <name>w</name></param>
20891 <vecequiv name="glNamedProgramLocalParameterI4uivEXT"/>
20894 <proto>void <name>glNamedProgramLocalParameterI4uivEXT</name></proto>
20895 <param><ptype>GLuint</ptype> <name>program</name></param>
20896 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20897 <param><ptype>GLuint</ptype> <name>index</name></param>
20898 <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
20901 <proto>void <name>glNamedProgramLocalParameters4fvEXT</name></proto>
20902 <param><ptype>GLuint</ptype> <name>program</name></param>
20903 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20904 <param><ptype>GLuint</ptype> <name>index</name></param>
20905 <param><ptype>GLsizei</ptype> <name>count</name></param>
20906 <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
20909 <proto>void <name>glNamedProgramLocalParametersI4ivEXT</name></proto>
20910 <param><ptype>GLuint</ptype> <name>program</name></param>
20911 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20912 <param><ptype>GLuint</ptype> <name>index</name></param>
20913 <param><ptype>GLsizei</ptype> <name>count</name></param>
20914 <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
20917 <proto>void <name>glNamedProgramLocalParametersI4uivEXT</name></proto>
20918 <param><ptype>GLuint</ptype> <name>program</name></param>
20919 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20920 <param><ptype>GLuint</ptype> <name>index</name></param>
20921 <param><ptype>GLsizei</ptype> <name>count</name></param>
20922 <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
20925 <proto>void <name>glNamedProgramStringEXT</name></proto>
20926 <param><ptype>GLuint</ptype> <name>program</name></param>
20927 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20928 <param group="ProgramFormat"><ptype>GLenum</ptype> <name>format</name></param>
20929 <param><ptype>GLsizei</ptype> <name>len</name></param>
20930 <param len="len">const void *<name>string</name></param>
20933 <proto>void <name>glNamedRenderbufferStorage</name></proto>
20934 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20935 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
20936 <param><ptype>GLsizei</ptype> <name>width</name></param>
20937 <param><ptype>GLsizei</ptype> <name>height</name></param>
20940 <proto>void <name>glNamedRenderbufferStorageEXT</name></proto>
20941 <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20942 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
20943 <param><ptype>GLsizei</ptype> <name>width</name></param>
20944 <param><ptype>GLsizei</ptype> <name>height</name></param>
20947 <proto>void <name>glNamedRenderbufferStorageMultisample</name></proto>
20948 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20949 <param><ptype>GLsizei</ptype> <name>samples</name></param>
20950 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
20951 <param><ptype>GLsizei</ptype> <name>width</name></param>
20952 <param><ptype>GLsizei</ptype> <name>height</name></param>
20955 <proto>void <name>glNamedRenderbufferStorageMultisampleCoverageEXT</name></proto>
20956 <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20957 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
20958 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
20959 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
20960 <param><ptype>GLsizei</ptype> <name>width</name></param>
20961 <param><ptype>GLsizei</ptype> <name>height</name></param>
20964 <proto>void <name>glNamedRenderbufferStorageMultisampleEXT</name></proto>
20965 <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20966 <param><ptype>GLsizei</ptype> <name>samples</name></param>
20967 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
20968 <param><ptype>GLsizei</ptype> <name>width</name></param>
20969 <param><ptype>GLsizei</ptype> <name>height</name></param>
20972 <proto>void <name>glNamedStringARB</name></proto>
20973 <param><ptype>GLenum</ptype> <name>type</name></param>
20974 <param><ptype>GLint</ptype> <name>namelen</name></param>
20975 <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
20976 <param><ptype>GLint</ptype> <name>stringlen</name></param>
20977 <param len="stringlen">const <ptype>GLchar</ptype> *<name>string</name></param>
20980 <proto>void <name>glNewList</name></proto>
20981 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
20982 <param group="ListMode"><ptype>GLenum</ptype> <name>mode</name></param>
20986 <proto><ptype>GLuint</ptype> <name>glNewObjectBufferATI</name></proto>
20987 <param><ptype>GLsizei</ptype> <name>size</name></param>
20988 <param len="size">const void *<name>pointer</name></param>
20989 <param group="ArrayObjectUsageATI"><ptype>GLenum</ptype> <name>usage</name></param>
20992 <proto>void <name>glNormal3b</name></proto>
20993 <param><ptype>GLbyte</ptype> <name>nx</name></param>
20994 <param><ptype>GLbyte</ptype> <name>ny</name></param>
20995 <param><ptype>GLbyte</ptype> <name>nz</name></param>
20996 <vecequiv name="glNormal3bv"/>
20999 <proto>void <name>glNormal3bv</name></proto>
21000 <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
21004 <proto>void <name>glNormal3d</name></proto>
21005 <param group="CoordD"><ptype>GLdouble</ptype> <name>nx</name></param>
21006 <param group="CoordD"><ptype>GLdouble</ptype> <name>ny</name></param>
21007 <param group="CoordD"><ptype>GLdouble</ptype> <name>nz</name></param>
21008 <vecequiv name="glNormal3dv"/>
21011 <proto>void <name>glNormal3dv</name></proto>
21012 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
21016 <proto>void <name>glNormal3f</name></proto>
21017 <param group="CoordF"><ptype>GLfloat</ptype> <name>nx</name></param>
21018 <param group="CoordF"><ptype>GLfloat</ptype> <name>ny</name></param>
21019 <param group="CoordF"><ptype>GLfloat</ptype> <name>nz</name></param>
21020 <vecequiv name="glNormal3fv"/>
21023 <proto>void <name>glNormal3fVertex3fSUN</name></proto>
21024 <param><ptype>GLfloat</ptype> <name>nx</name></param>
21025 <param><ptype>GLfloat</ptype> <name>ny</name></param>
21026 <param><ptype>GLfloat</ptype> <name>nz</name></param>
21027 <param><ptype>GLfloat</ptype> <name>x</name></param>
21028 <param><ptype>GLfloat</ptype> <name>y</name></param>
21029 <param><ptype>GLfloat</ptype> <name>z</name></param>
21032 <proto>void <name>glNormal3fVertex3fvSUN</name></proto>
21033 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
21034 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
21037 <proto>void <name>glNormal3fv</name></proto>
21038 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
21042 <proto>void <name>glNormal3hNV</name></proto>
21043 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nx</name></param>
21044 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>ny</name></param>
21045 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nz</name></param>
21046 <vecequiv name="glNormal3hvNV"/>
21049 <proto>void <name>glNormal3hvNV</name></proto>
21050 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
21054 <proto>void <name>glNormal3i</name></proto>
21055 <param><ptype>GLint</ptype> <name>nx</name></param>
21056 <param><ptype>GLint</ptype> <name>ny</name></param>
21057 <param><ptype>GLint</ptype> <name>nz</name></param>
21058 <vecequiv name="glNormal3iv"/>
21061 <proto>void <name>glNormal3iv</name></proto>
21062 <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
21066 <proto>void <name>glNormal3s</name></proto>
21067 <param><ptype>GLshort</ptype> <name>nx</name></param>
21068 <param><ptype>GLshort</ptype> <name>ny</name></param>
21069 <param><ptype>GLshort</ptype> <name>nz</name></param>
21070 <vecequiv name="glNormal3sv"/>
21073 <proto>void <name>glNormal3sv</name></proto>
21074 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
21078 <proto>void <name>glNormal3x</name></proto>
21079 <param><ptype>GLfixed</ptype> <name>nx</name></param>
21080 <param><ptype>GLfixed</ptype> <name>ny</name></param>
21081 <param><ptype>GLfixed</ptype> <name>nz</name></param>
21084 <proto>void <name>glNormal3xOES</name></proto>
21085 <param><ptype>GLfixed</ptype> <name>nx</name></param>
21086 <param><ptype>GLfixed</ptype> <name>ny</name></param>
21087 <param><ptype>GLfixed</ptype> <name>nz</name></param>
21090 <proto>void <name>glNormal3xvOES</name></proto>
21091 <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
21094 <proto>void <name>glNormalFormatNV</name></proto>
21095 <param><ptype>GLenum</ptype> <name>type</name></param>
21096 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21099 <proto>void <name>glNormalP3ui</name></proto>
21100 <param><ptype>GLenum</ptype> <name>type</name></param>
21101 <param><ptype>GLuint</ptype> <name>coords</name></param>
21104 <proto>void <name>glNormalP3uiv</name></proto>
21105 <param><ptype>GLenum</ptype> <name>type</name></param>
21106 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
21109 <proto>void <name>glNormalPointer</name></proto>
21110 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
21111 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21112 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
21115 <proto>void <name>glNormalPointerEXT</name></proto>
21116 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
21117 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21118 <param><ptype>GLsizei</ptype> <name>count</name></param>
21119 <param len="COMPSIZE(type,stride,count)">const void *<name>pointer</name></param>
21122 <proto>void <name>glNormalPointerListIBM</name></proto>
21123 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
21124 <param><ptype>GLint</ptype> <name>stride</name></param>
21125 <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
21126 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
21129 <proto>void <name>glNormalPointervINTEL</name></proto>
21130 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
21131 <param len="4">const void **<name>pointer</name></param>
21134 <proto>void <name>glNormalStream3bATI</name></proto>
21135 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
21136 <param><ptype>GLbyte</ptype> <name>nx</name></param>
21137 <param><ptype>GLbyte</ptype> <name>ny</name></param>
21138 <param><ptype>GLbyte</ptype> <name>nz</name></param>
21141 <proto>void <name>glNormalStream3bvATI</name></proto>
21142 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
21143 <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
21146 <proto>void <name>glNormalStream3dATI</name></proto>
21147 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
21148 <param><ptype>GLdouble</ptype> <name>nx</name></param>
21149 <param><ptype>GLdouble</ptype> <name>ny</name></param>
21150 <param><ptype>GLdouble</ptype> <name>nz</name></param>
21153 <proto>void <name>glNormalStream3dvATI</name></proto>
21154 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
21155 <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param>
21158 <proto>void <name>glNormalStream3fATI</name></proto>
21159 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
21160 <param><ptype>GLfloat</ptype> <name>nx</name></param>
21161 <param><ptype>GLfloat</ptype> <name>ny</name></param>
21162 <param><ptype>GLfloat</ptype> <name>nz</name></param>
21165 <proto>void <name>glNormalStream3fvATI</name></proto>
21166 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
21167 <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param>
21170 <proto>void <name>glNormalStream3iATI</name></proto>
21171 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
21172 <param><ptype>GLint</ptype> <name>nx</name></param>
21173 <param><ptype>GLint</ptype> <name>ny</name></param>
21174 <param><ptype>GLint</ptype> <name>nz</name></param>
21177 <proto>void <name>glNormalStream3ivATI</name></proto>
21178 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
21179 <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param>
21182 <proto>void <name>glNormalStream3sATI</name></proto>
21183 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
21184 <param><ptype>GLshort</ptype> <name>nx</name></param>
21185 <param><ptype>GLshort</ptype> <name>ny</name></param>
21186 <param><ptype>GLshort</ptype> <name>nz</name></param>
21189 <proto>void <name>glNormalStream3svATI</name></proto>
21190 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
21191 <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param>
21194 <proto>void <name>glObjectLabel</name></proto>
21195 <param><ptype>GLenum</ptype> <name>identifier</name></param>
21196 <param><ptype>GLuint</ptype> <name>name</name></param>
21197 <param><ptype>GLsizei</ptype> <name>length</name></param>
21198 … <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param>
21201 <proto>void <name>glObjectLabelKHR</name></proto>
21202 <param><ptype>GLenum</ptype> <name>identifier</name></param>
21203 <param><ptype>GLuint</ptype> <name>name</name></param>
21204 <param><ptype>GLsizei</ptype> <name>length</name></param>
21205 <param>const <ptype>GLchar</ptype> *<name>label</name></param>
21206 <alias name="glObjectLabel"/>
21209 <proto>void <name>glObjectPtrLabel</name></proto>
21210 <param>const void *<name>ptr</name></param>
21211 <param><ptype>GLsizei</ptype> <name>length</name></param>
21212 … <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param>
21215 <proto>void <name>glObjectPtrLabelKHR</name></proto>
21216 <param>const void *<name>ptr</name></param>
21217 <param><ptype>GLsizei</ptype> <name>length</name></param>
21218 <param>const <ptype>GLchar</ptype> *<name>label</name></param>
21219 <alias name="glObjectPtrLabel"/>
21222 <proto><ptype>GLenum</ptype> <name>glObjectPurgeableAPPLE</name></proto>
21223 <param><ptype>GLenum</ptype> <name>objectType</name></param>
21224 <param><ptype>GLuint</ptype> <name>name</name></param>
21225 <param><ptype>GLenum</ptype> <name>option</name></param>
21228 <proto><ptype>GLenum</ptype> <name>glObjectUnpurgeableAPPLE</name></proto>
21229 <param><ptype>GLenum</ptype> <name>objectType</name></param>
21230 <param><ptype>GLuint</ptype> <name>name</name></param>
21231 <param><ptype>GLenum</ptype> <name>option</name></param>
21234 <proto>void <name>glOrtho</name></proto>
21235 <param><ptype>GLdouble</ptype> <name>left</name></param>
21236 <param><ptype>GLdouble</ptype> <name>right</name></param>
21237 <param><ptype>GLdouble</ptype> <name>bottom</name></param>
21238 <param><ptype>GLdouble</ptype> <name>top</name></param>
21239 <param><ptype>GLdouble</ptype> <name>zNear</name></param>
21240 <param><ptype>GLdouble</ptype> <name>zFar</name></param>
21244 <proto>void <name>glOrthof</name></proto>
21245 <param><ptype>GLfloat</ptype> <name>l</name></param>
21246 <param><ptype>GLfloat</ptype> <name>r</name></param>
21247 <param><ptype>GLfloat</ptype> <name>b</name></param>
21248 <param><ptype>GLfloat</ptype> <name>t</name></param>
21249 <param><ptype>GLfloat</ptype> <name>n</name></param>
21250 <param><ptype>GLfloat</ptype> <name>f</name></param>
21253 <proto>void <name>glOrthofOES</name></proto>
21254 <param><ptype>GLfloat</ptype> <name>l</name></param>
21255 <param><ptype>GLfloat</ptype> <name>r</name></param>
21256 <param><ptype>GLfloat</ptype> <name>b</name></param>
21257 <param><ptype>GLfloat</ptype> <name>t</name></param>
21258 <param><ptype>GLfloat</ptype> <name>n</name></param>
21259 <param><ptype>GLfloat</ptype> <name>f</name></param>
21263 <proto>void <name>glOrthox</name></proto>
21264 <param><ptype>GLfixed</ptype> <name>l</name></param>
21265 <param><ptype>GLfixed</ptype> <name>r</name></param>
21266 <param><ptype>GLfixed</ptype> <name>b</name></param>
21267 <param><ptype>GLfixed</ptype> <name>t</name></param>
21268 <param><ptype>GLfixed</ptype> <name>n</name></param>
21269 <param><ptype>GLfixed</ptype> <name>f</name></param>
21272 <proto>void <name>glOrthoxOES</name></proto>
21273 <param><ptype>GLfixed</ptype> <name>l</name></param>
21274 <param><ptype>GLfixed</ptype> <name>r</name></param>
21275 <param><ptype>GLfixed</ptype> <name>b</name></param>
21276 <param><ptype>GLfixed</ptype> <name>t</name></param>
21277 <param><ptype>GLfixed</ptype> <name>n</name></param>
21278 <param><ptype>GLfixed</ptype> <name>f</name></param>
21281 <proto>void <name>glPNTrianglesfATI</name></proto>
21282 <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
21283 <param><ptype>GLfloat</ptype> <name>param</name></param>
21286 <proto>void <name>glPNTrianglesiATI</name></proto>
21287 <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
21288 <param><ptype>GLint</ptype> <name>param</name></param>
21291 <proto>void <name>glPassTexCoordATI</name></proto>
21292 <param><ptype>GLuint</ptype> <name>dst</name></param>
21293 <param><ptype>GLuint</ptype> <name>coord</name></param>
21294 <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param>
21297 <proto>void <name>glPassThrough</name></proto>
21298 <param group="FeedbackElement"><ptype>GLfloat</ptype> <name>token</name></param>
21302 <proto>void <name>glPassThroughxOES</name></proto>
21303 <param><ptype>GLfixed</ptype> <name>token</name></param>
21306 <proto>void <name>glPatchParameterfv</name></proto>
21307 <param><ptype>GLenum</ptype> <name>pname</name></param>
21308 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>values</name></param>
21311 <proto>void <name>glPatchParameteri</name></proto>
21312 <param><ptype>GLenum</ptype> <name>pname</name></param>
21313 <param><ptype>GLint</ptype> <name>value</name></param>
21316 <proto>void <name>glPatchParameteriEXT</name></proto>
21317 <param><ptype>GLenum</ptype> <name>pname</name></param>
21318 <param><ptype>GLint</ptype> <name>value</name></param>
21319 <alias name="glPatchParameteri"/>
21322 <proto>void <name>glPatchParameteriOES</name></proto>
21323 <param><ptype>GLenum</ptype> <name>pname</name></param>
21324 <param><ptype>GLint</ptype> <name>value</name></param>
21325 <alias name="glPatchParameteri"/>
21328 <proto>void <name>glPathColorGenNV</name></proto>
21329 <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
21330 <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
21331 <param group="PathColorFormat"><ptype>GLenum</ptype> <name>colorFormat</name></param>
21332 …param len="COMPSIZE(genMode,colorFormat)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
21335 <proto>void <name>glPathCommandsNV</name></proto>
21336 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21337 <param><ptype>GLsizei</ptype> <name>numCommands</name></param>
21338 …m group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param>
21339 <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
21340 <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
21341 <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
21344 <proto>void <name>glPathCoordsNV</name></proto>
21345 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21346 <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
21347 <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
21348 <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
21351 <proto>void <name>glPathCoverDepthFuncNV</name></proto>
21352 <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param>
21355 <proto>void <name>glPathDashArrayNV</name></proto>
21356 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21357 <param><ptype>GLsizei</ptype> <name>dashCount</name></param>
21358 <param len="dashCount">const <ptype>GLfloat</ptype> *<name>dashArray</name></param>
21361 <proto>void <name>glPathFogGenNV</name></proto>
21362 <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
21365 <proto><ptype>GLenum</ptype> <name>glPathGlyphIndexArrayNV</name></proto>
21366 <param><ptype>GLuint</ptype> <name>firstPathName</name></param>
21367 <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
21368 <param>const void *<name>fontName</name></param>
21369 <param><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
21370 <param><ptype>GLuint</ptype> <name>firstGlyphIndex</name></param>
21371 <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
21372 <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
21373 <param><ptype>GLfloat</ptype> <name>emScale</name></param>
21376 <proto><ptype>GLenum</ptype> <name>glPathGlyphIndexRangeNV</name></proto>
21377 <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
21378 <param>const void *<name>fontName</name></param>
21379 <param><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
21380 <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
21381 <param><ptype>GLfloat</ptype> <name>emScale</name></param>
21382 <param><ptype>GLuint</ptype> <name>baseAndCount</name>[2]</param>
21385 <proto>void <name>glPathGlyphRangeNV</name></proto>
21386 <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
21387 <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param>
21388 <param len="COMPSIZE(fontTarget,fontName)">const void *<name>fontName</name></param>
21389 <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
21390 <param><ptype>GLuint</ptype> <name>firstGlyph</name></param>
21391 <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
21392 …param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></para…
21393 <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
21394 <param><ptype>GLfloat</ptype> <name>emScale</name></param>
21397 <proto>void <name>glPathGlyphsNV</name></proto>
21398 <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
21399 <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param>
21400 <param len="COMPSIZE(fontTarget,fontName)">const void *<name>fontName</name></param>
21401 <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
21402 <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
21403 <param group="PathElementType"><ptype>GLenum</ptype> <name>type</name></param>
21404 … <param len="COMPSIZE(numGlyphs,type,charcodes)">const void *<name>charcodes</name></param>
21405 …param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></para…
21406 <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
21407 <param><ptype>GLfloat</ptype> <name>emScale</name></param>
21410 <proto><ptype>GLenum</ptype> <name>glPathMemoryGlyphIndexArrayNV</name></proto>
21411 <param><ptype>GLuint</ptype> <name>firstPathName</name></param>
21412 <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
21413 <param><ptype>GLsizeiptr</ptype> <name>fontSize</name></param>
21414 <param>const void *<name>fontData</name></param>
21415 <param><ptype>GLsizei</ptype> <name>faceIndex</name></param>
21416 <param><ptype>GLuint</ptype> <name>firstGlyphIndex</name></param>
21417 <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
21418 <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
21419 <param><ptype>GLfloat</ptype> <name>emScale</name></param>
21422 <proto>void <name>glPathParameterfNV</name></proto>
21423 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21424 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
21425 <param><ptype>GLfloat</ptype> <name>value</name></param>
21428 <proto>void <name>glPathParameterfvNV</name></proto>
21429 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21430 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
21431 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>value</name></param>
21434 <proto>void <name>glPathParameteriNV</name></proto>
21435 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21436 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
21437 <param><ptype>GLint</ptype> <name>value</name></param>
21440 <proto>void <name>glPathParameterivNV</name></proto>
21441 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21442 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
21443 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>value</name></param>
21446 <proto>void <name>glPathStencilDepthOffsetNV</name></proto>
21447 <param><ptype>GLfloat</ptype> <name>factor</name></param>
21448 <param><ptype>GLfloat</ptype> <name>units</name></param>
21451 <proto>void <name>glPathStencilFuncNV</name></proto>
21452 <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
21453 <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param>
21454 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
21457 <proto>void <name>glPathStringNV</name></proto>
21458 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21459 <param group="PathStringFormat"><ptype>GLenum</ptype> <name>format</name></param>
21460 <param><ptype>GLsizei</ptype> <name>length</name></param>
21461 <param len="length">const void *<name>pathString</name></param>
21464 <proto>void <name>glPathSubCommandsNV</name></proto>
21465 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21466 <param><ptype>GLsizei</ptype> <name>commandStart</name></param>
21467 <param><ptype>GLsizei</ptype> <name>commandsToDelete</name></param>
21468 <param><ptype>GLsizei</ptype> <name>numCommands</name></param>
21469 …m group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param>
21470 <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
21471 <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
21472 <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
21475 <proto>void <name>glPathSubCoordsNV</name></proto>
21476 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21477 <param><ptype>GLsizei</ptype> <name>coordStart</name></param>
21478 <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
21479 <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
21480 <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
21483 <proto>void <name>glPathTexGenNV</name></proto>
21484 <param group="PathColor"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
21485 <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
21486 <param><ptype>GLint</ptype> <name>components</name></param>
21487 …<param len="COMPSIZE(genMode,components)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
21490 <proto>void <name>glPauseTransformFeedback</name></proto>
21493 <proto>void <name>glPauseTransformFeedbackNV</name></proto>
21494 <alias name="glPauseTransformFeedback"/>
21497 <proto>void <name>glPixelDataRangeNV</name></proto>
21498 <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
21499 <param><ptype>GLsizei</ptype> <name>length</name></param>
21500 <param len="length">const void *<name>pointer</name></param>
21503 <proto>void <name>glPixelMapfv</name></proto>
21504 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
21505 <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
21506 <param len="mapsize">const <ptype>GLfloat</ptype> *<name>values</name></param>
21508 <glx type="render" opcode="323" name="glPixelMapfvPBO" comment="PBO protocol"/>
21511 <proto>void <name>glPixelMapuiv</name></proto>
21512 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
21513 <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
21514 <param len="mapsize">const <ptype>GLuint</ptype> *<name>values</name></param>
21516 <glx type="render" opcode="324" name="glPixelMapuivPBO" comment="PBO protocol"/>
21519 <proto>void <name>glPixelMapusv</name></proto>
21520 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
21521 <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
21522 <param len="mapsize">const <ptype>GLushort</ptype> *<name>values</name></param>
21524 <glx type="render" opcode="325" name="glPixelMapusvPBO" comment="PBO protocol"/>
21527 <proto>void <name>glPixelMapx</name></proto>
21528 <param><ptype>GLenum</ptype> <name>map</name></param>
21529 <param><ptype>GLint</ptype> <name>size</name></param>
21530 <param len="size">const <ptype>GLfixed</ptype> *<name>values</name></param>
21533 <proto>void <name>glPixelStoref</name></proto>
21534 <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param>
21535 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
21539 <proto>void <name>glPixelStorei</name></proto>
21540 <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param>
21541 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
21545 <proto>void <name>glPixelStorex</name></proto>
21546 <param><ptype>GLenum</ptype> <name>pname</name></param>
21547 <param><ptype>GLfixed</ptype> <name>param</name></param>
21550 <proto>void <name>glPixelTexGenParameterfSGIS</name></proto>
21551 … <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
21552 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
21555 <proto>void <name>glPixelTexGenParameterfvSGIS</name></proto>
21556 … <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
21557 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
21560 <proto>void <name>glPixelTexGenParameteriSGIS</name></proto>
21561 … <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
21562 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
21565 <proto>void <name>glPixelTexGenParameterivSGIS</name></proto>
21566 … <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
21567 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
21570 <proto>void <name>glPixelTexGenSGIX</name></proto>
21571 <param group="PixelTexGenModeSGIX"><ptype>GLenum</ptype> <name>mode</name></param>
21575 <proto>void <name>glPixelTransferf</name></proto>
21576 <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
21577 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
21581 <proto>void <name>glPixelTransferi</name></proto>
21582 <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
21583 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
21587 <proto>void <name>glPixelTransferxOES</name></proto>
21588 <param><ptype>GLenum</ptype> <name>pname</name></param>
21589 <param><ptype>GLfixed</ptype> <name>param</name></param>
21592 <proto>void <name>glPixelTransformParameterfEXT</name></proto>
21593 <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
21594 <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
21595 <param><ptype>GLfloat</ptype> <name>param</name></param>
21599 <proto>void <name>glPixelTransformParameterfvEXT</name></proto>
21600 <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
21601 <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
21602 <param len="1">const <ptype>GLfloat</ptype> *<name>params</name></param>
21605 <proto>void <name>glPixelTransformParameteriEXT</name></proto>
21606 <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
21607 <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
21608 <param><ptype>GLint</ptype> <name>param</name></param>
21612 <proto>void <name>glPixelTransformParameterivEXT</name></proto>
21613 <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
21614 <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
21615 <param len="1">const <ptype>GLint</ptype> *<name>params</name></param>
21618 <proto>void <name>glPixelZoom</name></proto>
21619 <param><ptype>GLfloat</ptype> <name>xfactor</name></param>
21620 <param><ptype>GLfloat</ptype> <name>yfactor</name></param>
21624 <proto>void <name>glPixelZoomxOES</name></proto>
21625 <param><ptype>GLfixed</ptype> <name>xfactor</name></param>
21626 <param><ptype>GLfixed</ptype> <name>yfactor</name></param>
21629 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glPointAlongPathNV</name></proto>
21630 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21631 <param><ptype>GLsizei</ptype> <name>startSegment</name></param>
21632 <param><ptype>GLsizei</ptype> <name>numSegments</name></param>
21633 <param><ptype>GLfloat</ptype> <name>distance</name></param>
21634 <param len="1"><ptype>GLfloat</ptype> *<name>x</name></param>
21635 <param len="1"><ptype>GLfloat</ptype> *<name>y</name></param>
21636 <param len="1"><ptype>GLfloat</ptype> *<name>tangentX</name></param>
21637 <param len="1"><ptype>GLfloat</ptype> *<name>tangentY</name></param>
21640 <proto>void <name>glPointParameterf</name></proto>
21641 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21642 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
21646 <proto>void <name>glPointParameterfARB</name></proto>
21647 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21648 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
21649 <alias name="glPointParameterf"/>
21653 <proto>void <name>glPointParameterfEXT</name></proto>
21654 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21655 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
21656 <alias name="glPointParameterf"/>
21659 <proto>void <name>glPointParameterfSGIS</name></proto>
21660 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21661 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
21662 <alias name="glPointParameterf"/>
21665 <proto>void <name>glPointParameterfv</name></proto>
21666 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21667 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
21671 <proto>void <name>glPointParameterfvARB</name></proto>
21672 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21673 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
21674 <alias name="glPointParameterfv"/>
21678 <proto>void <name>glPointParameterfvEXT</name></proto>
21679 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21680 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
21681 <alias name="glPointParameterfv"/>
21684 <proto>void <name>glPointParameterfvSGIS</name></proto>
21685 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21686 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
21687 <alias name="glPointParameterfv"/>
21690 <proto>void <name>glPointParameteri</name></proto>
21691 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21692 <param><ptype>GLint</ptype> <name>param</name></param>
21696 <proto>void <name>glPointParameteriNV</name></proto>
21697 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21698 <param><ptype>GLint</ptype> <name>param</name></param>
21699 <alias name="glPointParameteri"/>
21703 <proto>void <name>glPointParameteriv</name></proto>
21704 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21705 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
21709 <proto>void <name>glPointParameterivNV</name></proto>
21710 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21711 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
21712 <alias name="glPointParameteriv"/>
21716 <proto>void <name>glPointParameterx</name></proto>
21717 <param><ptype>GLenum</ptype> <name>pname</name></param>
21718 <param><ptype>GLfixed</ptype> <name>param</name></param>
21721 <proto>void <name>glPointParameterxOES</name></proto>
21722 <param><ptype>GLenum</ptype> <name>pname</name></param>
21723 <param><ptype>GLfixed</ptype> <name>param</name></param>
21726 <proto>void <name>glPointParameterxv</name></proto>
21727 <param><ptype>GLenum</ptype> <name>pname</name></param>
21728 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
21731 <proto>void <name>glPointParameterxvOES</name></proto>
21732 <param><ptype>GLenum</ptype> <name>pname</name></param>
21733 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
21736 <proto>void <name>glPointSize</name></proto>
21737 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>size</name></param>
21741 <proto>void <name>glPointSizePointerOES</name></proto>
21742 <param><ptype>GLenum</ptype> <name>type</name></param>
21743 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21744 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
21747 <proto>void <name>glPointSizex</name></proto>
21748 <param><ptype>GLfixed</ptype> <name>size</name></param>
21751 <proto>void <name>glPointSizexOES</name></proto>
21752 <param><ptype>GLfixed</ptype> <name>size</name></param>
21755 <proto><ptype>GLint</ptype> <name>glPollAsyncSGIX</name></proto>
21756 <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param>
21759 <proto><ptype>GLint</ptype> <name>glPollInstrumentsSGIX</name></proto>
21760 <param len="1"><ptype>GLint</ptype> *<name>marker_p</name></param>
21764 <proto>void <name>glPolygonMode</name></proto>
21765 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
21766 <param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param>
21770 <proto>void <name>glPolygonModeNV</name></proto>
21771 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
21772 <param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param>
21773 <alias name="glPolygonMode"/>
21776 <proto>void <name>glPolygonOffset</name></proto>
21777 <param><ptype>GLfloat</ptype> <name>factor</name></param>
21778 <param><ptype>GLfloat</ptype> <name>units</name></param>
21782 <proto>void <name>glPolygonOffsetClamp</name></proto>
21783 <param><ptype>GLfloat</ptype> <name>factor</name></param>
21784 <param><ptype>GLfloat</ptype> <name>units</name></param>
21785 <param><ptype>GLfloat</ptype> <name>clamp</name></param>
21789 <proto>void <name>glPolygonOffsetClampEXT</name></proto>
21790 <param><ptype>GLfloat</ptype> <name>factor</name></param>
21791 <param><ptype>GLfloat</ptype> <name>units</name></param>
21792 <param><ptype>GLfloat</ptype> <name>clamp</name></param>
21793 <alias name="glPolygonOffsetClamp"/>
21796 <proto>void <name>glPolygonOffsetEXT</name></proto>
21797 <param><ptype>GLfloat</ptype> <name>factor</name></param>
21798 <param><ptype>GLfloat</ptype> <name>bias</name></param>
21802 <proto>void <name>glPolygonOffsetx</name></proto>
21803 <param><ptype>GLfixed</ptype> <name>factor</name></param>
21804 <param><ptype>GLfixed</ptype> <name>units</name></param>
21807 <proto>void <name>glPolygonOffsetxOES</name></proto>
21808 <param><ptype>GLfixed</ptype> <name>factor</name></param>
21809 <param><ptype>GLfixed</ptype> <name>units</name></param>
21812 <proto>void <name>glPolygonStipple</name></proto>
21813 <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>mask</name></param>
21815 <glx type="render" opcode="326" name="glPolygonStipplePBO" comment="PBO protocol"/>
21818 <proto>void <name>glPopAttrib</name></proto>
21822 <proto>void <name>glPopClientAttrib</name></proto>
21825 <proto>void <name>glPopDebugGroup</name></proto>
21828 <proto>void <name>glPopDebugGroupKHR</name></proto>
21829 <alias name="glPopDebugGroup"/>
21832 <proto>void <name>glPopGroupMarkerEXT</name></proto>
21835 <proto>void <name>glPopMatrix</name></proto>
21839 <proto>void <name>glPopName</name></proto>
21843 <proto>void <name>glPresentFrameDualFillNV</name></proto>
21844 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
21845 <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param>
21846 <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param>
21847 <param><ptype>GLuint</ptype> <name>presentDurationId</name></param>
21848 <param><ptype>GLenum</ptype> <name>type</name></param>
21849 <param><ptype>GLenum</ptype> <name>target0</name></param>
21850 <param><ptype>GLuint</ptype> <name>fill0</name></param>
21851 <param><ptype>GLenum</ptype> <name>target1</name></param>
21852 <param><ptype>GLuint</ptype> <name>fill1</name></param>
21853 <param><ptype>GLenum</ptype> <name>target2</name></param>
21854 <param><ptype>GLuint</ptype> <name>fill2</name></param>
21855 <param><ptype>GLenum</ptype> <name>target3</name></param>
21856 <param><ptype>GLuint</ptype> <name>fill3</name></param>
21859 <proto>void <name>glPresentFrameKeyedNV</name></proto>
21860 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
21861 <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param>
21862 <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param>
21863 <param><ptype>GLuint</ptype> <name>presentDurationId</name></param>
21864 <param><ptype>GLenum</ptype> <name>type</name></param>
21865 <param><ptype>GLenum</ptype> <name>target0</name></param>
21866 <param><ptype>GLuint</ptype> <name>fill0</name></param>
21867 <param><ptype>GLuint</ptype> <name>key0</name></param>
21868 <param><ptype>GLenum</ptype> <name>target1</name></param>
21869 <param><ptype>GLuint</ptype> <name>fill1</name></param>
21870 <param><ptype>GLuint</ptype> <name>key1</name></param>
21873 <proto>void <name>glPrimitiveBoundingBox</name></proto>
21874 <param><ptype>GLfloat</ptype> <name>minX</name></param>
21875 <param><ptype>GLfloat</ptype> <name>minY</name></param>
21876 <param><ptype>GLfloat</ptype> <name>minZ</name></param>
21877 <param><ptype>GLfloat</ptype> <name>minW</name></param>
21878 <param><ptype>GLfloat</ptype> <name>maxX</name></param>
21879 <param><ptype>GLfloat</ptype> <name>maxY</name></param>
21880 <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
21881 <param><ptype>GLfloat</ptype> <name>maxW</name></param>
21884 <proto>void <name>glPrimitiveBoundingBoxARB</name></proto>
21885 <param><ptype>GLfloat</ptype> <name>minX</name></param>
21886 <param><ptype>GLfloat</ptype> <name>minY</name></param>
21887 <param><ptype>GLfloat</ptype> <name>minZ</name></param>
21888 <param><ptype>GLfloat</ptype> <name>minW</name></param>
21889 <param><ptype>GLfloat</ptype> <name>maxX</name></param>
21890 <param><ptype>GLfloat</ptype> <name>maxY</name></param>
21891 <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
21892 <param><ptype>GLfloat</ptype> <name>maxW</name></param>
21893 <alias name="glPrimitiveBoundingBox"/>
21896 <proto>void <name>glPrimitiveBoundingBoxEXT</name></proto>
21897 <param><ptype>GLfloat</ptype> <name>minX</name></param>
21898 <param><ptype>GLfloat</ptype> <name>minY</name></param>
21899 <param><ptype>GLfloat</ptype> <name>minZ</name></param>
21900 <param><ptype>GLfloat</ptype> <name>minW</name></param>
21901 <param><ptype>GLfloat</ptype> <name>maxX</name></param>
21902 <param><ptype>GLfloat</ptype> <name>maxY</name></param>
21903 <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
21904 <param><ptype>GLfloat</ptype> <name>maxW</name></param>
21905 <alias name="glPrimitiveBoundingBox"/>
21908 <proto>void <name>glPrimitiveBoundingBoxOES</name></proto>
21909 <param><ptype>GLfloat</ptype> <name>minX</name></param>
21910 <param><ptype>GLfloat</ptype> <name>minY</name></param>
21911 <param><ptype>GLfloat</ptype> <name>minZ</name></param>
21912 <param><ptype>GLfloat</ptype> <name>minW</name></param>
21913 <param><ptype>GLfloat</ptype> <name>maxX</name></param>
21914 <param><ptype>GLfloat</ptype> <name>maxY</name></param>
21915 <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
21916 <param><ptype>GLfloat</ptype> <name>maxW</name></param>
21917 <alias name="glPrimitiveBoundingBox"/>
21920 <proto>void <name>glPrimitiveRestartIndex</name></proto>
21921 <param><ptype>GLuint</ptype> <name>index</name></param>
21924 <proto>void <name>glPrimitiveRestartIndexNV</name></proto>
21925 <param><ptype>GLuint</ptype> <name>index</name></param>
21928 <proto>void <name>glPrimitiveRestartNV</name></proto>
21931 <proto>void <name>glPrioritizeTextures</name></proto>
21932 <param><ptype>GLsizei</ptype> <name>n</name></param>
21933 … <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
21934 <param len="n">const <ptype>GLfloat</ptype> *<name>priorities</name></param>
21938 <proto>void <name>glPrioritizeTexturesEXT</name></proto>
21939 <param><ptype>GLsizei</ptype> <name>n</name></param>
21940 … <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
21941 …param group="ClampedFloat32" len="n">const <ptype>GLclampf</ptype> *<name>priorities</name></param>
21942 <alias name="glPrioritizeTextures"/>
21946 <proto>void <name>glPrioritizeTexturesxOES</name></proto>
21947 <param><ptype>GLsizei</ptype> <name>n</name></param>
21948 <param len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
21949 … <param group="ClampedFixed" len="n">const <ptype>GLfixed</ptype> *<name>priorities</name></param>
21952 <proto>void <name>glProgramBinary</name></proto>
21953 <param><ptype>GLuint</ptype> <name>program</name></param>
21954 <param><ptype>GLenum</ptype> <name>binaryFormat</name></param>
21955 <param len="length">const void *<name>binary</name></param>
21956 <param><ptype>GLsizei</ptype> <name>length</name></param>
21959 <proto>void <name>glProgramBinaryOES</name></proto>
21960 <param><ptype>GLuint</ptype> <name>program</name></param>
21961 <param><ptype>GLenum</ptype> <name>binaryFormat</name></param>
21962 <param len="length">const void *<name>binary</name></param>
21963 <param><ptype>GLint</ptype> <name>length</name></param>
21964 <alias name="glProgramBinary"/>
21967 <proto>void <name>glProgramBufferParametersIivNV</name></proto>
21968 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21969 <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
21970 <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
21971 <param><ptype>GLsizei</ptype> <name>count</name></param>
21972 <param len="count">const <ptype>GLint</ptype> *<name>params</name></param>
21975 <proto>void <name>glProgramBufferParametersIuivNV</name></proto>
21976 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21977 <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
21978 <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
21979 <param><ptype>GLsizei</ptype> <name>count</name></param>
21980 <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param>
21983 <proto>void <name>glProgramBufferParametersfvNV</name></proto>
21984 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21985 <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
21986 <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
21987 <param><ptype>GLsizei</ptype> <name>count</name></param>
21988 <param len="count">const <ptype>GLfloat</ptype> *<name>params</name></param>
21991 <proto>void <name>glProgramEnvParameter4dARB</name></proto>
21992 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
21993 <param><ptype>GLuint</ptype> <name>index</name></param>
21994 <param><ptype>GLdouble</ptype> <name>x</name></param>
21995 <param><ptype>GLdouble</ptype> <name>y</name></param>
21996 <param><ptype>GLdouble</ptype> <name>z</name></param>
21997 <param><ptype>GLdouble</ptype> <name>w</name></param>
21998 <vecequiv name="glProgramEnvParameter4dvARB"/>
22001 <proto>void <name>glProgramEnvParameter4dvARB</name></proto>
22002 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
22003 <param><ptype>GLuint</ptype> <name>index</name></param>
22004 <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
22007 <proto>void <name>glProgramEnvParameter4fARB</name></proto>
22008 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
22009 <param><ptype>GLuint</ptype> <name>index</name></param>
22010 <param><ptype>GLfloat</ptype> <name>x</name></param>
22011 <param><ptype>GLfloat</ptype> <name>y</name></param>
22012 <param><ptype>GLfloat</ptype> <name>z</name></param>
22013 <param><ptype>GLfloat</ptype> <name>w</name></param>
22014 <vecequiv name="glProgramEnvParameter4fvARB"/>
22017 <proto>void <name>glProgramEnvParameter4fvARB</name></proto>
22018 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
22019 <param><ptype>GLuint</ptype> <name>index</name></param>
22020 <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
22023 <proto>void <name>glProgramEnvParameterI4iNV</name></proto>
22024 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22025 <param><ptype>GLuint</ptype> <name>index</name></param>
22026 <param><ptype>GLint</ptype> <name>x</name></param>
22027 <param><ptype>GLint</ptype> <name>y</name></param>
22028 <param><ptype>GLint</ptype> <name>z</name></param>
22029 <param><ptype>GLint</ptype> <name>w</name></param>
22030 <vecequiv name="glProgramEnvParameterI4ivNV"/>
22033 <proto>void <name>glProgramEnvParameterI4ivNV</name></proto>
22034 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22035 <param><ptype>GLuint</ptype> <name>index</name></param>
22036 <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
22039 <proto>void <name>glProgramEnvParameterI4uiNV</name></proto>
22040 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22041 <param><ptype>GLuint</ptype> <name>index</name></param>
22042 <param><ptype>GLuint</ptype> <name>x</name></param>
22043 <param><ptype>GLuint</ptype> <name>y</name></param>
22044 <param><ptype>GLuint</ptype> <name>z</name></param>
22045 <param><ptype>GLuint</ptype> <name>w</name></param>
22046 <vecequiv name="glProgramEnvParameterI4uivNV"/>
22049 <proto>void <name>glProgramEnvParameterI4uivNV</name></proto>
22050 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22051 <param><ptype>GLuint</ptype> <name>index</name></param>
22052 <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
22055 <proto>void <name>glProgramEnvParameters4fvEXT</name></proto>
22056 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
22057 <param><ptype>GLuint</ptype> <name>index</name></param>
22058 <param><ptype>GLsizei</ptype> <name>count</name></param>
22059 <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
22063 <proto>void <name>glProgramEnvParametersI4ivNV</name></proto>
22064 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22065 <param><ptype>GLuint</ptype> <name>index</name></param>
22066 <param><ptype>GLsizei</ptype> <name>count</name></param>
22067 <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
22070 <proto>void <name>glProgramEnvParametersI4uivNV</name></proto>
22071 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22072 <param><ptype>GLuint</ptype> <name>index</name></param>
22073 <param><ptype>GLsizei</ptype> <name>count</name></param>
22074 <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
22077 <proto>void <name>glProgramLocalParameter4dARB</name></proto>
22078 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
22079 <param><ptype>GLuint</ptype> <name>index</name></param>
22080 <param><ptype>GLdouble</ptype> <name>x</name></param>
22081 <param><ptype>GLdouble</ptype> <name>y</name></param>
22082 <param><ptype>GLdouble</ptype> <name>z</name></param>
22083 <param><ptype>GLdouble</ptype> <name>w</name></param>
22084 <vecequiv name="glProgramLocalParameter4dvARB"/>
22087 <proto>void <name>glProgramLocalParameter4dvARB</name></proto>
22088 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
22089 <param><ptype>GLuint</ptype> <name>index</name></param>
22090 <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
22093 <proto>void <name>glProgramLocalParameter4fARB</name></proto>
22094 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
22095 <param><ptype>GLuint</ptype> <name>index</name></param>
22096 <param><ptype>GLfloat</ptype> <name>x</name></param>
22097 <param><ptype>GLfloat</ptype> <name>y</name></param>
22098 <param><ptype>GLfloat</ptype> <name>z</name></param>
22099 <param><ptype>GLfloat</ptype> <name>w</name></param>
22100 <vecequiv name="glProgramLocalParameter4fvARB"/>
22103 <proto>void <name>glProgramLocalParameter4fvARB</name></proto>
22104 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
22105 <param><ptype>GLuint</ptype> <name>index</name></param>
22106 <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
22109 <proto>void <name>glProgramLocalParameterI4iNV</name></proto>
22110 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22111 <param><ptype>GLuint</ptype> <name>index</name></param>
22112 <param><ptype>GLint</ptype> <name>x</name></param>
22113 <param><ptype>GLint</ptype> <name>y</name></param>
22114 <param><ptype>GLint</ptype> <name>z</name></param>
22115 <param><ptype>GLint</ptype> <name>w</name></param>
22116 <vecequiv name="glProgramLocalParameterI4ivNV"/>
22119 <proto>void <name>glProgramLocalParameterI4ivNV</name></proto>
22120 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22121 <param><ptype>GLuint</ptype> <name>index</name></param>
22122 <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
22125 <proto>void <name>glProgramLocalParameterI4uiNV</name></proto>
22126 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22127 <param><ptype>GLuint</ptype> <name>index</name></param>
22128 <param><ptype>GLuint</ptype> <name>x</name></param>
22129 <param><ptype>GLuint</ptype> <name>y</name></param>
22130 <param><ptype>GLuint</ptype> <name>z</name></param>
22131 <param><ptype>GLuint</ptype> <name>w</name></param>
22132 <vecequiv name="glProgramLocalParameterI4uivNV"/>
22135 <proto>void <name>glProgramLocalParameterI4uivNV</name></proto>
22136 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22137 <param><ptype>GLuint</ptype> <name>index</name></param>
22138 <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
22141 <proto>void <name>glProgramLocalParameters4fvEXT</name></proto>
22142 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
22143 <param><ptype>GLuint</ptype> <name>index</name></param>
22144 <param><ptype>GLsizei</ptype> <name>count</name></param>
22145 <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
22149 <proto>void <name>glProgramLocalParametersI4ivNV</name></proto>
22150 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22151 <param><ptype>GLuint</ptype> <name>index</name></param>
22152 <param><ptype>GLsizei</ptype> <name>count</name></param>
22153 <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
22156 <proto>void <name>glProgramLocalParametersI4uivNV</name></proto>
22157 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22158 <param><ptype>GLuint</ptype> <name>index</name></param>
22159 <param><ptype>GLsizei</ptype> <name>count</name></param>
22160 <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
22163 <proto>void <name>glProgramNamedParameter4dNV</name></proto>
22164 <param><ptype>GLuint</ptype> <name>id</name></param>
22165 <param><ptype>GLsizei</ptype> <name>len</name></param>
22166 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
22167 <param><ptype>GLdouble</ptype> <name>x</name></param>
22168 <param><ptype>GLdouble</ptype> <name>y</name></param>
22169 <param><ptype>GLdouble</ptype> <name>z</name></param>
22170 <param><ptype>GLdouble</ptype> <name>w</name></param>
22171 <vecequiv name="glProgramNamedParameter4dvNV"/>
22174 <proto>void <name>glProgramNamedParameter4dvNV</name></proto>
22175 <param><ptype>GLuint</ptype> <name>id</name></param>
22176 <param><ptype>GLsizei</ptype> <name>len</name></param>
22177 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
22178 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
22182 <proto>void <name>glProgramNamedParameter4fNV</name></proto>
22183 <param><ptype>GLuint</ptype> <name>id</name></param>
22184 <param><ptype>GLsizei</ptype> <name>len</name></param>
22185 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
22186 <param><ptype>GLfloat</ptype> <name>x</name></param>
22187 <param><ptype>GLfloat</ptype> <name>y</name></param>
22188 <param><ptype>GLfloat</ptype> <name>z</name></param>
22189 <param><ptype>GLfloat</ptype> <name>w</name></param>
22190 <vecequiv name="glProgramNamedParameter4fvNV"/>
22193 <proto>void <name>glProgramNamedParameter4fvNV</name></proto>
22194 <param><ptype>GLuint</ptype> <name>id</name></param>
22195 <param><ptype>GLsizei</ptype> <name>len</name></param>
22196 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
22197 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
22201 <proto>void <name>glProgramParameter4dNV</name></proto>
22202 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
22203 <param><ptype>GLuint</ptype> <name>index</name></param>
22204 <param><ptype>GLdouble</ptype> <name>x</name></param>
22205 <param><ptype>GLdouble</ptype> <name>y</name></param>
22206 <param><ptype>GLdouble</ptype> <name>z</name></param>
22207 <param><ptype>GLdouble</ptype> <name>w</name></param>
22208 <vecequiv name="glProgramParameter4dvNV"/>
22211 <proto>void <name>glProgramParameter4dvNV</name></proto>
22212 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
22213 <param><ptype>GLuint</ptype> <name>index</name></param>
22214 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
22218 <proto>void <name>glProgramParameter4fNV</name></proto>
22219 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
22220 <param><ptype>GLuint</ptype> <name>index</name></param>
22221 <param><ptype>GLfloat</ptype> <name>x</name></param>
22222 <param><ptype>GLfloat</ptype> <name>y</name></param>
22223 <param><ptype>GLfloat</ptype> <name>z</name></param>
22224 <param><ptype>GLfloat</ptype> <name>w</name></param>
22225 <vecequiv name="glProgramParameter4fvNV"/>
22228 <proto>void <name>glProgramParameter4fvNV</name></proto>
22229 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
22230 <param><ptype>GLuint</ptype> <name>index</name></param>
22231 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
22235 <proto>void <name>glProgramParameteri</name></proto>
22236 <param><ptype>GLuint</ptype> <name>program</name></param>
22237 <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
22238 <param><ptype>GLint</ptype> <name>value</name></param>
22241 <proto>void <name>glProgramParameteriARB</name></proto>
22242 <param><ptype>GLuint</ptype> <name>program</name></param>
22243 <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
22244 <param><ptype>GLint</ptype> <name>value</name></param>
22245 <alias name="glProgramParameteri"/>
22248 <proto>void <name>glProgramParameteriEXT</name></proto>
22249 <param><ptype>GLuint</ptype> <name>program</name></param>
22250 <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
22251 <param><ptype>GLint</ptype> <name>value</name></param>
22252 <alias name="glProgramParameteri"/>
22255 <proto>void <name>glProgramParameters4dvNV</name></proto>
22256 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
22257 <param><ptype>GLuint</ptype> <name>index</name></param>
22258 <param><ptype>GLsizei</ptype> <name>count</name></param>
22259 <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param>
22263 <proto>void <name>glProgramParameters4fvNV</name></proto>
22264 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
22265 <param><ptype>GLuint</ptype> <name>index</name></param>
22266 <param><ptype>GLsizei</ptype> <name>count</name></param>
22267 <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param>
22271 <proto>void <name>glProgramPathFragmentInputGenNV</name></proto>
22272 <param><ptype>GLuint</ptype> <name>program</name></param>
22273 <param><ptype>GLint</ptype> <name>location</name></param>
22274 <param><ptype>GLenum</ptype> <name>genMode</name></param>
22275 <param><ptype>GLint</ptype> <name>components</name></param>
22276 <param>const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
22279 <proto>void <name>glProgramStringARB</name></proto>
22280 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
22281 <param group="ProgramFormatARB"><ptype>GLenum</ptype> <name>format</name></param>
22282 <param><ptype>GLsizei</ptype> <name>len</name></param>
22283 <param len="len">const void *<name>string</name></param>
22286 <proto>void <name>glProgramSubroutineParametersuivNV</name></proto>
22287 <param><ptype>GLenum</ptype> <name>target</name></param>
22288 <param><ptype>GLsizei</ptype> <name>count</name></param>
22289 <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param>
22292 <proto>void <name>glProgramUniform1d</name></proto>
22293 <param><ptype>GLuint</ptype> <name>program</name></param>
22294 <param><ptype>GLint</ptype> <name>location</name></param>
22295 <param><ptype>GLdouble</ptype> <name>v0</name></param>
22298 <proto>void <name>glProgramUniform1dEXT</name></proto>
22299 <param><ptype>GLuint</ptype> <name>program</name></param>
22300 <param><ptype>GLint</ptype> <name>location</name></param>
22301 <param><ptype>GLdouble</ptype> <name>x</name></param>
22304 <proto>void <name>glProgramUniform1dv</name></proto>
22305 <param><ptype>GLuint</ptype> <name>program</name></param>
22306 <param><ptype>GLint</ptype> <name>location</name></param>
22307 <param><ptype>GLsizei</ptype> <name>count</name></param>
22308 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
22311 <proto>void <name>glProgramUniform1dvEXT</name></proto>
22312 <param><ptype>GLuint</ptype> <name>program</name></param>
22313 <param><ptype>GLint</ptype> <name>location</name></param>
22314 <param><ptype>GLsizei</ptype> <name>count</name></param>
22315 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
22318 <proto>void <name>glProgramUniform1f</name></proto>
22319 <param><ptype>GLuint</ptype> <name>program</name></param>
22320 <param><ptype>GLint</ptype> <name>location</name></param>
22321 <param><ptype>GLfloat</ptype> <name>v0</name></param>
22324 <proto>void <name>glProgramUniform1fEXT</name></proto>
22325 <param><ptype>GLuint</ptype> <name>program</name></param>
22326 <param><ptype>GLint</ptype> <name>location</name></param>
22327 <param><ptype>GLfloat</ptype> <name>v0</name></param>
22328 <alias name="glProgramUniform1f"/>
22331 <proto>void <name>glProgramUniform1fv</name></proto>
22332 <param><ptype>GLuint</ptype> <name>program</name></param>
22333 <param><ptype>GLint</ptype> <name>location</name></param>
22334 <param><ptype>GLsizei</ptype> <name>count</name></param>
22335 <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
22338 <proto>void <name>glProgramUniform1fvEXT</name></proto>
22339 <param><ptype>GLuint</ptype> <name>program</name></param>
22340 <param><ptype>GLint</ptype> <name>location</name></param>
22341 <param><ptype>GLsizei</ptype> <name>count</name></param>
22342 <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
22343 <alias name="glProgramUniform1fv"/>
22346 <proto>void <name>glProgramUniform1i</name></proto>
22347 <param><ptype>GLuint</ptype> <name>program</name></param>
22348 <param><ptype>GLint</ptype> <name>location</name></param>
22349 <param><ptype>GLint</ptype> <name>v0</name></param>
22352 <proto>void <name>glProgramUniform1i64ARB</name></proto>
22353 <param><ptype>GLuint</ptype> <name>program</name></param>
22354 <param><ptype>GLint</ptype> <name>location</name></param>
22355 <param><ptype>GLint64</ptype> <name>x</name></param>
22358 <proto>void <name>glProgramUniform1i64NV</name></proto>
22359 <param><ptype>GLuint</ptype> <name>program</name></param>
22360 <param><ptype>GLint</ptype> <name>location</name></param>
22361 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
22364 <proto>void <name>glProgramUniform1i64vARB</name></proto>
22365 <param><ptype>GLuint</ptype> <name>program</name></param>
22366 <param><ptype>GLint</ptype> <name>location</name></param>
22367 <param><ptype>GLsizei</ptype> <name>count</name></param>
22368 <param len="count">const <ptype>GLint64</ptype> *<name>value</name></param>
22371 <proto>void <name>glProgramUniform1i64vNV</name></proto>
22372 <param><ptype>GLuint</ptype> <name>program</name></param>
22373 <param><ptype>GLint</ptype> <name>location</name></param>
22374 <param><ptype>GLsizei</ptype> <name>count</name></param>
22375 <param len="count">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
22378 <proto>void <name>glProgramUniform1iEXT</name></proto>
22379 <param><ptype>GLuint</ptype> <name>program</name></param>
22380 <param><ptype>GLint</ptype> <name>location</name></param>
22381 <param><ptype>GLint</ptype> <name>v0</name></param>
22382 <alias name="glProgramUniform1i"/>
22385 <proto>void <name>glProgramUniform1iv</name></proto>
22386 <param><ptype>GLuint</ptype> <name>program</name></param>
22387 <param><ptype>GLint</ptype> <name>location</name></param>
22388 <param><ptype>GLsizei</ptype> <name>count</name></param>
22389 <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
22392 <proto>void <name>glProgramUniform1ivEXT</name></proto>
22393 <param><ptype>GLuint</ptype> <name>program</name></param>
22394 <param><ptype>GLint</ptype> <name>location</name></param>
22395 <param><ptype>GLsizei</ptype> <name>count</name></param>
22396 <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
22397 <alias name="glProgramUniform1iv"/>
22400 <proto>void <name>glProgramUniform1ui</name></proto>
22401 <param><ptype>GLuint</ptype> <name>program</name></param>
22402 <param><ptype>GLint</ptype> <name>location</name></param>
22403 <param><ptype>GLuint</ptype> <name>v0</name></param>
22406 <proto>void <name>glProgramUniform1ui64ARB</name></proto>
22407 <param><ptype>GLuint</ptype> <name>program</name></param>
22408 <param><ptype>GLint</ptype> <name>location</name></param>
22409 <param><ptype>GLuint64</ptype> <name>x</name></param>
22412 <proto>void <name>glProgramUniform1ui64NV</name></proto>
22413 <param><ptype>GLuint</ptype> <name>program</name></param>
22414 <param><ptype>GLint</ptype> <name>location</name></param>
22415 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
22418 <proto>void <name>glProgramUniform1ui64vARB</name></proto>
22419 <param><ptype>GLuint</ptype> <name>program</name></param>
22420 <param><ptype>GLint</ptype> <name>location</name></param>
22421 <param><ptype>GLsizei</ptype> <name>count</name></param>
22422 <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
22425 <proto>void <name>glProgramUniform1ui64vNV</name></proto>
22426 <param><ptype>GLuint</ptype> <name>program</name></param>
22427 <param><ptype>GLint</ptype> <name>location</name></param>
22428 <param><ptype>GLsizei</ptype> <name>count</name></param>
22429 <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
22432 <proto>void <name>glProgramUniform1uiEXT</name></proto>
22433 <param><ptype>GLuint</ptype> <name>program</name></param>
22434 <param><ptype>GLint</ptype> <name>location</name></param>
22435 <param><ptype>GLuint</ptype> <name>v0</name></param>
22436 <alias name="glProgramUniform1ui"/>
22439 <proto>void <name>glProgramUniform1uiv</name></proto>
22440 <param><ptype>GLuint</ptype> <name>program</name></param>
22441 <param><ptype>GLint</ptype> <name>location</name></param>
22442 <param><ptype>GLsizei</ptype> <name>count</name></param>
22443 <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
22446 <proto>void <name>glProgramUniform1uivEXT</name></proto>
22447 <param><ptype>GLuint</ptype> <name>program</name></param>
22448 <param><ptype>GLint</ptype> <name>location</name></param>
22449 <param><ptype>GLsizei</ptype> <name>count</name></param>
22450 <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
22451 <alias name="glProgramUniform1uiv"/>
22454 <proto>void <name>glProgramUniform2d</name></proto>
22455 <param><ptype>GLuint</ptype> <name>program</name></param>
22456 <param><ptype>GLint</ptype> <name>location</name></param>
22457 <param><ptype>GLdouble</ptype> <name>v0</name></param>
22458 <param><ptype>GLdouble</ptype> <name>v1</name></param>
22461 <proto>void <name>glProgramUniform2dEXT</name></proto>
22462 <param><ptype>GLuint</ptype> <name>program</name></param>
22463 <param><ptype>GLint</ptype> <name>location</name></param>
22464 <param><ptype>GLdouble</ptype> <name>x</name></param>
22465 <param><ptype>GLdouble</ptype> <name>y</name></param>
22468 <proto>void <name>glProgramUniform2dv</name></proto>
22469 <param><ptype>GLuint</ptype> <name>program</name></param>
22470 <param><ptype>GLint</ptype> <name>location</name></param>
22471 <param><ptype>GLsizei</ptype> <name>count</name></param>
22472 <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param>
22475 <proto>void <name>glProgramUniform2dvEXT</name></proto>
22476 <param><ptype>GLuint</ptype> <name>program</name></param>
22477 <param><ptype>GLint</ptype> <name>location</name></param>
22478 <param><ptype>GLsizei</ptype> <name>count</name></param>
22479 <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param>
22482 <proto>void <name>glProgramUniform2f</name></proto>
22483 <param><ptype>GLuint</ptype> <name>program</name></param>
22484 <param><ptype>GLint</ptype> <name>location</name></param>
22485 <param><ptype>GLfloat</ptype> <name>v0</name></param>
22486 <param><ptype>GLfloat</ptype> <name>v1</name></param>
22489 <proto>void <name>glProgramUniform2fEXT</name></proto>
22490 <param><ptype>GLuint</ptype> <name>program</name></param>
22491 <param><ptype>GLint</ptype> <name>location</name></param>
22492 <param><ptype>GLfloat</ptype> <name>v0</name></param>
22493 <param><ptype>GLfloat</ptype> <name>v1</name></param>
22494 <alias name="glProgramUniform2f"/>
22497 <proto>void <name>glProgramUniform2fv</name></proto>
22498 <param><ptype>GLuint</ptype> <name>program</name></param>
22499 <param><ptype>GLint</ptype> <name>location</name></param>
22500 <param><ptype>GLsizei</ptype> <name>count</name></param>
22501 <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
22504 <proto>void <name>glProgramUniform2fvEXT</name></proto>
22505 <param><ptype>GLuint</ptype> <name>program</name></param>
22506 <param><ptype>GLint</ptype> <name>location</name></param>
22507 <param><ptype>GLsizei</ptype> <name>count</name></param>
22508 <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
22509 <alias name="glProgramUniform2fv"/>
22512 <proto>void <name>glProgramUniform2i</name></proto>
22513 <param><ptype>GLuint</ptype> <name>program</name></param>
22514 <param><ptype>GLint</ptype> <name>location</name></param>
22515 <param><ptype>GLint</ptype> <name>v0</name></param>
22516 <param><ptype>GLint</ptype> <name>v1</name></param>
22519 <proto>void <name>glProgramUniform2i64ARB</name></proto>
22520 <param><ptype>GLuint</ptype> <name>program</name></param>
22521 <param><ptype>GLint</ptype> <name>location</name></param>
22522 <param><ptype>GLint64</ptype> <name>x</name></param>
22523 <param><ptype>GLint64</ptype> <name>y</name></param>
22526 <proto>void <name>glProgramUniform2i64NV</name></proto>
22527 <param><ptype>GLuint</ptype> <name>program</name></param>
22528 <param><ptype>GLint</ptype> <name>location</name></param>
22529 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
22530 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
22533 <proto>void <name>glProgramUniform2i64vARB</name></proto>
22534 <param><ptype>GLuint</ptype> <name>program</name></param>
22535 <param><ptype>GLint</ptype> <name>location</name></param>
22536 <param><ptype>GLsizei</ptype> <name>count</name></param>
22537 <param len="count*2">const <ptype>GLint64</ptype> *<name>value</name></param>
22540 <proto>void <name>glProgramUniform2i64vNV</name></proto>
22541 <param><ptype>GLuint</ptype> <name>program</name></param>
22542 <param><ptype>GLint</ptype> <name>location</name></param>
22543 <param><ptype>GLsizei</ptype> <name>count</name></param>
22544 <param len="count*2">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
22547 <proto>void <name>glProgramUniform2iEXT</name></proto>
22548 <param><ptype>GLuint</ptype> <name>program</name></param>
22549 <param><ptype>GLint</ptype> <name>location</name></param>
22550 <param><ptype>GLint</ptype> <name>v0</name></param>
22551 <param><ptype>GLint</ptype> <name>v1</name></param>
22552 <alias name="glProgramUniform2i"/>
22555 <proto>void <name>glProgramUniform2iv</name></proto>
22556 <param><ptype>GLuint</ptype> <name>program</name></param>
22557 <param><ptype>GLint</ptype> <name>location</name></param>
22558 <param><ptype>GLsizei</ptype> <name>count</name></param>
22559 <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
22562 <proto>void <name>glProgramUniform2ivEXT</name></proto>
22563 <param><ptype>GLuint</ptype> <name>program</name></param>
22564 <param><ptype>GLint</ptype> <name>location</name></param>
22565 <param><ptype>GLsizei</ptype> <name>count</name></param>
22566 <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
22567 <alias name="glProgramUniform2iv"/>
22570 <proto>void <name>glProgramUniform2ui</name></proto>
22571 <param><ptype>GLuint</ptype> <name>program</name></param>
22572 <param><ptype>GLint</ptype> <name>location</name></param>
22573 <param><ptype>GLuint</ptype> <name>v0</name></param>
22574 <param><ptype>GLuint</ptype> <name>v1</name></param>
22577 <proto>void <name>glProgramUniform2ui64ARB</name></proto>
22578 <param><ptype>GLuint</ptype> <name>program</name></param>
22579 <param><ptype>GLint</ptype> <name>location</name></param>
22580 <param><ptype>GLuint64</ptype> <name>x</name></param>
22581 <param><ptype>GLuint64</ptype> <name>y</name></param>
22584 <proto>void <name>glProgramUniform2ui64NV</name></proto>
22585 <param><ptype>GLuint</ptype> <name>program</name></param>
22586 <param><ptype>GLint</ptype> <name>location</name></param>
22587 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
22588 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
22591 <proto>void <name>glProgramUniform2ui64vARB</name></proto>
22592 <param><ptype>GLuint</ptype> <name>program</name></param>
22593 <param><ptype>GLint</ptype> <name>location</name></param>
22594 <param><ptype>GLsizei</ptype> <name>count</name></param>
22595 <param len="count*2">const <ptype>GLuint64</ptype> *<name>value</name></param>
22598 <proto>void <name>glProgramUniform2ui64vNV</name></proto>
22599 <param><ptype>GLuint</ptype> <name>program</name></param>
22600 <param><ptype>GLint</ptype> <name>location</name></param>
22601 <param><ptype>GLsizei</ptype> <name>count</name></param>
22602 <param len="count*2">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
22605 <proto>void <name>glProgramUniform2uiEXT</name></proto>
22606 <param><ptype>GLuint</ptype> <name>program</name></param>
22607 <param><ptype>GLint</ptype> <name>location</name></param>
22608 <param><ptype>GLuint</ptype> <name>v0</name></param>
22609 <param><ptype>GLuint</ptype> <name>v1</name></param>
22610 <alias name="glProgramUniform2ui"/>
22613 <proto>void <name>glProgramUniform2uiv</name></proto>
22614 <param><ptype>GLuint</ptype> <name>program</name></param>
22615 <param><ptype>GLint</ptype> <name>location</name></param>
22616 <param><ptype>GLsizei</ptype> <name>count</name></param>
22617 <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
22620 <proto>void <name>glProgramUniform2uivEXT</name></proto>
22621 <param><ptype>GLuint</ptype> <name>program</name></param>
22622 <param><ptype>GLint</ptype> <name>location</name></param>
22623 <param><ptype>GLsizei</ptype> <name>count</name></param>
22624 <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
22625 <alias name="glProgramUniform2uiv"/>
22628 <proto>void <name>glProgramUniform3d</name></proto>
22629 <param><ptype>GLuint</ptype> <name>program</name></param>
22630 <param><ptype>GLint</ptype> <name>location</name></param>
22631 <param><ptype>GLdouble</ptype> <name>v0</name></param>
22632 <param><ptype>GLdouble</ptype> <name>v1</name></param>
22633 <param><ptype>GLdouble</ptype> <name>v2</name></param>
22636 <proto>void <name>glProgramUniform3dEXT</name></proto>
22637 <param><ptype>GLuint</ptype> <name>program</name></param>
22638 <param><ptype>GLint</ptype> <name>location</name></param>
22639 <param><ptype>GLdouble</ptype> <name>x</name></param>
22640 <param><ptype>GLdouble</ptype> <name>y</name></param>
22641 <param><ptype>GLdouble</ptype> <name>z</name></param>
22644 <proto>void <name>glProgramUniform3dv</name></proto>
22645 <param><ptype>GLuint</ptype> <name>program</name></param>
22646 <param><ptype>GLint</ptype> <name>location</name></param>
22647 <param><ptype>GLsizei</ptype> <name>count</name></param>
22648 <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param>
22651 <proto>void <name>glProgramUniform3dvEXT</name></proto>
22652 <param><ptype>GLuint</ptype> <name>program</name></param>
22653 <param><ptype>GLint</ptype> <name>location</name></param>
22654 <param><ptype>GLsizei</ptype> <name>count</name></param>
22655 <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param>
22658 <proto>void <name>glProgramUniform3f</name></proto>
22659 <param><ptype>GLuint</ptype> <name>program</name></param>
22660 <param><ptype>GLint</ptype> <name>location</name></param>
22661 <param><ptype>GLfloat</ptype> <name>v0</name></param>
22662 <param><ptype>GLfloat</ptype> <name>v1</name></param>
22663 <param><ptype>GLfloat</ptype> <name>v2</name></param>
22666 <proto>void <name>glProgramUniform3fEXT</name></proto>
22667 <param><ptype>GLuint</ptype> <name>program</name></param>
22668 <param><ptype>GLint</ptype> <name>location</name></param>
22669 <param><ptype>GLfloat</ptype> <name>v0</name></param>
22670 <param><ptype>GLfloat</ptype> <name>v1</name></param>
22671 <param><ptype>GLfloat</ptype> <name>v2</name></param>
22672 <alias name="glProgramUniform3f"/>
22675 <proto>void <name>glProgramUniform3fv</name></proto>
22676 <param><ptype>GLuint</ptype> <name>program</name></param>
22677 <param><ptype>GLint</ptype> <name>location</name></param>
22678 <param><ptype>GLsizei</ptype> <name>count</name></param>
22679 <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
22682 <proto>void <name>glProgramUniform3fvEXT</name></proto>
22683 <param><ptype>GLuint</ptype> <name>program</name></param>
22684 <param><ptype>GLint</ptype> <name>location</name></param>
22685 <param><ptype>GLsizei</ptype> <name>count</name></param>
22686 <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
22687 <alias name="glProgramUniform3fv"/>
22690 <proto>void <name>glProgramUniform3i</name></proto>
22691 <param><ptype>GLuint</ptype> <name>program</name></param>
22692 <param><ptype>GLint</ptype> <name>location</name></param>
22693 <param><ptype>GLint</ptype> <name>v0</name></param>
22694 <param><ptype>GLint</ptype> <name>v1</name></param>
22695 <param><ptype>GLint</ptype> <name>v2</name></param>
22698 <proto>void <name>glProgramUniform3i64ARB</name></proto>
22699 <param><ptype>GLuint</ptype> <name>program</name></param>
22700 <param><ptype>GLint</ptype> <name>location</name></param>
22701 <param><ptype>GLint64</ptype> <name>x</name></param>
22702 <param><ptype>GLint64</ptype> <name>y</name></param>
22703 <param><ptype>GLint64</ptype> <name>z</name></param>
22706 <proto>void <name>glProgramUniform3i64NV</name></proto>
22707 <param><ptype>GLuint</ptype> <name>program</name></param>
22708 <param><ptype>GLint</ptype> <name>location</name></param>
22709 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
22710 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
22711 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
22714 <proto>void <name>glProgramUniform3i64vARB</name></proto>
22715 <param><ptype>GLuint</ptype> <name>program</name></param>
22716 <param><ptype>GLint</ptype> <name>location</name></param>
22717 <param><ptype>GLsizei</ptype> <name>count</name></param>
22718 <param len="count*3">const <ptype>GLint64</ptype> *<name>value</name></param>
22721 <proto>void <name>glProgramUniform3i64vNV</name></proto>
22722 <param><ptype>GLuint</ptype> <name>program</name></param>
22723 <param><ptype>GLint</ptype> <name>location</name></param>
22724 <param><ptype>GLsizei</ptype> <name>count</name></param>
22725 <param len="count*3">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
22728 <proto>void <name>glProgramUniform3iEXT</name></proto>
22729 <param><ptype>GLuint</ptype> <name>program</name></param>
22730 <param><ptype>GLint</ptype> <name>location</name></param>
22731 <param><ptype>GLint</ptype> <name>v0</name></param>
22732 <param><ptype>GLint</ptype> <name>v1</name></param>
22733 <param><ptype>GLint</ptype> <name>v2</name></param>
22734 <alias name="glProgramUniform3i"/>
22737 <proto>void <name>glProgramUniform3iv</name></proto>
22738 <param><ptype>GLuint</ptype> <name>program</name></param>
22739 <param><ptype>GLint</ptype> <name>location</name></param>
22740 <param><ptype>GLsizei</ptype> <name>count</name></param>
22741 <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
22744 <proto>void <name>glProgramUniform3ivEXT</name></proto>
22745 <param><ptype>GLuint</ptype> <name>program</name></param>
22746 <param><ptype>GLint</ptype> <name>location</name></param>
22747 <param><ptype>GLsizei</ptype> <name>count</name></param>
22748 <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
22749 <alias name="glProgramUniform3iv"/>
22752 <proto>void <name>glProgramUniform3ui</name></proto>
22753 <param><ptype>GLuint</ptype> <name>program</name></param>
22754 <param><ptype>GLint</ptype> <name>location</name></param>
22755 <param><ptype>GLuint</ptype> <name>v0</name></param>
22756 <param><ptype>GLuint</ptype> <name>v1</name></param>
22757 <param><ptype>GLuint</ptype> <name>v2</name></param>
22760 <proto>void <name>glProgramUniform3ui64ARB</name></proto>
22761 <param><ptype>GLuint</ptype> <name>program</name></param>
22762 <param><ptype>GLint</ptype> <name>location</name></param>
22763 <param><ptype>GLuint64</ptype> <name>x</name></param>
22764 <param><ptype>GLuint64</ptype> <name>y</name></param>
22765 <param><ptype>GLuint64</ptype> <name>z</name></param>
22768 <proto>void <name>glProgramUniform3ui64NV</name></proto>
22769 <param><ptype>GLuint</ptype> <name>program</name></param>
22770 <param><ptype>GLint</ptype> <name>location</name></param>
22771 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
22772 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
22773 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
22776 <proto>void <name>glProgramUniform3ui64vARB</name></proto>
22777 <param><ptype>GLuint</ptype> <name>program</name></param>
22778 <param><ptype>GLint</ptype> <name>location</name></param>
22779 <param><ptype>GLsizei</ptype> <name>count</name></param>
22780 <param len="count*3">const <ptype>GLuint64</ptype> *<name>value</name></param>
22783 <proto>void <name>glProgramUniform3ui64vNV</name></proto>
22784 <param><ptype>GLuint</ptype> <name>program</name></param>
22785 <param><ptype>GLint</ptype> <name>location</name></param>
22786 <param><ptype>GLsizei</ptype> <name>count</name></param>
22787 <param len="count*3">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
22790 <proto>void <name>glProgramUniform3uiEXT</name></proto>
22791 <param><ptype>GLuint</ptype> <name>program</name></param>
22792 <param><ptype>GLint</ptype> <name>location</name></param>
22793 <param><ptype>GLuint</ptype> <name>v0</name></param>
22794 <param><ptype>GLuint</ptype> <name>v1</name></param>
22795 <param><ptype>GLuint</ptype> <name>v2</name></param>
22796 <alias name="glProgramUniform3ui"/>
22799 <proto>void <name>glProgramUniform3uiv</name></proto>
22800 <param><ptype>GLuint</ptype> <name>program</name></param>
22801 <param><ptype>GLint</ptype> <name>location</name></param>
22802 <param><ptype>GLsizei</ptype> <name>count</name></param>
22803 <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
22806 <proto>void <name>glProgramUniform3uivEXT</name></proto>
22807 <param><ptype>GLuint</ptype> <name>program</name></param>
22808 <param><ptype>GLint</ptype> <name>location</name></param>
22809 <param><ptype>GLsizei</ptype> <name>count</name></param>
22810 <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
22811 <alias name="glProgramUniform3uiv"/>
22814 <proto>void <name>glProgramUniform4d</name></proto>
22815 <param><ptype>GLuint</ptype> <name>program</name></param>
22816 <param><ptype>GLint</ptype> <name>location</name></param>
22817 <param><ptype>GLdouble</ptype> <name>v0</name></param>
22818 <param><ptype>GLdouble</ptype> <name>v1</name></param>
22819 <param><ptype>GLdouble</ptype> <name>v2</name></param>
22820 <param><ptype>GLdouble</ptype> <name>v3</name></param>
22823 <proto>void <name>glProgramUniform4dEXT</name></proto>
22824 <param><ptype>GLuint</ptype> <name>program</name></param>
22825 <param><ptype>GLint</ptype> <name>location</name></param>
22826 <param><ptype>GLdouble</ptype> <name>x</name></param>
22827 <param><ptype>GLdouble</ptype> <name>y</name></param>
22828 <param><ptype>GLdouble</ptype> <name>z</name></param>
22829 <param><ptype>GLdouble</ptype> <name>w</name></param>
22832 <proto>void <name>glProgramUniform4dv</name></proto>
22833 <param><ptype>GLuint</ptype> <name>program</name></param>
22834 <param><ptype>GLint</ptype> <name>location</name></param>
22835 <param><ptype>GLsizei</ptype> <name>count</name></param>
22836 <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
22839 <proto>void <name>glProgramUniform4dvEXT</name></proto>
22840 <param><ptype>GLuint</ptype> <name>program</name></param>
22841 <param><ptype>GLint</ptype> <name>location</name></param>
22842 <param><ptype>GLsizei</ptype> <name>count</name></param>
22843 <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
22846 <proto>void <name>glProgramUniform4f</name></proto>
22847 <param><ptype>GLuint</ptype> <name>program</name></param>
22848 <param><ptype>GLint</ptype> <name>location</name></param>
22849 <param><ptype>GLfloat</ptype> <name>v0</name></param>
22850 <param><ptype>GLfloat</ptype> <name>v1</name></param>
22851 <param><ptype>GLfloat</ptype> <name>v2</name></param>
22852 <param><ptype>GLfloat</ptype> <name>v3</name></param>
22855 <proto>void <name>glProgramUniform4fEXT</name></proto>
22856 <param><ptype>GLuint</ptype> <name>program</name></param>
22857 <param><ptype>GLint</ptype> <name>location</name></param>
22858 <param><ptype>GLfloat</ptype> <name>v0</name></param>
22859 <param><ptype>GLfloat</ptype> <name>v1</name></param>
22860 <param><ptype>GLfloat</ptype> <name>v2</name></param>
22861 <param><ptype>GLfloat</ptype> <name>v3</name></param>
22862 <alias name="glProgramUniform4f"/>
22865 <proto>void <name>glProgramUniform4fv</name></proto>
22866 <param><ptype>GLuint</ptype> <name>program</name></param>
22867 <param><ptype>GLint</ptype> <name>location</name></param>
22868 <param><ptype>GLsizei</ptype> <name>count</name></param>
22869 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
22872 <proto>void <name>glProgramUniform4fvEXT</name></proto>
22873 <param><ptype>GLuint</ptype> <name>program</name></param>
22874 <param><ptype>GLint</ptype> <name>location</name></param>
22875 <param><ptype>GLsizei</ptype> <name>count</name></param>
22876 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
22877 <alias name="glProgramUniform4fv"/>
22880 <proto>void <name>glProgramUniform4i</name></proto>
22881 <param><ptype>GLuint</ptype> <name>program</name></param>
22882 <param><ptype>GLint</ptype> <name>location</name></param>
22883 <param><ptype>GLint</ptype> <name>v0</name></param>
22884 <param><ptype>GLint</ptype> <name>v1</name></param>
22885 <param><ptype>GLint</ptype> <name>v2</name></param>
22886 <param><ptype>GLint</ptype> <name>v3</name></param>
22889 <proto>void <name>glProgramUniform4i64ARB</name></proto>
22890 <param><ptype>GLuint</ptype> <name>program</name></param>
22891 <param><ptype>GLint</ptype> <name>location</name></param>
22892 <param><ptype>GLint64</ptype> <name>x</name></param>
22893 <param><ptype>GLint64</ptype> <name>y</name></param>
22894 <param><ptype>GLint64</ptype> <name>z</name></param>
22895 <param><ptype>GLint64</ptype> <name>w</name></param>
22898 <proto>void <name>glProgramUniform4i64NV</name></proto>
22899 <param><ptype>GLuint</ptype> <name>program</name></param>
22900 <param><ptype>GLint</ptype> <name>location</name></param>
22901 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
22902 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
22903 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
22904 <param><ptype>GLint64EXT</ptype> <name>w</name></param>
22907 <proto>void <name>glProgramUniform4i64vARB</name></proto>
22908 <param><ptype>GLuint</ptype> <name>program</name></param>
22909 <param><ptype>GLint</ptype> <name>location</name></param>
22910 <param><ptype>GLsizei</ptype> <name>count</name></param>
22911 <param len="count*4">const <ptype>GLint64</ptype> *<name>value</name></param>
22914 <proto>void <name>glProgramUniform4i64vNV</name></proto>
22915 <param><ptype>GLuint</ptype> <name>program</name></param>
22916 <param><ptype>GLint</ptype> <name>location</name></param>
22917 <param><ptype>GLsizei</ptype> <name>count</name></param>
22918 <param len="count*4">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
22921 <proto>void <name>glProgramUniform4iEXT</name></proto>
22922 <param><ptype>GLuint</ptype> <name>program</name></param>
22923 <param><ptype>GLint</ptype> <name>location</name></param>
22924 <param><ptype>GLint</ptype> <name>v0</name></param>
22925 <param><ptype>GLint</ptype> <name>v1</name></param>
22926 <param><ptype>GLint</ptype> <name>v2</name></param>
22927 <param><ptype>GLint</ptype> <name>v3</name></param>
22928 <alias name="glProgramUniform4i"/>
22931 <proto>void <name>glProgramUniform4iv</name></proto>
22932 <param><ptype>GLuint</ptype> <name>program</name></param>
22933 <param><ptype>GLint</ptype> <name>location</name></param>
22934 <param><ptype>GLsizei</ptype> <name>count</name></param>
22935 <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
22938 <proto>void <name>glProgramUniform4ivEXT</name></proto>
22939 <param><ptype>GLuint</ptype> <name>program</name></param>
22940 <param><ptype>GLint</ptype> <name>location</name></param>
22941 <param><ptype>GLsizei</ptype> <name>count</name></param>
22942 <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
22943 <alias name="glProgramUniform4iv"/>
22946 <proto>void <name>glProgramUniform4ui</name></proto>
22947 <param><ptype>GLuint</ptype> <name>program</name></param>
22948 <param><ptype>GLint</ptype> <name>location</name></param>
22949 <param><ptype>GLuint</ptype> <name>v0</name></param>
22950 <param><ptype>GLuint</ptype> <name>v1</name></param>
22951 <param><ptype>GLuint</ptype> <name>v2</name></param>
22952 <param><ptype>GLuint</ptype> <name>v3</name></param>
22955 <proto>void <name>glProgramUniform4ui64ARB</name></proto>
22956 <param><ptype>GLuint</ptype> <name>program</name></param>
22957 <param><ptype>GLint</ptype> <name>location</name></param>
22958 <param><ptype>GLuint64</ptype> <name>x</name></param>
22959 <param><ptype>GLuint64</ptype> <name>y</name></param>
22960 <param><ptype>GLuint64</ptype> <name>z</name></param>
22961 <param><ptype>GLuint64</ptype> <name>w</name></param>
22964 <proto>void <name>glProgramUniform4ui64NV</name></proto>
22965 <param><ptype>GLuint</ptype> <name>program</name></param>
22966 <param><ptype>GLint</ptype> <name>location</name></param>
22967 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
22968 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
22969 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
22970 <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
22973 <proto>void <name>glProgramUniform4ui64vARB</name></proto>
22974 <param><ptype>GLuint</ptype> <name>program</name></param>
22975 <param><ptype>GLint</ptype> <name>location</name></param>
22976 <param><ptype>GLsizei</ptype> <name>count</name></param>
22977 <param len="count*4">const <ptype>GLuint64</ptype> *<name>value</name></param>
22980 <proto>void <name>glProgramUniform4ui64vNV</name></proto>
22981 <param><ptype>GLuint</ptype> <name>program</name></param>
22982 <param><ptype>GLint</ptype> <name>location</name></param>
22983 <param><ptype>GLsizei</ptype> <name>count</name></param>
22984 <param len="count*4">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
22987 <proto>void <name>glProgramUniform4uiEXT</name></proto>
22988 <param><ptype>GLuint</ptype> <name>program</name></param>
22989 <param><ptype>GLint</ptype> <name>location</name></param>
22990 <param><ptype>GLuint</ptype> <name>v0</name></param>
22991 <param><ptype>GLuint</ptype> <name>v1</name></param>
22992 <param><ptype>GLuint</ptype> <name>v2</name></param>
22993 <param><ptype>GLuint</ptype> <name>v3</name></param>
22994 <alias name="glProgramUniform4ui"/>
22997 <proto>void <name>glProgramUniform4uiv</name></proto>
22998 <param><ptype>GLuint</ptype> <name>program</name></param>
22999 <param><ptype>GLint</ptype> <name>location</name></param>
23000 <param><ptype>GLsizei</ptype> <name>count</name></param>
23001 <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
23004 <proto>void <name>glProgramUniform4uivEXT</name></proto>
23005 <param><ptype>GLuint</ptype> <name>program</name></param>
23006 <param><ptype>GLint</ptype> <name>location</name></param>
23007 <param><ptype>GLsizei</ptype> <name>count</name></param>
23008 <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
23009 <alias name="glProgramUniform4uiv"/>
23012 <proto>void <name>glProgramUniformHandleui64ARB</name></proto>
23013 <param><ptype>GLuint</ptype> <name>program</name></param>
23014 <param><ptype>GLint</ptype> <name>location</name></param>
23015 <param><ptype>GLuint64</ptype> <name>value</name></param>
23018 <proto>void <name>glProgramUniformHandleui64IMG</name></proto>
23019 <param><ptype>GLuint</ptype> <name>program</name></param>
23020 <param><ptype>GLint</ptype> <name>location</name></param>
23021 <param><ptype>GLuint64</ptype> <name>value</name></param>
23022 <alias name="glProgramUniformHandleui64ARB"/>
23025 <proto>void <name>glProgramUniformHandleui64NV</name></proto>
23026 <param><ptype>GLuint</ptype> <name>program</name></param>
23027 <param><ptype>GLint</ptype> <name>location</name></param>
23028 <param><ptype>GLuint64</ptype> <name>value</name></param>
23031 <proto>void <name>glProgramUniformHandleui64vARB</name></proto>
23032 <param><ptype>GLuint</ptype> <name>program</name></param>
23033 <param><ptype>GLint</ptype> <name>location</name></param>
23034 <param><ptype>GLsizei</ptype> <name>count</name></param>
23035 <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
23038 <proto>void <name>glProgramUniformHandleui64vIMG</name></proto>
23039 <param><ptype>GLuint</ptype> <name>program</name></param>
23040 <param><ptype>GLint</ptype> <name>location</name></param>
23041 <param><ptype>GLsizei</ptype> <name>count</name></param>
23042 <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
23043 <alias name="glProgramUniformHandleui64vARB"/>
23046 <proto>void <name>glProgramUniformHandleui64vNV</name></proto>
23047 <param><ptype>GLuint</ptype> <name>program</name></param>
23048 <param><ptype>GLint</ptype> <name>location</name></param>
23049 <param><ptype>GLsizei</ptype> <name>count</name></param>
23050 <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
23053 <proto>void <name>glProgramUniformMatrix2dv</name></proto>
23054 <param><ptype>GLuint</ptype> <name>program</name></param>
23055 <param><ptype>GLint</ptype> <name>location</name></param>
23056 <param><ptype>GLsizei</ptype> <name>count</name></param>
23057 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23058 <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
23061 <proto>void <name>glProgramUniformMatrix2dvEXT</name></proto>
23062 <param><ptype>GLuint</ptype> <name>program</name></param>
23063 <param><ptype>GLint</ptype> <name>location</name></param>
23064 <param><ptype>GLsizei</ptype> <name>count</name></param>
23065 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23066 <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
23069 <proto>void <name>glProgramUniformMatrix2fv</name></proto>
23070 <param><ptype>GLuint</ptype> <name>program</name></param>
23071 <param><ptype>GLint</ptype> <name>location</name></param>
23072 <param><ptype>GLsizei</ptype> <name>count</name></param>
23073 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23074 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
23077 <proto>void <name>glProgramUniformMatrix2fvEXT</name></proto>
23078 <param><ptype>GLuint</ptype> <name>program</name></param>
23079 <param><ptype>GLint</ptype> <name>location</name></param>
23080 <param><ptype>GLsizei</ptype> <name>count</name></param>
23081 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23082 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
23083 <alias name="glProgramUniformMatrix2fv"/>
23086 <proto>void <name>glProgramUniformMatrix2x3dv</name></proto>
23087 <param><ptype>GLuint</ptype> <name>program</name></param>
23088 <param><ptype>GLint</ptype> <name>location</name></param>
23089 <param><ptype>GLsizei</ptype> <name>count</name></param>
23090 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23091 <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
23094 <proto>void <name>glProgramUniformMatrix2x3dvEXT</name></proto>
23095 <param><ptype>GLuint</ptype> <name>program</name></param>
23096 <param><ptype>GLint</ptype> <name>location</name></param>
23097 <param><ptype>GLsizei</ptype> <name>count</name></param>
23098 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23099 <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
23102 <proto>void <name>glProgramUniformMatrix2x3fv</name></proto>
23103 <param><ptype>GLuint</ptype> <name>program</name></param>
23104 <param><ptype>GLint</ptype> <name>location</name></param>
23105 <param><ptype>GLsizei</ptype> <name>count</name></param>
23106 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23107 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
23110 <proto>void <name>glProgramUniformMatrix2x3fvEXT</name></proto>
23111 <param><ptype>GLuint</ptype> <name>program</name></param>
23112 <param><ptype>GLint</ptype> <name>location</name></param>
23113 <param><ptype>GLsizei</ptype> <name>count</name></param>
23114 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23115 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
23116 <alias name="glProgramUniformMatrix2x3fv"/>
23119 <proto>void <name>glProgramUniformMatrix2x4dv</name></proto>
23120 <param><ptype>GLuint</ptype> <name>program</name></param>
23121 <param><ptype>GLint</ptype> <name>location</name></param>
23122 <param><ptype>GLsizei</ptype> <name>count</name></param>
23123 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23124 <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
23127 <proto>void <name>glProgramUniformMatrix2x4dvEXT</name></proto>
23128 <param><ptype>GLuint</ptype> <name>program</name></param>
23129 <param><ptype>GLint</ptype> <name>location</name></param>
23130 <param><ptype>GLsizei</ptype> <name>count</name></param>
23131 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23132 <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
23135 <proto>void <name>glProgramUniformMatrix2x4fv</name></proto>
23136 <param><ptype>GLuint</ptype> <name>program</name></param>
23137 <param><ptype>GLint</ptype> <name>location</name></param>
23138 <param><ptype>GLsizei</ptype> <name>count</name></param>
23139 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23140 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
23143 <proto>void <name>glProgramUniformMatrix2x4fvEXT</name></proto>
23144 <param><ptype>GLuint</ptype> <name>program</name></param>
23145 <param><ptype>GLint</ptype> <name>location</name></param>
23146 <param><ptype>GLsizei</ptype> <name>count</name></param>
23147 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23148 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
23149 <alias name="glProgramUniformMatrix2x4fv"/>
23152 <proto>void <name>glProgramUniformMatrix3dv</name></proto>
23153 <param><ptype>GLuint</ptype> <name>program</name></param>
23154 <param><ptype>GLint</ptype> <name>location</name></param>
23155 <param><ptype>GLsizei</ptype> <name>count</name></param>
23156 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23157 <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param>
23160 <proto>void <name>glProgramUniformMatrix3dvEXT</name></proto>
23161 <param><ptype>GLuint</ptype> <name>program</name></param>
23162 <param><ptype>GLint</ptype> <name>location</name></param>
23163 <param><ptype>GLsizei</ptype> <name>count</name></param>
23164 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23165 <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param>
23168 <proto>void <name>glProgramUniformMatrix3fv</name></proto>
23169 <param><ptype>GLuint</ptype> <name>program</name></param>
23170 <param><ptype>GLint</ptype> <name>location</name></param>
23171 <param><ptype>GLsizei</ptype> <name>count</name></param>
23172 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23173 <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
23176 <proto>void <name>glProgramUniformMatrix3fvEXT</name></proto>
23177 <param><ptype>GLuint</ptype> <name>program</name></param>
23178 <param><ptype>GLint</ptype> <name>location</name></param>
23179 <param><ptype>GLsizei</ptype> <name>count</name></param>
23180 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23181 <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
23182 <alias name="glProgramUniformMatrix3fv"/>
23185 <proto>void <name>glProgramUniformMatrix3x2dv</name></proto>
23186 <param><ptype>GLuint</ptype> <name>program</name></param>
23187 <param><ptype>GLint</ptype> <name>location</name></param>
23188 <param><ptype>GLsizei</ptype> <name>count</name></param>
23189 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23190 <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
23193 <proto>void <name>glProgramUniformMatrix3x2dvEXT</name></proto>
23194 <param><ptype>GLuint</ptype> <name>program</name></param>
23195 <param><ptype>GLint</ptype> <name>location</name></param>
23196 <param><ptype>GLsizei</ptype> <name>count</name></param>
23197 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23198 <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
23201 <proto>void <name>glProgramUniformMatrix3x2fv</name></proto>
23202 <param><ptype>GLuint</ptype> <name>program</name></param>
23203 <param><ptype>GLint</ptype> <name>location</name></param>
23204 <param><ptype>GLsizei</ptype> <name>count</name></param>
23205 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23206 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
23209 <proto>void <name>glProgramUniformMatrix3x2fvEXT</name></proto>
23210 <param><ptype>GLuint</ptype> <name>program</name></param>
23211 <param><ptype>GLint</ptype> <name>location</name></param>
23212 <param><ptype>GLsizei</ptype> <name>count</name></param>
23213 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23214 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
23215 <alias name="glProgramUniformMatrix3x2fv"/>
23218 <proto>void <name>glProgramUniformMatrix3x4dv</name></proto>
23219 <param><ptype>GLuint</ptype> <name>program</name></param>
23220 <param><ptype>GLint</ptype> <name>location</name></param>
23221 <param><ptype>GLsizei</ptype> <name>count</name></param>
23222 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23223 <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
23226 <proto>void <name>glProgramUniformMatrix3x4dvEXT</name></proto>
23227 <param><ptype>GLuint</ptype> <name>program</name></param>
23228 <param><ptype>GLint</ptype> <name>location</name></param>
23229 <param><ptype>GLsizei</ptype> <name>count</name></param>
23230 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23231 <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
23234 <proto>void <name>glProgramUniformMatrix3x4fv</name></proto>
23235 <param><ptype>GLuint</ptype> <name>program</name></param>
23236 <param><ptype>GLint</ptype> <name>location</name></param>
23237 <param><ptype>GLsizei</ptype> <name>count</name></param>
23238 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23239 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
23242 <proto>void <name>glProgramUniformMatrix3x4fvEXT</name></proto>
23243 <param><ptype>GLuint</ptype> <name>program</name></param>
23244 <param><ptype>GLint</ptype> <name>location</name></param>
23245 <param><ptype>GLsizei</ptype> <name>count</name></param>
23246 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23247 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
23248 <alias name="glProgramUniformMatrix3x4fv"/>
23251 <proto>void <name>glProgramUniformMatrix4dv</name></proto>
23252 <param><ptype>GLuint</ptype> <name>program</name></param>
23253 <param><ptype>GLint</ptype> <name>location</name></param>
23254 <param><ptype>GLsizei</ptype> <name>count</name></param>
23255 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23256 <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param>
23259 <proto>void <name>glProgramUniformMatrix4dvEXT</name></proto>
23260 <param><ptype>GLuint</ptype> <name>program</name></param>
23261 <param><ptype>GLint</ptype> <name>location</name></param>
23262 <param><ptype>GLsizei</ptype> <name>count</name></param>
23263 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23264 <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param>
23267 <proto>void <name>glProgramUniformMatrix4fv</name></proto>
23268 <param><ptype>GLuint</ptype> <name>program</name></param>
23269 <param><ptype>GLint</ptype> <name>location</name></param>
23270 <param><ptype>GLsizei</ptype> <name>count</name></param>
23271 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23272 <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
23275 <proto>void <name>glProgramUniformMatrix4fvEXT</name></proto>
23276 <param><ptype>GLuint</ptype> <name>program</name></param>
23277 <param><ptype>GLint</ptype> <name>location</name></param>
23278 <param><ptype>GLsizei</ptype> <name>count</name></param>
23279 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23280 <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
23281 <alias name="glProgramUniformMatrix4fv"/>
23284 <proto>void <name>glProgramUniformMatrix4x2dv</name></proto>
23285 <param><ptype>GLuint</ptype> <name>program</name></param>
23286 <param><ptype>GLint</ptype> <name>location</name></param>
23287 <param><ptype>GLsizei</ptype> <name>count</name></param>
23288 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23289 <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
23292 <proto>void <name>glProgramUniformMatrix4x2dvEXT</name></proto>
23293 <param><ptype>GLuint</ptype> <name>program</name></param>
23294 <param><ptype>GLint</ptype> <name>location</name></param>
23295 <param><ptype>GLsizei</ptype> <name>count</name></param>
23296 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23297 <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
23300 <proto>void <name>glProgramUniformMatrix4x2fv</name></proto>
23301 <param><ptype>GLuint</ptype> <name>program</name></param>
23302 <param><ptype>GLint</ptype> <name>location</name></param>
23303 <param><ptype>GLsizei</ptype> <name>count</name></param>
23304 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23305 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
23308 <proto>void <name>glProgramUniformMatrix4x2fvEXT</name></proto>
23309 <param><ptype>GLuint</ptype> <name>program</name></param>
23310 <param><ptype>GLint</ptype> <name>location</name></param>
23311 <param><ptype>GLsizei</ptype> <name>count</name></param>
23312 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23313 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
23314 <alias name="glProgramUniformMatrix4x2fv"/>
23317 <proto>void <name>glProgramUniformMatrix4x3dv</name></proto>
23318 <param><ptype>GLuint</ptype> <name>program</name></param>
23319 <param><ptype>GLint</ptype> <name>location</name></param>
23320 <param><ptype>GLsizei</ptype> <name>count</name></param>
23321 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23322 <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
23325 <proto>void <name>glProgramUniformMatrix4x3dvEXT</name></proto>
23326 <param><ptype>GLuint</ptype> <name>program</name></param>
23327 <param><ptype>GLint</ptype> <name>location</name></param>
23328 <param><ptype>GLsizei</ptype> <name>count</name></param>
23329 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23330 <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
23333 <proto>void <name>glProgramUniformMatrix4x3fv</name></proto>
23334 <param><ptype>GLuint</ptype> <name>program</name></param>
23335 <param><ptype>GLint</ptype> <name>location</name></param>
23336 <param><ptype>GLsizei</ptype> <name>count</name></param>
23337 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23338 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
23341 <proto>void <name>glProgramUniformMatrix4x3fvEXT</name></proto>
23342 <param><ptype>GLuint</ptype> <name>program</name></param>
23343 <param><ptype>GLint</ptype> <name>location</name></param>
23344 <param><ptype>GLsizei</ptype> <name>count</name></param>
23345 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23346 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
23347 <alias name="glProgramUniformMatrix4x3fv"/>
23350 <proto>void <name>glProgramUniformui64NV</name></proto>
23351 <param><ptype>GLuint</ptype> <name>program</name></param>
23352 <param><ptype>GLint</ptype> <name>location</name></param>
23353 <param><ptype>GLuint64EXT</ptype> <name>value</name></param>
23356 <proto>void <name>glProgramUniformui64vNV</name></proto>
23357 <param><ptype>GLuint</ptype> <name>program</name></param>
23358 <param><ptype>GLint</ptype> <name>location</name></param>
23359 <param><ptype>GLsizei</ptype> <name>count</name></param>
23360 <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
23363 <proto>void <name>glProgramVertexLimitNV</name></proto>
23364 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
23365 <param><ptype>GLint</ptype> <name>limit</name></param>
23368 <proto>void <name>glProvokingVertex</name></proto>
23369 <param><ptype>GLenum</ptype> <name>mode</name></param>
23372 <proto>void <name>glProvokingVertexEXT</name></proto>
23373 <param><ptype>GLenum</ptype> <name>mode</name></param>
23374 <alias name="glProvokingVertex"/>
23377 <proto>void <name>glPushAttrib</name></proto>
23378 <param group="AttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
23382 <proto>void <name>glPushClientAttrib</name></proto>
23383 <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
23386 <proto>void <name>glPushClientAttribDefaultEXT</name></proto>
23387 <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
23390 <proto>void <name>glPushDebugGroup</name></proto>
23391 <param><ptype>GLenum</ptype> <name>source</name></param>
23392 <param><ptype>GLuint</ptype> <name>id</name></param>
23393 <param><ptype>GLsizei</ptype> <name>length</name></param>
23394 … <param len="COMPSIZE(message,length)">const <ptype>GLchar</ptype> *<name>message</name></param>
23397 <proto>void <name>glPushDebugGroupKHR</name></proto>
23398 <param><ptype>GLenum</ptype> <name>source</name></param>
23399 <param><ptype>GLuint</ptype> <name>id</name></param>
23400 <param><ptype>GLsizei</ptype> <name>length</name></param>
23401 <param>const <ptype>GLchar</ptype> *<name>message</name></param>
23402 <alias name="glPushDebugGroup"/>
23405 <proto>void <name>glPushGroupMarkerEXT</name></proto>
23406 <param><ptype>GLsizei</ptype> <name>length</name></param>
23407 <param>const <ptype>GLchar</ptype> *<name>marker</name></param>
23410 <proto>void <name>glPushMatrix</name></proto>
23414 <proto>void <name>glPushName</name></proto>
23415 <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param>
23419 <proto>void <name>glQueryCounter</name></proto>
23420 <param><ptype>GLuint</ptype> <name>id</name></param>
23421 <param><ptype>GLenum</ptype> <name>target</name></param>
23424 <proto>void <name>glQueryCounterEXT</name></proto>
23425 <param><ptype>GLuint</ptype> <name>id</name></param>
23426 <param><ptype>GLenum</ptype> <name>target</name></param>
23427 <alias name="glQueryCounter"/>
23430 <proto><ptype>GLbitfield</ptype> <name>glQueryMatrixxOES</name></proto>
23431 <param len="16"><ptype>GLfixed</ptype> *<name>mantissa</name></param>
23432 <param len="16"><ptype>GLint</ptype> *<name>exponent</name></param>
23435 <proto>void <name>glQueryObjectParameteruiAMD</name></proto>
23436 <param><ptype>GLenum</ptype> <name>target</name></param>
23437 <param><ptype>GLuint</ptype> <name>id</name></param>
23438 <param><ptype>GLenum</ptype> <name>pname</name></param>
23439 … <param group="OcclusionQueryEventMaskAMD"><ptype>GLuint</ptype> <name>param</name></param>
23442 <proto>void <name>glRasterPos2d</name></proto>
23443 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
23444 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
23445 <vecequiv name="glRasterPos2dv"/>
23448 <proto>void <name>glRasterPos2dv</name></proto>
23449 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
23453 <proto>void <name>glRasterPos2f</name></proto>
23454 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
23455 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
23456 <vecequiv name="glRasterPos2fv"/>
23459 <proto>void <name>glRasterPos2fv</name></proto>
23460 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
23464 <proto>void <name>glRasterPos2i</name></proto>
23465 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
23466 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
23467 <vecequiv name="glRasterPos2iv"/>
23470 <proto>void <name>glRasterPos2iv</name></proto>
23471 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
23475 <proto>void <name>glRasterPos2s</name></proto>
23476 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
23477 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
23478 <vecequiv name="glRasterPos2sv"/>
23481 <proto>void <name>glRasterPos2sv</name></proto>
23482 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
23486 <proto>void <name>glRasterPos2xOES</name></proto>
23487 <param><ptype>GLfixed</ptype> <name>x</name></param>
23488 <param><ptype>GLfixed</ptype> <name>y</name></param>
23491 <proto>void <name>glRasterPos2xvOES</name></proto>
23492 <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
23495 <proto>void <name>glRasterPos3d</name></proto>
23496 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
23497 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
23498 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
23499 <vecequiv name="glRasterPos3dv"/>
23502 <proto>void <name>glRasterPos3dv</name></proto>
23503 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
23507 <proto>void <name>glRasterPos3f</name></proto>
23508 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
23509 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
23510 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
23511 <vecequiv name="glRasterPos3fv"/>
23514 <proto>void <name>glRasterPos3fv</name></proto>
23515 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23519 <proto>void <name>glRasterPos3i</name></proto>
23520 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
23521 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
23522 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
23523 <vecequiv name="glRasterPos3iv"/>
23526 <proto>void <name>glRasterPos3iv</name></proto>
23527 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
23531 <proto>void <name>glRasterPos3s</name></proto>
23532 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
23533 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
23534 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
23535 <vecequiv name="glRasterPos3sv"/>
23538 <proto>void <name>glRasterPos3sv</name></proto>
23539 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
23543 <proto>void <name>glRasterPos3xOES</name></proto>
23544 <param><ptype>GLfixed</ptype> <name>x</name></param>
23545 <param><ptype>GLfixed</ptype> <name>y</name></param>
23546 <param><ptype>GLfixed</ptype> <name>z</name></param>
23549 <proto>void <name>glRasterPos3xvOES</name></proto>
23550 <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
23553 <proto>void <name>glRasterPos4d</name></proto>
23554 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
23555 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
23556 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
23557 <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
23558 <vecequiv name="glRasterPos4dv"/>
23561 <proto>void <name>glRasterPos4dv</name></proto>
23562 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
23566 <proto>void <name>glRasterPos4f</name></proto>
23567 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
23568 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
23569 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
23570 <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
23571 <vecequiv name="glRasterPos4fv"/>
23574 <proto>void <name>glRasterPos4fv</name></proto>
23575 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
23579 <proto>void <name>glRasterPos4i</name></proto>
23580 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
23581 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
23582 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
23583 <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
23584 <vecequiv name="glRasterPos4iv"/>
23587 <proto>void <name>glRasterPos4iv</name></proto>
23588 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
23592 <proto>void <name>glRasterPos4s</name></proto>
23593 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
23594 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
23595 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
23596 <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
23597 <vecequiv name="glRasterPos4sv"/>
23600 <proto>void <name>glRasterPos4sv</name></proto>
23601 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
23605 <proto>void <name>glRasterPos4xOES</name></proto>
23606 <param><ptype>GLfixed</ptype> <name>x</name></param>
23607 <param><ptype>GLfixed</ptype> <name>y</name></param>
23608 <param><ptype>GLfixed</ptype> <name>z</name></param>
23609 <param><ptype>GLfixed</ptype> <name>w</name></param>
23612 <proto>void <name>glRasterPos4xvOES</name></proto>
23613 <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
23616 <proto>void <name>glRasterSamplesEXT</name></proto>
23617 <param><ptype>GLuint</ptype> <name>samples</name></param>
23618 <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
23621 <proto>void <name>glReadBuffer</name></proto>
23622 <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>src</name></param>
23626 <proto>void <name>glReadBufferIndexedEXT</name></proto>
23627 <param><ptype>GLenum</ptype> <name>src</name></param>
23628 <param><ptype>GLint</ptype> <name>index</name></param>
23631 <proto>void <name>glReadBufferNV</name></proto>
23632 <param><ptype>GLenum</ptype> <name>mode</name></param>
23635 <proto>void <name>glReadInstrumentsSGIX</name></proto>
23636 <param><ptype>GLint</ptype> <name>marker</name></param>
23640 <proto>void <name>glReadPixels</name></proto>
23641 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
23642 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
23643 <param><ptype>GLsizei</ptype> <name>width</name></param>
23644 <param><ptype>GLsizei</ptype> <name>height</name></param>
23645 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
23646 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
23647 <param len="COMPSIZE(format,type,width,height)">void *<name>pixels</name></param>
23649 <glx type="render" opcode="345" name="glReadPixelsPBO" comment="PBO protocol"/>
23652 <proto>void <name>glReadnPixels</name></proto>
23653 <param><ptype>GLint</ptype> <name>x</name></param>
23654 <param><ptype>GLint</ptype> <name>y</name></param>
23655 <param><ptype>GLsizei</ptype> <name>width</name></param>
23656 <param><ptype>GLsizei</ptype> <name>height</name></param>
23657 <param><ptype>GLenum</ptype> <name>format</name></param>
23658 <param><ptype>GLenum</ptype> <name>type</name></param>
23659 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
23660 <param>void *<name>data</name></param>
23663 <proto>void <name>glReadnPixelsARB</name></proto>
23664 <param><ptype>GLint</ptype> <name>x</name></param>
23665 <param><ptype>GLint</ptype> <name>y</name></param>
23666 <param><ptype>GLsizei</ptype> <name>width</name></param>
23667 <param><ptype>GLsizei</ptype> <name>height</name></param>
23668 <param><ptype>GLenum</ptype> <name>format</name></param>
23669 <param><ptype>GLenum</ptype> <name>type</name></param>
23670 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
23671 <param len="bufSize">void *<name>data</name></param>
23672 <alias name="glReadnPixels"/>
23675 <proto>void <name>glReadnPixelsEXT</name></proto>
23676 <param><ptype>GLint</ptype> <name>x</name></param>
23677 <param><ptype>GLint</ptype> <name>y</name></param>
23678 <param><ptype>GLsizei</ptype> <name>width</name></param>
23679 <param><ptype>GLsizei</ptype> <name>height</name></param>
23680 <param><ptype>GLenum</ptype> <name>format</name></param>
23681 <param><ptype>GLenum</ptype> <name>type</name></param>
23682 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
23683 <param len="bufSize">void *<name>data</name></param>
23684 <alias name="glReadnPixels"/>
23687 <proto>void <name>glReadnPixelsKHR</name></proto>
23688 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
23689 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
23690 <param><ptype>GLsizei</ptype> <name>width</name></param>
23691 <param><ptype>GLsizei</ptype> <name>height</name></param>
23692 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
23693 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
23694 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
23695 <param len="bufSize">void *<name>data</name></param>
23696 <alias name="glReadnPixels"/>
23699 <proto><ptype>GLboolean</ptype> <name>glReleaseKeyedMutexWin32EXT</name></proto>
23700 <param><ptype>GLuint</ptype> <name>memory</name></param>
23701 <param><ptype>GLuint64</ptype> <name>key</name></param>
23704 <proto>void <name>glRectd</name></proto>
23705 <param group="CoordD"><ptype>GLdouble</ptype> <name>x1</name></param>
23706 <param group="CoordD"><ptype>GLdouble</ptype> <name>y1</name></param>
23707 <param group="CoordD"><ptype>GLdouble</ptype> <name>x2</name></param>
23708 <param group="CoordD"><ptype>GLdouble</ptype> <name>y2</name></param>
23709 <vecequiv name="glRectdv"/>
23712 <proto>void <name>glRectdv</name></proto>
23713 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v1</name></param>
23714 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v2</name></param>
23718 <proto>void <name>glRectf</name></proto>
23719 <param group="CoordF"><ptype>GLfloat</ptype> <name>x1</name></param>
23720 <param group="CoordF"><ptype>GLfloat</ptype> <name>y1</name></param>
23721 <param group="CoordF"><ptype>GLfloat</ptype> <name>x2</name></param>
23722 <param group="CoordF"><ptype>GLfloat</ptype> <name>y2</name></param>
23723 <vecequiv name="glRectfv"/>
23726 <proto>void <name>glRectfv</name></proto>
23727 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v1</name></param>
23728 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v2</name></param>
23732 <proto>void <name>glRecti</name></proto>
23733 <param group="CoordI"><ptype>GLint</ptype> <name>x1</name></param>
23734 <param group="CoordI"><ptype>GLint</ptype> <name>y1</name></param>
23735 <param group="CoordI"><ptype>GLint</ptype> <name>x2</name></param>
23736 <param group="CoordI"><ptype>GLint</ptype> <name>y2</name></param>
23737 <vecequiv name="glRectiv"/>
23740 <proto>void <name>glRectiv</name></proto>
23741 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v1</name></param>
23742 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v2</name></param>
23746 <proto>void <name>glRects</name></proto>
23747 <param group="CoordS"><ptype>GLshort</ptype> <name>x1</name></param>
23748 <param group="CoordS"><ptype>GLshort</ptype> <name>y1</name></param>
23749 <param group="CoordS"><ptype>GLshort</ptype> <name>x2</name></param>
23750 <param group="CoordS"><ptype>GLshort</ptype> <name>y2</name></param>
23751 <vecequiv name="glRectsv"/>
23754 <proto>void <name>glRectsv</name></proto>
23755 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v1</name></param>
23756 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v2</name></param>
23760 <proto>void <name>glRectxOES</name></proto>
23761 <param><ptype>GLfixed</ptype> <name>x1</name></param>
23762 <param><ptype>GLfixed</ptype> <name>y1</name></param>
23763 <param><ptype>GLfixed</ptype> <name>x2</name></param>
23764 <param><ptype>GLfixed</ptype> <name>y2</name></param>
23767 <proto>void <name>glRectxvOES</name></proto>
23768 <param len="2">const <ptype>GLfixed</ptype> *<name>v1</name></param>
23769 <param len="2">const <ptype>GLfixed</ptype> *<name>v2</name></param>
23772 <proto>void <name>glReferencePlaneSGIX</name></proto>
23773 <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param>
23777 <proto>void <name>glReleaseShaderCompiler</name></proto>
23780 <proto>void <name>glRenderGpuMaskNV</name></proto>
23781 <param><ptype>GLbitfield</ptype> <name>mask</name></param>
23784 <proto><ptype>GLint</ptype> <name>glRenderMode</name></proto>
23785 <param group="RenderingMode"><ptype>GLenum</ptype> <name>mode</name></param>
23789 <proto>void <name>glRenderbufferStorage</name></proto>
23790 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
23791 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23792 <param><ptype>GLsizei</ptype> <name>width</name></param>
23793 <param><ptype>GLsizei</ptype> <name>height</name></param>
23797 <proto>void <name>glRenderbufferStorageEXT</name></proto>
23798 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
23799 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23800 <param><ptype>GLsizei</ptype> <name>width</name></param>
23801 <param><ptype>GLsizei</ptype> <name>height</name></param>
23802 <alias name="glRenderbufferStorage"/>
23806 <proto>void <name>glRenderbufferStorageMultisample</name></proto>
23807 <param><ptype>GLenum</ptype> <name>target</name></param>
23808 <param><ptype>GLsizei</ptype> <name>samples</name></param>
23809 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23810 <param><ptype>GLsizei</ptype> <name>width</name></param>
23811 <param><ptype>GLsizei</ptype> <name>height</name></param>
23815 <proto>void <name>glRenderbufferStorageMultisampleANGLE</name></proto>
23816 <param><ptype>GLenum</ptype> <name>target</name></param>
23817 <param><ptype>GLsizei</ptype> <name>samples</name></param>
23818 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23819 <param><ptype>GLsizei</ptype> <name>width</name></param>
23820 <param><ptype>GLsizei</ptype> <name>height</name></param>
23823 <proto>void <name>glRenderbufferStorageMultisampleAPPLE</name></proto>
23824 <param><ptype>GLenum</ptype> <name>target</name></param>
23825 <param><ptype>GLsizei</ptype> <name>samples</name></param>
23826 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23827 <param><ptype>GLsizei</ptype> <name>width</name></param>
23828 <param><ptype>GLsizei</ptype> <name>height</name></param>
23831 <proto>void <name>glRenderbufferStorageMultisampleCoverageNV</name></proto>
23832 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
23833 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
23834 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
23835 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
23836 <param><ptype>GLsizei</ptype> <name>width</name></param>
23837 <param><ptype>GLsizei</ptype> <name>height</name></param>
23840 <proto>void <name>glRenderbufferStorageMultisampleEXT</name></proto>
23841 <param><ptype>GLenum</ptype> <name>target</name></param>
23842 <param><ptype>GLsizei</ptype> <name>samples</name></param>
23843 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23844 <param><ptype>GLsizei</ptype> <name>width</name></param>
23845 <param><ptype>GLsizei</ptype> <name>height</name></param>
23846 <alias name="glRenderbufferStorageMultisample"/>
23850 <proto>void <name>glRenderbufferStorageMultisampleIMG</name></proto>
23851 <param><ptype>GLenum</ptype> <name>target</name></param>
23852 <param><ptype>GLsizei</ptype> <name>samples</name></param>
23853 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23854 <param><ptype>GLsizei</ptype> <name>width</name></param>
23855 <param><ptype>GLsizei</ptype> <name>height</name></param>
23858 <proto>void <name>glRenderbufferStorageMultisampleNV</name></proto>
23859 <param><ptype>GLenum</ptype> <name>target</name></param>
23860 <param><ptype>GLsizei</ptype> <name>samples</name></param>
23861 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23862 <param><ptype>GLsizei</ptype> <name>width</name></param>
23863 <param><ptype>GLsizei</ptype> <name>height</name></param>
23864 <alias name="glRenderbufferStorageMultisample"/>
23867 <proto>void <name>glRenderbufferStorageOES</name></proto>
23868 <param><ptype>GLenum</ptype> <name>target</name></param>
23869 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23870 <param><ptype>GLsizei</ptype> <name>width</name></param>
23871 <param><ptype>GLsizei</ptype> <name>height</name></param>
23874 <proto>void <name>glReplacementCodePointerSUN</name></proto>
23875 <param group="ReplacementCodeTypeSUN"><ptype>GLenum</ptype> <name>type</name></param>
23876 <param><ptype>GLsizei</ptype> <name>stride</name></param>
23877 <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
23880 <proto>void <name>glReplacementCodeubSUN</name></proto>
23881 <param><ptype>GLubyte</ptype> <name>code</name></param>
23884 <proto>void <name>glReplacementCodeubvSUN</name></proto>
23885 <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>code</name></param>
23888 <proto>void <name>glReplacementCodeuiColor3fVertex3fSUN</name></proto>
23889 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
23890 <param><ptype>GLfloat</ptype> <name>r</name></param>
23891 <param><ptype>GLfloat</ptype> <name>g</name></param>
23892 <param><ptype>GLfloat</ptype> <name>b</name></param>
23893 <param><ptype>GLfloat</ptype> <name>x</name></param>
23894 <param><ptype>GLfloat</ptype> <name>y</name></param>
23895 <param><ptype>GLfloat</ptype> <name>z</name></param>
23898 <proto>void <name>glReplacementCodeuiColor3fVertex3fvSUN</name></proto>
23899 … <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
23900 <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
23901 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23904 <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fSUN</name></proto>
23905 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
23906 <param><ptype>GLfloat</ptype> <name>r</name></param>
23907 <param><ptype>GLfloat</ptype> <name>g</name></param>
23908 <param><ptype>GLfloat</ptype> <name>b</name></param>
23909 <param><ptype>GLfloat</ptype> <name>a</name></param>
23910 <param><ptype>GLfloat</ptype> <name>nx</name></param>
23911 <param><ptype>GLfloat</ptype> <name>ny</name></param>
23912 <param><ptype>GLfloat</ptype> <name>nz</name></param>
23913 <param><ptype>GLfloat</ptype> <name>x</name></param>
23914 <param><ptype>GLfloat</ptype> <name>y</name></param>
23915 <param><ptype>GLfloat</ptype> <name>z</name></param>
23918 <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fvSUN</name></proto>
23919 … <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
23920 <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
23921 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
23922 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23925 <proto>void <name>glReplacementCodeuiColor4ubVertex3fSUN</name></proto>
23926 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
23927 <param><ptype>GLubyte</ptype> <name>r</name></param>
23928 <param><ptype>GLubyte</ptype> <name>g</name></param>
23929 <param><ptype>GLubyte</ptype> <name>b</name></param>
23930 <param><ptype>GLubyte</ptype> <name>a</name></param>
23931 <param><ptype>GLfloat</ptype> <name>x</name></param>
23932 <param><ptype>GLfloat</ptype> <name>y</name></param>
23933 <param><ptype>GLfloat</ptype> <name>z</name></param>
23936 <proto>void <name>glReplacementCodeuiColor4ubVertex3fvSUN</name></proto>
23937 … <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
23938 <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
23939 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23942 <proto>void <name>glReplacementCodeuiNormal3fVertex3fSUN</name></proto>
23943 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
23944 <param><ptype>GLfloat</ptype> <name>nx</name></param>
23945 <param><ptype>GLfloat</ptype> <name>ny</name></param>
23946 <param><ptype>GLfloat</ptype> <name>nz</name></param>
23947 <param><ptype>GLfloat</ptype> <name>x</name></param>
23948 <param><ptype>GLfloat</ptype> <name>y</name></param>
23949 <param><ptype>GLfloat</ptype> <name>z</name></param>
23952 <proto>void <name>glReplacementCodeuiNormal3fVertex3fvSUN</name></proto>
23953 … <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
23954 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
23955 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23958 <proto>void <name>glReplacementCodeuiSUN</name></proto>
23959 <param><ptype>GLuint</ptype> <name>code</name></param>
23962 <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN</name></proto>
23963 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
23964 <param><ptype>GLfloat</ptype> <name>s</name></param>
23965 <param><ptype>GLfloat</ptype> <name>t</name></param>
23966 <param><ptype>GLfloat</ptype> <name>r</name></param>
23967 <param><ptype>GLfloat</ptype> <name>g</name></param>
23968 <param><ptype>GLfloat</ptype> <name>b</name></param>
23969 <param><ptype>GLfloat</ptype> <name>a</name></param>
23970 <param><ptype>GLfloat</ptype> <name>nx</name></param>
23971 <param><ptype>GLfloat</ptype> <name>ny</name></param>
23972 <param><ptype>GLfloat</ptype> <name>nz</name></param>
23973 <param><ptype>GLfloat</ptype> <name>x</name></param>
23974 <param><ptype>GLfloat</ptype> <name>y</name></param>
23975 <param><ptype>GLfloat</ptype> <name>z</name></param>
23978 … <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto>
23979 … <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
23980 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
23981 <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
23982 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
23983 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23986 <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN</name></proto>
23987 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
23988 <param><ptype>GLfloat</ptype> <name>s</name></param>
23989 <param><ptype>GLfloat</ptype> <name>t</name></param>
23990 <param><ptype>GLfloat</ptype> <name>nx</name></param>
23991 <param><ptype>GLfloat</ptype> <name>ny</name></param>
23992 <param><ptype>GLfloat</ptype> <name>nz</name></param>
23993 <param><ptype>GLfloat</ptype> <name>x</name></param>
23994 <param><ptype>GLfloat</ptype> <name>y</name></param>
23995 <param><ptype>GLfloat</ptype> <name>z</name></param>
23998 <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN</name></proto>
23999 … <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
24000 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
24001 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
24002 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
24005 <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fSUN</name></proto>
24006 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
24007 <param><ptype>GLfloat</ptype> <name>s</name></param>
24008 <param><ptype>GLfloat</ptype> <name>t</name></param>
24009 <param><ptype>GLfloat</ptype> <name>x</name></param>
24010 <param><ptype>GLfloat</ptype> <name>y</name></param>
24011 <param><ptype>GLfloat</ptype> <name>z</name></param>
24014 <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fvSUN</name></proto>
24015 … <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
24016 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
24017 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
24020 <proto>void <name>glReplacementCodeuiVertex3fSUN</name></proto>
24021 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
24022 <param><ptype>GLfloat</ptype> <name>x</name></param>
24023 <param><ptype>GLfloat</ptype> <name>y</name></param>
24024 <param><ptype>GLfloat</ptype> <name>z</name></param>
24027 <proto>void <name>glReplacementCodeuiVertex3fvSUN</name></proto>
24028 … <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
24029 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
24032 <proto>void <name>glReplacementCodeuivSUN</name></proto>
24033 <param len="COMPSIZE()">const <ptype>GLuint</ptype> *<name>code</name></param>
24036 <proto>void <name>glReplacementCodeusSUN</name></proto>
24037 <param><ptype>GLushort</ptype> <name>code</name></param>
24040 <proto>void <name>glReplacementCodeusvSUN</name></proto>
24041 <param len="COMPSIZE()">const <ptype>GLushort</ptype> *<name>code</name></param>
24044 <proto>void <name>glRequestResidentProgramsNV</name></proto>
24045 <param><ptype>GLsizei</ptype> <name>n</name></param>
24046 <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
24050 <proto>void <name>glResetHistogram</name></proto>
24051 <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
24055 <proto>void <name>glResetHistogramEXT</name></proto>
24056 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
24057 <alias name="glResetHistogram"/>
24061 <proto>void <name>glResetMinmax</name></proto>
24062 <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
24066 <proto>void <name>glResetMinmaxEXT</name></proto>
24067 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
24068 <alias name="glResetMinmax"/>
24072 <proto>void <name>glResizeBuffersMESA</name></proto>
24075 <proto>void <name>glResolveDepthValuesNV</name></proto>
24078 <proto>void <name>glResolveMultisampleFramebufferAPPLE</name></proto>
24081 <proto>void <name>glResumeTransformFeedback</name></proto>
24084 <proto>void <name>glResumeTransformFeedbackNV</name></proto>
24085 <alias name="glResumeTransformFeedback"/>
24088 <proto>void <name>glRotated</name></proto>
24089 <param><ptype>GLdouble</ptype> <name>angle</name></param>
24090 <param><ptype>GLdouble</ptype> <name>x</name></param>
24091 <param><ptype>GLdouble</ptype> <name>y</name></param>
24092 <param><ptype>GLdouble</ptype> <name>z</name></param>
24096 <proto>void <name>glRotatef</name></proto>
24097 <param><ptype>GLfloat</ptype> <name>angle</name></param>
24098 <param><ptype>GLfloat</ptype> <name>x</name></param>
24099 <param><ptype>GLfloat</ptype> <name>y</name></param>
24100 <param><ptype>GLfloat</ptype> <name>z</name></param>
24104 <proto>void <name>glRotatex</name></proto>
24105 <param><ptype>GLfixed</ptype> <name>angle</name></param>
24106 <param><ptype>GLfixed</ptype> <name>x</name></param>
24107 <param><ptype>GLfixed</ptype> <name>y</name></param>
24108 <param><ptype>GLfixed</ptype> <name>z</name></param>
24111 <proto>void <name>glRotatexOES</name></proto>
24112 <param><ptype>GLfixed</ptype> <name>angle</name></param>
24113 <param><ptype>GLfixed</ptype> <name>x</name></param>
24114 <param><ptype>GLfixed</ptype> <name>y</name></param>
24115 <param><ptype>GLfixed</ptype> <name>z</name></param>
24118 <proto>void <name>glSampleCoverage</name></proto>
24119 <param><ptype>GLfloat</ptype> <name>value</name></param>
24120 <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
24124 <proto>void <name>glSampleCoverageARB</name></proto>
24125 <param><ptype>GLfloat</ptype> <name>value</name></param>
24126 <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
24127 <alias name="glSampleCoverage"/>
24130 <proto>void <name>glSampleCoveragex</name></proto>
24131 <param><ptype>GLclampx</ptype> <name>value</name></param>
24132 <param><ptype>GLboolean</ptype> <name>invert</name></param>
24135 <proto>void <name>glSampleCoveragexOES</name></proto>
24136 <param><ptype>GLclampx</ptype> <name>value</name></param>
24137 <param><ptype>GLboolean</ptype> <name>invert</name></param>
24140 <proto>void <name>glSampleMapATI</name></proto>
24141 <param><ptype>GLuint</ptype> <name>dst</name></param>
24142 <param><ptype>GLuint</ptype> <name>interp</name></param>
24143 <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param>
24146 <proto>void <name>glSampleMaskEXT</name></proto>
24147 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param>
24148 <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
24151 <proto>void <name>glSampleMaskIndexedNV</name></proto>
24152 <param><ptype>GLuint</ptype> <name>index</name></param>
24153 <param group="SampleMaskNV"><ptype>GLbitfield</ptype> <name>mask</name></param>
24156 <proto>void <name>glSampleMaskSGIS</name></proto>
24157 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param>
24158 <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
24159 <alias name="glSampleMaskEXT"/>
24163 <proto>void <name>glSampleMaski</name></proto>
24164 <param><ptype>GLuint</ptype> <name>maskNumber</name></param>
24165 <param><ptype>GLbitfield</ptype> <name>mask</name></param>
24168 <proto>void <name>glSamplePatternEXT</name></proto>
24169 <param group="SamplePatternEXT"><ptype>GLenum</ptype> <name>pattern</name></param>
24172 <proto>void <name>glSamplePatternSGIS</name></proto>
24173 <param group="SamplePatternSGIS"><ptype>GLenum</ptype> <name>pattern</name></param>
24174 <alias name="glSamplePatternEXT"/>
24178 <proto>void <name>glSamplerParameterIiv</name></proto>
24179 <param><ptype>GLuint</ptype> <name>sampler</name></param>
24180 <param><ptype>GLenum</ptype> <name>pname</name></param>
24181 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
24184 <proto>void <name>glSamplerParameterIivEXT</name></proto>
24185 <param><ptype>GLuint</ptype> <name>sampler</name></param>
24186 <param><ptype>GLenum</ptype> <name>pname</name></param>
24187 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
24188 <alias name="glSamplerParameterIiv"/>
24191 <proto>void <name>glSamplerParameterIivOES</name></proto>
24192 <param><ptype>GLuint</ptype> <name>sampler</name></param>
24193 <param><ptype>GLenum</ptype> <name>pname</name></param>
24194 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
24195 <alias name="glSamplerParameterIiv"/>
24198 <proto>void <name>glSamplerParameterIuiv</name></proto>
24199 <param><ptype>GLuint</ptype> <name>sampler</name></param>
24200 <param><ptype>GLenum</ptype> <name>pname</name></param>
24201 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
24204 <proto>void <name>glSamplerParameterIuivEXT</name></proto>
24205 <param><ptype>GLuint</ptype> <name>sampler</name></param>
24206 <param><ptype>GLenum</ptype> <name>pname</name></param>
24207 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
24208 <alias name="glSamplerParameterIuiv"/>
24211 <proto>void <name>glSamplerParameterIuivOES</name></proto>
24212 <param><ptype>GLuint</ptype> <name>sampler</name></param>
24213 <param><ptype>GLenum</ptype> <name>pname</name></param>
24214 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
24215 <alias name="glSamplerParameterIuiv"/>
24218 <proto>void <name>glSamplerParameterf</name></proto>
24219 <param><ptype>GLuint</ptype> <name>sampler</name></param>
24220 <param><ptype>GLenum</ptype> <name>pname</name></param>
24221 <param><ptype>GLfloat</ptype> <name>param</name></param>
24224 <proto>void <name>glSamplerParameterfv</name></proto>
24225 <param><ptype>GLuint</ptype> <name>sampler</name></param>
24226 <param><ptype>GLenum</ptype> <name>pname</name></param>
24227 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param>
24230 <proto>void <name>glSamplerParameteri</name></proto>
24231 <param><ptype>GLuint</ptype> <name>sampler</name></param>
24232 <param><ptype>GLenum</ptype> <name>pname</name></param>
24233 <param><ptype>GLint</ptype> <name>param</name></param>
24236 <proto>void <name>glSamplerParameteriv</name></proto>
24237 <param><ptype>GLuint</ptype> <name>sampler</name></param>
24238 <param><ptype>GLenum</ptype> <name>pname</name></param>
24239 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
24242 <proto>void <name>glScaled</name></proto>
24243 <param><ptype>GLdouble</ptype> <name>x</name></param>
24244 <param><ptype>GLdouble</ptype> <name>y</name></param>
24245 <param><ptype>GLdouble</ptype> <name>z</name></param>
24249 <proto>void <name>glScalef</name></proto>
24250 <param><ptype>GLfloat</ptype> <name>x</name></param>
24251 <param><ptype>GLfloat</ptype> <name>y</name></param>
24252 <param><ptype>GLfloat</ptype> <name>z</name></param>
24256 <proto>void <name>glScalex</name></proto>
24257 <param><ptype>GLfixed</ptype> <name>x</name></param>
24258 <param><ptype>GLfixed</ptype> <name>y</name></param>
24259 <param><ptype>GLfixed</ptype> <name>z</name></param>
24262 <proto>void <name>glScalexOES</name></proto>
24263 <param><ptype>GLfixed</ptype> <name>x</name></param>
24264 <param><ptype>GLfixed</ptype> <name>y</name></param>
24265 <param><ptype>GLfixed</ptype> <name>z</name></param>
24268 <proto>void <name>glScissor</name></proto>
24269 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
24270 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
24271 <param><ptype>GLsizei</ptype> <name>width</name></param>
24272 <param><ptype>GLsizei</ptype> <name>height</name></param>
24276 <proto>void <name>glScissorArrayv</name></proto>
24277 <param><ptype>GLuint</ptype> <name>first</name></param>
24278 <param><ptype>GLsizei</ptype> <name>count</name></param>
24279 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
24282 <proto>void <name>glScissorArrayvNV</name></proto>
24283 <param><ptype>GLuint</ptype> <name>first</name></param>
24284 <param><ptype>GLsizei</ptype> <name>count</name></param>
24285 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
24286 <alias name="glScissorArrayv"/>
24289 <proto>void <name>glScissorArrayvOES</name></proto>
24290 <param><ptype>GLuint</ptype> <name>first</name></param>
24291 <param><ptype>GLsizei</ptype> <name>count</name></param>
24292 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
24293 <alias name="glScissorArrayv"/>
24296 <proto>void <name>glScissorIndexed</name></proto>
24297 <param><ptype>GLuint</ptype> <name>index</name></param>
24298 <param><ptype>GLint</ptype> <name>left</name></param>
24299 <param><ptype>GLint</ptype> <name>bottom</name></param>
24300 <param><ptype>GLsizei</ptype> <name>width</name></param>
24301 <param><ptype>GLsizei</ptype> <name>height</name></param>
24304 <proto>void <name>glScissorIndexedNV</name></proto>
24305 <param><ptype>GLuint</ptype> <name>index</name></param>
24306 <param><ptype>GLint</ptype> <name>left</name></param>
24307 <param><ptype>GLint</ptype> <name>bottom</name></param>
24308 <param><ptype>GLsizei</ptype> <name>width</name></param>
24309 <param><ptype>GLsizei</ptype> <name>height</name></param>
24310 <alias name="glScissorIndexed"/>
24313 <proto>void <name>glScissorIndexedOES</name></proto>
24314 <param><ptype>GLuint</ptype> <name>index</name></param>
24315 <param><ptype>GLint</ptype> <name>left</name></param>
24316 <param><ptype>GLint</ptype> <name>bottom</name></param>
24317 <param><ptype>GLsizei</ptype> <name>width</name></param>
24318 <param><ptype>GLsizei</ptype> <name>height</name></param>
24319 <alias name="glScissorIndexed"/>
24322 <proto>void <name>glScissorIndexedv</name></proto>
24323 <param><ptype>GLuint</ptype> <name>index</name></param>
24324 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
24327 <proto>void <name>glScissorIndexedvNV</name></proto>
24328 <param><ptype>GLuint</ptype> <name>index</name></param>
24329 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
24330 <alias name="glScissorIndexedv"/>
24333 <proto>void <name>glScissorIndexedvOES</name></proto>
24334 <param><ptype>GLuint</ptype> <name>index</name></param>
24335 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
24336 <alias name="glScissorIndexedv"/>
24339 <proto>void <name>glSecondaryColor3b</name></proto>
24340 <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
24341 <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
24342 <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
24343 <vecequiv name="glSecondaryColor3bv"/>
24346 <proto>void <name>glSecondaryColor3bEXT</name></proto>
24347 <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
24348 <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
24349 <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
24350 <alias name="glSecondaryColor3b"/>
24351 <vecequiv name="glSecondaryColor3bvEXT"/>
24354 <proto>void <name>glSecondaryColor3bv</name></proto>
24355 <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
24359 <proto>void <name>glSecondaryColor3bvEXT</name></proto>
24360 <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
24361 <alias name="glSecondaryColor3bv"/>
24365 <proto>void <name>glSecondaryColor3d</name></proto>
24366 <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
24367 <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
24368 <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
24369 <vecequiv name="glSecondaryColor3dv"/>
24372 <proto>void <name>glSecondaryColor3dEXT</name></proto>
24373 <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
24374 <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
24375 <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
24376 <alias name="glSecondaryColor3d"/>
24377 <vecequiv name="glSecondaryColor3dvEXT"/>
24380 <proto>void <name>glSecondaryColor3dv</name></proto>
24381 <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
24385 <proto>void <name>glSecondaryColor3dvEXT</name></proto>
24386 <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
24387 <alias name="glSecondaryColor3dv"/>
24391 <proto>void <name>glSecondaryColor3f</name></proto>
24392 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
24393 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
24394 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
24395 <vecequiv name="glSecondaryColor3fv"/>
24398 <proto>void <name>glSecondaryColor3fEXT</name></proto>
24399 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
24400 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
24401 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
24402 <alias name="glSecondaryColor3f"/>
24403 <vecequiv name="glSecondaryColor3fvEXT"/>
24406 <proto>void <name>glSecondaryColor3fv</name></proto>
24407 <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
24411 <proto>void <name>glSecondaryColor3fvEXT</name></proto>
24412 <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
24413 <alias name="glSecondaryColor3fv"/>
24417 <proto>void <name>glSecondaryColor3hNV</name></proto>
24418 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
24419 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
24420 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
24421 <vecequiv name="glSecondaryColor3hvNV"/>
24424 <proto>void <name>glSecondaryColor3hvNV</name></proto>
24425 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
24429 <proto>void <name>glSecondaryColor3i</name></proto>
24430 <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
24431 <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
24432 <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
24433 <vecequiv name="glSecondaryColor3iv"/>
24436 <proto>void <name>glSecondaryColor3iEXT</name></proto>
24437 <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
24438 <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
24439 <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
24440 <alias name="glSecondaryColor3i"/>
24441 <vecequiv name="glSecondaryColor3ivEXT"/>
24444 <proto>void <name>glSecondaryColor3iv</name></proto>
24445 <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
24449 <proto>void <name>glSecondaryColor3ivEXT</name></proto>
24450 <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
24451 <alias name="glSecondaryColor3iv"/>
24455 <proto>void <name>glSecondaryColor3s</name></proto>
24456 <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
24457 <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
24458 <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
24459 <vecequiv name="glSecondaryColor3sv"/>
24462 <proto>void <name>glSecondaryColor3sEXT</name></proto>
24463 <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
24464 <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
24465 <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
24466 <alias name="glSecondaryColor3s"/>
24467 <vecequiv name="glSecondaryColor3svEXT"/>
24470 <proto>void <name>glSecondaryColor3sv</name></proto>
24471 <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
24475 <proto>void <name>glSecondaryColor3svEXT</name></proto>
24476 <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
24477 <alias name="glSecondaryColor3sv"/>
24481 <proto>void <name>glSecondaryColor3ub</name></proto>
24482 <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
24483 <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
24484 <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
24485 <vecequiv name="glSecondaryColor3ubv"/>
24488 <proto>void <name>glSecondaryColor3ubEXT</name></proto>
24489 <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
24490 <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
24491 <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
24492 <alias name="glSecondaryColor3ub"/>
24493 <vecequiv name="glSecondaryColor3ubvEXT"/>
24496 <proto>void <name>glSecondaryColor3ubv</name></proto>
24497 <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
24501 <proto>void <name>glSecondaryColor3ubvEXT</name></proto>
24502 <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
24503 <alias name="glSecondaryColor3ubv"/>
24507 <proto>void <name>glSecondaryColor3ui</name></proto>
24508 <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
24509 <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
24510 <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
24511 <vecequiv name="glSecondaryColor3uiv"/>
24514 <proto>void <name>glSecondaryColor3uiEXT</name></proto>
24515 <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
24516 <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
24517 <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
24518 <alias name="glSecondaryColor3ui"/>
24519 <vecequiv name="glSecondaryColor3uivEXT"/>
24522 <proto>void <name>glSecondaryColor3uiv</name></proto>
24523 <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
24527 <proto>void <name>glSecondaryColor3uivEXT</name></proto>
24528 <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
24529 <alias name="glSecondaryColor3uiv"/>
24533 <proto>void <name>glSecondaryColor3us</name></proto>
24534 <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
24535 <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
24536 <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
24537 <vecequiv name="glSecondaryColor3usv"/>
24540 <proto>void <name>glSecondaryColor3usEXT</name></proto>
24541 <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
24542 <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
24543 <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
24544 <alias name="glSecondaryColor3us"/>
24545 <vecequiv name="glSecondaryColor3usvEXT"/>
24548 <proto>void <name>glSecondaryColor3usv</name></proto>
24549 <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
24553 <proto>void <name>glSecondaryColor3usvEXT</name></proto>
24554 <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
24555 <alias name="glSecondaryColor3usv"/>
24559 <proto>void <name>glSecondaryColorFormatNV</name></proto>
24560 <param><ptype>GLint</ptype> <name>size</name></param>
24561 <param><ptype>GLenum</ptype> <name>type</name></param>
24562 <param><ptype>GLsizei</ptype> <name>stride</name></param>
24565 <proto>void <name>glSecondaryColorP3ui</name></proto>
24566 <param><ptype>GLenum</ptype> <name>type</name></param>
24567 <param><ptype>GLuint</ptype> <name>color</name></param>
24570 <proto>void <name>glSecondaryColorP3uiv</name></proto>
24571 <param><ptype>GLenum</ptype> <name>type</name></param>
24572 <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
24575 <proto>void <name>glSecondaryColorPointer</name></proto>
24576 <param><ptype>GLint</ptype> <name>size</name></param>
24577 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
24578 <param><ptype>GLsizei</ptype> <name>stride</name></param>
24579 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
24582 <proto>void <name>glSecondaryColorPointerEXT</name></proto>
24583 <param><ptype>GLint</ptype> <name>size</name></param>
24584 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
24585 <param><ptype>GLsizei</ptype> <name>stride</name></param>
24586 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
24587 <alias name="glSecondaryColorPointer"/>
24590 <proto>void <name>glSecondaryColorPointerListIBM</name></proto>
24591 <param><ptype>GLint</ptype> <name>size</name></param>
24592 … <param group="SecondaryColorPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param>
24593 <param><ptype>GLint</ptype> <name>stride</name></param>
24594 <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
24595 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
24598 <proto>void <name>glSelectBuffer</name></proto>
24599 <param><ptype>GLsizei</ptype> <name>size</name></param>
24600 <param group="SelectName" len="size"><ptype>GLuint</ptype> *<name>buffer</name></param>
24604 <proto>void <name>glSelectPerfMonitorCountersAMD</name></proto>
24605 <param><ptype>GLuint</ptype> <name>monitor</name></param>
24606 <param group="Boolean"><ptype>GLboolean</ptype> <name>enable</name></param>
24607 <param><ptype>GLuint</ptype> <name>group</name></param>
24608 <param><ptype>GLint</ptype> <name>numCounters</name></param>
24609 <param len="numCounters"><ptype>GLuint</ptype> *<name>counterList</name></param>
24612 <proto>void <name>glSemaphoreParameterui64vEXT</name></proto>
24613 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
24614 <param group="SemaphoreParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
24615 <param>const <ptype>GLuint64</ptype> *<name>params</name></param>
24618 <proto>void <name>glSeparableFilter2D</name></proto>
24619 <param group="SeparableTarget"><ptype>GLenum</ptype> <name>target</name></param>
24620 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
24621 <param><ptype>GLsizei</ptype> <name>width</name></param>
24622 <param><ptype>GLsizei</ptype> <name>height</name></param>
24623 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
24624 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
24625 <param len="COMPSIZE(target,format,type,width)">const void *<name>row</name></param>
24626 <param len="COMPSIZE(target,format,type,height)">const void *<name>column</name></param>
24628 <glx type="render" opcode="327" name="glSeparableFilter2DPBO" comment="PBO protocol"/>
24631 <proto>void <name>glSeparableFilter2DEXT</name></proto>
24632 <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
24633 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
24634 <param><ptype>GLsizei</ptype> <name>width</name></param>
24635 <param><ptype>GLsizei</ptype> <name>height</name></param>
24636 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
24637 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
24638 <param len="COMPSIZE(target,format,type,width)">const void *<name>row</name></param>
24639 <param len="COMPSIZE(target,format,type,height)">const void *<name>column</name></param>
24640 <alias name="glSeparableFilter2D"/>
24644 <proto>void <name>glSetFenceAPPLE</name></proto>
24645 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
24648 <proto>void <name>glSetFenceNV</name></proto>
24649 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
24650 <param group="FenceConditionNV"><ptype>GLenum</ptype> <name>condition</name></param>
24653 <proto>void <name>glSetFragmentShaderConstantATI</name></proto>
24654 <param><ptype>GLuint</ptype> <name>dst</name></param>
24655 <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
24658 <proto>void <name>glSetInvariantEXT</name></proto>
24659 <param><ptype>GLuint</ptype> <name>id</name></param>
24660 <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
24661 <param len="COMPSIZE(id,type)">const void *<name>addr</name></param>
24664 <proto>void <name>glSetLocalConstantEXT</name></proto>
24665 <param><ptype>GLuint</ptype> <name>id</name></param>
24666 <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
24667 <param len="COMPSIZE(id,type)">const void *<name>addr</name></param>
24670 <proto>void <name>glSetMultisamplefvAMD</name></proto>
24671 <param><ptype>GLenum</ptype> <name>pname</name></param>
24672 <param><ptype>GLuint</ptype> <name>index</name></param>
24673 <param len="2">const <ptype>GLfloat</ptype> *<name>val</name></param>
24676 <proto>void <name>glShadeModel</name></proto>
24677 <param group="ShadingModel"><ptype>GLenum</ptype> <name>mode</name></param>
24681 <proto>void <name>glShaderBinary</name></proto>
24682 <param><ptype>GLsizei</ptype> <name>count</name></param>
24683 <param len="count">const <ptype>GLuint</ptype> *<name>shaders</name></param>
24684 <param><ptype>GLenum</ptype> <name>binaryformat</name></param>
24685 <param len="length">const void *<name>binary</name></param>
24686 <param><ptype>GLsizei</ptype> <name>length</name></param>
24689 <proto>void <name>glShaderOp1EXT</name></proto>
24690 <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
24691 <param><ptype>GLuint</ptype> <name>res</name></param>
24692 <param><ptype>GLuint</ptype> <name>arg1</name></param>
24695 <proto>void <name>glShaderOp2EXT</name></proto>
24696 <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
24697 <param><ptype>GLuint</ptype> <name>res</name></param>
24698 <param><ptype>GLuint</ptype> <name>arg1</name></param>
24699 <param><ptype>GLuint</ptype> <name>arg2</name></param>
24702 <proto>void <name>glShaderOp3EXT</name></proto>
24703 <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
24704 <param><ptype>GLuint</ptype> <name>res</name></param>
24705 <param><ptype>GLuint</ptype> <name>arg1</name></param>
24706 <param><ptype>GLuint</ptype> <name>arg2</name></param>
24707 <param><ptype>GLuint</ptype> <name>arg3</name></param>
24710 <proto>void <name>glShaderSource</name></proto>
24711 <param><ptype>GLuint</ptype> <name>shader</name></param>
24712 <param><ptype>GLsizei</ptype> <name>count</name></param>
24713 <param len="count">const <ptype>GLchar</ptype> *const*<name>string</name></param>
24714 <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
24717 <proto>void <name>glShaderSourceARB</name></proto>
24718 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param>
24719 <param><ptype>GLsizei</ptype> <name>count</name></param>
24720 <param len="count">const <ptype>GLcharARB</ptype> **<name>string</name></param>
24721 <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
24722 <alias name="glShaderSource"/>
24725 <proto>void <name>glShaderStorageBlockBinding</name></proto>
24726 <param><ptype>GLuint</ptype> <name>program</name></param>
24727 <param><ptype>GLuint</ptype> <name>storageBlockIndex</name></param>
24728 <param><ptype>GLuint</ptype> <name>storageBlockBinding</name></param>
24731 <proto>void <name>glSharpenTexFuncSGIS</name></proto>
24732 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
24733 <param><ptype>GLsizei</ptype> <name>n</name></param>
24734 <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
24738 <proto>void <name>glSignalSemaphoreEXT</name></proto>
24739 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
24740 <param><ptype>GLuint</ptype> <name>numBufferBarriers</name></param>
24741 … <param len="COMPSIZE(numBufferBarriers)">const <ptype>GLuint</ptype> *<name>buffers</name></param>
24742 <param><ptype>GLuint</ptype> <name>numTextureBarriers</name></param>
24743 …param len="COMPSIZE(numTextureBarriers)">const <ptype>GLuint</ptype> *<name>textures</name></param>
24744 …ut" len="COMPSIZE(numTextureBarriers)">const <ptype>GLenum</ptype> *<name>dstLayouts</name></param>
24747 <proto>void <name>glSpecializeShader</name></proto>
24748 <param><ptype>GLuint</ptype> <name>shader</name></param>
24749 <param>const <ptype>GLchar</ptype> *<name>pEntryPoint</name></param>
24750 <param><ptype>GLuint</ptype> <name>numSpecializationConstants</name></param>
24751 <param>const <ptype>GLuint</ptype> *<name>pConstantIndex</name></param>
24752 <param>const <ptype>GLuint</ptype> *<name>pConstantValue</name></param>
24755 <proto>void <name>glSpecializeShaderARB</name></proto>
24756 <param><ptype>GLuint</ptype> <name>shader</name></param>
24757 <param>const <ptype>GLchar</ptype> *<name>pEntryPoint</name></param>
24758 <param><ptype>GLuint</ptype> <name>numSpecializationConstants</name></param>
24759 <param>const <ptype>GLuint</ptype> *<name>pConstantIndex</name></param>
24760 <param>const <ptype>GLuint</ptype> *<name>pConstantValue</name></param>
24761 <alias name="glSpecializeShader"/>
24764 <proto>void <name>glSpriteParameterfSGIX</name></proto>
24765 <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
24766 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
24770 <proto>void <name>glSpriteParameterfvSGIX</name></proto>
24771 <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
24772 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
24776 <proto>void <name>glSpriteParameteriSGIX</name></proto>
24777 <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
24778 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
24782 <proto>void <name>glSpriteParameterivSGIX</name></proto>
24783 <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
24784 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
24788 <proto>void <name>glStartInstrumentsSGIX</name></proto>
24792 <proto>void <name>glStartTilingQCOM</name></proto>
24793 <param><ptype>GLuint</ptype> <name>x</name></param>
24794 <param><ptype>GLuint</ptype> <name>y</name></param>
24795 <param><ptype>GLuint</ptype> <name>width</name></param>
24796 <param><ptype>GLuint</ptype> <name>height</name></param>
24797 <param><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
24800 <proto>void <name>glStateCaptureNV</name></proto>
24801 <param><ptype>GLuint</ptype> <name>state</name></param>
24802 <param><ptype>GLenum</ptype> <name>mode</name></param>
24805 <proto>void <name>glStencilClearTagEXT</name></proto>
24806 <param><ptype>GLsizei</ptype> <name>stencilTagBits</name></param>
24807 <param><ptype>GLuint</ptype> <name>stencilClearTag</name></param>
24811 <proto>void <name>glStencilFillPathInstancedNV</name></proto>
24812 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
24813 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
24814 …up="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
24815 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
24816 <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param>
24817 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24818 … <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
24819 …OMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
24822 <proto>void <name>glStencilFillPathNV</name></proto>
24823 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
24824 <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param>
24825 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24828 <proto>void <name>glStencilFunc</name></proto>
24829 <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
24830 <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param>
24831 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24835 <proto>void <name>glStencilFuncSeparate</name></proto>
24836 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
24837 <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
24838 <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param>
24839 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24842 <proto>void <name>glStencilFuncSeparateATI</name></proto>
24843 <param group="StencilFunction"><ptype>GLenum</ptype> <name>frontfunc</name></param>
24844 <param group="StencilFunction"><ptype>GLenum</ptype> <name>backfunc</name></param>
24845 <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param>
24846 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24849 <proto>void <name>glStencilMask</name></proto>
24850 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24854 <proto>void <name>glStencilMaskSeparate</name></proto>
24855 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
24856 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24859 <proto>void <name>glStencilOp</name></proto>
24860 <param group="StencilOp"><ptype>GLenum</ptype> <name>fail</name></param>
24861 <param group="StencilOp"><ptype>GLenum</ptype> <name>zfail</name></param>
24862 <param group="StencilOp"><ptype>GLenum</ptype> <name>zpass</name></param>
24866 <proto>void <name>glStencilOpSeparate</name></proto>
24867 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
24868 <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param>
24869 <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param>
24870 <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param>
24873 <proto>void <name>glStencilOpSeparateATI</name></proto>
24874 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
24875 <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param>
24876 <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param>
24877 <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param>
24878 <alias name="glStencilOpSeparate"/>
24881 <proto>void <name>glStencilOpValueAMD</name></proto>
24882 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
24883 <param><ptype>GLuint</ptype> <name>value</name></param>
24886 <proto>void <name>glStencilStrokePathInstancedNV</name></proto>
24887 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
24888 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
24889 …up="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
24890 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
24891 <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param>
24892 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24893 … <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
24894 …OMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
24897 <proto>void <name>glStencilStrokePathNV</name></proto>
24898 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
24899 <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param>
24900 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24903 <proto>void <name>glStencilThenCoverFillPathInstancedNV</name></proto>
24904 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
24905 <param><ptype>GLenum</ptype> <name>pathNameType</name></param>
24906 <param>const void *<name>paths</name></param>
24907 <param><ptype>GLuint</ptype> <name>pathBase</name></param>
24908 <param><ptype>GLenum</ptype> <name>fillMode</name></param>
24909 <param><ptype>GLuint</ptype> <name>mask</name></param>
24910 <param><ptype>GLenum</ptype> <name>coverMode</name></param>
24911 <param><ptype>GLenum</ptype> <name>transformType</name></param>
24912 <param>const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
24915 <proto>void <name>glStencilThenCoverFillPathNV</name></proto>
24916 <param><ptype>GLuint</ptype> <name>path</name></param>
24917 <param><ptype>GLenum</ptype> <name>fillMode</name></param>
24918 <param><ptype>GLuint</ptype> <name>mask</name></param>
24919 <param><ptype>GLenum</ptype> <name>coverMode</name></param>
24922 <proto>void <name>glStencilThenCoverStrokePathInstancedNV</name></proto>
24923 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
24924 <param><ptype>GLenum</ptype> <name>pathNameType</name></param>
24925 <param>const void *<name>paths</name></param>
24926 <param><ptype>GLuint</ptype> <name>pathBase</name></param>
24927 <param><ptype>GLint</ptype> <name>reference</name></param>
24928 <param><ptype>GLuint</ptype> <name>mask</name></param>
24929 <param><ptype>GLenum</ptype> <name>coverMode</name></param>
24930 <param><ptype>GLenum</ptype> <name>transformType</name></param>
24931 <param>const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
24934 <proto>void <name>glStencilThenCoverStrokePathNV</name></proto>
24935 <param><ptype>GLuint</ptype> <name>path</name></param>
24936 <param><ptype>GLint</ptype> <name>reference</name></param>
24937 <param><ptype>GLuint</ptype> <name>mask</name></param>
24938 <param><ptype>GLenum</ptype> <name>coverMode</name></param>
24941 <proto>void <name>glStopInstrumentsSGIX</name></proto>
24942 <param><ptype>GLint</ptype> <name>marker</name></param>
24946 <proto>void <name>glStringMarkerGREMEDY</name></proto>
24947 <param><ptype>GLsizei</ptype> <name>len</name></param>
24948 <param len="len">const void *<name>string</name></param>
24951 <proto>void <name>glSubpixelPrecisionBiasNV</name></proto>
24952 <param><ptype>GLuint</ptype> <name>xbits</name></param>
24953 <param><ptype>GLuint</ptype> <name>ybits</name></param>
24956 <proto>void <name>glSwizzleEXT</name></proto>
24957 <param><ptype>GLuint</ptype> <name>res</name></param>
24958 <param><ptype>GLuint</ptype> <name>in</name></param>
24959 <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outX</name></param>
24960 <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outY</name></param>
24961 <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outZ</name></param>
24962 <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outW</name></param>
24965 <proto>void <name>glSyncTextureINTEL</name></proto>
24966 <param><ptype>GLuint</ptype> <name>texture</name></param>
24969 <proto>void <name>glTagSampleBufferSGIX</name></proto>
24973 <proto>void <name>glTangent3bEXT</name></proto>
24974 <param><ptype>GLbyte</ptype> <name>tx</name></param>
24975 <param><ptype>GLbyte</ptype> <name>ty</name></param>
24976 <param><ptype>GLbyte</ptype> <name>tz</name></param>
24977 <vecequiv name="glTangent3bvEXT"/>
24980 <proto>void <name>glTangent3bvEXT</name></proto>
24981 <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
24984 <proto>void <name>glTangent3dEXT</name></proto>
24985 <param group="CoordD"><ptype>GLdouble</ptype> <name>tx</name></param>
24986 <param group="CoordD"><ptype>GLdouble</ptype> <name>ty</name></param>
24987 <param group="CoordD"><ptype>GLdouble</ptype> <name>tz</name></param>
24988 <vecequiv name="glTangent3dvEXT"/>
24991 <proto>void <name>glTangent3dvEXT</name></proto>
24992 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
24995 <proto>void <name>glTangent3fEXT</name></proto>
24996 <param group="CoordF"><ptype>GLfloat</ptype> <name>tx</name></param>
24997 <param group="CoordF"><ptype>GLfloat</ptype> <name>ty</name></param>
24998 <param group="CoordF"><ptype>GLfloat</ptype> <name>tz</name></param>
24999 <vecequiv name="glTangent3fvEXT"/>
25002 <proto>void <name>glTangent3fvEXT</name></proto>
25003 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25006 <proto>void <name>glTangent3iEXT</name></proto>
25007 <param><ptype>GLint</ptype> <name>tx</name></param>
25008 <param><ptype>GLint</ptype> <name>ty</name></param>
25009 <param><ptype>GLint</ptype> <name>tz</name></param>
25010 <vecequiv name="glTangent3ivEXT"/>
25013 <proto>void <name>glTangent3ivEXT</name></proto>
25014 <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
25017 <proto>void <name>glTangent3sEXT</name></proto>
25018 <param><ptype>GLshort</ptype> <name>tx</name></param>
25019 <param><ptype>GLshort</ptype> <name>ty</name></param>
25020 <param><ptype>GLshort</ptype> <name>tz</name></param>
25021 <vecequiv name="glTangent3svEXT"/>
25024 <proto>void <name>glTangent3svEXT</name></proto>
25025 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
25028 <proto>void <name>glTangentPointerEXT</name></proto>
25029 <param group="TangentPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
25030 <param><ptype>GLsizei</ptype> <name>stride</name></param>
25031 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
25034 <proto>void <name>glTbufferMask3DFX</name></proto>
25035 <param><ptype>GLuint</ptype> <name>mask</name></param>
25038 <proto>void <name>glTessellationFactorAMD</name></proto>
25039 <param><ptype>GLfloat</ptype> <name>factor</name></param>
25042 <proto>void <name>glTessellationModeAMD</name></proto>
25043 <param><ptype>GLenum</ptype> <name>mode</name></param>
25046 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceAPPLE</name></proto>
25047 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
25050 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceNV</name></proto>
25051 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
25055 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestObjectAPPLE</name></proto>
25056 <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param>
25057 <param><ptype>GLuint</ptype> <name>name</name></param>
25060 <proto>void <name>glTexBuffer</name></proto>
25061 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25062 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25063 <param><ptype>GLuint</ptype> <name>buffer</name></param>
25066 <proto>void <name>glTexBufferARB</name></proto>
25067 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25068 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25069 <param><ptype>GLuint</ptype> <name>buffer</name></param>
25070 <alias name="glTexBuffer"/>
25073 <proto>void <name>glTexBufferEXT</name></proto>
25074 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25075 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25076 <param><ptype>GLuint</ptype> <name>buffer</name></param>
25077 <alias name="glTexBuffer"/>
25080 <proto>void <name>glTexBufferOES</name></proto>
25081 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25082 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25083 <param><ptype>GLuint</ptype> <name>buffer</name></param>
25084 <alias name="glTexBuffer"/>
25087 <proto>void <name>glTexBufferRange</name></proto>
25088 <param><ptype>GLenum</ptype> <name>target</name></param>
25089 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25090 <param><ptype>GLuint</ptype> <name>buffer</name></param>
25091 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
25092 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
25095 <proto>void <name>glTexBufferRangeEXT</name></proto>
25096 <param><ptype>GLenum</ptype> <name>target</name></param>
25097 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25098 <param><ptype>GLuint</ptype> <name>buffer</name></param>
25099 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
25100 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
25101 <alias name="glTexBufferRange"/>
25104 <proto>void <name>glTexBufferRangeOES</name></proto>
25105 <param><ptype>GLenum</ptype> <name>target</name></param>
25106 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25107 <param><ptype>GLuint</ptype> <name>buffer</name></param>
25108 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
25109 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
25110 <alias name="glTexBufferRange"/>
25113 <proto>void <name>glTexBumpParameterfvATI</name></proto>
25114 <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
25115 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param>
25118 <proto>void <name>glTexBumpParameterivATI</name></proto>
25119 <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
25120 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
25123 <proto>void <name>glTexCoord1bOES</name></proto>
25124 <param><ptype>GLbyte</ptype> <name>s</name></param>
25127 <proto>void <name>glTexCoord1bvOES</name></proto>
25128 <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param>
25131 <proto>void <name>glTexCoord1d</name></proto>
25132 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
25133 <vecequiv name="glTexCoord1dv"/>
25136 <proto>void <name>glTexCoord1dv</name></proto>
25137 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
25141 <proto>void <name>glTexCoord1f</name></proto>
25142 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
25143 <vecequiv name="glTexCoord1fv"/>
25146 <proto>void <name>glTexCoord1fv</name></proto>
25147 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
25151 <proto>void <name>glTexCoord1hNV</name></proto>
25152 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
25153 <vecequiv name="glTexCoord1hvNV"/>
25156 <proto>void <name>glTexCoord1hvNV</name></proto>
25157 <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
25161 <proto>void <name>glTexCoord1i</name></proto>
25162 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
25163 <vecequiv name="glTexCoord1iv"/>
25166 <proto>void <name>glTexCoord1iv</name></proto>
25167 <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
25171 <proto>void <name>glTexCoord1s</name></proto>
25172 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
25173 <vecequiv name="glTexCoord1sv"/>
25176 <proto>void <name>glTexCoord1sv</name></proto>
25177 <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
25181 <proto>void <name>glTexCoord1xOES</name></proto>
25182 <param><ptype>GLfixed</ptype> <name>s</name></param>
25185 <proto>void <name>glTexCoord1xvOES</name></proto>
25186 <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
25189 <proto>void <name>glTexCoord2bOES</name></proto>
25190 <param><ptype>GLbyte</ptype> <name>s</name></param>
25191 <param><ptype>GLbyte</ptype> <name>t</name></param>
25194 <proto>void <name>glTexCoord2bvOES</name></proto>
25195 <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
25198 <proto>void <name>glTexCoord2d</name></proto>
25199 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
25200 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
25201 <vecequiv name="glTexCoord2dv"/>
25204 <proto>void <name>glTexCoord2dv</name></proto>
25205 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
25209 <proto>void <name>glTexCoord2f</name></proto>
25210 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
25211 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
25212 <vecequiv name="glTexCoord2fv"/>
25215 <proto>void <name>glTexCoord2fColor3fVertex3fSUN</name></proto>
25216 <param><ptype>GLfloat</ptype> <name>s</name></param>
25217 <param><ptype>GLfloat</ptype> <name>t</name></param>
25218 <param><ptype>GLfloat</ptype> <name>r</name></param>
25219 <param><ptype>GLfloat</ptype> <name>g</name></param>
25220 <param><ptype>GLfloat</ptype> <name>b</name></param>
25221 <param><ptype>GLfloat</ptype> <name>x</name></param>
25222 <param><ptype>GLfloat</ptype> <name>y</name></param>
25223 <param><ptype>GLfloat</ptype> <name>z</name></param>
25226 <proto>void <name>glTexCoord2fColor3fVertex3fvSUN</name></proto>
25227 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
25228 <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
25229 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25232 <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fSUN</name></proto>
25233 <param><ptype>GLfloat</ptype> <name>s</name></param>
25234 <param><ptype>GLfloat</ptype> <name>t</name></param>
25235 <param><ptype>GLfloat</ptype> <name>r</name></param>
25236 <param><ptype>GLfloat</ptype> <name>g</name></param>
25237 <param><ptype>GLfloat</ptype> <name>b</name></param>
25238 <param><ptype>GLfloat</ptype> <name>a</name></param>
25239 <param><ptype>GLfloat</ptype> <name>nx</name></param>
25240 <param><ptype>GLfloat</ptype> <name>ny</name></param>
25241 <param><ptype>GLfloat</ptype> <name>nz</name></param>
25242 <param><ptype>GLfloat</ptype> <name>x</name></param>
25243 <param><ptype>GLfloat</ptype> <name>y</name></param>
25244 <param><ptype>GLfloat</ptype> <name>z</name></param>
25247 <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto>
25248 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
25249 <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
25250 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
25251 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25254 <proto>void <name>glTexCoord2fColor4ubVertex3fSUN</name></proto>
25255 <param><ptype>GLfloat</ptype> <name>s</name></param>
25256 <param><ptype>GLfloat</ptype> <name>t</name></param>
25257 <param><ptype>GLubyte</ptype> <name>r</name></param>
25258 <param><ptype>GLubyte</ptype> <name>g</name></param>
25259 <param><ptype>GLubyte</ptype> <name>b</name></param>
25260 <param><ptype>GLubyte</ptype> <name>a</name></param>
25261 <param><ptype>GLfloat</ptype> <name>x</name></param>
25262 <param><ptype>GLfloat</ptype> <name>y</name></param>
25263 <param><ptype>GLfloat</ptype> <name>z</name></param>
25266 <proto>void <name>glTexCoord2fColor4ubVertex3fvSUN</name></proto>
25267 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
25268 <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
25269 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25272 <proto>void <name>glTexCoord2fNormal3fVertex3fSUN</name></proto>
25273 <param><ptype>GLfloat</ptype> <name>s</name></param>
25274 <param><ptype>GLfloat</ptype> <name>t</name></param>
25275 <param><ptype>GLfloat</ptype> <name>nx</name></param>
25276 <param><ptype>GLfloat</ptype> <name>ny</name></param>
25277 <param><ptype>GLfloat</ptype> <name>nz</name></param>
25278 <param><ptype>GLfloat</ptype> <name>x</name></param>
25279 <param><ptype>GLfloat</ptype> <name>y</name></param>
25280 <param><ptype>GLfloat</ptype> <name>z</name></param>
25283 <proto>void <name>glTexCoord2fNormal3fVertex3fvSUN</name></proto>
25284 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
25285 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
25286 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25289 <proto>void <name>glTexCoord2fVertex3fSUN</name></proto>
25290 <param><ptype>GLfloat</ptype> <name>s</name></param>
25291 <param><ptype>GLfloat</ptype> <name>t</name></param>
25292 <param><ptype>GLfloat</ptype> <name>x</name></param>
25293 <param><ptype>GLfloat</ptype> <name>y</name></param>
25294 <param><ptype>GLfloat</ptype> <name>z</name></param>
25297 <proto>void <name>glTexCoord2fVertex3fvSUN</name></proto>
25298 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
25299 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25302 <proto>void <name>glTexCoord2fv</name></proto>
25303 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
25307 <proto>void <name>glTexCoord2hNV</name></proto>
25308 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
25309 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
25310 <vecequiv name="glTexCoord2hvNV"/>
25313 <proto>void <name>glTexCoord2hvNV</name></proto>
25314 <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
25318 <proto>void <name>glTexCoord2i</name></proto>
25319 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
25320 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
25321 <vecequiv name="glTexCoord2iv"/>
25324 <proto>void <name>glTexCoord2iv</name></proto>
25325 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
25329 <proto>void <name>glTexCoord2s</name></proto>
25330 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
25331 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
25332 <vecequiv name="glTexCoord2sv"/>
25335 <proto>void <name>glTexCoord2sv</name></proto>
25336 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
25340 <proto>void <name>glTexCoord2xOES</name></proto>
25341 <param><ptype>GLfixed</ptype> <name>s</name></param>
25342 <param><ptype>GLfixed</ptype> <name>t</name></param>
25345 <proto>void <name>glTexCoord2xvOES</name></proto>
25346 <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
25349 <proto>void <name>glTexCoord3bOES</name></proto>
25350 <param><ptype>GLbyte</ptype> <name>s</name></param>
25351 <param><ptype>GLbyte</ptype> <name>t</name></param>
25352 <param><ptype>GLbyte</ptype> <name>r</name></param>
25355 <proto>void <name>glTexCoord3bvOES</name></proto>
25356 <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
25359 <proto>void <name>glTexCoord3d</name></proto>
25360 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
25361 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
25362 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
25363 <vecequiv name="glTexCoord3dv"/>
25366 <proto>void <name>glTexCoord3dv</name></proto>
25367 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
25371 <proto>void <name>glTexCoord3f</name></proto>
25372 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
25373 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
25374 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
25375 <vecequiv name="glTexCoord3fv"/>
25378 <proto>void <name>glTexCoord3fv</name></proto>
25379 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25383 <proto>void <name>glTexCoord3hNV</name></proto>
25384 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
25385 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
25386 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
25387 <vecequiv name="glTexCoord3hvNV"/>
25390 <proto>void <name>glTexCoord3hvNV</name></proto>
25391 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
25395 <proto>void <name>glTexCoord3i</name></proto>
25396 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
25397 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
25398 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
25399 <vecequiv name="glTexCoord3iv"/>
25402 <proto>void <name>glTexCoord3iv</name></proto>
25403 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
25407 <proto>void <name>glTexCoord3s</name></proto>
25408 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
25409 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
25410 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
25411 <vecequiv name="glTexCoord3sv"/>
25414 <proto>void <name>glTexCoord3sv</name></proto>
25415 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
25419 <proto>void <name>glTexCoord3xOES</name></proto>
25420 <param><ptype>GLfixed</ptype> <name>s</name></param>
25421 <param><ptype>GLfixed</ptype> <name>t</name></param>
25422 <param><ptype>GLfixed</ptype> <name>r</name></param>
25425 <proto>void <name>glTexCoord3xvOES</name></proto>
25426 <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
25429 <proto>void <name>glTexCoord4bOES</name></proto>
25430 <param><ptype>GLbyte</ptype> <name>s</name></param>
25431 <param><ptype>GLbyte</ptype> <name>t</name></param>
25432 <param><ptype>GLbyte</ptype> <name>r</name></param>
25433 <param><ptype>GLbyte</ptype> <name>q</name></param>
25436 <proto>void <name>glTexCoord4bvOES</name></proto>
25437 <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
25440 <proto>void <name>glTexCoord4d</name></proto>
25441 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
25442 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
25443 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
25444 <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
25445 <vecequiv name="glTexCoord4dv"/>
25448 <proto>void <name>glTexCoord4dv</name></proto>
25449 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
25453 <proto>void <name>glTexCoord4f</name></proto>
25454 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
25455 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
25456 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
25457 <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
25458 <vecequiv name="glTexCoord4fv"/>
25461 <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fSUN</name></proto>
25462 <param><ptype>GLfloat</ptype> <name>s</name></param>
25463 <param><ptype>GLfloat</ptype> <name>t</name></param>
25464 <param><ptype>GLfloat</ptype> <name>p</name></param>
25465 <param><ptype>GLfloat</ptype> <name>q</name></param>
25466 <param><ptype>GLfloat</ptype> <name>r</name></param>
25467 <param><ptype>GLfloat</ptype> <name>g</name></param>
25468 <param><ptype>GLfloat</ptype> <name>b</name></param>
25469 <param><ptype>GLfloat</ptype> <name>a</name></param>
25470 <param><ptype>GLfloat</ptype> <name>nx</name></param>
25471 <param><ptype>GLfloat</ptype> <name>ny</name></param>
25472 <param><ptype>GLfloat</ptype> <name>nz</name></param>
25473 <param><ptype>GLfloat</ptype> <name>x</name></param>
25474 <param><ptype>GLfloat</ptype> <name>y</name></param>
25475 <param><ptype>GLfloat</ptype> <name>z</name></param>
25476 <param><ptype>GLfloat</ptype> <name>w</name></param>
25479 <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fvSUN</name></proto>
25480 <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param>
25481 <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
25482 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
25483 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
25486 <proto>void <name>glTexCoord4fVertex4fSUN</name></proto>
25487 <param><ptype>GLfloat</ptype> <name>s</name></param>
25488 <param><ptype>GLfloat</ptype> <name>t</name></param>
25489 <param><ptype>GLfloat</ptype> <name>p</name></param>
25490 <param><ptype>GLfloat</ptype> <name>q</name></param>
25491 <param><ptype>GLfloat</ptype> <name>x</name></param>
25492 <param><ptype>GLfloat</ptype> <name>y</name></param>
25493 <param><ptype>GLfloat</ptype> <name>z</name></param>
25494 <param><ptype>GLfloat</ptype> <name>w</name></param>
25497 <proto>void <name>glTexCoord4fVertex4fvSUN</name></proto>
25498 <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param>
25499 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
25502 <proto>void <name>glTexCoord4fv</name></proto>
25503 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
25507 <proto>void <name>glTexCoord4hNV</name></proto>
25508 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
25509 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
25510 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
25511 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param>
25512 <vecequiv name="glTexCoord4hvNV"/>
25515 <proto>void <name>glTexCoord4hvNV</name></proto>
25516 <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
25520 <proto>void <name>glTexCoord4i</name></proto>
25521 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
25522 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
25523 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
25524 <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
25525 <vecequiv name="glTexCoord4iv"/>
25528 <proto>void <name>glTexCoord4iv</name></proto>
25529 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
25533 <proto>void <name>glTexCoord4s</name></proto>
25534 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
25535 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
25536 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
25537 <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
25538 <vecequiv name="glTexCoord4sv"/>
25541 <proto>void <name>glTexCoord4sv</name></proto>
25542 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
25546 <proto>void <name>glTexCoord4xOES</name></proto>
25547 <param><ptype>GLfixed</ptype> <name>s</name></param>
25548 <param><ptype>GLfixed</ptype> <name>t</name></param>
25549 <param><ptype>GLfixed</ptype> <name>r</name></param>
25550 <param><ptype>GLfixed</ptype> <name>q</name></param>
25553 <proto>void <name>glTexCoord4xvOES</name></proto>
25554 <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
25557 <proto>void <name>glTexCoordFormatNV</name></proto>
25558 <param><ptype>GLint</ptype> <name>size</name></param>
25559 <param><ptype>GLenum</ptype> <name>type</name></param>
25560 <param><ptype>GLsizei</ptype> <name>stride</name></param>
25563 <proto>void <name>glTexCoordP1ui</name></proto>
25564 <param><ptype>GLenum</ptype> <name>type</name></param>
25565 <param><ptype>GLuint</ptype> <name>coords</name></param>
25568 <proto>void <name>glTexCoordP1uiv</name></proto>
25569 <param><ptype>GLenum</ptype> <name>type</name></param>
25570 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
25573 <proto>void <name>glTexCoordP2ui</name></proto>
25574 <param><ptype>GLenum</ptype> <name>type</name></param>
25575 <param><ptype>GLuint</ptype> <name>coords</name></param>
25578 <proto>void <name>glTexCoordP2uiv</name></proto>
25579 <param><ptype>GLenum</ptype> <name>type</name></param>
25580 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
25583 <proto>void <name>glTexCoordP3ui</name></proto>
25584 <param><ptype>GLenum</ptype> <name>type</name></param>
25585 <param><ptype>GLuint</ptype> <name>coords</name></param>
25588 <proto>void <name>glTexCoordP3uiv</name></proto>
25589 <param><ptype>GLenum</ptype> <name>type</name></param>
25590 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
25593 <proto>void <name>glTexCoordP4ui</name></proto>
25594 <param><ptype>GLenum</ptype> <name>type</name></param>
25595 <param><ptype>GLuint</ptype> <name>coords</name></param>
25598 <proto>void <name>glTexCoordP4uiv</name></proto>
25599 <param><ptype>GLenum</ptype> <name>type</name></param>
25600 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
25603 <proto>void <name>glTexCoordPointer</name></proto>
25604 <param><ptype>GLint</ptype> <name>size</name></param>
25605 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
25606 <param><ptype>GLsizei</ptype> <name>stride</name></param>
25607 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
25610 <proto>void <name>glTexCoordPointerEXT</name></proto>
25611 <param><ptype>GLint</ptype> <name>size</name></param>
25612 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
25613 <param><ptype>GLsizei</ptype> <name>stride</name></param>
25614 <param><ptype>GLsizei</ptype> <name>count</name></param>
25615 <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
25618 <proto>void <name>glTexCoordPointerListIBM</name></proto>
25619 <param><ptype>GLint</ptype> <name>size</name></param>
25620 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
25621 <param><ptype>GLint</ptype> <name>stride</name></param>
25622 <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
25623 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
25626 <proto>void <name>glTexCoordPointervINTEL</name></proto>
25627 <param><ptype>GLint</ptype> <name>size</name></param>
25628 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
25629 <param len="4">const void **<name>pointer</name></param>
25632 <proto>void <name>glTexEnvf</name></proto>
25633 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
25634 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25635 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
25639 <proto>void <name>glTexEnvfv</name></proto>
25640 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
25641 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25642 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
25646 <proto>void <name>glTexEnvi</name></proto>
25647 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
25648 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25649 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
25653 <proto>void <name>glTexEnviv</name></proto>
25654 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
25655 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25656 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25660 <proto>void <name>glTexEnvx</name></proto>
25661 <param><ptype>GLenum</ptype> <name>target</name></param>
25662 <param><ptype>GLenum</ptype> <name>pname</name></param>
25663 <param><ptype>GLfixed</ptype> <name>param</name></param>
25666 <proto>void <name>glTexEnvxOES</name></proto>
25667 <param><ptype>GLenum</ptype> <name>target</name></param>
25668 <param><ptype>GLenum</ptype> <name>pname</name></param>
25669 <param><ptype>GLfixed</ptype> <name>param</name></param>
25672 <proto>void <name>glTexEnvxv</name></proto>
25673 <param><ptype>GLenum</ptype> <name>target</name></param>
25674 <param><ptype>GLenum</ptype> <name>pname</name></param>
25675 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
25678 <proto>void <name>glTexEnvxvOES</name></proto>
25679 <param><ptype>GLenum</ptype> <name>target</name></param>
25680 <param><ptype>GLenum</ptype> <name>pname</name></param>
25681 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
25684 <proto>void <name>glTexFilterFuncSGIS</name></proto>
25685 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25686 <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param>
25687 <param><ptype>GLsizei</ptype> <name>n</name></param>
25688 <param len="n">const <ptype>GLfloat</ptype> *<name>weights</name></param>
25692 <proto>void <name>glTexGend</name></proto>
25693 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
25694 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25695 <param><ptype>GLdouble</ptype> <name>param</name></param>
25699 <proto>void <name>glTexGendv</name></proto>
25700 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
25701 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25702 <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
25706 <proto>void <name>glTexGenf</name></proto>
25707 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
25708 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25709 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
25713 <proto>void <name>glTexGenfOES</name></proto>
25714 <param><ptype>GLenum</ptype> <name>coord</name></param>
25715 <param><ptype>GLenum</ptype> <name>pname</name></param>
25716 <param><ptype>GLfloat</ptype> <name>param</name></param>
25719 <proto>void <name>glTexGenfv</name></proto>
25720 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
25721 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25722 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
25726 <proto>void <name>glTexGenfvOES</name></proto>
25727 <param><ptype>GLenum</ptype> <name>coord</name></param>
25728 <param><ptype>GLenum</ptype> <name>pname</name></param>
25729 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
25732 <proto>void <name>glTexGeni</name></proto>
25733 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
25734 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25735 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
25739 <proto>void <name>glTexGeniOES</name></proto>
25740 <param><ptype>GLenum</ptype> <name>coord</name></param>
25741 <param><ptype>GLenum</ptype> <name>pname</name></param>
25742 <param><ptype>GLint</ptype> <name>param</name></param>
25745 <proto>void <name>glTexGeniv</name></proto>
25746 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
25747 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25748 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25752 <proto>void <name>glTexGenivOES</name></proto>
25753 <param><ptype>GLenum</ptype> <name>coord</name></param>
25754 <param><ptype>GLenum</ptype> <name>pname</name></param>
25755 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25758 <proto>void <name>glTexGenxOES</name></proto>
25759 <param><ptype>GLenum</ptype> <name>coord</name></param>
25760 <param><ptype>GLenum</ptype> <name>pname</name></param>
25761 <param><ptype>GLfixed</ptype> <name>param</name></param>
25764 <proto>void <name>glTexGenxvOES</name></proto>
25765 <param><ptype>GLenum</ptype> <name>coord</name></param>
25766 <param><ptype>GLenum</ptype> <name>pname</name></param>
25767 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
25770 <proto>void <name>glTexImage1D</name></proto>
25771 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25772 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25773 … <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
25774 <param><ptype>GLsizei</ptype> <name>width</name></param>
25775 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
25776 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25777 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25778 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
25780 <glx type="render" opcode="328" name="glTexImage1DPBO" comment="PBO protocol"/>
25783 <proto>void <name>glTexImage2D</name></proto>
25784 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25785 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25786 … <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
25787 <param><ptype>GLsizei</ptype> <name>width</name></param>
25788 <param><ptype>GLsizei</ptype> <name>height</name></param>
25789 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
25790 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25791 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25792 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
25794 <glx type="render" opcode="329" name="glTexImage2DPBO" comment="PBO protocol"/>
25797 <proto>void <name>glTexImage2DMultisample</name></proto>
25798 <param><ptype>GLenum</ptype> <name>target</name></param>
25799 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25800 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25801 <param><ptype>GLsizei</ptype> <name>width</name></param>
25802 <param><ptype>GLsizei</ptype> <name>height</name></param>
25803 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
25806 <proto>void <name>glTexImage2DMultisampleCoverageNV</name></proto>
25807 <param><ptype>GLenum</ptype> <name>target</name></param>
25808 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
25809 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
25810 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
25811 <param><ptype>GLsizei</ptype> <name>width</name></param>
25812 <param><ptype>GLsizei</ptype> <name>height</name></param>
25813 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
25816 <proto>void <name>glTexImage3D</name></proto>
25817 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25818 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25819 … <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
25820 <param><ptype>GLsizei</ptype> <name>width</name></param>
25821 <param><ptype>GLsizei</ptype> <name>height</name></param>
25822 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25823 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
25824 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25825 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25826 … <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
25828 <glx type="render" opcode="330" name="glTexImage3DPBO" comment="PBO protocol"/>
25831 <proto>void <name>glTexImage3DEXT</name></proto>
25832 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25833 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25834 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
25835 <param><ptype>GLsizei</ptype> <name>width</name></param>
25836 <param><ptype>GLsizei</ptype> <name>height</name></param>
25837 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25838 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
25839 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25840 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25841 … <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
25842 <alias name="glTexImage3D"/>
25846 <proto>void <name>glTexImage3DMultisample</name></proto>
25847 <param><ptype>GLenum</ptype> <name>target</name></param>
25848 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25849 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25850 <param><ptype>GLsizei</ptype> <name>width</name></param>
25851 <param><ptype>GLsizei</ptype> <name>height</name></param>
25852 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25853 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
25856 <proto>void <name>glTexImage3DMultisampleCoverageNV</name></proto>
25857 <param><ptype>GLenum</ptype> <name>target</name></param>
25858 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
25859 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
25860 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
25861 <param><ptype>GLsizei</ptype> <name>width</name></param>
25862 <param><ptype>GLsizei</ptype> <name>height</name></param>
25863 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25864 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
25867 <proto>void <name>glTexImage3DOES</name></proto>
25868 <param><ptype>GLenum</ptype> <name>target</name></param>
25869 <param><ptype>GLint</ptype> <name>level</name></param>
25870 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25871 <param><ptype>GLsizei</ptype> <name>width</name></param>
25872 <param><ptype>GLsizei</ptype> <name>height</name></param>
25873 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25874 <param><ptype>GLint</ptype> <name>border</name></param>
25875 <param><ptype>GLenum</ptype> <name>format</name></param>
25876 <param><ptype>GLenum</ptype> <name>type</name></param>
25877 … <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
25880 <proto>void <name>glTexImage4DSGIS</name></proto>
25881 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25882 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25883 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
25884 <param><ptype>GLsizei</ptype> <name>width</name></param>
25885 <param><ptype>GLsizei</ptype> <name>height</name></param>
25886 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25887 <param><ptype>GLsizei</ptype> <name>size4d</name></param>
25888 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
25889 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25890 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25891 …param len="COMPSIZE(format,type,width,height,depth,size4d)">const void *<name>pixels</name></param>
25895 <proto>void <name>glTexPageCommitmentARB</name></proto>
25896 <param><ptype>GLenum</ptype> <name>target</name></param>
25897 <param><ptype>GLint</ptype> <name>level</name></param>
25898 <param><ptype>GLint</ptype> <name>xoffset</name></param>
25899 <param><ptype>GLint</ptype> <name>yoffset</name></param>
25900 <param><ptype>GLint</ptype> <name>zoffset</name></param>
25901 <param><ptype>GLsizei</ptype> <name>width</name></param>
25902 <param><ptype>GLsizei</ptype> <name>height</name></param>
25903 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25904 <param><ptype>GLboolean</ptype> <name>commit</name></param>
25907 <proto>void <name>glTexPageCommitmentEXT</name></proto>
25908 <param><ptype>GLenum</ptype> <name>target</name></param>
25909 <param><ptype>GLint</ptype> <name>level</name></param>
25910 <param><ptype>GLint</ptype> <name>xoffset</name></param>
25911 <param><ptype>GLint</ptype> <name>yoffset</name></param>
25912 <param><ptype>GLint</ptype> <name>zoffset</name></param>
25913 <param><ptype>GLsizei</ptype> <name>width</name></param>
25914 <param><ptype>GLsizei</ptype> <name>height</name></param>
25915 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25916 <param><ptype>GLboolean</ptype> <name>commit</name></param>
25917 <alias name="glTexPageCommitmentARB"/>
25920 <proto>void <name>glTexParameterIiv</name></proto>
25921 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25922 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25923 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25927 <proto>void <name>glTexParameterIivEXT</name></proto>
25928 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25929 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25930 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25931 <alias name="glTexParameterIiv"/>
25934 <proto>void <name>glTexParameterIivOES</name></proto>
25935 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25936 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25937 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25938 <alias name="glTexParameterIiv"/>
25941 <proto>void <name>glTexParameterIuiv</name></proto>
25942 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25943 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25944 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
25948 <proto>void <name>glTexParameterIuivEXT</name></proto>
25949 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25950 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25951 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
25952 <alias name="glTexParameterIuiv"/>
25955 <proto>void <name>glTexParameterIuivOES</name></proto>
25956 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25957 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25958 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
25959 <alias name="glTexParameterIuiv"/>
25962 <proto>void <name>glTexParameterf</name></proto>
25963 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25964 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25965 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
25969 <proto>void <name>glTexParameterfv</name></proto>
25970 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25971 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25972 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
25976 <proto>void <name>glTexParameteri</name></proto>
25977 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25978 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25979 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
25983 <proto>void <name>glTexParameteriv</name></proto>
25984 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25985 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25986 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25990 <proto>void <name>glTexParameterx</name></proto>
25991 <param><ptype>GLenum</ptype> <name>target</name></param>
25992 <param><ptype>GLenum</ptype> <name>pname</name></param>
25993 <param><ptype>GLfixed</ptype> <name>param</name></param>
25996 <proto>void <name>glTexParameterxOES</name></proto>
25997 <param><ptype>GLenum</ptype> <name>target</name></param>
25998 <param><ptype>GLenum</ptype> <name>pname</name></param>
25999 <param><ptype>GLfixed</ptype> <name>param</name></param>
26002 <proto>void <name>glTexParameterxv</name></proto>
26003 <param><ptype>GLenum</ptype> <name>target</name></param>
26004 <param><ptype>GLenum</ptype> <name>pname</name></param>
26005 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
26008 <proto>void <name>glTexParameterxvOES</name></proto>
26009 <param><ptype>GLenum</ptype> <name>target</name></param>
26010 <param><ptype>GLenum</ptype> <name>pname</name></param>
26011 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
26014 <proto>void <name>glTexRenderbufferNV</name></proto>
26015 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26016 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
26019 <proto>void <name>glTexStorage1D</name></proto>
26020 <param><ptype>GLenum</ptype> <name>target</name></param>
26021 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26022 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26023 <param><ptype>GLsizei</ptype> <name>width</name></param>
26026 <proto>void <name>glTexStorage1DEXT</name></proto>
26027 <param><ptype>GLenum</ptype> <name>target</name></param>
26028 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26029 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26030 <param><ptype>GLsizei</ptype> <name>width</name></param>
26031 <alias name="glTexStorage1D"/>
26034 <proto>void <name>glTexStorage2D</name></proto>
26035 <param><ptype>GLenum</ptype> <name>target</name></param>
26036 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26037 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26038 <param><ptype>GLsizei</ptype> <name>width</name></param>
26039 <param><ptype>GLsizei</ptype> <name>height</name></param>
26042 <proto>void <name>glTexStorage2DEXT</name></proto>
26043 <param><ptype>GLenum</ptype> <name>target</name></param>
26044 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26045 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26046 <param><ptype>GLsizei</ptype> <name>width</name></param>
26047 <param><ptype>GLsizei</ptype> <name>height</name></param>
26048 <alias name="glTexStorage2D"/>
26051 <proto>void <name>glTexStorage2DMultisample</name></proto>
26052 <param><ptype>GLenum</ptype> <name>target</name></param>
26053 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26054 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26055 <param><ptype>GLsizei</ptype> <name>width</name></param>
26056 <param><ptype>GLsizei</ptype> <name>height</name></param>
26057 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
26060 <proto>void <name>glTexStorage3D</name></proto>
26061 <param><ptype>GLenum</ptype> <name>target</name></param>
26062 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26063 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26064 <param><ptype>GLsizei</ptype> <name>width</name></param>
26065 <param><ptype>GLsizei</ptype> <name>height</name></param>
26066 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26069 <proto>void <name>glTexStorage3DEXT</name></proto>
26070 <param><ptype>GLenum</ptype> <name>target</name></param>
26071 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26072 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26073 <param><ptype>GLsizei</ptype> <name>width</name></param>
26074 <param><ptype>GLsizei</ptype> <name>height</name></param>
26075 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26076 <alias name="glTexStorage3D"/>
26079 <proto>void <name>glTexStorage3DMultisample</name></proto>
26080 <param><ptype>GLenum</ptype> <name>target</name></param>
26081 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26082 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26083 <param><ptype>GLsizei</ptype> <name>width</name></param>
26084 <param><ptype>GLsizei</ptype> <name>height</name></param>
26085 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26086 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
26089 <proto>void <name>glTexStorage3DMultisampleOES</name></proto>
26090 <param><ptype>GLenum</ptype> <name>target</name></param>
26091 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26092 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26093 <param><ptype>GLsizei</ptype> <name>width</name></param>
26094 <param><ptype>GLsizei</ptype> <name>height</name></param>
26095 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26096 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
26097 <alias name="glTexStorage3DMultisample"/>
26100 <proto>void <name>glTexStorageMem1DEXT</name></proto>
26101 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26102 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26103 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26104 <param><ptype>GLsizei</ptype> <name>width</name></param>
26105 <param><ptype>GLuint</ptype> <name>memory</name></param>
26106 <param><ptype>GLuint64</ptype> <name>offset</name></param>
26109 <proto>void <name>glTexStorageMem2DEXT</name></proto>
26110 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26111 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26112 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26113 <param><ptype>GLsizei</ptype> <name>width</name></param>
26114 <param><ptype>GLsizei</ptype> <name>height</name></param>
26115 <param><ptype>GLuint</ptype> <name>memory</name></param>
26116 <param><ptype>GLuint64</ptype> <name>offset</name></param>
26119 <proto>void <name>glTexStorageMem2DMultisampleEXT</name></proto>
26120 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26121 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26122 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26123 <param><ptype>GLsizei</ptype> <name>width</name></param>
26124 <param><ptype>GLsizei</ptype> <name>height</name></param>
26125 <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
26126 <param><ptype>GLuint</ptype> <name>memory</name></param>
26127 <param><ptype>GLuint64</ptype> <name>offset</name></param>
26130 <proto>void <name>glTexStorageMem3DEXT</name></proto>
26131 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26132 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26133 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26134 <param><ptype>GLsizei</ptype> <name>width</name></param>
26135 <param><ptype>GLsizei</ptype> <name>height</name></param>
26136 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26137 <param><ptype>GLuint</ptype> <name>memory</name></param>
26138 <param><ptype>GLuint64</ptype> <name>offset</name></param>
26141 <proto>void <name>glTexStorageMem3DMultisampleEXT</name></proto>
26142 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26143 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26144 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26145 <param><ptype>GLsizei</ptype> <name>width</name></param>
26146 <param><ptype>GLsizei</ptype> <name>height</name></param>
26147 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26148 <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
26149 <param><ptype>GLuint</ptype> <name>memory</name></param>
26150 <param><ptype>GLuint64</ptype> <name>offset</name></param>
26153 <proto>void <name>glTexStorageSparseAMD</name></proto>
26154 <param><ptype>GLenum</ptype> <name>target</name></param>
26155 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26156 <param><ptype>GLsizei</ptype> <name>width</name></param>
26157 <param><ptype>GLsizei</ptype> <name>height</name></param>
26158 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26159 <param><ptype>GLsizei</ptype> <name>layers</name></param>
26160 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
26163 <proto>void <name>glTexSubImage1D</name></proto>
26164 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26165 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26166 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
26167 <param><ptype>GLsizei</ptype> <name>width</name></param>
26168 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26169 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26170 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
26172 <glx type="render" opcode="331" name="glTexSubImage1DPBO" comment="PBO protocol"/>
26175 <proto>void <name>glTexSubImage1DEXT</name></proto>
26176 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26177 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26178 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
26179 <param><ptype>GLsizei</ptype> <name>width</name></param>
26180 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26181 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26182 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
26183 <alias name="glTexSubImage1D"/>
26187 <proto>void <name>glTexSubImage2D</name></proto>
26188 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26189 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26190 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
26191 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
26192 <param><ptype>GLsizei</ptype> <name>width</name></param>
26193 <param><ptype>GLsizei</ptype> <name>height</name></param>
26194 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26195 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26196 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
26198 <glx type="render" opcode="332" name="glTexSubImage2DPBO" comment="PBO protocol"/>
26201 <proto>void <name>glTexSubImage2DEXT</name></proto>
26202 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26203 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26204 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
26205 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
26206 <param><ptype>GLsizei</ptype> <name>width</name></param>
26207 <param><ptype>GLsizei</ptype> <name>height</name></param>
26208 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26209 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26210 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
26211 <alias name="glTexSubImage2D"/>
26215 <proto>void <name>glTexSubImage3D</name></proto>
26216 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26217 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26218 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
26219 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
26220 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
26221 <param><ptype>GLsizei</ptype> <name>width</name></param>
26222 <param><ptype>GLsizei</ptype> <name>height</name></param>
26223 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26224 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26225 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26226 … <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
26228 <glx type="render" opcode="333" name="glTexSubImage3DPBO" comment="PBO protocol"/>
26231 <proto>void <name>glTexSubImage3DEXT</name></proto>
26232 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26233 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26234 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
26235 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
26236 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
26237 <param><ptype>GLsizei</ptype> <name>width</name></param>
26238 <param><ptype>GLsizei</ptype> <name>height</name></param>
26239 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26240 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26241 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26242 … <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
26243 <alias name="glTexSubImage3D"/>
26247 <proto>void <name>glTexSubImage3DOES</name></proto>
26248 <param><ptype>GLenum</ptype> <name>target</name></param>
26249 <param><ptype>GLint</ptype> <name>level</name></param>
26250 <param><ptype>GLint</ptype> <name>xoffset</name></param>
26251 <param><ptype>GLint</ptype> <name>yoffset</name></param>
26252 <param><ptype>GLint</ptype> <name>zoffset</name></param>
26253 <param><ptype>GLsizei</ptype> <name>width</name></param>
26254 <param><ptype>GLsizei</ptype> <name>height</name></param>
26255 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26256 <param><ptype>GLenum</ptype> <name>format</name></param>
26257 <param><ptype>GLenum</ptype> <name>type</name></param>
26258 … <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
26261 <proto>void <name>glTexSubImage4DSGIS</name></proto>
26262 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26263 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26264 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
26265 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
26266 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
26267 <param group="CheckedInt32"><ptype>GLint</ptype> <name>woffset</name></param>
26268 <param><ptype>GLsizei</ptype> <name>width</name></param>
26269 <param><ptype>GLsizei</ptype> <name>height</name></param>
26270 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26271 <param><ptype>GLsizei</ptype> <name>size4d</name></param>
26272 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26273 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26274 …param len="COMPSIZE(format,type,width,height,depth,size4d)">const void *<name>pixels</name></param>
26278 <proto>void <name>glTextureBarrier</name></proto>
26281 <proto>void <name>glTextureBarrierNV</name></proto>
26285 <proto>void <name>glTextureBuffer</name></proto>
26286 <param><ptype>GLuint</ptype> <name>texture</name></param>
26287 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26288 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26291 <proto>void <name>glTextureBufferEXT</name></proto>
26292 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26293 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26294 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
26295 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26298 <proto>void <name>glTextureBufferRange</name></proto>
26299 <param><ptype>GLuint</ptype> <name>texture</name></param>
26300 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26301 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26302 <param><ptype>GLintptr</ptype> <name>offset</name></param>
26303 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
26306 <proto>void <name>glTextureBufferRangeEXT</name></proto>
26307 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26308 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26309 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
26310 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26311 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
26312 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
26315 <proto>void <name>glTextureColorMaskSGIS</name></proto>
26316 <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param>
26317 <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param>
26318 <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param>
26319 <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param>
26323 <proto>void <name>glTextureImage1DEXT</name></proto>
26324 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26325 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26326 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26327 … <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
26328 <param><ptype>GLsizei</ptype> <name>width</name></param>
26329 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
26330 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26331 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26332 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
26335 <proto>void <name>glTextureImage2DEXT</name></proto>
26336 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26337 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26338 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26339 … <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
26340 <param><ptype>GLsizei</ptype> <name>width</name></param>
26341 <param><ptype>GLsizei</ptype> <name>height</name></param>
26342 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
26343 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26344 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26345 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
26348 <proto>void <name>glTextureImage2DMultisampleCoverageNV</name></proto>
26349 <param><ptype>GLuint</ptype> <name>texture</name></param>
26350 <param><ptype>GLenum</ptype> <name>target</name></param>
26351 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
26352 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
26353 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
26354 <param><ptype>GLsizei</ptype> <name>width</name></param>
26355 <param><ptype>GLsizei</ptype> <name>height</name></param>
26356 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
26359 <proto>void <name>glTextureImage2DMultisampleNV</name></proto>
26360 <param><ptype>GLuint</ptype> <name>texture</name></param>
26361 <param><ptype>GLenum</ptype> <name>target</name></param>
26362 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26363 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
26364 <param><ptype>GLsizei</ptype> <name>width</name></param>
26365 <param><ptype>GLsizei</ptype> <name>height</name></param>
26366 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
26369 <proto>void <name>glTextureImage3DEXT</name></proto>
26370 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26371 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26372 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26373 … <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
26374 <param><ptype>GLsizei</ptype> <name>width</name></param>
26375 <param><ptype>GLsizei</ptype> <name>height</name></param>
26376 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26377 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
26378 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26379 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26380 … <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
26383 <proto>void <name>glTextureImage3DMultisampleCoverageNV</name></proto>
26384 <param><ptype>GLuint</ptype> <name>texture</name></param>
26385 <param><ptype>GLenum</ptype> <name>target</name></param>
26386 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
26387 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
26388 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
26389 <param><ptype>GLsizei</ptype> <name>width</name></param>
26390 <param><ptype>GLsizei</ptype> <name>height</name></param>
26391 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26392 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
26395 <proto>void <name>glTextureImage3DMultisampleNV</name></proto>
26396 <param><ptype>GLuint</ptype> <name>texture</name></param>
26397 <param><ptype>GLenum</ptype> <name>target</name></param>
26398 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26399 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
26400 <param><ptype>GLsizei</ptype> <name>width</name></param>
26401 <param><ptype>GLsizei</ptype> <name>height</name></param>
26402 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26403 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
26406 <proto>void <name>glTextureLightEXT</name></proto>
26407 <param group="LightTexturePNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
26410 <proto>void <name>glTextureMaterialEXT</name></proto>
26411 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
26412 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
26415 <proto>void <name>glTextureNormalEXT</name></proto>
26416 <param group="TextureNormalModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
26419 <proto>void <name>glTexturePageCommitmentEXT</name></proto>
26420 <param><ptype>GLuint</ptype> <name>texture</name></param>
26421 <param><ptype>GLint</ptype> <name>level</name></param>
26422 <param><ptype>GLint</ptype> <name>xoffset</name></param>
26423 <param><ptype>GLint</ptype> <name>yoffset</name></param>
26424 <param><ptype>GLint</ptype> <name>zoffset</name></param>
26425 <param><ptype>GLsizei</ptype> <name>width</name></param>
26426 <param><ptype>GLsizei</ptype> <name>height</name></param>
26427 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26428 <param><ptype>GLboolean</ptype> <name>commit</name></param>
26431 <proto>void <name>glTextureParameterIiv</name></proto>
26432 <param><ptype>GLuint</ptype> <name>texture</name></param>
26433 <param><ptype>GLenum</ptype> <name>pname</name></param>
26434 <param>const <ptype>GLint</ptype> *<name>params</name></param>
26437 <proto>void <name>glTextureParameterIivEXT</name></proto>
26438 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26439 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26440 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
26441 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
26444 <proto>void <name>glTextureParameterIuiv</name></proto>
26445 <param><ptype>GLuint</ptype> <name>texture</name></param>
26446 <param><ptype>GLenum</ptype> <name>pname</name></param>
26447 <param>const <ptype>GLuint</ptype> *<name>params</name></param>
26450 <proto>void <name>glTextureParameterIuivEXT</name></proto>
26451 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26452 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26453 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
26454 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
26457 <proto>void <name>glTextureParameterf</name></proto>
26458 <param><ptype>GLuint</ptype> <name>texture</name></param>
26459 <param><ptype>GLenum</ptype> <name>pname</name></param>
26460 <param><ptype>GLfloat</ptype> <name>param</name></param>
26463 <proto>void <name>glTextureParameterfEXT</name></proto>
26464 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26465 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26466 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
26467 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
26468 <vecequiv name="glTextureParameterfvEXT"/>
26471 <proto>void <name>glTextureParameterfv</name></proto>
26472 <param><ptype>GLuint</ptype> <name>texture</name></param>
26473 <param><ptype>GLenum</ptype> <name>pname</name></param>
26474 <param>const <ptype>GLfloat</ptype> *<name>param</name></param>
26477 <proto>void <name>glTextureParameterfvEXT</name></proto>
26478 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26479 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26480 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
26481 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
26484 <proto>void <name>glTextureParameteri</name></proto>
26485 <param><ptype>GLuint</ptype> <name>texture</name></param>
26486 <param><ptype>GLenum</ptype> <name>pname</name></param>
26487 <param><ptype>GLint</ptype> <name>param</name></param>
26490 <proto>void <name>glTextureParameteriEXT</name></proto>
26491 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26492 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26493 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
26494 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
26495 <vecequiv name="glTextureParameterivEXT"/>
26498 <proto>void <name>glTextureParameteriv</name></proto>
26499 <param><ptype>GLuint</ptype> <name>texture</name></param>
26500 <param><ptype>GLenum</ptype> <name>pname</name></param>
26501 <param>const <ptype>GLint</ptype> *<name>param</name></param>
26504 <proto>void <name>glTextureParameterivEXT</name></proto>
26505 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26506 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26507 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
26508 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
26511 <proto>void <name>glTextureRangeAPPLE</name></proto>
26512 <param><ptype>GLenum</ptype> <name>target</name></param>
26513 <param><ptype>GLsizei</ptype> <name>length</name></param>
26514 <param len="length">const void *<name>pointer</name></param>
26517 <proto>void <name>glTextureRenderbufferEXT</name></proto>
26518 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26519 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26520 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
26523 <proto>void <name>glTextureStorage1D</name></proto>
26524 <param><ptype>GLuint</ptype> <name>texture</name></param>
26525 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26526 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26527 <param><ptype>GLsizei</ptype> <name>width</name></param>
26530 <proto>void <name>glTextureStorage1DEXT</name></proto>
26531 <param><ptype>GLuint</ptype> <name>texture</name></param>
26532 <param><ptype>GLenum</ptype> <name>target</name></param>
26533 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26534 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26535 <param><ptype>GLsizei</ptype> <name>width</name></param>
26538 <proto>void <name>glTextureStorage2D</name></proto>
26539 <param><ptype>GLuint</ptype> <name>texture</name></param>
26540 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26541 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26542 <param><ptype>GLsizei</ptype> <name>width</name></param>
26543 <param><ptype>GLsizei</ptype> <name>height</name></param>
26546 <proto>void <name>glTextureStorage2DEXT</name></proto>
26547 <param><ptype>GLuint</ptype> <name>texture</name></param>
26548 <param><ptype>GLenum</ptype> <name>target</name></param>
26549 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26550 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26551 <param><ptype>GLsizei</ptype> <name>width</name></param>
26552 <param><ptype>GLsizei</ptype> <name>height</name></param>
26555 <proto>void <name>glTextureStorage2DMultisample</name></proto>
26556 <param><ptype>GLuint</ptype> <name>texture</name></param>
26557 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26558 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26559 <param><ptype>GLsizei</ptype> <name>width</name></param>
26560 <param><ptype>GLsizei</ptype> <name>height</name></param>
26561 <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
26564 <proto>void <name>glTextureStorage2DMultisampleEXT</name></proto>
26565 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26566 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26567 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26568 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
26569 <param><ptype>GLsizei</ptype> <name>width</name></param>
26570 <param><ptype>GLsizei</ptype> <name>height</name></param>
26571 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
26574 <proto>void <name>glTextureStorage3D</name></proto>
26575 <param><ptype>GLuint</ptype> <name>texture</name></param>
26576 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26577 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26578 <param><ptype>GLsizei</ptype> <name>width</name></param>
26579 <param><ptype>GLsizei</ptype> <name>height</name></param>
26580 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26583 <proto>void <name>glTextureStorage3DEXT</name></proto>
26584 <param><ptype>GLuint</ptype> <name>texture</name></param>
26585 <param><ptype>GLenum</ptype> <name>target</name></param>
26586 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26587 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26588 <param><ptype>GLsizei</ptype> <name>width</name></param>
26589 <param><ptype>GLsizei</ptype> <name>height</name></param>
26590 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26593 <proto>void <name>glTextureStorage3DMultisample</name></proto>
26594 <param><ptype>GLuint</ptype> <name>texture</name></param>
26595 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26596 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26597 <param><ptype>GLsizei</ptype> <name>width</name></param>
26598 <param><ptype>GLsizei</ptype> <name>height</name></param>
26599 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26600 <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
26603 <proto>void <name>glTextureStorage3DMultisampleEXT</name></proto>
26604 <param><ptype>GLuint</ptype> <name>texture</name></param>
26605 <param><ptype>GLenum</ptype> <name>target</name></param>
26606 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26607 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26608 <param><ptype>GLsizei</ptype> <name>width</name></param>
26609 <param><ptype>GLsizei</ptype> <name>height</name></param>
26610 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26611 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
26614 <proto>void <name>glTextureStorageMem1DEXT</name></proto>
26615 <param><ptype>GLuint</ptype> <name>texture</name></param>
26616 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26617 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26618 <param><ptype>GLsizei</ptype> <name>width</name></param>
26619 <param><ptype>GLuint</ptype> <name>memory</name></param>
26620 <param><ptype>GLuint64</ptype> <name>offset</name></param>
26623 <proto>void <name>glTextureStorageMem2DEXT</name></proto>
26624 <param><ptype>GLuint</ptype> <name>texture</name></param>
26625 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26626 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26627 <param><ptype>GLsizei</ptype> <name>width</name></param>
26628 <param><ptype>GLsizei</ptype> <name>height</name></param>
26629 <param><ptype>GLuint</ptype> <name>memory</name></param>
26630 <param><ptype>GLuint64</ptype> <name>offset</name></param>
26633 <proto>void <name>glTextureStorageMem2DMultisampleEXT</name></proto>
26634 <param><ptype>GLuint</ptype> <name>texture</name></param>
26635 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26636 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26637 <param><ptype>GLsizei</ptype> <name>width</name></param>
26638 <param><ptype>GLsizei</ptype> <name>height</name></param>
26639 <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
26640 <param><ptype>GLuint</ptype> <name>memory</name></param>
26641 <param><ptype>GLuint64</ptype> <name>offset</name></param>
26644 <proto>void <name>glTextureStorageMem3DEXT</name></proto>
26645 <param><ptype>GLuint</ptype> <name>texture</name></param>
26646 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26647 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26648 <param><ptype>GLsizei</ptype> <name>width</name></param>
26649 <param><ptype>GLsizei</ptype> <name>height</name></param>
26650 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26651 <param><ptype>GLuint</ptype> <name>memory</name></param>
26652 <param><ptype>GLuint64</ptype> <name>offset</name></param>
26655 <proto>void <name>glTextureStorageMem3DMultisampleEXT</name></proto>
26656 <param><ptype>GLuint</ptype> <name>texture</name></param>
26657 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26658 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26659 <param><ptype>GLsizei</ptype> <name>width</name></param>
26660 <param><ptype>GLsizei</ptype> <name>height</name></param>
26661 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26662 <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
26663 <param><ptype>GLuint</ptype> <name>memory</name></param>
26664 <param><ptype>GLuint64</ptype> <name>offset</name></param>
26667 <proto>void <name>glTextureStorageSparseAMD</name></proto>
26668 <param><ptype>GLuint</ptype> <name>texture</name></param>
26669 <param><ptype>GLenum</ptype> <name>target</name></param>
26670 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26671 <param><ptype>GLsizei</ptype> <name>width</name></param>
26672 <param><ptype>GLsizei</ptype> <name>height</name></param>
26673 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26674 <param><ptype>GLsizei</ptype> <name>layers</name></param>
26675 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
26678 <proto>void <name>glTextureSubImage1D</name></proto>
26679 <param><ptype>GLuint</ptype> <name>texture</name></param>
26680 <param><ptype>GLint</ptype> <name>level</name></param>
26681 <param><ptype>GLint</ptype> <name>xoffset</name></param>
26682 <param><ptype>GLsizei</ptype> <name>width</name></param>
26683 <param><ptype>GLenum</ptype> <name>format</name></param>
26684 <param><ptype>GLenum</ptype> <name>type</name></param>
26685 <param>const void *<name>pixels</name></param>
26688 <proto>void <name>glTextureSubImage1DEXT</name></proto>
26689 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26690 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26691 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26692 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
26693 <param><ptype>GLsizei</ptype> <name>width</name></param>
26694 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26695 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26696 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
26699 <proto>void <name>glTextureSubImage2D</name></proto>
26700 <param><ptype>GLuint</ptype> <name>texture</name></param>
26701 <param><ptype>GLint</ptype> <name>level</name></param>
26702 <param><ptype>GLint</ptype> <name>xoffset</name></param>
26703 <param><ptype>GLint</ptype> <name>yoffset</name></param>
26704 <param><ptype>GLsizei</ptype> <name>width</name></param>
26705 <param><ptype>GLsizei</ptype> <name>height</name></param>
26706 <param><ptype>GLenum</ptype> <name>format</name></param>
26707 <param><ptype>GLenum</ptype> <name>type</name></param>
26708 <param>const void *<name>pixels</name></param>
26711 <proto>void <name>glTextureSubImage2DEXT</name></proto>
26712 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26713 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26714 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26715 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
26716 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
26717 <param><ptype>GLsizei</ptype> <name>width</name></param>
26718 <param><ptype>GLsizei</ptype> <name>height</name></param>
26719 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26720 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26721 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
26724 <proto>void <name>glTextureSubImage3D</name></proto>
26725 <param><ptype>GLuint</ptype> <name>texture</name></param>
26726 <param><ptype>GLint</ptype> <name>level</name></param>
26727 <param><ptype>GLint</ptype> <name>xoffset</name></param>
26728 <param><ptype>GLint</ptype> <name>yoffset</name></param>
26729 <param><ptype>GLint</ptype> <name>zoffset</name></param>
26730 <param><ptype>GLsizei</ptype> <name>width</name></param>
26731 <param><ptype>GLsizei</ptype> <name>height</name></param>
26732 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26733 <param><ptype>GLenum</ptype> <name>format</name></param>
26734 <param><ptype>GLenum</ptype> <name>type</name></param>
26735 <param>const void *<name>pixels</name></param>
26738 <proto>void <name>glTextureSubImage3DEXT</name></proto>
26739 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26740 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26741 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26742 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
26743 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
26744 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
26745 <param><ptype>GLsizei</ptype> <name>width</name></param>
26746 <param><ptype>GLsizei</ptype> <name>height</name></param>
26747 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26748 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26749 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26750 … <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
26753 <proto>void <name>glTextureView</name></proto>
26754 <param><ptype>GLuint</ptype> <name>texture</name></param>
26755 <param><ptype>GLenum</ptype> <name>target</name></param>
26756 <param><ptype>GLuint</ptype> <name>origtexture</name></param>
26757 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26758 <param><ptype>GLuint</ptype> <name>minlevel</name></param>
26759 <param><ptype>GLuint</ptype> <name>numlevels</name></param>
26760 <param><ptype>GLuint</ptype> <name>minlayer</name></param>
26761 <param><ptype>GLuint</ptype> <name>numlayers</name></param>
26764 <proto>void <name>glTextureViewEXT</name></proto>
26765 <param><ptype>GLuint</ptype> <name>texture</name></param>
26766 <param><ptype>GLenum</ptype> <name>target</name></param>
26767 <param><ptype>GLuint</ptype> <name>origtexture</name></param>
26768 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26769 <param><ptype>GLuint</ptype> <name>minlevel</name></param>
26770 <param><ptype>GLuint</ptype> <name>numlevels</name></param>
26771 <param><ptype>GLuint</ptype> <name>minlayer</name></param>
26772 <param><ptype>GLuint</ptype> <name>numlayers</name></param>
26773 <alias name="glTextureView"/>
26776 <proto>void <name>glTextureViewOES</name></proto>
26777 <param><ptype>GLuint</ptype> <name>texture</name></param>
26778 <param><ptype>GLenum</ptype> <name>target</name></param>
26779 <param><ptype>GLuint</ptype> <name>origtexture</name></param>
26780 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26781 <param><ptype>GLuint</ptype> <name>minlevel</name></param>
26782 <param><ptype>GLuint</ptype> <name>numlevels</name></param>
26783 <param><ptype>GLuint</ptype> <name>minlayer</name></param>
26784 <param><ptype>GLuint</ptype> <name>numlayers</name></param>
26785 <alias name="glTextureView"/>
26788 <proto>void <name>glTrackMatrixNV</name></proto>
26789 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
26790 <param><ptype>GLuint</ptype> <name>address</name></param>
26791 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>matrix</name></param>
26792 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>transform</name></param>
26796 <proto>void <name>glTransformFeedbackAttribsNV</name></proto>
26797 <param><ptype>GLsizei</ptype> <name>count</name></param>
26798 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>attribs</name></param>
26799 <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
26802 <proto>void <name>glTransformFeedbackBufferBase</name></proto>
26803 <param><ptype>GLuint</ptype> <name>xfb</name></param>
26804 <param><ptype>GLuint</ptype> <name>index</name></param>
26805 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26808 <proto>void <name>glTransformFeedbackBufferRange</name></proto>
26809 <param><ptype>GLuint</ptype> <name>xfb</name></param>
26810 <param><ptype>GLuint</ptype> <name>index</name></param>
26811 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26812 <param><ptype>GLintptr</ptype> <name>offset</name></param>
26813 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
26816 <proto>void <name>glTransformFeedbackStreamAttribsNV</name></proto>
26817 <param><ptype>GLsizei</ptype> <name>count</name></param>
26818 <param len="count">const <ptype>GLint</ptype> *<name>attribs</name></param>
26819 <param><ptype>GLsizei</ptype> <name>nbuffers</name></param>
26820 <param len="nbuffers">const <ptype>GLint</ptype> *<name>bufstreams</name></param>
26821 <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
26824 <proto>void <name>glTransformFeedbackVaryings</name></proto>
26825 <param><ptype>GLuint</ptype> <name>program</name></param>
26826 <param><ptype>GLsizei</ptype> <name>count</name></param>
26827 <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param>
26828 <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
26831 <proto>void <name>glTransformFeedbackVaryingsEXT</name></proto>
26832 <param><ptype>GLuint</ptype> <name>program</name></param>
26833 <param><ptype>GLsizei</ptype> <name>count</name></param>
26834 <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param>
26835 <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
26836 <alias name="glTransformFeedbackVaryings"/>
26839 <proto>void <name>glTransformFeedbackVaryingsNV</name></proto>
26840 <param><ptype>GLuint</ptype> <name>program</name></param>
26841 <param><ptype>GLsizei</ptype> <name>count</name></param>
26842 <param len="count">const <ptype>GLint</ptype> *<name>locations</name></param>
26843 <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
26846 <proto>void <name>glTransformPathNV</name></proto>
26847 <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
26848 <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param>
26849 … <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
26850 …am len="COMPSIZE(transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
26853 <proto>void <name>glTranslated</name></proto>
26854 <param><ptype>GLdouble</ptype> <name>x</name></param>
26855 <param><ptype>GLdouble</ptype> <name>y</name></param>
26856 <param><ptype>GLdouble</ptype> <name>z</name></param>
26860 <proto>void <name>glTranslatef</name></proto>
26861 <param><ptype>GLfloat</ptype> <name>x</name></param>
26862 <param><ptype>GLfloat</ptype> <name>y</name></param>
26863 <param><ptype>GLfloat</ptype> <name>z</name></param>
26867 <proto>void <name>glTranslatex</name></proto>
26868 <param><ptype>GLfixed</ptype> <name>x</name></param>
26869 <param><ptype>GLfixed</ptype> <name>y</name></param>
26870 <param><ptype>GLfixed</ptype> <name>z</name></param>
26873 <proto>void <name>glTranslatexOES</name></proto>
26874 <param><ptype>GLfixed</ptype> <name>x</name></param>
26875 <param><ptype>GLfixed</ptype> <name>y</name></param>
26876 <param><ptype>GLfixed</ptype> <name>z</name></param>
26879 <proto>void <name>glUniform1d</name></proto>
26880 <param><ptype>GLint</ptype> <name>location</name></param>
26881 <param><ptype>GLdouble</ptype> <name>x</name></param>
26884 <proto>void <name>glUniform1dv</name></proto>
26885 <param><ptype>GLint</ptype> <name>location</name></param>
26886 <param><ptype>GLsizei</ptype> <name>count</name></param>
26887 <param len="count*1">const <ptype>GLdouble</ptype> *<name>value</name></param>
26890 <proto>void <name>glUniform1f</name></proto>
26891 <param><ptype>GLint</ptype> <name>location</name></param>
26892 <param><ptype>GLfloat</ptype> <name>v0</name></param>
26895 <proto>void <name>glUniform1fARB</name></proto>
26896 <param><ptype>GLint</ptype> <name>location</name></param>
26897 <param><ptype>GLfloat</ptype> <name>v0</name></param>
26898 <alias name="glUniform1f"/>
26901 <proto>void <name>glUniform1fv</name></proto>
26902 <param><ptype>GLint</ptype> <name>location</name></param>
26903 <param><ptype>GLsizei</ptype> <name>count</name></param>
26904 <param len="count*1">const <ptype>GLfloat</ptype> *<name>value</name></param>
26907 <proto>void <name>glUniform1fvARB</name></proto>
26908 <param><ptype>GLint</ptype> <name>location</name></param>
26909 <param><ptype>GLsizei</ptype> <name>count</name></param>
26910 <param len="count*1">const <ptype>GLfloat</ptype> *<name>value</name></param>
26911 <alias name="glUniform1fv"/>
26914 <proto>void <name>glUniform1i</name></proto>
26915 <param><ptype>GLint</ptype> <name>location</name></param>
26916 <param><ptype>GLint</ptype> <name>v0</name></param>
26919 <proto>void <name>glUniform1i64ARB</name></proto>
26920 <param><ptype>GLint</ptype> <name>location</name></param>
26921 <param><ptype>GLint64</ptype> <name>x</name></param>
26924 <proto>void <name>glUniform1i64NV</name></proto>
26925 <param><ptype>GLint</ptype> <name>location</name></param>
26926 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
26929 <proto>void <name>glUniform1i64vARB</name></proto>
26930 <param><ptype>GLint</ptype> <name>location</name></param>
26931 <param><ptype>GLsizei</ptype> <name>count</name></param>
26932 <param len="count*1">const <ptype>GLint64</ptype> *<name>value</name></param>
26935 <proto>void <name>glUniform1i64vNV</name></proto>
26936 <param><ptype>GLint</ptype> <name>location</name></param>
26937 <param><ptype>GLsizei</ptype> <name>count</name></param>
26938 <param len="count*1">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
26941 <proto>void <name>glUniform1iARB</name></proto>
26942 <param><ptype>GLint</ptype> <name>location</name></param>
26943 <param><ptype>GLint</ptype> <name>v0</name></param>
26944 <alias name="glUniform1i"/>
26947 <proto>void <name>glUniform1iv</name></proto>
26948 <param><ptype>GLint</ptype> <name>location</name></param>
26949 <param><ptype>GLsizei</ptype> <name>count</name></param>
26950 <param len="count*1">const <ptype>GLint</ptype> *<name>value</name></param>
26953 <proto>void <name>glUniform1ivARB</name></proto>
26954 <param><ptype>GLint</ptype> <name>location</name></param>
26955 <param><ptype>GLsizei</ptype> <name>count</name></param>
26956 <param len="count*1">const <ptype>GLint</ptype> *<name>value</name></param>
26957 <alias name="glUniform1iv"/>
26960 <proto>void <name>glUniform1ui</name></proto>
26961 <param><ptype>GLint</ptype> <name>location</name></param>
26962 <param><ptype>GLuint</ptype> <name>v0</name></param>
26965 <proto>void <name>glUniform1ui64ARB</name></proto>
26966 <param><ptype>GLint</ptype> <name>location</name></param>
26967 <param><ptype>GLuint64</ptype> <name>x</name></param>
26970 <proto>void <name>glUniform1ui64NV</name></proto>
26971 <param><ptype>GLint</ptype> <name>location</name></param>
26972 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
26975 <proto>void <name>glUniform1ui64vARB</name></proto>
26976 <param><ptype>GLint</ptype> <name>location</name></param>
26977 <param><ptype>GLsizei</ptype> <name>count</name></param>
26978 <param len="count*1">const <ptype>GLuint64</ptype> *<name>value</name></param>
26981 <proto>void <name>glUniform1ui64vNV</name></proto>
26982 <param><ptype>GLint</ptype> <name>location</name></param>
26983 <param><ptype>GLsizei</ptype> <name>count</name></param>
26984 <param len="count*1">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
26987 <proto>void <name>glUniform1uiEXT</name></proto>
26988 <param><ptype>GLint</ptype> <name>location</name></param>
26989 <param><ptype>GLuint</ptype> <name>v0</name></param>
26990 <alias name="glUniform1ui"/>
26993 <proto>void <name>glUniform1uiv</name></proto>
26994 <param><ptype>GLint</ptype> <name>location</name></param>
26995 <param><ptype>GLsizei</ptype> <name>count</name></param>
26996 <param len="count*1">const <ptype>GLuint</ptype> *<name>value</name></param>
26999 <proto>void <name>glUniform1uivEXT</name></proto>
27000 <param><ptype>GLint</ptype> <name>location</name></param>
27001 <param><ptype>GLsizei</ptype> <name>count</name></param>
27002 <param len="count*1">const <ptype>GLuint</ptype> *<name>value</name></param>
27003 <alias name="glUniform1uiv"/>
27006 <proto>void <name>glUniform2d</name></proto>
27007 <param><ptype>GLint</ptype> <name>location</name></param>
27008 <param><ptype>GLdouble</ptype> <name>x</name></param>
27009 <param><ptype>GLdouble</ptype> <name>y</name></param>
27012 <proto>void <name>glUniform2dv</name></proto>
27013 <param><ptype>GLint</ptype> <name>location</name></param>
27014 <param><ptype>GLsizei</ptype> <name>count</name></param>
27015 <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param>
27018 <proto>void <name>glUniform2f</name></proto>
27019 <param><ptype>GLint</ptype> <name>location</name></param>
27020 <param><ptype>GLfloat</ptype> <name>v0</name></param>
27021 <param><ptype>GLfloat</ptype> <name>v1</name></param>
27024 <proto>void <name>glUniform2fARB</name></proto>
27025 <param><ptype>GLint</ptype> <name>location</name></param>
27026 <param><ptype>GLfloat</ptype> <name>v0</name></param>
27027 <param><ptype>GLfloat</ptype> <name>v1</name></param>
27028 <alias name="glUniform2f"/>
27031 <proto>void <name>glUniform2fv</name></proto>
27032 <param><ptype>GLint</ptype> <name>location</name></param>
27033 <param><ptype>GLsizei</ptype> <name>count</name></param>
27034 <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
27037 <proto>void <name>glUniform2fvARB</name></proto>
27038 <param><ptype>GLint</ptype> <name>location</name></param>
27039 <param><ptype>GLsizei</ptype> <name>count</name></param>
27040 <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
27041 <alias name="glUniform2fv"/>
27044 <proto>void <name>glUniform2i</name></proto>
27045 <param><ptype>GLint</ptype> <name>location</name></param>
27046 <param><ptype>GLint</ptype> <name>v0</name></param>
27047 <param><ptype>GLint</ptype> <name>v1</name></param>
27050 <proto>void <name>glUniform2i64ARB</name></proto>
27051 <param><ptype>GLint</ptype> <name>location</name></param>
27052 <param><ptype>GLint64</ptype> <name>x</name></param>
27053 <param><ptype>GLint64</ptype> <name>y</name></param>
27056 <proto>void <name>glUniform2i64NV</name></proto>
27057 <param><ptype>GLint</ptype> <name>location</name></param>
27058 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
27059 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
27062 <proto>void <name>glUniform2i64vARB</name></proto>
27063 <param><ptype>GLint</ptype> <name>location</name></param>
27064 <param><ptype>GLsizei</ptype> <name>count</name></param>
27065 <param len="count*2">const <ptype>GLint64</ptype> *<name>value</name></param>
27068 <proto>void <name>glUniform2i64vNV</name></proto>
27069 <param><ptype>GLint</ptype> <name>location</name></param>
27070 <param><ptype>GLsizei</ptype> <name>count</name></param>
27071 <param len="count*2">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
27074 <proto>void <name>glUniform2iARB</name></proto>
27075 <param><ptype>GLint</ptype> <name>location</name></param>
27076 <param><ptype>GLint</ptype> <name>v0</name></param>
27077 <param><ptype>GLint</ptype> <name>v1</name></param>
27078 <alias name="glUniform2i"/>
27081 <proto>void <name>glUniform2iv</name></proto>
27082 <param><ptype>GLint</ptype> <name>location</name></param>
27083 <param><ptype>GLsizei</ptype> <name>count</name></param>
27084 <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
27087 <proto>void <name>glUniform2ivARB</name></proto>
27088 <param><ptype>GLint</ptype> <name>location</name></param>
27089 <param><ptype>GLsizei</ptype> <name>count</name></param>
27090 <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
27091 <alias name="glUniform2iv"/>
27094 <proto>void <name>glUniform2ui</name></proto>
27095 <param><ptype>GLint</ptype> <name>location</name></param>
27096 <param><ptype>GLuint</ptype> <name>v0</name></param>
27097 <param><ptype>GLuint</ptype> <name>v1</name></param>
27100 <proto>void <name>glUniform2ui64ARB</name></proto>
27101 <param><ptype>GLint</ptype> <name>location</name></param>
27102 <param><ptype>GLuint64</ptype> <name>x</name></param>
27103 <param><ptype>GLuint64</ptype> <name>y</name></param>
27106 <proto>void <name>glUniform2ui64NV</name></proto>
27107 <param><ptype>GLint</ptype> <name>location</name></param>
27108 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
27109 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
27112 <proto>void <name>glUniform2ui64vARB</name></proto>
27113 <param><ptype>GLint</ptype> <name>location</name></param>
27114 <param><ptype>GLsizei</ptype> <name>count</name></param>
27115 <param len="count*2">const <ptype>GLuint64</ptype> *<name>value</name></param>
27118 <proto>void <name>glUniform2ui64vNV</name></proto>
27119 <param><ptype>GLint</ptype> <name>location</name></param>
27120 <param><ptype>GLsizei</ptype> <name>count</name></param>
27121 <param len="count*2">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
27124 <proto>void <name>glUniform2uiEXT</name></proto>
27125 <param><ptype>GLint</ptype> <name>location</name></param>
27126 <param><ptype>GLuint</ptype> <name>v0</name></param>
27127 <param><ptype>GLuint</ptype> <name>v1</name></param>
27128 <alias name="glUniform2ui"/>
27131 <proto>void <name>glUniform2uiv</name></proto>
27132 <param><ptype>GLint</ptype> <name>location</name></param>
27133 <param><ptype>GLsizei</ptype> <name>count</name></param>
27134 <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
27137 <proto>void <name>glUniform2uivEXT</name></proto>
27138 <param><ptype>GLint</ptype> <name>location</name></param>
27139 <param><ptype>GLsizei</ptype> <name>count</name></param>
27140 <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
27141 <alias name="glUniform2uiv"/>
27144 <proto>void <name>glUniform3d</name></proto>
27145 <param><ptype>GLint</ptype> <name>location</name></param>
27146 <param><ptype>GLdouble</ptype> <name>x</name></param>
27147 <param><ptype>GLdouble</ptype> <name>y</name></param>
27148 <param><ptype>GLdouble</ptype> <name>z</name></param>
27151 <proto>void <name>glUniform3dv</name></proto>
27152 <param><ptype>GLint</ptype> <name>location</name></param>
27153 <param><ptype>GLsizei</ptype> <name>count</name></param>
27154 <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param>
27157 <proto>void <name>glUniform3f</name></proto>
27158 <param><ptype>GLint</ptype> <name>location</name></param>
27159 <param><ptype>GLfloat</ptype> <name>v0</name></param>
27160 <param><ptype>GLfloat</ptype> <name>v1</name></param>
27161 <param><ptype>GLfloat</ptype> <name>v2</name></param>
27164 <proto>void <name>glUniform3fARB</name></proto>
27165 <param><ptype>GLint</ptype> <name>location</name></param>
27166 <param><ptype>GLfloat</ptype> <name>v0</name></param>
27167 <param><ptype>GLfloat</ptype> <name>v1</name></param>
27168 <param><ptype>GLfloat</ptype> <name>v2</name></param>
27169 <alias name="glUniform3f"/>
27172 <proto>void <name>glUniform3fv</name></proto>
27173 <param><ptype>GLint</ptype> <name>location</name></param>
27174 <param><ptype>GLsizei</ptype> <name>count</name></param>
27175 <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
27178 <proto>void <name>glUniform3fvARB</name></proto>
27179 <param><ptype>GLint</ptype> <name>location</name></param>
27180 <param><ptype>GLsizei</ptype> <name>count</name></param>
27181 <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
27182 <alias name="glUniform3fv"/>
27185 <proto>void <name>glUniform3i</name></proto>
27186 <param><ptype>GLint</ptype> <name>location</name></param>
27187 <param><ptype>GLint</ptype> <name>v0</name></param>
27188 <param><ptype>GLint</ptype> <name>v1</name></param>
27189 <param><ptype>GLint</ptype> <name>v2</name></param>
27192 <proto>void <name>glUniform3i64ARB</name></proto>
27193 <param><ptype>GLint</ptype> <name>location</name></param>
27194 <param><ptype>GLint64</ptype> <name>x</name></param>
27195 <param><ptype>GLint64</ptype> <name>y</name></param>
27196 <param><ptype>GLint64</ptype> <name>z</name></param>
27199 <proto>void <name>glUniform3i64NV</name></proto>
27200 <param><ptype>GLint</ptype> <name>location</name></param>
27201 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
27202 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
27203 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
27206 <proto>void <name>glUniform3i64vARB</name></proto>
27207 <param><ptype>GLint</ptype> <name>location</name></param>
27208 <param><ptype>GLsizei</ptype> <name>count</name></param>
27209 <param len="count*3">const <ptype>GLint64</ptype> *<name>value</name></param>
27212 <proto>void <name>glUniform3i64vNV</name></proto>
27213 <param><ptype>GLint</ptype> <name>location</name></param>
27214 <param><ptype>GLsizei</ptype> <name>count</name></param>
27215 <param len="count*3">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
27218 <proto>void <name>glUniform3iARB</name></proto>
27219 <param><ptype>GLint</ptype> <name>location</name></param>
27220 <param><ptype>GLint</ptype> <name>v0</name></param>
27221 <param><ptype>GLint</ptype> <name>v1</name></param>
27222 <param><ptype>GLint</ptype> <name>v2</name></param>
27223 <alias name="glUniform3i"/>
27226 <proto>void <name>glUniform3iv</name></proto>
27227 <param><ptype>GLint</ptype> <name>location</name></param>
27228 <param><ptype>GLsizei</ptype> <name>count</name></param>
27229 <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
27232 <proto>void <name>glUniform3ivARB</name></proto>
27233 <param><ptype>GLint</ptype> <name>location</name></param>
27234 <param><ptype>GLsizei</ptype> <name>count</name></param>
27235 <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
27236 <alias name="glUniform3iv"/>
27239 <proto>void <name>glUniform3ui</name></proto>
27240 <param><ptype>GLint</ptype> <name>location</name></param>
27241 <param><ptype>GLuint</ptype> <name>v0</name></param>
27242 <param><ptype>GLuint</ptype> <name>v1</name></param>
27243 <param><ptype>GLuint</ptype> <name>v2</name></param>
27246 <proto>void <name>glUniform3ui64ARB</name></proto>
27247 <param><ptype>GLint</ptype> <name>location</name></param>
27248 <param><ptype>GLuint64</ptype> <name>x</name></param>
27249 <param><ptype>GLuint64</ptype> <name>y</name></param>
27250 <param><ptype>GLuint64</ptype> <name>z</name></param>
27253 <proto>void <name>glUniform3ui64NV</name></proto>
27254 <param><ptype>GLint</ptype> <name>location</name></param>
27255 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
27256 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
27257 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
27260 <proto>void <name>glUniform3ui64vARB</name></proto>
27261 <param><ptype>GLint</ptype> <name>location</name></param>
27262 <param><ptype>GLsizei</ptype> <name>count</name></param>
27263 <param len="count*3">const <ptype>GLuint64</ptype> *<name>value</name></param>
27266 <proto>void <name>glUniform3ui64vNV</name></proto>
27267 <param><ptype>GLint</ptype> <name>location</name></param>
27268 <param><ptype>GLsizei</ptype> <name>count</name></param>
27269 <param len="count*3">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
27272 <proto>void <name>glUniform3uiEXT</name></proto>
27273 <param><ptype>GLint</ptype> <name>location</name></param>
27274 <param><ptype>GLuint</ptype> <name>v0</name></param>
27275 <param><ptype>GLuint</ptype> <name>v1</name></param>
27276 <param><ptype>GLuint</ptype> <name>v2</name></param>
27277 <alias name="glUniform3ui"/>
27280 <proto>void <name>glUniform3uiv</name></proto>
27281 <param><ptype>GLint</ptype> <name>location</name></param>
27282 <param><ptype>GLsizei</ptype> <name>count</name></param>
27283 <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
27286 <proto>void <name>glUniform3uivEXT</name></proto>
27287 <param><ptype>GLint</ptype> <name>location</name></param>
27288 <param><ptype>GLsizei</ptype> <name>count</name></param>
27289 <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
27290 <alias name="glUniform3uiv"/>
27293 <proto>void <name>glUniform4d</name></proto>
27294 <param><ptype>GLint</ptype> <name>location</name></param>
27295 <param><ptype>GLdouble</ptype> <name>x</name></param>
27296 <param><ptype>GLdouble</ptype> <name>y</name></param>
27297 <param><ptype>GLdouble</ptype> <name>z</name></param>
27298 <param><ptype>GLdouble</ptype> <name>w</name></param>
27301 <proto>void <name>glUniform4dv</name></proto>
27302 <param><ptype>GLint</ptype> <name>location</name></param>
27303 <param><ptype>GLsizei</ptype> <name>count</name></param>
27304 <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
27307 <proto>void <name>glUniform4f</name></proto>
27308 <param><ptype>GLint</ptype> <name>location</name></param>
27309 <param><ptype>GLfloat</ptype> <name>v0</name></param>
27310 <param><ptype>GLfloat</ptype> <name>v1</name></param>
27311 <param><ptype>GLfloat</ptype> <name>v2</name></param>
27312 <param><ptype>GLfloat</ptype> <name>v3</name></param>
27315 <proto>void <name>glUniform4fARB</name></proto>
27316 <param><ptype>GLint</ptype> <name>location</name></param>
27317 <param><ptype>GLfloat</ptype> <name>v0</name></param>
27318 <param><ptype>GLfloat</ptype> <name>v1</name></param>
27319 <param><ptype>GLfloat</ptype> <name>v2</name></param>
27320 <param><ptype>GLfloat</ptype> <name>v3</name></param>
27321 <alias name="glUniform4f"/>
27324 <proto>void <name>glUniform4fv</name></proto>
27325 <param><ptype>GLint</ptype> <name>location</name></param>
27326 <param><ptype>GLsizei</ptype> <name>count</name></param>
27327 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
27330 <proto>void <name>glUniform4fvARB</name></proto>
27331 <param><ptype>GLint</ptype> <name>location</name></param>
27332 <param><ptype>GLsizei</ptype> <name>count</name></param>
27333 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
27334 <alias name="glUniform4fv"/>
27337 <proto>void <name>glUniform4i</name></proto>
27338 <param><ptype>GLint</ptype> <name>location</name></param>
27339 <param><ptype>GLint</ptype> <name>v0</name></param>
27340 <param><ptype>GLint</ptype> <name>v1</name></param>
27341 <param><ptype>GLint</ptype> <name>v2</name></param>
27342 <param><ptype>GLint</ptype> <name>v3</name></param>
27345 <proto>void <name>glUniform4i64ARB</name></proto>
27346 <param><ptype>GLint</ptype> <name>location</name></param>
27347 <param><ptype>GLint64</ptype> <name>x</name></param>
27348 <param><ptype>GLint64</ptype> <name>y</name></param>
27349 <param><ptype>GLint64</ptype> <name>z</name></param>
27350 <param><ptype>GLint64</ptype> <name>w</name></param>
27353 <proto>void <name>glUniform4i64NV</name></proto>
27354 <param><ptype>GLint</ptype> <name>location</name></param>
27355 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
27356 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
27357 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
27358 <param><ptype>GLint64EXT</ptype> <name>w</name></param>
27361 <proto>void <name>glUniform4i64vARB</name></proto>
27362 <param><ptype>GLint</ptype> <name>location</name></param>
27363 <param><ptype>GLsizei</ptype> <name>count</name></param>
27364 <param len="count*4">const <ptype>GLint64</ptype> *<name>value</name></param>
27367 <proto>void <name>glUniform4i64vNV</name></proto>
27368 <param><ptype>GLint</ptype> <name>location</name></param>
27369 <param><ptype>GLsizei</ptype> <name>count</name></param>
27370 <param len="count*4">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
27373 <proto>void <name>glUniform4iARB</name></proto>
27374 <param><ptype>GLint</ptype> <name>location</name></param>
27375 <param><ptype>GLint</ptype> <name>v0</name></param>
27376 <param><ptype>GLint</ptype> <name>v1</name></param>
27377 <param><ptype>GLint</ptype> <name>v2</name></param>
27378 <param><ptype>GLint</ptype> <name>v3</name></param>
27379 <alias name="glUniform4i"/>
27382 <proto>void <name>glUniform4iv</name></proto>
27383 <param><ptype>GLint</ptype> <name>location</name></param>
27384 <param><ptype>GLsizei</ptype> <name>count</name></param>
27385 <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
27388 <proto>void <name>glUniform4ivARB</name></proto>
27389 <param><ptype>GLint</ptype> <name>location</name></param>
27390 <param><ptype>GLsizei</ptype> <name>count</name></param>
27391 <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
27392 <alias name="glUniform4iv"/>
27395 <proto>void <name>glUniform4ui</name></proto>
27396 <param><ptype>GLint</ptype> <name>location</name></param>
27397 <param><ptype>GLuint</ptype> <name>v0</name></param>
27398 <param><ptype>GLuint</ptype> <name>v1</name></param>
27399 <param><ptype>GLuint</ptype> <name>v2</name></param>
27400 <param><ptype>GLuint</ptype> <name>v3</name></param>
27403 <proto>void <name>glUniform4ui64ARB</name></proto>
27404 <param><ptype>GLint</ptype> <name>location</name></param>
27405 <param><ptype>GLuint64</ptype> <name>x</name></param>
27406 <param><ptype>GLuint64</ptype> <name>y</name></param>
27407 <param><ptype>GLuint64</ptype> <name>z</name></param>
27408 <param><ptype>GLuint64</ptype> <name>w</name></param>
27411 <proto>void <name>glUniform4ui64NV</name></proto>
27412 <param><ptype>GLint</ptype> <name>location</name></param>
27413 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
27414 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
27415 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
27416 <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
27419 <proto>void <name>glUniform4ui64vARB</name></proto>
27420 <param><ptype>GLint</ptype> <name>location</name></param>
27421 <param><ptype>GLsizei</ptype> <name>count</name></param>
27422 <param len="count*4">const <ptype>GLuint64</ptype> *<name>value</name></param>
27425 <proto>void <name>glUniform4ui64vNV</name></proto>
27426 <param><ptype>GLint</ptype> <name>location</name></param>
27427 <param><ptype>GLsizei</ptype> <name>count</name></param>
27428 <param len="count*4">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
27431 <proto>void <name>glUniform4uiEXT</name></proto>
27432 <param><ptype>GLint</ptype> <name>location</name></param>
27433 <param><ptype>GLuint</ptype> <name>v0</name></param>
27434 <param><ptype>GLuint</ptype> <name>v1</name></param>
27435 <param><ptype>GLuint</ptype> <name>v2</name></param>
27436 <param><ptype>GLuint</ptype> <name>v3</name></param>
27437 <alias name="glUniform4ui"/>
27440 <proto>void <name>glUniform4uiv</name></proto>
27441 <param><ptype>GLint</ptype> <name>location</name></param>
27442 <param><ptype>GLsizei</ptype> <name>count</name></param>
27443 <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
27446 <proto>void <name>glUniform4uivEXT</name></proto>
27447 <param><ptype>GLint</ptype> <name>location</name></param>
27448 <param><ptype>GLsizei</ptype> <name>count</name></param>
27449 <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
27450 <alias name="glUniform4uiv"/>
27453 <proto>void <name>glUniformBlockBinding</name></proto>
27454 <param><ptype>GLuint</ptype> <name>program</name></param>
27455 <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
27456 <param><ptype>GLuint</ptype> <name>uniformBlockBinding</name></param>
27459 <proto>void <name>glUniformBufferEXT</name></proto>
27460 <param><ptype>GLuint</ptype> <name>program</name></param>
27461 <param><ptype>GLint</ptype> <name>location</name></param>
27462 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27465 <proto>void <name>glUniformHandleui64ARB</name></proto>
27466 <param><ptype>GLint</ptype> <name>location</name></param>
27467 <param><ptype>GLuint64</ptype> <name>value</name></param>
27470 <proto>void <name>glUniformHandleui64IMG</name></proto>
27471 <param><ptype>GLint</ptype> <name>location</name></param>
27472 <param><ptype>GLuint64</ptype> <name>value</name></param>
27473 <alias name="glUniformHandleui64ARB"/>
27476 <proto>void <name>glUniformHandleui64NV</name></proto>
27477 <param><ptype>GLint</ptype> <name>location</name></param>
27478 <param><ptype>GLuint64</ptype> <name>value</name></param>
27481 <proto>void <name>glUniformHandleui64vARB</name></proto>
27482 <param><ptype>GLint</ptype> <name>location</name></param>
27483 <param><ptype>GLsizei</ptype> <name>count</name></param>
27484 <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
27487 <proto>void <name>glUniformHandleui64vIMG</name></proto>
27488 <param><ptype>GLint</ptype> <name>location</name></param>
27489 <param><ptype>GLsizei</ptype> <name>count</name></param>
27490 <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
27491 <alias name="glUniformHandleui64vARB"/>
27494 <proto>void <name>glUniformHandleui64vNV</name></proto>
27495 <param><ptype>GLint</ptype> <name>location</name></param>
27496 <param><ptype>GLsizei</ptype> <name>count</name></param>
27497 <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
27500 <proto>void <name>glUniformMatrix2dv</name></proto>
27501 <param><ptype>GLint</ptype> <name>location</name></param>
27502 <param><ptype>GLsizei</ptype> <name>count</name></param>
27503 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27504 <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
27507 <proto>void <name>glUniformMatrix2fv</name></proto>
27508 <param><ptype>GLint</ptype> <name>location</name></param>
27509 <param><ptype>GLsizei</ptype> <name>count</name></param>
27510 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27511 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
27514 <proto>void <name>glUniformMatrix2fvARB</name></proto>
27515 <param><ptype>GLint</ptype> <name>location</name></param>
27516 <param><ptype>GLsizei</ptype> <name>count</name></param>
27517 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27518 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
27519 <alias name="glUniformMatrix2fv"/>
27522 <proto>void <name>glUniformMatrix2x3dv</name></proto>
27523 <param><ptype>GLint</ptype> <name>location</name></param>
27524 <param><ptype>GLsizei</ptype> <name>count</name></param>
27525 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27526 <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
27529 <proto>void <name>glUniformMatrix2x3fv</name></proto>
27530 <param><ptype>GLint</ptype> <name>location</name></param>
27531 <param><ptype>GLsizei</ptype> <name>count</name></param>
27532 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27533 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
27537 <proto>void <name>glUniformMatrix2x3fvNV</name></proto>
27538 <param><ptype>GLint</ptype> <name>location</name></param>
27539 <param><ptype>GLsizei</ptype> <name>count</name></param>
27540 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27541 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
27542 <alias name="glUniformMatrix2x3fv"/>
27545 <proto>void <name>glUniformMatrix2x4dv</name></proto>
27546 <param><ptype>GLint</ptype> <name>location</name></param>
27547 <param><ptype>GLsizei</ptype> <name>count</name></param>
27548 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27549 <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
27552 <proto>void <name>glUniformMatrix2x4fv</name></proto>
27553 <param><ptype>GLint</ptype> <name>location</name></param>
27554 <param><ptype>GLsizei</ptype> <name>count</name></param>
27555 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27556 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
27560 <proto>void <name>glUniformMatrix2x4fvNV</name></proto>
27561 <param><ptype>GLint</ptype> <name>location</name></param>
27562 <param><ptype>GLsizei</ptype> <name>count</name></param>
27563 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27564 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
27565 <alias name="glUniformMatrix2x4fv"/>
27568 <proto>void <name>glUniformMatrix3dv</name></proto>
27569 <param><ptype>GLint</ptype> <name>location</name></param>
27570 <param><ptype>GLsizei</ptype> <name>count</name></param>
27571 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27572 <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param>
27575 <proto>void <name>glUniformMatrix3fv</name></proto>
27576 <param><ptype>GLint</ptype> <name>location</name></param>
27577 <param><ptype>GLsizei</ptype> <name>count</name></param>
27578 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27579 <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
27582 <proto>void <name>glUniformMatrix3fvARB</name></proto>
27583 <param><ptype>GLint</ptype> <name>location</name></param>
27584 <param><ptype>GLsizei</ptype> <name>count</name></param>
27585 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27586 <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
27587 <alias name="glUniformMatrix3fv"/>
27590 <proto>void <name>glUniformMatrix3x2dv</name></proto>
27591 <param><ptype>GLint</ptype> <name>location</name></param>
27592 <param><ptype>GLsizei</ptype> <name>count</name></param>
27593 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27594 <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
27597 <proto>void <name>glUniformMatrix3x2fv</name></proto>
27598 <param><ptype>GLint</ptype> <name>location</name></param>
27599 <param><ptype>GLsizei</ptype> <name>count</name></param>
27600 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27601 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
27605 <proto>void <name>glUniformMatrix3x2fvNV</name></proto>
27606 <param><ptype>GLint</ptype> <name>location</name></param>
27607 <param><ptype>GLsizei</ptype> <name>count</name></param>
27608 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27609 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
27610 <alias name="glUniformMatrix3x2fv"/>
27613 <proto>void <name>glUniformMatrix3x4dv</name></proto>
27614 <param><ptype>GLint</ptype> <name>location</name></param>
27615 <param><ptype>GLsizei</ptype> <name>count</name></param>
27616 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27617 <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
27620 <proto>void <name>glUniformMatrix3x4fv</name></proto>
27621 <param><ptype>GLint</ptype> <name>location</name></param>
27622 <param><ptype>GLsizei</ptype> <name>count</name></param>
27623 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27624 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
27628 <proto>void <name>glUniformMatrix3x4fvNV</name></proto>
27629 <param><ptype>GLint</ptype> <name>location</name></param>
27630 <param><ptype>GLsizei</ptype> <name>count</name></param>
27631 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27632 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
27633 <alias name="glUniformMatrix3x4fv"/>
27636 <proto>void <name>glUniformMatrix4dv</name></proto>
27637 <param><ptype>GLint</ptype> <name>location</name></param>
27638 <param><ptype>GLsizei</ptype> <name>count</name></param>
27639 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27640 <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param>
27643 <proto>void <name>glUniformMatrix4fv</name></proto>
27644 <param><ptype>GLint</ptype> <name>location</name></param>
27645 <param><ptype>GLsizei</ptype> <name>count</name></param>
27646 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27647 <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
27650 <proto>void <name>glUniformMatrix4fvARB</name></proto>
27651 <param><ptype>GLint</ptype> <name>location</name></param>
27652 <param><ptype>GLsizei</ptype> <name>count</name></param>
27653 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27654 <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
27655 <alias name="glUniformMatrix4fv"/>
27658 <proto>void <name>glUniformMatrix4x2dv</name></proto>
27659 <param><ptype>GLint</ptype> <name>location</name></param>
27660 <param><ptype>GLsizei</ptype> <name>count</name></param>
27661 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27662 <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
27665 <proto>void <name>glUniformMatrix4x2fv</name></proto>
27666 <param><ptype>GLint</ptype> <name>location</name></param>
27667 <param><ptype>GLsizei</ptype> <name>count</name></param>
27668 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27669 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
27673 <proto>void <name>glUniformMatrix4x2fvNV</name></proto>
27674 <param><ptype>GLint</ptype> <name>location</name></param>
27675 <param><ptype>GLsizei</ptype> <name>count</name></param>
27676 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27677 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
27678 <alias name="glUniformMatrix4x2fv"/>
27681 <proto>void <name>glUniformMatrix4x3dv</name></proto>
27682 <param><ptype>GLint</ptype> <name>location</name></param>
27683 <param><ptype>GLsizei</ptype> <name>count</name></param>
27684 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27685 <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
27688 <proto>void <name>glUniformMatrix4x3fv</name></proto>
27689 <param><ptype>GLint</ptype> <name>location</name></param>
27690 <param><ptype>GLsizei</ptype> <name>count</name></param>
27691 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27692 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
27696 <proto>void <name>glUniformMatrix4x3fvNV</name></proto>
27697 <param><ptype>GLint</ptype> <name>location</name></param>
27698 <param><ptype>GLsizei</ptype> <name>count</name></param>
27699 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27700 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
27701 <alias name="glUniformMatrix4x3fv"/>
27704 <proto>void <name>glUniformSubroutinesuiv</name></proto>
27705 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
27706 <param><ptype>GLsizei</ptype> <name>count</name></param>
27707 <param len="count">const <ptype>GLuint</ptype> *<name>indices</name></param>
27710 <proto>void <name>glUniformui64NV</name></proto>
27711 <param><ptype>GLint</ptype> <name>location</name></param>
27712 <param><ptype>GLuint64EXT</ptype> <name>value</name></param>
27715 <proto>void <name>glUniformui64vNV</name></proto>
27716 <param><ptype>GLint</ptype> <name>location</name></param>
27717 <param><ptype>GLsizei</ptype> <name>count</name></param>
27718 <param len="count*1">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
27721 <proto>void <name>glUnlockArraysEXT</name></proto>
27724 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBuffer</name></proto>
27725 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
27728 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBufferARB</name></proto>
27729 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
27730 <alias name="glUnmapBuffer"/>
27733 <proto><ptype>GLboolean</ptype> <name>glUnmapBufferOES</name></proto>
27734 <param><ptype>GLenum</ptype> <name>target</name></param>
27735 <alias name="glUnmapBuffer"/>
27738 <proto><ptype>GLboolean</ptype> <name>glUnmapNamedBuffer</name></proto>
27739 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27742 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapNamedBufferEXT</name></proto>
27743 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27746 <proto>void <name>glUnmapObjectBufferATI</name></proto>
27747 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27750 <proto>void <name>glUnmapTexture2DINTEL</name></proto>
27751 <param><ptype>GLuint</ptype> <name>texture</name></param>
27752 <param><ptype>GLint</ptype> <name>level</name></param>
27755 <proto>void <name>glUpdateObjectBufferATI</name></proto>
27756 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27757 <param><ptype>GLuint</ptype> <name>offset</name></param>
27758 <param><ptype>GLsizei</ptype> <name>size</name></param>
27759 <param len="size">const void *<name>pointer</name></param>
27760 <param group="PreserveModeATI"><ptype>GLenum</ptype> <name>preserve</name></param>
27763 <proto>void <name>glUseProgram</name></proto>
27764 <param><ptype>GLuint</ptype> <name>program</name></param>
27767 <proto>void <name>glUseProgramObjectARB</name></proto>
27768 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
27769 <alias name="glUseProgram"/>
27772 <proto>void <name>glUseProgramStages</name></proto>
27773 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
27774 <param><ptype>GLbitfield</ptype> <name>stages</name></param>
27775 <param><ptype>GLuint</ptype> <name>program</name></param>
27778 <proto>void <name>glUseProgramStagesEXT</name></proto>
27779 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
27780 <param><ptype>GLbitfield</ptype> <name>stages</name></param>
27781 <param><ptype>GLuint</ptype> <name>program</name></param>
27784 <proto>void <name>glUseShaderProgramEXT</name></proto>
27785 <param><ptype>GLenum</ptype> <name>type</name></param>
27786 <param><ptype>GLuint</ptype> <name>program</name></param>
27789 <proto>void <name>glVDPAUFiniNV</name></proto>
27792 <proto>void <name>glVDPAUGetSurfaceivNV</name></proto>
27793 … <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
27794 <param><ptype>GLenum</ptype> <name>pname</name></param>
27795 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
27796 <param><ptype>GLsizei</ptype> *<name>length</name></param>
27797 <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
27800 <proto>void <name>glVDPAUInitNV</name></proto>
27801 <param>const void *<name>vdpDevice</name></param>
27802 <param>const void *<name>getProcAddress</name></param>
27805 <proto><ptype>GLboolean</ptype> <name>glVDPAUIsSurfaceNV</name></proto>
27806 … <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
27809 <proto>void <name>glVDPAUMapSurfacesNV</name></proto>
27810 <param><ptype>GLsizei</ptype> <name>numSurfaces</name></param>
27811 …auSurfaceNV" len="numSurfaces">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param>
27814 …group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterOutputSurfaceNV</name>…
27815 <param>const void *<name>vdpSurface</name></param>
27816 <param><ptype>GLenum</ptype> <name>target</name></param>
27817 <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param>
27818 … <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param>
27821 …group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterVideoSurfaceNV</name><…
27822 <param>const void *<name>vdpSurface</name></param>
27823 <param><ptype>GLenum</ptype> <name>target</name></param>
27824 <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param>
27825 … <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param>
27828 <proto>void <name>glVDPAUSurfaceAccessNV</name></proto>
27829 … <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
27830 <param><ptype>GLenum</ptype> <name>access</name></param>
27833 <proto>void <name>glVDPAUUnmapSurfacesNV</name></proto>
27834 <param><ptype>GLsizei</ptype> <name>numSurface</name></param>
27835 …pauSurfaceNV" len="numSurface">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param>
27838 <proto>void <name>glVDPAUUnregisterSurfaceNV</name></proto>
27839 … <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
27842 <proto>void <name>glValidateProgram</name></proto>
27843 <param><ptype>GLuint</ptype> <name>program</name></param>
27846 <proto>void <name>glValidateProgramARB</name></proto>
27847 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
27848 <alias name="glValidateProgram"/>
27851 <proto>void <name>glValidateProgramPipeline</name></proto>
27852 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
27855 <proto>void <name>glValidateProgramPipelineEXT</name></proto>
27856 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
27859 <proto>void <name>glVariantArrayObjectATI</name></proto>
27860 <param><ptype>GLuint</ptype> <name>id</name></param>
27861 <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
27862 <param><ptype>GLsizei</ptype> <name>stride</name></param>
27863 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27864 <param><ptype>GLuint</ptype> <name>offset</name></param>
27867 <proto>void <name>glVariantPointerEXT</name></proto>
27868 <param><ptype>GLuint</ptype> <name>id</name></param>
27869 <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
27870 <param><ptype>GLuint</ptype> <name>stride</name></param>
27871 <param len="COMPSIZE(id,type,stride)">const void *<name>addr</name></param>
27874 <proto>void <name>glVariantbvEXT</name></proto>
27875 <param><ptype>GLuint</ptype> <name>id</name></param>
27876 <param len="COMPSIZE(id)">const <ptype>GLbyte</ptype> *<name>addr</name></param>
27879 <proto>void <name>glVariantdvEXT</name></proto>
27880 <param><ptype>GLuint</ptype> <name>id</name></param>
27881 <param len="COMPSIZE(id)">const <ptype>GLdouble</ptype> *<name>addr</name></param>
27884 <proto>void <name>glVariantfvEXT</name></proto>
27885 <param><ptype>GLuint</ptype> <name>id</name></param>
27886 <param len="COMPSIZE(id)">const <ptype>GLfloat</ptype> *<name>addr</name></param>
27889 <proto>void <name>glVariantivEXT</name></proto>
27890 <param><ptype>GLuint</ptype> <name>id</name></param>
27891 <param len="COMPSIZE(id)">const <ptype>GLint</ptype> *<name>addr</name></param>
27894 <proto>void <name>glVariantsvEXT</name></proto>
27895 <param><ptype>GLuint</ptype> <name>id</name></param>
27896 <param len="COMPSIZE(id)">const <ptype>GLshort</ptype> *<name>addr</name></param>
27899 <proto>void <name>glVariantubvEXT</name></proto>
27900 <param><ptype>GLuint</ptype> <name>id</name></param>
27901 <param len="COMPSIZE(id)">const <ptype>GLubyte</ptype> *<name>addr</name></param>
27904 <proto>void <name>glVariantuivEXT</name></proto>
27905 <param><ptype>GLuint</ptype> <name>id</name></param>
27906 <param len="COMPSIZE(id)">const <ptype>GLuint</ptype> *<name>addr</name></param>
27909 <proto>void <name>glVariantusvEXT</name></proto>
27910 <param><ptype>GLuint</ptype> <name>id</name></param>
27911 <param len="COMPSIZE(id)">const <ptype>GLushort</ptype> *<name>addr</name></param>
27914 <proto>void <name>glVertex2bOES</name></proto>
27915 <param><ptype>GLbyte</ptype> <name>x</name></param>
27916 <param><ptype>GLbyte</ptype> <name>y</name></param>
27919 <proto>void <name>glVertex2bvOES</name></proto>
27920 <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
27923 <proto>void <name>glVertex2d</name></proto>
27924 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
27925 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
27926 <vecequiv name="glVertex2dv"/>
27929 <proto>void <name>glVertex2dv</name></proto>
27930 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
27934 <proto>void <name>glVertex2f</name></proto>
27935 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
27936 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
27937 <vecequiv name="glVertex2fv"/>
27940 <proto>void <name>glVertex2fv</name></proto>
27941 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
27945 <proto>void <name>glVertex2hNV</name></proto>
27946 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
27947 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
27948 <vecequiv name="glVertex2hvNV"/>
27951 <proto>void <name>glVertex2hvNV</name></proto>
27952 <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
27956 <proto>void <name>glVertex2i</name></proto>
27957 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
27958 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
27959 <vecequiv name="glVertex2iv"/>
27962 <proto>void <name>glVertex2iv</name></proto>
27963 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
27967 <proto>void <name>glVertex2s</name></proto>
27968 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
27969 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
27970 <vecequiv name="glVertex2sv"/>
27973 <proto>void <name>glVertex2sv</name></proto>
27974 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
27978 <proto>void <name>glVertex2xOES</name></proto>
27979 <param><ptype>GLfixed</ptype> <name>x</name></param>
27982 <proto>void <name>glVertex2xvOES</name></proto>
27983 <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
27986 <proto>void <name>glVertex3bOES</name></proto>
27987 <param><ptype>GLbyte</ptype> <name>x</name></param>
27988 <param><ptype>GLbyte</ptype> <name>y</name></param>
27989 <param><ptype>GLbyte</ptype> <name>z</name></param>
27992 <proto>void <name>glVertex3bvOES</name></proto>
27993 <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
27996 <proto>void <name>glVertex3d</name></proto>
27997 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
27998 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
27999 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
28000 <vecequiv name="glVertex3dv"/>
28003 <proto>void <name>glVertex3dv</name></proto>
28004 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
28008 <proto>void <name>glVertex3f</name></proto>
28009 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
28010 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
28011 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
28012 <vecequiv name="glVertex3fv"/>
28015 <proto>void <name>glVertex3fv</name></proto>
28016 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
28020 <proto>void <name>glVertex3hNV</name></proto>
28021 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
28022 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
28023 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
28024 <vecequiv name="glVertex3hvNV"/>
28027 <proto>void <name>glVertex3hvNV</name></proto>
28028 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
28032 <proto>void <name>glVertex3i</name></proto>
28033 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
28034 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
28035 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
28036 <vecequiv name="glVertex3iv"/>
28039 <proto>void <name>glVertex3iv</name></proto>
28040 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
28044 <proto>void <name>glVertex3s</name></proto>
28045 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
28046 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
28047 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
28048 <vecequiv name="glVertex3sv"/>
28051 <proto>void <name>glVertex3sv</name></proto>
28052 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
28056 <proto>void <name>glVertex3xOES</name></proto>
28057 <param><ptype>GLfixed</ptype> <name>x</name></param>
28058 <param><ptype>GLfixed</ptype> <name>y</name></param>
28061 <proto>void <name>glVertex3xvOES</name></proto>
28062 <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
28065 <proto>void <name>glVertex4bOES</name></proto>
28066 <param><ptype>GLbyte</ptype> <name>x</name></param>
28067 <param><ptype>GLbyte</ptype> <name>y</name></param>
28068 <param><ptype>GLbyte</ptype> <name>z</name></param>
28069 <param><ptype>GLbyte</ptype> <name>w</name></param>
28072 <proto>void <name>glVertex4bvOES</name></proto>
28073 <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
28076 <proto>void <name>glVertex4d</name></proto>
28077 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
28078 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
28079 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
28080 <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
28081 <vecequiv name="glVertex4dv"/>
28084 <proto>void <name>glVertex4dv</name></proto>
28085 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
28089 <proto>void <name>glVertex4f</name></proto>
28090 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
28091 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
28092 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
28093 <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
28094 <vecequiv name="glVertex4fv"/>
28097 <proto>void <name>glVertex4fv</name></proto>
28098 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
28102 <proto>void <name>glVertex4hNV</name></proto>
28103 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
28104 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
28105 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
28106 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param>
28107 <vecequiv name="glVertex4hvNV"/>
28110 <proto>void <name>glVertex4hvNV</name></proto>
28111 <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
28115 <proto>void <name>glVertex4i</name></proto>
28116 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
28117 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
28118 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
28119 <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
28120 <vecequiv name="glVertex4iv"/>
28123 <proto>void <name>glVertex4iv</name></proto>
28124 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
28128 <proto>void <name>glVertex4s</name></proto>
28129 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
28130 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
28131 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
28132 <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
28133 <vecequiv name="glVertex4sv"/>
28136 <proto>void <name>glVertex4sv</name></proto>
28137 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
28141 <proto>void <name>glVertex4xOES</name></proto>
28142 <param><ptype>GLfixed</ptype> <name>x</name></param>
28143 <param><ptype>GLfixed</ptype> <name>y</name></param>
28144 <param><ptype>GLfixed</ptype> <name>z</name></param>
28147 <proto>void <name>glVertex4xvOES</name></proto>
28148 <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
28151 <proto>void <name>glVertexArrayAttribBinding</name></proto>
28152 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28153 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
28154 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
28157 <proto>void <name>glVertexArrayAttribFormat</name></proto>
28158 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28159 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
28160 <param><ptype>GLint</ptype> <name>size</name></param>
28161 <param><ptype>GLenum</ptype> <name>type</name></param>
28162 <param><ptype>GLboolean</ptype> <name>normalized</name></param>
28163 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
28166 <proto>void <name>glVertexArrayAttribIFormat</name></proto>
28167 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28168 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
28169 <param><ptype>GLint</ptype> <name>size</name></param>
28170 <param><ptype>GLenum</ptype> <name>type</name></param>
28171 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
28174 <proto>void <name>glVertexArrayAttribLFormat</name></proto>
28175 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28176 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
28177 <param><ptype>GLint</ptype> <name>size</name></param>
28178 <param><ptype>GLenum</ptype> <name>type</name></param>
28179 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
28182 <proto>void <name>glVertexArrayBindVertexBufferEXT</name></proto>
28183 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28184 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
28185 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28186 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
28187 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28190 <proto>void <name>glVertexArrayBindingDivisor</name></proto>
28191 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28192 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
28193 <param><ptype>GLuint</ptype> <name>divisor</name></param>
28196 <proto>void <name>glVertexArrayColorOffsetEXT</name></proto>
28197 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28198 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28199 <param><ptype>GLint</ptype> <name>size</name></param>
28200 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
28201 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28202 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28205 <proto>void <name>glVertexArrayEdgeFlagOffsetEXT</name></proto>
28206 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28207 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28208 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28209 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28212 <proto>void <name>glVertexArrayElementBuffer</name></proto>
28213 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28214 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28217 <proto>void <name>glVertexArrayFogCoordOffsetEXT</name></proto>
28218 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28219 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28220 <param group="FogCoordinatePointerType"><ptype>GLenum</ptype> <name>type</name></param>
28221 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28222 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28225 <proto>void <name>glVertexArrayIndexOffsetEXT</name></proto>
28226 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28227 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28228 <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
28229 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28230 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28233 <proto>void <name>glVertexArrayMultiTexCoordOffsetEXT</name></proto>
28234 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28235 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28236 <param><ptype>GLenum</ptype> <name>texunit</name></param>
28237 <param><ptype>GLint</ptype> <name>size</name></param>
28238 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
28239 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28240 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28243 <proto>void <name>glVertexArrayNormalOffsetEXT</name></proto>
28244 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28245 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28246 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
28247 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28248 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28251 <proto>void <name>glVertexArrayParameteriAPPLE</name></proto>
28252 <param group="VertexArrayPNameAPPLE"><ptype>GLenum</ptype> <name>pname</name></param>
28253 <param><ptype>GLint</ptype> <name>param</name></param>
28256 <proto>void <name>glVertexArrayRangeAPPLE</name></proto>
28257 <param><ptype>GLsizei</ptype> <name>length</name></param>
28258 <param len="length">void *<name>pointer</name></param>
28261 <proto>void <name>glVertexArrayRangeNV</name></proto>
28262 <param><ptype>GLsizei</ptype> <name>length</name></param>
28263 <param len="COMPSIZE(length)">const void *<name>pointer</name></param>
28266 <proto>void <name>glVertexArraySecondaryColorOffsetEXT</name></proto>
28267 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28268 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28269 <param><ptype>GLint</ptype> <name>size</name></param>
28270 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
28271 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28272 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28275 <proto>void <name>glVertexArrayTexCoordOffsetEXT</name></proto>
28276 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28277 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28278 <param><ptype>GLint</ptype> <name>size</name></param>
28279 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
28280 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28281 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28284 <proto>void <name>glVertexArrayVertexAttribBindingEXT</name></proto>
28285 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28286 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
28287 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
28290 <proto>void <name>glVertexArrayVertexAttribDivisorEXT</name></proto>
28291 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28292 <param><ptype>GLuint</ptype> <name>index</name></param>
28293 <param><ptype>GLuint</ptype> <name>divisor</name></param>
28296 <proto>void <name>glVertexArrayVertexAttribFormatEXT</name></proto>
28297 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28298 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
28299 <param><ptype>GLint</ptype> <name>size</name></param>
28300 <param><ptype>GLenum</ptype> <name>type</name></param>
28301 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
28302 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
28305 <proto>void <name>glVertexArrayVertexAttribIFormatEXT</name></proto>
28306 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28307 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
28308 <param><ptype>GLint</ptype> <name>size</name></param>
28309 <param><ptype>GLenum</ptype> <name>type</name></param>
28310 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
28313 <proto>void <name>glVertexArrayVertexAttribIOffsetEXT</name></proto>
28314 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28315 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28316 <param><ptype>GLuint</ptype> <name>index</name></param>
28317 <param><ptype>GLint</ptype> <name>size</name></param>
28318 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
28319 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28320 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28323 <proto>void <name>glVertexArrayVertexAttribLFormatEXT</name></proto>
28324 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28325 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
28326 <param><ptype>GLint</ptype> <name>size</name></param>
28327 <param><ptype>GLenum</ptype> <name>type</name></param>
28328 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
28331 <proto>void <name>glVertexArrayVertexAttribLOffsetEXT</name></proto>
28332 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28333 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28334 <param><ptype>GLuint</ptype> <name>index</name></param>
28335 <param><ptype>GLint</ptype> <name>size</name></param>
28336 <param><ptype>GLenum</ptype> <name>type</name></param>
28337 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28338 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
28341 <proto>void <name>glVertexArrayVertexAttribOffsetEXT</name></proto>
28342 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28343 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28344 <param><ptype>GLuint</ptype> <name>index</name></param>
28345 <param><ptype>GLint</ptype> <name>size</name></param>
28346 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
28347 <param><ptype>GLboolean</ptype> <name>normalized</name></param>
28348 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28349 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28352 <proto>void <name>glVertexArrayVertexBindingDivisorEXT</name></proto>
28353 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28354 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
28355 <param><ptype>GLuint</ptype> <name>divisor</name></param>
28358 <proto>void <name>glVertexArrayVertexBuffer</name></proto>
28359 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28360 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
28361 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28362 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28363 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28366 <proto>void <name>glVertexArrayVertexBuffers</name></proto>
28367 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28368 <param><ptype>GLuint</ptype> <name>first</name></param>
28369 <param><ptype>GLsizei</ptype> <name>count</name></param>
28370 <param>const <ptype>GLuint</ptype> *<name>buffers</name></param>
28371 <param>const <ptype>GLintptr</ptype> *<name>offsets</name></param>
28372 <param>const <ptype>GLsizei</ptype> *<name>strides</name></param>
28375 <proto>void <name>glVertexArrayVertexOffsetEXT</name></proto>
28376 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28377 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28378 <param><ptype>GLint</ptype> <name>size</name></param>
28379 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
28380 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28381 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28384 <proto>void <name>glVertexAttrib1d</name></proto>
28385 <param><ptype>GLuint</ptype> <name>index</name></param>
28386 <param><ptype>GLdouble</ptype> <name>x</name></param>
28387 <vecequiv name="glVertexAttrib1dv"/>
28390 <proto>void <name>glVertexAttrib1dARB</name></proto>
28391 <param><ptype>GLuint</ptype> <name>index</name></param>
28392 <param><ptype>GLdouble</ptype> <name>x</name></param>
28393 <alias name="glVertexAttrib1d"/>
28394 <vecequiv name="glVertexAttrib1dvARB"/>
28397 <proto>void <name>glVertexAttrib1dNV</name></proto>
28398 <param><ptype>GLuint</ptype> <name>index</name></param>
28399 <param><ptype>GLdouble</ptype> <name>x</name></param>
28400 <alias name="glVertexAttrib1d"/>
28401 <vecequiv name="glVertexAttrib1dvNV"/>
28404 <proto>void <name>glVertexAttrib1dv</name></proto>
28405 <param><ptype>GLuint</ptype> <name>index</name></param>
28406 <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
28410 <proto>void <name>glVertexAttrib1dvARB</name></proto>
28411 <param><ptype>GLuint</ptype> <name>index</name></param>
28412 <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
28413 <alias name="glVertexAttrib1dv"/>
28417 <proto>void <name>glVertexAttrib1dvNV</name></proto>
28418 <param><ptype>GLuint</ptype> <name>index</name></param>
28419 <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
28420 <alias name="glVertexAttrib1dv"/>
28424 <proto>void <name>glVertexAttrib1f</name></proto>
28425 <param><ptype>GLuint</ptype> <name>index</name></param>
28426 <param><ptype>GLfloat</ptype> <name>x</name></param>
28427 <vecequiv name="glVertexAttrib1fv"/>
28430 <proto>void <name>glVertexAttrib1fARB</name></proto>
28431 <param><ptype>GLuint</ptype> <name>index</name></param>
28432 <param><ptype>GLfloat</ptype> <name>x</name></param>
28433 <alias name="glVertexAttrib1f"/>
28434 <vecequiv name="glVertexAttrib1fvARB"/>
28437 <proto>void <name>glVertexAttrib1fNV</name></proto>
28438 <param><ptype>GLuint</ptype> <name>index</name></param>
28439 <param><ptype>GLfloat</ptype> <name>x</name></param>
28440 <alias name="glVertexAttrib1f"/>
28441 <vecequiv name="glVertexAttrib1fvNV"/>
28444 <proto>void <name>glVertexAttrib1fv</name></proto>
28445 <param><ptype>GLuint</ptype> <name>index</name></param>
28446 <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
28450 <proto>void <name>glVertexAttrib1fvARB</name></proto>
28451 <param><ptype>GLuint</ptype> <name>index</name></param>
28452 <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
28453 <alias name="glVertexAttrib1fv"/>
28457 <proto>void <name>glVertexAttrib1fvNV</name></proto>
28458 <param><ptype>GLuint</ptype> <name>index</name></param>
28459 <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
28460 <alias name="glVertexAttrib1fv"/>
28464 <proto>void <name>glVertexAttrib1hNV</name></proto>
28465 <param><ptype>GLuint</ptype> <name>index</name></param>
28466 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
28467 <vecequiv name="glVertexAttrib1hvNV"/>
28470 <proto>void <name>glVertexAttrib1hvNV</name></proto>
28471 <param><ptype>GLuint</ptype> <name>index</name></param>
28472 <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
28476 <proto>void <name>glVertexAttrib1s</name></proto>
28477 <param><ptype>GLuint</ptype> <name>index</name></param>
28478 <param><ptype>GLshort</ptype> <name>x</name></param>
28479 <vecequiv name="glVertexAttrib1sv"/>
28482 <proto>void <name>glVertexAttrib1sARB</name></proto>
28483 <param><ptype>GLuint</ptype> <name>index</name></param>
28484 <param><ptype>GLshort</ptype> <name>x</name></param>
28485 <alias name="glVertexAttrib1s"/>
28486 <vecequiv name="glVertexAttrib1svARB"/>
28489 <proto>void <name>glVertexAttrib1sNV</name></proto>
28490 <param><ptype>GLuint</ptype> <name>index</name></param>
28491 <param><ptype>GLshort</ptype> <name>x</name></param>
28492 <alias name="glVertexAttrib1s"/>
28493 <vecequiv name="glVertexAttrib1svNV"/>
28496 <proto>void <name>glVertexAttrib1sv</name></proto>
28497 <param><ptype>GLuint</ptype> <name>index</name></param>
28498 <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
28502 <proto>void <name>glVertexAttrib1svARB</name></proto>
28503 <param><ptype>GLuint</ptype> <name>index</name></param>
28504 <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
28505 <alias name="glVertexAttrib1sv"/>
28509 <proto>void <name>glVertexAttrib1svNV</name></proto>
28510 <param><ptype>GLuint</ptype> <name>index</name></param>
28511 <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
28512 <alias name="glVertexAttrib1sv"/>
28516 <proto>void <name>glVertexAttrib2d</name></proto>
28517 <param><ptype>GLuint</ptype> <name>index</name></param>
28518 <param><ptype>GLdouble</ptype> <name>x</name></param>
28519 <param><ptype>GLdouble</ptype> <name>y</name></param>
28520 <vecequiv name="glVertexAttrib2dv"/>
28523 <proto>void <name>glVertexAttrib2dARB</name></proto>
28524 <param><ptype>GLuint</ptype> <name>index</name></param>
28525 <param><ptype>GLdouble</ptype> <name>x</name></param>
28526 <param><ptype>GLdouble</ptype> <name>y</name></param>
28527 <alias name="glVertexAttrib2d"/>
28528 <vecequiv name="glVertexAttrib2dvARB"/>
28531 <proto>void <name>glVertexAttrib2dNV</name></proto>
28532 <param><ptype>GLuint</ptype> <name>index</name></param>
28533 <param><ptype>GLdouble</ptype> <name>x</name></param>
28534 <param><ptype>GLdouble</ptype> <name>y</name></param>
28535 <alias name="glVertexAttrib2d"/>
28536 <vecequiv name="glVertexAttrib2dvNV"/>
28539 <proto>void <name>glVertexAttrib2dv</name></proto>
28540 <param><ptype>GLuint</ptype> <name>index</name></param>
28541 <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
28545 <proto>void <name>glVertexAttrib2dvARB</name></proto>
28546 <param><ptype>GLuint</ptype> <name>index</name></param>
28547 <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
28548 <alias name="glVertexAttrib2dv"/>
28552 <proto>void <name>glVertexAttrib2dvNV</name></proto>
28553 <param><ptype>GLuint</ptype> <name>index</name></param>
28554 <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
28555 <alias name="glVertexAttrib2dv"/>
28559 <proto>void <name>glVertexAttrib2f</name></proto>
28560 <param><ptype>GLuint</ptype> <name>index</name></param>
28561 <param><ptype>GLfloat</ptype> <name>x</name></param>
28562 <param><ptype>GLfloat</ptype> <name>y</name></param>
28563 <vecequiv name="glVertexAttrib2fv"/>
28566 <proto>void <name>glVertexAttrib2fARB</name></proto>
28567 <param><ptype>GLuint</ptype> <name>index</name></param>
28568 <param><ptype>GLfloat</ptype> <name>x</name></param>
28569 <param><ptype>GLfloat</ptype> <name>y</name></param>
28570 <alias name="glVertexAttrib2f"/>
28571 <vecequiv name="glVertexAttrib2fvARB"/>
28574 <proto>void <name>glVertexAttrib2fNV</name></proto>
28575 <param><ptype>GLuint</ptype> <name>index</name></param>
28576 <param><ptype>GLfloat</ptype> <name>x</name></param>
28577 <param><ptype>GLfloat</ptype> <name>y</name></param>
28578 <alias name="glVertexAttrib2f"/>
28579 <vecequiv name="glVertexAttrib2fvNV"/>
28582 <proto>void <name>glVertexAttrib2fv</name></proto>
28583 <param><ptype>GLuint</ptype> <name>index</name></param>
28584 <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
28588 <proto>void <name>glVertexAttrib2fvARB</name></proto>
28589 <param><ptype>GLuint</ptype> <name>index</name></param>
28590 <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
28591 <alias name="glVertexAttrib2fv"/>
28595 <proto>void <name>glVertexAttrib2fvNV</name></proto>
28596 <param><ptype>GLuint</ptype> <name>index</name></param>
28597 <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
28598 <alias name="glVertexAttrib2fv"/>
28602 <proto>void <name>glVertexAttrib2hNV</name></proto>
28603 <param><ptype>GLuint</ptype> <name>index</name></param>
28604 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
28605 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
28606 <vecequiv name="glVertexAttrib2hvNV"/>
28609 <proto>void <name>glVertexAttrib2hvNV</name></proto>
28610 <param><ptype>GLuint</ptype> <name>index</name></param>
28611 <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
28615 <proto>void <name>glVertexAttrib2s</name></proto>
28616 <param><ptype>GLuint</ptype> <name>index</name></param>
28617 <param><ptype>GLshort</ptype> <name>x</name></param>
28618 <param><ptype>GLshort</ptype> <name>y</name></param>
28619 <vecequiv name="glVertexAttrib2sv"/>
28622 <proto>void <name>glVertexAttrib2sARB</name></proto>
28623 <param><ptype>GLuint</ptype> <name>index</name></param>
28624 <param><ptype>GLshort</ptype> <name>x</name></param>
28625 <param><ptype>GLshort</ptype> <name>y</name></param>
28626 <alias name="glVertexAttrib2s"/>
28627 <vecequiv name="glVertexAttrib2svARB"/>
28630 <proto>void <name>glVertexAttrib2sNV</name></proto>
28631 <param><ptype>GLuint</ptype> <name>index</name></param>
28632 <param><ptype>GLshort</ptype> <name>x</name></param>
28633 <param><ptype>GLshort</ptype> <name>y</name></param>
28634 <alias name="glVertexAttrib2s"/>
28635 <vecequiv name="glVertexAttrib2svNV"/>
28638 <proto>void <name>glVertexAttrib2sv</name></proto>
28639 <param><ptype>GLuint</ptype> <name>index</name></param>
28640 <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
28644 <proto>void <name>glVertexAttrib2svARB</name></proto>
28645 <param><ptype>GLuint</ptype> <name>index</name></param>
28646 <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
28647 <alias name="glVertexAttrib2sv"/>
28651 <proto>void <name>glVertexAttrib2svNV</name></proto>
28652 <param><ptype>GLuint</ptype> <name>index</name></param>
28653 <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
28654 <alias name="glVertexAttrib2sv"/>
28658 <proto>void <name>glVertexAttrib3d</name></proto>
28659 <param><ptype>GLuint</ptype> <name>index</name></param>
28660 <param><ptype>GLdouble</ptype> <name>x</name></param>
28661 <param><ptype>GLdouble</ptype> <name>y</name></param>
28662 <param><ptype>GLdouble</ptype> <name>z</name></param>
28663 <vecequiv name="glVertexAttrib3dv"/>
28666 <proto>void <name>glVertexAttrib3dARB</name></proto>
28667 <param><ptype>GLuint</ptype> <name>index</name></param>
28668 <param><ptype>GLdouble</ptype> <name>x</name></param>
28669 <param><ptype>GLdouble</ptype> <name>y</name></param>
28670 <param><ptype>GLdouble</ptype> <name>z</name></param>
28671 <alias name="glVertexAttrib3d"/>
28672 <vecequiv name="glVertexAttrib3dvARB"/>
28675 <proto>void <name>glVertexAttrib3dNV</name></proto>
28676 <param><ptype>GLuint</ptype> <name>index</name></param>
28677 <param><ptype>GLdouble</ptype> <name>x</name></param>
28678 <param><ptype>GLdouble</ptype> <name>y</name></param>
28679 <param><ptype>GLdouble</ptype> <name>z</name></param>
28680 <alias name="glVertexAttrib3d"/>
28681 <vecequiv name="glVertexAttrib3dvNV"/>
28684 <proto>void <name>glVertexAttrib3dv</name></proto>
28685 <param><ptype>GLuint</ptype> <name>index</name></param>
28686 <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
28690 <proto>void <name>glVertexAttrib3dvARB</name></proto>
28691 <param><ptype>GLuint</ptype> <name>index</name></param>
28692 <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
28693 <alias name="glVertexAttrib3dv"/>
28697 <proto>void <name>glVertexAttrib3dvNV</name></proto>
28698 <param><ptype>GLuint</ptype> <name>index</name></param>
28699 <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
28700 <alias name="glVertexAttrib3dv"/>
28704 <proto>void <name>glVertexAttrib3f</name></proto>
28705 <param><ptype>GLuint</ptype> <name>index</name></param>
28706 <param><ptype>GLfloat</ptype> <name>x</name></param>
28707 <param><ptype>GLfloat</ptype> <name>y</name></param>
28708 <param><ptype>GLfloat</ptype> <name>z</name></param>
28709 <vecequiv name="glVertexAttrib3fv"/>
28712 <proto>void <name>glVertexAttrib3fARB</name></proto>
28713 <param><ptype>GLuint</ptype> <name>index</name></param>
28714 <param><ptype>GLfloat</ptype> <name>x</name></param>
28715 <param><ptype>GLfloat</ptype> <name>y</name></param>
28716 <param><ptype>GLfloat</ptype> <name>z</name></param>
28717 <alias name="glVertexAttrib3f"/>
28718 <vecequiv name="glVertexAttrib3fvARB"/>
28721 <proto>void <name>glVertexAttrib3fNV</name></proto>
28722 <param><ptype>GLuint</ptype> <name>index</name></param>
28723 <param><ptype>GLfloat</ptype> <name>x</name></param>
28724 <param><ptype>GLfloat</ptype> <name>y</name></param>
28725 <param><ptype>GLfloat</ptype> <name>z</name></param>
28726 <alias name="glVertexAttrib3f"/>
28727 <vecequiv name="glVertexAttrib3fvNV"/>
28730 <proto>void <name>glVertexAttrib3fv</name></proto>
28731 <param><ptype>GLuint</ptype> <name>index</name></param>
28732 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
28736 <proto>void <name>glVertexAttrib3fvARB</name></proto>
28737 <param><ptype>GLuint</ptype> <name>index</name></param>
28738 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
28739 <alias name="glVertexAttrib3fv"/>
28743 <proto>void <name>glVertexAttrib3fvNV</name></proto>
28744 <param><ptype>GLuint</ptype> <name>index</name></param>
28745 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
28746 <alias name="glVertexAttrib3fv"/>
28750 <proto>void <name>glVertexAttrib3hNV</name></proto>
28751 <param><ptype>GLuint</ptype> <name>index</name></param>
28752 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
28753 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
28754 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
28755 <vecequiv name="glVertexAttrib3hvNV"/>
28758 <proto>void <name>glVertexAttrib3hvNV</name></proto>
28759 <param><ptype>GLuint</ptype> <name>index</name></param>
28760 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
28764 <proto>void <name>glVertexAttrib3s</name></proto>
28765 <param><ptype>GLuint</ptype> <name>index</name></param>
28766 <param><ptype>GLshort</ptype> <name>x</name></param>
28767 <param><ptype>GLshort</ptype> <name>y</name></param>
28768 <param><ptype>GLshort</ptype> <name>z</name></param>
28769 <vecequiv name="glVertexAttrib3sv"/>
28772 <proto>void <name>glVertexAttrib3sARB</name></proto>
28773 <param><ptype>GLuint</ptype> <name>index</name></param>
28774 <param><ptype>GLshort</ptype> <name>x</name></param>
28775 <param><ptype>GLshort</ptype> <name>y</name></param>
28776 <param><ptype>GLshort</ptype> <name>z</name></param>
28777 <alias name="glVertexAttrib3s"/>
28778 <vecequiv name="glVertexAttrib3svARB"/>
28781 <proto>void <name>glVertexAttrib3sNV</name></proto>
28782 <param><ptype>GLuint</ptype> <name>index</name></param>
28783 <param><ptype>GLshort</ptype> <name>x</name></param>
28784 <param><ptype>GLshort</ptype> <name>y</name></param>
28785 <param><ptype>GLshort</ptype> <name>z</name></param>
28786 <alias name="glVertexAttrib3s"/>
28787 <vecequiv name="glVertexAttrib3svNV"/>
28790 <proto>void <name>glVertexAttrib3sv</name></proto>
28791 <param><ptype>GLuint</ptype> <name>index</name></param>
28792 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
28796 <proto>void <name>glVertexAttrib3svARB</name></proto>
28797 <param><ptype>GLuint</ptype> <name>index</name></param>
28798 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
28799 <alias name="glVertexAttrib3sv"/>
28803 <proto>void <name>glVertexAttrib3svNV</name></proto>
28804 <param><ptype>GLuint</ptype> <name>index</name></param>
28805 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
28806 <alias name="glVertexAttrib3sv"/>
28810 <proto>void <name>glVertexAttrib4Nbv</name></proto>
28811 <param><ptype>GLuint</ptype> <name>index</name></param>
28812 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
28815 <proto>void <name>glVertexAttrib4NbvARB</name></proto>
28816 <param><ptype>GLuint</ptype> <name>index</name></param>
28817 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
28818 <alias name="glVertexAttrib4Nbv"/>
28821 <proto>void <name>glVertexAttrib4Niv</name></proto>
28822 <param><ptype>GLuint</ptype> <name>index</name></param>
28823 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
28826 <proto>void <name>glVertexAttrib4NivARB</name></proto>
28827 <param><ptype>GLuint</ptype> <name>index</name></param>
28828 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
28829 <alias name="glVertexAttrib4Niv"/>
28832 <proto>void <name>glVertexAttrib4Nsv</name></proto>
28833 <param><ptype>GLuint</ptype> <name>index</name></param>
28834 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
28837 <proto>void <name>glVertexAttrib4NsvARB</name></proto>
28838 <param><ptype>GLuint</ptype> <name>index</name></param>
28839 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
28840 <alias name="glVertexAttrib4Nsv"/>
28843 <proto>void <name>glVertexAttrib4Nub</name></proto>
28844 <param><ptype>GLuint</ptype> <name>index</name></param>
28845 <param><ptype>GLubyte</ptype> <name>x</name></param>
28846 <param><ptype>GLubyte</ptype> <name>y</name></param>
28847 <param><ptype>GLubyte</ptype> <name>z</name></param>
28848 <param><ptype>GLubyte</ptype> <name>w</name></param>
28851 <proto>void <name>glVertexAttrib4NubARB</name></proto>
28852 <param><ptype>GLuint</ptype> <name>index</name></param>
28853 <param><ptype>GLubyte</ptype> <name>x</name></param>
28854 <param><ptype>GLubyte</ptype> <name>y</name></param>
28855 <param><ptype>GLubyte</ptype> <name>z</name></param>
28856 <param><ptype>GLubyte</ptype> <name>w</name></param>
28857 <alias name="glVertexAttrib4Nub"/>
28860 <proto>void <name>glVertexAttrib4Nubv</name></proto>
28861 <param><ptype>GLuint</ptype> <name>index</name></param>
28862 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
28866 <proto>void <name>glVertexAttrib4NubvARB</name></proto>
28867 <param><ptype>GLuint</ptype> <name>index</name></param>
28868 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
28869 <alias name="glVertexAttrib4Nubv"/>
28873 <proto>void <name>glVertexAttrib4Nuiv</name></proto>
28874 <param><ptype>GLuint</ptype> <name>index</name></param>
28875 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
28878 <proto>void <name>glVertexAttrib4NuivARB</name></proto>
28879 <param><ptype>GLuint</ptype> <name>index</name></param>
28880 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
28881 <alias name="glVertexAttrib4Nuiv"/>
28884 <proto>void <name>glVertexAttrib4Nusv</name></proto>
28885 <param><ptype>GLuint</ptype> <name>index</name></param>
28886 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
28889 <proto>void <name>glVertexAttrib4NusvARB</name></proto>
28890 <param><ptype>GLuint</ptype> <name>index</name></param>
28891 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
28892 <alias name="glVertexAttrib4Nusv"/>
28895 <proto>void <name>glVertexAttrib4bv</name></proto>
28896 <param><ptype>GLuint</ptype> <name>index</name></param>
28897 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
28900 <proto>void <name>glVertexAttrib4bvARB</name></proto>
28901 <param><ptype>GLuint</ptype> <name>index</name></param>
28902 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
28903 <alias name="glVertexAttrib4bv"/>
28906 <proto>void <name>glVertexAttrib4d</name></proto>
28907 <param><ptype>GLuint</ptype> <name>index</name></param>
28908 <param><ptype>GLdouble</ptype> <name>x</name></param>
28909 <param><ptype>GLdouble</ptype> <name>y</name></param>
28910 <param><ptype>GLdouble</ptype> <name>z</name></param>
28911 <param><ptype>GLdouble</ptype> <name>w</name></param>
28912 <vecequiv name="glVertexAttrib4dv"/>
28915 <proto>void <name>glVertexAttrib4dARB</name></proto>
28916 <param><ptype>GLuint</ptype> <name>index</name></param>
28917 <param><ptype>GLdouble</ptype> <name>x</name></param>
28918 <param><ptype>GLdouble</ptype> <name>y</name></param>
28919 <param><ptype>GLdouble</ptype> <name>z</name></param>
28920 <param><ptype>GLdouble</ptype> <name>w</name></param>
28921 <alias name="glVertexAttrib4d"/>
28922 <vecequiv name="glVertexAttrib4dvARB"/>
28925 <proto>void <name>glVertexAttrib4dNV</name></proto>
28926 <param><ptype>GLuint</ptype> <name>index</name></param>
28927 <param><ptype>GLdouble</ptype> <name>x</name></param>
28928 <param><ptype>GLdouble</ptype> <name>y</name></param>
28929 <param><ptype>GLdouble</ptype> <name>z</name></param>
28930 <param><ptype>GLdouble</ptype> <name>w</name></param>
28931 <alias name="glVertexAttrib4d"/>
28932 <vecequiv name="glVertexAttrib4dvNV"/>
28935 <proto>void <name>glVertexAttrib4dv</name></proto>
28936 <param><ptype>GLuint</ptype> <name>index</name></param>
28937 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
28941 <proto>void <name>glVertexAttrib4dvARB</name></proto>
28942 <param><ptype>GLuint</ptype> <name>index</name></param>
28943 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
28944 <alias name="glVertexAttrib4dv"/>
28948 <proto>void <name>glVertexAttrib4dvNV</name></proto>
28949 <param><ptype>GLuint</ptype> <name>index</name></param>
28950 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
28951 <alias name="glVertexAttrib4dv"/>
28955 <proto>void <name>glVertexAttrib4f</name></proto>
28956 <param><ptype>GLuint</ptype> <name>index</name></param>
28957 <param><ptype>GLfloat</ptype> <name>x</name></param>
28958 <param><ptype>GLfloat</ptype> <name>y</name></param>
28959 <param><ptype>GLfloat</ptype> <name>z</name></param>
28960 <param><ptype>GLfloat</ptype> <name>w</name></param>
28961 <vecequiv name="glVertexAttrib4fv"/>
28964 <proto>void <name>glVertexAttrib4fARB</name></proto>
28965 <param><ptype>GLuint</ptype> <name>index</name></param>
28966 <param><ptype>GLfloat</ptype> <name>x</name></param>
28967 <param><ptype>GLfloat</ptype> <name>y</name></param>
28968 <param><ptype>GLfloat</ptype> <name>z</name></param>
28969 <param><ptype>GLfloat</ptype> <name>w</name></param>
28970 <alias name="glVertexAttrib4f"/>
28971 <vecequiv name="glVertexAttrib4fvARB"/>
28974 <proto>void <name>glVertexAttrib4fNV</name></proto>
28975 <param><ptype>GLuint</ptype> <name>index</name></param>
28976 <param><ptype>GLfloat</ptype> <name>x</name></param>
28977 <param><ptype>GLfloat</ptype> <name>y</name></param>
28978 <param><ptype>GLfloat</ptype> <name>z</name></param>
28979 <param><ptype>GLfloat</ptype> <name>w</name></param>
28980 <alias name="glVertexAttrib4f"/>
28981 <vecequiv name="glVertexAttrib4fvNV"/>
28984 <proto>void <name>glVertexAttrib4fv</name></proto>
28985 <param><ptype>GLuint</ptype> <name>index</name></param>
28986 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
28990 <proto>void <name>glVertexAttrib4fvARB</name></proto>
28991 <param><ptype>GLuint</ptype> <name>index</name></param>
28992 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
28993 <alias name="glVertexAttrib4fv"/>
28997 <proto>void <name>glVertexAttrib4fvNV</name></proto>
28998 <param><ptype>GLuint</ptype> <name>index</name></param>
28999 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
29000 <alias name="glVertexAttrib4fv"/>
29004 <proto>void <name>glVertexAttrib4hNV</name></proto>
29005 <param><ptype>GLuint</ptype> <name>index</name></param>
29006 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
29007 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
29008 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
29009 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param>
29010 <vecequiv name="glVertexAttrib4hvNV"/>
29013 <proto>void <name>glVertexAttrib4hvNV</name></proto>
29014 <param><ptype>GLuint</ptype> <name>index</name></param>
29015 <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
29019 <proto>void <name>glVertexAttrib4iv</name></proto>
29020 <param><ptype>GLuint</ptype> <name>index</name></param>
29021 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
29024 <proto>void <name>glVertexAttrib4ivARB</name></proto>
29025 <param><ptype>GLuint</ptype> <name>index</name></param>
29026 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
29027 <alias name="glVertexAttrib4iv"/>
29030 <proto>void <name>glVertexAttrib4s</name></proto>
29031 <param><ptype>GLuint</ptype> <name>index</name></param>
29032 <param><ptype>GLshort</ptype> <name>x</name></param>
29033 <param><ptype>GLshort</ptype> <name>y</name></param>
29034 <param><ptype>GLshort</ptype> <name>z</name></param>
29035 <param><ptype>GLshort</ptype> <name>w</name></param>
29036 <vecequiv name="glVertexAttrib4sv"/>
29039 <proto>void <name>glVertexAttrib4sARB</name></proto>
29040 <param><ptype>GLuint</ptype> <name>index</name></param>
29041 <param><ptype>GLshort</ptype> <name>x</name></param>
29042 <param><ptype>GLshort</ptype> <name>y</name></param>
29043 <param><ptype>GLshort</ptype> <name>z</name></param>
29044 <param><ptype>GLshort</ptype> <name>w</name></param>
29045 <alias name="glVertexAttrib4s"/>
29046 <vecequiv name="glVertexAttrib4svARB"/>
29049 <proto>void <name>glVertexAttrib4sNV</name></proto>
29050 <param><ptype>GLuint</ptype> <name>index</name></param>
29051 <param><ptype>GLshort</ptype> <name>x</name></param>
29052 <param><ptype>GLshort</ptype> <name>y</name></param>
29053 <param><ptype>GLshort</ptype> <name>z</name></param>
29054 <param><ptype>GLshort</ptype> <name>w</name></param>
29055 <alias name="glVertexAttrib4s"/>
29056 <vecequiv name="glVertexAttrib4svNV"/>
29059 <proto>void <name>glVertexAttrib4sv</name></proto>
29060 <param><ptype>GLuint</ptype> <name>index</name></param>
29061 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
29065 <proto>void <name>glVertexAttrib4svARB</name></proto>
29066 <param><ptype>GLuint</ptype> <name>index</name></param>
29067 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
29068 <alias name="glVertexAttrib4sv"/>
29072 <proto>void <name>glVertexAttrib4svNV</name></proto>
29073 <param><ptype>GLuint</ptype> <name>index</name></param>
29074 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
29075 <alias name="glVertexAttrib4sv"/>
29079 <proto>void <name>glVertexAttrib4ubNV</name></proto>
29080 <param><ptype>GLuint</ptype> <name>index</name></param>
29081 <param group="ColorUB"><ptype>GLubyte</ptype> <name>x</name></param>
29082 <param group="ColorUB"><ptype>GLubyte</ptype> <name>y</name></param>
29083 <param group="ColorUB"><ptype>GLubyte</ptype> <name>z</name></param>
29084 <param group="ColorUB"><ptype>GLubyte</ptype> <name>w</name></param>
29085 <alias name="glVertexAttrib4Nub"/>
29086 <vecequiv name="glVertexAttrib4ubvNV"/>
29089 <proto>void <name>glVertexAttrib4ubv</name></proto>
29090 <param><ptype>GLuint</ptype> <name>index</name></param>
29091 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
29094 <proto>void <name>glVertexAttrib4ubvARB</name></proto>
29095 <param><ptype>GLuint</ptype> <name>index</name></param>
29096 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
29097 <alias name="glVertexAttrib4ubv"/>
29100 <proto>void <name>glVertexAttrib4ubvNV</name></proto>
29101 <param><ptype>GLuint</ptype> <name>index</name></param>
29102 <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
29103 <alias name="glVertexAttrib4Nubv"/>
29107 <proto>void <name>glVertexAttrib4uiv</name></proto>
29108 <param><ptype>GLuint</ptype> <name>index</name></param>
29109 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
29112 <proto>void <name>glVertexAttrib4uivARB</name></proto>
29113 <param><ptype>GLuint</ptype> <name>index</name></param>
29114 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
29115 <alias name="glVertexAttrib4uiv"/>
29118 <proto>void <name>glVertexAttrib4usv</name></proto>
29119 <param><ptype>GLuint</ptype> <name>index</name></param>
29120 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
29123 <proto>void <name>glVertexAttrib4usvARB</name></proto>
29124 <param><ptype>GLuint</ptype> <name>index</name></param>
29125 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
29126 <alias name="glVertexAttrib4usv"/>
29129 <proto>void <name>glVertexAttribArrayObjectATI</name></proto>
29130 <param><ptype>GLuint</ptype> <name>index</name></param>
29131 <param><ptype>GLint</ptype> <name>size</name></param>
29132 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
29133 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29134 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29135 <param><ptype>GLuint</ptype> <name>buffer</name></param>
29136 <param><ptype>GLuint</ptype> <name>offset</name></param>
29139 <proto>void <name>glVertexAttribBinding</name></proto>
29140 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
29141 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
29144 <proto>void <name>glVertexAttribDivisor</name></proto>
29145 <param><ptype>GLuint</ptype> <name>index</name></param>
29146 <param><ptype>GLuint</ptype> <name>divisor</name></param>
29149 <proto>void <name>glVertexAttribDivisorANGLE</name></proto>
29150 <param><ptype>GLuint</ptype> <name>index</name></param>
29151 <param><ptype>GLuint</ptype> <name>divisor</name></param>
29152 <alias name="glVertexAttribDivisor"/>
29155 <proto>void <name>glVertexAttribDivisorARB</name></proto>
29156 <param><ptype>GLuint</ptype> <name>index</name></param>
29157 <param><ptype>GLuint</ptype> <name>divisor</name></param>
29158 <alias name="glVertexAttribDivisor"/>
29161 <proto>void <name>glVertexAttribDivisorEXT</name></proto>
29162 <param><ptype>GLuint</ptype> <name>index</name></param>
29163 <param><ptype>GLuint</ptype> <name>divisor</name></param>
29164 <alias name="glVertexAttribDivisor"/>
29167 <proto>void <name>glVertexAttribDivisorNV</name></proto>
29168 <param><ptype>GLuint</ptype> <name>index</name></param>
29169 <param><ptype>GLuint</ptype> <name>divisor</name></param>
29170 <alias name="glVertexAttribDivisor"/>
29173 <proto>void <name>glVertexAttribFormat</name></proto>
29174 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
29175 <param><ptype>GLint</ptype> <name>size</name></param>
29176 <param><ptype>GLenum</ptype> <name>type</name></param>
29177 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29178 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
29181 <proto>void <name>glVertexAttribFormatNV</name></proto>
29182 <param><ptype>GLuint</ptype> <name>index</name></param>
29183 <param><ptype>GLint</ptype> <name>size</name></param>
29184 <param><ptype>GLenum</ptype> <name>type</name></param>
29185 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29186 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29189 <proto>void <name>glVertexAttribI1i</name></proto>
29190 <param><ptype>GLuint</ptype> <name>index</name></param>
29191 <param><ptype>GLint</ptype> <name>x</name></param>
29192 <vecequiv name="glVertexAttribI1iv"/>
29195 <proto>void <name>glVertexAttribI1iEXT</name></proto>
29196 <param><ptype>GLuint</ptype> <name>index</name></param>
29197 <param><ptype>GLint</ptype> <name>x</name></param>
29198 <alias name="glVertexAttribI1i"/>
29199 <vecequiv name="glVertexAttribI1ivEXT"/>
29202 <proto>void <name>glVertexAttribI1iv</name></proto>
29203 <param><ptype>GLuint</ptype> <name>index</name></param>
29204 <param len="1">const <ptype>GLint</ptype> *<name>v</name></param>
29207 <proto>void <name>glVertexAttribI1ivEXT</name></proto>
29208 <param><ptype>GLuint</ptype> <name>index</name></param>
29209 <param len="1">const <ptype>GLint</ptype> *<name>v</name></param>
29210 <alias name="glVertexAttribI1iv"/>
29213 <proto>void <name>glVertexAttribI1ui</name></proto>
29214 <param><ptype>GLuint</ptype> <name>index</name></param>
29215 <param><ptype>GLuint</ptype> <name>x</name></param>
29216 <vecequiv name="glVertexAttribI1uiv"/>
29219 <proto>void <name>glVertexAttribI1uiEXT</name></proto>
29220 <param><ptype>GLuint</ptype> <name>index</name></param>
29221 <param><ptype>GLuint</ptype> <name>x</name></param>
29222 <alias name="glVertexAttribI1ui"/>
29223 <vecequiv name="glVertexAttribI1uivEXT"/>
29226 <proto>void <name>glVertexAttribI1uiv</name></proto>
29227 <param><ptype>GLuint</ptype> <name>index</name></param>
29228 <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param>
29231 <proto>void <name>glVertexAttribI1uivEXT</name></proto>
29232 <param><ptype>GLuint</ptype> <name>index</name></param>
29233 <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param>
29234 <alias name="glVertexAttribI1uiv"/>
29237 <proto>void <name>glVertexAttribI2i</name></proto>
29238 <param><ptype>GLuint</ptype> <name>index</name></param>
29239 <param><ptype>GLint</ptype> <name>x</name></param>
29240 <param><ptype>GLint</ptype> <name>y</name></param>
29241 <vecequiv name="glVertexAttribI2iv"/>
29244 <proto>void <name>glVertexAttribI2iEXT</name></proto>
29245 <param><ptype>GLuint</ptype> <name>index</name></param>
29246 <param><ptype>GLint</ptype> <name>x</name></param>
29247 <param><ptype>GLint</ptype> <name>y</name></param>
29248 <alias name="glVertexAttribI2i"/>
29249 <vecequiv name="glVertexAttribI2ivEXT"/>
29252 <proto>void <name>glVertexAttribI2iv</name></proto>
29253 <param><ptype>GLuint</ptype> <name>index</name></param>
29254 <param len="2">const <ptype>GLint</ptype> *<name>v</name></param>
29257 <proto>void <name>glVertexAttribI2ivEXT</name></proto>
29258 <param><ptype>GLuint</ptype> <name>index</name></param>
29259 <param len="2">const <ptype>GLint</ptype> *<name>v</name></param>
29260 <alias name="glVertexAttribI2iv"/>
29263 <proto>void <name>glVertexAttribI2ui</name></proto>
29264 <param><ptype>GLuint</ptype> <name>index</name></param>
29265 <param><ptype>GLuint</ptype> <name>x</name></param>
29266 <param><ptype>GLuint</ptype> <name>y</name></param>
29267 <vecequiv name="glVertexAttribI2uiv"/>
29270 <proto>void <name>glVertexAttribI2uiEXT</name></proto>
29271 <param><ptype>GLuint</ptype> <name>index</name></param>
29272 <param><ptype>GLuint</ptype> <name>x</name></param>
29273 <param><ptype>GLuint</ptype> <name>y</name></param>
29274 <alias name="glVertexAttribI2ui"/>
29275 <vecequiv name="glVertexAttribI2uivEXT"/>
29278 <proto>void <name>glVertexAttribI2uiv</name></proto>
29279 <param><ptype>GLuint</ptype> <name>index</name></param>
29280 <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param>
29283 <proto>void <name>glVertexAttribI2uivEXT</name></proto>
29284 <param><ptype>GLuint</ptype> <name>index</name></param>
29285 <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param>
29286 <alias name="glVertexAttribI2uiv"/>
29289 <proto>void <name>glVertexAttribI3i</name></proto>
29290 <param><ptype>GLuint</ptype> <name>index</name></param>
29291 <param><ptype>GLint</ptype> <name>x</name></param>
29292 <param><ptype>GLint</ptype> <name>y</name></param>
29293 <param><ptype>GLint</ptype> <name>z</name></param>
29294 <vecequiv name="glVertexAttribI3iv"/>
29297 <proto>void <name>glVertexAttribI3iEXT</name></proto>
29298 <param><ptype>GLuint</ptype> <name>index</name></param>
29299 <param><ptype>GLint</ptype> <name>x</name></param>
29300 <param><ptype>GLint</ptype> <name>y</name></param>
29301 <param><ptype>GLint</ptype> <name>z</name></param>
29302 <alias name="glVertexAttribI3i"/>
29303 <vecequiv name="glVertexAttribI3ivEXT"/>
29306 <proto>void <name>glVertexAttribI3iv</name></proto>
29307 <param><ptype>GLuint</ptype> <name>index</name></param>
29308 <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
29311 <proto>void <name>glVertexAttribI3ivEXT</name></proto>
29312 <param><ptype>GLuint</ptype> <name>index</name></param>
29313 <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
29314 <alias name="glVertexAttribI3iv"/>
29317 <proto>void <name>glVertexAttribI3ui</name></proto>
29318 <param><ptype>GLuint</ptype> <name>index</name></param>
29319 <param><ptype>GLuint</ptype> <name>x</name></param>
29320 <param><ptype>GLuint</ptype> <name>y</name></param>
29321 <param><ptype>GLuint</ptype> <name>z</name></param>
29322 <vecequiv name="glVertexAttribI3uiv"/>
29325 <proto>void <name>glVertexAttribI3uiEXT</name></proto>
29326 <param><ptype>GLuint</ptype> <name>index</name></param>
29327 <param><ptype>GLuint</ptype> <name>x</name></param>
29328 <param><ptype>GLuint</ptype> <name>y</name></param>
29329 <param><ptype>GLuint</ptype> <name>z</name></param>
29330 <alias name="glVertexAttribI3ui"/>
29331 <vecequiv name="glVertexAttribI3uivEXT"/>
29334 <proto>void <name>glVertexAttribI3uiv</name></proto>
29335 <param><ptype>GLuint</ptype> <name>index</name></param>
29336 <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
29339 <proto>void <name>glVertexAttribI3uivEXT</name></proto>
29340 <param><ptype>GLuint</ptype> <name>index</name></param>
29341 <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
29342 <alias name="glVertexAttribI3uiv"/>
29345 <proto>void <name>glVertexAttribI4bv</name></proto>
29346 <param><ptype>GLuint</ptype> <name>index</name></param>
29347 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
29350 <proto>void <name>glVertexAttribI4bvEXT</name></proto>
29351 <param><ptype>GLuint</ptype> <name>index</name></param>
29352 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
29353 <alias name="glVertexAttribI4bv"/>
29356 <proto>void <name>glVertexAttribI4i</name></proto>
29357 <param><ptype>GLuint</ptype> <name>index</name></param>
29358 <param><ptype>GLint</ptype> <name>x</name></param>
29359 <param><ptype>GLint</ptype> <name>y</name></param>
29360 <param><ptype>GLint</ptype> <name>z</name></param>
29361 <param><ptype>GLint</ptype> <name>w</name></param>
29362 <vecequiv name="glVertexAttribI4iv"/>
29365 <proto>void <name>glVertexAttribI4iEXT</name></proto>
29366 <param><ptype>GLuint</ptype> <name>index</name></param>
29367 <param><ptype>GLint</ptype> <name>x</name></param>
29368 <param><ptype>GLint</ptype> <name>y</name></param>
29369 <param><ptype>GLint</ptype> <name>z</name></param>
29370 <param><ptype>GLint</ptype> <name>w</name></param>
29371 <alias name="glVertexAttribI4i"/>
29372 <vecequiv name="glVertexAttribI4ivEXT"/>
29375 <proto>void <name>glVertexAttribI4iv</name></proto>
29376 <param><ptype>GLuint</ptype> <name>index</name></param>
29377 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
29380 <proto>void <name>glVertexAttribI4ivEXT</name></proto>
29381 <param><ptype>GLuint</ptype> <name>index</name></param>
29382 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
29383 <alias name="glVertexAttribI4iv"/>
29386 <proto>void <name>glVertexAttribI4sv</name></proto>
29387 <param><ptype>GLuint</ptype> <name>index</name></param>
29388 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
29391 <proto>void <name>glVertexAttribI4svEXT</name></proto>
29392 <param><ptype>GLuint</ptype> <name>index</name></param>
29393 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
29394 <alias name="glVertexAttribI4sv"/>
29397 <proto>void <name>glVertexAttribI4ubv</name></proto>
29398 <param><ptype>GLuint</ptype> <name>index</name></param>
29399 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
29402 <proto>void <name>glVertexAttribI4ubvEXT</name></proto>
29403 <param><ptype>GLuint</ptype> <name>index</name></param>
29404 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
29405 <alias name="glVertexAttribI4ubv"/>
29408 <proto>void <name>glVertexAttribI4ui</name></proto>
29409 <param><ptype>GLuint</ptype> <name>index</name></param>
29410 <param><ptype>GLuint</ptype> <name>x</name></param>
29411 <param><ptype>GLuint</ptype> <name>y</name></param>
29412 <param><ptype>GLuint</ptype> <name>z</name></param>
29413 <param><ptype>GLuint</ptype> <name>w</name></param>
29414 <vecequiv name="glVertexAttribI4uiv"/>
29417 <proto>void <name>glVertexAttribI4uiEXT</name></proto>
29418 <param><ptype>GLuint</ptype> <name>index</name></param>
29419 <param><ptype>GLuint</ptype> <name>x</name></param>
29420 <param><ptype>GLuint</ptype> <name>y</name></param>
29421 <param><ptype>GLuint</ptype> <name>z</name></param>
29422 <param><ptype>GLuint</ptype> <name>w</name></param>
29423 <alias name="glVertexAttribI4ui"/>
29424 <vecequiv name="glVertexAttribI4uivEXT"/>
29427 <proto>void <name>glVertexAttribI4uiv</name></proto>
29428 <param><ptype>GLuint</ptype> <name>index</name></param>
29429 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
29432 <proto>void <name>glVertexAttribI4uivEXT</name></proto>
29433 <param><ptype>GLuint</ptype> <name>index</name></param>
29434 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
29435 <alias name="glVertexAttribI4uiv"/>
29438 <proto>void <name>glVertexAttribI4usv</name></proto>
29439 <param><ptype>GLuint</ptype> <name>index</name></param>
29440 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
29443 <proto>void <name>glVertexAttribI4usvEXT</name></proto>
29444 <param><ptype>GLuint</ptype> <name>index</name></param>
29445 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
29446 <alias name="glVertexAttribI4usv"/>
29449 <proto>void <name>glVertexAttribIFormat</name></proto>
29450 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
29451 <param><ptype>GLint</ptype> <name>size</name></param>
29452 <param><ptype>GLenum</ptype> <name>type</name></param>
29453 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
29456 <proto>void <name>glVertexAttribIFormatNV</name></proto>
29457 <param><ptype>GLuint</ptype> <name>index</name></param>
29458 <param><ptype>GLint</ptype> <name>size</name></param>
29459 <param><ptype>GLenum</ptype> <name>type</name></param>
29460 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29463 <proto>void <name>glVertexAttribIPointer</name></proto>
29464 <param><ptype>GLuint</ptype> <name>index</name></param>
29465 <param><ptype>GLint</ptype> <name>size</name></param>
29466 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
29467 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29468 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
29471 <proto>void <name>glVertexAttribIPointerEXT</name></proto>
29472 <param><ptype>GLuint</ptype> <name>index</name></param>
29473 <param><ptype>GLint</ptype> <name>size</name></param>
29474 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
29475 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29476 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
29477 <alias name="glVertexAttribIPointer"/>
29480 <proto>void <name>glVertexAttribL1d</name></proto>
29481 <param><ptype>GLuint</ptype> <name>index</name></param>
29482 <param><ptype>GLdouble</ptype> <name>x</name></param>
29485 <proto>void <name>glVertexAttribL1dEXT</name></proto>
29486 <param><ptype>GLuint</ptype> <name>index</name></param>
29487 <param><ptype>GLdouble</ptype> <name>x</name></param>
29488 <alias name="glVertexAttribL1d"/>
29491 <proto>void <name>glVertexAttribL1dv</name></proto>
29492 <param><ptype>GLuint</ptype> <name>index</name></param>
29493 <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
29496 <proto>void <name>glVertexAttribL1dvEXT</name></proto>
29497 <param><ptype>GLuint</ptype> <name>index</name></param>
29498 <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
29499 <alias name="glVertexAttribL1dv"/>
29502 <proto>void <name>glVertexAttribL1i64NV</name></proto>
29503 <param><ptype>GLuint</ptype> <name>index</name></param>
29504 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
29507 <proto>void <name>glVertexAttribL1i64vNV</name></proto>
29508 <param><ptype>GLuint</ptype> <name>index</name></param>
29509 <param len="1">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
29512 <proto>void <name>glVertexAttribL1ui64ARB</name></proto>
29513 <param><ptype>GLuint</ptype> <name>index</name></param>
29514 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
29517 <proto>void <name>glVertexAttribL1ui64NV</name></proto>
29518 <param><ptype>GLuint</ptype> <name>index</name></param>
29519 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
29522 <proto>void <name>glVertexAttribL1ui64vARB</name></proto>
29523 <param><ptype>GLuint</ptype> <name>index</name></param>
29524 <param>const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
29527 <proto>void <name>glVertexAttribL1ui64vNV</name></proto>
29528 <param><ptype>GLuint</ptype> <name>index</name></param>
29529 <param len="1">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
29532 <proto>void <name>glVertexAttribL2d</name></proto>
29533 <param><ptype>GLuint</ptype> <name>index</name></param>
29534 <param><ptype>GLdouble</ptype> <name>x</name></param>
29535 <param><ptype>GLdouble</ptype> <name>y</name></param>
29538 <proto>void <name>glVertexAttribL2dEXT</name></proto>
29539 <param><ptype>GLuint</ptype> <name>index</name></param>
29540 <param><ptype>GLdouble</ptype> <name>x</name></param>
29541 <param><ptype>GLdouble</ptype> <name>y</name></param>
29542 <alias name="glVertexAttribL2d"/>
29545 <proto>void <name>glVertexAttribL2dv</name></proto>
29546 <param><ptype>GLuint</ptype> <name>index</name></param>
29547 <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
29550 <proto>void <name>glVertexAttribL2dvEXT</name></proto>
29551 <param><ptype>GLuint</ptype> <name>index</name></param>
29552 <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
29553 <alias name="glVertexAttribL2dv"/>
29556 <proto>void <name>glVertexAttribL2i64NV</name></proto>
29557 <param><ptype>GLuint</ptype> <name>index</name></param>
29558 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
29559 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
29562 <proto>void <name>glVertexAttribL2i64vNV</name></proto>
29563 <param><ptype>GLuint</ptype> <name>index</name></param>
29564 <param len="2">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
29567 <proto>void <name>glVertexAttribL2ui64NV</name></proto>
29568 <param><ptype>GLuint</ptype> <name>index</name></param>
29569 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
29570 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
29573 <proto>void <name>glVertexAttribL2ui64vNV</name></proto>
29574 <param><ptype>GLuint</ptype> <name>index</name></param>
29575 <param len="2">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
29578 <proto>void <name>glVertexAttribL3d</name></proto>
29579 <param><ptype>GLuint</ptype> <name>index</name></param>
29580 <param><ptype>GLdouble</ptype> <name>x</name></param>
29581 <param><ptype>GLdouble</ptype> <name>y</name></param>
29582 <param><ptype>GLdouble</ptype> <name>z</name></param>
29585 <proto>void <name>glVertexAttribL3dEXT</name></proto>
29586 <param><ptype>GLuint</ptype> <name>index</name></param>
29587 <param><ptype>GLdouble</ptype> <name>x</name></param>
29588 <param><ptype>GLdouble</ptype> <name>y</name></param>
29589 <param><ptype>GLdouble</ptype> <name>z</name></param>
29590 <alias name="glVertexAttribL3d"/>
29593 <proto>void <name>glVertexAttribL3dv</name></proto>
29594 <param><ptype>GLuint</ptype> <name>index</name></param>
29595 <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
29598 <proto>void <name>glVertexAttribL3dvEXT</name></proto>
29599 <param><ptype>GLuint</ptype> <name>index</name></param>
29600 <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
29601 <alias name="glVertexAttribL3dv"/>
29604 <proto>void <name>glVertexAttribL3i64NV</name></proto>
29605 <param><ptype>GLuint</ptype> <name>index</name></param>
29606 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
29607 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
29608 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
29611 <proto>void <name>glVertexAttribL3i64vNV</name></proto>
29612 <param><ptype>GLuint</ptype> <name>index</name></param>
29613 <param len="3">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
29616 <proto>void <name>glVertexAttribL3ui64NV</name></proto>
29617 <param><ptype>GLuint</ptype> <name>index</name></param>
29618 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
29619 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
29620 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
29623 <proto>void <name>glVertexAttribL3ui64vNV</name></proto>
29624 <param><ptype>GLuint</ptype> <name>index</name></param>
29625 <param len="3">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
29628 <proto>void <name>glVertexAttribL4d</name></proto>
29629 <param><ptype>GLuint</ptype> <name>index</name></param>
29630 <param><ptype>GLdouble</ptype> <name>x</name></param>
29631 <param><ptype>GLdouble</ptype> <name>y</name></param>
29632 <param><ptype>GLdouble</ptype> <name>z</name></param>
29633 <param><ptype>GLdouble</ptype> <name>w</name></param>
29636 <proto>void <name>glVertexAttribL4dEXT</name></proto>
29637 <param><ptype>GLuint</ptype> <name>index</name></param>
29638 <param><ptype>GLdouble</ptype> <name>x</name></param>
29639 <param><ptype>GLdouble</ptype> <name>y</name></param>
29640 <param><ptype>GLdouble</ptype> <name>z</name></param>
29641 <param><ptype>GLdouble</ptype> <name>w</name></param>
29642 <alias name="glVertexAttribL4d"/>
29645 <proto>void <name>glVertexAttribL4dv</name></proto>
29646 <param><ptype>GLuint</ptype> <name>index</name></param>
29647 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
29650 <proto>void <name>glVertexAttribL4dvEXT</name></proto>
29651 <param><ptype>GLuint</ptype> <name>index</name></param>
29652 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
29653 <alias name="glVertexAttribL4dv"/>
29656 <proto>void <name>glVertexAttribL4i64NV</name></proto>
29657 <param><ptype>GLuint</ptype> <name>index</name></param>
29658 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
29659 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
29660 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
29661 <param><ptype>GLint64EXT</ptype> <name>w</name></param>
29664 <proto>void <name>glVertexAttribL4i64vNV</name></proto>
29665 <param><ptype>GLuint</ptype> <name>index</name></param>
29666 <param len="4">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
29669 <proto>void <name>glVertexAttribL4ui64NV</name></proto>
29670 <param><ptype>GLuint</ptype> <name>index</name></param>
29671 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
29672 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
29673 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
29674 <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
29677 <proto>void <name>glVertexAttribL4ui64vNV</name></proto>
29678 <param><ptype>GLuint</ptype> <name>index</name></param>
29679 <param len="4">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
29682 <proto>void <name>glVertexAttribLFormat</name></proto>
29683 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
29684 <param><ptype>GLint</ptype> <name>size</name></param>
29685 <param><ptype>GLenum</ptype> <name>type</name></param>
29686 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
29689 <proto>void <name>glVertexAttribLFormatNV</name></proto>
29690 <param><ptype>GLuint</ptype> <name>index</name></param>
29691 <param><ptype>GLint</ptype> <name>size</name></param>
29692 <param><ptype>GLenum</ptype> <name>type</name></param>
29693 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29696 <proto>void <name>glVertexAttribLPointer</name></proto>
29697 <param><ptype>GLuint</ptype> <name>index</name></param>
29698 <param><ptype>GLint</ptype> <name>size</name></param>
29699 <param><ptype>GLenum</ptype> <name>type</name></param>
29700 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29701 <param len="size">const void *<name>pointer</name></param>
29704 <proto>void <name>glVertexAttribLPointerEXT</name></proto>
29705 <param><ptype>GLuint</ptype> <name>index</name></param>
29706 <param><ptype>GLint</ptype> <name>size</name></param>
29707 <param><ptype>GLenum</ptype> <name>type</name></param>
29708 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29709 <param len="size">const void *<name>pointer</name></param>
29710 <alias name="glVertexAttribLPointer"/>
29713 <proto>void <name>glVertexAttribP1ui</name></proto>
29714 <param><ptype>GLuint</ptype> <name>index</name></param>
29715 <param><ptype>GLenum</ptype> <name>type</name></param>
29716 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29717 <param><ptype>GLuint</ptype> <name>value</name></param>
29720 <proto>void <name>glVertexAttribP1uiv</name></proto>
29721 <param><ptype>GLuint</ptype> <name>index</name></param>
29722 <param><ptype>GLenum</ptype> <name>type</name></param>
29723 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29724 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
29727 <proto>void <name>glVertexAttribP2ui</name></proto>
29728 <param><ptype>GLuint</ptype> <name>index</name></param>
29729 <param><ptype>GLenum</ptype> <name>type</name></param>
29730 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29731 <param><ptype>GLuint</ptype> <name>value</name></param>
29734 <proto>void <name>glVertexAttribP2uiv</name></proto>
29735 <param><ptype>GLuint</ptype> <name>index</name></param>
29736 <param><ptype>GLenum</ptype> <name>type</name></param>
29737 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29738 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
29741 <proto>void <name>glVertexAttribP3ui</name></proto>
29742 <param><ptype>GLuint</ptype> <name>index</name></param>
29743 <param><ptype>GLenum</ptype> <name>type</name></param>
29744 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29745 <param><ptype>GLuint</ptype> <name>value</name></param>
29748 <proto>void <name>glVertexAttribP3uiv</name></proto>
29749 <param><ptype>GLuint</ptype> <name>index</name></param>
29750 <param><ptype>GLenum</ptype> <name>type</name></param>
29751 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29752 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
29755 <proto>void <name>glVertexAttribP4ui</name></proto>
29756 <param><ptype>GLuint</ptype> <name>index</name></param>
29757 <param><ptype>GLenum</ptype> <name>type</name></param>
29758 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29759 <param><ptype>GLuint</ptype> <name>value</name></param>
29762 <proto>void <name>glVertexAttribP4uiv</name></proto>
29763 <param><ptype>GLuint</ptype> <name>index</name></param>
29764 <param><ptype>GLenum</ptype> <name>type</name></param>
29765 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29766 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
29769 <proto>void <name>glVertexAttribParameteriAMD</name></proto>
29770 <param><ptype>GLuint</ptype> <name>index</name></param>
29771 <param><ptype>GLenum</ptype> <name>pname</name></param>
29772 <param><ptype>GLint</ptype> <name>param</name></param>
29775 <proto>void <name>glVertexAttribPointer</name></proto>
29776 <param><ptype>GLuint</ptype> <name>index</name></param>
29777 <param><ptype>GLint</ptype> <name>size</name></param>
29778 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
29779 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29780 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29781 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
29784 <proto>void <name>glVertexAttribPointerARB</name></proto>
29785 <param><ptype>GLuint</ptype> <name>index</name></param>
29786 <param><ptype>GLint</ptype> <name>size</name></param>
29787 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
29788 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29789 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29790 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
29791 <alias name="glVertexAttribPointer"/>
29794 <proto>void <name>glVertexAttribPointerNV</name></proto>
29795 <param><ptype>GLuint</ptype> <name>index</name></param>
29796 <param><ptype>GLint</ptype> <name>fsize</name></param>
29797 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>type</name></param>
29798 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29799 <param len="COMPSIZE(fsize,type,stride)">const void *<name>pointer</name></param>
29802 <proto>void <name>glVertexAttribs1dvNV</name></proto>
29803 <param><ptype>GLuint</ptype> <name>index</name></param>
29804 <param><ptype>GLsizei</ptype> <name>count</name></param>
29805 <param len="count">const <ptype>GLdouble</ptype> *<name>v</name></param>
29809 <proto>void <name>glVertexAttribs1fvNV</name></proto>
29810 <param><ptype>GLuint</ptype> <name>index</name></param>
29811 <param><ptype>GLsizei</ptype> <name>count</name></param>
29812 <param len="count">const <ptype>GLfloat</ptype> *<name>v</name></param>
29816 <proto>void <name>glVertexAttribs1hvNV</name></proto>
29817 <param><ptype>GLuint</ptype> <name>index</name></param>
29818 <param><ptype>GLsizei</ptype> <name>n</name></param>
29819 <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
29823 <proto>void <name>glVertexAttribs1svNV</name></proto>
29824 <param><ptype>GLuint</ptype> <name>index</name></param>
29825 <param><ptype>GLsizei</ptype> <name>count</name></param>
29826 <param len="count">const <ptype>GLshort</ptype> *<name>v</name></param>
29830 <proto>void <name>glVertexAttribs2dvNV</name></proto>
29831 <param><ptype>GLuint</ptype> <name>index</name></param>
29832 <param><ptype>GLsizei</ptype> <name>count</name></param>
29833 <param len="count*2">const <ptype>GLdouble</ptype> *<name>v</name></param>
29837 <proto>void <name>glVertexAttribs2fvNV</name></proto>
29838 <param><ptype>GLuint</ptype> <name>index</name></param>
29839 <param><ptype>GLsizei</ptype> <name>count</name></param>
29840 <param len="count*2">const <ptype>GLfloat</ptype> *<name>v</name></param>
29844 <proto>void <name>glVertexAttribs2hvNV</name></proto>
29845 <param><ptype>GLuint</ptype> <name>index</name></param>
29846 <param><ptype>GLsizei</ptype> <name>n</name></param>
29847 <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
29851 <proto>void <name>glVertexAttribs2svNV</name></proto>
29852 <param><ptype>GLuint</ptype> <name>index</name></param>
29853 <param><ptype>GLsizei</ptype> <name>count</name></param>
29854 <param len="count*2">const <ptype>GLshort</ptype> *<name>v</name></param>
29858 <proto>void <name>glVertexAttribs3dvNV</name></proto>
29859 <param><ptype>GLuint</ptype> <name>index</name></param>
29860 <param><ptype>GLsizei</ptype> <name>count</name></param>
29861 <param len="count*3">const <ptype>GLdouble</ptype> *<name>v</name></param>
29865 <proto>void <name>glVertexAttribs3fvNV</name></proto>
29866 <param><ptype>GLuint</ptype> <name>index</name></param>
29867 <param><ptype>GLsizei</ptype> <name>count</name></param>
29868 <param len="count*3">const <ptype>GLfloat</ptype> *<name>v</name></param>
29872 <proto>void <name>glVertexAttribs3hvNV</name></proto>
29873 <param><ptype>GLuint</ptype> <name>index</name></param>
29874 <param><ptype>GLsizei</ptype> <name>n</name></param>
29875 <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
29879 <proto>void <name>glVertexAttribs3svNV</name></proto>
29880 <param><ptype>GLuint</ptype> <name>index</name></param>
29881 <param><ptype>GLsizei</ptype> <name>count</name></param>
29882 <param len="count*3">const <ptype>GLshort</ptype> *<name>v</name></param>
29886 <proto>void <name>glVertexAttribs4dvNV</name></proto>
29887 <param><ptype>GLuint</ptype> <name>index</name></param>
29888 <param><ptype>GLsizei</ptype> <name>count</name></param>
29889 <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param>
29893 <proto>void <name>glVertexAttribs4fvNV</name></proto>
29894 <param><ptype>GLuint</ptype> <name>index</name></param>
29895 <param><ptype>GLsizei</ptype> <name>count</name></param>
29896 <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param>
29900 <proto>void <name>glVertexAttribs4hvNV</name></proto>
29901 <param><ptype>GLuint</ptype> <name>index</name></param>
29902 <param><ptype>GLsizei</ptype> <name>n</name></param>
29903 <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
29907 <proto>void <name>glVertexAttribs4svNV</name></proto>
29908 <param><ptype>GLuint</ptype> <name>index</name></param>
29909 <param><ptype>GLsizei</ptype> <name>count</name></param>
29910 <param len="count*4">const <ptype>GLshort</ptype> *<name>v</name></param>
29914 <proto>void <name>glVertexAttribs4ubvNV</name></proto>
29915 <param><ptype>GLuint</ptype> <name>index</name></param>
29916 <param><ptype>GLsizei</ptype> <name>count</name></param>
29917 … <param group="ColorUB" len="count*4">const <ptype>GLubyte</ptype> *<name>v</name></param>
29921 <proto>void <name>glVertexBindingDivisor</name></proto>
29922 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
29923 <param><ptype>GLuint</ptype> <name>divisor</name></param>
29926 <proto>void <name>glVertexBlendARB</name></proto>
29927 <param><ptype>GLint</ptype> <name>count</name></param>
29931 <proto>void <name>glVertexBlendEnvfATI</name></proto>
29932 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param>
29933 <param><ptype>GLfloat</ptype> <name>param</name></param>
29936 <proto>void <name>glVertexBlendEnviATI</name></proto>
29937 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param>
29938 <param><ptype>GLint</ptype> <name>param</name></param>
29941 <proto>void <name>glVertexFormatNV</name></proto>
29942 <param><ptype>GLint</ptype> <name>size</name></param>
29943 <param><ptype>GLenum</ptype> <name>type</name></param>
29944 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29947 <proto>void <name>glVertexP2ui</name></proto>
29948 <param><ptype>GLenum</ptype> <name>type</name></param>
29949 <param><ptype>GLuint</ptype> <name>value</name></param>
29952 <proto>void <name>glVertexP2uiv</name></proto>
29953 <param><ptype>GLenum</ptype> <name>type</name></param>
29954 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
29957 <proto>void <name>glVertexP3ui</name></proto>
29958 <param><ptype>GLenum</ptype> <name>type</name></param>
29959 <param><ptype>GLuint</ptype> <name>value</name></param>
29962 <proto>void <name>glVertexP3uiv</name></proto>
29963 <param><ptype>GLenum</ptype> <name>type</name></param>
29964 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
29967 <proto>void <name>glVertexP4ui</name></proto>
29968 <param><ptype>GLenum</ptype> <name>type</name></param>
29969 <param><ptype>GLuint</ptype> <name>value</name></param>
29972 <proto>void <name>glVertexP4uiv</name></proto>
29973 <param><ptype>GLenum</ptype> <name>type</name></param>
29974 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
29977 <proto>void <name>glVertexPointer</name></proto>
29978 <param><ptype>GLint</ptype> <name>size</name></param>
29979 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
29980 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29981 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
29984 <proto>void <name>glVertexPointerEXT</name></proto>
29985 <param><ptype>GLint</ptype> <name>size</name></param>
29986 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
29987 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29988 <param><ptype>GLsizei</ptype> <name>count</name></param>
29989 <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
29992 <proto>void <name>glVertexPointerListIBM</name></proto>
29993 <param><ptype>GLint</ptype> <name>size</name></param>
29994 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
29995 <param><ptype>GLint</ptype> <name>stride</name></param>
29996 <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
29997 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
30000 <proto>void <name>glVertexPointervINTEL</name></proto>
30001 <param><ptype>GLint</ptype> <name>size</name></param>
30002 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
30003 <param len="4">const void **<name>pointer</name></param>
30006 <proto>void <name>glVertexStream1dATI</name></proto>
30007 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30008 <param><ptype>GLdouble</ptype> <name>x</name></param>
30011 <proto>void <name>glVertexStream1dvATI</name></proto>
30012 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30013 <param len="1">const <ptype>GLdouble</ptype> *<name>coords</name></param>
30016 <proto>void <name>glVertexStream1fATI</name></proto>
30017 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30018 <param><ptype>GLfloat</ptype> <name>x</name></param>
30021 <proto>void <name>glVertexStream1fvATI</name></proto>
30022 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30023 <param len="1">const <ptype>GLfloat</ptype> *<name>coords</name></param>
30026 <proto>void <name>glVertexStream1iATI</name></proto>
30027 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30028 <param><ptype>GLint</ptype> <name>x</name></param>
30031 <proto>void <name>glVertexStream1ivATI</name></proto>
30032 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30033 <param len="1">const <ptype>GLint</ptype> *<name>coords</name></param>
30036 <proto>void <name>glVertexStream1sATI</name></proto>
30037 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30038 <param><ptype>GLshort</ptype> <name>x</name></param>
30041 <proto>void <name>glVertexStream1svATI</name></proto>
30042 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30043 <param len="1">const <ptype>GLshort</ptype> *<name>coords</name></param>
30046 <proto>void <name>glVertexStream2dATI</name></proto>
30047 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30048 <param><ptype>GLdouble</ptype> <name>x</name></param>
30049 <param><ptype>GLdouble</ptype> <name>y</name></param>
30052 <proto>void <name>glVertexStream2dvATI</name></proto>
30053 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30054 <param len="2">const <ptype>GLdouble</ptype> *<name>coords</name></param>
30057 <proto>void <name>glVertexStream2fATI</name></proto>
30058 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30059 <param><ptype>GLfloat</ptype> <name>x</name></param>
30060 <param><ptype>GLfloat</ptype> <name>y</name></param>
30063 <proto>void <name>glVertexStream2fvATI</name></proto>
30064 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30065 <param len="2">const <ptype>GLfloat</ptype> *<name>coords</name></param>
30068 <proto>void <name>glVertexStream2iATI</name></proto>
30069 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30070 <param><ptype>GLint</ptype> <name>x</name></param>
30071 <param><ptype>GLint</ptype> <name>y</name></param>
30074 <proto>void <name>glVertexStream2ivATI</name></proto>
30075 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30076 <param len="2">const <ptype>GLint</ptype> *<name>coords</name></param>
30079 <proto>void <name>glVertexStream2sATI</name></proto>
30080 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30081 <param><ptype>GLshort</ptype> <name>x</name></param>
30082 <param><ptype>GLshort</ptype> <name>y</name></param>
30085 <proto>void <name>glVertexStream2svATI</name></proto>
30086 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30087 <param len="2">const <ptype>GLshort</ptype> *<name>coords</name></param>
30090 <proto>void <name>glVertexStream3dATI</name></proto>
30091 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30092 <param><ptype>GLdouble</ptype> <name>x</name></param>
30093 <param><ptype>GLdouble</ptype> <name>y</name></param>
30094 <param><ptype>GLdouble</ptype> <name>z</name></param>
30097 <proto>void <name>glVertexStream3dvATI</name></proto>
30098 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30099 <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param>
30102 <proto>void <name>glVertexStream3fATI</name></proto>
30103 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30104 <param><ptype>GLfloat</ptype> <name>x</name></param>
30105 <param><ptype>GLfloat</ptype> <name>y</name></param>
30106 <param><ptype>GLfloat</ptype> <name>z</name></param>
30109 <proto>void <name>glVertexStream3fvATI</name></proto>
30110 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30111 <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param>
30114 <proto>void <name>glVertexStream3iATI</name></proto>
30115 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30116 <param><ptype>GLint</ptype> <name>x</name></param>
30117 <param><ptype>GLint</ptype> <name>y</name></param>
30118 <param><ptype>GLint</ptype> <name>z</name></param>
30121 <proto>void <name>glVertexStream3ivATI</name></proto>
30122 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30123 <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param>
30126 <proto>void <name>glVertexStream3sATI</name></proto>
30127 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30128 <param><ptype>GLshort</ptype> <name>x</name></param>
30129 <param><ptype>GLshort</ptype> <name>y</name></param>
30130 <param><ptype>GLshort</ptype> <name>z</name></param>
30133 <proto>void <name>glVertexStream3svATI</name></proto>
30134 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30135 <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param>
30138 <proto>void <name>glVertexStream4dATI</name></proto>
30139 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30140 <param><ptype>GLdouble</ptype> <name>x</name></param>
30141 <param><ptype>GLdouble</ptype> <name>y</name></param>
30142 <param><ptype>GLdouble</ptype> <name>z</name></param>
30143 <param><ptype>GLdouble</ptype> <name>w</name></param>
30146 <proto>void <name>glVertexStream4dvATI</name></proto>
30147 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30148 <param len="4">const <ptype>GLdouble</ptype> *<name>coords</name></param>
30151 <proto>void <name>glVertexStream4fATI</name></proto>
30152 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30153 <param><ptype>GLfloat</ptype> <name>x</name></param>
30154 <param><ptype>GLfloat</ptype> <name>y</name></param>
30155 <param><ptype>GLfloat</ptype> <name>z</name></param>
30156 <param><ptype>GLfloat</ptype> <name>w</name></param>
30159 <proto>void <name>glVertexStream4fvATI</name></proto>
30160 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30161 <param len="4">const <ptype>GLfloat</ptype> *<name>coords</name></param>
30164 <proto>void <name>glVertexStream4iATI</name></proto>
30165 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30166 <param><ptype>GLint</ptype> <name>x</name></param>
30167 <param><ptype>GLint</ptype> <name>y</name></param>
30168 <param><ptype>GLint</ptype> <name>z</name></param>
30169 <param><ptype>GLint</ptype> <name>w</name></param>
30172 <proto>void <name>glVertexStream4ivATI</name></proto>
30173 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30174 <param len="4">const <ptype>GLint</ptype> *<name>coords</name></param>
30177 <proto>void <name>glVertexStream4sATI</name></proto>
30178 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30179 <param><ptype>GLshort</ptype> <name>x</name></param>
30180 <param><ptype>GLshort</ptype> <name>y</name></param>
30181 <param><ptype>GLshort</ptype> <name>z</name></param>
30182 <param><ptype>GLshort</ptype> <name>w</name></param>
30185 <proto>void <name>glVertexStream4svATI</name></proto>
30186 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30187 <param len="4">const <ptype>GLshort</ptype> *<name>coords</name></param>
30190 <proto>void <name>glVertexWeightPointerEXT</name></proto>
30191 <param><ptype>GLint</ptype> <name>size</name></param>
30192 … <param group="VertexWeightPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
30193 <param><ptype>GLsizei</ptype> <name>stride</name></param>
30194 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
30197 <proto>void <name>glVertexWeightfEXT</name></proto>
30198 <param><ptype>GLfloat</ptype> <name>weight</name></param>
30199 <vecequiv name="glVertexWeightfvEXT"/>
30202 <proto>void <name>glVertexWeightfvEXT</name></proto>
30203 <param len="1">const <ptype>GLfloat</ptype> *<name>weight</name></param>
30207 <proto>void <name>glVertexWeighthNV</name></proto>
30208 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>weight</name></param>
30209 <vecequiv name="glVertexWeighthvNV"/>
30212 <proto>void <name>glVertexWeighthvNV</name></proto>
30213 … <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>weight</name></param>
30217 <proto><ptype>GLenum</ptype> <name>glVideoCaptureNV</name></proto>
30218 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
30219 <param><ptype>GLuint</ptype> *<name>sequence_num</name></param>
30220 <param><ptype>GLuint64EXT</ptype> *<name>capture_time</name></param>
30223 <proto>void <name>glVideoCaptureStreamParameterdvNV</name></proto>
30224 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
30225 <param><ptype>GLuint</ptype> <name>stream</name></param>
30226 <param><ptype>GLenum</ptype> <name>pname</name></param>
30227 <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
30230 <proto>void <name>glVideoCaptureStreamParameterfvNV</name></proto>
30231 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
30232 <param><ptype>GLuint</ptype> <name>stream</name></param>
30233 <param><ptype>GLenum</ptype> <name>pname</name></param>
30234 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
30237 <proto>void <name>glVideoCaptureStreamParameterivNV</name></proto>
30238 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
30239 <param><ptype>GLuint</ptype> <name>stream</name></param>
30240 <param><ptype>GLenum</ptype> <name>pname</name></param>
30241 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
30244 <proto>void <name>glViewport</name></proto>
30245 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
30246 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
30247 <param><ptype>GLsizei</ptype> <name>width</name></param>
30248 <param><ptype>GLsizei</ptype> <name>height</name></param>
30252 <proto>void <name>glViewportArrayv</name></proto>
30253 <param><ptype>GLuint</ptype> <name>first</name></param>
30254 <param><ptype>GLsizei</ptype> <name>count</name></param>
30255 <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
30258 <proto>void <name>glViewportArrayvNV</name></proto>
30259 <param><ptype>GLuint</ptype> <name>first</name></param>
30260 <param><ptype>GLsizei</ptype> <name>count</name></param>
30261 <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
30262 <alias name="glViewportArrayv"/>
30265 <proto>void <name>glViewportArrayvOES</name></proto>
30266 <param><ptype>GLuint</ptype> <name>first</name></param>
30267 <param><ptype>GLsizei</ptype> <name>count</name></param>
30268 <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
30269 <alias name="glViewportArrayv"/>
30272 <proto>void <name>glViewportIndexedf</name></proto>
30273 <param><ptype>GLuint</ptype> <name>index</name></param>
30274 <param><ptype>GLfloat</ptype> <name>x</name></param>
30275 <param><ptype>GLfloat</ptype> <name>y</name></param>
30276 <param><ptype>GLfloat</ptype> <name>w</name></param>
30277 <param><ptype>GLfloat</ptype> <name>h</name></param>
30280 <proto>void <name>glViewportIndexedfOES</name></proto>
30281 <param><ptype>GLuint</ptype> <name>index</name></param>
30282 <param><ptype>GLfloat</ptype> <name>x</name></param>
30283 <param><ptype>GLfloat</ptype> <name>y</name></param>
30284 <param><ptype>GLfloat</ptype> <name>w</name></param>
30285 <param><ptype>GLfloat</ptype> <name>h</name></param>
30286 <alias name="glViewportIndexedf"/>
30289 <proto>void <name>glViewportIndexedfNV</name></proto>
30290 <param><ptype>GLuint</ptype> <name>index</name></param>
30291 <param><ptype>GLfloat</ptype> <name>x</name></param>
30292 <param><ptype>GLfloat</ptype> <name>y</name></param>
30293 <param><ptype>GLfloat</ptype> <name>w</name></param>
30294 <param><ptype>GLfloat</ptype> <name>h</name></param>
30295 <alias name="glViewportIndexedf"/>
30298 <proto>void <name>glViewportIndexedfv</name></proto>
30299 <param><ptype>GLuint</ptype> <name>index</name></param>
30300 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
30303 <proto>void <name>glViewportIndexedfvOES</name></proto>
30304 <param><ptype>GLuint</ptype> <name>index</name></param>
30305 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
30306 <alias name="glViewportIndexedfv"/>
30309 <proto>void <name>glViewportIndexedfvNV</name></proto>
30310 <param><ptype>GLuint</ptype> <name>index</name></param>
30311 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
30312 <alias name="glViewportIndexedfv"/>
30315 <proto>void <name>glViewportPositionWScaleNV</name></proto>
30316 <param><ptype>GLuint</ptype> <name>index</name></param>
30317 <param><ptype>GLfloat</ptype> <name>xcoeff</name></param>
30318 <param><ptype>GLfloat</ptype> <name>ycoeff</name></param>
30321 <proto>void <name>glViewportSwizzleNV</name></proto>
30322 <param><ptype>GLuint</ptype> <name>index</name></param>
30323 <param><ptype>GLenum</ptype> <name>swizzlex</name></param>
30324 <param><ptype>GLenum</ptype> <name>swizzley</name></param>
30325 <param><ptype>GLenum</ptype> <name>swizzlez</name></param>
30326 <param><ptype>GLenum</ptype> <name>swizzlew</name></param>
30329 <proto>void <name>glWaitSemaphoreEXT</name></proto>
30330 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
30331 <param><ptype>GLuint</ptype> <name>numBufferBarriers</name></param>
30332 … <param len="COMPSIZE(numBufferBarriers)">const <ptype>GLuint</ptype> *<name>buffers</name></param>
30333 <param><ptype>GLuint</ptype> <name>numTextureBarriers</name></param>
30334 …param len="COMPSIZE(numTextureBarriers)">const <ptype>GLuint</ptype> *<name>textures</name></param>
30335 …ut" len="COMPSIZE(numTextureBarriers)">const <ptype>GLenum</ptype> *<name>srcLayouts</name></param>
30338 <proto>void <name>glWaitSync</name></proto>
30339 <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
30340 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
30341 <param><ptype>GLuint64</ptype> <name>timeout</name></param>
30344 <proto>void <name>glWaitSyncAPPLE</name></proto>
30345 <param><ptype>GLsync</ptype> <name>sync</name></param>
30346 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
30347 <param><ptype>GLuint64</ptype> <name>timeout</name></param>
30348 <alias name="glWaitSync"/>
30351 <proto>void <name>glWeightPathsNV</name></proto>
30352 <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
30353 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
30354 … <param group="Path" len="numPaths">const <ptype>GLuint</ptype> *<name>paths</name></param>
30355 <param len="numPaths">const <ptype>GLfloat</ptype> *<name>weights</name></param>
30358 <proto>void <name>glWeightPointerARB</name></proto>
30359 <param><ptype>GLint</ptype> <name>size</name></param>
30360 <param group="WeightPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
30361 <param><ptype>GLsizei</ptype> <name>stride</name></param>
30362 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
30365 <proto>void <name>glWeightPointerOES</name></proto>
30366 <param><ptype>GLint</ptype> <name>size</name></param>
30367 <param><ptype>GLenum</ptype> <name>type</name></param>
30368 <param><ptype>GLsizei</ptype> <name>stride</name></param>
30369 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
30372 <proto>void <name>glWeightbvARB</name></proto>
30373 <param><ptype>GLint</ptype> <name>size</name></param>
30374 <param len="size">const <ptype>GLbyte</ptype> *<name>weights</name></param>
30378 <proto>void <name>glWeightdvARB</name></proto>
30379 <param><ptype>GLint</ptype> <name>size</name></param>
30380 <param len="size">const <ptype>GLdouble</ptype> *<name>weights</name></param>
30384 <proto>void <name>glWeightfvARB</name></proto>
30385 <param><ptype>GLint</ptype> <name>size</name></param>
30386 <param len="size">const <ptype>GLfloat</ptype> *<name>weights</name></param>
30390 <proto>void <name>glWeightivARB</name></proto>
30391 <param><ptype>GLint</ptype> <name>size</name></param>
30392 <param len="size">const <ptype>GLint</ptype> *<name>weights</name></param>
30396 <proto>void <name>glWeightsvARB</name></proto>
30397 <param><ptype>GLint</ptype> <name>size</name></param>
30398 <param len="size">const <ptype>GLshort</ptype> *<name>weights</name></param>
30402 <proto>void <name>glWeightubvARB</name></proto>
30403 <param><ptype>GLint</ptype> <name>size</name></param>
30404 <param len="size">const <ptype>GLubyte</ptype> *<name>weights</name></param>
30408 <proto>void <name>glWeightuivARB</name></proto>
30409 <param><ptype>GLint</ptype> <name>size</name></param>
30410 <param len="size">const <ptype>GLuint</ptype> *<name>weights</name></param>
30414 <proto>void <name>glWeightusvARB</name></proto>
30415 <param><ptype>GLint</ptype> <name>size</name></param>
30416 <param len="size">const <ptype>GLushort</ptype> *<name>weights</name></param>
30420 <proto>void <name>glWindowPos2d</name></proto>
30421 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
30422 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
30423 <vecequiv name="glWindowPos2dv"/>
30426 <proto>void <name>glWindowPos2dARB</name></proto>
30427 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
30428 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
30429 <alias name="glWindowPos2d"/>
30430 <vecequiv name="glWindowPos2dvARB"/>
30433 <proto>void <name>glWindowPos2dMESA</name></proto>
30434 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
30435 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
30436 <alias name="glWindowPos2d"/>
30437 <vecequiv name="glWindowPos2dvMESA"/>
30440 <proto>void <name>glWindowPos2dv</name></proto>
30441 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
30445 <proto>void <name>glWindowPos2dvARB</name></proto>
30446 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
30447 <alias name="glWindowPos2dv"/>
30451 <proto>void <name>glWindowPos2dvMESA</name></proto>
30452 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
30453 <alias name="glWindowPos2dv"/>
30456 <proto>void <name>glWindowPos2f</name></proto>
30457 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
30458 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
30459 <vecequiv name="glWindowPos2fv"/>
30462 <proto>void <name>glWindowPos2fARB</name></proto>
30463 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
30464 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
30465 <alias name="glWindowPos2f"/>
30466 <vecequiv name="glWindowPos2fvARB"/>
30469 <proto>void <name>glWindowPos2fMESA</name></proto>
30470 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
30471 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
30472 <alias name="glWindowPos2f"/>
30473 <vecequiv name="glWindowPos2fvMESA"/>
30476 <proto>void <name>glWindowPos2fv</name></proto>
30477 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
30481 <proto>void <name>glWindowPos2fvARB</name></proto>
30482 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
30483 <alias name="glWindowPos2fv"/>
30487 <proto>void <name>glWindowPos2fvMESA</name></proto>
30488 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
30489 <alias name="glWindowPos2fv"/>
30492 <proto>void <name>glWindowPos2i</name></proto>
30493 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
30494 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
30495 <vecequiv name="glWindowPos2iv"/>
30498 <proto>void <name>glWindowPos2iARB</name></proto>
30499 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
30500 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
30501 <alias name="glWindowPos2i"/>
30502 <vecequiv name="glWindowPos2ivARB"/>
30505 <proto>void <name>glWindowPos2iMESA</name></proto>
30506 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
30507 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
30508 <alias name="glWindowPos2i"/>
30509 <vecequiv name="glWindowPos2ivMESA"/>
30512 <proto>void <name>glWindowPos2iv</name></proto>
30513 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
30517 <proto>void <name>glWindowPos2ivARB</name></proto>
30518 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
30519 <alias name="glWindowPos2iv"/>
30523 <proto>void <name>glWindowPos2ivMESA</name></proto>
30524 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
30525 <alias name="glWindowPos2iv"/>
30528 <proto>void <name>glWindowPos2s</name></proto>
30529 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
30530 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
30531 <vecequiv name="glWindowPos2sv"/>
30534 <proto>void <name>glWindowPos2sARB</name></proto>
30535 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
30536 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
30537 <alias name="glWindowPos2s"/>
30538 <vecequiv name="glWindowPos2svARB"/>
30541 <proto>void <name>glWindowPos2sMESA</name></proto>
30542 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
30543 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
30544 <alias name="glWindowPos2s"/>
30545 <vecequiv name="glWindowPos2svMESA"/>
30548 <proto>void <name>glWindowPos2sv</name></proto>
30549 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
30553 <proto>void <name>glWindowPos2svARB</name></proto>
30554 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
30555 <alias name="glWindowPos2sv"/>
30559 <proto>void <name>glWindowPos2svMESA</name></proto>
30560 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
30561 <alias name="glWindowPos2sv"/>
30564 <proto>void <name>glWindowPos3d</name></proto>
30565 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
30566 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
30567 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
30568 <vecequiv name="glWindowPos3dv"/>
30571 <proto>void <name>glWindowPos3dARB</name></proto>
30572 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
30573 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
30574 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
30575 <alias name="glWindowPos3d"/>
30576 <vecequiv name="glWindowPos3dvARB"/>
30579 <proto>void <name>glWindowPos3dMESA</name></proto>
30580 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
30581 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
30582 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
30583 <alias name="glWindowPos3d"/>
30584 <vecequiv name="glWindowPos3dvMESA"/>
30587 <proto>void <name>glWindowPos3dv</name></proto>
30588 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
30592 <proto>void <name>glWindowPos3dvARB</name></proto>
30593 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
30594 <alias name="glWindowPos3dv"/>
30598 <proto>void <name>glWindowPos3dvMESA</name></proto>
30599 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
30600 <alias name="glWindowPos3dv"/>
30603 <proto>void <name>glWindowPos3f</name></proto>
30604 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
30605 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
30606 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
30607 <vecequiv name="glWindowPos3fv"/>
30610 <proto>void <name>glWindowPos3fARB</name></proto>
30611 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
30612 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
30613 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
30614 <alias name="glWindowPos3f"/>
30615 <vecequiv name="glWindowPos3fvARB"/>
30618 <proto>void <name>glWindowPos3fMESA</name></proto>
30619 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
30620 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
30621 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
30622 <alias name="glWindowPos3f"/>
30623 <vecequiv name="glWindowPos3fvMESA"/>
30626 <proto>void <name>glWindowPos3fv</name></proto>
30627 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
30631 <proto>void <name>glWindowPos3fvARB</name></proto>
30632 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
30633 <alias name="glWindowPos3fv"/>
30637 <proto>void <name>glWindowPos3fvMESA</name></proto>
30638 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
30639 <alias name="glWindowPos3fv"/>
30642 <proto>void <name>glWindowPos3i</name></proto>
30643 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
30644 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
30645 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
30646 <vecequiv name="glWindowPos3iv"/>
30649 <proto>void <name>glWindowPos3iARB</name></proto>
30650 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
30651 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
30652 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
30653 <alias name="glWindowPos3i"/>
30654 <vecequiv name="glWindowPos3ivARB"/>
30657 <proto>void <name>glWindowPos3iMESA</name></proto>
30658 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
30659 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
30660 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
30661 <alias name="glWindowPos3i"/>
30662 <vecequiv name="glWindowPos3ivMESA"/>
30665 <proto>void <name>glWindowPos3iv</name></proto>
30666 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
30670 <proto>void <name>glWindowPos3ivARB</name></proto>
30671 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
30672 <alias name="glWindowPos3iv"/>
30676 <proto>void <name>glWindowPos3ivMESA</name></proto>
30677 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
30678 <alias name="glWindowPos3iv"/>
30681 <proto>void <name>glWindowPos3s</name></proto>
30682 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
30683 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
30684 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
30685 <vecequiv name="glWindowPos3sv"/>
30688 <proto>void <name>glWindowPos3sARB</name></proto>
30689 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
30690 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
30691 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
30692 <alias name="glWindowPos3s"/>
30693 <vecequiv name="glWindowPos3svARB"/>
30696 <proto>void <name>glWindowPos3sMESA</name></proto>
30697 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
30698 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
30699 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
30700 <alias name="glWindowPos3s"/>
30701 <vecequiv name="glWindowPos3svMESA"/>
30704 <proto>void <name>glWindowPos3sv</name></proto>
30705 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
30709 <proto>void <name>glWindowPos3svARB</name></proto>
30710 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
30711 <alias name="glWindowPos3sv"/>
30715 <proto>void <name>glWindowPos3svMESA</name></proto>
30716 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
30717 <alias name="glWindowPos3sv"/>
30720 <proto>void <name>glWindowPos4dMESA</name></proto>
30721 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
30722 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
30723 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
30724 <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
30725 <vecequiv name="glWindowPos4dvMESA"/>
30728 <proto>void <name>glWindowPos4dvMESA</name></proto>
30729 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
30732 <proto>void <name>glWindowPos4fMESA</name></proto>
30733 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
30734 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
30735 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
30736 <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
30737 <vecequiv name="glWindowPos4fvMESA"/>
30740 <proto>void <name>glWindowPos4fvMESA</name></proto>
30741 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
30744 <proto>void <name>glWindowPos4iMESA</name></proto>
30745 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
30746 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
30747 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
30748 <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
30749 <vecequiv name="glWindowPos4ivMESA"/>
30752 <proto>void <name>glWindowPos4ivMESA</name></proto>
30753 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
30756 <proto>void <name>glWindowPos4sMESA</name></proto>
30757 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
30758 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
30759 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
30760 <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
30761 <vecequiv name="glWindowPos4svMESA"/>
30764 <proto>void <name>glWindowPos4svMESA</name></proto>
30765 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
30768 <proto>void <name>glWindowRectanglesEXT</name></proto>
30769 <param><ptype>GLenum</ptype> <name>mode</name></param>
30770 <param><ptype>GLsizei</ptype> <name>count</name></param>
30771 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>box</name></param>
30774 <proto>void <name>glWriteMaskEXT</name></proto>
30775 <param><ptype>GLuint</ptype> <name>res</name></param>
30776 <param><ptype>GLuint</ptype> <name>in</name></param>
30777 <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outX</name></param>
30778 <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outY</name></param>
30779 <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outZ</name></param>
30780 <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outW</name></param>
30783 <proto>void <name>glDrawVkImageNV</name></proto>
30784 <param><ptype>GLuint64</ptype> <name>vkImage</name></param>
30785 <param><ptype>GLuint</ptype> <name>sampler</name></param>
30786 <param><ptype>GLfloat</ptype> <name>x0</name></param>
30787 <param><ptype>GLfloat</ptype> <name>y0</name></param>
30788 <param><ptype>GLfloat</ptype> <name>x1</name></param>
30789 <param><ptype>GLfloat</ptype> <name>y1</name></param>
30790 <param><ptype>GLfloat</ptype> <name>z</name></param>
30791 <param><ptype>GLfloat</ptype> <name>s0</name></param>
30792 <param><ptype>GLfloat</ptype> <name>t0</name></param>
30793 <param><ptype>GLfloat</ptype> <name>s1</name></param>
30794 <param><ptype>GLfloat</ptype> <name>t1</name></param>
30797 <proto><ptype>GLVULKANPROCNV</ptype> <name>glGetVkProcAddrNV</name></proto>
30798 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
30801 <proto>void <name>glWaitVkSemaphoreNV</name></proto>
30802 <param><ptype>GLuint64</ptype> <name>vkSemaphore</name></param>
30805 <proto>void <name>glSignalVkSemaphoreNV</name></proto>
30806 <param><ptype>GLuint64</ptype> <name>vkSemaphore</name></param>
30809 <proto>void <name>glSignalVkFenceNV</name></proto>
30810 <param><ptype>GLuint64</ptype> <name>vkFence</name></param>
30816 <feature api="gl" name="GL_VERSION_1_0" number="1.0">
30818 <type name="GLvoid" comment="No longer used in headers"/>
30819 <enum name="GL_DEPTH_BUFFER_BIT"/>
30820 <enum name="GL_STENCIL_BUFFER_BIT"/>
30821 <enum name="GL_COLOR_BUFFER_BIT"/>
30822 <enum name="GL_FALSE"/>
30823 <enum name="GL_TRUE"/>
30824 <enum name="GL_POINTS"/>
30825 <enum name="GL_LINES"/>
30826 <enum name="GL_LINE_LOOP"/>
30827 <enum name="GL_LINE_STRIP"/>
30828 <enum name="GL_TRIANGLES"/>
30829 <enum name="GL_TRIANGLE_STRIP"/>
30830 <enum name="GL_TRIANGLE_FAN"/>
30831 <enum name="GL_QUADS"/>
30832 <enum name="GL_NEVER"/>
30833 <enum name="GL_LESS"/>
30834 <enum name="GL_EQUAL"/>
30835 <enum name="GL_LEQUAL"/>
30836 <enum name="GL_GREATER"/>
30837 <enum name="GL_NOTEQUAL"/>
30838 <enum name="GL_GEQUAL"/>
30839 <enum name="GL_ALWAYS"/>
30840 <enum name="GL_ZERO"/>
30841 <enum name="GL_ONE"/>
30842 <enum name="GL_SRC_COLOR"/>
30843 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
30844 <enum name="GL_SRC_ALPHA"/>
30845 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
30846 <enum name="GL_DST_ALPHA"/>
30847 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
30848 <enum name="GL_DST_COLOR"/>
30849 <enum name="GL_ONE_MINUS_DST_COLOR"/>
30850 <enum name="GL_SRC_ALPHA_SATURATE"/>
30851 <enum name="GL_NONE"/>
30852 <enum name="GL_FRONT_LEFT"/>
30853 <enum name="GL_FRONT_RIGHT"/>
30854 <enum name="GL_BACK_LEFT"/>
30855 <enum name="GL_BACK_RIGHT"/>
30856 <enum name="GL_FRONT"/>
30857 <enum name="GL_BACK"/>
30858 <enum name="GL_LEFT"/>
30859 <enum name="GL_RIGHT"/>
30860 <enum name="GL_FRONT_AND_BACK"/>
30861 <enum name="GL_NO_ERROR"/>
30862 <enum name="GL_INVALID_ENUM"/>
30863 <enum name="GL_INVALID_VALUE"/>
30864 <enum name="GL_INVALID_OPERATION"/>
30865 <enum name="GL_OUT_OF_MEMORY"/>
30866 <enum name="GL_CW"/>
30867 <enum name="GL_CCW"/>
30868 <enum name="GL_POINT_SIZE"/>
30869 <enum name="GL_POINT_SIZE_RANGE"/>
30870 <enum name="GL_POINT_SIZE_GRANULARITY"/>
30871 <enum name="GL_LINE_SMOOTH"/>
30872 <enum name="GL_LINE_WIDTH"/>
30873 <enum name="GL_LINE_WIDTH_RANGE"/>
30874 <enum name="GL_LINE_WIDTH_GRANULARITY"/>
30875 <enum name="GL_POLYGON_MODE"/>
30876 <enum name="GL_POLYGON_SMOOTH"/>
30877 <enum name="GL_CULL_FACE"/>
30878 <enum name="GL_CULL_FACE_MODE"/>
30879 <enum name="GL_FRONT_FACE"/>
30880 <enum name="GL_DEPTH_RANGE"/>
30881 <enum name="GL_DEPTH_TEST"/>
30882 <enum name="GL_DEPTH_WRITEMASK"/>
30883 <enum name="GL_DEPTH_CLEAR_VALUE"/>
30884 <enum name="GL_DEPTH_FUNC"/>
30885 <enum name="GL_STENCIL_TEST"/>
30886 <enum name="GL_STENCIL_CLEAR_VALUE"/>
30887 <enum name="GL_STENCIL_FUNC"/>
30888 <enum name="GL_STENCIL_VALUE_MASK"/>
30889 <enum name="GL_STENCIL_FAIL"/>
30890 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
30891 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
30892 <enum name="GL_STENCIL_REF"/>
30893 <enum name="GL_STENCIL_WRITEMASK"/>
30894 <enum name="GL_VIEWPORT"/>
30895 <enum name="GL_DITHER"/>
30896 <enum name="GL_BLEND_DST"/>
30897 <enum name="GL_BLEND_SRC"/>
30898 <enum name="GL_BLEND"/>
30899 <enum name="GL_LOGIC_OP_MODE"/>
30900 <enum name="GL_DRAW_BUFFER"/>
30901 <enum name="GL_READ_BUFFER"/>
30902 <enum name="GL_SCISSOR_BOX"/>
30903 <enum name="GL_SCISSOR_TEST"/>
30904 <enum name="GL_COLOR_CLEAR_VALUE"/>
30905 <enum name="GL_COLOR_WRITEMASK"/>
30906 <enum name="GL_DOUBLEBUFFER"/>
30907 <enum name="GL_STEREO"/>
30908 <enum name="GL_LINE_SMOOTH_HINT"/>
30909 <enum name="GL_POLYGON_SMOOTH_HINT"/>
30910 <enum name="GL_UNPACK_SWAP_BYTES"/>
30911 <enum name="GL_UNPACK_LSB_FIRST"/>
30912 <enum name="GL_UNPACK_ROW_LENGTH"/>
30913 <enum name="GL_UNPACK_SKIP_ROWS"/>
30914 <enum name="GL_UNPACK_SKIP_PIXELS"/>
30915 <enum name="GL_UNPACK_ALIGNMENT"/>
30916 <enum name="GL_PACK_SWAP_BYTES"/>
30917 <enum name="GL_PACK_LSB_FIRST"/>
30918 <enum name="GL_PACK_ROW_LENGTH"/>
30919 <enum name="GL_PACK_SKIP_ROWS"/>
30920 <enum name="GL_PACK_SKIP_PIXELS"/>
30921 <enum name="GL_PACK_ALIGNMENT"/>
30922 <enum name="GL_MAX_TEXTURE_SIZE"/>
30923 <enum name="GL_MAX_VIEWPORT_DIMS"/>
30924 <enum name="GL_SUBPIXEL_BITS"/>
30925 <enum name="GL_TEXTURE_1D"/>
30926 <enum name="GL_TEXTURE_2D"/>
30927 <enum name="GL_TEXTURE_WIDTH"/>
30928 <enum name="GL_TEXTURE_HEIGHT"/>
30929 <enum name="GL_TEXTURE_BORDER_COLOR"/>
30930 <enum name="GL_DONT_CARE"/>
30931 <enum name="GL_FASTEST"/>
30932 <enum name="GL_NICEST"/>
30933 <enum name="GL_BYTE"/>
30934 <enum name="GL_UNSIGNED_BYTE"/>
30935 <enum name="GL_SHORT"/>
30936 <enum name="GL_UNSIGNED_SHORT"/>
30937 <enum name="GL_INT"/>
30938 <enum name="GL_UNSIGNED_INT"/>
30939 <enum name="GL_FLOAT"/>
30940 <enum name="GL_STACK_OVERFLOW"/>
30941 <enum name="GL_STACK_UNDERFLOW"/>
30942 <enum name="GL_CLEAR"/>
30943 <enum name="GL_AND"/>
30944 <enum name="GL_AND_REVERSE"/>
30945 <enum name="GL_COPY"/>
30946 <enum name="GL_AND_INVERTED"/>
30947 <enum name="GL_NOOP"/>
30948 <enum name="GL_XOR"/>
30949 <enum name="GL_OR"/>
30950 <enum name="GL_NOR"/>
30951 <enum name="GL_EQUIV"/>
30952 <enum name="GL_INVERT"/>
30953 <enum name="GL_OR_REVERSE"/>
30954 <enum name="GL_COPY_INVERTED"/>
30955 <enum name="GL_OR_INVERTED"/>
30956 <enum name="GL_NAND"/>
30957 <enum name="GL_SET"/>
30958 <enum name="GL_TEXTURE"/>
30959 <enum name="GL_COLOR"/>
30960 <enum name="GL_DEPTH"/>
30961 <enum name="GL_STENCIL"/>
30962 <enum name="GL_STENCIL_INDEX"/>
30963 <enum name="GL_DEPTH_COMPONENT"/>
30964 <enum name="GL_RED"/>
30965 <enum name="GL_GREEN"/>
30966 <enum name="GL_BLUE"/>
30967 <enum name="GL_ALPHA"/>
30968 <enum name="GL_RGB"/>
30969 <enum name="GL_RGBA"/>
30970 <enum name="GL_POINT"/>
30971 <enum name="GL_LINE"/>
30972 <enum name="GL_FILL"/>
30973 <enum name="GL_KEEP"/>
30974 <enum name="GL_REPLACE"/>
30975 <enum name="GL_INCR"/>
30976 <enum name="GL_DECR"/>
30977 <enum name="GL_VENDOR"/>
30978 <enum name="GL_RENDERER"/>
30979 <enum name="GL_VERSION"/>
30980 <enum name="GL_EXTENSIONS"/>
30981 <enum name="GL_NEAREST"/>
30982 <enum name="GL_LINEAR"/>
30983 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
30984 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
30985 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
30986 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
30987 <enum name="GL_TEXTURE_MAG_FILTER"/>
30988 <enum name="GL_TEXTURE_MIN_FILTER"/>
30989 <enum name="GL_TEXTURE_WRAP_S"/>
30990 <enum name="GL_TEXTURE_WRAP_T"/>
30991 <enum name="GL_REPEAT"/>
30992 <enum name="GL_CURRENT_BIT"/>
30993 <enum name="GL_POINT_BIT"/>
30994 <enum name="GL_LINE_BIT"/>
30995 <enum name="GL_POLYGON_BIT"/>
30996 <enum name="GL_POLYGON_STIPPLE_BIT"/>
30997 <enum name="GL_PIXEL_MODE_BIT"/>
30998 <enum name="GL_LIGHTING_BIT"/>
30999 <enum name="GL_FOG_BIT"/>
31000 <enum name="GL_ACCUM_BUFFER_BIT"/>
31001 <enum name="GL_VIEWPORT_BIT"/>
31002 <enum name="GL_TRANSFORM_BIT"/>
31003 <enum name="GL_ENABLE_BIT"/>
31004 <enum name="GL_HINT_BIT"/>
31005 <enum name="GL_EVAL_BIT"/>
31006 <enum name="GL_LIST_BIT"/>
31007 <enum name="GL_TEXTURE_BIT"/>
31008 <enum name="GL_SCISSOR_BIT"/>
31009 <enum name="GL_ALL_ATTRIB_BITS"/>
31010 <enum name="GL_QUAD_STRIP"/>
31011 <enum name="GL_POLYGON"/>
31012 <enum name="GL_ACCUM"/>
31013 <enum name="GL_LOAD"/>
31014 <enum name="GL_RETURN"/>
31015 <enum name="GL_MULT"/>
31016 <enum name="GL_ADD"/>
31017 <enum name="GL_AUX0"/>
31018 <enum name="GL_AUX1"/>
31019 <enum name="GL_AUX2"/>
31020 <enum name="GL_AUX3"/>
31021 <enum name="GL_2D"/>
31022 <enum name="GL_3D"/>
31023 <enum name="GL_3D_COLOR"/>
31024 <enum name="GL_3D_COLOR_TEXTURE"/>
31025 <enum name="GL_4D_COLOR_TEXTURE"/>
31026 <enum name="GL_PASS_THROUGH_TOKEN"/>
31027 <enum name="GL_POINT_TOKEN"/>
31028 <enum name="GL_LINE_TOKEN"/>
31029 <enum name="GL_POLYGON_TOKEN"/>
31030 <enum name="GL_BITMAP_TOKEN"/>
31031 <enum name="GL_DRAW_PIXEL_TOKEN"/>
31032 <enum name="GL_COPY_PIXEL_TOKEN"/>
31033 <enum name="GL_LINE_RESET_TOKEN"/>
31034 <enum name="GL_EXP"/>
31035 <enum name="GL_EXP2"/>
31036 <enum name="GL_COEFF"/>
31037 <enum name="GL_ORDER"/>
31038 <enum name="GL_DOMAIN"/>
31039 <enum name="GL_PIXEL_MAP_I_TO_I"/>
31040 <enum name="GL_PIXEL_MAP_S_TO_S"/>
31041 <enum name="GL_PIXEL_MAP_I_TO_R"/>
31042 <enum name="GL_PIXEL_MAP_I_TO_G"/>
31043 <enum name="GL_PIXEL_MAP_I_TO_B"/>
31044 <enum name="GL_PIXEL_MAP_I_TO_A"/>
31045 <enum name="GL_PIXEL_MAP_R_TO_R"/>
31046 <enum name="GL_PIXEL_MAP_G_TO_G"/>
31047 <enum name="GL_PIXEL_MAP_B_TO_B"/>
31048 <enum name="GL_PIXEL_MAP_A_TO_A"/>
31049 <enum name="GL_CURRENT_COLOR"/>
31050 <enum name="GL_CURRENT_INDEX"/>
31051 <enum name="GL_CURRENT_NORMAL"/>
31052 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
31053 <enum name="GL_CURRENT_RASTER_COLOR"/>
31054 <enum name="GL_CURRENT_RASTER_INDEX"/>
31055 <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
31056 <enum name="GL_CURRENT_RASTER_POSITION"/>
31057 <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
31058 <enum name="GL_CURRENT_RASTER_DISTANCE"/>
31059 <enum name="GL_POINT_SMOOTH"/>
31060 <enum name="GL_LINE_STIPPLE"/>
31061 <enum name="GL_LINE_STIPPLE_PATTERN"/>
31062 <enum name="GL_LINE_STIPPLE_REPEAT"/>
31063 <enum name="GL_LIST_MODE"/>
31064 <enum name="GL_MAX_LIST_NESTING"/>
31065 <enum name="GL_LIST_BASE"/>
31066 <enum name="GL_LIST_INDEX"/>
31067 <enum name="GL_POLYGON_STIPPLE"/>
31068 <enum name="GL_EDGE_FLAG"/>
31069 <enum name="GL_LIGHTING"/>
31070 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
31071 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
31072 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
31073 <enum name="GL_SHADE_MODEL"/>
31074 <enum name="GL_COLOR_MATERIAL_FACE"/>
31075 <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
31076 <enum name="GL_COLOR_MATERIAL"/>
31077 <enum name="GL_FOG"/>
31078 <enum name="GL_FOG_INDEX"/>
31079 <enum name="GL_FOG_DENSITY"/>
31080 <enum name="GL_FOG_START"/>
31081 <enum name="GL_FOG_END"/>
31082 <enum name="GL_FOG_MODE"/>
31083 <enum name="GL_FOG_COLOR"/>
31084 <enum name="GL_ACCUM_CLEAR_VALUE"/>
31085 <enum name="GL_MATRIX_MODE"/>
31086 <enum name="GL_NORMALIZE"/>
31087 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
31088 <enum name="GL_PROJECTION_STACK_DEPTH"/>
31089 <enum name="GL_TEXTURE_STACK_DEPTH"/>
31090 <enum name="GL_MODELVIEW_MATRIX"/>
31091 <enum name="GL_PROJECTION_MATRIX"/>
31092 <enum name="GL_TEXTURE_MATRIX"/>
31093 <enum name="GL_ATTRIB_STACK_DEPTH"/>
31094 <enum name="GL_ALPHA_TEST"/>
31095 <enum name="GL_ALPHA_TEST_FUNC"/>
31096 <enum name="GL_ALPHA_TEST_REF"/>
31097 <enum name="GL_LOGIC_OP"/>
31098 <enum name="GL_AUX_BUFFERS"/>
31099 <enum name="GL_INDEX_CLEAR_VALUE"/>
31100 <enum name="GL_INDEX_WRITEMASK"/>
31101 <enum name="GL_INDEX_MODE"/>
31102 <enum name="GL_RGBA_MODE"/>
31103 <enum name="GL_RENDER_MODE"/>
31104 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
31105 <enum name="GL_POINT_SMOOTH_HINT"/>
31106 <enum name="GL_FOG_HINT"/>
31107 <enum name="GL_TEXTURE_GEN_S"/>
31108 <enum name="GL_TEXTURE_GEN_T"/>
31109 <enum name="GL_TEXTURE_GEN_R"/>
31110 <enum name="GL_TEXTURE_GEN_Q"/>
31111 <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
31112 <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
31113 <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
31114 <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
31115 <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
31116 <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
31117 <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
31118 <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
31119 <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
31120 <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
31121 <enum name="GL_MAP_COLOR"/>
31122 <enum name="GL_MAP_STENCIL"/>
31123 <enum name="GL_INDEX_SHIFT"/>
31124 <enum name="GL_INDEX_OFFSET"/>
31125 <enum name="GL_RED_SCALE"/>
31126 <enum name="GL_RED_BIAS"/>
31127 <enum name="GL_ZOOM_X"/>
31128 <enum name="GL_ZOOM_Y"/>
31129 <enum name="GL_GREEN_SCALE"/>
31130 <enum name="GL_GREEN_BIAS"/>
31131 <enum name="GL_BLUE_SCALE"/>
31132 <enum name="GL_BLUE_BIAS"/>
31133 <enum name="GL_ALPHA_SCALE"/>
31134 <enum name="GL_ALPHA_BIAS"/>
31135 <enum name="GL_DEPTH_SCALE"/>
31136 <enum name="GL_DEPTH_BIAS"/>
31137 <enum name="GL_MAX_EVAL_ORDER"/>
31138 <enum name="GL_MAX_LIGHTS"/>
31139 <enum name="GL_MAX_CLIP_PLANES"/>
31140 <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
31141 <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
31142 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
31143 <enum name="GL_MAX_NAME_STACK_DEPTH"/>
31144 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
31145 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
31146 <enum name="GL_INDEX_BITS"/>
31147 <enum name="GL_RED_BITS"/>
31148 <enum name="GL_GREEN_BITS"/>
31149 <enum name="GL_BLUE_BITS"/>
31150 <enum name="GL_ALPHA_BITS"/>
31151 <enum name="GL_DEPTH_BITS"/>
31152 <enum name="GL_STENCIL_BITS"/>
31153 <enum name="GL_ACCUM_RED_BITS"/>
31154 <enum name="GL_ACCUM_GREEN_BITS"/>
31155 <enum name="GL_ACCUM_BLUE_BITS"/>
31156 <enum name="GL_ACCUM_ALPHA_BITS"/>
31157 <enum name="GL_NAME_STACK_DEPTH"/>
31158 <enum name="GL_AUTO_NORMAL"/>
31159 <enum name="GL_MAP1_COLOR_4"/>
31160 <enum name="GL_MAP1_INDEX"/>
31161 <enum name="GL_MAP1_NORMAL"/>
31162 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
31163 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
31164 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
31165 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
31166 <enum name="GL_MAP1_VERTEX_3"/>
31167 <enum name="GL_MAP1_VERTEX_4"/>
31168 <enum name="GL_MAP2_COLOR_4"/>
31169 <enum name="GL_MAP2_INDEX"/>
31170 <enum name="GL_MAP2_NORMAL"/>
31171 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
31172 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
31173 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
31174 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
31175 <enum name="GL_MAP2_VERTEX_3"/>
31176 <enum name="GL_MAP2_VERTEX_4"/>
31177 <enum name="GL_MAP1_GRID_DOMAIN"/>
31178 <enum name="GL_MAP1_GRID_SEGMENTS"/>
31179 <enum name="GL_MAP2_GRID_DOMAIN"/>
31180 <enum name="GL_MAP2_GRID_SEGMENTS"/>
31181 <enum name="GL_TEXTURE_COMPONENTS"/>
31182 <enum name="GL_TEXTURE_BORDER"/>
31183 <enum name="GL_AMBIENT"/>
31184 <enum name="GL_DIFFUSE"/>
31185 <enum name="GL_SPECULAR"/>
31186 <enum name="GL_POSITION"/>
31187 <enum name="GL_SPOT_DIRECTION"/>
31188 <enum name="GL_SPOT_EXPONENT"/>
31189 <enum name="GL_SPOT_CUTOFF"/>
31190 <enum name="GL_CONSTANT_ATTENUATION"/>
31191 <enum name="GL_LINEAR_ATTENUATION"/>
31192 <enum name="GL_QUADRATIC_ATTENUATION"/>
31193 <enum name="GL_COMPILE"/>
31194 <enum name="GL_COMPILE_AND_EXECUTE"/>
31195 <enum name="GL_2_BYTES"/>
31196 <enum name="GL_3_BYTES"/>
31197 <enum name="GL_4_BYTES"/>
31198 <enum name="GL_EMISSION"/>
31199 <enum name="GL_SHININESS"/>
31200 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
31201 <enum name="GL_COLOR_INDEXES"/>
31202 <enum name="GL_MODELVIEW"/>
31203 <enum name="GL_PROJECTION"/>
31204 <enum name="GL_COLOR_INDEX"/>
31205 <enum name="GL_LUMINANCE"/>
31206 <enum name="GL_LUMINANCE_ALPHA"/>
31207 <enum name="GL_BITMAP"/>
31208 <enum name="GL_RENDER"/>
31209 <enum name="GL_FEEDBACK"/>
31210 <enum name="GL_SELECT"/>
31211 <enum name="GL_FLAT"/>
31212 <enum name="GL_SMOOTH"/>
31213 <enum name="GL_S"/>
31214 <enum name="GL_T"/>
31215 <enum name="GL_R"/>
31216 <enum name="GL_Q"/>
31217 <enum name="GL_MODULATE"/>
31218 <enum name="GL_DECAL"/>
31219 <enum name="GL_TEXTURE_ENV_MODE"/>
31220 <enum name="GL_TEXTURE_ENV_COLOR"/>
31221 <enum name="GL_TEXTURE_ENV"/>
31222 <enum name="GL_EYE_LINEAR"/>
31223 <enum name="GL_OBJECT_LINEAR"/>
31224 <enum name="GL_SPHERE_MAP"/>
31225 <enum name="GL_TEXTURE_GEN_MODE"/>
31226 <enum name="GL_OBJECT_PLANE"/>
31227 <enum name="GL_EYE_PLANE"/>
31228 <enum name="GL_CLAMP"/>
31229 <enum name="GL_CLIP_PLANE0"/>
31230 <enum name="GL_CLIP_PLANE1"/>
31231 <enum name="GL_CLIP_PLANE2"/>
31232 <enum name="GL_CLIP_PLANE3"/>
31233 <enum name="GL_CLIP_PLANE4"/>
31234 <enum name="GL_CLIP_PLANE5"/>
31235 <enum name="GL_LIGHT0"/>
31236 <enum name="GL_LIGHT1"/>
31237 <enum name="GL_LIGHT2"/>
31238 <enum name="GL_LIGHT3"/>
31239 <enum name="GL_LIGHT4"/>
31240 <enum name="GL_LIGHT5"/>
31241 <enum name="GL_LIGHT6"/>
31242 <enum name="GL_LIGHT7"/>
31243 <command name="glCullFace"/>
31244 <command name="glFrontFace"/>
31245 <command name="glHint"/>
31246 <command name="glLineWidth"/>
31247 <command name="glPointSize"/>
31248 <command name="glPolygonMode"/>
31249 <command name="glScissor"/>
31250 <command name="glTexParameterf"/>
31251 <command name="glTexParameterfv"/>
31252 <command name="glTexParameteri"/>
31253 <command name="glTexParameteriv"/>
31254 <command name="glTexImage1D"/>
31255 <command name="glTexImage2D"/>
31256 <command name="glDrawBuffer"/>
31257 <command name="glClear"/>
31258 <command name="glClearColor"/>
31259 <command name="glClearStencil"/>
31260 <command name="glClearDepth"/>
31261 <command name="glStencilMask"/>
31262 <command name="glColorMask"/>
31263 <command name="glDepthMask"/>
31264 <command name="glDisable"/>
31265 <command name="glEnable"/>
31266 <command name="glFinish"/>
31267 <command name="glFlush"/>
31268 <command name="glBlendFunc"/>
31269 <command name="glLogicOp"/>
31270 <command name="glStencilFunc"/>
31271 <command name="glStencilOp"/>
31272 <command name="glDepthFunc"/>
31273 <command name="glPixelStoref"/>
31274 <command name="glPixelStorei"/>
31275 <command name="glReadBuffer"/>
31276 <command name="glReadPixels"/>
31277 <command name="glGetBooleanv"/>
31278 <command name="glGetDoublev"/>
31279 <command name="glGetError"/>
31280 <command name="glGetFloatv"/>
31281 <command name="glGetIntegerv"/>
31282 <command name="glGetString"/>
31283 <command name="glGetTexImage"/>
31284 <command name="glGetTexParameterfv"/>
31285 <command name="glGetTexParameteriv"/>
31286 <command name="glGetTexLevelParameterfv"/>
31287 <command name="glGetTexLevelParameteriv"/>
31288 <command name="glIsEnabled"/>
31289 <command name="glDepthRange"/>
31290 <command name="glViewport"/>
31291 <command name="glNewList"/>
31292 <command name="glEndList"/>
31293 <command name="glCallList"/>
31294 <command name="glCallLists"/>
31295 <command name="glDeleteLists"/>
31296 <command name="glGenLists"/>
31297 <command name="glListBase"/>
31298 <command name="glBegin"/>
31299 <command name="glBitmap"/>
31300 <command name="glColor3b"/>
31301 <command name="glColor3bv"/>
31302 <command name="glColor3d"/>
31303 <command name="glColor3dv"/>
31304 <command name="glColor3f"/>
31305 <command name="glColor3fv"/>
31306 <command name="glColor3i"/>
31307 <command name="glColor3iv"/>
31308 <command name="glColor3s"/>
31309 <command name="glColor3sv"/>
31310 <command name="glColor3ub"/>
31311 <command name="glColor3ubv"/>
31312 <command name="glColor3ui"/>
31313 <command name="glColor3uiv"/>
31314 <command name="glColor3us"/>
31315 <command name="glColor3usv"/>
31316 <command name="glColor4b"/>
31317 <command name="glColor4bv"/>
31318 <command name="glColor4d"/>
31319 <command name="glColor4dv"/>
31320 <command name="glColor4f"/>
31321 <command name="glColor4fv"/>
31322 <command name="glColor4i"/>
31323 <command name="glColor4iv"/>
31324 <command name="glColor4s"/>
31325 <command name="glColor4sv"/>
31326 <command name="glColor4ub"/>
31327 <command name="glColor4ubv"/>
31328 <command name="glColor4ui"/>
31329 <command name="glColor4uiv"/>
31330 <command name="glColor4us"/>
31331 <command name="glColor4usv"/>
31332 <command name="glEdgeFlag"/>
31333 <command name="glEdgeFlagv"/>
31334 <command name="glEnd"/>
31335 <command name="glIndexd"/>
31336 <command name="glIndexdv"/>
31337 <command name="glIndexf"/>
31338 <command name="glIndexfv"/>
31339 <command name="glIndexi"/>
31340 <command name="glIndexiv"/>
31341 <command name="glIndexs"/>
31342 <command name="glIndexsv"/>
31343 <command name="glNormal3b"/>
31344 <command name="glNormal3bv"/>
31345 <command name="glNormal3d"/>
31346 <command name="glNormal3dv"/>
31347 <command name="glNormal3f"/>
31348 <command name="glNormal3fv"/>
31349 <command name="glNormal3i"/>
31350 <command name="glNormal3iv"/>
31351 <command name="glNormal3s"/>
31352 <command name="glNormal3sv"/>
31353 <command name="glRasterPos2d"/>
31354 <command name="glRasterPos2dv"/>
31355 <command name="glRasterPos2f"/>
31356 <command name="glRasterPos2fv"/>
31357 <command name="glRasterPos2i"/>
31358 <command name="glRasterPos2iv"/>
31359 <command name="glRasterPos2s"/>
31360 <command name="glRasterPos2sv"/>
31361 <command name="glRasterPos3d"/>
31362 <command name="glRasterPos3dv"/>
31363 <command name="glRasterPos3f"/>
31364 <command name="glRasterPos3fv"/>
31365 <command name="glRasterPos3i"/>
31366 <command name="glRasterPos3iv"/>
31367 <command name="glRasterPos3s"/>
31368 <command name="glRasterPos3sv"/>
31369 <command name="glRasterPos4d"/>
31370 <command name="glRasterPos4dv"/>
31371 <command name="glRasterPos4f"/>
31372 <command name="glRasterPos4fv"/>
31373 <command name="glRasterPos4i"/>
31374 <command name="glRasterPos4iv"/>
31375 <command name="glRasterPos4s"/>
31376 <command name="glRasterPos4sv"/>
31377 <command name="glRectd"/>
31378 <command name="glRectdv"/>
31379 <command name="glRectf"/>
31380 <command name="glRectfv"/>
31381 <command name="glRecti"/>
31382 <command name="glRectiv"/>
31383 <command name="glRects"/>
31384 <command name="glRectsv"/>
31385 <command name="glTexCoord1d"/>
31386 <command name="glTexCoord1dv"/>
31387 <command name="glTexCoord1f"/>
31388 <command name="glTexCoord1fv"/>
31389 <command name="glTexCoord1i"/>
31390 <command name="glTexCoord1iv"/>
31391 <command name="glTexCoord1s"/>
31392 <command name="glTexCoord1sv"/>
31393 <command name="glTexCoord2d"/>
31394 <command name="glTexCoord2dv"/>
31395 <command name="glTexCoord2f"/>
31396 <command name="glTexCoord2fv"/>
31397 <command name="glTexCoord2i"/>
31398 <command name="glTexCoord2iv"/>
31399 <command name="glTexCoord2s"/>
31400 <command name="glTexCoord2sv"/>
31401 <command name="glTexCoord3d"/>
31402 <command name="glTexCoord3dv"/>
31403 <command name="glTexCoord3f"/>
31404 <command name="glTexCoord3fv"/>
31405 <command name="glTexCoord3i"/>
31406 <command name="glTexCoord3iv"/>
31407 <command name="glTexCoord3s"/>
31408 <command name="glTexCoord3sv"/>
31409 <command name="glTexCoord4d"/>
31410 <command name="glTexCoord4dv"/>
31411 <command name="glTexCoord4f"/>
31412 <command name="glTexCoord4fv"/>
31413 <command name="glTexCoord4i"/>
31414 <command name="glTexCoord4iv"/>
31415 <command name="glTexCoord4s"/>
31416 <command name="glTexCoord4sv"/>
31417 <command name="glVertex2d"/>
31418 <command name="glVertex2dv"/>
31419 <command name="glVertex2f"/>
31420 <command name="glVertex2fv"/>
31421 <command name="glVertex2i"/>
31422 <command name="glVertex2iv"/>
31423 <command name="glVertex2s"/>
31424 <command name="glVertex2sv"/>
31425 <command name="glVertex3d"/>
31426 <command name="glVertex3dv"/>
31427 <command name="glVertex3f"/>
31428 <command name="glVertex3fv"/>
31429 <command name="glVertex3i"/>
31430 <command name="glVertex3iv"/>
31431 <command name="glVertex3s"/>
31432 <command name="glVertex3sv"/>
31433 <command name="glVertex4d"/>
31434 <command name="glVertex4dv"/>
31435 <command name="glVertex4f"/>
31436 <command name="glVertex4fv"/>
31437 <command name="glVertex4i"/>
31438 <command name="glVertex4iv"/>
31439 <command name="glVertex4s"/>
31440 <command name="glVertex4sv"/>
31441 <command name="glClipPlane"/>
31442 <command name="glColorMaterial"/>
31443 <command name="glFogf"/>
31444 <command name="glFogfv"/>
31445 <command name="glFogi"/>
31446 <command name="glFogiv"/>
31447 <command name="glLightf"/>
31448 <command name="glLightfv"/>
31449 <command name="glLighti"/>
31450 <command name="glLightiv"/>
31451 <command name="glLightModelf"/>
31452 <command name="glLightModelfv"/>
31453 <command name="glLightModeli"/>
31454 <command name="glLightModeliv"/>
31455 <command name="glLineStipple"/>
31456 <command name="glMaterialf"/>
31457 <command name="glMaterialfv"/>
31458 <command name="glMateriali"/>
31459 <command name="glMaterialiv"/>
31460 <command name="glPolygonStipple"/>
31461 <command name="glShadeModel"/>
31462 <command name="glTexEnvf"/>
31463 <command name="glTexEnvfv"/>
31464 <command name="glTexEnvi"/>
31465 <command name="glTexEnviv"/>
31466 <command name="glTexGend"/>
31467 <command name="glTexGendv"/>
31468 <command name="glTexGenf"/>
31469 <command name="glTexGenfv"/>
31470 <command name="glTexGeni"/>
31471 <command name="glTexGeniv"/>
31472 <command name="glFeedbackBuffer"/>
31473 <command name="glSelectBuffer"/>
31474 <command name="glRenderMode"/>
31475 <command name="glInitNames"/>
31476 <command name="glLoadName"/>
31477 <command name="glPassThrough"/>
31478 <command name="glPopName"/>
31479 <command name="glPushName"/>
31480 <command name="glClearAccum"/>
31481 <command name="glClearIndex"/>
31482 <command name="glIndexMask"/>
31483 <command name="glAccum"/>
31484 <command name="glPopAttrib"/>
31485 <command name="glPushAttrib"/>
31486 <command name="glMap1d"/>
31487 <command name="glMap1f"/>
31488 <command name="glMap2d"/>
31489 <command name="glMap2f"/>
31490 <command name="glMapGrid1d"/>
31491 <command name="glMapGrid1f"/>
31492 <command name="glMapGrid2d"/>
31493 <command name="glMapGrid2f"/>
31494 <command name="glEvalCoord1d"/>
31495 <command name="glEvalCoord1dv"/>
31496 <command name="glEvalCoord1f"/>
31497 <command name="glEvalCoord1fv"/>
31498 <command name="glEvalCoord2d"/>
31499 <command name="glEvalCoord2dv"/>
31500 <command name="glEvalCoord2f"/>
31501 <command name="glEvalCoord2fv"/>
31502 <command name="glEvalMesh1"/>
31503 <command name="glEvalPoint1"/>
31504 <command name="glEvalMesh2"/>
31505 <command name="glEvalPoint2"/>
31506 <command name="glAlphaFunc"/>
31507 <command name="glPixelZoom"/>
31508 <command name="glPixelTransferf"/>
31509 <command name="glPixelTransferi"/>
31510 <command name="glPixelMapfv"/>
31511 <command name="glPixelMapuiv"/>
31512 <command name="glPixelMapusv"/>
31513 <command name="glCopyPixels"/>
31514 <command name="glDrawPixels"/>
31515 <command name="glGetClipPlane"/>
31516 <command name="glGetLightfv"/>
31517 <command name="glGetLightiv"/>
31518 <command name="glGetMapdv"/>
31519 <command name="glGetMapfv"/>
31520 <command name="glGetMapiv"/>
31521 <command name="glGetMaterialfv"/>
31522 <command name="glGetMaterialiv"/>
31523 <command name="glGetPixelMapfv"/>
31524 <command name="glGetPixelMapuiv"/>
31525 <command name="glGetPixelMapusv"/>
31526 <command name="glGetPolygonStipple"/>
31527 <command name="glGetTexEnvfv"/>
31528 <command name="glGetTexEnviv"/>
31529 <command name="glGetTexGendv"/>
31530 <command name="glGetTexGenfv"/>
31531 <command name="glGetTexGeniv"/>
31532 <command name="glIsList"/>
31533 <command name="glFrustum"/>
31534 <command name="glLoadIdentity"/>
31535 <command name="glLoadMatrixf"/>
31536 <command name="glLoadMatrixd"/>
31537 <command name="glMatrixMode"/>
31538 <command name="glMultMatrixf"/>
31539 <command name="glMultMatrixd"/>
31540 <command name="glOrtho"/>
31541 <command name="glPopMatrix"/>
31542 <command name="glPushMatrix"/>
31543 <command name="glRotated"/>
31544 <command name="glRotatef"/>
31545 <command name="glScaled"/>
31546 <command name="glScalef"/>
31547 <command name="glTranslated"/>
31548 <command name="glTranslatef"/>
31551 <feature api="gl" name="GL_VERSION_1_1" number="1.1">
31553 … <type name="GLclampf" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/>
31554 … <type name="GLclampd" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/>
31555 <enum name="GL_COLOR_LOGIC_OP"/>
31556 <enum name="GL_POLYGON_OFFSET_UNITS"/>
31557 <enum name="GL_POLYGON_OFFSET_POINT"/>
31558 <enum name="GL_POLYGON_OFFSET_LINE"/>
31559 <enum name="GL_POLYGON_OFFSET_FILL"/>
31560 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
31561 <enum name="GL_TEXTURE_BINDING_1D"/>
31562 <enum name="GL_TEXTURE_BINDING_2D"/>
31563 <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
31564 <enum name="GL_TEXTURE_RED_SIZE"/>
31565 <enum name="GL_TEXTURE_GREEN_SIZE"/>
31566 <enum name="GL_TEXTURE_BLUE_SIZE"/>
31567 <enum name="GL_TEXTURE_ALPHA_SIZE"/>
31568 <enum name="GL_DOUBLE"/>
31569 <enum name="GL_PROXY_TEXTURE_1D"/>
31570 <enum name="GL_PROXY_TEXTURE_2D"/>
31571 <enum name="GL_R3_G3_B2"/>
31572 <enum name="GL_RGB4"/>
31573 <enum name="GL_RGB5"/>
31574 <enum name="GL_RGB8"/>
31575 <enum name="GL_RGB10"/>
31576 <enum name="GL_RGB12"/>
31577 <enum name="GL_RGB16"/>
31578 <enum name="GL_RGBA2"/>
31579 <enum name="GL_RGBA4"/>
31580 <enum name="GL_RGB5_A1"/>
31581 <enum name="GL_RGBA8"/>
31582 <enum name="GL_RGB10_A2"/>
31583 <enum name="GL_RGBA12"/>
31584 <enum name="GL_RGBA16"/>
31585 <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
31586 <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
31587 <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
31588 <enum name="GL_VERTEX_ARRAY_POINTER"/>
31589 <enum name="GL_NORMAL_ARRAY_POINTER"/>
31590 <enum name="GL_COLOR_ARRAY_POINTER"/>
31591 <enum name="GL_INDEX_ARRAY_POINTER"/>
31592 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
31593 <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
31594 <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
31595 <enum name="GL_SELECTION_BUFFER_POINTER"/>
31596 <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
31597 <enum name="GL_INDEX_LOGIC_OP"/>
31598 <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
31599 <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
31600 <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
31601 <enum name="GL_SELECTION_BUFFER_SIZE"/>
31602 <enum name="GL_VERTEX_ARRAY"/>
31603 <enum name="GL_NORMAL_ARRAY"/>
31604 <enum name="GL_COLOR_ARRAY"/>
31605 <enum name="GL_INDEX_ARRAY"/>
31606 <enum name="GL_TEXTURE_COORD_ARRAY"/>
31607 <enum name="GL_EDGE_FLAG_ARRAY"/>
31608 <enum name="GL_VERTEX_ARRAY_SIZE"/>
31609 <enum name="GL_VERTEX_ARRAY_TYPE"/>
31610 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
31611 <enum name="GL_NORMAL_ARRAY_TYPE"/>
31612 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
31613 <enum name="GL_COLOR_ARRAY_SIZE"/>
31614 <enum name="GL_COLOR_ARRAY_TYPE"/>
31615 <enum name="GL_COLOR_ARRAY_STRIDE"/>
31616 <enum name="GL_INDEX_ARRAY_TYPE"/>
31617 <enum name="GL_INDEX_ARRAY_STRIDE"/>
31618 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
31619 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
31620 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
31621 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
31622 <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
31623 <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
31624 <enum name="GL_TEXTURE_PRIORITY"/>
31625 <enum name="GL_TEXTURE_RESIDENT"/>
31626 <enum name="GL_ALPHA4"/>
31627 <enum name="GL_ALPHA8"/>
31628 <enum name="GL_ALPHA12"/>
31629 <enum name="GL_ALPHA16"/>
31630 <enum name="GL_LUMINANCE4"/>
31631 <enum name="GL_LUMINANCE8"/>
31632 <enum name="GL_LUMINANCE12"/>
31633 <enum name="GL_LUMINANCE16"/>
31634 <enum name="GL_LUMINANCE4_ALPHA4"/>
31635 <enum name="GL_LUMINANCE6_ALPHA2"/>
31636 <enum name="GL_LUMINANCE8_ALPHA8"/>
31637 <enum name="GL_LUMINANCE12_ALPHA4"/>
31638 <enum name="GL_LUMINANCE12_ALPHA12"/>
31639 <enum name="GL_LUMINANCE16_ALPHA16"/>
31640 <enum name="GL_INTENSITY"/>
31641 <enum name="GL_INTENSITY4"/>
31642 <enum name="GL_INTENSITY8"/>
31643 <enum name="GL_INTENSITY12"/>
31644 <enum name="GL_INTENSITY16"/>
31645 <enum name="GL_V2F"/>
31646 <enum name="GL_V3F"/>
31647 <enum name="GL_C4UB_V2F"/>
31648 <enum name="GL_C4UB_V3F"/>
31649 <enum name="GL_C3F_V3F"/>
31650 <enum name="GL_N3F_V3F"/>
31651 <enum name="GL_C4F_N3F_V3F"/>
31652 <enum name="GL_T2F_V3F"/>
31653 <enum name="GL_T4F_V4F"/>
31654 <enum name="GL_T2F_C4UB_V3F"/>
31655 <enum name="GL_T2F_C3F_V3F"/>
31656 <enum name="GL_T2F_N3F_V3F"/>
31657 <enum name="GL_T2F_C4F_N3F_V3F"/>
31658 <enum name="GL_T4F_C4F_N3F_V4F"/>
31659 <command name="glDrawArrays"/>
31660 <command name="glDrawElements"/>
31661 <command name="glGetPointerv"/>
31662 <command name="glPolygonOffset"/>
31663 <command name="glCopyTexImage1D"/>
31664 <command name="glCopyTexImage2D"/>
31665 <command name="glCopyTexSubImage1D"/>
31666 <command name="glCopyTexSubImage2D"/>
31667 <command name="glTexSubImage1D"/>
31668 <command name="glTexSubImage2D"/>
31669 <command name="glBindTexture"/>
31670 <command name="glDeleteTextures"/>
31671 <command name="glGenTextures"/>
31672 <command name="glIsTexture"/>
31673 <command name="glArrayElement"/>
31674 <command name="glColorPointer"/>
31675 <command name="glDisableClientState"/>
31676 <command name="glEdgeFlagPointer"/>
31677 <command name="glEnableClientState"/>
31678 <command name="glIndexPointer"/>
31679 <command name="glInterleavedArrays"/>
31680 <command name="glNormalPointer"/>
31681 <command name="glTexCoordPointer"/>
31682 <command name="glVertexPointer"/>
31683 <command name="glAreTexturesResident"/>
31684 <command name="glPrioritizeTextures"/>
31685 <command name="glIndexub"/>
31686 <command name="glIndexubv"/>
31687 <command name="glPopClientAttrib"/>
31688 <command name="glPushClientAttrib"/>
31691 <feature api="gl" name="GL_VERSION_1_2" number="1.2">
31693 <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
31694 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
31695 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
31696 <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
31697 <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
31698 <enum name="GL_TEXTURE_BINDING_3D"/>
31699 <enum name="GL_PACK_SKIP_IMAGES"/>
31700 <enum name="GL_PACK_IMAGE_HEIGHT"/>
31701 <enum name="GL_UNPACK_SKIP_IMAGES"/>
31702 <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
31703 <enum name="GL_TEXTURE_3D"/>
31704 <enum name="GL_PROXY_TEXTURE_3D"/>
31705 <enum name="GL_TEXTURE_DEPTH"/>
31706 <enum name="GL_TEXTURE_WRAP_R"/>
31707 <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
31708 <enum name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
31709 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
31710 <enum name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
31711 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
31712 <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
31713 <enum name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
31714 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
31715 <enum name="GL_BGR"/>
31716 <enum name="GL_BGRA"/>
31717 <enum name="GL_MAX_ELEMENTS_VERTICES"/>
31718 <enum name="GL_MAX_ELEMENTS_INDICES"/>
31719 <enum name="GL_CLAMP_TO_EDGE"/>
31720 <enum name="GL_TEXTURE_MIN_LOD"/>
31721 <enum name="GL_TEXTURE_MAX_LOD"/>
31722 <enum name="GL_TEXTURE_BASE_LEVEL"/>
31723 <enum name="GL_TEXTURE_MAX_LEVEL"/>
31724 <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
31725 <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
31726 <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
31727 <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
31728 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
31729 <enum name="GL_RESCALE_NORMAL"/>
31730 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
31731 <enum name="GL_SINGLE_COLOR"/>
31732 <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
31733 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
31734 <command name="glDrawRangeElements"/>
31735 <command name="glTexImage3D"/>
31736 <command name="glTexSubImage3D"/>
31737 <command name="glCopyTexSubImage3D"/>
31740 <feature api="gl" name="GL_VERSION_1_3" number="1.3">
31742 <enum name="GL_TEXTURE0"/>
31743 <enum name="GL_TEXTURE1"/>
31744 <enum name="GL_TEXTURE2"/>
31745 <enum name="GL_TEXTURE3"/>
31746 <enum name="GL_TEXTURE4"/>
31747 <enum name="GL_TEXTURE5"/>
31748 <enum name="GL_TEXTURE6"/>
31749 <enum name="GL_TEXTURE7"/>
31750 <enum name="GL_TEXTURE8"/>
31751 <enum name="GL_TEXTURE9"/>
31752 <enum name="GL_TEXTURE10"/>
31753 <enum name="GL_TEXTURE11"/>
31754 <enum name="GL_TEXTURE12"/>
31755 <enum name="GL_TEXTURE13"/>
31756 <enum name="GL_TEXTURE14"/>
31757 <enum name="GL_TEXTURE15"/>
31758 <enum name="GL_TEXTURE16"/>
31759 <enum name="GL_TEXTURE17"/>
31760 <enum name="GL_TEXTURE18"/>
31761 <enum name="GL_TEXTURE19"/>
31762 <enum name="GL_TEXTURE20"/>
31763 <enum name="GL_TEXTURE21"/>
31764 <enum name="GL_TEXTURE22"/>
31765 <enum name="GL_TEXTURE23"/>
31766 <enum name="GL_TEXTURE24"/>
31767 <enum name="GL_TEXTURE25"/>
31768 <enum name="GL_TEXTURE26"/>
31769 <enum name="GL_TEXTURE27"/>
31770 <enum name="GL_TEXTURE28"/>
31771 <enum name="GL_TEXTURE29"/>
31772 <enum name="GL_TEXTURE30"/>
31773 <enum name="GL_TEXTURE31"/>
31774 <enum name="GL_ACTIVE_TEXTURE"/>
31775 <enum name="GL_MULTISAMPLE"/>
31776 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
31777 <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
31778 <enum name="GL_SAMPLE_COVERAGE"/>
31779 <enum name="GL_SAMPLE_BUFFERS"/>
31780 <enum name="GL_SAMPLES"/>
31781 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
31782 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
31783 <enum name="GL_TEXTURE_CUBE_MAP"/>
31784 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
31785 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
31786 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
31787 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
31788 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
31789 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
31790 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
31791 <enum name="GL_PROXY_TEXTURE_CUBE_MAP"/>
31792 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
31793 <enum name="GL_COMPRESSED_RGB"/>
31794 <enum name="GL_COMPRESSED_RGBA"/>
31795 <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
31796 <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
31797 <enum name="GL_TEXTURE_COMPRESSED"/>
31798 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
31799 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
31800 <enum name="GL_CLAMP_TO_BORDER"/>
31801 <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
31802 <enum name="GL_MAX_TEXTURE_UNITS"/>
31803 <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
31804 <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
31805 <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
31806 <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
31807 <enum name="GL_MULTISAMPLE_BIT"/>
31808 <enum name="GL_NORMAL_MAP"/>
31809 <enum name="GL_REFLECTION_MAP"/>
31810 <enum name="GL_COMPRESSED_ALPHA"/>
31811 <enum name="GL_COMPRESSED_LUMINANCE"/>
31812 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
31813 <enum name="GL_COMPRESSED_INTENSITY"/>
31814 <enum name="GL_COMBINE"/>
31815 <enum name="GL_COMBINE_RGB"/>
31816 <enum name="GL_COMBINE_ALPHA"/>
31817 <enum name="GL_SOURCE0_RGB"/>
31818 <enum name="GL_SOURCE1_RGB"/>
31819 <enum name="GL_SOURCE2_RGB"/>
31820 <enum name="GL_SOURCE0_ALPHA"/>
31821 <enum name="GL_SOURCE1_ALPHA"/>
31822 <enum name="GL_SOURCE2_ALPHA"/>
31823 <enum name="GL_OPERAND0_RGB"/>
31824 <enum name="GL_OPERAND1_RGB"/>
31825 <enum name="GL_OPERAND2_RGB"/>
31826 <enum name="GL_OPERAND0_ALPHA"/>
31827 <enum name="GL_OPERAND1_ALPHA"/>
31828 <enum name="GL_OPERAND2_ALPHA"/>
31829 <enum name="GL_RGB_SCALE"/>
31830 <enum name="GL_ADD_SIGNED"/>
31831 <enum name="GL_INTERPOLATE"/>
31832 <enum name="GL_SUBTRACT"/>
31833 <enum name="GL_CONSTANT"/>
31834 <enum name="GL_PRIMARY_COLOR"/>
31835 <enum name="GL_PREVIOUS"/>
31836 <enum name="GL_DOT3_RGB"/>
31837 <enum name="GL_DOT3_RGBA"/>
31838 <command name="glActiveTexture"/>
31839 <command name="glSampleCoverage"/>
31840 <command name="glCompressedTexImage3D"/>
31841 <command name="glCompressedTexImage2D"/>
31842 <command name="glCompressedTexImage1D"/>
31843 <command name="glCompressedTexSubImage3D"/>
31844 <command name="glCompressedTexSubImage2D"/>
31845 <command name="glCompressedTexSubImage1D"/>
31846 <command name="glGetCompressedTexImage"/>
31847 <command name="glClientActiveTexture"/>
31848 <command name="glMultiTexCoord1d"/>
31849 <command name="glMultiTexCoord1dv"/>
31850 <command name="glMultiTexCoord1f"/>
31851 <command name="glMultiTexCoord1fv"/>
31852 <command name="glMultiTexCoord1i"/>
31853 <command name="glMultiTexCoord1iv"/>
31854 <command name="glMultiTexCoord1s"/>
31855 <command name="glMultiTexCoord1sv"/>
31856 <command name="glMultiTexCoord2d"/>
31857 <command name="glMultiTexCoord2dv"/>
31858 <command name="glMultiTexCoord2f"/>
31859 <command name="glMultiTexCoord2fv"/>
31860 <command name="glMultiTexCoord2i"/>
31861 <command name="glMultiTexCoord2iv"/>
31862 <command name="glMultiTexCoord2s"/>
31863 <command name="glMultiTexCoord2sv"/>
31864 <command name="glMultiTexCoord3d"/>
31865 <command name="glMultiTexCoord3dv"/>
31866 <command name="glMultiTexCoord3f"/>
31867 <command name="glMultiTexCoord3fv"/>
31868 <command name="glMultiTexCoord3i"/>
31869 <command name="glMultiTexCoord3iv"/>
31870 <command name="glMultiTexCoord3s"/>
31871 <command name="glMultiTexCoord3sv"/>
31872 <command name="glMultiTexCoord4d"/>
31873 <command name="glMultiTexCoord4dv"/>
31874 <command name="glMultiTexCoord4f"/>
31875 <command name="glMultiTexCoord4fv"/>
31876 <command name="glMultiTexCoord4i"/>
31877 <command name="glMultiTexCoord4iv"/>
31878 <command name="glMultiTexCoord4s"/>
31879 <command name="glMultiTexCoord4sv"/>
31880 <command name="glLoadTransposeMatrixf"/>
31881 <command name="glLoadTransposeMatrixd"/>
31882 <command name="glMultTransposeMatrixf"/>
31883 <command name="glMultTransposeMatrixd"/>
31886 <feature api="gl" name="GL_VERSION_1_4" number="1.4">
31888 <enum name="GL_BLEND_DST_RGB"/>
31889 <enum name="GL_BLEND_SRC_RGB"/>
31890 <enum name="GL_BLEND_DST_ALPHA"/>
31891 <enum name="GL_BLEND_SRC_ALPHA"/>
31892 <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
31893 <enum name="GL_DEPTH_COMPONENT16"/>
31894 <enum name="GL_DEPTH_COMPONENT24"/>
31895 <enum name="GL_DEPTH_COMPONENT32"/>
31896 <enum name="GL_MIRRORED_REPEAT"/>
31897 <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
31898 <enum name="GL_TEXTURE_LOD_BIAS"/>
31899 <enum name="GL_INCR_WRAP"/>
31900 <enum name="GL_DECR_WRAP"/>
31901 <enum name="GL_TEXTURE_DEPTH_SIZE"/>
31902 <enum name="GL_TEXTURE_COMPARE_MODE"/>
31903 <enum name="GL_TEXTURE_COMPARE_FUNC"/>
31904 <enum name="GL_POINT_SIZE_MIN"/>
31905 <enum name="GL_POINT_SIZE_MAX"/>
31906 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
31907 <enum name="GL_GENERATE_MIPMAP"/>
31908 <enum name="GL_GENERATE_MIPMAP_HINT"/>
31909 <enum name="GL_FOG_COORDINATE_SOURCE"/>
31910 <enum name="GL_FOG_COORDINATE"/>
31911 <enum name="GL_FRAGMENT_DEPTH"/>
31912 <enum name="GL_CURRENT_FOG_COORDINATE"/>
31913 <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
31914 <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
31915 <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
31916 <enum name="GL_FOG_COORDINATE_ARRAY"/>
31917 <enum name="GL_COLOR_SUM"/>
31918 <enum name="GL_CURRENT_SECONDARY_COLOR"/>
31919 <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
31920 <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
31921 <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
31922 <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
31923 <enum name="GL_SECONDARY_COLOR_ARRAY"/>
31924 <enum name="GL_TEXTURE_FILTER_CONTROL"/>
31925 <enum name="GL_DEPTH_TEXTURE_MODE"/>
31926 <enum name="GL_COMPARE_R_TO_TEXTURE"/>
31927 <command name="glBlendFuncSeparate"/>
31928 <command name="glMultiDrawArrays"/>
31929 <command name="glMultiDrawElements"/>
31930 <command name="glPointParameterf"/>
31931 <command name="glPointParameterfv"/>
31932 <command name="glPointParameteri"/>
31933 <command name="glPointParameteriv"/>
31934 <command name="glFogCoordf"/>
31935 <command name="glFogCoordfv"/>
31936 <command name="glFogCoordd"/>
31937 <command name="glFogCoorddv"/>
31938 <command name="glFogCoordPointer"/>
31939 <command name="glSecondaryColor3b"/>
31940 <command name="glSecondaryColor3bv"/>
31941 <command name="glSecondaryColor3d"/>
31942 <command name="glSecondaryColor3dv"/>
31943 <command name="glSecondaryColor3f"/>
31944 <command name="glSecondaryColor3fv"/>
31945 <command name="glSecondaryColor3i"/>
31946 <command name="glSecondaryColor3iv"/>
31947 <command name="glSecondaryColor3s"/>
31948 <command name="glSecondaryColor3sv"/>
31949 <command name="glSecondaryColor3ub"/>
31950 <command name="glSecondaryColor3ubv"/>
31951 <command name="glSecondaryColor3ui"/>
31952 <command name="glSecondaryColor3uiv"/>
31953 <command name="glSecondaryColor3us"/>
31954 <command name="glSecondaryColor3usv"/>
31955 <command name="glSecondaryColorPointer"/>
31956 <command name="glWindowPos2d"/>
31957 <command name="glWindowPos2dv"/>
31958 <command name="glWindowPos2f"/>
31959 <command name="glWindowPos2fv"/>
31960 <command name="glWindowPos2i"/>
31961 <command name="glWindowPos2iv"/>
31962 <command name="glWindowPos2s"/>
31963 <command name="glWindowPos2sv"/>
31964 <command name="glWindowPos3d"/>
31965 <command name="glWindowPos3dv"/>
31966 <command name="glWindowPos3f"/>
31967 <command name="glWindowPos3fv"/>
31968 <command name="glWindowPos3i"/>
31969 <command name="glWindowPos3iv"/>
31970 <command name="glWindowPos3s"/>
31971 <command name="glWindowPos3sv"/>
31974 <enum name="GL_FUNC_ADD"/>
31975 <enum name="GL_FUNC_SUBTRACT"/>
31976 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
31977 <enum name="GL_MIN"/>
31978 <enum name="GL_MAX"/>
31979 <enum name="GL_CONSTANT_COLOR"/>
31980 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
31981 <enum name="GL_CONSTANT_ALPHA"/>
31982 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
31983 <command name="glBlendColor"/>
31984 <command name="glBlendEquation"/>
31987 <feature api="gl" name="GL_VERSION_1_5" number="1.5">
31989 <enum name="GL_BUFFER_SIZE"/>
31990 <enum name="GL_BUFFER_USAGE"/>
31991 <enum name="GL_QUERY_COUNTER_BITS"/>
31992 <enum name="GL_CURRENT_QUERY"/>
31993 <enum name="GL_QUERY_RESULT"/>
31994 <enum name="GL_QUERY_RESULT_AVAILABLE"/>
31995 <enum name="GL_ARRAY_BUFFER"/>
31996 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
31997 <enum name="GL_ARRAY_BUFFER_BINDING"/>
31998 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
31999 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
32000 <enum name="GL_READ_ONLY"/>
32001 <enum name="GL_WRITE_ONLY"/>
32002 <enum name="GL_READ_WRITE"/>
32003 <enum name="GL_BUFFER_ACCESS"/>
32004 <enum name="GL_BUFFER_MAPPED"/>
32005 <enum name="GL_BUFFER_MAP_POINTER"/>
32006 <enum name="GL_STREAM_DRAW"/>
32007 <enum name="GL_STREAM_READ"/>
32008 <enum name="GL_STREAM_COPY"/>
32009 <enum name="GL_STATIC_DRAW"/>
32010 <enum name="GL_STATIC_READ"/>
32011 <enum name="GL_STATIC_COPY"/>
32012 <enum name="GL_DYNAMIC_DRAW"/>
32013 <enum name="GL_DYNAMIC_READ"/>
32014 <enum name="GL_DYNAMIC_COPY"/>
32015 <enum name="GL_SAMPLES_PASSED"/>
32016 <enum name="GL_SRC1_ALPHA"/>
32017 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
32018 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
32019 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
32020 <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
32021 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
32022 <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
32023 <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
32024 <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
32025 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
32026 <enum name="GL_FOG_COORD_SRC"/>
32027 <enum name="GL_FOG_COORD"/>
32028 <enum name="GL_CURRENT_FOG_COORD"/>
32029 <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
32030 <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
32031 <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
32032 <enum name="GL_FOG_COORD_ARRAY"/>
32033 <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
32034 <enum name="GL_SRC0_RGB"/>
32035 <enum name="GL_SRC1_RGB"/>
32036 <enum name="GL_SRC2_RGB"/>
32037 <enum name="GL_SRC0_ALPHA"/>
32038 <enum name="GL_SRC2_ALPHA"/>
32039 <command name="glGenQueries"/>
32040 <command name="glDeleteQueries"/>
32041 <command name="glIsQuery"/>
32042 <command name="glBeginQuery"/>
32043 <command name="glEndQuery"/>
32044 <command name="glGetQueryiv"/>
32045 <command name="glGetQueryObjectiv"/>
32046 <command name="glGetQueryObjectuiv"/>
32047 <command name="glBindBuffer"/>
32048 <command name="glDeleteBuffers"/>
32049 <command name="glGenBuffers"/>
32050 <command name="glIsBuffer"/>
32051 <command name="glBufferData"/>
32052 <command name="glBufferSubData"/>
32053 <command name="glGetBufferSubData"/>
32054 <command name="glMapBuffer"/>
32055 <command name="glUnmapBuffer"/>
32056 <command name="glGetBufferParameteriv"/>
32057 <command name="glGetBufferPointerv"/>
32060 <feature api="gl" name="GL_VERSION_2_0" number="2.0">
32062 <enum name="GL_BLEND_EQUATION_RGB"/>
32063 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
32064 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
32065 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
32066 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
32067 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
32068 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
32069 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
32070 <enum name="GL_STENCIL_BACK_FUNC"/>
32071 <enum name="GL_STENCIL_BACK_FAIL"/>
32072 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
32073 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
32074 <enum name="GL_MAX_DRAW_BUFFERS"/>
32075 <enum name="GL_DRAW_BUFFER0"/>
32076 <enum name="GL_DRAW_BUFFER1"/>
32077 <enum name="GL_DRAW_BUFFER2"/>
32078 <enum name="GL_DRAW_BUFFER3"/>
32079 <enum name="GL_DRAW_BUFFER4"/>
32080 <enum name="GL_DRAW_BUFFER5"/>
32081 <enum name="GL_DRAW_BUFFER6"/>
32082 <enum name="GL_DRAW_BUFFER7"/>
32083 <enum name="GL_DRAW_BUFFER8"/>
32084 <enum name="GL_DRAW_BUFFER9"/>
32085 <enum name="GL_DRAW_BUFFER10"/>
32086 <enum name="GL_DRAW_BUFFER11"/>
32087 <enum name="GL_DRAW_BUFFER12"/>
32088 <enum name="GL_DRAW_BUFFER13"/>
32089 <enum name="GL_DRAW_BUFFER14"/>
32090 <enum name="GL_DRAW_BUFFER15"/>
32091 <enum name="GL_BLEND_EQUATION_ALPHA"/>
32092 <enum name="GL_MAX_VERTEX_ATTRIBS"/>
32093 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
32094 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
32095 <enum name="GL_FRAGMENT_SHADER"/>
32096 <enum name="GL_VERTEX_SHADER"/>
32097 <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
32098 <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
32099 <enum name="GL_MAX_VARYING_FLOATS"/>
32100 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
32101 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
32102 <enum name="GL_SHADER_TYPE"/>
32103 <enum name="GL_FLOAT_VEC2"/>
32104 <enum name="GL_FLOAT_VEC3"/>
32105 <enum name="GL_FLOAT_VEC4"/>
32106 <enum name="GL_INT_VEC2"/>
32107 <enum name="GL_INT_VEC3"/>
32108 <enum name="GL_INT_VEC4"/>
32109 <enum name="GL_BOOL"/>
32110 <enum name="GL_BOOL_VEC2"/>
32111 <enum name="GL_BOOL_VEC3"/>
32112 <enum name="GL_BOOL_VEC4"/>
32113 <enum name="GL_FLOAT_MAT2"/>
32114 <enum name="GL_FLOAT_MAT3"/>
32115 <enum name="GL_FLOAT_MAT4"/>
32116 <enum name="GL_SAMPLER_1D"/>
32117 <enum name="GL_SAMPLER_2D"/>
32118 <enum name="GL_SAMPLER_3D"/>
32119 <enum name="GL_SAMPLER_CUBE"/>
32120 <enum name="GL_SAMPLER_1D_SHADOW"/>
32121 <enum name="GL_SAMPLER_2D_SHADOW"/>
32122 <enum name="GL_DELETE_STATUS"/>
32123 <enum name="GL_COMPILE_STATUS"/>
32124 <enum name="GL_LINK_STATUS"/>
32125 <enum name="GL_VALIDATE_STATUS"/>
32126 <enum name="GL_INFO_LOG_LENGTH"/>
32127 <enum name="GL_ATTACHED_SHADERS"/>
32128 <enum name="GL_ACTIVE_UNIFORMS"/>
32129 <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
32130 <enum name="GL_SHADER_SOURCE_LENGTH"/>
32131 <enum name="GL_ACTIVE_ATTRIBUTES"/>
32132 <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
32133 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
32134 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
32135 <enum name="GL_CURRENT_PROGRAM"/>
32136 <enum name="GL_POINT_SPRITE_COORD_ORIGIN"/>
32137 <enum name="GL_LOWER_LEFT"/>
32138 <enum name="GL_UPPER_LEFT"/>
32139 <enum name="GL_STENCIL_BACK_REF"/>
32140 <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
32141 <enum name="GL_STENCIL_BACK_WRITEMASK"/>
32142 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
32143 <enum name="GL_POINT_SPRITE"/>
32144 <enum name="GL_COORD_REPLACE"/>
32145 <enum name="GL_MAX_TEXTURE_COORDS"/>
32146 <command name="glBlendEquationSeparate"/>
32147 <command name="glDrawBuffers"/>
32148 <command name="glStencilOpSeparate"/>
32149 <command name="glStencilFuncSeparate"/>
32150 <command name="glStencilMaskSeparate"/>
32151 <command name="glAttachShader"/>
32152 <command name="glBindAttribLocation"/>
32153 <command name="glCompileShader"/>
32154 <command name="glCreateProgram"/>
32155 <command name="glCreateShader"/>
32156 <command name="glDeleteProgram"/>
32157 <command name="glDeleteShader"/>
32158 <command name="glDetachShader"/>
32159 <command name="glDisableVertexAttribArray"/>
32160 <command name="glEnableVertexAttribArray"/>
32161 <command name="glGetActiveAttrib"/>
32162 <command name="glGetActiveUniform"/>
32163 <command name="glGetAttachedShaders"/>
32164 <command name="glGetAttribLocation"/>
32165 <command name="glGetProgramiv"/>
32166 <command name="glGetProgramInfoLog"/>
32167 <command name="glGetShaderiv"/>
32168 <command name="glGetShaderInfoLog"/>
32169 <command name="glGetShaderSource"/>
32170 <command name="glGetUniformLocation"/>
32171 <command name="glGetUniformfv"/>
32172 <command name="glGetUniformiv"/>
32173 <command name="glGetVertexAttribdv"/>
32174 <command name="glGetVertexAttribfv"/>
32175 <command name="glGetVertexAttribiv"/>
32176 <command name="glGetVertexAttribPointerv"/>
32177 <command name="glIsProgram"/>
32178 <command name="glIsShader"/>
32179 <command name="glLinkProgram"/>
32180 <command name="glShaderSource"/>
32181 <command name="glUseProgram"/>
32182 <command name="glUniform1f"/>
32183 <command name="glUniform2f"/>
32184 <command name="glUniform3f"/>
32185 <command name="glUniform4f"/>
32186 <command name="glUniform1i"/>
32187 <command name="glUniform2i"/>
32188 <command name="glUniform3i"/>
32189 <command name="glUniform4i"/>
32190 <command name="glUniform1fv"/>
32191 <command name="glUniform2fv"/>
32192 <command name="glUniform3fv"/>
32193 <command name="glUniform4fv"/>
32194 <command name="glUniform1iv"/>
32195 <command name="glUniform2iv"/>
32196 <command name="glUniform3iv"/>
32197 <command name="glUniform4iv"/>
32198 <command name="glUniformMatrix2fv"/>
32199 <command name="glUniformMatrix3fv"/>
32200 <command name="glUniformMatrix4fv"/>
32201 <command name="glValidateProgram"/>
32202 <command name="glVertexAttrib1d"/>
32203 <command name="glVertexAttrib1dv"/>
32204 <command name="glVertexAttrib1f"/>
32205 <command name="glVertexAttrib1fv"/>
32206 <command name="glVertexAttrib1s"/>
32207 <command name="glVertexAttrib1sv"/>
32208 <command name="glVertexAttrib2d"/>
32209 <command name="glVertexAttrib2dv"/>
32210 <command name="glVertexAttrib2f"/>
32211 <command name="glVertexAttrib2fv"/>
32212 <command name="glVertexAttrib2s"/>
32213 <command name="glVertexAttrib2sv"/>
32214 <command name="glVertexAttrib3d"/>
32215 <command name="glVertexAttrib3dv"/>
32216 <command name="glVertexAttrib3f"/>
32217 <command name="glVertexAttrib3fv"/>
32218 <command name="glVertexAttrib3s"/>
32219 <command name="glVertexAttrib3sv"/>
32220 <command name="glVertexAttrib4Nbv"/>
32221 <command name="glVertexAttrib4Niv"/>
32222 <command name="glVertexAttrib4Nsv"/>
32223 <command name="glVertexAttrib4Nub"/>
32224 <command name="glVertexAttrib4Nubv"/>
32225 <command name="glVertexAttrib4Nuiv"/>
32226 <command name="glVertexAttrib4Nusv"/>
32227 <command name="glVertexAttrib4bv"/>
32228 <command name="glVertexAttrib4d"/>
32229 <command name="glVertexAttrib4dv"/>
32230 <command name="glVertexAttrib4f"/>
32231 <command name="glVertexAttrib4fv"/>
32232 <command name="glVertexAttrib4iv"/>
32233 <command name="glVertexAttrib4s"/>
32234 <command name="glVertexAttrib4sv"/>
32235 <command name="glVertexAttrib4ubv"/>
32236 <command name="glVertexAttrib4uiv"/>
32237 <command name="glVertexAttrib4usv"/>
32238 <command name="glVertexAttribPointer"/>
32241 <feature api="gl" name="GL_VERSION_2_1" number="2.1">
32243 <enum name="GL_PIXEL_PACK_BUFFER"/>
32244 <enum name="GL_PIXEL_UNPACK_BUFFER"/>
32245 <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
32246 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
32247 <enum name="GL_FLOAT_MAT2x3"/>
32248 <enum name="GL_FLOAT_MAT2x4"/>
32249 <enum name="GL_FLOAT_MAT3x2"/>
32250 <enum name="GL_FLOAT_MAT3x4"/>
32251 <enum name="GL_FLOAT_MAT4x2"/>
32252 <enum name="GL_FLOAT_MAT4x3"/>
32253 <enum name="GL_SRGB"/>
32254 <enum name="GL_SRGB8"/>
32255 <enum name="GL_SRGB_ALPHA"/>
32256 <enum name="GL_SRGB8_ALPHA8"/>
32257 <enum name="GL_COMPRESSED_SRGB"/>
32258 <enum name="GL_COMPRESSED_SRGB_ALPHA"/>
32259 <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
32260 <enum name="GL_SLUMINANCE_ALPHA"/>
32261 <enum name="GL_SLUMINANCE8_ALPHA8"/>
32262 <enum name="GL_SLUMINANCE"/>
32263 <enum name="GL_SLUMINANCE8"/>
32264 <enum name="GL_COMPRESSED_SLUMINANCE"/>
32265 <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
32266 <command name="glUniformMatrix2x3fv"/>
32267 <command name="glUniformMatrix3x2fv"/>
32268 <command name="glUniformMatrix2x4fv"/>
32269 <command name="glUniformMatrix4x2fv"/>
32270 <command name="glUniformMatrix3x4fv"/>
32271 <command name="glUniformMatrix4x3fv"/>
32274 <feature api="gl" name="GL_VERSION_3_0" number="3.0">
32276 <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
32277 <enum name="GL_CLIP_DISTANCE0"/>
32278 <enum name="GL_CLIP_DISTANCE1"/>
32279 <enum name="GL_CLIP_DISTANCE2"/>
32280 <enum name="GL_CLIP_DISTANCE3"/>
32281 <enum name="GL_CLIP_DISTANCE4"/>
32282 <enum name="GL_CLIP_DISTANCE5"/>
32283 <enum name="GL_CLIP_DISTANCE6"/>
32284 <enum name="GL_CLIP_DISTANCE7"/>
32285 <enum name="GL_MAX_CLIP_DISTANCES"/>
32286 <enum name="GL_MAJOR_VERSION"/>
32287 <enum name="GL_MINOR_VERSION"/>
32288 <enum name="GL_NUM_EXTENSIONS"/>
32289 <enum name="GL_CONTEXT_FLAGS"/>
32290 <enum name="GL_COMPRESSED_RED"/>
32291 <enum name="GL_COMPRESSED_RG"/>
32292 <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
32293 <enum name="GL_RGBA32F"/>
32294 <enum name="GL_RGB32F"/>
32295 <enum name="GL_RGBA16F"/>
32296 <enum name="GL_RGB16F"/>
32297 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
32298 <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
32299 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
32300 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
32301 <enum name="GL_CLAMP_READ_COLOR"/>
32302 <enum name="GL_FIXED_ONLY"/>
32303 <enum name="GL_MAX_VARYING_COMPONENTS"/>
32304 <enum name="GL_TEXTURE_1D_ARRAY"/>
32305 <enum name="GL_PROXY_TEXTURE_1D_ARRAY"/>
32306 <enum name="GL_TEXTURE_2D_ARRAY"/>
32307 <enum name="GL_PROXY_TEXTURE_2D_ARRAY"/>
32308 <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
32309 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
32310 <enum name="GL_R11F_G11F_B10F"/>
32311 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
32312 <enum name="GL_RGB9_E5"/>
32313 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
32314 <enum name="GL_TEXTURE_SHARED_SIZE"/>
32315 <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
32316 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
32317 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
32318 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
32319 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
32320 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
32321 <enum name="GL_PRIMITIVES_GENERATED"/>
32322 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
32323 <enum name="GL_RASTERIZER_DISCARD"/>
32324 <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
32325 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
32326 <enum name="GL_INTERLEAVED_ATTRIBS"/>
32327 <enum name="GL_SEPARATE_ATTRIBS"/>
32328 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
32329 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
32330 <enum name="GL_RGBA32UI"/>
32331 <enum name="GL_RGB32UI"/>
32332 <enum name="GL_RGBA16UI"/>
32333 <enum name="GL_RGB16UI"/>
32334 <enum name="GL_RGBA8UI"/>
32335 <enum name="GL_RGB8UI"/>
32336 <enum name="GL_RGBA32I"/>
32337 <enum name="GL_RGB32I"/>
32338 <enum name="GL_RGBA16I"/>
32339 <enum name="GL_RGB16I"/>
32340 <enum name="GL_RGBA8I"/>
32341 <enum name="GL_RGB8I"/>
32342 <enum name="GL_RED_INTEGER"/>
32343 <enum name="GL_GREEN_INTEGER"/>
32344 <enum name="GL_BLUE_INTEGER"/>
32345 <enum name="GL_RGB_INTEGER"/>
32346 <enum name="GL_RGBA_INTEGER"/>
32347 <enum name="GL_BGR_INTEGER"/>
32348 <enum name="GL_BGRA_INTEGER"/>
32349 <enum name="GL_SAMPLER_1D_ARRAY"/>
32350 <enum name="GL_SAMPLER_2D_ARRAY"/>
32351 <enum name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
32352 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
32353 <enum name="GL_SAMPLER_CUBE_SHADOW"/>
32354 <enum name="GL_UNSIGNED_INT_VEC2"/>
32355 <enum name="GL_UNSIGNED_INT_VEC3"/>
32356 <enum name="GL_UNSIGNED_INT_VEC4"/>
32357 <enum name="GL_INT_SAMPLER_1D"/>
32358 <enum name="GL_INT_SAMPLER_2D"/>
32359 <enum name="GL_INT_SAMPLER_3D"/>
32360 <enum name="GL_INT_SAMPLER_CUBE"/>
32361 <enum name="GL_INT_SAMPLER_1D_ARRAY"/>
32362 <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
32363 <enum name="GL_UNSIGNED_INT_SAMPLER_1D"/>
32364 <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
32365 <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
32366 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
32367 <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
32368 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
32369 <enum name="GL_QUERY_WAIT"/>
32370 <enum name="GL_QUERY_NO_WAIT"/>
32371 <enum name="GL_QUERY_BY_REGION_WAIT"/>
32372 <enum name="GL_QUERY_BY_REGION_NO_WAIT"/>
32373 <enum name="GL_BUFFER_ACCESS_FLAGS"/>
32374 <enum name="GL_BUFFER_MAP_LENGTH"/>
32375 <enum name="GL_BUFFER_MAP_OFFSET"/>
32376 <command name="glColorMaski"/>
32377 <command name="glGetBooleani_v"/>
32378 <command name="glGetIntegeri_v"/>
32379 <command name="glEnablei"/>
32380 <command name="glDisablei"/>
32381 <command name="glIsEnabledi"/>
32382 <command name="glBeginTransformFeedback"/>
32383 <command name="glEndTransformFeedback"/>
32384 <command name="glBindBufferRange"/>
32385 <command name="glBindBufferBase"/>
32386 <command name="glTransformFeedbackVaryings"/>
32387 <command name="glGetTransformFeedbackVarying"/>
32388 <command name="glClampColor"/>
32389 <command name="glBeginConditionalRender"/>
32390 <command name="glEndConditionalRender"/>
32391 <command name="glVertexAttribIPointer"/>
32392 <command name="glGetVertexAttribIiv"/>
32393 <command name="glGetVertexAttribIuiv"/>
32394 <command name="glVertexAttribI1i"/>
32395 <command name="glVertexAttribI2i"/>
32396 <command name="glVertexAttribI3i"/>
32397 <command name="glVertexAttribI4i"/>
32398 <command name="glVertexAttribI1ui"/>
32399 <command name="glVertexAttribI2ui"/>
32400 <command name="glVertexAttribI3ui"/>
32401 <command name="glVertexAttribI4ui"/>
32402 <command name="glVertexAttribI1iv"/>
32403 <command name="glVertexAttribI2iv"/>
32404 <command name="glVertexAttribI3iv"/>
32405 <command name="glVertexAttribI4iv"/>
32406 <command name="glVertexAttribI1uiv"/>
32407 <command name="glVertexAttribI2uiv"/>
32408 <command name="glVertexAttribI3uiv"/>
32409 <command name="glVertexAttribI4uiv"/>
32410 <command name="glVertexAttribI4bv"/>
32411 <command name="glVertexAttribI4sv"/>
32412 <command name="glVertexAttribI4ubv"/>
32413 <command name="glVertexAttribI4usv"/>
32414 <command name="glGetUniformuiv"/>
32415 <command name="glBindFragDataLocation"/>
32416 <command name="glGetFragDataLocation"/>
32417 <command name="glUniform1ui"/>
32418 <command name="glUniform2ui"/>
32419 <command name="glUniform3ui"/>
32420 <command name="glUniform4ui"/>
32421 <command name="glUniform1uiv"/>
32422 <command name="glUniform2uiv"/>
32423 <command name="glUniform3uiv"/>
32424 <command name="glUniform4uiv"/>
32425 <command name="glTexParameterIiv"/>
32426 <command name="glTexParameterIuiv"/>
32427 <command name="glGetTexParameterIiv"/>
32428 <command name="glGetTexParameterIuiv"/>
32429 <command name="glClearBufferiv"/>
32430 <command name="glClearBufferuiv"/>
32431 <command name="glClearBufferfv"/>
32432 <command name="glClearBufferfi"/>
32433 <command name="glGetStringi"/>
32436 <enum name="GL_DEPTH_COMPONENT32F"/>
32437 <enum name="GL_DEPTH32F_STENCIL8"/>
32438 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
32441 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
32442 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
32443 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
32444 <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
32445 <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
32446 <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
32447 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
32448 <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
32449 <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
32450 <enum name="GL_FRAMEBUFFER_DEFAULT"/>
32451 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
32452 <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
32453 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
32454 <enum name="GL_DEPTH_STENCIL"/>
32455 <enum name="GL_UNSIGNED_INT_24_8"/>
32456 <enum name="GL_DEPTH24_STENCIL8"/>
32457 <enum name="GL_TEXTURE_STENCIL_SIZE"/>
32458 <enum name="GL_TEXTURE_RED_TYPE"/>
32459 <enum name="GL_TEXTURE_GREEN_TYPE"/>
32460 <enum name="GL_TEXTURE_BLUE_TYPE"/>
32461 <enum name="GL_TEXTURE_ALPHA_TYPE"/>
32462 <enum name="GL_TEXTURE_DEPTH_TYPE"/>
32463 <enum name="GL_UNSIGNED_NORMALIZED"/>
32464 <enum name="GL_FRAMEBUFFER_BINDING"/>
32465 <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
32466 <enum name="GL_RENDERBUFFER_BINDING"/>
32467 <enum name="GL_READ_FRAMEBUFFER"/>
32468 <enum name="GL_DRAW_FRAMEBUFFER"/>
32469 <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
32470 <enum name="GL_RENDERBUFFER_SAMPLES"/>
32471 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
32472 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
32473 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
32474 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
32475 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
32476 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
32477 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
32478 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
32479 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
32480 <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
32481 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
32482 <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
32483 <enum name="GL_COLOR_ATTACHMENT0"/>
32484 <enum name="GL_COLOR_ATTACHMENT1"/>
32485 <enum name="GL_COLOR_ATTACHMENT2"/>
32486 <enum name="GL_COLOR_ATTACHMENT3"/>
32487 <enum name="GL_COLOR_ATTACHMENT4"/>
32488 <enum name="GL_COLOR_ATTACHMENT5"/>
32489 <enum name="GL_COLOR_ATTACHMENT6"/>
32490 <enum name="GL_COLOR_ATTACHMENT7"/>
32491 <enum name="GL_COLOR_ATTACHMENT8"/>
32492 <enum name="GL_COLOR_ATTACHMENT9"/>
32493 <enum name="GL_COLOR_ATTACHMENT10"/>
32494 <enum name="GL_COLOR_ATTACHMENT11"/>
32495 <enum name="GL_COLOR_ATTACHMENT12"/>
32496 <enum name="GL_COLOR_ATTACHMENT13"/>
32497 <enum name="GL_COLOR_ATTACHMENT14"/>
32498 <enum name="GL_COLOR_ATTACHMENT15"/>
32499 <enum name="GL_COLOR_ATTACHMENT16"/>
32500 <enum name="GL_COLOR_ATTACHMENT17"/>
32501 <enum name="GL_COLOR_ATTACHMENT18"/>
32502 <enum name="GL_COLOR_ATTACHMENT19"/>
32503 <enum name="GL_COLOR_ATTACHMENT20"/>
32504 <enum name="GL_COLOR_ATTACHMENT21"/>
32505 <enum name="GL_COLOR_ATTACHMENT22"/>
32506 <enum name="GL_COLOR_ATTACHMENT23"/>
32507 <enum name="GL_COLOR_ATTACHMENT24"/>
32508 <enum name="GL_COLOR_ATTACHMENT25"/>
32509 <enum name="GL_COLOR_ATTACHMENT26"/>
32510 <enum name="GL_COLOR_ATTACHMENT27"/>
32511 <enum name="GL_COLOR_ATTACHMENT28"/>
32512 <enum name="GL_COLOR_ATTACHMENT29"/>
32513 <enum name="GL_COLOR_ATTACHMENT30"/>
32514 <enum name="GL_COLOR_ATTACHMENT31"/>
32515 <enum name="GL_DEPTH_ATTACHMENT"/>
32516 <enum name="GL_STENCIL_ATTACHMENT"/>
32517 <enum name="GL_FRAMEBUFFER"/>
32518 <enum name="GL_RENDERBUFFER"/>
32519 <enum name="GL_RENDERBUFFER_WIDTH"/>
32520 <enum name="GL_RENDERBUFFER_HEIGHT"/>
32521 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
32522 <enum name="GL_STENCIL_INDEX1"/>
32523 <enum name="GL_STENCIL_INDEX4"/>
32524 <enum name="GL_STENCIL_INDEX8"/>
32525 <enum name="GL_STENCIL_INDEX16"/>
32526 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
32527 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
32528 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
32529 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
32530 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
32531 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
32532 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
32533 <enum name="GL_MAX_SAMPLES"/>
32534 <command name="glIsRenderbuffer"/>
32535 <command name="glBindRenderbuffer"/>
32536 <command name="glDeleteRenderbuffers"/>
32537 <command name="glGenRenderbuffers"/>
32538 <command name="glRenderbufferStorage"/>
32539 <command name="glGetRenderbufferParameteriv"/>
32540 <command name="glIsFramebuffer"/>
32541 <command name="glBindFramebuffer"/>
32542 <command name="glDeleteFramebuffers"/>
32543 <command name="glGenFramebuffers"/>
32544 <command name="glCheckFramebufferStatus"/>
32545 <command name="glFramebufferTexture1D"/>
32546 <command name="glFramebufferTexture2D"/>
32547 <command name="glFramebufferTexture3D"/>
32548 <command name="glFramebufferRenderbuffer"/>
32549 <command name="glGetFramebufferAttachmentParameteriv"/>
32550 <command name="glGenerateMipmap"/>
32551 <command name="glBlitFramebuffer"/>
32552 <command name="glRenderbufferStorageMultisample"/>
32553 <command name="glFramebufferTextureLayer"/>
32556 <enum name="GL_INDEX"/>
32557 <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
32558 <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
32561 <enum name="GL_FRAMEBUFFER_SRGB"/>
32564 <type name="GLhalf"/>
32565 <enum name="GL_HALF_FLOAT"/>
32568 <enum name="GL_MAP_READ_BIT"/>
32569 <enum name="GL_MAP_WRITE_BIT"/>
32570 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
32571 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
32572 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
32573 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
32574 <command name="glMapBufferRange"/>
32575 <command name="glFlushMappedBufferRange"/>
32578 <enum name="GL_COMPRESSED_RED_RGTC1"/>
32579 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
32580 <enum name="GL_COMPRESSED_RG_RGTC2"/>
32581 <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
32584 <enum name="GL_RG"/>
32585 <enum name="GL_RG_INTEGER"/>
32586 <enum name="GL_R8"/>
32587 <enum name="GL_R16"/>
32588 <enum name="GL_RG8"/>
32589 <enum name="GL_RG16"/>
32590 <enum name="GL_R16F"/>
32591 <enum name="GL_R32F"/>
32592 <enum name="GL_RG16F"/>
32593 <enum name="GL_RG32F"/>
32594 <enum name="GL_R8I"/>
32595 <enum name="GL_R8UI"/>
32596 <enum name="GL_R16I"/>
32597 <enum name="GL_R16UI"/>
32598 <enum name="GL_R32I"/>
32599 <enum name="GL_R32UI"/>
32600 <enum name="GL_RG8I"/>
32601 <enum name="GL_RG8UI"/>
32602 <enum name="GL_RG16I"/>
32603 <enum name="GL_RG16UI"/>
32604 <enum name="GL_RG32I"/>
32605 <enum name="GL_RG32UI"/>
32608 <enum name="GL_VERTEX_ARRAY_BINDING"/>
32609 <enum name="GL_CLAMP_VERTEX_COLOR"/>
32610 <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
32611 <enum name="GL_ALPHA_INTEGER"/>
32612 <command name="glBindVertexArray"/>
32613 <command name="glDeleteVertexArrays"/>
32614 <command name="glGenVertexArrays"/>
32615 <command name="glIsVertexArray"/>
32618 <feature api="gl" name="GL_VERSION_3_1" number="3.1">
32620 <enum name="GL_SAMPLER_2D_RECT"/>
32621 <enum name="GL_SAMPLER_2D_RECT_SHADOW"/>
32622 <enum name="GL_SAMPLER_BUFFER"/>
32623 <enum name="GL_INT_SAMPLER_2D_RECT"/>
32624 <enum name="GL_INT_SAMPLER_BUFFER"/>
32625 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
32626 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
32627 <enum name="GL_TEXTURE_BUFFER"/>
32628 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
32629 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
32630 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
32631 <enum name="GL_TEXTURE_RECTANGLE"/>
32632 <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
32633 <enum name="GL_PROXY_TEXTURE_RECTANGLE"/>
32634 <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
32635 <enum name="GL_R8_SNORM"/>
32636 <enum name="GL_RG8_SNORM"/>
32637 <enum name="GL_RGB8_SNORM"/>
32638 <enum name="GL_RGBA8_SNORM"/>
32639 <enum name="GL_R16_SNORM"/>
32640 <enum name="GL_RG16_SNORM"/>
32641 <enum name="GL_RGB16_SNORM"/>
32642 <enum name="GL_RGBA16_SNORM"/>
32643 <enum name="GL_SIGNED_NORMALIZED"/>
32644 <enum name="GL_PRIMITIVE_RESTART"/>
32645 <enum name="GL_PRIMITIVE_RESTART_INDEX"/>
32646 <command name="glDrawArraysInstanced"/>
32647 <command name="glDrawElementsInstanced"/>
32648 <command name="glTexBuffer"/>
32649 <command name="glPrimitiveRestartIndex"/>
32652 <enum name="GL_COPY_READ_BUFFER"/>
32653 <enum name="GL_COPY_WRITE_BUFFER"/>
32654 <command name="glCopyBufferSubData"/>
32657 <enum name="GL_UNIFORM_BUFFER"/>
32658 <enum name="GL_UNIFORM_BUFFER_BINDING"/>
32659 <enum name="GL_UNIFORM_BUFFER_START"/>
32660 <enum name="GL_UNIFORM_BUFFER_SIZE"/>
32661 <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
32662 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
32663 <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
32664 <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
32665 <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
32666 <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
32667 <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
32668 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
32669 <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
32670 <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
32671 <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
32672 <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
32673 <enum name="GL_UNIFORM_TYPE"/>
32674 <enum name="GL_UNIFORM_SIZE"/>
32675 <enum name="GL_UNIFORM_NAME_LENGTH"/>
32676 <enum name="GL_UNIFORM_BLOCK_INDEX"/>
32677 <enum name="GL_UNIFORM_OFFSET"/>
32678 <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
32679 <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
32680 <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
32681 <enum name="GL_UNIFORM_BLOCK_BINDING"/>
32682 <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
32683 <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
32684 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
32685 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
32686 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
32687 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
32688 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
32689 <enum name="GL_INVALID_INDEX"/>
32690 <command name="glGetUniformIndices"/>
32691 <command name="glGetActiveUniformsiv"/>
32692 <command name="glGetActiveUniformName"/>
32693 <command name="glGetUniformBlockIndex"/>
32694 <command name="glGetActiveUniformBlockiv"/>
32695 <command name="glGetActiveUniformBlockName"/>
32696 <command name="glUniformBlockBinding"/>
32697 <command name="glBindBufferRange"/>
32698 <command name="glBindBufferBase"/>
32699 <command name="glGetIntegeri_v"/>
32702 <feature api="gl" name="GL_VERSION_3_2" number="3.2">
32704 <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
32705 <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
32706 <enum name="GL_LINES_ADJACENCY"/>
32707 <enum name="GL_LINE_STRIP_ADJACENCY"/>
32708 <enum name="GL_TRIANGLES_ADJACENCY"/>
32709 <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
32710 <enum name="GL_PROGRAM_POINT_SIZE"/>
32711 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
32712 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
32713 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
32714 <enum name="GL_GEOMETRY_SHADER"/>
32715 <enum name="GL_GEOMETRY_VERTICES_OUT"/>
32716 <enum name="GL_GEOMETRY_INPUT_TYPE"/>
32717 <enum name="GL_GEOMETRY_OUTPUT_TYPE"/>
32718 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
32719 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
32720 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
32721 <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
32722 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
32723 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
32724 <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
32725 <enum name="GL_CONTEXT_PROFILE_MASK"/>
32728 <enum name="GL_DEPTH_CLAMP"/>
32731 <command name="glDrawElementsBaseVertex"/>
32732 <command name="glDrawRangeElementsBaseVertex"/>
32733 <command name="glDrawElementsInstancedBaseVertex"/>
32734 <command name="glMultiDrawElementsBaseVertex"/>
32739 <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
32740 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
32741 <enum name="GL_LAST_VERTEX_CONVENTION"/>
32742 <enum name="GL_PROVOKING_VERTEX"/>
32743 <command name="glProvokingVertex"/>
32746 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
32749 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
32750 <enum name="GL_OBJECT_TYPE"/>
32751 <enum name="GL_SYNC_CONDITION"/>
32752 <enum name="GL_SYNC_STATUS"/>
32753 <enum name="GL_SYNC_FLAGS"/>
32754 <enum name="GL_SYNC_FENCE"/>
32755 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
32756 <enum name="GL_UNSIGNALED"/>
32757 <enum name="GL_SIGNALED"/>
32758 <enum name="GL_ALREADY_SIGNALED"/>
32759 <enum name="GL_TIMEOUT_EXPIRED"/>
32760 <enum name="GL_CONDITION_SATISFIED"/>
32761 <enum name="GL_WAIT_FAILED"/>
32762 <enum name="GL_TIMEOUT_IGNORED"/>
32763 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
32764 <command name="glFenceSync"/>
32765 <command name="glIsSync"/>
32766 <command name="glDeleteSync"/>
32767 <command name="glClientWaitSync"/>
32768 <command name="glWaitSync"/>
32769 <command name="glGetInteger64v"/>
32770 <command name="glGetSynciv"/>
32773 <enum name="GL_SAMPLE_POSITION"/>
32774 <enum name="GL_SAMPLE_MASK"/>
32775 <enum name="GL_SAMPLE_MASK_VALUE"/>
32776 <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
32777 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
32778 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
32779 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
32780 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
32781 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
32782 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
32783 <enum name="GL_TEXTURE_SAMPLES"/>
32784 <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
32785 <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
32786 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
32787 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
32788 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
32789 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
32790 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
32791 <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
32792 <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
32793 <enum name="GL_MAX_INTEGER_SAMPLES"/>
32795 <command name="glGetInteger64i_v"/>
32796 <command name="glGetBufferParameteri64v"/>
32797 <command name="glFramebufferTexture"/>
32798 <command name="glTexImage2DMultisample"/>
32799 <command name="glTexImage3DMultisample"/>
32800 <command name="glGetMultisamplefv"/>
32801 <command name="glSampleMaski"/>
32809 <command name="glNewList"/>
32810 <command name="glEndList"/>
32811 <command name="glCallList"/>
32812 <command name="glCallLists"/>
32813 <command name="glDeleteLists"/>
32814 <command name="glGenLists"/>
32815 <command name="glListBase"/>
32816 <command name="glBegin"/>
32817 <command name="glBitmap"/>
32818 <command name="glColor3b"/>
32819 <command name="glColor3bv"/>
32820 <command name="glColor3d"/>
32821 <command name="glColor3dv"/>
32822 <command name="glColor3f"/>
32823 <command name="glColor3fv"/>
32824 <command name="glColor3i"/>
32825 <command name="glColor3iv"/>
32826 <command name="glColor3s"/>
32827 <command name="glColor3sv"/>
32828 <command name="glColor3ub"/>
32829 <command name="glColor3ubv"/>
32830 <command name="glColor3ui"/>
32831 <command name="glColor3uiv"/>
32832 <command name="glColor3us"/>
32833 <command name="glColor3usv"/>
32834 <command name="glColor4b"/>
32835 <command name="glColor4bv"/>
32836 <command name="glColor4d"/>
32837 <command name="glColor4dv"/>
32838 <command name="glColor4f"/>
32839 <command name="glColor4fv"/>
32840 <command name="glColor4i"/>
32841 <command name="glColor4iv"/>
32842 <command name="glColor4s"/>
32843 <command name="glColor4sv"/>
32844 <command name="glColor4ub"/>
32845 <command name="glColor4ubv"/>
32846 <command name="glColor4ui"/>
32847 <command name="glColor4uiv"/>
32848 <command name="glColor4us"/>
32849 <command name="glColor4usv"/>
32850 <command name="glEdgeFlag"/>
32851 <command name="glEdgeFlagv"/>
32852 <command name="glEnd"/>
32853 <command name="glIndexd"/>
32854 <command name="glIndexdv"/>
32855 <command name="glIndexf"/>
32856 <command name="glIndexfv"/>
32857 <command name="glIndexi"/>
32858 <command name="glIndexiv"/>
32859 <command name="glIndexs"/>
32860 <command name="glIndexsv"/>
32861 <command name="glNormal3b"/>
32862 <command name="glNormal3bv"/>
32863 <command name="glNormal3d"/>
32864 <command name="glNormal3dv"/>
32865 <command name="glNormal3f"/>
32866 <command name="glNormal3fv"/>
32867 <command name="glNormal3i"/>
32868 <command name="glNormal3iv"/>
32869 <command name="glNormal3s"/>
32870 <command name="glNormal3sv"/>
32871 <command name="glRasterPos2d"/>
32872 <command name="glRasterPos2dv"/>
32873 <command name="glRasterPos2f"/>
32874 <command name="glRasterPos2fv"/>
32875 <command name="glRasterPos2i"/>
32876 <command name="glRasterPos2iv"/>
32877 <command name="glRasterPos2s"/>
32878 <command name="glRasterPos2sv"/>
32879 <command name="glRasterPos3d"/>
32880 <command name="glRasterPos3dv"/>
32881 <command name="glRasterPos3f"/>
32882 <command name="glRasterPos3fv"/>
32883 <command name="glRasterPos3i"/>
32884 <command name="glRasterPos3iv"/>
32885 <command name="glRasterPos3s"/>
32886 <command name="glRasterPos3sv"/>
32887 <command name="glRasterPos4d"/>
32888 <command name="glRasterPos4dv"/>
32889 <command name="glRasterPos4f"/>
32890 <command name="glRasterPos4fv"/>
32891 <command name="glRasterPos4i"/>
32892 <command name="glRasterPos4iv"/>
32893 <command name="glRasterPos4s"/>
32894 <command name="glRasterPos4sv"/>
32895 <command name="glRectd"/>
32896 <command name="glRectdv"/>
32897 <command name="glRectf"/>
32898 <command name="glRectfv"/>
32899 <command name="glRecti"/>
32900 <command name="glRectiv"/>
32901 <command name="glRects"/>
32902 <command name="glRectsv"/>
32903 <command name="glTexCoord1d"/>
32904 <command name="glTexCoord1dv"/>
32905 <command name="glTexCoord1f"/>
32906 <command name="glTexCoord1fv"/>
32907 <command name="glTexCoord1i"/>
32908 <command name="glTexCoord1iv"/>
32909 <command name="glTexCoord1s"/>
32910 <command name="glTexCoord1sv"/>
32911 <command name="glTexCoord2d"/>
32912 <command name="glTexCoord2dv"/>
32913 <command name="glTexCoord2f"/>
32914 <command name="glTexCoord2fv"/>
32915 <command name="glTexCoord2i"/>
32916 <command name="glTexCoord2iv"/>
32917 <command name="glTexCoord2s"/>
32918 <command name="glTexCoord2sv"/>
32919 <command name="glTexCoord3d"/>
32920 <command name="glTexCoord3dv"/>
32921 <command name="glTexCoord3f"/>
32922 <command name="glTexCoord3fv"/>
32923 <command name="glTexCoord3i"/>
32924 <command name="glTexCoord3iv"/>
32925 <command name="glTexCoord3s"/>
32926 <command name="glTexCoord3sv"/>
32927 <command name="glTexCoord4d"/>
32928 <command name="glTexCoord4dv"/>
32929 <command name="glTexCoord4f"/>
32930 <command name="glTexCoord4fv"/>
32931 <command name="glTexCoord4i"/>
32932 <command name="glTexCoord4iv"/>
32933 <command name="glTexCoord4s"/>
32934 <command name="glTexCoord4sv"/>
32935 <command name="glVertex2d"/>
32936 <command name="glVertex2dv"/>
32937 <command name="glVertex2f"/>
32938 <command name="glVertex2fv"/>
32939 <command name="glVertex2i"/>
32940 <command name="glVertex2iv"/>
32941 <command name="glVertex2s"/>
32942 <command name="glVertex2sv"/>
32943 <command name="glVertex3d"/>
32944 <command name="glVertex3dv"/>
32945 <command name="glVertex3f"/>
32946 <command name="glVertex3fv"/>
32947 <command name="glVertex3i"/>
32948 <command name="glVertex3iv"/>
32949 <command name="glVertex3s"/>
32950 <command name="glVertex3sv"/>
32951 <command name="glVertex4d"/>
32952 <command name="glVertex4dv"/>
32953 <command name="glVertex4f"/>
32954 <command name="glVertex4fv"/>
32955 <command name="glVertex4i"/>
32956 <command name="glVertex4iv"/>
32957 <command name="glVertex4s"/>
32958 <command name="glVertex4sv"/>
32959 <command name="glClipPlane"/>
32960 <command name="glColorMaterial"/>
32961 <command name="glFogf"/>
32962 <command name="glFogfv"/>
32963 <command name="glFogi"/>
32964 <command name="glFogiv"/>
32965 <command name="glLightf"/>
32966 <command name="glLightfv"/>
32967 <command name="glLighti"/>
32968 <command name="glLightiv"/>
32969 <command name="glLightModelf"/>
32970 <command name="glLightModelfv"/>
32971 <command name="glLightModeli"/>
32972 <command name="glLightModeliv"/>
32973 <command name="glLineStipple"/>
32974 <command name="glMaterialf"/>
32975 <command name="glMaterialfv"/>
32976 <command name="glMateriali"/>
32977 <command name="glMaterialiv"/>
32978 <command name="glPolygonStipple"/>
32979 <command name="glShadeModel"/>
32980 <command name="glTexEnvf"/>
32981 <command name="glTexEnvfv"/>
32982 <command name="glTexEnvi"/>
32983 <command name="glTexEnviv"/>
32984 <command name="glTexGend"/>
32985 <command name="glTexGendv"/>
32986 <command name="glTexGenf"/>
32987 <command name="glTexGenfv"/>
32988 <command name="glTexGeni"/>
32989 <command name="glTexGeniv"/>
32990 <command name="glFeedbackBuffer"/>
32991 <command name="glSelectBuffer"/>
32992 <command name="glRenderMode"/>
32993 <command name="glInitNames"/>
32994 <command name="glLoadName"/>
32995 <command name="glPassThrough"/>
32996 <command name="glPopName"/>
32997 <command name="glPushName"/>
32998 <command name="glClearAccum"/>
32999 <command name="glClearIndex"/>
33000 <command name="glIndexMask"/>
33001 <command name="glAccum"/>
33002 <command name="glPopAttrib"/>
33003 <command name="glPushAttrib"/>
33004 <command name="glMap1d"/>
33005 <command name="glMap1f"/>
33006 <command name="glMap2d"/>
33007 <command name="glMap2f"/>
33008 <command name="glMapGrid1d"/>
33009 <command name="glMapGrid1f"/>
33010 <command name="glMapGrid2d"/>
33011 <command name="glMapGrid2f"/>
33012 <command name="glEvalCoord1d"/>
33013 <command name="glEvalCoord1dv"/>
33014 <command name="glEvalCoord1f"/>
33015 <command name="glEvalCoord1fv"/>
33016 <command name="glEvalCoord2d"/>
33017 <command name="glEvalCoord2dv"/>
33018 <command name="glEvalCoord2f"/>
33019 <command name="glEvalCoord2fv"/>
33020 <command name="glEvalMesh1"/>
33021 <command name="glEvalPoint1"/>
33022 <command name="glEvalMesh2"/>
33023 <command name="glEvalPoint2"/>
33024 <command name="glAlphaFunc"/>
33025 <command name="glPixelZoom"/>
33026 <command name="glPixelTransferf"/>
33027 <command name="glPixelTransferi"/>
33028 <command name="glPixelMapfv"/>
33029 <command name="glPixelMapuiv"/>
33030 <command name="glPixelMapusv"/>
33031 <command name="glCopyPixels"/>
33032 <command name="glDrawPixels"/>
33033 <command name="glGetClipPlane"/>
33034 <command name="glGetLightfv"/>
33035 <command name="glGetLightiv"/>
33036 <command name="glGetMapdv"/>
33037 <command name="glGetMapfv"/>
33038 <command name="glGetMapiv"/>
33039 <command name="glGetMaterialfv"/>
33040 <command name="glGetMaterialiv"/>
33041 <command name="glGetPixelMapfv"/>
33042 <command name="glGetPixelMapuiv"/>
33043 <command name="glGetPixelMapusv"/>
33044 <command name="glGetPolygonStipple"/>
33045 <command name="glGetTexEnvfv"/>
33046 <command name="glGetTexEnviv"/>
33047 <command name="glGetTexGendv"/>
33048 <command name="glGetTexGenfv"/>
33049 <command name="glGetTexGeniv"/>
33050 <command name="glIsList"/>
33051 <command name="glFrustum"/>
33052 <command name="glLoadIdentity"/>
33053 <command name="glLoadMatrixf"/>
33054 <command name="glLoadMatrixd"/>
33055 <command name="glMatrixMode"/>
33056 <command name="glMultMatrixf"/>
33057 <command name="glMultMatrixd"/>
33058 <command name="glOrtho"/>
33059 <command name="glPopMatrix"/>
33060 <command name="glPushMatrix"/>
33061 <command name="glRotated"/>
33062 <command name="glRotatef"/>
33063 <command name="glScaled"/>
33064 <command name="glScalef"/>
33065 <command name="glTranslated"/>
33066 <command name="glTranslatef"/>
33069 <enum name="GL_CURRENT_BIT"/>
33070 <enum name="GL_POINT_BIT"/>
33071 <enum name="GL_LINE_BIT"/>
33072 <enum name="GL_POLYGON_BIT"/>
33073 <enum name="GL_POLYGON_STIPPLE_BIT"/>
33074 <enum name="GL_PIXEL_MODE_BIT"/>
33075 <enum name="GL_LIGHTING_BIT"/>
33076 <enum name="GL_FOG_BIT"/>
33077 <enum name="GL_ACCUM_BUFFER_BIT"/>
33078 <enum name="GL_VIEWPORT_BIT"/>
33079 <enum name="GL_TRANSFORM_BIT"/>
33080 <enum name="GL_ENABLE_BIT"/>
33081 <enum name="GL_HINT_BIT"/>
33082 <enum name="GL_EVAL_BIT"/>
33083 <enum name="GL_LIST_BIT"/>
33084 <enum name="GL_TEXTURE_BIT"/>
33085 <enum name="GL_SCISSOR_BIT"/>
33086 <enum name="GL_ALL_ATTRIB_BITS"/>
33087 <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
33088 <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
33089 <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
33090 <enum name="GL_QUAD_STRIP"/>
33091 <enum name="GL_QUADS"/>
33092 <enum name="GL_POLYGON"/>
33093 <enum name="GL_ACCUM"/>
33094 <enum name="GL_LOAD"/>
33095 <enum name="GL_RETURN"/>
33096 <enum name="GL_MULT"/>
33097 <enum name="GL_ADD"/>
33098 <enum name="GL_STACK_OVERFLOW"/>
33099 <enum name="GL_STACK_UNDERFLOW"/>
33100 <enum name="GL_AUX0"/>
33101 <enum name="GL_AUX1"/>
33102 <enum name="GL_AUX2"/>
33103 <enum name="GL_AUX3"/>
33104 <enum name="GL_2D"/>
33105 <enum name="GL_3D"/>
33106 <enum name="GL_3D_COLOR"/>
33107 <enum name="GL_3D_COLOR_TEXTURE"/>
33108 <enum name="GL_4D_COLOR_TEXTURE"/>
33109 <enum name="GL_PASS_THROUGH_TOKEN"/>
33110 <enum name="GL_POINT_TOKEN"/>
33111 <enum name="GL_LINE_TOKEN"/>
33112 <enum name="GL_POLYGON_TOKEN"/>
33113 <enum name="GL_BITMAP_TOKEN"/>
33114 <enum name="GL_DRAW_PIXEL_TOKEN"/>
33115 <enum name="GL_COPY_PIXEL_TOKEN"/>
33116 <enum name="GL_LINE_RESET_TOKEN"/>
33117 <enum name="GL_EXP"/>
33118 <enum name="GL_EXP2"/>
33119 <enum name="GL_COEFF"/>
33120 <enum name="GL_ORDER"/>
33121 <enum name="GL_DOMAIN"/>
33122 <enum name="GL_PIXEL_MAP_I_TO_I"/>
33123 <enum name="GL_PIXEL_MAP_S_TO_S"/>
33124 <enum name="GL_PIXEL_MAP_I_TO_R"/>
33125 <enum name="GL_PIXEL_MAP_I_TO_G"/>
33126 <enum name="GL_PIXEL_MAP_I_TO_B"/>
33127 <enum name="GL_PIXEL_MAP_I_TO_A"/>
33128 <enum name="GL_PIXEL_MAP_R_TO_R"/>
33129 <enum name="GL_PIXEL_MAP_G_TO_G"/>
33130 <enum name="GL_PIXEL_MAP_B_TO_B"/>
33131 <enum name="GL_PIXEL_MAP_A_TO_A"/>
33132 <enum name="GL_VERTEX_ARRAY_POINTER"/>
33133 <enum name="GL_NORMAL_ARRAY_POINTER"/>
33134 <enum name="GL_COLOR_ARRAY_POINTER"/>
33135 <enum name="GL_INDEX_ARRAY_POINTER"/>
33136 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
33137 <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
33138 <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
33139 <enum name="GL_SELECTION_BUFFER_POINTER"/>
33140 <enum name="GL_CURRENT_COLOR"/>
33141 <enum name="GL_CURRENT_INDEX"/>
33142 <enum name="GL_CURRENT_NORMAL"/>
33143 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
33144 <enum name="GL_CURRENT_RASTER_COLOR"/>
33145 <enum name="GL_CURRENT_RASTER_INDEX"/>
33146 <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
33147 <enum name="GL_CURRENT_RASTER_POSITION"/>
33148 <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
33149 <enum name="GL_CURRENT_RASTER_DISTANCE"/>
33150 <enum name="GL_POINT_SMOOTH"/>
33151 <enum name="GL_LINE_STIPPLE"/>
33152 <enum name="GL_LINE_STIPPLE_PATTERN"/>
33153 <enum name="GL_LINE_STIPPLE_REPEAT"/>
33154 <enum name="GL_LIST_MODE"/>
33155 <enum name="GL_MAX_LIST_NESTING"/>
33156 <enum name="GL_LIST_BASE"/>
33157 <enum name="GL_LIST_INDEX"/>
33158 <enum name="GL_POLYGON_STIPPLE"/>
33159 <enum name="GL_EDGE_FLAG"/>
33160 <enum name="GL_LIGHTING"/>
33161 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
33162 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
33163 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
33164 <enum name="GL_SHADE_MODEL"/>
33165 <enum name="GL_COLOR_MATERIAL_FACE"/>
33166 <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
33167 <enum name="GL_COLOR_MATERIAL"/>
33168 <enum name="GL_FOG"/>
33169 <enum name="GL_FOG_INDEX"/>
33170 <enum name="GL_FOG_DENSITY"/>
33171 <enum name="GL_FOG_START"/>
33172 <enum name="GL_FOG_END"/>
33173 <enum name="GL_FOG_MODE"/>
33174 <enum name="GL_FOG_COLOR"/>
33175 <enum name="GL_ACCUM_CLEAR_VALUE"/>
33176 <enum name="GL_MATRIX_MODE"/>
33177 <enum name="GL_NORMALIZE"/>
33178 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
33179 <enum name="GL_PROJECTION_STACK_DEPTH"/>
33180 <enum name="GL_TEXTURE_STACK_DEPTH"/>
33181 <enum name="GL_MODELVIEW_MATRIX"/>
33182 <enum name="GL_PROJECTION_MATRIX"/>
33183 <enum name="GL_TEXTURE_MATRIX"/>
33184 <enum name="GL_ATTRIB_STACK_DEPTH"/>
33185 <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
33186 <enum name="GL_ALPHA_TEST"/>
33187 <enum name="GL_ALPHA_TEST_FUNC"/>
33188 <enum name="GL_ALPHA_TEST_REF"/>
33189 <enum name="GL_INDEX_LOGIC_OP"/>
33190 <enum name="GL_LOGIC_OP"/>
33191 <enum name="GL_AUX_BUFFERS"/>
33192 <enum name="GL_INDEX_CLEAR_VALUE"/>
33193 <enum name="GL_INDEX_WRITEMASK"/>
33194 <enum name="GL_INDEX_MODE"/>
33195 <enum name="GL_RGBA_MODE"/>
33196 <enum name="GL_RENDER_MODE"/>
33197 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
33198 <enum name="GL_POINT_SMOOTH_HINT"/>
33199 <enum name="GL_FOG_HINT"/>
33200 <enum name="GL_TEXTURE_GEN_S"/>
33201 <enum name="GL_TEXTURE_GEN_T"/>
33202 <enum name="GL_TEXTURE_GEN_R"/>
33203 <enum name="GL_TEXTURE_GEN_Q"/>
33204 <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
33205 <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
33206 <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
33207 <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
33208 <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
33209 <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
33210 <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
33211 <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
33212 <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
33213 <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
33214 <enum name="GL_MAP_COLOR"/>
33215 <enum name="GL_MAP_STENCIL"/>
33216 <enum name="GL_INDEX_SHIFT"/>
33217 <enum name="GL_INDEX_OFFSET"/>
33218 <enum name="GL_RED_SCALE"/>
33219 <enum name="GL_RED_BIAS"/>
33220 <enum name="GL_ZOOM_X"/>
33221 <enum name="GL_ZOOM_Y"/>
33222 <enum name="GL_GREEN_SCALE"/>
33223 <enum name="GL_GREEN_BIAS"/>
33224 <enum name="GL_BLUE_SCALE"/>
33225 <enum name="GL_BLUE_BIAS"/>
33226 <enum name="GL_ALPHA_SCALE"/>
33227 <enum name="GL_ALPHA_BIAS"/>
33228 <enum name="GL_DEPTH_SCALE"/>
33229 <enum name="GL_DEPTH_BIAS"/>
33230 <enum name="GL_MAX_EVAL_ORDER"/>
33231 <enum name="GL_MAX_LIGHTS"/>
33232 <enum name="GL_MAX_CLIP_PLANES"/>
33233 <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
33234 <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
33235 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
33236 <enum name="GL_MAX_NAME_STACK_DEPTH"/>
33237 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
33238 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
33239 <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
33240 <enum name="GL_INDEX_BITS"/>
33241 <enum name="GL_RED_BITS"/>
33242 <enum name="GL_GREEN_BITS"/>
33243 <enum name="GL_BLUE_BITS"/>
33244 <enum name="GL_ALPHA_BITS"/>
33245 <enum name="GL_DEPTH_BITS"/>
33246 <enum name="GL_STENCIL_BITS"/>
33247 <enum name="GL_ACCUM_RED_BITS"/>
33248 <enum name="GL_ACCUM_GREEN_BITS"/>
33249 <enum name="GL_ACCUM_BLUE_BITS"/>
33250 <enum name="GL_ACCUM_ALPHA_BITS"/>
33251 <enum name="GL_NAME_STACK_DEPTH"/>
33252 <enum name="GL_AUTO_NORMAL"/>
33253 <enum name="GL_MAP1_COLOR_4"/>
33254 <enum name="GL_MAP1_INDEX"/>
33255 <enum name="GL_MAP1_NORMAL"/>
33256 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
33257 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
33258 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
33259 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
33260 <enum name="GL_MAP1_VERTEX_3"/>
33261 <enum name="GL_MAP1_VERTEX_4"/>
33262 <enum name="GL_MAP2_COLOR_4"/>
33263 <enum name="GL_MAP2_INDEX"/>
33264 <enum name="GL_MAP2_NORMAL"/>
33265 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
33266 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
33267 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
33268 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
33269 <enum name="GL_MAP2_VERTEX_3"/>
33270 <enum name="GL_MAP2_VERTEX_4"/>
33271 <enum name="GL_MAP1_GRID_DOMAIN"/>
33272 <enum name="GL_MAP1_GRID_SEGMENTS"/>
33273 <enum name="GL_MAP2_GRID_DOMAIN"/>
33274 <enum name="GL_MAP2_GRID_SEGMENTS"/>
33275 <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
33276 <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
33277 <enum name="GL_SELECTION_BUFFER_SIZE"/>
33278 <enum name="GL_VERTEX_ARRAY"/>
33279 <enum name="GL_NORMAL_ARRAY"/>
33280 <enum name="GL_COLOR_ARRAY"/>
33281 <enum name="GL_INDEX_ARRAY"/>
33282 <enum name="GL_TEXTURE_COORD_ARRAY"/>
33283 <enum name="GL_EDGE_FLAG_ARRAY"/>
33284 <enum name="GL_VERTEX_ARRAY_SIZE"/>
33285 <enum name="GL_VERTEX_ARRAY_TYPE"/>
33286 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
33287 <enum name="GL_NORMAL_ARRAY_TYPE"/>
33288 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
33289 <enum name="GL_COLOR_ARRAY_SIZE"/>
33290 <enum name="GL_COLOR_ARRAY_TYPE"/>
33291 <enum name="GL_COLOR_ARRAY_STRIDE"/>
33292 <enum name="GL_INDEX_ARRAY_TYPE"/>
33293 <enum name="GL_INDEX_ARRAY_STRIDE"/>
33294 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
33295 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
33296 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
33297 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
33298 <enum name="GL_TEXTURE_COMPONENTS"/>
33299 <enum name="GL_TEXTURE_BORDER"/>
33300 <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
33301 <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
33302 <enum name="GL_TEXTURE_PRIORITY"/>
33303 <enum name="GL_TEXTURE_RESIDENT"/>
33304 <enum name="GL_AMBIENT"/>
33305 <enum name="GL_DIFFUSE"/>
33306 <enum name="GL_SPECULAR"/>
33307 <enum name="GL_POSITION"/>
33308 <enum name="GL_SPOT_DIRECTION"/>
33309 <enum name="GL_SPOT_EXPONENT"/>
33310 <enum name="GL_SPOT_CUTOFF"/>
33311 <enum name="GL_CONSTANT_ATTENUATION"/>
33312 <enum name="GL_LINEAR_ATTENUATION"/>
33313 <enum name="GL_QUADRATIC_ATTENUATION"/>
33314 <enum name="GL_COMPILE"/>
33315 <enum name="GL_COMPILE_AND_EXECUTE"/>
33316 <enum name="GL_2_BYTES"/>
33317 <enum name="GL_3_BYTES"/>
33318 <enum name="GL_4_BYTES"/>
33319 <enum name="GL_EMISSION"/>
33320 <enum name="GL_SHININESS"/>
33321 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
33322 <enum name="GL_COLOR_INDEXES"/>
33323 <enum name="GL_MODELVIEW"/>
33324 <enum name="GL_PROJECTION"/>
33325 <enum name="GL_COLOR_INDEX"/>
33326 <enum name="GL_LUMINANCE"/>
33327 <enum name="GL_LUMINANCE_ALPHA"/>
33328 <enum name="GL_BITMAP"/>
33329 <enum name="GL_RENDER"/>
33330 <enum name="GL_FEEDBACK"/>
33331 <enum name="GL_SELECT"/>
33332 <enum name="GL_FLAT"/>
33333 <enum name="GL_SMOOTH"/>
33334 <enum name="GL_S"/>
33335 <enum name="GL_T"/>
33336 <enum name="GL_R"/>
33337 <enum name="GL_Q"/>
33338 <enum name="GL_MODULATE"/>
33339 <enum name="GL_DECAL"/>
33340 <enum name="GL_TEXTURE_ENV_MODE"/>
33341 <enum name="GL_TEXTURE_ENV_COLOR"/>
33342 <enum name="GL_TEXTURE_ENV"/>
33343 <enum name="GL_EYE_LINEAR"/>
33344 <enum name="GL_OBJECT_LINEAR"/>
33345 <enum name="GL_SPHERE_MAP"/>
33346 <enum name="GL_TEXTURE_GEN_MODE"/>
33347 <enum name="GL_OBJECT_PLANE"/>
33348 <enum name="GL_EYE_PLANE"/>
33349 <enum name="GL_CLAMP"/>
33350 <enum name="GL_ALPHA4"/>
33351 <enum name="GL_ALPHA8"/>
33352 <enum name="GL_ALPHA12"/>
33353 <enum name="GL_ALPHA16"/>
33354 <enum name="GL_LUMINANCE4"/>
33355 <enum name="GL_LUMINANCE8"/>
33356 <enum name="GL_LUMINANCE12"/>
33357 <enum name="GL_LUMINANCE16"/>
33358 <enum name="GL_LUMINANCE4_ALPHA4"/>
33359 <enum name="GL_LUMINANCE6_ALPHA2"/>
33360 <enum name="GL_LUMINANCE8_ALPHA8"/>
33361 <enum name="GL_LUMINANCE12_ALPHA4"/>
33362 <enum name="GL_LUMINANCE12_ALPHA12"/>
33363 <enum name="GL_LUMINANCE16_ALPHA16"/>
33364 <enum name="GL_INTENSITY"/>
33365 <enum name="GL_INTENSITY4"/>
33366 <enum name="GL_INTENSITY8"/>
33367 <enum name="GL_INTENSITY12"/>
33368 <enum name="GL_INTENSITY16"/>
33369 <enum name="GL_V2F"/>
33370 <enum name="GL_V3F"/>
33371 <enum name="GL_C4UB_V2F"/>
33372 <enum name="GL_C4UB_V3F"/>
33373 <enum name="GL_C3F_V3F"/>
33374 <enum name="GL_N3F_V3F"/>
33375 <enum name="GL_C4F_N3F_V3F"/>
33376 <enum name="GL_T2F_V3F"/>
33377 <enum name="GL_T4F_V4F"/>
33378 <enum name="GL_T2F_C4UB_V3F"/>
33379 <enum name="GL_T2F_C3F_V3F"/>
33380 <enum name="GL_T2F_N3F_V3F"/>
33381 <enum name="GL_T2F_C4F_N3F_V3F"/>
33382 <enum name="GL_T4F_C4F_N3F_V4F"/>
33383 <enum name="GL_CLIP_PLANE0"/>
33384 <enum name="GL_CLIP_PLANE1"/>
33385 <enum name="GL_CLIP_PLANE2"/>
33386 <enum name="GL_CLIP_PLANE3"/>
33387 <enum name="GL_CLIP_PLANE4"/>
33388 <enum name="GL_CLIP_PLANE5"/>
33389 <enum name="GL_LIGHT0"/>
33390 <enum name="GL_LIGHT1"/>
33391 <enum name="GL_LIGHT2"/>
33392 <enum name="GL_LIGHT3"/>
33393 <enum name="GL_LIGHT4"/>
33394 <enum name="GL_LIGHT5"/>
33395 <enum name="GL_LIGHT6"/>
33396 <enum name="GL_LIGHT7"/>
33397 <command name="glArrayElement"/>
33398 <command name="glColorPointer"/>
33399 <command name="glDisableClientState"/>
33400 <command name="glEdgeFlagPointer"/>
33401 <command name="glEnableClientState"/>
33402 <command name="glIndexPointer"/>
33403 <command name="glGetPointerv"/>
33404 <command name="glInterleavedArrays"/>
33405 <command name="glNormalPointer"/>
33406 <command name="glTexCoordPointer"/>
33407 <command name="glVertexPointer"/>
33408 <command name="glAreTexturesResident"/>
33409 <command name="glPrioritizeTextures"/>
33410 <command name="glIndexub"/>
33411 <command name="glIndexubv"/>
33412 <command name="glPopClientAttrib"/>
33413 <command name="glPushClientAttrib"/>
33416 <enum name="GL_RESCALE_NORMAL"/>
33417 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
33418 <enum name="GL_SINGLE_COLOR"/>
33419 <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
33420 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
33423 <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
33424 <enum name="GL_MAX_TEXTURE_UNITS"/>
33425 <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
33426 <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
33427 <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
33428 <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
33429 <enum name="GL_MULTISAMPLE_BIT"/>
33430 <enum name="GL_NORMAL_MAP"/>
33431 <enum name="GL_REFLECTION_MAP"/>
33432 <enum name="GL_COMPRESSED_ALPHA"/>
33433 <enum name="GL_COMPRESSED_LUMINANCE"/>
33434 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
33435 <enum name="GL_COMPRESSED_INTENSITY"/>
33436 <enum name="GL_COMBINE"/>
33437 <enum name="GL_COMBINE_RGB"/>
33438 <enum name="GL_COMBINE_ALPHA"/>
33439 <enum name="GL_SOURCE0_RGB"/>
33440 <enum name="GL_SOURCE1_RGB"/>
33441 <enum name="GL_SOURCE2_RGB"/>
33442 <enum name="GL_SOURCE0_ALPHA"/>
33443 <enum name="GL_SOURCE1_ALPHA"/>
33444 <enum name="GL_SOURCE2_ALPHA"/>
33445 <enum name="GL_OPERAND0_RGB"/>
33446 <enum name="GL_OPERAND1_RGB"/>
33447 <enum name="GL_OPERAND2_RGB"/>
33448 <enum name="GL_OPERAND0_ALPHA"/>
33449 <enum name="GL_OPERAND1_ALPHA"/>
33450 <enum name="GL_OPERAND2_ALPHA"/>
33451 <enum name="GL_RGB_SCALE"/>
33452 <enum name="GL_ADD_SIGNED"/>
33453 <enum name="GL_INTERPOLATE"/>
33454 <enum name="GL_SUBTRACT"/>
33455 <enum name="GL_CONSTANT"/>
33456 <enum name="GL_PRIMARY_COLOR"/>
33457 <enum name="GL_PREVIOUS"/>
33458 <enum name="GL_DOT3_RGB"/>
33459 <enum name="GL_DOT3_RGBA"/>
33460 <command name="glClientActiveTexture"/>
33461 <command name="glMultiTexCoord1d"/>
33462 <command name="glMultiTexCoord1dv"/>
33463 <command name="glMultiTexCoord1f"/>
33464 <command name="glMultiTexCoord1fv"/>
33465 <command name="glMultiTexCoord1i"/>
33466 <command name="glMultiTexCoord1iv"/>
33467 <command name="glMultiTexCoord1s"/>
33468 <command name="glMultiTexCoord1sv"/>
33469 <command name="glMultiTexCoord2d"/>
33470 <command name="glMultiTexCoord2dv"/>
33471 <command name="glMultiTexCoord2f"/>
33472 <command name="glMultiTexCoord2fv"/>
33473 <command name="glMultiTexCoord2i"/>
33474 <command name="glMultiTexCoord2iv"/>
33475 <command name="glMultiTexCoord2s"/>
33476 <command name="glMultiTexCoord2sv"/>
33477 <command name="glMultiTexCoord3d"/>
33478 <command name="glMultiTexCoord3dv"/>
33479 <command name="glMultiTexCoord3f"/>
33480 <command name="glMultiTexCoord3fv"/>
33481 <command name="glMultiTexCoord3i"/>
33482 <command name="glMultiTexCoord3iv"/>
33483 <command name="glMultiTexCoord3s"/>
33484 <command name="glMultiTexCoord3sv"/>
33485 <command name="glMultiTexCoord4d"/>
33486 <command name="glMultiTexCoord4dv"/>
33487 <command name="glMultiTexCoord4f"/>
33488 <command name="glMultiTexCoord4fv"/>
33489 <command name="glMultiTexCoord4i"/>
33490 <command name="glMultiTexCoord4iv"/>
33491 <command name="glMultiTexCoord4s"/>
33492 <command name="glMultiTexCoord4sv"/>
33493 <command name="glLoadTransposeMatrixf"/>
33494 <command name="glLoadTransposeMatrixd"/>
33495 <command name="glMultTransposeMatrixf"/>
33496 <command name="glMultTransposeMatrixd"/>
33499 <enum name="GL_POINT_SIZE_MIN"/>
33500 <enum name="GL_POINT_SIZE_MAX"/>
33501 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
33502 <enum name="GL_GENERATE_MIPMAP"/>
33503 <enum name="GL_GENERATE_MIPMAP_HINT"/>
33504 <enum name="GL_FOG_COORDINATE_SOURCE"/>
33505 <enum name="GL_FOG_COORDINATE"/>
33506 <enum name="GL_FRAGMENT_DEPTH"/>
33507 <enum name="GL_CURRENT_FOG_COORDINATE"/>
33508 <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
33509 <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
33510 <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
33511 <enum name="GL_FOG_COORDINATE_ARRAY"/>
33512 <enum name="GL_COLOR_SUM"/>
33513 <enum name="GL_CURRENT_SECONDARY_COLOR"/>
33514 <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
33515 <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
33516 <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
33517 <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
33518 <enum name="GL_SECONDARY_COLOR_ARRAY"/>
33519 <enum name="GL_TEXTURE_FILTER_CONTROL"/>
33520 <enum name="GL_DEPTH_TEXTURE_MODE"/>
33521 <enum name="GL_COMPARE_R_TO_TEXTURE"/>
33522 <command name="glFogCoordf"/>
33523 <command name="glFogCoordfv"/>
33524 <command name="glFogCoordd"/>
33525 <command name="glFogCoorddv"/>
33526 <command name="glFogCoordPointer"/>
33527 <command name="glSecondaryColor3b"/>
33528 <command name="glSecondaryColor3bv"/>
33529 <command name="glSecondaryColor3d"/>
33530 <command name="glSecondaryColor3dv"/>
33531 <command name="glSecondaryColor3f"/>
33532 <command name="glSecondaryColor3fv"/>
33533 <command name="glSecondaryColor3i"/>
33534 <command name="glSecondaryColor3iv"/>
33535 <command name="glSecondaryColor3s"/>
33536 <command name="glSecondaryColor3sv"/>
33537 <command name="glSecondaryColor3ub"/>
33538 <command name="glSecondaryColor3ubv"/>
33539 <command name="glSecondaryColor3ui"/>
33540 <command name="glSecondaryColor3uiv"/>
33541 <command name="glSecondaryColor3us"/>
33542 <command name="glSecondaryColor3usv"/>
33543 <command name="glSecondaryColorPointer"/>
33544 <command name="glWindowPos2d"/>
33545 <command name="glWindowPos2dv"/>
33546 <command name="glWindowPos2f"/>
33547 <command name="glWindowPos2fv"/>
33548 <command name="glWindowPos2i"/>
33549 <command name="glWindowPos2iv"/>
33550 <command name="glWindowPos2s"/>
33551 <command name="glWindowPos2sv"/>
33552 <command name="glWindowPos3d"/>
33553 <command name="glWindowPos3dv"/>
33554 <command name="glWindowPos3f"/>
33555 <command name="glWindowPos3fv"/>
33556 <command name="glWindowPos3i"/>
33557 <command name="glWindowPos3iv"/>
33558 <command name="glWindowPos3s"/>
33559 <command name="glWindowPos3sv"/>
33562 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
33563 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
33564 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
33565 <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
33566 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
33567 <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
33568 <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
33569 <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
33570 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
33571 <enum name="GL_FOG_COORD_SRC"/>
33572 <enum name="GL_FOG_COORD"/>
33573 <enum name="GL_CURRENT_FOG_COORD"/>
33574 <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
33575 <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
33576 <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
33577 <enum name="GL_FOG_COORD_ARRAY"/>
33578 <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
33579 <enum name="GL_SRC0_RGB"/>
33580 <enum name="GL_SRC1_RGB"/>
33581 <enum name="GL_SRC2_RGB"/>
33582 <enum name="GL_SRC0_ALPHA"/>
33583 <enum name="GL_SRC2_ALPHA"/>
33586 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
33587 <enum name="GL_POINT_SPRITE"/>
33588 <enum name="GL_COORD_REPLACE"/>
33589 <enum name="GL_MAX_TEXTURE_COORDS"/>
33592 <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
33593 <enum name="GL_SLUMINANCE_ALPHA"/>
33594 <enum name="GL_SLUMINANCE8_ALPHA8"/>
33595 <enum name="GL_SLUMINANCE"/>
33596 <enum name="GL_SLUMINANCE8"/>
33597 <enum name="GL_COMPRESSED_SLUMINANCE"/>
33598 <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
33601 <enum name="GL_CLAMP_VERTEX_COLOR"/>
33602 <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
33603 <enum name="GL_ALPHA_INTEGER"/>
33604 <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
33605 <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
33610 <enum name="GL_MAX_VARYING_FLOATS"/>
33611 <enum name="GL_MAX_VARYING_COMPONENTS"/>
33615 <feature api="gl" name="GL_VERSION_3_3" number="3.3">
33617 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
33620 <enum name="GL_SRC1_COLOR"/>
33621 <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
33622 <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
33623 <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
33624 <command name="glBindFragDataLocationIndexed"/>
33625 <command name="glGetFragDataIndex"/>
33630 <enum name="GL_ANY_SAMPLES_PASSED"/>
33633 <enum name="GL_SAMPLER_BINDING"/>
33634 <command name="glGenSamplers"/>
33635 <command name="glDeleteSamplers"/>
33636 <command name="glIsSampler"/>
33637 <command name="glBindSampler"/>
33638 <command name="glSamplerParameteri"/>
33639 <command name="glSamplerParameteriv"/>
33640 <command name="glSamplerParameterf"/>
33641 <command name="glSamplerParameterfv"/>
33642 <command name="glSamplerParameterIiv"/>
33643 <command name="glSamplerParameterIuiv"/>
33644 <command name="glGetSamplerParameteriv"/>
33645 <command name="glGetSamplerParameterIiv"/>
33646 <command name="glGetSamplerParameterfv"/>
33647 <command name="glGetSamplerParameterIuiv"/>
33652 <enum name="GL_RGB10_A2UI"/>
33655 <enum name="GL_TEXTURE_SWIZZLE_R"/>
33656 <enum name="GL_TEXTURE_SWIZZLE_G"/>
33657 <enum name="GL_TEXTURE_SWIZZLE_B"/>
33658 <enum name="GL_TEXTURE_SWIZZLE_A"/>
33659 <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
33662 <enum name="GL_TIME_ELAPSED"/>
33663 <enum name="GL_TIMESTAMP"/>
33664 <command name="glQueryCounter"/>
33665 <command name="glGetQueryObjecti64v"/>
33666 <command name="glGetQueryObjectui64v"/>
33669 <enum name="GL_INT_2_10_10_10_REV"/>
33670 <command name="glVertexAttribDivisor"/>
33671 <command name="glVertexAttribP1ui"/>
33672 <command name="glVertexAttribP1uiv"/>
33673 <command name="glVertexAttribP2ui"/>
33674 <command name="glVertexAttribP2uiv"/>
33675 <command name="glVertexAttribP3ui"/>
33676 <command name="glVertexAttribP3uiv"/>
33677 <command name="glVertexAttribP4ui"/>
33678 <command name="glVertexAttribP4uiv"/>
33681 <command name="glVertexP2ui"/>
33682 <command name="glVertexP2uiv"/>
33683 <command name="glVertexP3ui"/>
33684 <command name="glVertexP3uiv"/>
33685 <command name="glVertexP4ui"/>
33686 <command name="glVertexP4uiv"/>
33687 <command name="glTexCoordP1ui"/>
33688 <command name="glTexCoordP1uiv"/>
33689 <command name="glTexCoordP2ui"/>
33690 <command name="glTexCoordP2uiv"/>
33691 <command name="glTexCoordP3ui"/>
33692 <command name="glTexCoordP3uiv"/>
33693 <command name="glTexCoordP4ui"/>
33694 <command name="glTexCoordP4uiv"/>
33695 <command name="glMultiTexCoordP1ui"/>
33696 <command name="glMultiTexCoordP1uiv"/>
33697 <command name="glMultiTexCoordP2ui"/>
33698 <command name="glMultiTexCoordP2uiv"/>
33699 <command name="glMultiTexCoordP3ui"/>
33700 <command name="glMultiTexCoordP3uiv"/>
33701 <command name="glMultiTexCoordP4ui"/>
33702 <command name="glMultiTexCoordP4uiv"/>
33703 <command name="glNormalP3ui"/>
33704 <command name="glNormalP3uiv"/>
33705 <command name="glColorP3ui"/>
33706 <command name="glColorP3uiv"/>
33707 <command name="glColorP4ui"/>
33708 <command name="glColorP4uiv"/>
33709 <command name="glSecondaryColorP3ui"/>
33710 <command name="glSecondaryColorP3uiv"/>
33713 <feature api="gl" name="GL_VERSION_4_0" number="4.0">
33715 <enum name="GL_SAMPLE_SHADING"/>
33716 <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/>
33717 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
33718 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
33719 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
33720 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
33721 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
33722 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
33723 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
33724 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
33725 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
33726 <command name="glMinSampleShading"/>
33727 <command name="glBlendEquationi"/>
33728 <command name="glBlendEquationSeparatei"/>
33729 <command name="glBlendFunci"/>
33730 <command name="glBlendFuncSeparatei"/>
33735 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
33736 <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
33737 <command name="glDrawArraysIndirect"/>
33738 <command name="glDrawElementsIndirect"/>
33741 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
33742 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
33743 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
33744 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
33745 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
33746 <enum name="GL_MAX_VERTEX_STREAMS"/>
33749 <enum name="GL_DOUBLE_VEC2"/>
33750 <enum name="GL_DOUBLE_VEC3"/>
33751 <enum name="GL_DOUBLE_VEC4"/>
33752 <enum name="GL_DOUBLE_MAT2"/>
33753 <enum name="GL_DOUBLE_MAT3"/>
33754 <enum name="GL_DOUBLE_MAT4"/>
33755 <enum name="GL_DOUBLE_MAT2x3"/>
33756 <enum name="GL_DOUBLE_MAT2x4"/>
33757 <enum name="GL_DOUBLE_MAT3x2"/>
33758 <enum name="GL_DOUBLE_MAT3x4"/>
33759 <enum name="GL_DOUBLE_MAT4x2"/>
33760 <enum name="GL_DOUBLE_MAT4x3"/>
33761 <command name="glUniform1d"/>
33762 <command name="glUniform2d"/>
33763 <command name="glUniform3d"/>
33764 <command name="glUniform4d"/>
33765 <command name="glUniform1dv"/>
33766 <command name="glUniform2dv"/>
33767 <command name="glUniform3dv"/>
33768 <command name="glUniform4dv"/>
33769 <command name="glUniformMatrix2dv"/>
33770 <command name="glUniformMatrix3dv"/>
33771 <command name="glUniformMatrix4dv"/>
33772 <command name="glUniformMatrix2x3dv"/>
33773 <command name="glUniformMatrix2x4dv"/>
33774 <command name="glUniformMatrix3x2dv"/>
33775 <command name="glUniformMatrix3x4dv"/>
33776 <command name="glUniformMatrix4x2dv"/>
33777 <command name="glUniformMatrix4x3dv"/>
33778 <command name="glGetUniformdv"/>
33781 <enum name="GL_ACTIVE_SUBROUTINES"/>
33782 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
33783 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
33784 <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
33785 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
33786 <enum name="GL_MAX_SUBROUTINES"/>
33787 <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
33788 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
33789 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
33790 <command name="glGetSubroutineUniformLocation"/>
33791 <command name="glGetSubroutineIndex"/>
33792 <command name="glGetActiveSubroutineUniformiv"/>
33793 <command name="glGetActiveSubroutineUniformName"/>
33794 <command name="glGetActiveSubroutineName"/>
33795 <command name="glUniformSubroutinesuiv"/>
33796 <command name="glGetUniformSubroutineuiv"/>
33797 <command name="glGetProgramStageiv"/>
33800 <enum name="GL_PATCHES"/>
33801 <enum name="GL_PATCH_VERTICES"/>
33802 <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
33803 <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
33804 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
33805 <enum name="GL_TESS_GEN_MODE"/>
33806 <enum name="GL_TESS_GEN_SPACING"/>
33807 <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
33808 <enum name="GL_TESS_GEN_POINT_MODE"/>
33809 <enum name="GL_ISOLINES"/>
33810 <enum name="GL_QUADS"/>
33811 <enum name="GL_FRACTIONAL_ODD"/>
33812 <enum name="GL_FRACTIONAL_EVEN"/>
33813 <enum name="GL_MAX_PATCH_VERTICES"/>
33814 <enum name="GL_MAX_TESS_GEN_LEVEL"/>
33815 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
33816 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
33817 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
33818 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
33819 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
33820 <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
33821 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
33822 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
33823 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
33824 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
33825 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
33826 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
33827 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
33828 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
33829 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
33830 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
33831 <enum name="GL_TESS_EVALUATION_SHADER"/>
33832 <enum name="GL_TESS_CONTROL_SHADER"/>
33833 <command name="glPatchParameteri"/>
33834 <command name="glPatchParameterfv"/>
33845 <enum name="GL_TRANSFORM_FEEDBACK"/>
33846 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
33847 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
33848 <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
33849 <command name="glBindTransformFeedback"/>
33850 <command name="glDeleteTransformFeedbacks"/>
33851 <command name="glGenTransformFeedbacks"/>
33852 <command name="glIsTransformFeedback"/>
33853 <command name="glPauseTransformFeedback"/>
33854 <command name="glResumeTransformFeedback"/>
33855 <command name="glDrawTransformFeedback"/>
33858 <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
33859 <enum name="GL_MAX_VERTEX_STREAMS"/>
33860 <command name="glDrawTransformFeedbackStream"/>
33861 <command name="glBeginQueryIndexed"/>
33862 <command name="glEndQueryIndexed"/>
33863 <command name="glGetQueryIndexediv"/>
33866 <feature api="gl" name="GL_VERSION_4_1" number="4.1">
33868 <enum name="GL_FIXED"/>
33869 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
33870 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
33871 <enum name="GL_LOW_FLOAT"/>
33872 <enum name="GL_MEDIUM_FLOAT"/>
33873 <enum name="GL_HIGH_FLOAT"/>
33874 <enum name="GL_LOW_INT"/>
33875 <enum name="GL_MEDIUM_INT"/>
33876 <enum name="GL_HIGH_INT"/>
33877 <enum name="GL_SHADER_COMPILER"/>
33878 <enum name="GL_SHADER_BINARY_FORMATS"/>
33879 <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
33880 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
33881 <enum name="GL_MAX_VARYING_VECTORS"/>
33882 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
33883 <enum name="GL_RGB565"/>
33886 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
33887 <enum name="GL_PROGRAM_BINARY_LENGTH"/>
33888 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
33889 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
33892 <enum name="GL_VERTEX_SHADER_BIT"/>
33893 <enum name="GL_FRAGMENT_SHADER_BIT"/>
33894 <enum name="GL_GEOMETRY_SHADER_BIT"/>
33895 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
33896 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
33897 <enum name="GL_ALL_SHADER_BITS"/>
33898 <enum name="GL_PROGRAM_SEPARABLE"/>
33899 <enum name="GL_ACTIVE_PROGRAM"/>
33900 <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
33907 <enum name="GL_MAX_VIEWPORTS"/>
33908 <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
33909 <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
33910 <enum name="GL_LAYER_PROVOKING_VERTEX"/>
33911 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
33912 <enum name="GL_UNDEFINED_VERTEX"/>
33915 <command name="glReleaseShaderCompiler"/>
33916 <command name="glShaderBinary"/>
33917 <command name="glGetShaderPrecisionFormat"/>
33918 <command name="glDepthRangef"/>
33919 <command name="glClearDepthf"/>
33922 <command name="glGetProgramBinary"/>
33923 <command name="glProgramBinary"/>
33924 <command name="glProgramParameteri"/>
33927 <command name="glUseProgramStages"/>
33928 <command name="glActiveShaderProgram"/>
33929 <command name="glCreateShaderProgramv"/>
33930 <command name="glBindProgramPipeline"/>
33931 <command name="glDeleteProgramPipelines"/>
33932 <command name="glGenProgramPipelines"/>
33933 <command name="glIsProgramPipeline"/>
33934 <command name="glGetProgramPipelineiv"/>
33935 <command name="glProgramParameteri"/>
33936 <command name="glProgramUniform1i"/>
33937 <command name="glProgramUniform1iv"/>
33938 <command name="glProgramUniform1f"/>
33939 <command name="glProgramUniform1fv"/>
33940 <command name="glProgramUniform1d"/>
33941 <command name="glProgramUniform1dv"/>
33942 <command name="glProgramUniform1ui"/>
33943 <command name="glProgramUniform1uiv"/>
33944 <command name="glProgramUniform2i"/>
33945 <command name="glProgramUniform2iv"/>
33946 <command name="glProgramUniform2f"/>
33947 <command name="glProgramUniform2fv"/>
33948 <command name="glProgramUniform2d"/>
33949 <command name="glProgramUniform2dv"/>
33950 <command name="glProgramUniform2ui"/>
33951 <command name="glProgramUniform2uiv"/>
33952 <command name="glProgramUniform3i"/>
33953 <command name="glProgramUniform3iv"/>
33954 <command name="glProgramUniform3f"/>
33955 <command name="glProgramUniform3fv"/>
33956 <command name="glProgramUniform3d"/>
33957 <command name="glProgramUniform3dv"/>
33958 <command name="glProgramUniform3ui"/>
33959 <command name="glProgramUniform3uiv"/>
33960 <command name="glProgramUniform4i"/>
33961 <command name="glProgramUniform4iv"/>
33962 <command name="glProgramUniform4f"/>
33963 <command name="glProgramUniform4fv"/>
33964 <command name="glProgramUniform4d"/>
33965 <command name="glProgramUniform4dv"/>
33966 <command name="glProgramUniform4ui"/>
33967 <command name="glProgramUniform4uiv"/>
33968 <command name="glProgramUniformMatrix2fv"/>
33969 <command name="glProgramUniformMatrix3fv"/>
33970 <command name="glProgramUniformMatrix4fv"/>
33971 <command name="glProgramUniformMatrix2dv"/>
33972 <command name="glProgramUniformMatrix3dv"/>
33973 <command name="glProgramUniformMatrix4dv"/>
33974 <command name="glProgramUniformMatrix2x3fv"/>
33975 <command name="glProgramUniformMatrix3x2fv"/>
33976 <command name="glProgramUniformMatrix2x4fv"/>
33977 <command name="glProgramUniformMatrix4x2fv"/>
33978 <command name="glProgramUniformMatrix3x4fv"/>
33979 <command name="glProgramUniformMatrix4x3fv"/>
33980 <command name="glProgramUniformMatrix2x3dv"/>
33981 <command name="glProgramUniformMatrix3x2dv"/>
33982 <command name="glProgramUniformMatrix2x4dv"/>
33983 <command name="glProgramUniformMatrix4x2dv"/>
33984 <command name="glProgramUniformMatrix3x4dv"/>
33985 <command name="glProgramUniformMatrix4x3dv"/>
33986 <command name="glValidateProgramPipeline"/>
33987 <command name="glGetProgramPipelineInfoLog"/>
33992 <command name="glVertexAttribL1d"/>
33993 <command name="glVertexAttribL2d"/>
33994 <command name="glVertexAttribL3d"/>
33995 <command name="glVertexAttribL4d"/>
33996 <command name="glVertexAttribL1dv"/>
33997 <command name="glVertexAttribL2dv"/>
33998 <command name="glVertexAttribL3dv"/>
33999 <command name="glVertexAttribL4dv"/>
34000 <command name="glVertexAttribLPointer"/>
34001 <command name="glGetVertexAttribLdv"/>
34004 <command name="glViewportArrayv"/>
34005 <command name="glViewportIndexedf"/>
34006 <command name="glViewportIndexedfv"/>
34007 <command name="glScissorArrayv"/>
34008 <command name="glScissorIndexed"/>
34009 <command name="glScissorIndexedv"/>
34010 <command name="glDepthRangeArrayv"/>
34011 <command name="glDepthRangeIndexed"/>
34012 <command name="glGetFloati_v"/>
34013 <command name="glGetDoublei_v"/>
34016 <feature api="gl" name="GL_VERSION_4_2" number="4.2">
34018 <enum name="GL_COPY_READ_BUFFER_BINDING"/>
34019 <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
34020 <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
34021 <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
34030 <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
34031 <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
34032 <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
34033 <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
34034 <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
34035 <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
34036 <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
34037 <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
34042 <enum name="GL_NUM_SAMPLE_COUNTS"/>
34045 <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
34048 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
34049 <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
34050 <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
34051 <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
34052 <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
34053 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
34054 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
34055 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
34056 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
34057 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
34058 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
34059 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
34060 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
34061 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
34062 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
34063 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
34064 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
34065 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
34066 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
34067 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
34068 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
34069 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
34070 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
34071 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
34072 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
34073 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
34074 <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
34075 <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
34076 <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
34079 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
34080 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
34081 <enum name="GL_UNIFORM_BARRIER_BIT"/>
34082 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
34083 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
34084 <enum name="GL_COMMAND_BARRIER_BIT"/>
34085 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
34086 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
34087 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
34088 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
34089 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
34090 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
34091 <enum name="GL_ALL_BARRIER_BITS"/>
34092 <enum name="GL_MAX_IMAGE_UNITS"/>
34093 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
34094 <enum name="GL_IMAGE_BINDING_NAME"/>
34095 <enum name="GL_IMAGE_BINDING_LEVEL"/>
34096 <enum name="GL_IMAGE_BINDING_LAYERED"/>
34097 <enum name="GL_IMAGE_BINDING_LAYER"/>
34098 <enum name="GL_IMAGE_BINDING_ACCESS"/>
34099 <enum name="GL_IMAGE_1D"/>
34100 <enum name="GL_IMAGE_2D"/>
34101 <enum name="GL_IMAGE_3D"/>
34102 <enum name="GL_IMAGE_2D_RECT"/>
34103 <enum name="GL_IMAGE_CUBE"/>
34104 <enum name="GL_IMAGE_BUFFER"/>
34105 <enum name="GL_IMAGE_1D_ARRAY"/>
34106 <enum name="GL_IMAGE_2D_ARRAY"/>
34107 <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
34108 <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
34109 <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
34110 <enum name="GL_INT_IMAGE_1D"/>
34111 <enum name="GL_INT_IMAGE_2D"/>
34112 <enum name="GL_INT_IMAGE_3D"/>
34113 <enum name="GL_INT_IMAGE_2D_RECT"/>
34114 <enum name="GL_INT_IMAGE_CUBE"/>
34115 <enum name="GL_INT_IMAGE_BUFFER"/>
34116 <enum name="GL_INT_IMAGE_1D_ARRAY"/>
34117 <enum name="GL_INT_IMAGE_2D_ARRAY"/>
34118 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
34119 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
34120 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
34121 <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
34122 <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
34123 <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
34124 <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
34125 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
34126 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
34127 <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
34128 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
34129 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
34130 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
34131 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
34132 <enum name="GL_MAX_IMAGE_SAMPLES"/>
34133 <enum name="GL_IMAGE_BINDING_FORMAT"/>
34134 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
34135 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
34136 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
34137 <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
34138 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
34139 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
34140 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
34141 <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
34142 <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
34147 <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
34148 <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
34149 <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
34150 <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
34153 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
34156 <command name="glDrawArraysInstancedBaseInstance"/>
34157 <command name="glDrawElementsInstancedBaseInstance"/>
34158 <command name="glDrawElementsInstancedBaseVertexBaseInstance"/>
34165 <command name="glGetInternalformativ"/>
34170 <command name="glGetActiveAtomicCounterBufferiv"/>
34173 <command name="glBindImageTexture"/>
34174 <command name="glMemoryBarrier"/>
34181 <command name="glTexStorage1D"/>
34182 <command name="glTexStorage2D"/>
34183 <command name="glTexStorage3D"/>
34186 <command name="glDrawTransformFeedbackInstanced"/>
34187 <command name="glDrawTransformFeedbackStreamInstanced"/>
34192 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
34193 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
34197 <feature api="gl" name="GL_VERSION_4_3" number="4.3">
34199 <enum name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
34200 <enum name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
34209 <enum name="GL_COMPRESSED_RGB8_ETC2"/>
34210 <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
34211 <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
34212 <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
34213 <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
34214 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
34215 <enum name="GL_COMPRESSED_R11_EAC"/>
34216 <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
34217 <enum name="GL_COMPRESSED_RG11_EAC"/>
34218 <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
34219 <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
34220 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
34221 <enum name="GL_MAX_ELEMENT_INDEX"/>
34226 <enum name="GL_COMPUTE_SHADER"/>
34227 <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
34228 <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
34229 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
34230 <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
34231 <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
34232 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
34233 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
34234 <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
34235 <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
34236 <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
34237 <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
34238 <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
34239 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
34240 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
34241 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
34242 <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
34243 <enum name="GL_COMPUTE_SHADER_BIT"/>
34248 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
34249 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
34250 <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
34251 <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
34252 <enum name="GL_DEBUG_SOURCE_API"/>
34253 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
34254 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
34255 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
34256 <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
34257 <enum name="GL_DEBUG_SOURCE_OTHER"/>
34258 <enum name="GL_DEBUG_TYPE_ERROR"/>
34259 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
34260 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
34261 <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
34262 <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
34263 <enum name="GL_DEBUG_TYPE_OTHER"/>
34264 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
34265 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
34266 <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
34267 <enum name="GL_DEBUG_SEVERITY_HIGH"/>
34268 <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
34269 <enum name="GL_DEBUG_SEVERITY_LOW"/>
34270 <enum name="GL_DEBUG_TYPE_MARKER"/>
34271 <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
34272 <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
34273 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
34274 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
34275 <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
34276 <enum name="GL_BUFFER"/>
34277 <enum name="GL_SHADER"/>
34278 <enum name="GL_PROGRAM"/>
34279 <enum name="GL_VERTEX_ARRAY"/>
34280 <enum name="GL_QUERY"/>
34281 <enum name="GL_PROGRAM_PIPELINE"/>
34282 <enum name="GL_SAMPLER"/>
34283 <enum name="GL_MAX_LABEL_LENGTH"/>
34284 <enum name="GL_DEBUG_OUTPUT"/>
34285 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
34288 <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
34291 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
34292 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
34293 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
34294 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
34295 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
34296 <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
34297 <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
34298 <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
34299 <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
34302 <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
34303 <enum name="GL_INTERNALFORMAT_PREFERRED"/>
34304 <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
34305 <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
34306 <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
34307 <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
34308 <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
34309 <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
34310 <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
34311 <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
34312 <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
34313 <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
34314 <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
34315 <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
34316 <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
34317 <enum name="GL_MAX_WIDTH"/>
34318 <enum name="GL_MAX_HEIGHT"/>
34319 <enum name="GL_MAX_DEPTH"/>
34320 <enum name="GL_MAX_LAYERS"/>
34321 <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
34322 <enum name="GL_COLOR_COMPONENTS"/>
34323 <enum name="GL_DEPTH_COMPONENTS"/>
34324 <enum name="GL_STENCIL_COMPONENTS"/>
34325 <enum name="GL_COLOR_RENDERABLE"/>
34326 <enum name="GL_DEPTH_RENDERABLE"/>
34327 <enum name="GL_STENCIL_RENDERABLE"/>
34328 <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
34329 <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
34330 <enum name="GL_FRAMEBUFFER_BLEND"/>
34331 <enum name="GL_READ_PIXELS"/>
34332 <enum name="GL_READ_PIXELS_FORMAT"/>
34333 <enum name="GL_READ_PIXELS_TYPE"/>
34334 <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
34335 <enum name="GL_TEXTURE_IMAGE_TYPE"/>
34336 <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
34337 <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
34338 <enum name="GL_MIPMAP"/>
34339 <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
34340 <enum name="GL_AUTO_GENERATE_MIPMAP"/>
34341 <enum name="GL_COLOR_ENCODING"/>
34342 <enum name="GL_SRGB_READ"/>
34343 <enum name="GL_SRGB_WRITE"/>
34344 <enum name="GL_FILTER"/>
34345 <enum name="GL_VERTEX_TEXTURE"/>
34346 <enum name="GL_TESS_CONTROL_TEXTURE"/>
34347 <enum name="GL_TESS_EVALUATION_TEXTURE"/>
34348 <enum name="GL_GEOMETRY_TEXTURE"/>
34349 <enum name="GL_FRAGMENT_TEXTURE"/>
34350 <enum name="GL_COMPUTE_TEXTURE"/>
34351 <enum name="GL_TEXTURE_SHADOW"/>
34352 <enum name="GL_TEXTURE_GATHER"/>
34353 <enum name="GL_TEXTURE_GATHER_SHADOW"/>
34354 <enum name="GL_SHADER_IMAGE_LOAD"/>
34355 <enum name="GL_SHADER_IMAGE_STORE"/>
34356 <enum name="GL_SHADER_IMAGE_ATOMIC"/>
34357 <enum name="GL_IMAGE_TEXEL_SIZE"/>
34358 <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
34359 <enum name="GL_IMAGE_PIXEL_FORMAT"/>
34360 <enum name="GL_IMAGE_PIXEL_TYPE"/>
34361 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
34362 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
34363 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
34364 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
34365 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
34366 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
34367 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
34368 <enum name="GL_CLEAR_BUFFER"/>
34369 <enum name="GL_TEXTURE_VIEW"/>
34370 <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
34371 <enum name="GL_FULL_SUPPORT"/>
34372 <enum name="GL_CAVEAT_SUPPORT"/>
34373 <enum name="GL_IMAGE_CLASS_4_X_32"/>
34374 <enum name="GL_IMAGE_CLASS_2_X_32"/>
34375 <enum name="GL_IMAGE_CLASS_1_X_32"/>
34376 <enum name="GL_IMAGE_CLASS_4_X_16"/>
34377 <enum name="GL_IMAGE_CLASS_2_X_16"/>
34378 <enum name="GL_IMAGE_CLASS_1_X_16"/>
34379 <enum name="GL_IMAGE_CLASS_4_X_8"/>
34380 <enum name="GL_IMAGE_CLASS_2_X_8"/>
34381 <enum name="GL_IMAGE_CLASS_1_X_8"/>
34382 <enum name="GL_IMAGE_CLASS_11_11_10"/>
34383 <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
34384 <enum name="GL_VIEW_CLASS_128_BITS"/>
34385 <enum name="GL_VIEW_CLASS_96_BITS"/>
34386 <enum name="GL_VIEW_CLASS_64_BITS"/>
34387 <enum name="GL_VIEW_CLASS_48_BITS"/>
34388 <enum name="GL_VIEW_CLASS_32_BITS"/>
34389 <enum name="GL_VIEW_CLASS_24_BITS"/>
34390 <enum name="GL_VIEW_CLASS_16_BITS"/>
34391 <enum name="GL_VIEW_CLASS_8_BITS"/>
34392 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
34393 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
34394 <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
34395 <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
34396 <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
34397 <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
34398 <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
34399 <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
34406 <enum name="GL_UNIFORM"/>
34407 <enum name="GL_UNIFORM_BLOCK"/>
34408 <enum name="GL_PROGRAM_INPUT"/>
34409 <enum name="GL_PROGRAM_OUTPUT"/>
34410 <enum name="GL_BUFFER_VARIABLE"/>
34411 <enum name="GL_SHADER_STORAGE_BLOCK"/>
34412 <enum name="GL_VERTEX_SUBROUTINE"/>
34413 <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
34414 <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
34415 <enum name="GL_GEOMETRY_SUBROUTINE"/>
34416 <enum name="GL_FRAGMENT_SUBROUTINE"/>
34417 <enum name="GL_COMPUTE_SUBROUTINE"/>
34418 <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
34419 <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
34420 <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
34421 <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
34422 <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
34423 <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
34424 <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
34425 <enum name="GL_ACTIVE_RESOURCES"/>
34426 <enum name="GL_MAX_NAME_LENGTH"/>
34427 <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
34428 <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
34429 <enum name="GL_NAME_LENGTH"/>
34430 <enum name="GL_TYPE"/>
34431 <enum name="GL_ARRAY_SIZE"/>
34432 <enum name="GL_OFFSET"/>
34433 <enum name="GL_BLOCK_INDEX"/>
34434 <enum name="GL_ARRAY_STRIDE"/>
34435 <enum name="GL_MATRIX_STRIDE"/>
34436 <enum name="GL_IS_ROW_MAJOR"/>
34437 <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
34438 <enum name="GL_BUFFER_BINDING"/>
34439 <enum name="GL_BUFFER_DATA_SIZE"/>
34440 <enum name="GL_NUM_ACTIVE_VARIABLES"/>
34441 <enum name="GL_ACTIVE_VARIABLES"/>
34442 <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
34443 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
34444 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
34445 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
34446 <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
34447 <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
34448 <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
34449 <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
34450 <enum name="GL_LOCATION"/>
34451 <enum name="GL_LOCATION_INDEX"/>
34452 <enum name="GL_IS_PER_PATCH"/>
34457 <enum name="GL_SHADER_STORAGE_BUFFER"/>
34458 <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
34459 <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
34460 <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
34461 <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
34462 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
34463 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
34464 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
34465 <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
34466 <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
34467 <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
34468 <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
34469 <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
34470 <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
34471 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
34472 <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
34475 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
34478 <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
34479 <enum name="GL_TEXTURE_BUFFER_SIZE"/>
34480 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
34487 <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
34488 <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
34489 <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
34490 <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
34491 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
34494 <enum name="GL_VERTEX_ATTRIB_BINDING"/>
34495 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
34496 <enum name="GL_VERTEX_BINDING_DIVISOR"/>
34497 <enum name="GL_VERTEX_BINDING_OFFSET"/>
34498 <enum name="GL_VERTEX_BINDING_STRIDE"/>
34499 <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
34500 <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
34501 <enum name="GL_VERTEX_BINDING_BUFFER" comment="Added in 2013/10/22 update to the spec"/>
34506 <command name="glClearBufferData"/>
34507 <command name="glClearBufferSubData"/>
34510 <command name="glDispatchCompute"/>
34511 <command name="glDispatchComputeIndirect"/>
34514 <command name="glCopyImageSubData"/>
34523 <command name="glFramebufferParameteri"/>
34524 <command name="glGetFramebufferParameteriv"/>
34527 <command name="glGetInternalformati64v"/>
34530 <command name="glInvalidateTexSubImage"/>
34531 <command name="glInvalidateTexImage"/>
34532 <command name="glInvalidateBufferSubData"/>
34533 <command name="glInvalidateBufferData"/>
34534 <command name="glInvalidateFramebuffer"/>
34535 <command name="glInvalidateSubFramebuffer"/>
34538 <command name="glMultiDrawArraysIndirect"/>
34539 <command name="glMultiDrawElementsIndirect"/>
34542 <command name="glGetProgramInterfaceiv"/>
34543 <command name="glGetProgramResourceIndex"/>
34544 <command name="glGetProgramResourceName"/>
34545 <command name="glGetProgramResourceiv"/>
34546 <command name="glGetProgramResourceLocation"/>
34547 <command name="glGetProgramResourceLocationIndex"/>
34554 <command name="glShaderStorageBlockBinding"/>
34559 <command name="glTexBufferRange"/>
34564 <command name="glTexStorage2DMultisample"/>
34565 <command name="glTexStorage3DMultisample"/>
34568 <command name="glTextureView"/>
34571 <command name="glBindVertexBuffer"/>
34572 <command name="glVertexAttribFormat"/>
34573 <command name="glVertexAttribIFormat"/>
34574 <command name="glVertexAttribLFormat"/>
34575 <command name="glVertexAttribBinding"/>
34576 <command name="glVertexBindingDivisor"/>
34579 <command name="glDebugMessageControl"/>
34580 <command name="glDebugMessageInsert"/>
34581 <command name="glDebugMessageCallback"/>
34582 <command name="glGetDebugMessageLog"/>
34583 <command name="glPushDebugGroup"/>
34584 <command name="glPopDebugGroup"/>
34585 <command name="glObjectLabel"/>
34586 <command name="glGetObjectLabel"/>
34587 <command name="glObjectPtrLabel"/>
34588 <command name="glGetObjectPtrLabel"/>
34589 <command name="glGetPointerv"/>
34592 <enum name="GL_DISPLAY_LIST"/>
34595 <enum name="GL_STACK_UNDERFLOW"/>
34596 <enum name="GL_STACK_OVERFLOW"/>
34597 <command name="glGetPointerv"/>
34602 <enum name="GL_UNPACK_LSB_FIRST"/>
34603 <enum name="GL_PACK_LSB_FIRST"/>
34607 <feature api="gl" name="GL_VERSION_4_4" number="4.4">
34609 <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
34610 <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
34611 <enum name="GL_TEXTURE_BUFFER_BINDING"/>
34614 <enum name="GL_MAP_READ_BIT"/>
34615 <enum name="GL_MAP_WRITE_BIT"/>
34616 <enum name="GL_MAP_PERSISTENT_BIT"/>
34617 <enum name="GL_MAP_COHERENT_BIT"/>
34618 <enum name="GL_DYNAMIC_STORAGE_BIT"/>
34619 <enum name="GL_CLIENT_STORAGE_BIT"/>
34620 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
34621 <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
34622 <enum name="GL_BUFFER_STORAGE_FLAGS"/>
34623 <command name="glBufferStorage"/>
34626 <enum name="GL_CLEAR_TEXTURE"/>
34627 <command name="glClearTexImage"/>
34628 <command name="glClearTexSubImage"/>
34631 <enum name="GL_LOCATION_COMPONENT"/>
34632 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
34633 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
34634 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
34637 <command name="glBindBuffersBase"/>
34638 <command name="glBindBuffersRange"/>
34639 <command name="glBindTextures"/>
34640 <command name="glBindSamplers"/>
34641 <command name="glBindImageTextures"/>
34642 <command name="glBindVertexBuffers"/>
34645 <enum name="GL_QUERY_BUFFER"/>
34646 <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
34647 <enum name="GL_QUERY_BUFFER_BINDING"/>
34648 <enum name="GL_QUERY_RESULT_NO_WAIT"/>
34651 <enum name="GL_MIRROR_CLAMP_TO_EDGE"/>
34654 <enum name="GL_STENCIL_INDEX"/>
34655 <enum name="GL_STENCIL_INDEX8"/>
34658 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
34661 <feature api="gl" name="GL_VERSION_4_5" number="4.5">
34663 <enum name="GL_CONTEXT_LOST"/>
34666 <command name="glClipControl"/>
34667 <enum name="GL_LOWER_LEFT"/>
34668 <enum name="GL_UPPER_LEFT"/>
34669 <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
34670 <enum name="GL_ZERO_TO_ONE"/>
34671 <enum name="GL_CLIP_ORIGIN"/>
34672 <enum name="GL_CLIP_DEPTH_MODE"/>
34675 <enum name="GL_QUERY_WAIT_INVERTED"/>
34676 <enum name="GL_QUERY_NO_WAIT_INVERTED"/>
34677 <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
34678 <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
34681 <enum name="GL_MAX_CULL_DISTANCES"/>
34682 <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
34685 <enum name="GL_TEXTURE_TARGET"/>
34686 <enum name="GL_QUERY_TARGET"/>
34687 <enum name="GL_TEXTURE_BINDING_1D"/>
34688 <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
34689 <enum name="GL_TEXTURE_BINDING_2D"/>
34690 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
34691 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
34692 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
34693 <enum name="GL_TEXTURE_BINDING_3D"/>
34694 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
34695 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
34696 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
34697 <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
34698 <command name="glCreateTransformFeedbacks"/>
34699 <command name="glTransformFeedbackBufferBase"/>
34700 <command name="glTransformFeedbackBufferRange"/>
34701 <command name="glGetTransformFeedbackiv"/>
34702 <command name="glGetTransformFeedbacki_v"/>
34703 <command name="glGetTransformFeedbacki64_v"/>
34704 <command name="glCreateBuffers"/>
34705 <command name="glNamedBufferStorage"/>
34706 <command name="glNamedBufferData"/>
34707 <command name="glNamedBufferSubData"/>
34708 <command name="glCopyNamedBufferSubData"/>
34709 <command name="glClearNamedBufferData"/>
34710 <command name="glClearNamedBufferSubData"/>
34711 <command name="glMapNamedBuffer"/>
34712 <command name="glMapNamedBufferRange"/>
34713 <command name="glUnmapNamedBuffer"/>
34714 <command name="glFlushMappedNamedBufferRange"/>
34715 <command name="glGetNamedBufferParameteriv"/>
34716 <command name="glGetNamedBufferParameteri64v"/>
34717 <command name="glGetNamedBufferPointerv"/>
34718 <command name="glGetNamedBufferSubData"/>
34719 <command name="glCreateFramebuffers"/>
34720 <command name="glNamedFramebufferRenderbuffer"/>
34721 <command name="glNamedFramebufferParameteri"/>
34722 <command name="glNamedFramebufferTexture"/>
34723 <command name="glNamedFramebufferTextureLayer"/>
34724 <command name="glNamedFramebufferDrawBuffer"/>
34725 <command name="glNamedFramebufferDrawBuffers"/>
34726 <command name="glNamedFramebufferReadBuffer"/>
34727 <command name="glInvalidateNamedFramebufferData"/>
34728 <command name="glInvalidateNamedFramebufferSubData"/>
34729 <command name="glClearNamedFramebufferiv"/>
34730 <command name="glClearNamedFramebufferuiv"/>
34731 <command name="glClearNamedFramebufferfv"/>
34732 <command name="glClearNamedFramebufferfi"/>
34733 <command name="glBlitNamedFramebuffer"/>
34734 <command name="glCheckNamedFramebufferStatus"/>
34735 <command name="glGetNamedFramebufferParameteriv"/>
34736 <command name="glGetNamedFramebufferAttachmentParameteriv"/>
34737 <command name="glCreateRenderbuffers"/>
34738 <command name="glNamedRenderbufferStorage"/>
34739 <command name="glNamedRenderbufferStorageMultisample"/>
34740 <command name="glGetNamedRenderbufferParameteriv"/>
34741 <command name="glCreateTextures"/>
34742 <command name="glTextureBuffer"/>
34743 <command name="glTextureBufferRange"/>
34744 <command name="glTextureStorage1D"/>
34745 <command name="glTextureStorage2D"/>
34746 <command name="glTextureStorage3D"/>
34747 <command name="glTextureStorage2DMultisample"/>
34748 <command name="glTextureStorage3DMultisample"/>
34749 <command name="glTextureSubImage1D"/>
34750 <command name="glTextureSubImage2D"/>
34751 <command name="glTextureSubImage3D"/>
34752 <command name="glCompressedTextureSubImage1D"/>
34753 <command name="glCompressedTextureSubImage2D"/>
34754 <command name="glCompressedTextureSubImage3D"/>
34755 <command name="glCopyTextureSubImage1D"/>
34756 <command name="glCopyTextureSubImage2D"/>
34757 <command name="glCopyTextureSubImage3D"/>
34758 <command name="glTextureParameterf"/>
34759 <command name="glTextureParameterfv"/>
34760 <command name="glTextureParameteri"/>
34761 <command name="glTextureParameterIiv"/>
34762 <command name="glTextureParameterIuiv"/>
34763 <command name="glTextureParameteriv"/>
34764 <command name="glGenerateTextureMipmap"/>
34765 <command name="glBindTextureUnit"/>
34766 <command name="glGetTextureImage"/>
34767 <command name="glGetCompressedTextureImage"/>
34768 <command name="glGetTextureLevelParameterfv"/>
34769 <command name="glGetTextureLevelParameteriv"/>
34770 <command name="glGetTextureParameterfv"/>
34771 <command name="glGetTextureParameterIiv"/>
34772 <command name="glGetTextureParameterIuiv"/>
34773 <command name="glGetTextureParameteriv"/>
34774 <command name="glCreateVertexArrays"/>
34775 <command name="glDisableVertexArrayAttrib"/>
34776 <command name="glEnableVertexArrayAttrib"/>
34777 <command name="glVertexArrayElementBuffer"/>
34778 <command name="glVertexArrayVertexBuffer"/>
34779 <command name="glVertexArrayVertexBuffers"/>
34780 <command name="glVertexArrayAttribBinding"/>
34781 <command name="glVertexArrayAttribFormat"/>
34782 <command name="glVertexArrayAttribIFormat"/>
34783 <command name="glVertexArrayAttribLFormat"/>
34784 <command name="glVertexArrayBindingDivisor"/>
34785 <command name="glGetVertexArrayiv"/>
34786 <command name="glGetVertexArrayIndexediv"/>
34787 <command name="glGetVertexArrayIndexed64iv"/>
34788 <command name="glCreateSamplers"/>
34789 <command name="glCreateProgramPipelines"/>
34790 <command name="glCreateQueries"/>
34791 <command name="glGetQueryBufferObjecti64v"/>
34792 <command name="glGetQueryBufferObjectiv"/>
34793 <command name="glGetQueryBufferObjectui64v"/>
34794 <command name="glGetQueryBufferObjectuiv"/>
34797 <enum name="GL_BACK"/>
34798 <command name="glMemoryBarrierByRegion"/>
34801 <command name="glGetTextureSubImage"/>
34802 <command name="glGetCompressedTextureSubImage"/>
34805 <enum name="GL_NO_ERROR"/>
34806 <enum name="GL_GUILTY_CONTEXT_RESET"/>
34807 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
34808 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
34809 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
34810 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
34811 <enum name="GL_NO_RESET_NOTIFICATION"/>
34812 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
34813 <enum name="GL_CONTEXT_LOST"/>
34814 <command name="glGetGraphicsResetStatus"/>
34815 <command name="glGetnCompressedTexImage"/>
34816 <command name="glGetnTexImage"/>
34817 <command name="glGetnUniformdv"/>
34818 <command name="glGetnUniformfv"/>
34819 <command name="glGetnUniformiv"/>
34820 <command name="glGetnUniformuiv"/>
34821 <command name="glReadnPixels"/>
34824 <command name="glGetnMapdv"/>
34825 <command name="glGetnMapfv"/>
34826 <command name="glGetnMapiv"/>
34827 <command name="glGetnPixelMapfv"/>
34828 <command name="glGetnPixelMapuiv"/>
34829 <command name="glGetnPixelMapusv"/>
34830 <command name="glGetnPolygonStipple"/>
34831 <command name="glGetnColorTable"/>
34832 <command name="glGetnConvolutionFilter"/>
34833 <command name="glGetnSeparableFilter"/>
34834 <command name="glGetnHistogram"/>
34835 <command name="glGetnMinmax"/>
34838 <command name="glTextureBarrier"/>
34841 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
34842 <enum name="GL_NONE"/>
34843 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
34846 <feature api="gl" name="GL_VERSION_4_6" number="4.6">
34848 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
34849 <enum name="GL_NONE"/>
34850 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
34853 <enum name="GL_SHADER_BINARY_FORMAT_SPIR_V"/>
34854 <enum name="GL_SPIR_V_BINARY"/>
34855 <command name="glSpecializeShader"/>
34858 <enum name="GL_PARAMETER_BUFFER"/>
34859 <enum name="GL_PARAMETER_BUFFER_BINDING"/>
34860 <command name="glMultiDrawArraysIndirectCount"/>
34861 <command name="glMultiDrawElementsIndirectCount"/>
34864 <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
34867 <enum name="GL_VERTICES_SUBMITTED"/>
34868 <enum name="GL_PRIMITIVES_SUBMITTED"/>
34869 <enum name="GL_VERTEX_SHADER_INVOCATIONS"/>
34870 <enum name="GL_TESS_CONTROL_SHADER_PATCHES"/>
34871 <enum name="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/>
34872 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
34873 <enum name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/>
34874 <enum name="GL_FRAGMENT_SHADER_INVOCATIONS"/>
34875 <enum name="GL_COMPUTE_SHADER_INVOCATIONS"/>
34876 <enum name="GL_CLIPPING_INPUT_PRIMITIVES"/>
34877 <enum name="GL_CLIPPING_OUTPUT_PRIMITIVES"/>
34880 <enum name="GL_POLYGON_OFFSET_CLAMP"/>
34881 <command name="glPolygonOffsetClamp"/>
34887 <enum name="GL_SPIR_V_EXTENSIONS"/>
34888 <enum name="GL_NUM_SPIR_V_EXTENSIONS"/>
34891 <enum name="GL_TEXTURE_MAX_ANISOTROPY"/>
34892 <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
34895 <enum name="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
34896 <enum name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/>
34902 <feature api="gles1" name="GL_VERSION_ES_CM_1_0" number="1.0">
34905 <enum name="GL_VERSION_ES_CL_1_0"/>
34906 <enum name="GL_VERSION_ES_CM_1_1"/>
34907 <enum name="GL_VERSION_ES_CL_1_1"/>
34908 <type name="GLvoid" comment="No longer used in headers"/>
34909 <enum name="GL_DEPTH_BUFFER_BIT"/>
34910 <enum name="GL_STENCIL_BUFFER_BIT"/>
34911 <enum name="GL_COLOR_BUFFER_BIT"/>
34912 <enum name="GL_FALSE"/>
34913 <enum name="GL_TRUE"/>
34914 <enum name="GL_POINTS"/>
34915 <enum name="GL_LINES"/>
34916 <enum name="GL_LINE_LOOP"/>
34917 <enum name="GL_LINE_STRIP"/>
34918 <enum name="GL_TRIANGLES"/>
34919 <enum name="GL_TRIANGLE_STRIP"/>
34920 <enum name="GL_TRIANGLE_FAN"/>
34921 <enum name="GL_NEVER"/>
34922 <enum name="GL_LESS"/>
34923 <enum name="GL_EQUAL"/>
34924 <enum name="GL_LEQUAL"/>
34925 <enum name="GL_GREATER"/>
34926 <enum name="GL_NOTEQUAL"/>
34927 <enum name="GL_GEQUAL"/>
34928 <enum name="GL_ALWAYS"/>
34929 <enum name="GL_ZERO"/>
34930 <enum name="GL_ONE"/>
34931 <enum name="GL_SRC_COLOR"/>
34932 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
34933 <enum name="GL_SRC_ALPHA"/>
34934 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
34935 <enum name="GL_DST_ALPHA"/>
34936 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
34937 <enum name="GL_DST_COLOR"/>
34938 <enum name="GL_ONE_MINUS_DST_COLOR"/>
34939 <enum name="GL_SRC_ALPHA_SATURATE"/>
34940 <enum name="GL_CLIP_PLANE0"/>
34941 <enum name="GL_CLIP_PLANE1"/>
34942 <enum name="GL_CLIP_PLANE2"/>
34943 <enum name="GL_CLIP_PLANE3"/>
34944 <enum name="GL_CLIP_PLANE4"/>
34945 <enum name="GL_CLIP_PLANE5"/>
34946 <enum name="GL_FRONT"/>
34947 <enum name="GL_BACK"/>
34948 <enum name="GL_FRONT_AND_BACK"/>
34949 <enum name="GL_FOG"/>
34950 <enum name="GL_LIGHTING"/>
34951 <enum name="GL_TEXTURE_2D"/>
34952 <enum name="GL_CULL_FACE"/>
34953 <enum name="GL_ALPHA_TEST"/>
34954 <enum name="GL_BLEND"/>
34955 <enum name="GL_COLOR_LOGIC_OP"/>
34956 <enum name="GL_DITHER"/>
34957 <enum name="GL_STENCIL_TEST"/>
34958 <enum name="GL_DEPTH_TEST"/>
34959 <enum name="GL_POINT_SMOOTH"/>
34960 <enum name="GL_LINE_SMOOTH"/>
34961 <enum name="GL_SCISSOR_TEST"/>
34962 <enum name="GL_COLOR_MATERIAL"/>
34963 <enum name="GL_NORMALIZE"/>
34964 <enum name="GL_RESCALE_NORMAL"/>
34965 <enum name="GL_VERTEX_ARRAY"/>
34966 <enum name="GL_NORMAL_ARRAY"/>
34967 <enum name="GL_COLOR_ARRAY"/>
34968 <enum name="GL_TEXTURE_COORD_ARRAY"/>
34969 <enum name="GL_MULTISAMPLE"/>
34970 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
34971 <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
34972 <enum name="GL_SAMPLE_COVERAGE"/>
34973 <enum name="GL_NO_ERROR"/>
34974 <enum name="GL_INVALID_ENUM"/>
34975 <enum name="GL_INVALID_VALUE"/>
34976 <enum name="GL_INVALID_OPERATION"/>
34977 <enum name="GL_STACK_OVERFLOW"/>
34978 <enum name="GL_STACK_UNDERFLOW"/>
34979 <enum name="GL_OUT_OF_MEMORY"/>
34980 <enum name="GL_EXP"/>
34981 <enum name="GL_EXP2"/>
34982 <enum name="GL_FOG_DENSITY"/>
34983 <enum name="GL_FOG_START"/>
34984 <enum name="GL_FOG_END"/>
34985 <enum name="GL_FOG_MODE"/>
34986 <enum name="GL_FOG_COLOR"/>
34987 <enum name="GL_CW"/>
34988 <enum name="GL_CCW"/>
34989 <enum name="GL_CURRENT_COLOR"/>
34990 <enum name="GL_CURRENT_NORMAL"/>
34991 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
34992 <enum name="GL_POINT_SIZE"/>
34993 <enum name="GL_POINT_SIZE_MIN"/>
34994 <enum name="GL_POINT_SIZE_MAX"/>
34995 <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
34996 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
34997 <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
34998 <enum name="GL_LINE_WIDTH"/>
34999 <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
35000 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
35001 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
35002 <enum name="GL_CULL_FACE_MODE"/>
35003 <enum name="GL_FRONT_FACE"/>
35004 <enum name="GL_SHADE_MODEL"/>
35005 <enum name="GL_DEPTH_RANGE"/>
35006 <enum name="GL_DEPTH_WRITEMASK"/>
35007 <enum name="GL_DEPTH_CLEAR_VALUE"/>
35008 <enum name="GL_DEPTH_FUNC"/>
35009 <enum name="GL_STENCIL_CLEAR_VALUE"/>
35010 <enum name="GL_STENCIL_FUNC"/>
35011 <enum name="GL_STENCIL_VALUE_MASK"/>
35012 <enum name="GL_STENCIL_FAIL"/>
35013 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
35014 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
35015 <enum name="GL_STENCIL_REF"/>
35016 <enum name="GL_STENCIL_WRITEMASK"/>
35017 <enum name="GL_MATRIX_MODE"/>
35018 <enum name="GL_VIEWPORT"/>
35019 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
35020 <enum name="GL_PROJECTION_STACK_DEPTH"/>
35021 <enum name="GL_TEXTURE_STACK_DEPTH"/>
35022 <enum name="GL_MODELVIEW_MATRIX"/>
35023 <enum name="GL_PROJECTION_MATRIX"/>
35024 <enum name="GL_TEXTURE_MATRIX"/>
35025 <enum name="GL_ALPHA_TEST_FUNC"/>
35026 <enum name="GL_ALPHA_TEST_REF"/>
35027 <enum name="GL_BLEND_DST"/>
35028 <enum name="GL_BLEND_SRC"/>
35029 <enum name="GL_LOGIC_OP_MODE"/>
35030 <enum name="GL_SCISSOR_BOX"/>
35031 <enum name="GL_COLOR_CLEAR_VALUE"/>
35032 <enum name="GL_COLOR_WRITEMASK"/>
35033 <enum name="GL_MAX_LIGHTS"/>
35034 <enum name="GL_MAX_CLIP_PLANES"/>
35035 <enum name="GL_MAX_TEXTURE_SIZE"/>
35036 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
35037 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
35038 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
35039 <enum name="GL_MAX_VIEWPORT_DIMS"/>
35040 <enum name="GL_MAX_TEXTURE_UNITS"/>
35041 <enum name="GL_SUBPIXEL_BITS"/>
35042 <enum name="GL_RED_BITS"/>
35043 <enum name="GL_GREEN_BITS"/>
35044 <enum name="GL_BLUE_BITS"/>
35045 <enum name="GL_ALPHA_BITS"/>
35046 <enum name="GL_DEPTH_BITS"/>
35047 <enum name="GL_STENCIL_BITS"/>
35048 <enum name="GL_POLYGON_OFFSET_UNITS"/>
35049 <enum name="GL_POLYGON_OFFSET_FILL"/>
35050 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
35051 <enum name="GL_TEXTURE_BINDING_2D"/>
35052 <enum name="GL_VERTEX_ARRAY_SIZE"/>
35053 <enum name="GL_VERTEX_ARRAY_TYPE"/>
35054 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
35055 <enum name="GL_NORMAL_ARRAY_TYPE"/>
35056 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
35057 <enum name="GL_COLOR_ARRAY_SIZE"/>
35058 <enum name="GL_COLOR_ARRAY_TYPE"/>
35059 <enum name="GL_COLOR_ARRAY_STRIDE"/>
35060 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
35061 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
35062 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
35063 <enum name="GL_VERTEX_ARRAY_POINTER"/>
35064 <enum name="GL_NORMAL_ARRAY_POINTER"/>
35065 <enum name="GL_COLOR_ARRAY_POINTER"/>
35066 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
35067 <enum name="GL_SAMPLE_BUFFERS"/>
35068 <enum name="GL_SAMPLES"/>
35069 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
35070 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
35071 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
35072 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
35073 <enum name="GL_DONT_CARE"/>
35074 <enum name="GL_FASTEST"/>
35075 <enum name="GL_NICEST"/>
35076 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
35077 <enum name="GL_POINT_SMOOTH_HINT"/>
35078 <enum name="GL_LINE_SMOOTH_HINT"/>
35079 <enum name="GL_FOG_HINT"/>
35080 <enum name="GL_GENERATE_MIPMAP_HINT"/>
35081 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
35082 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
35083 <enum name="GL_AMBIENT"/>
35084 <enum name="GL_DIFFUSE"/>
35085 <enum name="GL_SPECULAR"/>
35086 <enum name="GL_POSITION"/>
35087 <enum name="GL_SPOT_DIRECTION"/>
35088 <enum name="GL_SPOT_EXPONENT"/>
35089 <enum name="GL_SPOT_CUTOFF"/>
35090 <enum name="GL_CONSTANT_ATTENUATION"/>
35091 <enum name="GL_LINEAR_ATTENUATION"/>
35092 <enum name="GL_QUADRATIC_ATTENUATION"/>
35093 <enum name="GL_BYTE"/>
35094 <enum name="GL_UNSIGNED_BYTE"/>
35095 <enum name="GL_SHORT"/>
35096 <enum name="GL_UNSIGNED_SHORT"/>
35097 <enum name="GL_FLOAT"/>
35098 <enum name="GL_FIXED"/>
35099 <enum name="GL_CLEAR"/>
35100 <enum name="GL_AND"/>
35101 <enum name="GL_AND_REVERSE"/>
35102 <enum name="GL_COPY"/>
35103 <enum name="GL_AND_INVERTED"/>
35104 <enum name="GL_NOOP"/>
35105 <enum name="GL_XOR"/>
35106 <enum name="GL_OR"/>
35107 <enum name="GL_NOR"/>
35108 <enum name="GL_EQUIV"/>
35109 <enum name="GL_INVERT"/>
35110 <enum name="GL_OR_REVERSE"/>
35111 <enum name="GL_COPY_INVERTED"/>
35112 <enum name="GL_OR_INVERTED"/>
35113 <enum name="GL_NAND"/>
35114 <enum name="GL_SET"/>
35115 <enum name="GL_EMISSION"/>
35116 <enum name="GL_SHININESS"/>
35117 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
35118 <enum name="GL_MODELVIEW"/>
35119 <enum name="GL_PROJECTION"/>
35120 <enum name="GL_TEXTURE"/>
35121 <enum name="GL_ALPHA"/>
35122 <enum name="GL_RGB"/>
35123 <enum name="GL_RGBA"/>
35124 <enum name="GL_LUMINANCE"/>
35125 <enum name="GL_LUMINANCE_ALPHA"/>
35126 <enum name="GL_UNPACK_ALIGNMENT"/>
35127 <enum name="GL_PACK_ALIGNMENT"/>
35128 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
35129 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
35130 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
35131 <enum name="GL_FLAT"/>
35132 <enum name="GL_SMOOTH"/>
35133 <enum name="GL_KEEP"/>
35134 <enum name="GL_REPLACE"/>
35135 <enum name="GL_INCR"/>
35136 <enum name="GL_DECR"/>
35137 <enum name="GL_VENDOR"/>
35138 <enum name="GL_RENDERER"/>
35139 <enum name="GL_VERSION"/>
35140 <enum name="GL_EXTENSIONS"/>
35141 <enum name="GL_MODULATE"/>
35142 <enum name="GL_DECAL"/>
35143 <enum name="GL_ADD"/>
35144 <enum name="GL_TEXTURE_ENV_MODE"/>
35145 <enum name="GL_TEXTURE_ENV_COLOR"/>
35146 <enum name="GL_TEXTURE_ENV"/>
35147 <enum name="GL_NEAREST"/>
35148 <enum name="GL_LINEAR"/>
35149 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
35150 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
35151 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
35152 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
35153 <enum name="GL_TEXTURE_MAG_FILTER"/>
35154 <enum name="GL_TEXTURE_MIN_FILTER"/>
35155 <enum name="GL_TEXTURE_WRAP_S"/>
35156 <enum name="GL_TEXTURE_WRAP_T"/>
35157 <enum name="GL_GENERATE_MIPMAP"/>
35158 <enum name="GL_TEXTURE0"/>
35159 <enum name="GL_TEXTURE1"/>
35160 <enum name="GL_TEXTURE2"/>
35161 <enum name="GL_TEXTURE3"/>
35162 <enum name="GL_TEXTURE4"/>
35163 <enum name="GL_TEXTURE5"/>
35164 <enum name="GL_TEXTURE6"/>
35165 <enum name="GL_TEXTURE7"/>
35166 <enum name="GL_TEXTURE8"/>
35167 <enum name="GL_TEXTURE9"/>
35168 <enum name="GL_TEXTURE10"/>
35169 <enum name="GL_TEXTURE11"/>
35170 <enum name="GL_TEXTURE12"/>
35171 <enum name="GL_TEXTURE13"/>
35172 <enum name="GL_TEXTURE14"/>
35173 <enum name="GL_TEXTURE15"/>
35174 <enum name="GL_TEXTURE16"/>
35175 <enum name="GL_TEXTURE17"/>
35176 <enum name="GL_TEXTURE18"/>
35177 <enum name="GL_TEXTURE19"/>
35178 <enum name="GL_TEXTURE20"/>
35179 <enum name="GL_TEXTURE21"/>
35180 <enum name="GL_TEXTURE22"/>
35181 <enum name="GL_TEXTURE23"/>
35182 <enum name="GL_TEXTURE24"/>
35183 <enum name="GL_TEXTURE25"/>
35184 <enum name="GL_TEXTURE26"/>
35185 <enum name="GL_TEXTURE27"/>
35186 <enum name="GL_TEXTURE28"/>
35187 <enum name="GL_TEXTURE29"/>
35188 <enum name="GL_TEXTURE30"/>
35189 <enum name="GL_TEXTURE31"/>
35190 <enum name="GL_ACTIVE_TEXTURE"/>
35191 <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
35192 <enum name="GL_REPEAT"/>
35193 <enum name="GL_CLAMP_TO_EDGE"/>
35194 <enum name="GL_LIGHT0"/>
35195 <enum name="GL_LIGHT1"/>
35196 <enum name="GL_LIGHT2"/>
35197 <enum name="GL_LIGHT3"/>
35198 <enum name="GL_LIGHT4"/>
35199 <enum name="GL_LIGHT5"/>
35200 <enum name="GL_LIGHT6"/>
35201 <enum name="GL_LIGHT7"/>
35202 <enum name="GL_ARRAY_BUFFER"/>
35203 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
35204 <enum name="GL_ARRAY_BUFFER_BINDING"/>
35205 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
35206 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
35207 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
35208 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
35209 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
35210 <enum name="GL_STATIC_DRAW"/>
35211 <enum name="GL_DYNAMIC_DRAW"/>
35212 <enum name="GL_BUFFER_SIZE"/>
35213 <enum name="GL_BUFFER_USAGE"/>
35214 <enum name="GL_SUBTRACT"/>
35215 <enum name="GL_COMBINE"/>
35216 <enum name="GL_COMBINE_RGB"/>
35217 <enum name="GL_COMBINE_ALPHA"/>
35218 <enum name="GL_RGB_SCALE"/>
35219 <enum name="GL_ADD_SIGNED"/>
35220 <enum name="GL_INTERPOLATE"/>
35221 <enum name="GL_CONSTANT"/>
35222 <enum name="GL_PRIMARY_COLOR"/>
35223 <enum name="GL_PREVIOUS"/>
35224 <enum name="GL_OPERAND0_RGB"/>
35225 <enum name="GL_OPERAND1_RGB"/>
35226 <enum name="GL_OPERAND2_RGB"/>
35227 <enum name="GL_OPERAND0_ALPHA"/>
35228 <enum name="GL_OPERAND1_ALPHA"/>
35229 <enum name="GL_OPERAND2_ALPHA"/>
35230 <enum name="GL_ALPHA_SCALE"/>
35231 <enum name="GL_SRC0_RGB"/>
35232 <enum name="GL_SRC1_RGB"/>
35233 <enum name="GL_SRC2_RGB"/>
35234 <enum name="GL_SRC0_ALPHA"/>
35235 <enum name="GL_SRC1_ALPHA"/>
35236 <enum name="GL_SRC2_ALPHA"/>
35237 <enum name="GL_DOT3_RGB"/>
35238 <enum name="GL_DOT3_RGBA"/>
35241 <command name="glAlphaFunc"/>
35242 <command name="glClearColor"/>
35243 <command name="glClearDepthf"/>
35244 <command name="glClipPlanef"/>
35245 <command name="glColor4f"/>
35246 <command name="glDepthRangef"/>
35247 <command name="glFogf"/>
35248 <command name="glFogfv"/>
35249 <command name="glFrustumf"/>
35250 <command name="glGetClipPlanef"/>
35251 <command name="glGetFloatv"/>
35252 <command name="glGetLightfv"/>
35253 <command name="glGetMaterialfv"/>
35254 <command name="glGetTexEnvfv"/>
35255 <command name="glGetTexParameterfv"/>
35256 <command name="glLightModelf"/>
35257 <command name="glLightModelfv"/>
35258 <command name="glLightf"/>
35259 <command name="glLightfv"/>
35260 <command name="glLineWidth"/>
35261 <command name="glLoadMatrixf"/>
35262 <command name="glMaterialf"/>
35263 <command name="glMaterialfv"/>
35264 <command name="glMultMatrixf"/>
35265 <command name="glMultiTexCoord4f"/>
35266 <command name="glNormal3f"/>
35267 <command name="glOrthof"/>
35268 <command name="glPointParameterf"/>
35269 <command name="glPointParameterfv"/>
35270 <command name="glPointSize"/>
35271 <command name="glPolygonOffset"/>
35272 <command name="glRotatef"/>
35273 <command name="glScalef"/>
35274 <command name="glTexEnvf"/>
35275 <command name="glTexEnvfv"/>
35276 <command name="glTexParameterf"/>
35277 <command name="glTexParameterfv"/>
35278 <command name="glTranslatef"/>
35281 <command name="glActiveTexture"/>
35282 <command name="glAlphaFuncx"/>
35283 <command name="glBindBuffer"/>
35284 <command name="glBindTexture"/>
35285 <command name="glBlendFunc"/>
35286 <command name="glBufferData"/>
35287 <command name="glBufferSubData"/>
35288 <command name="glClear"/>
35289 <command name="glClearColorx"/>
35290 <command name="glClearDepthx"/>
35291 <command name="glClearStencil"/>
35292 <command name="glClientActiveTexture"/>
35293 <command name="glClipPlanex"/>
35294 <command name="glColor4ub"/>
35295 <command name="glColor4x"/>
35296 <command name="glColorMask"/>
35297 <command name="glColorPointer"/>
35298 <command name="glCompressedTexImage2D"/>
35299 <command name="glCompressedTexSubImage2D"/>
35300 <command name="glCopyTexImage2D"/>
35301 <command name="glCopyTexSubImage2D"/>
35302 <command name="glCullFace"/>
35303 <command name="glDeleteBuffers"/>
35304 <command name="glDeleteTextures"/>
35305 <command name="glDepthFunc"/>
35306 <command name="glDepthMask"/>
35307 <command name="glDepthRangex"/>
35308 <command name="glDisable"/>
35309 <command name="glDisableClientState"/>
35310 <command name="glDrawArrays"/>
35311 <command name="glDrawElements"/>
35312 <command name="glEnable"/>
35313 <command name="glEnableClientState"/>
35314 <command name="glFinish"/>
35315 <command name="glFlush"/>
35316 <command name="glFogx"/>
35317 <command name="glFogxv"/>
35318 <command name="glFrontFace"/>
35319 <command name="glFrustumx"/>
35320 <command name="glGetBooleanv"/>
35321 <command name="glGetBufferParameteriv"/>
35322 <command name="glGetClipPlanex"/>
35323 <command name="glGenBuffers"/>
35324 <command name="glGenTextures"/>
35325 <command name="glGetError"/>
35326 <command name="glGetFixedv"/>
35327 <command name="glGetIntegerv"/>
35328 <command name="glGetLightxv"/>
35329 <command name="glGetMaterialxv"/>
35330 <command name="glGetPointerv"/>
35331 <command name="glGetString"/>
35332 <command name="glGetTexEnviv"/>
35333 <command name="glGetTexEnvxv"/>
35334 <command name="glGetTexParameteriv"/>
35335 <command name="glGetTexParameterxv"/>
35336 <command name="glHint"/>
35337 <command name="glIsBuffer"/>
35338 <command name="glIsEnabled"/>
35339 <command name="glIsTexture"/>
35340 <command name="glLightModelx"/>
35341 <command name="glLightModelxv"/>
35342 <command name="glLightx"/>
35343 <command name="glLightxv"/>
35344 <command name="glLineWidthx"/>
35345 <command name="glLoadIdentity"/>
35346 <command name="glLoadMatrixx"/>
35347 <command name="glLogicOp"/>
35348 <command name="glMaterialx"/>
35349 <command name="glMaterialxv"/>
35350 <command name="glMatrixMode"/>
35351 <command name="glMultMatrixx"/>
35352 <command name="glMultiTexCoord4x"/>
35353 <command name="glNormal3x"/>
35354 <command name="glNormalPointer"/>
35355 <command name="glOrthox"/>
35356 <command name="glPixelStorei"/>
35357 <command name="glPointParameterx"/>
35358 <command name="glPointParameterxv"/>
35359 <command name="glPointSizex"/>
35360 <command name="glPolygonOffsetx"/>
35361 <command name="glPopMatrix"/>
35362 <command name="glPushMatrix"/>
35363 <command name="glReadPixels"/>
35364 <command name="glRotatex"/>
35365 <command name="glSampleCoverage"/>
35366 <command name="glSampleCoveragex"/>
35367 <command name="glScalex"/>
35368 <command name="glScissor"/>
35369 <command name="glShadeModel"/>
35370 <command name="glStencilFunc"/>
35371 <command name="glStencilMask"/>
35372 <command name="glStencilOp"/>
35373 <command name="glTexCoordPointer"/>
35374 <command name="glTexEnvi"/>
35375 <command name="glTexEnvx"/>
35376 <command name="glTexEnviv"/>
35377 <command name="glTexEnvxv"/>
35378 <command name="glTexImage2D"/>
35379 <command name="glTexParameteri"/>
35380 <command name="glTexParameterx"/>
35381 <command name="glTexParameteriv"/>
35382 <command name="glTexParameterxv"/>
35383 <command name="glTexSubImage2D"/>
35384 <command name="glTranslatex"/>
35385 <command name="glVertexPointer"/>
35386 <command name="glViewport"/>
35389 <feature api="gles2" name="GL_ES_VERSION_2_0" number="2.0">
35391 <type name="GLbyte"/>
35392 <type name="GLclampf"/>
35393 <type name="GLfixed"/>
35394 <type name="GLshort"/>
35395 <type name="GLushort"/>
35396 <type name="GLvoid" comment="No longer used in headers"/>
35399 <type name="GLsync"/>
35400 <type name="GLint64"/>
35401 <type name="GLuint64"/>
35404 <enum name="GL_DEPTH_BUFFER_BIT"/>
35405 <enum name="GL_STENCIL_BUFFER_BIT"/>
35406 <enum name="GL_COLOR_BUFFER_BIT"/>
35407 <enum name="GL_FALSE"/>
35408 <enum name="GL_TRUE"/>
35409 <enum name="GL_POINTS"/>
35410 <enum name="GL_LINES"/>
35411 <enum name="GL_LINE_LOOP"/>
35412 <enum name="GL_LINE_STRIP"/>
35413 <enum name="GL_TRIANGLES"/>
35414 <enum name="GL_TRIANGLE_STRIP"/>
35415 <enum name="GL_TRIANGLE_FAN"/>
35416 <enum name="GL_ZERO"/>
35417 <enum name="GL_ONE"/>
35418 <enum name="GL_SRC_COLOR"/>
35419 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
35420 <enum name="GL_SRC_ALPHA"/>
35421 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
35422 <enum name="GL_DST_ALPHA"/>
35423 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
35424 <enum name="GL_DST_COLOR"/>
35425 <enum name="GL_ONE_MINUS_DST_COLOR"/>
35426 <enum name="GL_SRC_ALPHA_SATURATE"/>
35427 <enum name="GL_FUNC_ADD"/>
35428 <enum name="GL_BLEND_EQUATION"/>
35429 <enum name="GL_BLEND_EQUATION_RGB"/>
35430 <enum name="GL_BLEND_EQUATION_ALPHA"/>
35431 <enum name="GL_FUNC_SUBTRACT"/>
35432 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
35433 <enum name="GL_BLEND_DST_RGB"/>
35434 <enum name="GL_BLEND_SRC_RGB"/>
35435 <enum name="GL_BLEND_DST_ALPHA"/>
35436 <enum name="GL_BLEND_SRC_ALPHA"/>
35437 <enum name="GL_CONSTANT_COLOR"/>
35438 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
35439 <enum name="GL_CONSTANT_ALPHA"/>
35440 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
35441 <enum name="GL_BLEND_COLOR"/>
35442 <enum name="GL_ARRAY_BUFFER"/>
35443 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
35444 <enum name="GL_ARRAY_BUFFER_BINDING"/>
35445 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
35446 <enum name="GL_STREAM_DRAW"/>
35447 <enum name="GL_STATIC_DRAW"/>
35448 <enum name="GL_DYNAMIC_DRAW"/>
35449 <enum name="GL_BUFFER_SIZE"/>
35450 <enum name="GL_BUFFER_USAGE"/>
35451 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
35452 <enum name="GL_FRONT"/>
35453 <enum name="GL_BACK"/>
35454 <enum name="GL_FRONT_AND_BACK"/>
35455 <enum name="GL_TEXTURE_2D"/>
35456 <enum name="GL_CULL_FACE"/>
35457 <enum name="GL_BLEND"/>
35458 <enum name="GL_DITHER"/>
35459 <enum name="GL_STENCIL_TEST"/>
35460 <enum name="GL_DEPTH_TEST"/>
35461 <enum name="GL_SCISSOR_TEST"/>
35462 <enum name="GL_POLYGON_OFFSET_FILL"/>
35463 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
35464 <enum name="GL_SAMPLE_COVERAGE"/>
35465 <enum name="GL_NO_ERROR"/>
35466 <enum name="GL_INVALID_ENUM"/>
35467 <enum name="GL_INVALID_VALUE"/>
35468 <enum name="GL_INVALID_OPERATION"/>
35469 <enum name="GL_OUT_OF_MEMORY"/>
35470 <enum name="GL_CW"/>
35471 <enum name="GL_CCW"/>
35472 <enum name="GL_LINE_WIDTH"/>
35473 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
35474 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
35475 <enum name="GL_CULL_FACE_MODE"/>
35476 <enum name="GL_FRONT_FACE"/>
35477 <enum name="GL_DEPTH_RANGE"/>
35478 <enum name="GL_DEPTH_WRITEMASK"/>
35479 <enum name="GL_DEPTH_CLEAR_VALUE"/>
35480 <enum name="GL_DEPTH_FUNC"/>
35481 <enum name="GL_STENCIL_CLEAR_VALUE"/>
35482 <enum name="GL_STENCIL_FUNC"/>
35483 <enum name="GL_STENCIL_FAIL"/>
35484 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
35485 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
35486 <enum name="GL_STENCIL_REF"/>
35487 <enum name="GL_STENCIL_VALUE_MASK"/>
35488 <enum name="GL_STENCIL_WRITEMASK"/>
35489 <enum name="GL_STENCIL_BACK_FUNC"/>
35490 <enum name="GL_STENCIL_BACK_FAIL"/>
35491 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
35492 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
35493 <enum name="GL_STENCIL_BACK_REF"/>
35494 <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
35495 <enum name="GL_STENCIL_BACK_WRITEMASK"/>
35496 <enum name="GL_VIEWPORT"/>
35497 <enum name="GL_SCISSOR_BOX"/>
35498 <enum name="GL_COLOR_CLEAR_VALUE"/>
35499 <enum name="GL_COLOR_WRITEMASK"/>
35500 <enum name="GL_UNPACK_ALIGNMENT"/>
35501 <enum name="GL_PACK_ALIGNMENT"/>
35502 <enum name="GL_MAX_TEXTURE_SIZE"/>
35503 <enum name="GL_MAX_VIEWPORT_DIMS"/>
35504 <enum name="GL_SUBPIXEL_BITS"/>
35505 <enum name="GL_RED_BITS"/>
35506 <enum name="GL_GREEN_BITS"/>
35507 <enum name="GL_BLUE_BITS"/>
35508 <enum name="GL_ALPHA_BITS"/>
35509 <enum name="GL_DEPTH_BITS"/>
35510 <enum name="GL_STENCIL_BITS"/>
35511 <enum name="GL_POLYGON_OFFSET_UNITS"/>
35512 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
35513 <enum name="GL_TEXTURE_BINDING_2D"/>
35514 <enum name="GL_SAMPLE_BUFFERS"/>
35515 <enum name="GL_SAMPLES"/>
35516 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
35517 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
35518 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
35519 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
35520 <enum name="GL_DONT_CARE"/>
35521 <enum name="GL_FASTEST"/>
35522 <enum name="GL_NICEST"/>
35523 <enum name="GL_GENERATE_MIPMAP_HINT"/>
35524 <enum name="GL_BYTE"/>
35525 <enum name="GL_UNSIGNED_BYTE"/>
35526 <enum name="GL_SHORT"/>
35527 <enum name="GL_UNSIGNED_SHORT"/>
35528 <enum name="GL_INT"/>
35529 <enum name="GL_UNSIGNED_INT"/>
35530 <enum name="GL_FLOAT"/>
35531 <enum name="GL_FIXED"/>
35532 <enum name="GL_DEPTH_COMPONENT"/>
35533 <enum name="GL_ALPHA"/>
35534 <enum name="GL_RGB"/>
35535 <enum name="GL_RGBA"/>
35536 <enum name="GL_LUMINANCE"/>
35537 <enum name="GL_LUMINANCE_ALPHA"/>
35538 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
35539 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
35540 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
35541 <enum name="GL_FRAGMENT_SHADER"/>
35542 <enum name="GL_VERTEX_SHADER"/>
35543 <enum name="GL_MAX_VERTEX_ATTRIBS"/>
35544 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
35545 <enum name="GL_MAX_VARYING_VECTORS"/>
35546 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
35547 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
35548 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
35549 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
35550 <enum name="GL_SHADER_TYPE"/>
35551 <enum name="GL_DELETE_STATUS"/>
35552 <enum name="GL_LINK_STATUS"/>
35553 <enum name="GL_VALIDATE_STATUS"/>
35554 <enum name="GL_ATTACHED_SHADERS"/>
35555 <enum name="GL_ACTIVE_UNIFORMS"/>
35556 <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
35557 <enum name="GL_ACTIVE_ATTRIBUTES"/>
35558 <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
35559 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
35560 <enum name="GL_CURRENT_PROGRAM"/>
35561 <enum name="GL_NEVER"/>
35562 <enum name="GL_LESS"/>
35563 <enum name="GL_EQUAL"/>
35564 <enum name="GL_LEQUAL"/>
35565 <enum name="GL_GREATER"/>
35566 <enum name="GL_NOTEQUAL"/>
35567 <enum name="GL_GEQUAL"/>
35568 <enum name="GL_ALWAYS"/>
35569 <enum name="GL_KEEP"/>
35570 <enum name="GL_REPLACE"/>
35571 <enum name="GL_INCR"/>
35572 <enum name="GL_DECR"/>
35573 <enum name="GL_INVERT"/>
35574 <enum name="GL_INCR_WRAP"/>
35575 <enum name="GL_DECR_WRAP"/>
35576 <enum name="GL_VENDOR"/>
35577 <enum name="GL_RENDERER"/>
35578 <enum name="GL_VERSION"/>
35579 <enum name="GL_EXTENSIONS"/>
35580 <enum name="GL_NEAREST"/>
35581 <enum name="GL_LINEAR"/>
35582 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
35583 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
35584 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
35585 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
35586 <enum name="GL_TEXTURE_MAG_FILTER"/>
35587 <enum name="GL_TEXTURE_MIN_FILTER"/>
35588 <enum name="GL_TEXTURE_WRAP_S"/>
35589 <enum name="GL_TEXTURE_WRAP_T"/>
35590 <enum name="GL_TEXTURE"/>
35591 <enum name="GL_TEXTURE_CUBE_MAP"/>
35592 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
35593 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
35594 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
35595 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
35596 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
35597 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
35598 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
35599 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
35600 <enum name="GL_TEXTURE0"/>
35601 <enum name="GL_TEXTURE1"/>
35602 <enum name="GL_TEXTURE2"/>
35603 <enum name="GL_TEXTURE3"/>
35604 <enum name="GL_TEXTURE4"/>
35605 <enum name="GL_TEXTURE5"/>
35606 <enum name="GL_TEXTURE6"/>
35607 <enum name="GL_TEXTURE7"/>
35608 <enum name="GL_TEXTURE8"/>
35609 <enum name="GL_TEXTURE9"/>
35610 <enum name="GL_TEXTURE10"/>
35611 <enum name="GL_TEXTURE11"/>
35612 <enum name="GL_TEXTURE12"/>
35613 <enum name="GL_TEXTURE13"/>
35614 <enum name="GL_TEXTURE14"/>
35615 <enum name="GL_TEXTURE15"/>
35616 <enum name="GL_TEXTURE16"/>
35617 <enum name="GL_TEXTURE17"/>
35618 <enum name="GL_TEXTURE18"/>
35619 <enum name="GL_TEXTURE19"/>
35620 <enum name="GL_TEXTURE20"/>
35621 <enum name="GL_TEXTURE21"/>
35622 <enum name="GL_TEXTURE22"/>
35623 <enum name="GL_TEXTURE23"/>
35624 <enum name="GL_TEXTURE24"/>
35625 <enum name="GL_TEXTURE25"/>
35626 <enum name="GL_TEXTURE26"/>
35627 <enum name="GL_TEXTURE27"/>
35628 <enum name="GL_TEXTURE28"/>
35629 <enum name="GL_TEXTURE29"/>
35630 <enum name="GL_TEXTURE30"/>
35631 <enum name="GL_TEXTURE31"/>
35632 <enum name="GL_ACTIVE_TEXTURE"/>
35633 <enum name="GL_REPEAT"/>
35634 <enum name="GL_CLAMP_TO_EDGE"/>
35635 <enum name="GL_MIRRORED_REPEAT"/>
35636 <enum name="GL_FLOAT_VEC2"/>
35637 <enum name="GL_FLOAT_VEC3"/>
35638 <enum name="GL_FLOAT_VEC4"/>
35639 <enum name="GL_INT_VEC2"/>
35640 <enum name="GL_INT_VEC3"/>
35641 <enum name="GL_INT_VEC4"/>
35642 <enum name="GL_BOOL"/>
35643 <enum name="GL_BOOL_VEC2"/>
35644 <enum name="GL_BOOL_VEC3"/>
35645 <enum name="GL_BOOL_VEC4"/>
35646 <enum name="GL_FLOAT_MAT2"/>
35647 <enum name="GL_FLOAT_MAT3"/>
35648 <enum name="GL_FLOAT_MAT4"/>
35649 <enum name="GL_SAMPLER_2D"/>
35650 <enum name="GL_SAMPLER_CUBE"/>
35651 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
35652 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
35653 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
35654 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
35655 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
35656 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
35657 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
35658 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
35659 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
35660 <enum name="GL_COMPILE_STATUS"/>
35661 <enum name="GL_INFO_LOG_LENGTH"/>
35662 <enum name="GL_SHADER_SOURCE_LENGTH"/>
35663 <enum name="GL_SHADER_COMPILER"/>
35664 <enum name="GL_SHADER_BINARY_FORMATS"/>
35665 <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
35666 <enum name="GL_LOW_FLOAT"/>
35667 <enum name="GL_MEDIUM_FLOAT"/>
35668 <enum name="GL_HIGH_FLOAT"/>
35669 <enum name="GL_LOW_INT"/>
35670 <enum name="GL_MEDIUM_INT"/>
35671 <enum name="GL_HIGH_INT"/>
35672 <enum name="GL_FRAMEBUFFER"/>
35673 <enum name="GL_RENDERBUFFER"/>
35674 <enum name="GL_RGBA4"/>
35675 <enum name="GL_RGB5_A1"/>
35676 <enum name="GL_RGB565"/>
35677 <enum name="GL_DEPTH_COMPONENT16"/>
35678 <enum name="GL_STENCIL_INDEX8"/>
35679 <enum name="GL_RENDERBUFFER_WIDTH"/>
35680 <enum name="GL_RENDERBUFFER_HEIGHT"/>
35681 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
35682 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
35683 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
35684 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
35685 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
35686 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
35687 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
35688 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
35689 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
35690 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
35691 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
35692 <enum name="GL_COLOR_ATTACHMENT0"/>
35693 <enum name="GL_DEPTH_ATTACHMENT"/>
35694 <enum name="GL_STENCIL_ATTACHMENT"/>
35695 <enum name="GL_NONE"/>
35696 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
35697 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
35698 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
35699 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
35700 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
35701 <enum name="GL_FRAMEBUFFER_BINDING"/>
35702 <enum name="GL_RENDERBUFFER_BINDING"/>
35703 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
35704 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
35705 <command name="glActiveTexture"/>
35706 <command name="glAttachShader"/>
35707 <command name="glBindAttribLocation"/>
35708 <command name="glBindBuffer"/>
35709 <command name="glBindFramebuffer"/>
35710 <command name="glBindRenderbuffer"/>
35711 <command name="glBindTexture"/>
35712 <command name="glBlendColor"/>
35713 <command name="glBlendEquation"/>
35714 <command name="glBlendEquationSeparate"/>
35715 <command name="glBlendFunc"/>
35716 <command name="glBlendFuncSeparate"/>
35717 <command name="glBufferData"/>
35718 <command name="glBufferSubData"/>
35719 <command name="glCheckFramebufferStatus"/>
35720 <command name="glClear"/>
35721 <command name="glClearColor"/>
35722 <command name="glClearDepthf"/>
35723 <command name="glClearStencil"/>
35724 <command name="glColorMask"/>
35725 <command name="glCompileShader"/>
35726 <command name="glCompressedTexImage2D"/>
35727 <command name="glCompressedTexSubImage2D"/>
35728 <command name="glCopyTexImage2D"/>
35729 <command name="glCopyTexSubImage2D"/>
35730 <command name="glCreateProgram"/>
35731 <command name="glCreateShader"/>
35732 <command name="glCullFace"/>
35733 <command name="glDeleteBuffers"/>
35734 <command name="glDeleteFramebuffers"/>
35735 <command name="glDeleteProgram"/>
35736 <command name="glDeleteRenderbuffers"/>
35737 <command name="glDeleteShader"/>
35738 <command name="glDeleteTextures"/>
35739 <command name="glDepthFunc"/>
35740 <command name="glDepthMask"/>
35741 <command name="glDepthRangef"/>
35742 <command name="glDetachShader"/>
35743 <command name="glDisable"/>
35744 <command name="glDisableVertexAttribArray"/>
35745 <command name="glDrawArrays"/>
35746 <command name="glDrawElements"/>
35747 <command name="glEnable"/>
35748 <command name="glEnableVertexAttribArray"/>
35749 <command name="glFinish"/>
35750 <command name="glFlush"/>
35751 <command name="glFramebufferRenderbuffer"/>
35752 <command name="glFramebufferTexture2D"/>
35753 <command name="glFrontFace"/>
35754 <command name="glGenBuffers"/>
35755 <command name="glGenerateMipmap"/>
35756 <command name="glGenFramebuffers"/>
35757 <command name="glGenRenderbuffers"/>
35758 <command name="glGenTextures"/>
35759 <command name="glGetActiveAttrib"/>
35760 <command name="glGetActiveUniform"/>
35761 <command name="glGetAttachedShaders"/>
35762 <command name="glGetAttribLocation"/>
35763 <command name="glGetBooleanv"/>
35764 <command name="glGetBufferParameteriv"/>
35765 <command name="glGetError"/>
35766 <command name="glGetFloatv"/>
35767 <command name="glGetFramebufferAttachmentParameteriv"/>
35768 <command name="glGetIntegerv"/>
35769 <command name="glGetProgramiv"/>
35770 <command name="glGetProgramInfoLog"/>
35771 <command name="glGetRenderbufferParameteriv"/>
35772 <command name="glGetShaderiv"/>
35773 <command name="glGetShaderInfoLog"/>
35774 <command name="glGetShaderPrecisionFormat"/>
35775 <command name="glGetShaderSource"/>
35776 <command name="glGetString"/>
35777 <command name="glGetTexParameterfv"/>
35778 <command name="glGetTexParameteriv"/>
35779 <command name="glGetUniformfv"/>
35780 <command name="glGetUniformiv"/>
35781 <command name="glGetUniformLocation"/>
35782 <command name="glGetVertexAttribfv"/>
35783 <command name="glGetVertexAttribiv"/>
35784 <command name="glGetVertexAttribPointerv"/>
35785 <command name="glHint"/>
35786 <command name="glIsBuffer"/>
35787 <command name="glIsEnabled"/>
35788 <command name="glIsFramebuffer"/>
35789 <command name="glIsProgram"/>
35790 <command name="glIsRenderbuffer"/>
35791 <command name="glIsShader"/>
35792 <command name="glIsTexture"/>
35793 <command name="glLineWidth"/>
35794 <command name="glLinkProgram"/>
35795 <command name="glPixelStorei"/>
35796 <command name="glPolygonOffset"/>
35797 <command name="glReadPixels"/>
35798 <command name="glReleaseShaderCompiler"/>
35799 <command name="glRenderbufferStorage"/>
35800 <command name="glSampleCoverage"/>
35801 <command name="glScissor"/>
35802 <command name="glShaderBinary"/>
35803 <command name="glShaderSource"/>
35804 <command name="glStencilFunc"/>
35805 <command name="glStencilFuncSeparate"/>
35806 <command name="glStencilMask"/>
35807 <command name="glStencilMaskSeparate"/>
35808 <command name="glStencilOp"/>
35809 <command name="glStencilOpSeparate"/>
35810 <command name="glTexImage2D"/>
35811 <command name="glTexParameterf"/>
35812 <command name="glTexParameterfv"/>
35813 <command name="glTexParameteri"/>
35814 <command name="glTexParameteriv"/>
35815 <command name="glTexSubImage2D"/>
35816 <command name="glUniform1f"/>
35817 <command name="glUniform1fv"/>
35818 <command name="glUniform1i"/>
35819 <command name="glUniform1iv"/>
35820 <command name="glUniform2f"/>
35821 <command name="glUniform2fv"/>
35822 <command name="glUniform2i"/>
35823 <command name="glUniform2iv"/>
35824 <command name="glUniform3f"/>
35825 <command name="glUniform3fv"/>
35826 <command name="glUniform3i"/>
35827 <command name="glUniform3iv"/>
35828 <command name="glUniform4f"/>
35829 <command name="glUniform4fv"/>
35830 <command name="glUniform4i"/>
35831 <command name="glUniform4iv"/>
35832 <command name="glUniformMatrix2fv"/>
35833 <command name="glUniformMatrix3fv"/>
35834 <command name="glUniformMatrix4fv"/>
35835 <command name="glUseProgram"/>
35836 <command name="glValidateProgram"/>
35837 <command name="glVertexAttrib1f"/>
35838 <command name="glVertexAttrib1fv"/>
35839 <command name="glVertexAttrib2f"/>
35840 <command name="glVertexAttrib2fv"/>
35841 <command name="glVertexAttrib3f"/>
35842 <command name="glVertexAttrib3fv"/>
35843 <command name="glVertexAttrib4f"/>
35844 <command name="glVertexAttrib4fv"/>
35845 <command name="glVertexAttribPointer"/>
35846 <command name="glViewport"/>
35849 <feature api="gles2" name="GL_ES_VERSION_3_0" number="3.0">
35851 <type name="GLhalf"/>
35854 <enum name="GL_READ_BUFFER"/>
35855 <enum name="GL_UNPACK_ROW_LENGTH"/>
35856 <enum name="GL_UNPACK_SKIP_ROWS"/>
35857 <enum name="GL_UNPACK_SKIP_PIXELS"/>
35858 <enum name="GL_PACK_ROW_LENGTH"/>
35859 <enum name="GL_PACK_SKIP_ROWS"/>
35860 <enum name="GL_PACK_SKIP_PIXELS"/>
35861 <enum name="GL_COLOR"/>
35862 <enum name="GL_DEPTH"/>
35863 <enum name="GL_STENCIL"/>
35864 <enum name="GL_RED"/>
35865 <enum name="GL_RGB8"/>
35866 <enum name="GL_RGBA8"/>
35867 <enum name="GL_RGB10_A2"/>
35868 <enum name="GL_TEXTURE_BINDING_3D"/>
35869 <enum name="GL_UNPACK_SKIP_IMAGES"/>
35870 <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
35871 <enum name="GL_TEXTURE_3D"/>
35872 <enum name="GL_TEXTURE_WRAP_R"/>
35873 <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
35874 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
35875 <enum name="GL_MAX_ELEMENTS_VERTICES"/>
35876 <enum name="GL_MAX_ELEMENTS_INDICES"/>
35877 <enum name="GL_TEXTURE_MIN_LOD"/>
35878 <enum name="GL_TEXTURE_MAX_LOD"/>
35879 <enum name="GL_TEXTURE_BASE_LEVEL"/>
35880 <enum name="GL_TEXTURE_MAX_LEVEL"/>
35881 <enum name="GL_MIN"/>
35882 <enum name="GL_MAX"/>
35883 <enum name="GL_DEPTH_COMPONENT24"/>
35884 <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
35885 <enum name="GL_TEXTURE_COMPARE_MODE"/>
35886 <enum name="GL_TEXTURE_COMPARE_FUNC"/>
35887 <enum name="GL_CURRENT_QUERY"/>
35888 <enum name="GL_QUERY_RESULT"/>
35889 <enum name="GL_QUERY_RESULT_AVAILABLE"/>
35890 <enum name="GL_BUFFER_MAPPED"/>
35891 <enum name="GL_BUFFER_MAP_POINTER"/>
35892 <enum name="GL_STREAM_READ"/>
35893 <enum name="GL_STREAM_COPY"/>
35894 <enum name="GL_STATIC_READ"/>
35895 <enum name="GL_STATIC_COPY"/>
35896 <enum name="GL_DYNAMIC_READ"/>
35897 <enum name="GL_DYNAMIC_COPY"/>
35898 <enum name="GL_MAX_DRAW_BUFFERS"/>
35899 <enum name="GL_DRAW_BUFFER0"/>
35900 <enum name="GL_DRAW_BUFFER1"/>
35901 <enum name="GL_DRAW_BUFFER2"/>
35902 <enum name="GL_DRAW_BUFFER3"/>
35903 <enum name="GL_DRAW_BUFFER4"/>
35904 <enum name="GL_DRAW_BUFFER5"/>
35905 <enum name="GL_DRAW_BUFFER6"/>
35906 <enum name="GL_DRAW_BUFFER7"/>
35907 <enum name="GL_DRAW_BUFFER8"/>
35908 <enum name="GL_DRAW_BUFFER9"/>
35909 <enum name="GL_DRAW_BUFFER10"/>
35910 <enum name="GL_DRAW_BUFFER11"/>
35911 <enum name="GL_DRAW_BUFFER12"/>
35912 <enum name="GL_DRAW_BUFFER13"/>
35913 <enum name="GL_DRAW_BUFFER14"/>
35914 <enum name="GL_DRAW_BUFFER15"/>
35915 <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
35916 <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
35917 <enum name="GL_SAMPLER_3D"/>
35918 <enum name="GL_SAMPLER_2D_SHADOW"/>
35919 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
35920 <enum name="GL_PIXEL_PACK_BUFFER"/>
35921 <enum name="GL_PIXEL_UNPACK_BUFFER"/>
35922 <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
35923 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
35924 <enum name="GL_FLOAT_MAT2x3"/>
35925 <enum name="GL_FLOAT_MAT2x4"/>
35926 <enum name="GL_FLOAT_MAT3x2"/>
35927 <enum name="GL_FLOAT_MAT3x4"/>
35928 <enum name="GL_FLOAT_MAT4x2"/>
35929 <enum name="GL_FLOAT_MAT4x3"/>
35930 <enum name="GL_SRGB"/>
35931 <enum name="GL_SRGB8"/>
35932 <enum name="GL_SRGB8_ALPHA8"/>
35933 <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
35934 <enum name="GL_MAJOR_VERSION"/>
35935 <enum name="GL_MINOR_VERSION"/>
35936 <enum name="GL_NUM_EXTENSIONS"/>
35937 <enum name="GL_RGBA32F"/>
35938 <enum name="GL_RGB32F"/>
35939 <enum name="GL_RGBA16F"/>
35940 <enum name="GL_RGB16F"/>
35941 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
35942 <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
35943 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
35944 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
35945 <enum name="GL_MAX_VARYING_COMPONENTS"/>
35946 <enum name="GL_TEXTURE_2D_ARRAY"/>
35947 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
35948 <enum name="GL_R11F_G11F_B10F"/>
35949 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
35950 <enum name="GL_RGB9_E5"/>
35951 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
35952 <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
35953 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
35954 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
35955 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
35956 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
35957 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
35958 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
35959 <enum name="GL_RASTERIZER_DISCARD"/>
35960 <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
35961 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
35962 <enum name="GL_INTERLEAVED_ATTRIBS"/>
35963 <enum name="GL_SEPARATE_ATTRIBS"/>
35964 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
35965 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
35966 <enum name="GL_RGBA32UI"/>
35967 <enum name="GL_RGB32UI"/>
35968 <enum name="GL_RGBA16UI"/>
35969 <enum name="GL_RGB16UI"/>
35970 <enum name="GL_RGBA8UI"/>
35971 <enum name="GL_RGB8UI"/>
35972 <enum name="GL_RGBA32I"/>
35973 <enum name="GL_RGB32I"/>
35974 <enum name="GL_RGBA16I"/>
35975 <enum name="GL_RGB16I"/>
35976 <enum name="GL_RGBA8I"/>
35977 <enum name="GL_RGB8I"/>
35978 <enum name="GL_RED_INTEGER"/>
35979 <enum name="GL_RGB_INTEGER"/>
35980 <enum name="GL_RGBA_INTEGER"/>
35981 <enum name="GL_SAMPLER_2D_ARRAY"/>
35982 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
35983 <enum name="GL_SAMPLER_CUBE_SHADOW"/>
35984 <enum name="GL_UNSIGNED_INT_VEC2"/>
35985 <enum name="GL_UNSIGNED_INT_VEC3"/>
35986 <enum name="GL_UNSIGNED_INT_VEC4"/>
35987 <enum name="GL_INT_SAMPLER_2D"/>
35988 <enum name="GL_INT_SAMPLER_3D"/>
35989 <enum name="GL_INT_SAMPLER_CUBE"/>
35990 <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
35991 <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
35992 <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
35993 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
35994 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
35995 <enum name="GL_BUFFER_ACCESS_FLAGS"/>
35996 <enum name="GL_BUFFER_MAP_LENGTH"/>
35997 <enum name="GL_BUFFER_MAP_OFFSET"/>
35998 <enum name="GL_DEPTH_COMPONENT32F"/>
35999 <enum name="GL_DEPTH32F_STENCIL8"/>
36000 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
36001 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
36002 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
36003 <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
36004 <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
36005 <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
36006 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
36007 <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
36008 <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
36009 <enum name="GL_FRAMEBUFFER_DEFAULT"/>
36010 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
36011 <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
36012 <enum name="GL_DEPTH_STENCIL"/>
36013 <enum name="GL_UNSIGNED_INT_24_8"/>
36014 <enum name="GL_DEPTH24_STENCIL8"/>
36015 <enum name="GL_UNSIGNED_NORMALIZED"/>
36016 <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
36017 <enum name="GL_READ_FRAMEBUFFER"/>
36018 <enum name="GL_DRAW_FRAMEBUFFER"/>
36019 <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
36020 <enum name="GL_RENDERBUFFER_SAMPLES"/>
36021 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
36022 <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
36023 <enum name="GL_COLOR_ATTACHMENT1"/>
36024 <enum name="GL_COLOR_ATTACHMENT2"/>
36025 <enum name="GL_COLOR_ATTACHMENT3"/>
36026 <enum name="GL_COLOR_ATTACHMENT4"/>
36027 <enum name="GL_COLOR_ATTACHMENT5"/>
36028 <enum name="GL_COLOR_ATTACHMENT6"/>
36029 <enum name="GL_COLOR_ATTACHMENT7"/>
36030 <enum name="GL_COLOR_ATTACHMENT8"/>
36031 <enum name="GL_COLOR_ATTACHMENT9"/>
36032 <enum name="GL_COLOR_ATTACHMENT10"/>
36033 <enum name="GL_COLOR_ATTACHMENT11"/>
36034 <enum name="GL_COLOR_ATTACHMENT12"/>
36035 <enum name="GL_COLOR_ATTACHMENT13"/>
36036 <enum name="GL_COLOR_ATTACHMENT14"/>
36037 <enum name="GL_COLOR_ATTACHMENT15"/>
36038 <enum name="GL_COLOR_ATTACHMENT16"/>
36039 <enum name="GL_COLOR_ATTACHMENT17"/>
36040 <enum name="GL_COLOR_ATTACHMENT18"/>
36041 <enum name="GL_COLOR_ATTACHMENT19"/>
36042 <enum name="GL_COLOR_ATTACHMENT20"/>
36043 <enum name="GL_COLOR_ATTACHMENT21"/>
36044 <enum name="GL_COLOR_ATTACHMENT22"/>
36045 <enum name="GL_COLOR_ATTACHMENT23"/>
36046 <enum name="GL_COLOR_ATTACHMENT24"/>
36047 <enum name="GL_COLOR_ATTACHMENT25"/>
36048 <enum name="GL_COLOR_ATTACHMENT26"/>
36049 <enum name="GL_COLOR_ATTACHMENT27"/>
36050 <enum name="GL_COLOR_ATTACHMENT28"/>
36051 <enum name="GL_COLOR_ATTACHMENT29"/>
36052 <enum name="GL_COLOR_ATTACHMENT30"/>
36053 <enum name="GL_COLOR_ATTACHMENT31"/>
36054 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
36055 <enum name="GL_MAX_SAMPLES"/>
36056 <enum name="GL_HALF_FLOAT"/>
36057 <enum name="GL_MAP_READ_BIT"/>
36058 <enum name="GL_MAP_WRITE_BIT"/>
36059 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
36060 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
36061 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
36062 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
36063 <enum name="GL_RG"/>
36064 <enum name="GL_RG_INTEGER"/>
36065 <enum name="GL_R8"/>
36066 <enum name="GL_RG8"/>
36067 <enum name="GL_R16F"/>
36068 <enum name="GL_R32F"/>
36069 <enum name="GL_RG16F"/>
36070 <enum name="GL_RG32F"/>
36071 <enum name="GL_R8I"/>
36072 <enum name="GL_R8UI"/>
36073 <enum name="GL_R16I"/>
36074 <enum name="GL_R16UI"/>
36075 <enum name="GL_R32I"/>
36076 <enum name="GL_R32UI"/>
36077 <enum name="GL_RG8I"/>
36078 <enum name="GL_RG8UI"/>
36079 <enum name="GL_RG16I"/>
36080 <enum name="GL_RG16UI"/>
36081 <enum name="GL_RG32I"/>
36082 <enum name="GL_RG32UI"/>
36083 <enum name="GL_VERTEX_ARRAY_BINDING"/>
36084 <enum name="GL_R8_SNORM"/>
36085 <enum name="GL_RG8_SNORM"/>
36086 <enum name="GL_RGB8_SNORM"/>
36087 <enum name="GL_RGBA8_SNORM"/>
36088 <enum name="GL_SIGNED_NORMALIZED"/>
36089 <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
36090 <enum name="GL_COPY_READ_BUFFER"/>
36091 <enum name="GL_COPY_WRITE_BUFFER"/>
36092 <enum name="GL_COPY_READ_BUFFER_BINDING"/>
36093 <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
36094 <enum name="GL_UNIFORM_BUFFER"/>
36095 <enum name="GL_UNIFORM_BUFFER_BINDING"/>
36096 <enum name="GL_UNIFORM_BUFFER_START"/>
36097 <enum name="GL_UNIFORM_BUFFER_SIZE"/>
36098 <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
36099 <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
36100 <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
36101 <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
36102 <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
36103 <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
36104 <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
36105 <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
36106 <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
36107 <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
36108 <enum name="GL_UNIFORM_TYPE"/>
36109 <enum name="GL_UNIFORM_SIZE"/>
36110 <enum name="GL_UNIFORM_NAME_LENGTH"/>
36111 <enum name="GL_UNIFORM_BLOCK_INDEX"/>
36112 <enum name="GL_UNIFORM_OFFSET"/>
36113 <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
36114 <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
36115 <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
36116 <enum name="GL_UNIFORM_BLOCK_BINDING"/>
36117 <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
36118 <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
36119 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
36120 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
36121 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
36122 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
36123 <enum name="GL_INVALID_INDEX"/>
36124 <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
36125 <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
36126 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
36127 <enum name="GL_OBJECT_TYPE"/>
36128 <enum name="GL_SYNC_CONDITION"/>
36129 <enum name="GL_SYNC_STATUS"/>
36130 <enum name="GL_SYNC_FLAGS"/>
36131 <enum name="GL_SYNC_FENCE"/>
36132 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
36133 <enum name="GL_UNSIGNALED"/>
36134 <enum name="GL_SIGNALED"/>
36135 <enum name="GL_ALREADY_SIGNALED"/>
36136 <enum name="GL_TIMEOUT_EXPIRED"/>
36137 <enum name="GL_CONDITION_SATISFIED"/>
36138 <enum name="GL_WAIT_FAILED"/>
36139 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
36140 <enum name="GL_TIMEOUT_IGNORED"/>
36141 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
36142 <enum name="GL_ANY_SAMPLES_PASSED"/>
36143 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
36144 <enum name="GL_SAMPLER_BINDING"/>
36145 <enum name="GL_RGB10_A2UI"/>
36146 <enum name="GL_TEXTURE_SWIZZLE_R"/>
36147 <enum name="GL_TEXTURE_SWIZZLE_G"/>
36148 <enum name="GL_TEXTURE_SWIZZLE_B"/>
36149 <enum name="GL_TEXTURE_SWIZZLE_A"/>
36150 <enum name="GL_GREEN"/>
36151 <enum name="GL_BLUE"/>
36152 <enum name="GL_INT_2_10_10_10_REV"/>
36153 <enum name="GL_TRANSFORM_FEEDBACK"/>
36154 <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
36155 <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
36156 <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
36157 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
36158 <enum name="GL_PROGRAM_BINARY_LENGTH"/>
36159 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
36160 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
36161 <enum name="GL_COMPRESSED_R11_EAC"/>
36162 <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
36163 <enum name="GL_COMPRESSED_RG11_EAC"/>
36164 <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
36165 <enum name="GL_COMPRESSED_RGB8_ETC2"/>
36166 <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
36167 <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
36168 <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
36169 <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
36170 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
36171 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
36172 <enum name="GL_MAX_ELEMENT_INDEX"/>
36173 <enum name="GL_NUM_SAMPLE_COUNTS"/>
36174 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
36175 <command name="glReadBuffer"/>
36176 <command name="glDrawRangeElements"/>
36177 <command name="glTexImage3D"/>
36178 <command name="glTexSubImage3D"/>
36179 <command name="glCopyTexSubImage3D"/>
36180 <command name="glCompressedTexImage3D"/>
36181 <command name="glCompressedTexSubImage3D"/>
36182 <command name="glGenQueries"/>
36183 <command name="glDeleteQueries"/>
36184 <command name="glIsQuery"/>
36185 <command name="glBeginQuery"/>
36186 <command name="glEndQuery"/>
36187 <command name="glGetQueryiv"/>
36188 <command name="glGetQueryObjectuiv"/>
36189 <command name="glUnmapBuffer"/>
36190 <command name="glGetBufferPointerv"/>
36191 <command name="glDrawBuffers"/>
36192 <command name="glUniformMatrix2x3fv"/>
36193 <command name="glUniformMatrix3x2fv"/>
36194 <command name="glUniformMatrix2x4fv"/>
36195 <command name="glUniformMatrix4x2fv"/>
36196 <command name="glUniformMatrix3x4fv"/>
36197 <command name="glUniformMatrix4x3fv"/>
36198 <command name="glBlitFramebuffer"/>
36199 <command name="glRenderbufferStorageMultisample"/>
36200 <command name="glFramebufferTextureLayer"/>
36201 <command name="glMapBufferRange"/>
36202 <command name="glFlushMappedBufferRange"/>
36203 <command name="glBindVertexArray"/>
36204 <command name="glDeleteVertexArrays"/>
36205 <command name="glGenVertexArrays"/>
36206 <command name="glIsVertexArray"/>
36207 <command name="glGetIntegeri_v"/>
36208 <command name="glBeginTransformFeedback"/>
36209 <command name="glEndTransformFeedback"/>
36210 <command name="glBindBufferRange"/>
36211 <command name="glBindBufferBase"/>
36212 <command name="glTransformFeedbackVaryings"/>
36213 <command name="glGetTransformFeedbackVarying"/>
36214 <command name="glVertexAttribIPointer"/>
36215 <command name="glGetVertexAttribIiv"/>
36216 <command name="glGetVertexAttribIuiv"/>
36217 <command name="glVertexAttribI4i"/>
36218 <command name="glVertexAttribI4ui"/>
36219 <command name="glVertexAttribI4iv"/>
36220 <command name="glVertexAttribI4uiv"/>
36221 <command name="glGetUniformuiv"/>
36222 <command name="glGetFragDataLocation"/>
36223 <command name="glUniform1ui"/>
36224 <command name="glUniform2ui"/>
36225 <command name="glUniform3ui"/>
36226 <command name="glUniform4ui"/>
36227 <command name="glUniform1uiv"/>
36228 <command name="glUniform2uiv"/>
36229 <command name="glUniform3uiv"/>
36230 <command name="glUniform4uiv"/>
36231 <command name="glClearBufferiv"/>
36232 <command name="glClearBufferuiv"/>
36233 <command name="glClearBufferfv"/>
36234 <command name="glClearBufferfi"/>
36235 <command name="glGetStringi"/>
36236 <command name="glCopyBufferSubData"/>
36237 <command name="glGetUniformIndices"/>
36238 <command name="glGetActiveUniformsiv"/>
36239 <command name="glGetUniformBlockIndex"/>
36240 <command name="glGetActiveUniformBlockiv"/>
36241 <command name="glGetActiveUniformBlockName"/>
36242 <command name="glUniformBlockBinding"/>
36243 <command name="glDrawArraysInstanced"/>
36244 <command name="glDrawElementsInstanced"/>
36245 <command name="glFenceSync"/>
36246 <command name="glIsSync"/>
36247 <command name="glDeleteSync"/>
36248 <command name="glClientWaitSync"/>
36249 <command name="glWaitSync"/>
36250 <command name="glGetInteger64v"/>
36251 <command name="glGetSynciv"/>
36252 <command name="glGetInteger64i_v"/>
36253 <command name="glGetBufferParameteri64v"/>
36254 <command name="glGenSamplers"/>
36255 <command name="glDeleteSamplers"/>
36256 <command name="glIsSampler"/>
36257 <command name="glBindSampler"/>
36258 <command name="glSamplerParameteri"/>
36259 <command name="glSamplerParameteriv"/>
36260 <command name="glSamplerParameterf"/>
36261 <command name="glSamplerParameterfv"/>
36262 <command name="glGetSamplerParameteriv"/>
36263 <command name="glGetSamplerParameterfv"/>
36264 <command name="glVertexAttribDivisor"/>
36265 <command name="glBindTransformFeedback"/>
36266 <command name="glDeleteTransformFeedbacks"/>
36267 <command name="glGenTransformFeedbacks"/>
36268 <command name="glIsTransformFeedback"/>
36269 <command name="glPauseTransformFeedback"/>
36270 <command name="glResumeTransformFeedback"/>
36271 <command name="glGetProgramBinary"/>
36272 <command name="glProgramBinary"/>
36273 <command name="glProgramParameteri"/>
36274 <command name="glInvalidateFramebuffer"/>
36275 <command name="glInvalidateSubFramebuffer"/>
36276 <command name="glTexStorage2D"/>
36277 <command name="glTexStorage3D"/>
36278 <command name="glGetInternalformativ"/>
36281 <feature api="gles2" name="GL_ES_VERSION_3_1" number="3.1">
36286 <command name="glDispatchCompute"/>
36287 <command name="glDispatchComputeIndirect"/>
36288 <enum name="GL_COMPUTE_SHADER"/>
36289 <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
36290 <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
36291 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
36292 <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
36293 <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
36294 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
36295 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
36296 <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
36297 <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
36298 <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
36299 <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
36300 <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
36301 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
36302 <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
36303 <enum name="GL_COMPUTE_SHADER_BIT"/>
36307 <command name="glDrawArraysIndirect"/>
36308 <command name="glDrawElementsIndirect"/>
36309 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
36310 <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
36314 <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
36318 <command name="glFramebufferParameteri"/>
36319 <command name="glGetFramebufferParameteriv"/>
36320 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
36321 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
36322 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
36323 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
36324 <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
36325 <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
36326 <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
36330 <command name="glGetProgramInterfaceiv"/>
36331 <command name="glGetProgramResourceIndex"/>
36332 <command name="glGetProgramResourceName"/>
36333 <command name="glGetProgramResourceiv"/>
36334 <command name="glGetProgramResourceLocation"/>
36335 <enum name="GL_UNIFORM"/>
36336 <enum name="GL_UNIFORM_BLOCK"/>
36337 <enum name="GL_PROGRAM_INPUT"/>
36338 <enum name="GL_PROGRAM_OUTPUT"/>
36339 <enum name="GL_BUFFER_VARIABLE"/>
36340 <enum name="GL_SHADER_STORAGE_BLOCK"/>
36341 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
36342 <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
36343 <enum name="GL_ACTIVE_RESOURCES"/>
36344 <enum name="GL_MAX_NAME_LENGTH"/>
36345 <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
36346 <enum name="GL_NAME_LENGTH"/>
36347 <enum name="GL_TYPE"/>
36348 <enum name="GL_ARRAY_SIZE"/>
36349 <enum name="GL_OFFSET"/>
36350 <enum name="GL_BLOCK_INDEX"/>
36351 <enum name="GL_ARRAY_STRIDE"/>
36352 <enum name="GL_MATRIX_STRIDE"/>
36353 <enum name="GL_IS_ROW_MAJOR"/>
36354 <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
36355 <enum name="GL_BUFFER_BINDING"/>
36356 <enum name="GL_BUFFER_DATA_SIZE"/>
36357 <enum name="GL_NUM_ACTIVE_VARIABLES"/>
36358 <enum name="GL_ACTIVE_VARIABLES"/>
36359 <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
36360 <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
36361 <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
36362 <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
36363 <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
36364 <enum name="GL_LOCATION"/>
36368 <command name="glUseProgramStages"/>
36369 <command name="glActiveShaderProgram"/>
36370 <command name="glCreateShaderProgramv"/>
36371 <command name="glBindProgramPipeline"/>
36372 <command name="glDeleteProgramPipelines"/>
36373 <command name="glGenProgramPipelines"/>
36374 <command name="glIsProgramPipeline"/>
36375 <command name="glGetProgramPipelineiv"/>
36376 <command name="glProgramUniform1i"/>
36377 <command name="glProgramUniform2i"/>
36378 <command name="glProgramUniform3i"/>
36379 <command name="glProgramUniform4i"/>
36380 <command name="glProgramUniform1ui"/>
36381 <command name="glProgramUniform2ui"/>
36382 <command name="glProgramUniform3ui"/>
36383 <command name="glProgramUniform4ui"/>
36384 <command name="glProgramUniform1f"/>
36385 <command name="glProgramUniform2f"/>
36386 <command name="glProgramUniform3f"/>
36387 <command name="glProgramUniform4f"/>
36388 <command name="glProgramUniform1iv"/>
36389 <command name="glProgramUniform2iv"/>
36390 <command name="glProgramUniform3iv"/>
36391 <command name="glProgramUniform4iv"/>
36392 <command name="glProgramUniform1uiv"/>
36393 <command name="glProgramUniform2uiv"/>
36394 <command name="glProgramUniform3uiv"/>
36395 <command name="glProgramUniform4uiv"/>
36396 <command name="glProgramUniform1fv"/>
36397 <command name="glProgramUniform2fv"/>
36398 <command name="glProgramUniform3fv"/>
36399 <command name="glProgramUniform4fv"/>
36400 <command name="glProgramUniformMatrix2fv"/>
36401 <command name="glProgramUniformMatrix3fv"/>
36402 <command name="glProgramUniformMatrix4fv"/>
36403 <command name="glProgramUniformMatrix2x3fv"/>
36404 <command name="glProgramUniformMatrix3x2fv"/>
36405 <command name="glProgramUniformMatrix2x4fv"/>
36406 <command name="glProgramUniformMatrix4x2fv"/>
36407 <command name="glProgramUniformMatrix3x4fv"/>
36408 <command name="glProgramUniformMatrix4x3fv"/>
36409 <command name="glValidateProgramPipeline"/>
36410 <command name="glGetProgramPipelineInfoLog"/>
36411 <enum name="GL_VERTEX_SHADER_BIT"/>
36412 <enum name="GL_FRAGMENT_SHADER_BIT"/>
36413 <enum name="GL_ALL_SHADER_BITS"/>
36414 <enum name="GL_PROGRAM_SEPARABLE"/>
36415 <enum name="GL_ACTIVE_PROGRAM"/>
36416 <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
36420 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
36421 <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
36422 <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
36423 <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
36424 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
36425 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
36426 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
36427 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
36428 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
36429 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
36430 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
36431 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
36432 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
36433 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
36434 <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
36435 <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
36441 <command name="glBindImageTexture"/>
36442 <command name="glGetBooleani_v"/>
36443 <command name="glMemoryBarrier"/>
36444 <command name="glMemoryBarrierByRegion"/>
36445 <enum name="GL_MAX_IMAGE_UNITS"/>
36446 <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
36447 <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
36448 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
36449 <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
36450 <enum name="GL_IMAGE_BINDING_NAME"/>
36451 <enum name="GL_IMAGE_BINDING_LEVEL"/>
36452 <enum name="GL_IMAGE_BINDING_LAYERED"/>
36453 <enum name="GL_IMAGE_BINDING_LAYER"/>
36454 <enum name="GL_IMAGE_BINDING_ACCESS"/>
36455 <enum name="GL_IMAGE_BINDING_FORMAT"/>
36456 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
36457 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
36458 <enum name="GL_UNIFORM_BARRIER_BIT"/>
36459 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
36460 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
36461 <enum name="GL_COMMAND_BARRIER_BIT"/>
36462 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
36463 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
36464 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
36465 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
36466 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
36467 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
36468 <enum name="GL_ALL_BARRIER_BITS"/>
36469 <enum name="GL_IMAGE_2D"/>
36470 <enum name="GL_IMAGE_3D"/>
36471 <enum name="GL_IMAGE_CUBE"/>
36472 <enum name="GL_IMAGE_2D_ARRAY"/>
36473 <enum name="GL_INT_IMAGE_2D"/>
36474 <enum name="GL_INT_IMAGE_3D"/>
36475 <enum name="GL_INT_IMAGE_CUBE"/>
36476 <enum name="GL_INT_IMAGE_2D_ARRAY"/>
36477 <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
36478 <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
36479 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
36480 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
36481 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
36482 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
36483 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
36484 <enum name="GL_READ_ONLY"/>
36485 <enum name="GL_WRITE_ONLY"/>
36486 <enum name="GL_READ_WRITE"/>
36492 <enum name="GL_SHADER_STORAGE_BUFFER"/>
36493 <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
36494 <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
36495 <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
36496 <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
36497 <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
36498 <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
36499 <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
36500 <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
36501 <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
36502 <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
36503 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
36504 <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
36508 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
36509 <enum name="GL_STENCIL_INDEX"/>
36513 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
36514 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
36518 <command name="glTexStorage2DMultisample"/>
36519 <command name="glGetMultisamplefv"/>
36520 <command name="glSampleMaski"/>
36521 <command name="glGetTexLevelParameteriv"/>
36522 <command name="glGetTexLevelParameterfv"/>
36523 <enum name="GL_SAMPLE_POSITION"/>
36524 <enum name="GL_SAMPLE_MASK"/>
36525 <enum name="GL_SAMPLE_MASK_VALUE"/>
36526 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
36527 <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
36528 <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
36529 <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
36530 <enum name="GL_MAX_INTEGER_SAMPLES"/>
36531 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
36532 <enum name="GL_TEXTURE_SAMPLES"/>
36533 <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
36534 <enum name="GL_TEXTURE_WIDTH"/>
36535 <enum name="GL_TEXTURE_HEIGHT"/>
36536 <enum name="GL_TEXTURE_DEPTH"/>
36537 <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
36538 <enum name="GL_TEXTURE_RED_SIZE"/>
36539 <enum name="GL_TEXTURE_GREEN_SIZE"/>
36540 <enum name="GL_TEXTURE_BLUE_SIZE"/>
36541 <enum name="GL_TEXTURE_ALPHA_SIZE"/>
36542 <enum name="GL_TEXTURE_DEPTH_SIZE"/>
36543 <enum name="GL_TEXTURE_STENCIL_SIZE"/>
36544 <enum name="GL_TEXTURE_SHARED_SIZE"/>
36545 <enum name="GL_TEXTURE_RED_TYPE"/>
36546 <enum name="GL_TEXTURE_GREEN_TYPE"/>
36547 <enum name="GL_TEXTURE_BLUE_TYPE"/>
36548 <enum name="GL_TEXTURE_ALPHA_TYPE"/>
36549 <enum name="GL_TEXTURE_DEPTH_TYPE"/>
36550 <enum name="GL_TEXTURE_COMPRESSED"/>
36551 <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
36552 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
36553 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
36557 <command name="glBindVertexBuffer"/>
36558 <command name="glVertexAttribFormat"/>
36559 <command name="glVertexAttribIFormat"/>
36560 <command name="glVertexAttribBinding"/>
36561 <command name="glVertexBindingDivisor"/>
36562 <enum name="GL_VERTEX_ATTRIB_BINDING"/>
36563 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
36564 <enum name="GL_VERTEX_BINDING_DIVISOR"/>
36565 <enum name="GL_VERTEX_BINDING_OFFSET"/>
36566 <enum name="GL_VERTEX_BINDING_STRIDE"/>
36567 <enum name="GL_VERTEX_BINDING_BUFFER"/>
36568 <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
36569 <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
36570 <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
36573 <feature api="gles2" name="GL_ES_VERSION_3_2" number="3.2">
36576 <enum name="GL_MULTISAMPLE_LINE_WIDTH_RANGE"/>
36577 <enum name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"/>
36583 <enum name="GL_MULTIPLY"/>
36584 <enum name="GL_SCREEN"/>
36585 <enum name="GL_OVERLAY"/>
36586 <enum name="GL_DARKEN"/>
36587 <enum name="GL_LIGHTEN"/>
36588 <enum name="GL_COLORDODGE"/>
36589 <enum name="GL_COLORBURN"/>
36590 <enum name="GL_HARDLIGHT"/>
36591 <enum name="GL_SOFTLIGHT"/>
36592 <enum name="GL_DIFFERENCE"/>
36593 <enum name="GL_EXCLUSION"/>
36594 <enum name="GL_HSL_HUE"/>
36595 <enum name="GL_HSL_SATURATION"/>
36596 <enum name="GL_HSL_COLOR"/>
36597 <enum name="GL_HSL_LUMINOSITY"/>
36598 <command name="glBlendBarrier"/>
36604 <command name="glCopyImageSubData"/>
36608 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
36609 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
36610 <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
36611 <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
36612 <enum name="GL_DEBUG_SOURCE_API"/>
36613 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
36614 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
36615 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
36616 <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
36617 <enum name="GL_DEBUG_SOURCE_OTHER"/>
36618 <enum name="GL_DEBUG_TYPE_ERROR"/>
36619 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
36620 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
36621 <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
36622 <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
36623 <enum name="GL_DEBUG_TYPE_OTHER"/>
36624 <enum name="GL_DEBUG_TYPE_MARKER"/>
36625 <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
36626 <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
36627 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
36628 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
36629 <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
36630 <enum name="GL_BUFFER"/>
36631 <enum name="GL_SHADER"/>
36632 <enum name="GL_PROGRAM"/>
36633 <enum name="GL_VERTEX_ARRAY"/>
36634 <enum name="GL_QUERY"/>
36635 <enum name="GL_PROGRAM_PIPELINE"/>
36636 <enum name="GL_SAMPLER"/>
36637 <enum name="GL_MAX_LABEL_LENGTH"/>
36638 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
36639 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
36640 <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
36641 <enum name="GL_DEBUG_SEVERITY_HIGH"/>
36642 <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
36643 <enum name="GL_DEBUG_SEVERITY_LOW"/>
36644 <enum name="GL_DEBUG_OUTPUT"/>
36645 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
36646 <enum name="GL_STACK_OVERFLOW"/>
36647 <enum name="GL_STACK_UNDERFLOW"/>
36648 <command name="glDebugMessageControl"/>
36649 <command name="glDebugMessageInsert"/>
36650 <command name="glDebugMessageCallback"/>
36651 <command name="glGetDebugMessageLog"/>
36652 <command name="glPushDebugGroup"/>
36653 <command name="glPopDebugGroup"/>
36654 <command name="glObjectLabel"/>
36655 <command name="glGetObjectLabel"/>
36656 <command name="glObjectPtrLabel"/>
36657 <command name="glGetObjectPtrLabel"/>
36658 <command name="glGetPointerv"/>
36663 <command name="glEnablei"/>
36664 <command name="glDisablei"/>
36665 <command name="glBlendEquationi"/>
36666 <command name="glBlendEquationSeparatei"/>
36667 <command name="glBlendFunci"/>
36668 <command name="glBlendFuncSeparatei"/>
36669 <command name="glColorMaski"/>
36670 <command name="glIsEnabledi"/>
36674 <command name="glDrawElementsBaseVertex"/>
36675 <command name="glDrawRangeElementsBaseVertex"/>
36676 <command name="glDrawElementsInstancedBaseVertex"/>
36680 <enum name="GL_GEOMETRY_SHADER"/>
36681 <enum name="GL_GEOMETRY_SHADER_BIT"/>
36682 <enum name="GL_GEOMETRY_VERTICES_OUT"/>
36683 <enum name="GL_GEOMETRY_INPUT_TYPE"/>
36684 <enum name="GL_GEOMETRY_OUTPUT_TYPE"/>
36685 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
36686 <enum name="GL_LAYER_PROVOKING_VERTEX"/>
36687 <enum name="GL_LINES_ADJACENCY"/>
36688 <enum name="GL_LINE_STRIP_ADJACENCY"/>
36689 <enum name="GL_TRIANGLES_ADJACENCY"/>
36690 <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
36691 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
36692 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
36693 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
36694 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
36695 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
36696 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
36697 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
36698 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
36699 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
36700 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
36701 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
36702 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
36703 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
36704 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
36705 <enum name="GL_LAST_VERTEX_CONVENTION"/>
36706 <enum name="GL_UNDEFINED_VERTEX"/>
36707 <enum name="GL_PRIMITIVES_GENERATED"/>
36708 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
36709 <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
36710 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
36711 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
36712 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
36713 <command name="glFramebufferTexture"/>
36719 <enum name="GL_PRIMITIVE_BOUNDING_BOX"/>
36720 <command name="glPrimitiveBoundingBox"/>
36724 <enum name="GL_NO_ERROR"/>
36725 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
36726 <enum name="GL_CONTEXT_FLAGS"/>
36727 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
36728 <enum name="GL_GUILTY_CONTEXT_RESET"/>
36729 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
36730 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
36731 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
36732 <enum name="GL_NO_RESET_NOTIFICATION"/>
36733 <enum name="GL_CONTEXT_LOST"/>
36734 <command name="glGetGraphicsResetStatus"/>
36735 <command name="glReadnPixels"/>
36736 <command name="glGetnUniformfv"/>
36737 <command name="glGetnUniformiv"/>
36738 <command name="glGetnUniformuiv"/>
36742 <command name="glMinSampleShading"/>
36743 <enum name="GL_SAMPLE_SHADING"/>
36744 <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/>
36754 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
36755 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
36756 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
36760 <enum name="GL_PATCHES"/>
36761 <enum name="GL_PATCH_VERTICES"/>
36762 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
36763 <enum name="GL_TESS_GEN_MODE"/>
36764 <enum name="GL_TESS_GEN_SPACING"/>
36765 <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
36766 <enum name="GL_TESS_GEN_POINT_MODE"/>
36767 <enum name="GL_TRIANGLES"/>
36768 <enum name="GL_ISOLINES"/>
36769 <enum name="GL_QUADS"/>
36770 <enum name="GL_EQUAL"/>
36771 <enum name="GL_FRACTIONAL_ODD"/>
36772 <enum name="GL_FRACTIONAL_EVEN"/>
36773 <enum name="GL_CCW"/>
36774 <enum name="GL_CW"/>
36775 <enum name="GL_MAX_PATCH_VERTICES"/>
36776 <enum name="GL_MAX_TESS_GEN_LEVEL"/>
36777 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
36778 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
36779 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
36780 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
36781 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
36782 <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
36783 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
36784 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
36785 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
36786 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
36787 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
36788 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
36789 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
36790 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
36791 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
36792 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
36793 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
36794 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
36795 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
36796 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
36797 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
36798 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
36799 <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
36800 <enum name="GL_IS_PER_PATCH"/>
36801 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
36802 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
36803 <enum name="GL_TESS_CONTROL_SHADER"/>
36804 <enum name="GL_TESS_EVALUATION_SHADER"/>
36805 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
36806 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
36807 <command name="glPatchParameteri"/>
36811 <enum name="GL_TEXTURE_BORDER_COLOR"/>
36812 <enum name="GL_CLAMP_TO_BORDER"/>
36813 <command name="glTexParameterIiv"/>
36814 <command name="glTexParameterIuiv"/>
36815 <command name="glGetTexParameterIiv"/>
36816 <command name="glGetTexParameterIuiv"/>
36817 <command name="glSamplerParameterIiv"/>
36818 <command name="glSamplerParameterIuiv"/>
36819 <command name="glGetSamplerParameterIiv"/>
36820 <command name="glGetSamplerParameterIuiv"/>
36824 <enum name="GL_TEXTURE_BUFFER"/>
36825 <enum name="GL_TEXTURE_BUFFER_BINDING"/>
36826 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
36827 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
36828 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
36829 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
36830 <enum name="GL_SAMPLER_BUFFER"/>
36831 <enum name="GL_INT_SAMPLER_BUFFER"/>
36832 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
36833 <enum name="GL_IMAGE_BUFFER"/>
36834 <enum name="GL_INT_IMAGE_BUFFER"/>
36835 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
36836 <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
36837 <enum name="GL_TEXTURE_BUFFER_SIZE"/>
36838 <command name="glTexBuffer"/>
36839 <command name="glTexBufferRange"/>
36843 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4"/>
36844 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4"/>
36845 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5"/>
36846 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5"/>
36847 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6"/>
36848 <enum name="GL_COMPRESSED_RGBA_ASTC_8x5"/>
36849 <enum name="GL_COMPRESSED_RGBA_ASTC_8x6"/>
36850 <enum name="GL_COMPRESSED_RGBA_ASTC_8x8"/>
36851 <enum name="GL_COMPRESSED_RGBA_ASTC_10x5"/>
36852 <enum name="GL_COMPRESSED_RGBA_ASTC_10x6"/>
36853 <enum name="GL_COMPRESSED_RGBA_ASTC_10x8"/>
36854 <enum name="GL_COMPRESSED_RGBA_ASTC_10x10"/>
36855 <enum name="GL_COMPRESSED_RGBA_ASTC_12x10"/>
36856 <enum name="GL_COMPRESSED_RGBA_ASTC_12x12"/>
36857 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/>
36858 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/>
36859 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/>
36860 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/>
36861 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/>
36862 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/>
36863 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/>
36864 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/>
36865 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/>
36866 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/>
36867 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/>
36868 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/>
36869 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/>
36870 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/>
36874 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
36875 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
36876 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
36877 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
36878 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
36879 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
36880 <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
36881 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
36882 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
36886 <enum name="GL_STENCIL_INDEX"/>
36887 <enum name="GL_STENCIL_INDEX8"/>
36891 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
36892 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
36893 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
36894 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
36895 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
36896 <command name="glTexStorage3DMultisample"/>
36899 <feature api="glsc2" name="GL_SC_VERSION_2_0" number="2.0">
36901 <type name="GLbyte" comment="Used to define GL_BYTE data"/>
36902 <type name="GLshort" comment="Used to define GL_SHORT data"/>
36903 <type name="GLushort" comment="Used to define GL_UNSIGNED_SHORT data"/>
36906 <enum name="GL_DEPTH_BUFFER_BIT"/>
36907 <enum name="GL_STENCIL_BUFFER_BIT"/>
36908 <enum name="GL_COLOR_BUFFER_BIT"/>
36909 <enum name="GL_FALSE"/>
36910 <enum name="GL_TRUE"/>
36911 <enum name="GL_POINTS"/>
36912 <enum name="GL_LINES"/>
36913 <enum name="GL_LINE_LOOP"/>
36914 <enum name="GL_LINE_STRIP"/>
36915 <enum name="GL_TRIANGLES"/>
36916 <enum name="GL_TRIANGLE_STRIP"/>
36917 <enum name="GL_TRIANGLE_FAN"/>
36918 <enum name="GL_ZERO"/>
36919 <enum name="GL_ONE"/>
36920 <enum name="GL_SRC_COLOR"/>
36921 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
36922 <enum name="GL_SRC_ALPHA"/>
36923 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
36924 <enum name="GL_DST_ALPHA"/>
36925 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
36926 <enum name="GL_DST_COLOR"/>
36927 <enum name="GL_ONE_MINUS_DST_COLOR"/>
36928 <enum name="GL_SRC_ALPHA_SATURATE"/>
36929 <enum name="GL_FUNC_ADD"/>
36930 <enum name="GL_BLEND_EQUATION"/>
36931 <enum name="GL_BLEND_EQUATION_RGB"/>
36932 <enum name="GL_BLEND_EQUATION_ALPHA"/>
36933 <enum name="GL_FUNC_SUBTRACT"/>
36934 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
36935 <enum name="GL_BLEND_DST_RGB"/>
36936 <enum name="GL_BLEND_SRC_RGB"/>
36937 <enum name="GL_BLEND_DST_ALPHA"/>
36938 <enum name="GL_BLEND_SRC_ALPHA"/>
36939 <enum name="GL_CONSTANT_COLOR"/>
36940 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
36941 <enum name="GL_CONSTANT_ALPHA"/>
36942 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
36943 <enum name="GL_BLEND_COLOR"/>
36944 <enum name="GL_ARRAY_BUFFER"/>
36945 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
36946 <enum name="GL_ARRAY_BUFFER_BINDING"/>
36947 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
36948 <enum name="GL_STREAM_DRAW"/>
36949 <enum name="GL_STATIC_DRAW"/>
36950 <enum name="GL_DYNAMIC_DRAW"/>
36951 <enum name="GL_BUFFER_SIZE"/>
36952 <enum name="GL_BUFFER_USAGE"/>
36953 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
36954 <enum name="GL_FRONT"/>
36955 <enum name="GL_BACK"/>
36956 <enum name="GL_FRONT_AND_BACK"/>
36957 <enum name="GL_TEXTURE_2D"/>
36958 <enum name="GL_CULL_FACE"/>
36959 <enum name="GL_BLEND"/>
36960 <enum name="GL_DITHER"/>
36961 <enum name="GL_STENCIL_TEST"/>
36962 <enum name="GL_DEPTH_TEST"/>
36963 <enum name="GL_SCISSOR_TEST"/>
36964 <enum name="GL_POLYGON_OFFSET_FILL"/>
36965 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
36966 <enum name="GL_SAMPLE_COVERAGE"/>
36967 <enum name="GL_NO_ERROR"/>
36968 <enum name="GL_INVALID_ENUM"/>
36969 <enum name="GL_INVALID_VALUE"/>
36970 <enum name="GL_INVALID_OPERATION"/>
36971 <enum name="GL_OUT_OF_MEMORY"/>
36972 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
36973 <enum name="GL_CONTEXT_LOST"/>
36974 <enum name="GL_CW"/>
36975 <enum name="GL_CCW"/>
36976 <enum name="GL_LINE_WIDTH"/>
36977 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
36978 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
36979 <enum name="GL_CULL_FACE_MODE"/>
36980 <enum name="GL_FRONT_FACE"/>
36981 <enum name="GL_DEPTH_RANGE"/>
36982 <enum name="GL_DEPTH_WRITEMASK"/>
36983 <enum name="GL_DEPTH_CLEAR_VALUE"/>
36984 <enum name="GL_DEPTH_FUNC"/>
36985 <enum name="GL_STENCIL_CLEAR_VALUE"/>
36986 <enum name="GL_STENCIL_FUNC"/>
36987 <enum name="GL_STENCIL_FAIL"/>
36988 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
36989 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
36990 <enum name="GL_STENCIL_REF"/>
36991 <enum name="GL_STENCIL_VALUE_MASK"/>
36992 <enum name="GL_STENCIL_WRITEMASK"/>
36993 <enum name="GL_STENCIL_BACK_FUNC"/>
36994 <enum name="GL_STENCIL_BACK_FAIL"/>
36995 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
36996 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
36997 <enum name="GL_STENCIL_BACK_REF"/>
36998 <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
36999 <enum name="GL_STENCIL_BACK_WRITEMASK"/>
37000 <enum name="GL_VIEWPORT"/>
37001 <enum name="GL_SCISSOR_BOX"/>
37002 <enum name="GL_COLOR_CLEAR_VALUE"/>
37003 <enum name="GL_COLOR_WRITEMASK"/>
37004 <enum name="GL_UNPACK_ALIGNMENT"/>
37005 <enum name="GL_PACK_ALIGNMENT"/>
37006 <enum name="GL_MAX_TEXTURE_SIZE"/>
37007 <enum name="GL_MAX_VIEWPORT_DIMS"/>
37008 <enum name="GL_SUBPIXEL_BITS"/>
37009 <enum name="GL_RED_BITS"/>
37010 <enum name="GL_GREEN_BITS"/>
37011 <enum name="GL_BLUE_BITS"/>
37012 <enum name="GL_ALPHA_BITS"/>
37013 <enum name="GL_DEPTH_BITS"/>
37014 <enum name="GL_STENCIL_BITS"/>
37015 <enum name="GL_POLYGON_OFFSET_UNITS"/>
37016 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
37017 <enum name="GL_TEXTURE_BINDING_2D"/>
37018 <enum name="GL_SAMPLE_BUFFERS"/>
37019 <enum name="GL_SAMPLES"/>
37020 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
37021 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
37022 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
37023 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
37024 <enum name="GL_DONT_CARE"/>
37025 <enum name="GL_FASTEST"/>
37026 <enum name="GL_NICEST"/>
37027 <enum name="GL_GENERATE_MIPMAP_HINT"/>
37028 <enum name="GL_BYTE"/>
37029 <enum name="GL_UNSIGNED_BYTE"/>
37030 <enum name="GL_SHORT"/>
37031 <enum name="GL_UNSIGNED_SHORT"/>
37032 <enum name="GL_INT"/>
37033 <enum name="GL_UNSIGNED_INT"/>
37034 <enum name="GL_FLOAT"/>
37035 <enum name="GL_RED"/>
37036 <enum name="GL_RG"/>
37037 <enum name="GL_RGB"/>
37038 <enum name="GL_RGBA"/>
37039 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
37040 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
37041 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
37042 <enum name="GL_MAX_VERTEX_ATTRIBS"/>
37043 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
37044 <enum name="GL_MAX_VARYING_VECTORS"/>
37045 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
37046 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
37047 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
37048 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
37049 <enum name="GL_LINK_STATUS"/>
37050 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
37051 <enum name="GL_CURRENT_PROGRAM"/>
37052 <enum name="GL_NEVER"/>
37053 <enum name="GL_LESS"/>
37054 <enum name="GL_EQUAL"/>
37055 <enum name="GL_LEQUAL"/>
37056 <enum name="GL_GREATER"/>
37057 <enum name="GL_NOTEQUAL"/>
37058 <enum name="GL_GEQUAL"/>
37059 <enum name="GL_ALWAYS"/>
37060 <enum name="GL_KEEP"/>
37061 <enum name="GL_REPLACE"/>
37062 <enum name="GL_INCR"/>
37063 <enum name="GL_DECR"/>
37064 <enum name="GL_INVERT"/>
37065 <enum name="GL_INCR_WRAP"/>
37066 <enum name="GL_DECR_WRAP"/>
37067 <enum name="GL_VENDOR"/>
37068 <enum name="GL_RENDERER"/>
37069 <enum name="GL_VERSION"/>
37070 <enum name="GL_EXTENSIONS"/>
37071 <enum name="GL_NEAREST"/>
37072 <enum name="GL_LINEAR"/>
37073 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
37074 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
37075 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
37076 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
37077 <enum name="GL_TEXTURE_MAG_FILTER"/>
37078 <enum name="GL_TEXTURE_MIN_FILTER"/>
37079 <enum name="GL_TEXTURE_WRAP_S"/>
37080 <enum name="GL_TEXTURE_WRAP_T"/>
37081 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
37082 <enum name="GL_TEXTURE"/>
37083 <enum name="GL_TEXTURE0"/>
37084 <enum name="GL_TEXTURE1"/>
37085 <enum name="GL_TEXTURE2"/>
37086 <enum name="GL_TEXTURE3"/>
37087 <enum name="GL_TEXTURE4"/>
37088 <enum name="GL_TEXTURE5"/>
37089 <enum name="GL_TEXTURE6"/>
37090 <enum name="GL_TEXTURE7"/>
37091 <enum name="GL_TEXTURE8"/>
37092 <enum name="GL_TEXTURE9"/>
37093 <enum name="GL_TEXTURE10"/>
37094 <enum name="GL_TEXTURE11"/>
37095 <enum name="GL_TEXTURE12"/>
37096 <enum name="GL_TEXTURE13"/>
37097 <enum name="GL_TEXTURE14"/>
37098 <enum name="GL_TEXTURE15"/>
37099 <enum name="GL_TEXTURE16"/>
37100 <enum name="GL_TEXTURE17"/>
37101 <enum name="GL_TEXTURE18"/>
37102 <enum name="GL_TEXTURE19"/>
37103 <enum name="GL_TEXTURE20"/>
37104 <enum name="GL_TEXTURE21"/>
37105 <enum name="GL_TEXTURE22"/>
37106 <enum name="GL_TEXTURE23"/>
37107 <enum name="GL_TEXTURE24"/>
37108 <enum name="GL_TEXTURE25"/>
37109 <enum name="GL_TEXTURE26"/>
37110 <enum name="GL_TEXTURE27"/>
37111 <enum name="GL_TEXTURE28"/>
37112 <enum name="GL_TEXTURE29"/>
37113 <enum name="GL_TEXTURE30"/>
37114 <enum name="GL_TEXTURE31"/>
37115 <enum name="GL_ACTIVE_TEXTURE"/>
37116 <enum name="GL_REPEAT"/>
37117 <enum name="GL_CLAMP_TO_EDGE"/>
37118 <enum name="GL_MIRRORED_REPEAT"/>
37119 <enum name="GL_SAMPLER_2D"/>
37120 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
37121 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
37122 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
37123 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
37124 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
37125 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
37126 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
37127 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
37128 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
37129 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
37130 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
37131 <enum name="GL_LOW_FLOAT"/>
37132 <enum name="GL_MEDIUM_FLOAT"/>
37133 <enum name="GL_HIGH_FLOAT"/>
37134 <enum name="GL_LOW_INT"/>
37135 <enum name="GL_MEDIUM_INT"/>
37136 <enum name="GL_HIGH_INT"/>
37137 <enum name="GL_FRAMEBUFFER"/>
37138 <enum name="GL_RENDERBUFFER"/>
37139 <enum name="GL_R8"/>
37140 <enum name="GL_RG8"/>
37141 <enum name="GL_RGB8"/>
37142 <enum name="GL_RGBA8"/>
37143 <enum name="GL_RGBA4"/>
37144 <enum name="GL_RGB5_A1"/>
37145 <enum name="GL_RGB565"/>
37146 <enum name="GL_DEPTH_COMPONENT16"/>
37147 <enum name="GL_STENCIL_INDEX8"/>
37148 <enum name="GL_RENDERBUFFER_WIDTH"/>
37149 <enum name="GL_RENDERBUFFER_HEIGHT"/>
37150 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
37151 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
37152 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
37153 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
37154 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
37155 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
37156 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
37157 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
37158 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
37159 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
37160 <enum name="GL_COLOR_ATTACHMENT0"/>
37161 <enum name="GL_DEPTH_ATTACHMENT"/>
37162 <enum name="GL_STENCIL_ATTACHMENT"/>
37163 <enum name="GL_NONE"/>
37164 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
37165 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
37166 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
37167 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
37168 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
37169 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
37170 <enum name="GL_FRAMEBUFFER_BINDING"/>
37171 <enum name="GL_RENDERBUFFER_BINDING"/>
37172 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
37173 <enum name="GL_NO_ERROR"/>
37174 <enum name="GL_GUILTY_CONTEXT_RESET"/>
37175 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
37176 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
37177 <enum name="GL_CONTEXT_ROBUST_ACCESS"/>
37178 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
37179 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
37180 <command name="glActiveTexture"/>
37181 <command name="glBindBuffer"/>
37182 <command name="glBindFramebuffer"/>
37183 <command name="glBindRenderbuffer"/>
37184 <command name="glBindTexture"/>
37185 <command name="glBlendColor"/>
37186 <command name="glBlendEquation"/>
37187 <command name="glBlendEquationSeparate"/>
37188 <command name="glBlendFunc"/>
37189 <command name="glBlendFuncSeparate"/>
37190 <command name="glBufferData"/>
37191 <command name="glBufferSubData"/>
37192 <command name="glCheckFramebufferStatus"/>
37193 <command name="glClear"/>
37194 <command name="glClearColor"/>
37195 <command name="glClearDepthf"/>
37196 <command name="glClearStencil"/>
37197 <command name="glColorMask"/>
37198 <command name="glCompressedTexSubImage2D"/>
37199 <command name="glCreateProgram"/>
37200 <command name="glCullFace"/>
37201 <command name="glDepthFunc"/>
37202 <command name="glDepthMask"/>
37203 <command name="glDepthRangef"/>
37204 <command name="glDisable"/>
37205 <command name="glDisableVertexAttribArray"/>
37206 <command name="glDrawArrays"/>
37207 <command name="glDrawRangeElements"/>
37208 <command name="glEnable"/>
37209 <command name="glEnableVertexAttribArray"/>
37210 <command name="glFinish"/>
37211 <command name="glFlush"/>
37212 <command name="glFramebufferRenderbuffer"/>
37213 <command name="glFramebufferTexture2D"/>
37214 <command name="glFrontFace"/>
37215 <command name="glGenBuffers"/>
37216 <command name="glGenerateMipmap"/>
37217 <command name="glGenFramebuffers"/>
37218 <command name="glGenRenderbuffers"/>
37219 <command name="glGenTextures"/>
37220 <command name="glGetAttribLocation"/>
37221 <command name="glGetBooleanv"/>
37222 <command name="glGetBufferParameteriv"/>
37223 <command name="glGetError"/>
37224 <command name="glGetFloatv"/>
37225 <command name="glGetFramebufferAttachmentParameteriv"/>
37226 <command name="glGetGraphicsResetStatus"/>
37227 <command name="glGetIntegerv"/>
37228 <command name="glGetProgramiv"/>
37229 <command name="glGetRenderbufferParameteriv"/>
37230 <command name="glGetString"/>
37231 <command name="glGetTexParameterfv"/>
37232 <command name="glGetTexParameteriv"/>
37233 <command name="glGetnUniformfv"/>
37234 <command name="glGetnUniformiv"/>
37235 <command name="glGetUniformLocation"/>
37236 <command name="glGetVertexAttribfv"/>
37237 <command name="glGetVertexAttribiv"/>
37238 <command name="glGetVertexAttribPointerv"/>
37239 <command name="glHint"/>
37240 <command name="glIsEnabled"/>
37241 <command name="glLineWidth"/>
37242 <command name="glPixelStorei"/>
37243 <command name="glPolygonOffset"/>
37244 <command name="glProgramBinary"/>
37245 <command name="glReadnPixels"/>
37246 <command name="glRenderbufferStorage"/>
37247 <command name="glSampleCoverage"/>
37248 <command name="glScissor"/>
37249 <command name="glStencilFunc"/>
37250 <command name="glStencilFuncSeparate"/>
37251 <command name="glStencilMask"/>
37252 <command name="glStencilMaskSeparate"/>
37253 <command name="glStencilOp"/>
37254 <command name="glStencilOpSeparate"/>
37255 <command name="glTexStorage2D"/>
37256 <command name="glTexParameterf"/>
37257 <command name="glTexParameterfv"/>
37258 <command name="glTexParameteri"/>
37259 <command name="glTexParameteriv"/>
37260 <command name="glTexSubImage2D"/>
37261 <command name="glUniform1f"/>
37262 <command name="glUniform1fv"/>
37263 <command name="glUniform1i"/>
37264 <command name="glUniform1iv"/>
37265 <command name="glUniform2f"/>
37266 <command name="glUniform2fv"/>
37267 <command name="glUniform2i"/>
37268 <command name="glUniform2iv"/>
37269 <command name="glUniform3f"/>
37270 <command name="glUniform3fv"/>
37271 <command name="glUniform3i"/>
37272 <command name="glUniform3iv"/>
37273 <command name="glUniform4f"/>
37274 <command name="glUniform4fv"/>
37275 <command name="glUniform4i"/>
37276 <command name="glUniform4iv"/>
37277 <command name="glUniformMatrix2fv"/>
37278 <command name="glUniformMatrix3fv"/>
37279 <command name="glUniformMatrix4fv"/>
37280 <command name="glUseProgram"/>
37281 <command name="glVertexAttrib1f"/>
37282 <command name="glVertexAttrib1fv"/>
37283 <command name="glVertexAttrib2f"/>
37284 <command name="glVertexAttrib2fv"/>
37285 <command name="glVertexAttrib3f"/>
37286 <command name="glVertexAttrib3fv"/>
37287 <command name="glVertexAttrib4f"/>
37288 <command name="glVertexAttrib4fv"/>
37289 <command name="glVertexAttribPointer"/>
37290 <command name="glViewport"/>
37296 <extension name="GL_3DFX_multisample" supported="gl">
37298 <enum name="GL_MULTISAMPLE_3DFX"/>
37299 <enum name="GL_SAMPLE_BUFFERS_3DFX"/>
37300 <enum name="GL_SAMPLES_3DFX"/>
37301 <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
37304 <extension name="GL_3DFX_tbuffer" supported="gl">
37306 <command name="glTbufferMask3DFX"/>
37309 <extension name="GL_3DFX_texture_compression_FXT1" supported="gl">
37311 <enum name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
37312 <enum name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
37315 <extension name="GL_AMD_blend_minmax_factor" supported="gl">
37317 <enum name="GL_FACTOR_MIN_AMD"/>
37318 <enum name="GL_FACTOR_MAX_AMD"/>
37321 <extension name="GL_AMD_compressed_3DC_texture" supported="gles1|gles2">
37323 <enum name="GL_3DC_X_AMD"/>
37324 <enum name="GL_3DC_XY_AMD"/>
37327 <extension name="GL_AMD_compressed_ATC_texture" supported="gles1|gles2">
37329 <enum name="GL_ATC_RGB_AMD"/>
37330 <enum name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
37331 <enum name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
37334 <extension name="GL_AMD_conservative_depth" supported="gl"/>
37335 <extension name="GL_AMD_debug_output" supported="gl">
37337 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
37338 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
37339 <enum name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
37340 <enum name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
37341 <enum name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
37342 <enum name="GL_DEBUG_SEVERITY_LOW_AMD"/>
37343 <enum name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
37344 <enum name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
37345 <enum name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
37346 <enum name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
37347 <enum name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
37348 <enum name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
37349 <enum name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
37350 <enum name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
37351 <command name="glDebugMessageEnableAMD"/>
37352 <command name="glDebugMessageInsertAMD"/>
37353 <command name="glDebugMessageCallbackAMD"/>
37354 <command name="glGetDebugMessageLogAMD"/>
37357 <extension name="GL_AMD_depth_clamp_separate" supported="gl">
37359 <enum name="GL_DEPTH_CLAMP_NEAR_AMD"/>
37360 <enum name="GL_DEPTH_CLAMP_FAR_AMD"/>
37363 <extension name="GL_AMD_draw_buffers_blend" supported="gl">
37365 <command name="glBlendFuncIndexedAMD"/>
37366 <command name="glBlendFuncSeparateIndexedAMD"/>
37367 <command name="glBlendEquationIndexedAMD"/>
37368 <command name="glBlendEquationSeparateIndexedAMD"/>
37371 <extension name="GL_AMD_framebuffer_sample_positions" supported="gl">
37373 <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
37374 <enum name="GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD"/>
37375 <enum name="GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD"/>
37376 <enum name="GL_ALL_PIXELS_AMD"/>
37377 <command name="glFramebufferSamplePositionsfvAMD"/>
37378 <command name="glNamedFramebufferSamplePositionsfvAMD"/>
37379 <command name="glGetFramebufferParameterfvAMD"/>
37380 <command name="glGetNamedFramebufferParameterfvAMD"/>
37383 <extension name="GL_AMD_gcn_shader" supported="gl"/>
37384 <extension name="GL_AMD_gpu_shader_half_float" supported="gl">
37386 <enum name="GL_FLOAT16_NV"/>
37387 <enum name="GL_FLOAT16_VEC2_NV"/>
37388 <enum name="GL_FLOAT16_VEC3_NV"/>
37389 <enum name="GL_FLOAT16_VEC4_NV"/>
37390 <enum name="GL_FLOAT16_MAT2_AMD"/>
37391 <enum name="GL_FLOAT16_MAT3_AMD"/>
37392 <enum name="GL_FLOAT16_MAT4_AMD"/>
37393 <enum name="GL_FLOAT16_MAT2x3_AMD"/>
37394 <enum name="GL_FLOAT16_MAT2x4_AMD"/>
37395 <enum name="GL_FLOAT16_MAT3x2_AMD"/>
37396 <enum name="GL_FLOAT16_MAT3x4_AMD"/>
37397 <enum name="GL_FLOAT16_MAT4x2_AMD"/>
37398 <enum name="GL_FLOAT16_MAT4x3_AMD"/>
37401 <extension name="GL_AMD_gpu_shader_int16" supported="gl"/>
37402 <extension name="GL_AMD_gpu_shader_int64" supported="gl">
37404 <enum name="GL_INT64_NV"/>
37405 <enum name="GL_UNSIGNED_INT64_NV"/>
37406 <enum name="GL_INT8_NV"/>
37407 <enum name="GL_INT8_VEC2_NV"/>
37408 <enum name="GL_INT8_VEC3_NV"/>
37409 <enum name="GL_INT8_VEC4_NV"/>
37410 <enum name="GL_INT16_NV"/>
37411 <enum name="GL_INT16_VEC2_NV"/>
37412 <enum name="GL_INT16_VEC3_NV"/>
37413 <enum name="GL_INT16_VEC4_NV"/>
37414 <enum name="GL_INT64_VEC2_NV"/>
37415 <enum name="GL_INT64_VEC3_NV"/>
37416 <enum name="GL_INT64_VEC4_NV"/>
37417 <enum name="GL_UNSIGNED_INT8_NV"/>
37418 <enum name="GL_UNSIGNED_INT8_VEC2_NV"/>
37419 <enum name="GL_UNSIGNED_INT8_VEC3_NV"/>
37420 <enum name="GL_UNSIGNED_INT8_VEC4_NV"/>
37421 <enum name="GL_UNSIGNED_INT16_NV"/>
37422 <enum name="GL_UNSIGNED_INT16_VEC2_NV"/>
37423 <enum name="GL_UNSIGNED_INT16_VEC3_NV"/>
37424 <enum name="GL_UNSIGNED_INT16_VEC4_NV"/>
37425 <enum name="GL_UNSIGNED_INT64_VEC2_NV"/>
37426 <enum name="GL_UNSIGNED_INT64_VEC3_NV"/>
37427 <enum name="GL_UNSIGNED_INT64_VEC4_NV"/>
37428 <enum name="GL_FLOAT16_NV"/>
37429 <enum name="GL_FLOAT16_VEC2_NV"/>
37430 <enum name="GL_FLOAT16_VEC3_NV"/>
37431 <enum name="GL_FLOAT16_VEC4_NV"/>
37432 <command name="glUniform1i64NV"/>
37433 <command name="glUniform2i64NV"/>
37434 <command name="glUniform3i64NV"/>
37435 <command name="glUniform4i64NV"/>
37436 <command name="glUniform1i64vNV"/>
37437 <command name="glUniform2i64vNV"/>
37438 <command name="glUniform3i64vNV"/>
37439 <command name="glUniform4i64vNV"/>
37440 <command name="glUniform1ui64NV"/>
37441 <command name="glUniform2ui64NV"/>
37442 <command name="glUniform3ui64NV"/>
37443 <command name="glUniform4ui64NV"/>
37444 <command name="glUniform1ui64vNV"/>
37445 <command name="glUniform2ui64vNV"/>
37446 <command name="glUniform3ui64vNV"/>
37447 <command name="glUniform4ui64vNV"/>
37448 <command name="glGetUniformi64vNV"/>
37449 <command name="glGetUniformui64vNV"/>
37452 <command name="glProgramUniform1i64NV"/>
37453 <command name="glProgramUniform2i64NV"/>
37454 <command name="glProgramUniform3i64NV"/>
37455 <command name="glProgramUniform4i64NV"/>
37456 <command name="glProgramUniform1i64vNV"/>
37457 <command name="glProgramUniform2i64vNV"/>
37458 <command name="glProgramUniform3i64vNV"/>
37459 <command name="glProgramUniform4i64vNV"/>
37460 <command name="glProgramUniform1ui64NV"/>
37461 <command name="glProgramUniform2ui64NV"/>
37462 <command name="glProgramUniform3ui64NV"/>
37463 <command name="glProgramUniform4ui64NV"/>
37464 <command name="glProgramUniform1ui64vNV"/>
37465 <command name="glProgramUniform2ui64vNV"/>
37466 <command name="glProgramUniform3ui64vNV"/>
37467 <command name="glProgramUniform4ui64vNV"/>
37470 <extension name="GL_AMD_interleaved_elements" supported="gl">
37472 <enum name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
37473 <enum name="GL_VERTEX_ID_SWIZZLE_AMD"/>
37474 <enum name="GL_RED"/>
37475 <enum name="GL_GREEN"/>
37476 <enum name="GL_BLUE"/>
37477 <enum name="GL_ALPHA"/>
37478 <enum name="GL_RG8UI"/>
37479 <enum name="GL_RG16UI"/>
37480 <enum name="GL_RGBA8UI"/>
37481 <command name="glVertexAttribParameteriAMD"/>
37484 <extension name="GL_AMD_multi_draw_indirect" supported="gl">
37486 <command name="glMultiDrawArraysIndirectAMD"/>
37487 <command name="glMultiDrawElementsIndirectAMD"/>
37490 <extension name="GL_AMD_name_gen_delete" supported="gl">
37492 <enum name="GL_DATA_BUFFER_AMD"/>
37493 <enum name="GL_PERFORMANCE_MONITOR_AMD"/>
37494 <enum name="GL_QUERY_OBJECT_AMD"/>
37495 <enum name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
37496 <enum name="GL_SAMPLER_OBJECT_AMD"/>
37497 <command name="glGenNamesAMD"/>
37498 <command name="glDeleteNamesAMD"/>
37499 <command name="glIsNameAMD"/>
37502 <extension name="GL_AMD_occlusion_query_event" supported="gl">
37504 <enum name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
37505 <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
37506 <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
37507 <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
37508 <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
37509 <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
37510 <command name="glQueryObjectParameteruiAMD"/>
37513 <extension name="GL_AMD_performance_monitor" supported="gl|glcore|gles2">
37515 <enum name="GL_COUNTER_TYPE_AMD"/>
37516 <enum name="GL_COUNTER_RANGE_AMD"/>
37517 <enum name="GL_UNSIGNED_INT64_AMD"/>
37518 <enum name="GL_PERCENTAGE_AMD"/>
37519 <enum name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
37520 <enum name="GL_PERFMON_RESULT_SIZE_AMD"/>
37521 <enum name="GL_PERFMON_RESULT_AMD"/>
37522 <command name="glGetPerfMonitorGroupsAMD"/>
37523 <command name="glGetPerfMonitorCountersAMD"/>
37524 <command name="glGetPerfMonitorGroupStringAMD"/>
37525 <command name="glGetPerfMonitorCounterStringAMD"/>
37526 <command name="glGetPerfMonitorCounterInfoAMD"/>
37527 <command name="glGenPerfMonitorsAMD"/>
37528 <command name="glDeletePerfMonitorsAMD"/>
37529 <command name="glSelectPerfMonitorCountersAMD"/>
37530 <command name="glBeginPerfMonitorAMD"/>
37531 <command name="glEndPerfMonitorAMD"/>
37532 <command name="glGetPerfMonitorCounterDataAMD"/>
37535 <extension name="GL_AMD_pinned_memory" supported="gl">
37537 <enum name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
37540 <extension name="GL_AMD_program_binary_Z400" supported="gles2">
37542 <enum name="GL_Z400_BINARY_AMD"/>
37545 <extension name="GL_AMD_query_buffer_object" supported="gl">
37547 <enum name="GL_QUERY_BUFFER_AMD"/>
37548 <enum name="GL_QUERY_BUFFER_BINDING_AMD"/>
37549 <enum name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
37552 <extension name="GL_AMD_sample_positions" supported="gl">
37554 <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
37555 <command name="glSetMultisamplefvAMD"/>
37558 <extension name="GL_AMD_seamless_cubemap_per_texture" supported="gl">
37560 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
37563 <extension name="GL_AMD_shader_atomic_counter_ops" supported="gl"/>
37564 <extension name="GL_AMD_shader_ballot" supported="gl"/>
37565 <extension name="GL_AMD_shader_stencil_export" supported="gl"/>
37566 <extension name="GL_AMD_shader_trinary_minmax" supported="gl"/>
37567 <extension name="GL_AMD_shader_explicit_vertex_parameter" supported="gl"/>
37568 <extension name="GL_AMD_sparse_texture" supported="gl">
37570 <enum name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
37571 <enum name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
37572 <enum name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
37573 <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
37574 <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
37575 …<enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS" comment="Should have an AMD suffix, but probably t…
37576 <enum name="GL_MIN_SPARSE_LEVEL_AMD"/>
37577 <enum name="GL_MIN_LOD_WARNING_AMD"/>
37578 <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
37579 <command name="glTexStorageSparseAMD"/>
37580 <command name="glTextureStorageSparseAMD"/>
37583 <extension name="GL_AMD_stencil_operation_extended" supported="gl">
37585 <enum name="GL_SET_AMD"/>
37586 <enum name="GL_REPLACE_VALUE_AMD"/>
37587 <enum name="GL_STENCIL_OP_VALUE_AMD"/>
37588 <enum name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
37589 <command name="glStencilOpValueAMD"/>
37592 <extension name="GL_AMD_texture_gather_bias_lod" supported="gl"/>
37593 <extension name="GL_AMD_texture_texture4" supported="gl"/>
37594 <extension name="GL_AMD_transform_feedback3_lines_triangles" supported="gl"/>
37595 <extension name="GL_AMD_transform_feedback4" supported="gl">
37597 <enum name="GL_STREAM_RASTERIZATION_AMD"/>
37600 <extension name="GL_AMD_vertex_shader_layer" supported="gl"/>
37601 <extension name="GL_AMD_vertex_shader_tessellator" supported="gl">
37603 <enum name="GL_SAMPLER_BUFFER_AMD"/>
37604 <enum name="GL_INT_SAMPLER_BUFFER_AMD"/>
37605 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
37606 <enum name="GL_TESSELLATION_MODE_AMD"/>
37607 <enum name="GL_TESSELLATION_FACTOR_AMD"/>
37608 <enum name="GL_DISCRETE_AMD"/>
37609 <enum name="GL_CONTINUOUS_AMD"/>
37610 <command name="glTessellationFactorAMD"/>
37611 <command name="glTessellationModeAMD"/>
37614 <extension name="GL_AMD_vertex_shader_viewport_index" supported="gl"/>
37615 <extension name="GL_ANDROID_extension_pack_es31a" supported="gles2">
37641 <extension name="GL_ANGLE_depth_texture" supported="gles2">
37643 <enum name="GL_DEPTH_COMPONENT"/>
37644 <enum name="GL_DEPTH_STENCIL_OES"/>
37645 <enum name="GL_UNSIGNED_SHORT"/>
37646 <enum name="GL_UNSIGNED_INT"/>
37647 <enum name="GL_UNSIGNED_INT_24_8_OES"/>
37648 <enum name="GL_DEPTH_COMPONENT16"/>
37649 <enum name="GL_DEPTH_COMPONENT32_OES"/>
37650 <enum name="GL_DEPTH24_STENCIL8_OES"/>
37653 <extension name="GL_ANGLE_framebuffer_blit" supported="gles2">
37655 <enum name="GL_READ_FRAMEBUFFER_ANGLE"/>
37656 <enum name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
37657 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
37658 <enum name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
37659 <command name="glBlitFramebufferANGLE"/>
37662 <extension name="GL_ANGLE_framebuffer_multisample" supported="gles2">
37664 <enum name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
37665 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
37666 <enum name="GL_MAX_SAMPLES_ANGLE"/>
37667 <command name="glRenderbufferStorageMultisampleANGLE"/>
37670 <extension name="GL_ANGLE_instanced_arrays" supported="gles2">
37672 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
37673 <command name="glDrawArraysInstancedANGLE"/>
37674 <command name="glDrawElementsInstancedANGLE"/>
37675 <command name="glVertexAttribDivisorANGLE"/>
37678 <extension name="GL_ANGLE_pack_reverse_row_order" supported="gles2">
37680 <enum name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
37683 <extension name="GL_ANGLE_program_binary" supported="gles2">
37685 <enum name="GL_PROGRAM_BINARY_ANGLE"/>
37688 <extension name="GL_ANGLE_texture_compression_dxt3" supported="gles2">
37690 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
37693 <extension name="GL_ANGLE_texture_compression_dxt5" supported="gles2">
37695 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
37698 <extension name="GL_ANGLE_texture_usage" supported="gles2">
37700 <enum name="GL_TEXTURE_USAGE_ANGLE"/>
37701 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
37704 <extension name="GL_ANGLE_translated_shader_source" supported="gles2">
37706 <enum name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
37707 <command name="glGetTranslatedShaderSourceANGLE"/>
37710 <extension name="GL_APPLE_aux_depth_stencil" supported="gl">
37712 <enum name="GL_AUX_DEPTH_STENCIL_APPLE"/>
37715 <extension name="GL_APPLE_client_storage" supported="gl">
37717 <enum name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
37720 <extension name="GL_APPLE_clip_distance" supported="gles2">
37722 <enum name="GL_MAX_CLIP_DISTANCES_APPLE"/>
37723 <enum name="GL_CLIP_DISTANCE0_APPLE"/>
37724 <enum name="GL_CLIP_DISTANCE1_APPLE"/>
37725 <enum name="GL_CLIP_DISTANCE2_APPLE"/>
37726 <enum name="GL_CLIP_DISTANCE3_APPLE"/>
37727 <enum name="GL_CLIP_DISTANCE4_APPLE"/>
37728 <enum name="GL_CLIP_DISTANCE5_APPLE"/>
37729 <enum name="GL_CLIP_DISTANCE6_APPLE"/>
37730 <enum name="GL_CLIP_DISTANCE7_APPLE"/>
37733 <extension name="GL_APPLE_color_buffer_packed_float" supported="gles2"/>
37734 <extension name="GL_APPLE_copy_texture_levels" supported="gles1|gles2">
37736 <command name="glCopyTextureLevelsAPPLE"/>
37739 <extension name="GL_APPLE_element_array" supported="gl">
37741 <enum name="GL_ELEMENT_ARRAY_APPLE"/>
37742 <enum name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
37743 <enum name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
37744 <command name="glElementPointerAPPLE"/>
37745 <command name="glDrawElementArrayAPPLE"/>
37746 <command name="glDrawRangeElementArrayAPPLE"/>
37747 <command name="glMultiDrawElementArrayAPPLE"/>
37748 <command name="glMultiDrawRangeElementArrayAPPLE"/>
37751 <extension name="GL_APPLE_fence" supported="gl">
37753 <enum name="GL_DRAW_PIXELS_APPLE"/>
37754 <enum name="GL_FENCE_APPLE"/>
37755 <command name="glGenFencesAPPLE"/>
37756 <command name="glDeleteFencesAPPLE"/>
37757 <command name="glSetFenceAPPLE"/>
37758 <command name="glIsFenceAPPLE"/>
37759 <command name="glTestFenceAPPLE"/>
37760 <command name="glFinishFenceAPPLE"/>
37761 <command name="glTestObjectAPPLE"/>
37762 <command name="glFinishObjectAPPLE"/>
37765 <extension name="GL_APPLE_float_pixels" supported="gl">
37767 <enum name="GL_HALF_APPLE"/>
37768 <enum name="GL_RGBA_FLOAT32_APPLE"/>
37769 <enum name="GL_RGB_FLOAT32_APPLE"/>
37770 <enum name="GL_ALPHA_FLOAT32_APPLE"/>
37771 <enum name="GL_INTENSITY_FLOAT32_APPLE"/>
37772 <enum name="GL_LUMINANCE_FLOAT32_APPLE"/>
37773 <enum name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
37774 <enum name="GL_RGBA_FLOAT16_APPLE"/>
37775 <enum name="GL_RGB_FLOAT16_APPLE"/>
37776 <enum name="GL_ALPHA_FLOAT16_APPLE"/>
37777 <enum name="GL_INTENSITY_FLOAT16_APPLE"/>
37778 <enum name="GL_LUMINANCE_FLOAT16_APPLE"/>
37779 <enum name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
37780 <enum name="GL_COLOR_FLOAT_APPLE"/>
37783 <extension name="GL_APPLE_flush_buffer_range" supported="gl">
37785 <enum name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
37786 <enum name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
37787 <command name="glBufferParameteriAPPLE"/>
37788 <command name="glFlushMappedBufferRangeAPPLE"/>
37791 <extension name="GL_APPLE_framebuffer_multisample" supported="gles1|gles2">
37793 <enum name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
37794 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
37795 <enum name="GL_MAX_SAMPLES_APPLE"/>
37796 <enum name="GL_READ_FRAMEBUFFER_APPLE"/>
37797 <enum name="GL_DRAW_FRAMEBUFFER_APPLE"/>
37798 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
37799 <enum name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
37800 <command name="glRenderbufferStorageMultisampleAPPLE"/>
37801 <command name="glResolveMultisampleFramebufferAPPLE"/>
37804 <extension name="GL_APPLE_object_purgeable" supported="gl">
37806 <enum name="GL_BUFFER_OBJECT_APPLE"/>
37807 <enum name="GL_RELEASED_APPLE"/>
37808 <enum name="GL_VOLATILE_APPLE"/>
37809 <enum name="GL_RETAINED_APPLE"/>
37810 <enum name="GL_UNDEFINED_APPLE"/>
37811 <enum name="GL_PURGEABLE_APPLE"/>
37812 <command name="glObjectPurgeableAPPLE"/>
37813 <command name="glObjectUnpurgeableAPPLE"/>
37814 <command name="glGetObjectParameterivAPPLE"/>
37817 <extension name="GL_APPLE_rgb_422" supported="gl|glcore|gles2">
37819 <enum name="GL_RGB_422_APPLE"/>
37820 <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
37821 <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
37824 <enum name="GL_RGB_RAW_422_APPLE"/>
37827 <extension name="GL_APPLE_row_bytes" supported="gl">
37829 <enum name="GL_PACK_ROW_BYTES_APPLE"/>
37830 <enum name="GL_UNPACK_ROW_BYTES_APPLE"/>
37833 <extension name="GL_APPLE_specular_vector" supported="gl">
37835 <enum name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
37838 <extension name="GL_APPLE_sync" supported="gles1|gles2">
37840 <enum name="GL_SYNC_OBJECT_APPLE"/>
37841 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
37842 <enum name="GL_OBJECT_TYPE_APPLE"/>
37843 <enum name="GL_SYNC_CONDITION_APPLE"/>
37844 <enum name="GL_SYNC_STATUS_APPLE"/>
37845 <enum name="GL_SYNC_FLAGS_APPLE"/>
37846 <enum name="GL_SYNC_FENCE_APPLE"/>
37847 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
37848 <enum name="GL_UNSIGNALED_APPLE"/>
37849 <enum name="GL_SIGNALED_APPLE"/>
37850 <enum name="GL_ALREADY_SIGNALED_APPLE"/>
37851 <enum name="GL_TIMEOUT_EXPIRED_APPLE"/>
37852 <enum name="GL_CONDITION_SATISFIED_APPLE"/>
37853 <enum name="GL_WAIT_FAILED_APPLE"/>
37854 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
37855 <enum name="GL_TIMEOUT_IGNORED_APPLE"/>
37856 <command name="glFenceSyncAPPLE"/>
37857 <command name="glIsSyncAPPLE"/>
37858 <command name="glDeleteSyncAPPLE"/>
37859 <command name="glClientWaitSyncAPPLE"/>
37860 <command name="glWaitSyncAPPLE"/>
37861 <command name="glGetInteger64vAPPLE"/>
37862 <command name="glGetSyncivAPPLE"/>
37865 <extension name="GL_APPLE_texture_2D_limited_npot" supported="gles1"/>
37866 <extension name="GL_APPLE_texture_format_BGRA8888" supported="gles1|gles2">
37868 <enum name="GL_BGRA_EXT"/>
37871 <enum name="GL_BGRA8_EXT"/>
37874 <extension name="GL_APPLE_texture_max_level" supported="gles1|gles2">
37876 <enum name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
37879 <extension name="GL_APPLE_texture_packed_float" supported="gles2">
37881 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE"/>
37882 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV_APPLE"/>
37883 <enum name="GL_R11F_G11F_B10F_APPLE"/>
37884 <enum name="GL_RGB9_E5_APPLE"/>
37887 <extension name="GL_APPLE_texture_range" supported="gl">
37889 <enum name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
37890 <enum name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
37891 <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
37892 <enum name="GL_STORAGE_PRIVATE_APPLE"/>
37893 <enum name="GL_STORAGE_CACHED_APPLE"/>
37894 <enum name="GL_STORAGE_SHARED_APPLE"/>
37895 <command name="glTextureRangeAPPLE"/>
37896 <command name="glGetTexParameterPointervAPPLE"/>
37899 <extension name="GL_APPLE_transform_hint" supported="gl">
37901 <enum name="GL_TRANSFORM_HINT_APPLE"/>
37904 <extension name="GL_APPLE_vertex_array_object" supported="gl">
37906 <enum name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
37907 <command name="glBindVertexArrayAPPLE"/>
37908 <command name="glDeleteVertexArraysAPPLE"/>
37909 <command name="glGenVertexArraysAPPLE"/>
37910 <command name="glIsVertexArrayAPPLE"/>
37913 <extension name="GL_APPLE_vertex_array_range" supported="gl">
37915 <enum name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
37916 <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
37917 <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
37918 <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
37919 <enum name="GL_STORAGE_CLIENT_APPLE"/>
37920 <enum name="GL_STORAGE_CACHED_APPLE"/>
37921 <enum name="GL_STORAGE_SHARED_APPLE"/>
37922 <command name="glVertexArrayRangeAPPLE"/>
37923 <command name="glFlushVertexArrayRangeAPPLE"/>
37924 <command name="glVertexArrayParameteriAPPLE"/>
37927 <extension name="GL_APPLE_vertex_program_evaluators" supported="gl">
37929 <enum name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
37930 <enum name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
37931 <enum name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
37932 <enum name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
37933 <enum name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
37934 <enum name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
37935 <enum name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
37936 <enum name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
37937 <enum name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
37938 <enum name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
37939 <command name="glEnableVertexAttribAPPLE"/>
37940 <command name="glDisableVertexAttribAPPLE"/>
37941 <command name="glIsVertexAttribEnabledAPPLE"/>
37942 <command name="glMapVertexAttrib1dAPPLE"/>
37943 <command name="glMapVertexAttrib1fAPPLE"/>
37944 <command name="glMapVertexAttrib2dAPPLE"/>
37945 <command name="glMapVertexAttrib2fAPPLE"/>
37948 <extension name="GL_APPLE_ycbcr_422" supported="gl">
37950 <enum name="GL_YCBCR_422_APPLE"/>
37951 <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
37952 <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
37955 <extension name="GL_ARB_ES2_compatibility" supported="gl|glcore">
37957 <enum name="GL_FIXED"/>
37958 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
37959 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
37960 <enum name="GL_LOW_FLOAT"/>
37961 <enum name="GL_MEDIUM_FLOAT"/>
37962 <enum name="GL_HIGH_FLOAT"/>
37963 <enum name="GL_LOW_INT"/>
37964 <enum name="GL_MEDIUM_INT"/>
37965 <enum name="GL_HIGH_INT"/>
37966 <enum name="GL_SHADER_COMPILER"/>
37967 <enum name="GL_SHADER_BINARY_FORMATS"/>
37968 <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
37969 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
37970 <enum name="GL_MAX_VARYING_VECTORS"/>
37971 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
37972 <enum name="GL_RGB565"/>
37973 <command name="glReleaseShaderCompiler"/>
37974 <command name="glShaderBinary"/>
37975 <command name="glGetShaderPrecisionFormat"/>
37976 <command name="glDepthRangef"/>
37977 <command name="glClearDepthf"/>
37980 <extension name="GL_ARB_ES3_1_compatibility" supported="gl|glcore">
37982 <enum name="GL_BACK"/>
37983 <command name="glMemoryBarrierByRegion"/>
37986 <extension name="GL_ARB_ES3_2_compatibility" supported="gl|glcore">
37988 <enum name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/>
37989 <enum name="GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"/>
37990 <enum name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"/>
37991 <command name="glPrimitiveBoundingBoxARB"/>
37994 <extension name="GL_ARB_ES3_compatibility" supported="gl|glcore">
37996 <enum name="GL_COMPRESSED_RGB8_ETC2"/>
37997 <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
37998 <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
37999 <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
38000 <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
38001 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
38002 <enum name="GL_COMPRESSED_R11_EAC"/>
38003 <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
38004 <enum name="GL_COMPRESSED_RG11_EAC"/>
38005 <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
38006 <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
38007 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
38008 <enum name="GL_MAX_ELEMENT_INDEX"/>
38011 <extension name="GL_ARB_arrays_of_arrays" supported="gl|glcore"/>
38012 <extension name="GL_ARB_base_instance" supported="gl|glcore">
38014 <command name="glDrawArraysInstancedBaseInstance"/>
38015 <command name="glDrawElementsInstancedBaseInstance"/>
38016 <command name="glDrawElementsInstancedBaseVertexBaseInstance"/>
38019 <extension name="GL_ARB_bindless_texture" supported="gl|glcore">
38021 <enum name="GL_UNSIGNED_INT64_ARB"/>
38022 <command name="glGetTextureHandleARB"/>
38023 <command name="glGetTextureSamplerHandleARB"/>
38024 <command name="glMakeTextureHandleResidentARB"/>
38025 <command name="glMakeTextureHandleNonResidentARB"/>
38026 <command name="glGetImageHandleARB"/>
38027 <command name="glMakeImageHandleResidentARB"/>
38028 <command name="glMakeImageHandleNonResidentARB"/>
38029 <command name="glUniformHandleui64ARB"/>
38030 <command name="glUniformHandleui64vARB"/>
38031 <command name="glProgramUniformHandleui64ARB"/>
38032 <command name="glProgramUniformHandleui64vARB"/>
38033 <command name="glIsTextureHandleResidentARB"/>
38034 <command name="glIsImageHandleResidentARB"/>
38035 <command name="glVertexAttribL1ui64ARB"/>
38036 <command name="glVertexAttribL1ui64vARB"/>
38037 <command name="glGetVertexAttribLui64vARB"/>
38040 <extension name="GL_ARB_blend_func_extended" supported="gl|glcore">
38042 <enum name="GL_SRC1_COLOR"/>
38043 <enum name="GL_SRC1_ALPHA"/>
38044 <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
38045 <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
38046 <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
38047 <command name="glBindFragDataLocationIndexed"/>
38048 <command name="glGetFragDataIndex"/>
38051 <extension name="GL_ARB_buffer_storage" supported="gl|glcore">
38053 <enum name="GL_MAP_READ_BIT"/>
38054 <enum name="GL_MAP_WRITE_BIT"/>
38055 <enum name="GL_MAP_PERSISTENT_BIT"/>
38056 <enum name="GL_MAP_COHERENT_BIT"/>
38057 <enum name="GL_DYNAMIC_STORAGE_BIT"/>
38058 <enum name="GL_CLIENT_STORAGE_BIT"/>
38059 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
38060 <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
38061 <enum name="GL_BUFFER_STORAGE_FLAGS"/>
38062 <command name="glBufferStorage"/>
38065 <extension name="GL_ARB_cl_event" supported="gl|glcore">
38067 <enum name="GL_SYNC_CL_EVENT_ARB"/>
38068 <enum name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
38069 <command name="glCreateSyncFromCLeventARB"/>
38072 <extension name="GL_ARB_clear_buffer_object" supported="gl|glcore">
38074 <command name="glClearBufferData"/>
38075 <command name="glClearBufferSubData"/>
38078 <extension name="GL_ARB_clear_texture" supported="gl|glcore">
38080 <enum name="GL_CLEAR_TEXTURE"/>
38081 <command name="glClearTexImage"/>
38082 <command name="glClearTexSubImage"/>
38085 <extension name="GL_ARB_clip_control" supported="gl|glcore">
38087 <command name="glClipControl"/>
38088 <enum name="GL_LOWER_LEFT"/>
38089 <enum name="GL_UPPER_LEFT"/>
38090 <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
38091 <enum name="GL_ZERO_TO_ONE"/>
38092 <enum name="GL_CLIP_ORIGIN"/>
38093 <enum name="GL_CLIP_DEPTH_MODE"/>
38096 <extension name="GL_ARB_color_buffer_float" supported="gl">
38098 <enum name="GL_RGBA_FLOAT_MODE_ARB"/>
38099 <enum name="GL_CLAMP_VERTEX_COLOR_ARB"/>
38100 <enum name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
38101 <enum name="GL_CLAMP_READ_COLOR_ARB"/>
38102 <enum name="GL_FIXED_ONLY_ARB"/>
38103 <command name="glClampColorARB"/>
38106 <extension name="GL_ARB_compatibility" supported="gl">
38110 <extension name="GL_ARB_compressed_texture_pixel_storage" supported="gl|glcore">
38112 <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
38113 <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
38114 <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
38115 <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
38116 <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
38117 <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
38118 <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
38119 <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
38122 <extension name="GL_ARB_compute_shader" supported="gl|glcore">
38124 <enum name="GL_COMPUTE_SHADER"/>
38125 <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
38126 <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
38127 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
38128 <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
38129 <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
38130 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
38131 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
38132 <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
38133 <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
38134 <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
38135 <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
38136 <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
38137 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
38138 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
38139 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
38140 <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
38141 <enum name="GL_COMPUTE_SHADER_BIT"/>
38142 <command name="glDispatchCompute"/>
38143 <command name="glDispatchComputeIndirect"/>
38146 <extension name="GL_ARB_compute_variable_group_size" supported="gl|glcore">
38148 <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/>
38149 <enum name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB"/>
38150 <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/>
38151 <enum name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB"/>
38152 <command name="glDispatchComputeGroupSizeARB"/>
38155 <extension name="GL_ARB_conditional_render_inverted" supported="gl|glcore">
38157 <enum name="GL_QUERY_WAIT_INVERTED"/>
38158 <enum name="GL_QUERY_NO_WAIT_INVERTED"/>
38159 <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
38160 <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
38163 <extension name="GL_ARB_conservative_depth" supported="gl|glcore"/>
38164 <extension name="GL_ARB_copy_buffer" supported="gl|glcore">
38166 <enum name="GL_COPY_READ_BUFFER"/>
38167 <enum name="GL_COPY_WRITE_BUFFER"/>
38168 <command name="glCopyBufferSubData"/>
38171 <extension name="GL_ARB_copy_image" supported="gl|glcore">
38173 <command name="glCopyImageSubData"/>
38176 <extension name="GL_ARB_cull_distance" supported="gl|glcore">
38178 <enum name="GL_MAX_CULL_DISTANCES"/>
38179 <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
38182 <extension name="GL_ARB_debug_output" supported="gl|glcore">
38184 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
38185 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
38186 <enum name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
38187 <enum name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
38188 <enum name="GL_DEBUG_SOURCE_API_ARB"/>
38189 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
38190 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
38191 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
38192 <enum name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
38193 <enum name="GL_DEBUG_SOURCE_OTHER_ARB"/>
38194 <enum name="GL_DEBUG_TYPE_ERROR_ARB"/>
38195 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
38196 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
38197 <enum name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
38198 <enum name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
38199 <enum name="GL_DEBUG_TYPE_OTHER_ARB"/>
38200 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
38201 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
38202 <enum name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
38203 <enum name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
38204 <enum name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
38205 <enum name="GL_DEBUG_SEVERITY_LOW_ARB"/>
38206 <command name="glDebugMessageControlARB"/>
38207 <command name="glDebugMessageInsertARB"/>
38208 <command name="glDebugMessageCallbackARB"/>
38209 <command name="glGetDebugMessageLogARB"/>
38212 <extension name="GL_ARB_depth_buffer_float" supported="gl|glcore">
38214 <enum name="GL_DEPTH_COMPONENT32F"/>
38215 <enum name="GL_DEPTH32F_STENCIL8"/>
38216 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
38219 <extension name="GL_ARB_depth_clamp" supported="gl|glcore">
38221 <enum name="GL_DEPTH_CLAMP"/>
38224 <extension name="GL_ARB_depth_texture" supported="gl">
38226 <enum name="GL_DEPTH_COMPONENT16_ARB"/>
38227 <enum name="GL_DEPTH_COMPONENT24_ARB"/>
38228 <enum name="GL_DEPTH_COMPONENT32_ARB"/>
38229 <enum name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
38230 <enum name="GL_DEPTH_TEXTURE_MODE_ARB"/>
38233 <extension name="GL_ARB_derivative_control" supported="gl|glcore"/>
38234 <extension name="GL_ARB_direct_state_access" supported="gl|glcore">
38236 <enum name="GL_TEXTURE_TARGET"/>
38237 <enum name="GL_QUERY_TARGET"/>
38238 <enum name="GL_TEXTURE_BINDING_1D"/>
38239 <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
38240 <enum name="GL_TEXTURE_BINDING_2D"/>
38241 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
38242 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
38243 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
38244 <enum name="GL_TEXTURE_BINDING_3D"/>
38245 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
38246 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
38247 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
38248 <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
38251 <command name="glCreateTransformFeedbacks"/>
38252 <command name="glTransformFeedbackBufferBase"/>
38253 <command name="glTransformFeedbackBufferRange"/>
38254 <command name="glGetTransformFeedbackiv"/>
38255 <command name="glGetTransformFeedbacki_v"/>
38256 <command name="glGetTransformFeedbacki64_v"/>
38259 <command name="glCreateBuffers"/>
38260 <command name="glNamedBufferStorage"/>
38261 <command name="glNamedBufferData"/>
38262 <command name="glNamedBufferSubData"/>
38263 <command name="glCopyNamedBufferSubData"/>
38264 <command name="glClearNamedBufferData"/>
38265 <command name="glClearNamedBufferSubData"/>
38266 <command name="glMapNamedBuffer"/>
38267 <command name="glMapNamedBufferRange"/>
38268 <command name="glUnmapNamedBuffer"/>
38269 <command name="glFlushMappedNamedBufferRange"/>
38270 <command name="glGetNamedBufferParameteriv"/>
38271 <command name="glGetNamedBufferParameteri64v"/>
38272 <command name="glGetNamedBufferPointerv"/>
38273 <command name="glGetNamedBufferSubData"/>
38276 <command name="glCreateFramebuffers"/>
38277 <command name="glNamedFramebufferRenderbuffer"/>
38278 <command name="glNamedFramebufferParameteri"/>
38279 <command name="glNamedFramebufferTexture"/>
38280 <command name="glNamedFramebufferTextureLayer"/>
38281 <command name="glNamedFramebufferDrawBuffer"/>
38282 <command name="glNamedFramebufferDrawBuffers"/>
38283 <command name="glNamedFramebufferReadBuffer"/>
38284 <command name="glInvalidateNamedFramebufferData"/>
38285 <command name="glInvalidateNamedFramebufferSubData"/>
38286 <command name="glClearNamedFramebufferiv"/>
38287 <command name="glClearNamedFramebufferuiv"/>
38288 <command name="glClearNamedFramebufferfv"/>
38289 <command name="glClearNamedFramebufferfi"/>
38290 <command name="glBlitNamedFramebuffer"/>
38291 <command name="glCheckNamedFramebufferStatus"/>
38292 <command name="glGetNamedFramebufferParameteriv"/>
38293 <command name="glGetNamedFramebufferAttachmentParameteriv"/>
38296 <command name="glCreateRenderbuffers"/>
38297 <command name="glNamedRenderbufferStorage"/>
38298 <command name="glNamedRenderbufferStorageMultisample"/>
38299 <command name="glGetNamedRenderbufferParameteriv"/>
38302 <command name="glCreateTextures"/>
38303 <command name="glTextureBuffer"/>
38304 <command name="glTextureBufferRange"/>
38305 <command name="glTextureStorage1D"/>
38306 <command name="glTextureStorage2D"/>
38307 <command name="glTextureStorage3D"/>
38308 <command name="glTextureStorage2DMultisample"/>
38309 <command name="glTextureStorage3DMultisample"/>
38310 <command name="glTextureSubImage1D"/>
38311 <command name="glTextureSubImage2D"/>
38312 <command name="glTextureSubImage3D"/>
38313 <command name="glCompressedTextureSubImage1D"/>
38314 <command name="glCompressedTextureSubImage2D"/>
38315 <command name="glCompressedTextureSubImage3D"/>
38316 <command name="glCopyTextureSubImage1D"/>
38317 <command name="glCopyTextureSubImage2D"/>
38318 <command name="glCopyTextureSubImage3D"/>
38319 <command name="glTextureParameterf"/>
38320 <command name="glTextureParameterfv"/>
38321 <command name="glTextureParameteri"/>
38322 <command name="glTextureParameterIiv"/>
38323 <command name="glTextureParameterIuiv"/>
38324 <command name="glTextureParameteriv"/>
38325 <command name="glGenerateTextureMipmap"/>
38326 <command name="glBindTextureUnit"/>
38327 <command name="glGetTextureImage"/>
38328 <command name="glGetCompressedTextureImage"/>
38329 <command name="glGetTextureLevelParameterfv"/>
38330 <command name="glGetTextureLevelParameteriv"/>
38331 <command name="glGetTextureParameterfv"/>
38332 <command name="glGetTextureParameterIiv"/>
38333 <command name="glGetTextureParameterIuiv"/>
38334 <command name="glGetTextureParameteriv"/>
38337 <command name="glCreateVertexArrays"/>
38338 <command name="glDisableVertexArrayAttrib"/>
38339 <command name="glEnableVertexArrayAttrib"/>
38340 <command name="glVertexArrayElementBuffer"/>
38341 <command name="glVertexArrayVertexBuffer"/>
38342 <command name="glVertexArrayVertexBuffers"/>
38343 <command name="glVertexArrayAttribBinding"/>
38344 <command name="glVertexArrayAttribFormat"/>
38345 <command name="glVertexArrayAttribIFormat"/>
38346 <command name="glVertexArrayAttribLFormat"/>
38347 <command name="glVertexArrayBindingDivisor"/>
38348 <command name="glGetVertexArrayiv"/>
38349 <command name="glGetVertexArrayIndexediv"/>
38350 <command name="glGetVertexArrayIndexed64iv"/>
38353 <command name="glCreateSamplers"/>
38356 <command name="glCreateProgramPipelines"/>
38359 <command name="glCreateQueries"/>
38360 <command name="glGetQueryBufferObjecti64v"/>
38361 <command name="glGetQueryBufferObjectiv"/>
38362 <command name="glGetQueryBufferObjectui64v"/>
38363 <command name="glGetQueryBufferObjectuiv"/>
38366 <extension name="GL_ARB_draw_buffers" supported="gl">
38368 <enum name="GL_MAX_DRAW_BUFFERS_ARB"/>
38369 <enum name="GL_DRAW_BUFFER0_ARB"/>
38370 <enum name="GL_DRAW_BUFFER1_ARB"/>
38371 <enum name="GL_DRAW_BUFFER2_ARB"/>
38372 <enum name="GL_DRAW_BUFFER3_ARB"/>
38373 <enum name="GL_DRAW_BUFFER4_ARB"/>
38374 <enum name="GL_DRAW_BUFFER5_ARB"/>
38375 <enum name="GL_DRAW_BUFFER6_ARB"/>
38376 <enum name="GL_DRAW_BUFFER7_ARB"/>
38377 <enum name="GL_DRAW_BUFFER8_ARB"/>
38378 <enum name="GL_DRAW_BUFFER9_ARB"/>
38379 <enum name="GL_DRAW_BUFFER10_ARB"/>
38380 <enum name="GL_DRAW_BUFFER11_ARB"/>
38381 <enum name="GL_DRAW_BUFFER12_ARB"/>
38382 <enum name="GL_DRAW_BUFFER13_ARB"/>
38383 <enum name="GL_DRAW_BUFFER14_ARB"/>
38384 <enum name="GL_DRAW_BUFFER15_ARB"/>
38385 <command name="glDrawBuffersARB"/>
38388 <extension name="GL_ARB_draw_buffers_blend" supported="gl|glcore">
38390 <command name="glBlendEquationiARB"/>
38391 <command name="glBlendEquationSeparateiARB"/>
38392 <command name="glBlendFunciARB"/>
38393 <command name="glBlendFuncSeparateiARB"/>
38396 <extension name="GL_ARB_draw_elements_base_vertex" supported="gl|glcore">
38398 <command name="glDrawElementsBaseVertex"/>
38399 <command name="glDrawRangeElementsBaseVertex"/>
38400 <command name="glDrawElementsInstancedBaseVertex"/>
38401 <command name="glMultiDrawElementsBaseVertex"/>
38404 <extension name="GL_ARB_draw_indirect" supported="gl|glcore">
38406 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
38407 <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
38408 <command name="glDrawArraysIndirect"/>
38409 <command name="glDrawElementsIndirect"/>
38412 <extension name="GL_ARB_draw_instanced" supported="gl|glcore">
38414 <command name="glDrawArraysInstancedARB"/>
38415 <command name="glDrawElementsInstancedARB"/>
38418 <extension name="GL_ARB_enhanced_layouts" supported="gl|glcore">
38420 <enum name="GL_LOCATION_COMPONENT"/>
38421 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
38422 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
38423 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
38426 <extension name="GL_ARB_explicit_attrib_location" supported="gl|glcore"/>
38427 <extension name="GL_ARB_explicit_uniform_location" supported="gl|glcore">
38429 <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
38432 <extension name="GL_ARB_fragment_coord_conventions" supported="gl|glcore"/>
38433 <extension name="GL_ARB_fragment_layer_viewport" supported="gl|glcore"/>
38434 <extension name="GL_ARB_fragment_program" supported="gl">
38436 <enum name="GL_FRAGMENT_PROGRAM_ARB"/>
38437 <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
38438 <enum name="GL_PROGRAM_LENGTH_ARB"/>
38439 <enum name="GL_PROGRAM_FORMAT_ARB"/>
38440 <enum name="GL_PROGRAM_BINDING_ARB"/>
38441 <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
38442 <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
38443 <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
38444 <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
38445 <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
38446 <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
38447 <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
38448 <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
38449 <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
38450 <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
38451 <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
38452 <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
38453 <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
38454 <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
38455 <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
38456 <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
38457 <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
38458 <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
38459 <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
38460 <enum name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
38461 <enum name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
38462 <enum name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
38463 <enum name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
38464 <enum name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
38465 <enum name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
38466 <enum name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
38467 <enum name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
38468 <enum name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
38469 <enum name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
38470 <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
38471 <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
38472 <enum name="GL_PROGRAM_STRING_ARB"/>
38473 <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
38474 <enum name="GL_CURRENT_MATRIX_ARB"/>
38475 <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
38476 <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
38477 <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
38478 <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
38479 <enum name="GL_MAX_TEXTURE_COORDS_ARB"/>
38480 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
38481 <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
38482 <enum name="GL_MATRIX0_ARB"/>
38483 <enum name="GL_MATRIX1_ARB"/>
38484 <enum name="GL_MATRIX2_ARB"/>
38485 <enum name="GL_MATRIX3_ARB"/>
38486 <enum name="GL_MATRIX4_ARB"/>
38487 <enum name="GL_MATRIX5_ARB"/>
38488 <enum name="GL_MATRIX6_ARB"/>
38489 <enum name="GL_MATRIX7_ARB"/>
38490 <enum name="GL_MATRIX8_ARB"/>
38491 <enum name="GL_MATRIX9_ARB"/>
38492 <enum name="GL_MATRIX10_ARB"/>
38493 <enum name="GL_MATRIX11_ARB"/>
38494 <enum name="GL_MATRIX12_ARB"/>
38495 <enum name="GL_MATRIX13_ARB"/>
38496 <enum name="GL_MATRIX14_ARB"/>
38497 <enum name="GL_MATRIX15_ARB"/>
38498 <enum name="GL_MATRIX16_ARB"/>
38499 <enum name="GL_MATRIX17_ARB"/>
38500 <enum name="GL_MATRIX18_ARB"/>
38501 <enum name="GL_MATRIX19_ARB"/>
38502 <enum name="GL_MATRIX20_ARB"/>
38503 <enum name="GL_MATRIX21_ARB"/>
38504 <enum name="GL_MATRIX22_ARB"/>
38505 <enum name="GL_MATRIX23_ARB"/>
38506 <enum name="GL_MATRIX24_ARB"/>
38507 <enum name="GL_MATRIX25_ARB"/>
38508 <enum name="GL_MATRIX26_ARB"/>
38509 <enum name="GL_MATRIX27_ARB"/>
38510 <enum name="GL_MATRIX28_ARB"/>
38511 <enum name="GL_MATRIX29_ARB"/>
38512 <enum name="GL_MATRIX30_ARB"/>
38513 <enum name="GL_MATRIX31_ARB"/>
38516 <command name="glProgramStringARB"/>
38517 <command name="glBindProgramARB"/>
38518 <command name="glDeleteProgramsARB"/>
38519 <command name="glGenProgramsARB"/>
38520 <command name="glProgramEnvParameter4dARB"/>
38521 <command name="glProgramEnvParameter4dvARB"/>
38522 <command name="glProgramEnvParameter4fARB"/>
38523 <command name="glProgramEnvParameter4fvARB"/>
38524 <command name="glProgramLocalParameter4dARB"/>
38525 <command name="glProgramLocalParameter4dvARB"/>
38526 <command name="glProgramLocalParameter4fARB"/>
38527 <command name="glProgramLocalParameter4fvARB"/>
38528 <command name="glGetProgramEnvParameterdvARB"/>
38529 <command name="glGetProgramEnvParameterfvARB"/>
38530 <command name="glGetProgramLocalParameterdvARB"/>
38531 <command name="glGetProgramLocalParameterfvARB"/>
38532 <command name="glGetProgramivARB"/>
38533 <command name="glGetProgramStringARB"/>
38534 <command name="glIsProgramARB"/>
38537 <extension name="GL_ARB_fragment_program_shadow" supported="gl"/>
38538 <extension name="GL_ARB_fragment_shader" supported="gl">
38540 <enum name="GL_FRAGMENT_SHADER_ARB"/>
38541 <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
38542 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
38545 <extension name="GL_ARB_fragment_shader_interlock" supported="gl|glcore"/>
38546 <extension name="GL_ARB_framebuffer_no_attachments" supported="gl|glcore">
38548 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
38549 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
38550 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
38551 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
38552 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
38553 <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
38554 <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
38555 <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
38556 <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
38557 <command name="glFramebufferParameteri"/>
38558 <command name="glGetFramebufferParameteriv"/>
38561 <extension name="GL_ARB_framebuffer_object" supported="gl|glcore">
38563 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
38564 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
38565 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
38566 <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
38567 <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
38568 <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
38569 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
38570 <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
38571 <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
38572 <enum name="GL_FRAMEBUFFER_DEFAULT"/>
38573 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
38574 <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
38575 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
38576 <enum name="GL_DEPTH_STENCIL"/>
38577 <enum name="GL_UNSIGNED_INT_24_8"/>
38578 <enum name="GL_DEPTH24_STENCIL8"/>
38579 <enum name="GL_TEXTURE_STENCIL_SIZE"/>
38580 <enum name="GL_UNSIGNED_NORMALIZED"/>
38581 <enum name="GL_FRAMEBUFFER_BINDING"/>
38582 <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
38583 <enum name="GL_RENDERBUFFER_BINDING"/>
38584 <enum name="GL_READ_FRAMEBUFFER"/>
38585 <enum name="GL_DRAW_FRAMEBUFFER"/>
38586 <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
38587 <enum name="GL_RENDERBUFFER_SAMPLES"/>
38588 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
38589 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
38590 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
38591 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
38592 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
38593 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
38594 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
38595 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
38596 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
38597 <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
38598 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
38599 <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
38600 <enum name="GL_COLOR_ATTACHMENT0"/>
38601 <enum name="GL_COLOR_ATTACHMENT1"/>
38602 <enum name="GL_COLOR_ATTACHMENT2"/>
38603 <enum name="GL_COLOR_ATTACHMENT3"/>
38604 <enum name="GL_COLOR_ATTACHMENT4"/>
38605 <enum name="GL_COLOR_ATTACHMENT5"/>
38606 <enum name="GL_COLOR_ATTACHMENT6"/>
38607 <enum name="GL_COLOR_ATTACHMENT7"/>
38608 <enum name="GL_COLOR_ATTACHMENT8"/>
38609 <enum name="GL_COLOR_ATTACHMENT9"/>
38610 <enum name="GL_COLOR_ATTACHMENT10"/>
38611 <enum name="GL_COLOR_ATTACHMENT11"/>
38612 <enum name="GL_COLOR_ATTACHMENT12"/>
38613 <enum name="GL_COLOR_ATTACHMENT13"/>
38614 <enum name="GL_COLOR_ATTACHMENT14"/>
38615 <enum name="GL_COLOR_ATTACHMENT15"/>
38616 <enum name="GL_DEPTH_ATTACHMENT"/>
38617 <enum name="GL_STENCIL_ATTACHMENT"/>
38618 <enum name="GL_FRAMEBUFFER"/>
38619 <enum name="GL_RENDERBUFFER"/>
38620 <enum name="GL_RENDERBUFFER_WIDTH"/>
38621 <enum name="GL_RENDERBUFFER_HEIGHT"/>
38622 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
38623 <enum name="GL_STENCIL_INDEX1"/>
38624 <enum name="GL_STENCIL_INDEX4"/>
38625 <enum name="GL_STENCIL_INDEX8"/>
38626 <enum name="GL_STENCIL_INDEX16"/>
38627 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
38628 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
38629 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
38630 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
38631 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
38632 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
38633 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
38634 <enum name="GL_MAX_SAMPLES"/>
38635 <command name="glIsRenderbuffer"/>
38636 <command name="glBindRenderbuffer"/>
38637 <command name="glDeleteRenderbuffers"/>
38638 <command name="glGenRenderbuffers"/>
38639 <command name="glRenderbufferStorage"/>
38640 <command name="glGetRenderbufferParameteriv"/>
38641 <command name="glIsFramebuffer"/>
38642 <command name="glBindFramebuffer"/>
38643 <command name="glDeleteFramebuffers"/>
38644 <command name="glGenFramebuffers"/>
38645 <command name="glCheckFramebufferStatus"/>
38646 <command name="glFramebufferTexture1D"/>
38647 <command name="glFramebufferTexture2D"/>
38648 <command name="glFramebufferTexture3D"/>
38649 <command name="glFramebufferRenderbuffer"/>
38650 <command name="glGetFramebufferAttachmentParameteriv"/>
38651 <command name="glGenerateMipmap"/>
38652 <command name="glBlitFramebuffer"/>
38653 <command name="glRenderbufferStorageMultisample"/>
38654 <command name="glFramebufferTextureLayer"/>
38657 <enum name="GL_INDEX"/>
38660 <extension name="GL_ARB_framebuffer_sRGB" supported="gl|glcore">
38662 <enum name="GL_FRAMEBUFFER_SRGB"/>
38665 <extension name="GL_ARB_geometry_shader4" supported="gl|glcore">
38667 <enum name="GL_LINES_ADJACENCY_ARB"/>
38668 <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
38669 <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
38670 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
38671 <enum name="GL_PROGRAM_POINT_SIZE_ARB"/>
38672 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
38673 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
38674 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
38675 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
38676 <enum name="GL_GEOMETRY_SHADER_ARB"/>
38677 <enum name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
38678 <enum name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
38679 <enum name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
38680 <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
38681 <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
38682 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
38683 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
38684 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
38685 <enum name="GL_MAX_VARYING_COMPONENTS"/>
38686 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
38687 <command name="glProgramParameteriARB"/>
38688 <command name="glFramebufferTextureARB"/>
38689 <command name="glFramebufferTextureLayerARB"/>
38690 <command name="glFramebufferTextureFaceARB"/>
38693 <extension name="GL_ARB_get_program_binary" supported="gl|glcore">
38695 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
38696 <enum name="GL_PROGRAM_BINARY_LENGTH"/>
38697 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
38698 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
38699 <command name="glGetProgramBinary"/>
38700 <command name="glProgramBinary"/>
38701 <command name="glProgramParameteri"/>
38704 <extension name="GL_ARB_get_texture_sub_image" supported="gl|glcore">
38706 <command name="glGetTextureSubImage"/>
38707 <command name="glGetCompressedTextureSubImage"/>
38710 <extension name="GL_ARB_gl_spirv" supported="gl|glcore">
38712 <enum name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB"/>
38713 <enum name="GL_SPIR_V_BINARY_ARB"/>
38714 <command name="glSpecializeShaderARB"/>
38717 <extension name="GL_ARB_gpu_shader5" supported="gl|glcore">
38719 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
38720 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
38721 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
38722 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
38723 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
38724 <enum name="GL_MAX_VERTEX_STREAMS"/>
38727 <extension name="GL_ARB_gpu_shader_fp64" supported="gl|glcore">
38729 <enum name="GL_DOUBLE"/>
38730 <enum name="GL_DOUBLE_VEC2"/>
38731 <enum name="GL_DOUBLE_VEC3"/>
38732 <enum name="GL_DOUBLE_VEC4"/>
38733 <enum name="GL_DOUBLE_MAT2"/>
38734 <enum name="GL_DOUBLE_MAT3"/>
38735 <enum name="GL_DOUBLE_MAT4"/>
38736 <enum name="GL_DOUBLE_MAT2x3"/>
38737 <enum name="GL_DOUBLE_MAT2x4"/>
38738 <enum name="GL_DOUBLE_MAT3x2"/>
38739 <enum name="GL_DOUBLE_MAT3x4"/>
38740 <enum name="GL_DOUBLE_MAT4x2"/>
38741 <enum name="GL_DOUBLE_MAT4x3"/>
38742 <command name="glUniform1d"/>
38743 <command name="glUniform2d"/>
38744 <command name="glUniform3d"/>
38745 <command name="glUniform4d"/>
38746 <command name="glUniform1dv"/>
38747 <command name="glUniform2dv"/>
38748 <command name="glUniform3dv"/>
38749 <command name="glUniform4dv"/>
38750 <command name="glUniformMatrix2dv"/>
38751 <command name="glUniformMatrix3dv"/>
38752 <command name="glUniformMatrix4dv"/>
38753 <command name="glUniformMatrix2x3dv"/>
38754 <command name="glUniformMatrix2x4dv"/>
38755 <command name="glUniformMatrix3x2dv"/>
38756 <command name="glUniformMatrix3x4dv"/>
38757 <command name="glUniformMatrix4x2dv"/>
38758 <command name="glUniformMatrix4x3dv"/>
38759 <command name="glGetUniformdv"/>
38762 <extension name="GL_ARB_gpu_shader_int64" supported="gl|glcore">
38764 <enum name="GL_INT64_ARB"/>
38765 <enum name="GL_UNSIGNED_INT64_ARB"/>
38766 <enum name="GL_INT64_VEC2_ARB"/>
38767 <enum name="GL_INT64_VEC3_ARB"/>
38768 <enum name="GL_INT64_VEC4_ARB"/>
38769 <enum name="GL_UNSIGNED_INT64_VEC2_ARB"/>
38770 <enum name="GL_UNSIGNED_INT64_VEC3_ARB"/>
38771 <enum name="GL_UNSIGNED_INT64_VEC4_ARB"/>
38772 <command name="glUniform1i64ARB"/>
38773 <command name="glUniform2i64ARB"/>
38774 <command name="glUniform3i64ARB"/>
38775 <command name="glUniform4i64ARB"/>
38776 <command name="glUniform1i64vARB"/>
38777 <command name="glUniform2i64vARB"/>
38778 <command name="glUniform3i64vARB"/>
38779 <command name="glUniform4i64vARB"/>
38780 <command name="glUniform1ui64ARB"/>
38781 <command name="glUniform2ui64ARB"/>
38782 <command name="glUniform3ui64ARB"/>
38783 <command name="glUniform4ui64ARB"/>
38784 <command name="glUniform1ui64vARB"/>
38785 <command name="glUniform2ui64vARB"/>
38786 <command name="glUniform3ui64vARB"/>
38787 <command name="glUniform4ui64vARB"/>
38788 <command name="glGetUniformi64vARB"/>
38789 <command name="glGetUniformui64vARB"/>
38790 <command name="glGetnUniformi64vARB"/>
38791 <command name="glGetnUniformui64vARB"/>
38792 <command name="glProgramUniform1i64ARB"/>
38793 <command name="glProgramUniform2i64ARB"/>
38794 <command name="glProgramUniform3i64ARB"/>
38795 <command name="glProgramUniform4i64ARB"/>
38796 <command name="glProgramUniform1i64vARB"/>
38797 <command name="glProgramUniform2i64vARB"/>
38798 <command name="glProgramUniform3i64vARB"/>
38799 <command name="glProgramUniform4i64vARB"/>
38800 <command name="glProgramUniform1ui64ARB"/>
38801 <command name="glProgramUniform2ui64ARB"/>
38802 <command name="glProgramUniform3ui64ARB"/>
38803 <command name="glProgramUniform4ui64ARB"/>
38804 <command name="glProgramUniform1ui64vARB"/>
38805 <command name="glProgramUniform2ui64vARB"/>
38806 <command name="glProgramUniform3ui64vARB"/>
38807 <command name="glProgramUniform4ui64vARB"/>
38810 <extension name="GL_ARB_half_float_pixel" supported="gl">
38812 <type name="GLhalfARB"/>
38813 <enum name="GL_HALF_FLOAT_ARB"/>
38816 <extension name="GL_ARB_half_float_vertex" supported="gl|glcore">
38818 <type name="GLhalf"/>
38819 <enum name="GL_HALF_FLOAT"/>
38822 …<extension name="GL_ARB_imaging" supported="gl|glcore" comment="Now treating ARB_imaging as an ext…
38824 <enum name="GL_CONSTANT_COLOR"/>
38825 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
38826 <enum name="GL_CONSTANT_ALPHA"/>
38827 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
38828 <enum name="GL_BLEND_COLOR"/>
38829 <enum name="GL_FUNC_ADD"/>
38830 <enum name="GL_MIN"/>
38831 <enum name="GL_MAX"/>
38832 <enum name="GL_BLEND_EQUATION"/>
38833 <enum name="GL_FUNC_SUBTRACT"/>
38834 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
38835 <command name="glBlendColor"/>
38836 <command name="glBlendEquation"/>
38839 <enum name="GL_CONVOLUTION_1D"/>
38840 <enum name="GL_CONVOLUTION_2D"/>
38841 <enum name="GL_SEPARABLE_2D"/>
38842 <enum name="GL_CONVOLUTION_BORDER_MODE"/>
38843 <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
38844 <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
38845 <enum name="GL_REDUCE"/>
38846 <enum name="GL_CONVOLUTION_FORMAT"/>
38847 <enum name="GL_CONVOLUTION_WIDTH"/>
38848 <enum name="GL_CONVOLUTION_HEIGHT"/>
38849 <enum name="GL_MAX_CONVOLUTION_WIDTH"/>
38850 <enum name="GL_MAX_CONVOLUTION_HEIGHT"/>
38851 <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
38852 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
38853 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
38854 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
38855 <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
38856 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
38857 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
38858 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
38859 <enum name="GL_HISTOGRAM"/>
38860 <enum name="GL_PROXY_HISTOGRAM"/>
38861 <enum name="GL_HISTOGRAM_WIDTH"/>
38862 <enum name="GL_HISTOGRAM_FORMAT"/>
38863 <enum name="GL_HISTOGRAM_RED_SIZE"/>
38864 <enum name="GL_HISTOGRAM_GREEN_SIZE"/>
38865 <enum name="GL_HISTOGRAM_BLUE_SIZE"/>
38866 <enum name="GL_HISTOGRAM_ALPHA_SIZE"/>
38867 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
38868 <enum name="GL_HISTOGRAM_SINK"/>
38869 <enum name="GL_MINMAX"/>
38870 <enum name="GL_MINMAX_FORMAT"/>
38871 <enum name="GL_MINMAX_SINK"/>
38872 <enum name="GL_TABLE_TOO_LARGE"/>
38873 <enum name="GL_COLOR_MATRIX"/>
38874 <enum name="GL_COLOR_MATRIX_STACK_DEPTH"/>
38875 <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
38876 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
38877 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
38878 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
38879 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
38880 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
38881 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
38882 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
38883 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
38884 <enum name="GL_COLOR_TABLE"/>
38885 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
38886 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
38887 <enum name="GL_PROXY_COLOR_TABLE"/>
38888 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
38889 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
38890 <enum name="GL_COLOR_TABLE_SCALE"/>
38891 <enum name="GL_COLOR_TABLE_BIAS"/>
38892 <enum name="GL_COLOR_TABLE_FORMAT"/>
38893 <enum name="GL_COLOR_TABLE_WIDTH"/>
38894 <enum name="GL_COLOR_TABLE_RED_SIZE"/>
38895 <enum name="GL_COLOR_TABLE_GREEN_SIZE"/>
38896 <enum name="GL_COLOR_TABLE_BLUE_SIZE"/>
38897 <enum name="GL_COLOR_TABLE_ALPHA_SIZE"/>
38898 <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
38899 <enum name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
38900 <enum name="GL_CONSTANT_BORDER"/>
38901 <enum name="GL_REPLICATE_BORDER"/>
38902 <enum name="GL_CONVOLUTION_BORDER_COLOR"/>
38903 <command name="glColorTable"/>
38904 <command name="glColorTableParameterfv"/>
38905 <command name="glColorTableParameteriv"/>
38906 <command name="glCopyColorTable"/>
38907 <command name="glGetColorTable"/>
38908 <command name="glGetColorTableParameterfv"/>
38909 <command name="glGetColorTableParameteriv"/>
38910 <command name="glColorSubTable"/>
38911 <command name="glCopyColorSubTable"/>
38912 <command name="glConvolutionFilter1D"/>
38913 <command name="glConvolutionFilter2D"/>
38914 <command name="glConvolutionParameterf"/>
38915 <command name="glConvolutionParameterfv"/>
38916 <command name="glConvolutionParameteri"/>
38917 <command name="glConvolutionParameteriv"/>
38918 <command name="glCopyConvolutionFilter1D"/>
38919 <command name="glCopyConvolutionFilter2D"/>
38920 <command name="glGetConvolutionFilter"/>
38921 <command name="glGetConvolutionParameterfv"/>
38922 <command name="glGetConvolutionParameteriv"/>
38923 <command name="glGetSeparableFilter"/>
38924 <command name="glSeparableFilter2D"/>
38925 <command name="glGetHistogram"/>
38926 <command name="glGetHistogramParameterfv"/>
38927 <command name="glGetHistogramParameteriv"/>
38928 <command name="glGetMinmax"/>
38929 <command name="glGetMinmaxParameterfv"/>
38930 <command name="glGetMinmaxParameteriv"/>
38931 <command name="glHistogram"/>
38932 <command name="glMinmax"/>
38933 <command name="glResetHistogram"/>
38934 <command name="glResetMinmax"/>
38937 <extension name="GL_ARB_indirect_parameters" supported="gl|glcore">
38939 <enum name="GL_PARAMETER_BUFFER_ARB"/>
38940 <enum name="GL_PARAMETER_BUFFER_BINDING_ARB"/>
38941 <command name="glMultiDrawArraysIndirectCountARB"/>
38942 <command name="glMultiDrawElementsIndirectCountARB"/>
38945 <extension name="GL_ARB_instanced_arrays" supported="gl|glcore">
38947 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
38948 <command name="glVertexAttribDivisorARB"/>
38951 <extension name="GL_ARB_internalformat_query" supported="gl|glcore">
38953 <enum name="GL_NUM_SAMPLE_COUNTS"/>
38954 <command name="glGetInternalformativ"/>
38957 <extension name="GL_ARB_internalformat_query2" supported="gl|glcore">
38959 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
38960 <enum name="GL_NUM_SAMPLE_COUNTS"/>
38961 <enum name="GL_RENDERBUFFER"/>
38962 <enum name="GL_SAMPLES"/>
38963 <enum name="GL_TEXTURE_1D"/>
38964 <enum name="GL_TEXTURE_1D_ARRAY"/>
38965 <enum name="GL_TEXTURE_2D"/>
38966 <enum name="GL_TEXTURE_2D_ARRAY"/>
38967 <enum name="GL_TEXTURE_3D"/>
38968 <enum name="GL_TEXTURE_CUBE_MAP"/>
38969 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
38970 <enum name="GL_TEXTURE_RECTANGLE"/>
38971 <enum name="GL_TEXTURE_BUFFER"/>
38972 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
38973 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
38974 <enum name="GL_TEXTURE_COMPRESSED"/>
38975 <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
38976 <enum name="GL_INTERNALFORMAT_PREFERRED"/>
38977 <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
38978 <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
38979 <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
38980 <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
38981 <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
38982 <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
38983 <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
38984 <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
38985 <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
38986 <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
38987 <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
38988 <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
38989 <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
38990 <enum name="GL_MAX_WIDTH"/>
38991 <enum name="GL_MAX_HEIGHT"/>
38992 <enum name="GL_MAX_DEPTH"/>
38993 <enum name="GL_MAX_LAYERS"/>
38994 <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
38995 <enum name="GL_COLOR_COMPONENTS"/>
38996 <enum name="GL_DEPTH_COMPONENTS"/>
38997 <enum name="GL_STENCIL_COMPONENTS"/>
38998 <enum name="GL_COLOR_RENDERABLE"/>
38999 <enum name="GL_DEPTH_RENDERABLE"/>
39000 <enum name="GL_STENCIL_RENDERABLE"/>
39001 <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
39002 <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
39003 <enum name="GL_FRAMEBUFFER_BLEND"/>
39004 <enum name="GL_READ_PIXELS"/>
39005 <enum name="GL_READ_PIXELS_FORMAT"/>
39006 <enum name="GL_READ_PIXELS_TYPE"/>
39007 <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
39008 <enum name="GL_TEXTURE_IMAGE_TYPE"/>
39009 <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
39010 <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
39011 <enum name="GL_MIPMAP"/>
39012 <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
39013 <enum name="GL_AUTO_GENERATE_MIPMAP"/>
39014 <enum name="GL_COLOR_ENCODING"/>
39015 <enum name="GL_SRGB_READ"/>
39016 <enum name="GL_SRGB_WRITE"/>
39017 <enum name="GL_SRGB_DECODE_ARB"/>
39018 <enum name="GL_FILTER"/>
39019 <enum name="GL_VERTEX_TEXTURE"/>
39020 <enum name="GL_TESS_CONTROL_TEXTURE"/>
39021 <enum name="GL_TESS_EVALUATION_TEXTURE"/>
39022 <enum name="GL_GEOMETRY_TEXTURE"/>
39023 <enum name="GL_FRAGMENT_TEXTURE"/>
39024 <enum name="GL_COMPUTE_TEXTURE"/>
39025 <enum name="GL_TEXTURE_SHADOW"/>
39026 <enum name="GL_TEXTURE_GATHER"/>
39027 <enum name="GL_TEXTURE_GATHER_SHADOW"/>
39028 <enum name="GL_SHADER_IMAGE_LOAD"/>
39029 <enum name="GL_SHADER_IMAGE_STORE"/>
39030 <enum name="GL_SHADER_IMAGE_ATOMIC"/>
39031 <enum name="GL_IMAGE_TEXEL_SIZE"/>
39032 <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
39033 <enum name="GL_IMAGE_PIXEL_FORMAT"/>
39034 <enum name="GL_IMAGE_PIXEL_TYPE"/>
39035 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
39036 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
39037 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
39038 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
39039 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
39040 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
39041 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
39042 <enum name="GL_CLEAR_BUFFER"/>
39043 <enum name="GL_TEXTURE_VIEW"/>
39044 <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
39045 <enum name="GL_FULL_SUPPORT"/>
39046 <enum name="GL_CAVEAT_SUPPORT"/>
39047 <enum name="GL_IMAGE_CLASS_4_X_32"/>
39048 <enum name="GL_IMAGE_CLASS_2_X_32"/>
39049 <enum name="GL_IMAGE_CLASS_1_X_32"/>
39050 <enum name="GL_IMAGE_CLASS_4_X_16"/>
39051 <enum name="GL_IMAGE_CLASS_2_X_16"/>
39052 <enum name="GL_IMAGE_CLASS_1_X_16"/>
39053 <enum name="GL_IMAGE_CLASS_4_X_8"/>
39054 <enum name="GL_IMAGE_CLASS_2_X_8"/>
39055 <enum name="GL_IMAGE_CLASS_1_X_8"/>
39056 <enum name="GL_IMAGE_CLASS_11_11_10"/>
39057 <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
39058 <enum name="GL_VIEW_CLASS_128_BITS"/>
39059 <enum name="GL_VIEW_CLASS_96_BITS"/>
39060 <enum name="GL_VIEW_CLASS_64_BITS"/>
39061 <enum name="GL_VIEW_CLASS_48_BITS"/>
39062 <enum name="GL_VIEW_CLASS_32_BITS"/>
39063 <enum name="GL_VIEW_CLASS_24_BITS"/>
39064 <enum name="GL_VIEW_CLASS_16_BITS"/>
39065 <enum name="GL_VIEW_CLASS_8_BITS"/>
39066 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
39067 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
39068 <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
39069 <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
39070 <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
39071 <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
39072 <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
39073 <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
39074 <command name="glGetInternalformati64v"/>
39077 <extension name="GL_ARB_invalidate_subdata" supported="gl|glcore">
39079 <command name="glInvalidateTexSubImage"/>
39080 <command name="glInvalidateTexImage"/>
39081 <command name="glInvalidateBufferSubData"/>
39082 <command name="glInvalidateBufferData"/>
39083 <command name="glInvalidateFramebuffer"/>
39084 <command name="glInvalidateSubFramebuffer"/>
39087 <extension name="GL_ARB_map_buffer_alignment" supported="gl|glcore">
39089 <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
39092 <extension name="GL_ARB_map_buffer_range" supported="gl|glcore">
39094 <enum name="GL_MAP_READ_BIT"/>
39095 <enum name="GL_MAP_WRITE_BIT"/>
39096 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
39097 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
39098 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
39099 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
39100 <command name="glMapBufferRange"/>
39101 <command name="glFlushMappedBufferRange"/>
39104 <extension name="GL_ARB_matrix_palette" supported="gl">
39106 <enum name="GL_MATRIX_PALETTE_ARB"/>
39107 <enum name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
39108 <enum name="GL_MAX_PALETTE_MATRICES_ARB"/>
39109 <enum name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
39110 <enum name="GL_MATRIX_INDEX_ARRAY_ARB"/>
39111 <enum name="GL_CURRENT_MATRIX_INDEX_ARB"/>
39112 <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
39113 <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
39114 <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
39115 <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
39116 <command name="glCurrentPaletteMatrixARB"/>
39117 <command name="glMatrixIndexubvARB"/>
39118 <command name="glMatrixIndexusvARB"/>
39119 <command name="glMatrixIndexuivARB"/>
39120 <command name="glMatrixIndexPointerARB"/>
39123 <extension name="GL_ARB_multi_bind" supported="gl|glcore">
39125 <command name="glBindBuffersBase"/>
39126 <command name="glBindBuffersRange"/>
39127 <command name="glBindTextures"/>
39128 <command name="glBindSamplers"/>
39129 <command name="glBindImageTextures"/>
39130 <command name="glBindVertexBuffers"/>
39133 <extension name="GL_ARB_multi_draw_indirect" supported="gl|glcore">
39135 <command name="glMultiDrawArraysIndirect"/>
39136 <command name="glMultiDrawElementsIndirect"/>
39139 <extension name="GL_ARB_multisample" supported="gl">
39141 <enum name="GL_MULTISAMPLE_ARB"/>
39142 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
39143 <enum name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
39144 <enum name="GL_SAMPLE_COVERAGE_ARB"/>
39145 <enum name="GL_SAMPLE_BUFFERS_ARB"/>
39146 <enum name="GL_SAMPLES_ARB"/>
39147 <enum name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
39148 <enum name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
39149 <enum name="GL_MULTISAMPLE_BIT_ARB"/>
39150 <command name="glSampleCoverageARB"/>
39153 <extension name="GL_ARB_multitexture" supported="gl">
39155 <enum name="GL_TEXTURE0_ARB"/>
39156 <enum name="GL_TEXTURE1_ARB"/>
39157 <enum name="GL_TEXTURE2_ARB"/>
39158 <enum name="GL_TEXTURE3_ARB"/>
39159 <enum name="GL_TEXTURE4_ARB"/>
39160 <enum name="GL_TEXTURE5_ARB"/>
39161 <enum name="GL_TEXTURE6_ARB"/>
39162 <enum name="GL_TEXTURE7_ARB"/>
39163 <enum name="GL_TEXTURE8_ARB"/>
39164 <enum name="GL_TEXTURE9_ARB"/>
39165 <enum name="GL_TEXTURE10_ARB"/>
39166 <enum name="GL_TEXTURE11_ARB"/>
39167 <enum name="GL_TEXTURE12_ARB"/>
39168 <enum name="GL_TEXTURE13_ARB"/>
39169 <enum name="GL_TEXTURE14_ARB"/>
39170 <enum name="GL_TEXTURE15_ARB"/>
39171 <enum name="GL_TEXTURE16_ARB"/>
39172 <enum name="GL_TEXTURE17_ARB"/>
39173 <enum name="GL_TEXTURE18_ARB"/>
39174 <enum name="GL_TEXTURE19_ARB"/>
39175 <enum name="GL_TEXTURE20_ARB"/>
39176 <enum name="GL_TEXTURE21_ARB"/>
39177 <enum name="GL_TEXTURE22_ARB"/>
39178 <enum name="GL_TEXTURE23_ARB"/>
39179 <enum name="GL_TEXTURE24_ARB"/>
39180 <enum name="GL_TEXTURE25_ARB"/>
39181 <enum name="GL_TEXTURE26_ARB"/>
39182 <enum name="GL_TEXTURE27_ARB"/>
39183 <enum name="GL_TEXTURE28_ARB"/>
39184 <enum name="GL_TEXTURE29_ARB"/>
39185 <enum name="GL_TEXTURE30_ARB"/>
39186 <enum name="GL_TEXTURE31_ARB"/>
39187 <enum name="GL_ACTIVE_TEXTURE_ARB"/>
39188 <enum name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
39189 <enum name="GL_MAX_TEXTURE_UNITS_ARB"/>
39190 <command name="glActiveTextureARB"/>
39191 <command name="glClientActiveTextureARB"/>
39192 <command name="glMultiTexCoord1dARB"/>
39193 <command name="glMultiTexCoord1dvARB"/>
39194 <command name="glMultiTexCoord1fARB"/>
39195 <command name="glMultiTexCoord1fvARB"/>
39196 <command name="glMultiTexCoord1iARB"/>
39197 <command name="glMultiTexCoord1ivARB"/>
39198 <command name="glMultiTexCoord1sARB"/>
39199 <command name="glMultiTexCoord1svARB"/>
39200 <command name="glMultiTexCoord2dARB"/>
39201 <command name="glMultiTexCoord2dvARB"/>
39202 <command name="glMultiTexCoord2fARB"/>
39203 <command name="glMultiTexCoord2fvARB"/>
39204 <command name="glMultiTexCoord2iARB"/>
39205 <command name="glMultiTexCoord2ivARB"/>
39206 <command name="glMultiTexCoord2sARB"/>
39207 <command name="glMultiTexCoord2svARB"/>
39208 <command name="glMultiTexCoord3dARB"/>
39209 <command name="glMultiTexCoord3dvARB"/>
39210 <command name="glMultiTexCoord3fARB"/>
39211 <command name="glMultiTexCoord3fvARB"/>
39212 <command name="glMultiTexCoord3iARB"/>
39213 <command name="glMultiTexCoord3ivARB"/>
39214 <command name="glMultiTexCoord3sARB"/>
39215 <command name="glMultiTexCoord3svARB"/>
39216 <command name="glMultiTexCoord4dARB"/>
39217 <command name="glMultiTexCoord4dvARB"/>
39218 <command name="glMultiTexCoord4fARB"/>
39219 <command name="glMultiTexCoord4fvARB"/>
39220 <command name="glMultiTexCoord4iARB"/>
39221 <command name="glMultiTexCoord4ivARB"/>
39222 <command name="glMultiTexCoord4sARB"/>
39223 <command name="glMultiTexCoord4svARB"/>
39226 <extension name="GL_ARB_occlusion_query" supported="gl">
39228 <enum name="GL_QUERY_COUNTER_BITS_ARB"/>
39229 <enum name="GL_CURRENT_QUERY_ARB"/>
39230 <enum name="GL_QUERY_RESULT_ARB"/>
39231 <enum name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
39232 <enum name="GL_SAMPLES_PASSED_ARB"/>
39233 <command name="glGenQueriesARB"/>
39234 <command name="glDeleteQueriesARB"/>
39235 <command name="glIsQueryARB"/>
39236 <command name="glBeginQueryARB"/>
39237 <command name="glEndQueryARB"/>
39238 <command name="glGetQueryivARB"/>
39239 <command name="glGetQueryObjectivARB"/>
39240 <command name="glGetQueryObjectuivARB"/>
39243 <extension name="GL_ARB_occlusion_query2" supported="gl|glcore">
39245 <enum name="GL_ANY_SAMPLES_PASSED"/>
39248 <extension name="GL_ARB_parallel_shader_compile" supported="gl|glcore">
39250 <enum name="GL_MAX_SHADER_COMPILER_THREADS_ARB"/>
39251 <enum name="GL_COMPLETION_STATUS_ARB"/>
39252 <command name="glMaxShaderCompilerThreadsARB"/>
39255 <extension name="GL_ARB_pipeline_statistics_query" supported="gl|glcore">
39257 <enum name="GL_VERTICES_SUBMITTED_ARB"/>
39258 <enum name="GL_PRIMITIVES_SUBMITTED_ARB"/>
39259 <enum name="GL_VERTEX_SHADER_INVOCATIONS_ARB"/>
39260 <enum name="GL_TESS_CONTROL_SHADER_PATCHES_ARB"/>
39261 <enum name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"/>
39262 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
39263 <enum name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"/>
39264 <enum name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB"/>
39265 <enum name="GL_COMPUTE_SHADER_INVOCATIONS_ARB"/>
39266 <enum name="GL_CLIPPING_INPUT_PRIMITIVES_ARB"/>
39267 <enum name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"/>
39270 <extension name="GL_ARB_pixel_buffer_object" supported="gl|glcore">
39272 <enum name="GL_PIXEL_PACK_BUFFER_ARB"/>
39273 <enum name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
39274 <enum name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
39275 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
39278 <extension name="GL_ARB_point_parameters" supported="gl">
39280 <enum name="GL_POINT_SIZE_MIN_ARB"/>
39281 <enum name="GL_POINT_SIZE_MAX_ARB"/>
39282 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
39283 <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
39284 <command name="glPointParameterfARB"/>
39285 <command name="glPointParameterfvARB"/>
39288 <extension name="GL_ARB_point_sprite" supported="gl">
39290 <enum name="GL_POINT_SPRITE_ARB"/>
39291 <enum name="GL_COORD_REPLACE_ARB"/>
39294 <extension name="GL_ARB_polygon_offset_clamp" supported="gl|glcore">
39296 <enum name="GL_POLYGON_OFFSET_CLAMP"/>
39297 <command name="glPolygonOffsetClamp"/>
39300 <extension name="GL_ARB_post_depth_coverage" supported="gl|glcore"/>
39301 <extension name="GL_ARB_program_interface_query" supported="gl|glcore">
39303 <enum name="GL_UNIFORM"/>
39304 <enum name="GL_UNIFORM_BLOCK"/>
39305 <enum name="GL_PROGRAM_INPUT"/>
39306 <enum name="GL_PROGRAM_OUTPUT"/>
39307 <enum name="GL_BUFFER_VARIABLE"/>
39308 <enum name="GL_SHADER_STORAGE_BLOCK"/>
39309 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
39310 <enum name="GL_VERTEX_SUBROUTINE"/>
39311 <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
39312 <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
39313 <enum name="GL_GEOMETRY_SUBROUTINE"/>
39314 <enum name="GL_FRAGMENT_SUBROUTINE"/>
39315 <enum name="GL_COMPUTE_SUBROUTINE"/>
39316 <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
39317 <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
39318 <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
39319 <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
39320 <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
39321 <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
39322 <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
39323 <enum name="GL_ACTIVE_RESOURCES"/>
39324 <enum name="GL_MAX_NAME_LENGTH"/>
39325 <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
39326 <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
39327 <enum name="GL_NAME_LENGTH"/>
39328 <enum name="GL_TYPE"/>
39329 <enum name="GL_ARRAY_SIZE"/>
39330 <enum name="GL_OFFSET"/>
39331 <enum name="GL_BLOCK_INDEX"/>
39332 <enum name="GL_ARRAY_STRIDE"/>
39333 <enum name="GL_MATRIX_STRIDE"/>
39334 <enum name="GL_IS_ROW_MAJOR"/>
39335 <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
39336 <enum name="GL_BUFFER_BINDING"/>
39337 <enum name="GL_BUFFER_DATA_SIZE"/>
39338 <enum name="GL_NUM_ACTIVE_VARIABLES"/>
39339 <enum name="GL_ACTIVE_VARIABLES"/>
39340 <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
39341 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
39342 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
39343 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
39344 <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
39345 <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
39346 <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
39347 <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
39348 <enum name="GL_LOCATION"/>
39349 <enum name="GL_LOCATION_INDEX"/>
39350 <enum name="GL_IS_PER_PATCH"/>
39351 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
39352 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
39353 <command name="glGetProgramInterfaceiv"/>
39354 <command name="glGetProgramResourceIndex"/>
39355 <command name="glGetProgramResourceName"/>
39356 <command name="glGetProgramResourceiv"/>
39357 <command name="glGetProgramResourceLocation"/>
39358 <command name="glGetProgramResourceLocationIndex"/>
39361 <extension name="GL_ARB_provoking_vertex" supported="gl|glcore">
39363 <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
39364 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
39365 <enum name="GL_LAST_VERTEX_CONVENTION"/>
39366 <enum name="GL_PROVOKING_VERTEX"/>
39367 <command name="glProvokingVertex"/>
39370 <extension name="GL_ARB_query_buffer_object" supported="gl|glcore">
39372 <enum name="GL_QUERY_BUFFER"/>
39373 <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
39374 <enum name="GL_QUERY_BUFFER_BINDING"/>
39375 <enum name="GL_QUERY_RESULT_NO_WAIT"/>
39378 <extension name="GL_ARB_robust_buffer_access_behavior" supported="gl|glcore"/>
39379 <extension name="GL_ARB_robustness" supported="gl|glcore">
39381 <enum name="GL_NO_ERROR"/>
39382 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
39383 <enum name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
39384 <enum name="GL_GUILTY_CONTEXT_RESET_ARB"/>
39385 <enum name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
39386 <enum name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
39387 <enum name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
39388 <enum name="GL_NO_RESET_NOTIFICATION_ARB"/>
39389 <command name="glGetGraphicsResetStatusARB"/>
39390 <command name="glGetnTexImageARB"/>
39391 <command name="glReadnPixelsARB"/>
39392 <command name="glGetnCompressedTexImageARB"/>
39393 <command name="glGetnUniformfvARB"/>
39394 <command name="glGetnUniformivARB"/>
39395 <command name="glGetnUniformuivARB"/>
39396 <command name="glGetnUniformdvARB"/>
39399 <command name="glGetnMapdvARB"/>
39400 <command name="glGetnMapfvARB"/>
39401 <command name="glGetnMapivARB"/>
39402 <command name="glGetnPixelMapfvARB"/>
39403 <command name="glGetnPixelMapuivARB"/>
39404 <command name="glGetnPixelMapusvARB"/>
39405 <command name="glGetnPolygonStippleARB"/>
39406 <command name="glGetnColorTableARB"/>
39407 <command name="glGetnConvolutionFilterARB"/>
39408 <command name="glGetnSeparableFilterARB"/>
39409 <command name="glGetnHistogramARB"/>
39410 <command name="glGetnMinmaxARB"/>
39413 <extension name="GL_ARB_robustness_isolation" supported="gl|glcore"/>
39414 <extension name="GL_ARB_sample_locations" supported="gl|glcore">
39416 <enum name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"/>
39417 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"/>
39418 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"/>
39419 <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"/>
39420 <enum name="GL_SAMPLE_LOCATION_ARB"/>
39421 <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
39422 <enum name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"/>
39423 <enum name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"/>
39424 <command name="glFramebufferSampleLocationsfvARB"/>
39425 <command name="glNamedFramebufferSampleLocationsfvARB"/>
39426 <command name="glEvaluateDepthValuesARB"/>
39429 <extension name="GL_ARB_sample_shading" supported="gl|glcore">
39431 <enum name="GL_SAMPLE_SHADING_ARB"/>
39432 <enum name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
39433 <command name="glMinSampleShadingARB"/>
39436 <extension name="GL_ARB_sampler_objects" supported="gl|glcore">
39438 <enum name="GL_SAMPLER_BINDING"/>
39439 <command name="glGenSamplers"/>
39440 <command name="glDeleteSamplers"/>
39441 <command name="glIsSampler"/>
39442 <command name="glBindSampler"/>
39443 <command name="glSamplerParameteri"/>
39444 <command name="glSamplerParameteriv"/>
39445 <command name="glSamplerParameterf"/>
39446 <command name="glSamplerParameterfv"/>
39447 <command name="glSamplerParameterIiv"/>
39448 <command name="glSamplerParameterIuiv"/>
39449 <command name="glGetSamplerParameteriv"/>
39450 <command name="glGetSamplerParameterIiv"/>
39451 <command name="glGetSamplerParameterfv"/>
39452 <command name="glGetSamplerParameterIuiv"/>
39455 <extension name="GL_ARB_seamless_cube_map" supported="gl|glcore">
39457 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
39460 <extension name="GL_ARB_seamless_cubemap_per_texture" supported="gl|glcore">
39462 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
39465 <extension name="GL_ARB_separate_shader_objects" supported="gl|glcore">
39467 <enum name="GL_VERTEX_SHADER_BIT"/>
39468 <enum name="GL_FRAGMENT_SHADER_BIT"/>
39469 <enum name="GL_GEOMETRY_SHADER_BIT"/>
39470 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
39471 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
39472 <enum name="GL_ALL_SHADER_BITS"/>
39473 <enum name="GL_PROGRAM_SEPARABLE"/>
39474 <enum name="GL_ACTIVE_PROGRAM"/>
39475 <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
39476 <command name="glUseProgramStages"/>
39477 <command name="glActiveShaderProgram"/>
39478 <command name="glCreateShaderProgramv"/>
39479 <command name="glBindProgramPipeline"/>
39480 <command name="glDeleteProgramPipelines"/>
39481 <command name="glGenProgramPipelines"/>
39482 <command name="glIsProgramPipeline"/>
39483 <command name="glGetProgramPipelineiv"/>
39484 <command name="glProgramParameteri"/>
39485 <command name="glProgramUniform1i"/>
39486 <command name="glProgramUniform1iv"/>
39487 <command name="glProgramUniform1f"/>
39488 <command name="glProgramUniform1fv"/>
39489 <command name="glProgramUniform1d"/>
39490 <command name="glProgramUniform1dv"/>
39491 <command name="glProgramUniform1ui"/>
39492 <command name="glProgramUniform1uiv"/>
39493 <command name="glProgramUniform2i"/>
39494 <command name="glProgramUniform2iv"/>
39495 <command name="glProgramUniform2f"/>
39496 <command name="glProgramUniform2fv"/>
39497 <command name="glProgramUniform2d"/>
39498 <command name="glProgramUniform2dv"/>
39499 <command name="glProgramUniform2ui"/>
39500 <command name="glProgramUniform2uiv"/>
39501 <command name="glProgramUniform3i"/>
39502 <command name="glProgramUniform3iv"/>
39503 <command name="glProgramUniform3f"/>
39504 <command name="glProgramUniform3fv"/>
39505 <command name="glProgramUniform3d"/>
39506 <command name="glProgramUniform3dv"/>
39507 <command name="glProgramUniform3ui"/>
39508 <command name="glProgramUniform3uiv"/>
39509 <command name="glProgramUniform4i"/>
39510 <command name="glProgramUniform4iv"/>
39511 <command name="glProgramUniform4f"/>
39512 <command name="glProgramUniform4fv"/>
39513 <command name="glProgramUniform4d"/>
39514 <command name="glProgramUniform4dv"/>
39515 <command name="glProgramUniform4ui"/>
39516 <command name="glProgramUniform4uiv"/>
39517 <command name="glProgramUniformMatrix2fv"/>
39518 <command name="glProgramUniformMatrix3fv"/>
39519 <command name="glProgramUniformMatrix4fv"/>
39520 <command name="glProgramUniformMatrix2dv"/>
39521 <command name="glProgramUniformMatrix3dv"/>
39522 <command name="glProgramUniformMatrix4dv"/>
39523 <command name="glProgramUniformMatrix2x3fv"/>
39524 <command name="glProgramUniformMatrix3x2fv"/>
39525 <command name="glProgramUniformMatrix2x4fv"/>
39526 <command name="glProgramUniformMatrix4x2fv"/>
39527 <command name="glProgramUniformMatrix3x4fv"/>
39528 <command name="glProgramUniformMatrix4x3fv"/>
39529 <command name="glProgramUniformMatrix2x3dv"/>
39530 <command name="glProgramUniformMatrix3x2dv"/>
39531 <command name="glProgramUniformMatrix2x4dv"/>
39532 <command name="glProgramUniformMatrix4x2dv"/>
39533 <command name="glProgramUniformMatrix3x4dv"/>
39534 <command name="glProgramUniformMatrix4x3dv"/>
39535 <command name="glValidateProgramPipeline"/>
39536 <command name="glGetProgramPipelineInfoLog"/>
39539 <extension name="GL_ARB_shader_atomic_counter_ops" supported="gl|glcore"/>
39540 <extension name="GL_ARB_shader_atomic_counters" supported="gl|glcore">
39542 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
39543 <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
39544 <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
39545 <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
39546 <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
39547 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
39548 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
39549 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
39550 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
39551 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
39552 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
39553 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
39554 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
39555 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
39556 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
39557 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
39558 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
39559 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
39560 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
39561 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
39562 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
39563 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
39564 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
39565 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
39566 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
39567 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
39568 <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
39569 <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
39570 <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
39571 <command name="glGetActiveAtomicCounterBufferiv"/>
39574 <extension name="GL_ARB_shader_ballot" supported="gl|glcore"/>
39575 <extension name="GL_ARB_shader_bit_encoding" supported="gl|glcore"/>
39576 <extension name="GL_ARB_shader_clock" supported="gl|glcore"/>
39577 <extension name="GL_ARB_shader_draw_parameters" supported="gl|glcore"/>
39578 <extension name="GL_ARB_shader_group_vote" supported="gl|glcore"/>
39579 <extension name="GL_ARB_shader_image_load_store" supported="gl|glcore">
39581 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
39582 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
39583 <enum name="GL_UNIFORM_BARRIER_BIT"/>
39584 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
39585 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
39586 <enum name="GL_COMMAND_BARRIER_BIT"/>
39587 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
39588 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
39589 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
39590 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
39591 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
39592 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
39593 <enum name="GL_ALL_BARRIER_BITS"/>
39594 <enum name="GL_MAX_IMAGE_UNITS"/>
39595 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
39596 <enum name="GL_IMAGE_BINDING_NAME"/>
39597 <enum name="GL_IMAGE_BINDING_LEVEL"/>
39598 <enum name="GL_IMAGE_BINDING_LAYERED"/>
39599 <enum name="GL_IMAGE_BINDING_LAYER"/>
39600 <enum name="GL_IMAGE_BINDING_ACCESS"/>
39601 <enum name="GL_IMAGE_1D"/>
39602 <enum name="GL_IMAGE_2D"/>
39603 <enum name="GL_IMAGE_3D"/>
39604 <enum name="GL_IMAGE_2D_RECT"/>
39605 <enum name="GL_IMAGE_CUBE"/>
39606 <enum name="GL_IMAGE_BUFFER"/>
39607 <enum name="GL_IMAGE_1D_ARRAY"/>
39608 <enum name="GL_IMAGE_2D_ARRAY"/>
39609 <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
39610 <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
39611 <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
39612 <enum name="GL_INT_IMAGE_1D"/>
39613 <enum name="GL_INT_IMAGE_2D"/>
39614 <enum name="GL_INT_IMAGE_3D"/>
39615 <enum name="GL_INT_IMAGE_2D_RECT"/>
39616 <enum name="GL_INT_IMAGE_CUBE"/>
39617 <enum name="GL_INT_IMAGE_BUFFER"/>
39618 <enum name="GL_INT_IMAGE_1D_ARRAY"/>
39619 <enum name="GL_INT_IMAGE_2D_ARRAY"/>
39620 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
39621 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
39622 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
39623 <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
39624 <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
39625 <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
39626 <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
39627 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
39628 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
39629 <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
39630 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
39631 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
39632 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
39633 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
39634 <enum name="GL_MAX_IMAGE_SAMPLES"/>
39635 <enum name="GL_IMAGE_BINDING_FORMAT"/>
39636 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
39637 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
39638 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
39639 <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
39640 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
39641 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
39642 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
39643 <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
39644 <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
39645 <command name="glBindImageTexture"/>
39646 <command name="glMemoryBarrier"/>
39649 <extension name="GL_ARB_shader_image_size" supported="gl|glcore"/>
39650 <extension name="GL_ARB_shader_objects" supported="gl">
39652 <enum name="GL_PROGRAM_OBJECT_ARB"/>
39653 <enum name="GL_SHADER_OBJECT_ARB"/>
39654 <enum name="GL_OBJECT_TYPE_ARB"/>
39655 <enum name="GL_OBJECT_SUBTYPE_ARB"/>
39656 <enum name="GL_FLOAT_VEC2_ARB"/>
39657 <enum name="GL_FLOAT_VEC3_ARB"/>
39658 <enum name="GL_FLOAT_VEC4_ARB"/>
39659 <enum name="GL_INT_VEC2_ARB"/>
39660 <enum name="GL_INT_VEC3_ARB"/>
39661 <enum name="GL_INT_VEC4_ARB"/>
39662 <enum name="GL_BOOL_ARB"/>
39663 <enum name="GL_BOOL_VEC2_ARB"/>
39664 <enum name="GL_BOOL_VEC3_ARB"/>
39665 <enum name="GL_BOOL_VEC4_ARB"/>
39666 <enum name="GL_FLOAT_MAT2_ARB"/>
39667 <enum name="GL_FLOAT_MAT3_ARB"/>
39668 <enum name="GL_FLOAT_MAT4_ARB"/>
39669 <enum name="GL_SAMPLER_1D_ARB"/>
39670 <enum name="GL_SAMPLER_2D_ARB"/>
39671 <enum name="GL_SAMPLER_3D_ARB"/>
39672 <enum name="GL_SAMPLER_CUBE_ARB"/>
39673 <enum name="GL_SAMPLER_1D_SHADOW_ARB"/>
39674 <enum name="GL_SAMPLER_2D_SHADOW_ARB"/>
39675 <enum name="GL_SAMPLER_2D_RECT_ARB"/>
39676 <enum name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
39677 <enum name="GL_OBJECT_DELETE_STATUS_ARB"/>
39678 <enum name="GL_OBJECT_COMPILE_STATUS_ARB"/>
39679 <enum name="GL_OBJECT_LINK_STATUS_ARB"/>
39680 <enum name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
39681 <enum name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
39682 <enum name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
39683 <enum name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
39684 <enum name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
39685 <enum name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
39686 <command name="glDeleteObjectARB"/>
39687 <command name="glGetHandleARB"/>
39688 <command name="glDetachObjectARB"/>
39689 <command name="glCreateShaderObjectARB"/>
39690 <command name="glShaderSourceARB"/>
39691 <command name="glCompileShaderARB"/>
39692 <command name="glCreateProgramObjectARB"/>
39693 <command name="glAttachObjectARB"/>
39694 <command name="glLinkProgramARB"/>
39695 <command name="glUseProgramObjectARB"/>
39696 <command name="glValidateProgramARB"/>
39697 <command name="glUniform1fARB"/>
39698 <command name="glUniform2fARB"/>
39699 <command name="glUniform3fARB"/>
39700 <command name="glUniform4fARB"/>
39701 <command name="glUniform1iARB"/>
39702 <command name="glUniform2iARB"/>
39703 <command name="glUniform3iARB"/>
39704 <command name="glUniform4iARB"/>
39705 <command name="glUniform1fvARB"/>
39706 <command name="glUniform2fvARB"/>
39707 <command name="glUniform3fvARB"/>
39708 <command name="glUniform4fvARB"/>
39709 <command name="glUniform1ivARB"/>
39710 <command name="glUniform2ivARB"/>
39711 <command name="glUniform3ivARB"/>
39712 <command name="glUniform4ivARB"/>
39713 <command name="glUniformMatrix2fvARB"/>
39714 <command name="glUniformMatrix3fvARB"/>
39715 <command name="glUniformMatrix4fvARB"/>
39716 <command name="glGetObjectParameterfvARB"/>
39717 <command name="glGetObjectParameterivARB"/>
39718 <command name="glGetInfoLogARB"/>
39719 <command name="glGetAttachedObjectsARB"/>
39720 <command name="glGetUniformLocationARB"/>
39721 <command name="glGetActiveUniformARB"/>
39722 <command name="glGetUniformfvARB"/>
39723 <command name="glGetUniformivARB"/>
39724 <command name="glGetShaderSourceARB"/>
39727 <extension name="GL_ARB_shader_precision" supported="gl|glcore"/>
39728 <extension name="GL_ARB_shader_stencil_export" supported="gl|glcore"/>
39729 <extension name="GL_ARB_shader_storage_buffer_object" supported="gl|glcore">
39731 <enum name="GL_SHADER_STORAGE_BUFFER"/>
39732 <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
39733 <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
39734 <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
39735 <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
39736 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
39737 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
39738 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
39739 <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
39740 <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
39741 <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
39742 <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
39743 <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
39744 <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
39745 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
39746 <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
39747 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
39748 <command name="glShaderStorageBlockBinding"/>
39751 <extension name="GL_ARB_shader_subroutine" supported="gl|glcore">
39753 <enum name="GL_ACTIVE_SUBROUTINES"/>
39754 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
39755 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
39756 <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
39757 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
39758 <enum name="GL_MAX_SUBROUTINES"/>
39759 <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
39760 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
39761 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
39762 <enum name="GL_UNIFORM_SIZE"/>
39763 <enum name="GL_UNIFORM_NAME_LENGTH"/>
39764 <command name="glGetSubroutineUniformLocation"/>
39765 <command name="glGetSubroutineIndex"/>
39766 <command name="glGetActiveSubroutineUniformiv"/>
39767 <command name="glGetActiveSubroutineUniformName"/>
39768 <command name="glGetActiveSubroutineName"/>
39769 <command name="glUniformSubroutinesuiv"/>
39770 <command name="glGetUniformSubroutineuiv"/>
39771 <command name="glGetProgramStageiv"/>
39774 <extension name="GL_ARB_shader_texture_image_samples" supported="gl|glcore"/>
39775 <extension name="GL_ARB_shader_texture_lod" supported="gl"/>
39776 <extension name="GL_ARB_shader_viewport_layer_array" supported="gl|glcore"/>
39777 <extension name="GL_ARB_shading_language_100" supported="gl">
39779 <enum name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
39782 <extension name="GL_ARB_shading_language_420pack" supported="gl|glcore"/>
39783 <extension name="GL_ARB_shading_language_include" supported="gl|glcore">
39785 <enum name="GL_SHADER_INCLUDE_ARB"/>
39786 <enum name="GL_NAMED_STRING_LENGTH_ARB"/>
39787 <enum name="GL_NAMED_STRING_TYPE_ARB"/>
39788 <command name="glNamedStringARB"/>
39789 <command name="glDeleteNamedStringARB"/>
39790 <command name="glCompileShaderIncludeARB"/>
39791 <command name="glIsNamedStringARB"/>
39792 <command name="glGetNamedStringARB"/>
39793 <command name="glGetNamedStringivARB"/>
39796 <extension name="GL_ARB_shading_language_packing" supported="gl|glcore"/>
39797 <extension name="GL_ARB_shadow" supported="gl">
39799 <enum name="GL_TEXTURE_COMPARE_MODE_ARB"/>
39800 <enum name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
39801 <enum name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
39804 <extension name="GL_ARB_shadow_ambient" supported="gl">
39806 <enum name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
39809 <extension name="GL_ARB_sparse_buffer" supported="gl|glcore">
39811 <enum name="GL_SPARSE_STORAGE_BIT_ARB"/>
39812 <enum name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
39813 <command name="glBufferPageCommitmentARB"/>
39816 <command name="glNamedBufferPageCommitmentEXT"/>
39819 <command name="glNamedBufferPageCommitmentARB"/>
39822 <extension name="GL_ARB_sparse_texture" supported="gl|glcore">
39824 <enum name="GL_TEXTURE_SPARSE_ARB"/>
39825 <enum name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/>
39826 <enum name="GL_NUM_SPARSE_LEVELS_ARB"/>
39827 <enum name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
39828 <enum name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
39829 <enum name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
39830 <enum name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/>
39831 <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/>
39832 <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/>
39833 <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
39834 <enum name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/>
39835 <command name="glTexPageCommitmentARB"/>
39838 <extension name="GL_ARB_sparse_texture2" supported="gl|glcore"/>
39839 <extension name="GL_ARB_sparse_texture_clamp" supported="gl|glcore"/>
39840 <extension name="GL_ARB_spirv_extensions" supported="gl|glcore">
39842 <enum name="GL_SPIR_V_EXTENSIONS"/>
39843 <enum name="GL_NUM_SPIR_V_EXTENSIONS"/>
39846 <extension name="GL_ARB_stencil_texturing" supported="gl|glcore">
39848 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
39851 <extension name="GL_ARB_sync" supported="gl|glcore">
39853 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
39854 <enum name="GL_OBJECT_TYPE"/>
39855 <enum name="GL_SYNC_CONDITION"/>
39856 <enum name="GL_SYNC_STATUS"/>
39857 <enum name="GL_SYNC_FLAGS"/>
39858 <enum name="GL_SYNC_FENCE"/>
39859 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
39860 <enum name="GL_UNSIGNALED"/>
39861 <enum name="GL_SIGNALED"/>
39862 <enum name="GL_ALREADY_SIGNALED"/>
39863 <enum name="GL_TIMEOUT_EXPIRED"/>
39864 <enum name="GL_CONDITION_SATISFIED"/>
39865 <enum name="GL_WAIT_FAILED"/>
39866 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
39867 <enum name="GL_TIMEOUT_IGNORED"/>
39868 <command name="glFenceSync"/>
39869 <command name="glIsSync"/>
39870 <command name="glDeleteSync"/>
39871 <command name="glClientWaitSync"/>
39872 <command name="glWaitSync"/>
39873 <command name="glGetInteger64v"/>
39874 <command name="glGetSynciv"/>
39877 <extension name="GL_ARB_tessellation_shader" supported="gl|glcore">
39879 <enum name="GL_PATCHES"/>
39880 <enum name="GL_PATCH_VERTICES"/>
39881 <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
39882 <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
39883 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
39884 <enum name="GL_TESS_GEN_MODE"/>
39885 <enum name="GL_TESS_GEN_SPACING"/>
39886 <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
39887 <enum name="GL_TESS_GEN_POINT_MODE"/>
39888 <enum name="GL_TRIANGLES"/>
39889 <enum name="GL_ISOLINES"/>
39890 <enum name="GL_QUADS"/>
39891 <enum name="GL_EQUAL"/>
39892 <enum name="GL_FRACTIONAL_ODD"/>
39893 <enum name="GL_FRACTIONAL_EVEN"/>
39894 <enum name="GL_CCW"/>
39895 <enum name="GL_CW"/>
39896 <enum name="GL_MAX_PATCH_VERTICES"/>
39897 <enum name="GL_MAX_TESS_GEN_LEVEL"/>
39898 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
39899 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
39900 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
39901 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
39902 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
39903 <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
39904 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
39905 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
39906 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
39907 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
39908 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
39909 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
39910 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
39911 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
39912 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
39913 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
39914 <enum name="GL_TESS_EVALUATION_SHADER"/>
39915 <enum name="GL_TESS_CONTROL_SHADER"/>
39916 <command name="glPatchParameteri"/>
39917 <command name="glPatchParameterfv"/>
39920 <extension name="GL_ARB_texture_barrier" supported="gl|glcore">
39922 <command name="glTextureBarrier"/>
39925 <extension name="GL_ARB_texture_border_clamp" supported="gl|glcore">
39927 <enum name="GL_CLAMP_TO_BORDER_ARB"/>
39930 <extension name="GL_ARB_texture_buffer_object" supported="gl|glcore">
39932 <enum name="GL_TEXTURE_BUFFER_ARB"/>
39933 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
39934 <enum name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
39935 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
39936 <enum name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
39937 <command name="glTexBufferARB"/>
39940 <extension name="GL_ARB_texture_buffer_object_rgb32" supported="gl|glcore">
39942 <enum name="GL_RGB32F"/>
39943 <enum name="GL_RGB32UI"/>
39944 <enum name="GL_RGB32I"/>
39947 <extension name="GL_ARB_texture_buffer_range" supported="gl|glcore">
39949 <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
39950 <enum name="GL_TEXTURE_BUFFER_SIZE"/>
39951 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
39952 <command name="glTexBufferRange"/>
39955 <extension name="GL_ARB_texture_compression" supported="gl">
39957 <enum name="GL_COMPRESSED_ALPHA_ARB"/>
39958 <enum name="GL_COMPRESSED_LUMINANCE_ARB"/>
39959 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
39960 <enum name="GL_COMPRESSED_INTENSITY_ARB"/>
39961 <enum name="GL_COMPRESSED_RGB_ARB"/>
39962 <enum name="GL_COMPRESSED_RGBA_ARB"/>
39963 <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
39964 <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
39965 <enum name="GL_TEXTURE_COMPRESSED_ARB"/>
39966 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
39967 <enum name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
39968 <command name="glCompressedTexImage3DARB"/>
39969 <command name="glCompressedTexImage2DARB"/>
39970 <command name="glCompressedTexImage1DARB"/>
39971 <command name="glCompressedTexSubImage3DARB"/>
39972 <command name="glCompressedTexSubImage2DARB"/>
39973 <command name="glCompressedTexSubImage1DARB"/>
39974 <command name="glGetCompressedTexImageARB"/>
39977 <extension name="GL_ARB_texture_compression_bptc" supported="gl|glcore">
39979 <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
39980 <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
39981 <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
39982 <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
39985 <extension name="GL_ARB_texture_compression_rgtc" supported="gl|glcore">
39987 <enum name="GL_COMPRESSED_RED_RGTC1"/>
39988 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
39989 <enum name="GL_COMPRESSED_RG_RGTC2"/>
39990 <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
39993 <extension name="GL_ARB_texture_cube_map" supported="gl">
39995 <enum name="GL_NORMAL_MAP_ARB"/>
39996 <enum name="GL_REFLECTION_MAP_ARB"/>
39997 <enum name="GL_TEXTURE_CUBE_MAP_ARB"/>
39998 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
39999 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
40000 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
40001 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
40002 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
40003 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
40004 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
40005 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
40006 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
40009 <extension name="GL_ARB_texture_cube_map_array" supported="gl|glcore">
40011 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
40012 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
40013 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
40014 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
40015 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
40016 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
40017 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
40020 <extension name="GL_ARB_texture_env_add" supported="gl"/>
40021 <extension name="GL_ARB_texture_env_combine" supported="gl">
40023 <enum name="GL_COMBINE_ARB"/>
40024 <enum name="GL_COMBINE_RGB_ARB"/>
40025 <enum name="GL_COMBINE_ALPHA_ARB"/>
40026 <enum name="GL_SOURCE0_RGB_ARB"/>
40027 <enum name="GL_SOURCE1_RGB_ARB"/>
40028 <enum name="GL_SOURCE2_RGB_ARB"/>
40029 <enum name="GL_SOURCE0_ALPHA_ARB"/>
40030 <enum name="GL_SOURCE1_ALPHA_ARB"/>
40031 <enum name="GL_SOURCE2_ALPHA_ARB"/>
40032 <enum name="GL_OPERAND0_RGB_ARB"/>
40033 <enum name="GL_OPERAND1_RGB_ARB"/>
40034 <enum name="GL_OPERAND2_RGB_ARB"/>
40035 <enum name="GL_OPERAND0_ALPHA_ARB"/>
40036 <enum name="GL_OPERAND1_ALPHA_ARB"/>
40037 <enum name="GL_OPERAND2_ALPHA_ARB"/>
40038 <enum name="GL_RGB_SCALE_ARB"/>
40039 <enum name="GL_ADD_SIGNED_ARB"/>
40040 <enum name="GL_INTERPOLATE_ARB"/>
40041 <enum name="GL_SUBTRACT_ARB"/>
40042 <enum name="GL_CONSTANT_ARB"/>
40043 <enum name="GL_PRIMARY_COLOR_ARB"/>
40044 <enum name="GL_PREVIOUS_ARB"/>
40047 <extension name="GL_ARB_texture_env_crossbar" supported="gl"/>
40048 <extension name="GL_ARB_texture_env_dot3" supported="gl">
40050 <enum name="GL_DOT3_RGB_ARB"/>
40051 <enum name="GL_DOT3_RGBA_ARB"/>
40054 <extension name="GL_ARB_texture_filter_anisotropic" supported="gl|glcore">
40056 <enum name="GL_TEXTURE_MAX_ANISOTROPY"/>
40057 <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
40060 <extension name="GL_ARB_texture_filter_minmax" supported="gl|glcore">
40062 <enum name="GL_TEXTURE_REDUCTION_MODE_ARB"/>
40063 <enum name="GL_WEIGHTED_AVERAGE_ARB"/>
40066 <extension name="GL_ARB_texture_float" supported="gl">
40068 <enum name="GL_TEXTURE_RED_TYPE_ARB"/>
40069 <enum name="GL_TEXTURE_GREEN_TYPE_ARB"/>
40070 <enum name="GL_TEXTURE_BLUE_TYPE_ARB"/>
40071 <enum name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
40072 <enum name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
40073 <enum name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
40074 <enum name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
40075 <enum name="GL_UNSIGNED_NORMALIZED_ARB"/>
40076 <enum name="GL_RGBA32F_ARB"/>
40077 <enum name="GL_RGB32F_ARB"/>
40078 <enum name="GL_ALPHA32F_ARB"/>
40079 <enum name="GL_INTENSITY32F_ARB"/>
40080 <enum name="GL_LUMINANCE32F_ARB"/>
40081 <enum name="GL_LUMINANCE_ALPHA32F_ARB"/>
40082 <enum name="GL_RGBA16F_ARB"/>
40083 <enum name="GL_RGB16F_ARB"/>
40084 <enum name="GL_ALPHA16F_ARB"/>
40085 <enum name="GL_INTENSITY16F_ARB"/>
40086 <enum name="GL_LUMINANCE16F_ARB"/>
40087 <enum name="GL_LUMINANCE_ALPHA16F_ARB"/>
40090 <extension name="GL_ARB_texture_gather" supported="gl|glcore">
40092 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
40093 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
40094 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
40097 <extension name="GL_ARB_texture_mirror_clamp_to_edge" supported="gl|glcore">
40099 <enum name="GL_MIRROR_CLAMP_TO_EDGE"/>
40102 <extension name="GL_ARB_texture_mirrored_repeat" supported="gl|glcore">
40104 <enum name="GL_MIRRORED_REPEAT_ARB"/>
40107 <extension name="GL_ARB_texture_multisample" supported="gl|glcore">
40109 <enum name="GL_SAMPLE_POSITION"/>
40110 <enum name="GL_SAMPLE_MASK"/>
40111 <enum name="GL_SAMPLE_MASK_VALUE"/>
40112 <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
40113 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
40114 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
40115 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
40116 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
40117 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
40118 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
40119 <enum name="GL_TEXTURE_SAMPLES"/>
40120 <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
40121 <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
40122 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
40123 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
40124 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
40125 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
40126 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
40127 <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
40128 <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
40129 <enum name="GL_MAX_INTEGER_SAMPLES"/>
40130 <command name="glTexImage2DMultisample"/>
40131 <command name="glTexImage3DMultisample"/>
40132 <command name="glGetMultisamplefv"/>
40133 <command name="glSampleMaski"/>
40136 <extension name="GL_ARB_texture_non_power_of_two" supported="gl|glcore"/>
40137 <extension name="GL_ARB_texture_query_levels" supported="gl|glcore"/>
40138 <extension name="GL_ARB_texture_query_lod" supported="gl|glcore"/>
40139 <extension name="GL_ARB_texture_rectangle" supported="gl">
40141 <enum name="GL_TEXTURE_RECTANGLE_ARB"/>
40142 <enum name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
40143 <enum name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
40144 <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
40147 <extension name="GL_ARB_texture_rg" supported="gl|glcore">
40149 <enum name="GL_RG"/>
40150 <enum name="GL_RG_INTEGER"/>
40151 <enum name="GL_R8"/>
40152 <enum name="GL_R16"/>
40153 <enum name="GL_RG8"/>
40154 <enum name="GL_RG16"/>
40155 <enum name="GL_R16F"/>
40156 <enum name="GL_R32F"/>
40157 <enum name="GL_RG16F"/>
40158 <enum name="GL_RG32F"/>
40159 <enum name="GL_R8I"/>
40160 <enum name="GL_R8UI"/>
40161 <enum name="GL_R16I"/>
40162 <enum name="GL_R16UI"/>
40163 <enum name="GL_R32I"/>
40164 <enum name="GL_R32UI"/>
40165 <enum name="GL_RG8I"/>
40166 <enum name="GL_RG8UI"/>
40167 <enum name="GL_RG16I"/>
40168 <enum name="GL_RG16UI"/>
40169 <enum name="GL_RG32I"/>
40170 <enum name="GL_RG32UI"/>
40173 <extension name="GL_ARB_texture_rgb10_a2ui" supported="gl|glcore">
40175 <enum name="GL_RGB10_A2UI"/>
40178 <extension name="GL_ARB_texture_stencil8" supported="gl|glcore">
40180 <enum name="GL_STENCIL_INDEX"/>
40181 <enum name="GL_STENCIL_INDEX8"/>
40184 <extension name="GL_ARB_texture_storage" supported="gl|glcore">
40186 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
40187 <command name="glTexStorage1D"/>
40188 <command name="glTexStorage2D"/>
40189 <command name="glTexStorage3D"/>
40192 <extension name="GL_ARB_texture_storage_multisample" supported="gl|glcore">
40194 <command name="glTexStorage2DMultisample"/>
40195 <command name="glTexStorage3DMultisample"/>
40198 <extension name="GL_ARB_texture_swizzle" supported="gl|glcore">
40200 <enum name="GL_TEXTURE_SWIZZLE_R"/>
40201 <enum name="GL_TEXTURE_SWIZZLE_G"/>
40202 <enum name="GL_TEXTURE_SWIZZLE_B"/>
40203 <enum name="GL_TEXTURE_SWIZZLE_A"/>
40204 <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
40207 <extension name="GL_ARB_texture_view" supported="gl|glcore">
40209 <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
40210 <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
40211 <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
40212 <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
40213 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
40214 <command name="glTextureView"/>
40217 <extension name="GL_ARB_timer_query" supported="gl|glcore">
40219 <enum name="GL_TIME_ELAPSED"/>
40220 <enum name="GL_TIMESTAMP"/>
40221 <command name="glQueryCounter"/>
40222 <command name="glGetQueryObjecti64v"/>
40223 <command name="glGetQueryObjectui64v"/>
40226 <extension name="GL_ARB_transform_feedback2" supported="gl|glcore">
40228 <enum name="GL_TRANSFORM_FEEDBACK"/>
40229 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
40230 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
40231 <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
40232 <command name="glBindTransformFeedback"/>
40233 <command name="glDeleteTransformFeedbacks"/>
40234 <command name="glGenTransformFeedbacks"/>
40235 <command name="glIsTransformFeedback"/>
40236 <command name="glPauseTransformFeedback"/>
40237 <command name="glResumeTransformFeedback"/>
40238 <command name="glDrawTransformFeedback"/>
40241 <extension name="GL_ARB_transform_feedback3" supported="gl|glcore">
40243 <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
40244 <enum name="GL_MAX_VERTEX_STREAMS"/>
40245 <command name="glDrawTransformFeedbackStream"/>
40246 <command name="glBeginQueryIndexed"/>
40247 <command name="glEndQueryIndexed"/>
40248 <command name="glGetQueryIndexediv"/>
40251 <extension name="GL_ARB_transform_feedback_instanced" supported="gl|glcore">
40253 <command name="glDrawTransformFeedbackInstanced"/>
40254 <command name="glDrawTransformFeedbackStreamInstanced"/>
40257 <extension name="GL_ARB_transform_feedback_overflow_query" supported="gl|glcore">
40259 <enum name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"/>
40260 <enum name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"/>
40263 <extension name="GL_ARB_transpose_matrix" supported="gl">
40265 <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
40266 <enum name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
40267 <enum name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
40268 <enum name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
40269 <command name="glLoadTransposeMatrixfARB"/>
40270 <command name="glLoadTransposeMatrixdARB"/>
40271 <command name="glMultTransposeMatrixfARB"/>
40272 <command name="glMultTransposeMatrixdARB"/>
40275 <extension name="GL_ARB_uniform_buffer_object" supported="gl|glcore">
40277 <enum name="GL_UNIFORM_BUFFER"/>
40278 <enum name="GL_UNIFORM_BUFFER_BINDING"/>
40279 <enum name="GL_UNIFORM_BUFFER_START"/>
40280 <enum name="GL_UNIFORM_BUFFER_SIZE"/>
40281 <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
40282 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
40283 <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
40284 <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
40285 <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
40286 <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
40287 <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
40288 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
40289 <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
40290 <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
40291 <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
40292 <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
40293 <enum name="GL_UNIFORM_TYPE"/>
40294 <enum name="GL_UNIFORM_SIZE"/>
40295 <enum name="GL_UNIFORM_NAME_LENGTH"/>
40296 <enum name="GL_UNIFORM_BLOCK_INDEX"/>
40297 <enum name="GL_UNIFORM_OFFSET"/>
40298 <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
40299 <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
40300 <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
40301 <enum name="GL_UNIFORM_BLOCK_BINDING"/>
40302 <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
40303 <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
40304 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
40305 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
40306 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
40307 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
40308 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
40309 <enum name="GL_INVALID_INDEX"/>
40310 <command name="glGetUniformIndices"/>
40311 <command name="glGetActiveUniformsiv"/>
40312 <command name="glGetActiveUniformName"/>
40313 <command name="glGetUniformBlockIndex"/>
40314 <command name="glGetActiveUniformBlockiv"/>
40315 <command name="glGetActiveUniformBlockName"/>
40316 <command name="glUniformBlockBinding"/>
40317 <command name="glBindBufferRange"/>
40318 <command name="glBindBufferBase"/>
40319 <command name="glGetIntegeri_v"/>
40322 <extension name="GL_ARB_vertex_array_bgra" supported="gl|glcore">
40324 <enum name="GL_BGRA"/>
40327 <extension name="GL_ARB_vertex_array_object" supported="gl|glcore">
40329 <enum name="GL_VERTEX_ARRAY_BINDING"/>
40330 <command name="glBindVertexArray"/>
40331 <command name="glDeleteVertexArrays"/>
40332 <command name="glGenVertexArrays"/>
40333 <command name="glIsVertexArray"/>
40336 <extension name="GL_ARB_vertex_attrib_64bit" supported="gl|glcore">
40338 <enum name="GL_RGB32I"/>
40339 <enum name="GL_DOUBLE_VEC2"/>
40340 <enum name="GL_DOUBLE_VEC3"/>
40341 <enum name="GL_DOUBLE_VEC4"/>
40342 <enum name="GL_DOUBLE_MAT2"/>
40343 <enum name="GL_DOUBLE_MAT3"/>
40344 <enum name="GL_DOUBLE_MAT4"/>
40345 <enum name="GL_DOUBLE_MAT2x3"/>
40346 <enum name="GL_DOUBLE_MAT2x4"/>
40347 <enum name="GL_DOUBLE_MAT3x2"/>
40348 <enum name="GL_DOUBLE_MAT3x4"/>
40349 <enum name="GL_DOUBLE_MAT4x2"/>
40350 <enum name="GL_DOUBLE_MAT4x3"/>
40351 <command name="glVertexAttribL1d"/>
40352 <command name="glVertexAttribL2d"/>
40353 <command name="glVertexAttribL3d"/>
40354 <command name="glVertexAttribL4d"/>
40355 <command name="glVertexAttribL1dv"/>
40356 <command name="glVertexAttribL2dv"/>
40357 <command name="glVertexAttribL3dv"/>
40358 <command name="glVertexAttribL4dv"/>
40359 <command name="glVertexAttribLPointer"/>
40360 <command name="glGetVertexAttribLdv"/>
40363 <extension name="GL_ARB_vertex_attrib_binding" supported="gl|glcore">
40365 <enum name="GL_VERTEX_ATTRIB_BINDING"/>
40366 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
40367 <enum name="GL_VERTEX_BINDING_DIVISOR"/>
40368 <enum name="GL_VERTEX_BINDING_OFFSET"/>
40369 <enum name="GL_VERTEX_BINDING_STRIDE"/>
40370 <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
40371 <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
40372 <command name="glBindVertexBuffer"/>
40373 <command name="glVertexAttribFormat"/>
40374 <command name="glVertexAttribIFormat"/>
40375 <command name="glVertexAttribLFormat"/>
40376 <command name="glVertexAttribBinding"/>
40377 <command name="glVertexBindingDivisor"/>
40380 <extension name="GL_ARB_vertex_blend" supported="gl">
40382 <enum name="GL_MAX_VERTEX_UNITS_ARB"/>
40383 <enum name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
40384 <enum name="GL_WEIGHT_SUM_UNITY_ARB"/>
40385 <enum name="GL_VERTEX_BLEND_ARB"/>
40386 <enum name="GL_CURRENT_WEIGHT_ARB"/>
40387 <enum name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
40388 <enum name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
40389 <enum name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
40390 <enum name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
40391 <enum name="GL_WEIGHT_ARRAY_ARB"/>
40392 <enum name="GL_MODELVIEW0_ARB"/>
40393 <enum name="GL_MODELVIEW1_ARB"/>
40394 <enum name="GL_MODELVIEW2_ARB"/>
40395 <enum name="GL_MODELVIEW3_ARB"/>
40396 <enum name="GL_MODELVIEW4_ARB"/>
40397 <enum name="GL_MODELVIEW5_ARB"/>
40398 <enum name="GL_MODELVIEW6_ARB"/>
40399 <enum name="GL_MODELVIEW7_ARB"/>
40400 <enum name="GL_MODELVIEW8_ARB"/>
40401 <enum name="GL_MODELVIEW9_ARB"/>
40402 <enum name="GL_MODELVIEW10_ARB"/>
40403 <enum name="GL_MODELVIEW11_ARB"/>
40404 <enum name="GL_MODELVIEW12_ARB"/>
40405 <enum name="GL_MODELVIEW13_ARB"/>
40406 <enum name="GL_MODELVIEW14_ARB"/>
40407 <enum name="GL_MODELVIEW15_ARB"/>
40408 <enum name="GL_MODELVIEW16_ARB"/>
40409 <enum name="GL_MODELVIEW17_ARB"/>
40410 <enum name="GL_MODELVIEW18_ARB"/>
40411 <enum name="GL_MODELVIEW19_ARB"/>
40412 <enum name="GL_MODELVIEW20_ARB"/>
40413 <enum name="GL_MODELVIEW21_ARB"/>
40414 <enum name="GL_MODELVIEW22_ARB"/>
40415 <enum name="GL_MODELVIEW23_ARB"/>
40416 <enum name="GL_MODELVIEW24_ARB"/>
40417 <enum name="GL_MODELVIEW25_ARB"/>
40418 <enum name="GL_MODELVIEW26_ARB"/>
40419 <enum name="GL_MODELVIEW27_ARB"/>
40420 <enum name="GL_MODELVIEW28_ARB"/>
40421 <enum name="GL_MODELVIEW29_ARB"/>
40422 <enum name="GL_MODELVIEW30_ARB"/>
40423 <enum name="GL_MODELVIEW31_ARB"/>
40424 <command name="glWeightbvARB"/>
40425 <command name="glWeightsvARB"/>
40426 <command name="glWeightivARB"/>
40427 <command name="glWeightfvARB"/>
40428 <command name="glWeightdvARB"/>
40429 <command name="glWeightubvARB"/>
40430 <command name="glWeightusvARB"/>
40431 <command name="glWeightuivARB"/>
40432 <command name="glWeightPointerARB"/>
40433 <command name="glVertexBlendARB"/>
40436 <extension name="GL_ARB_vertex_buffer_object" supported="gl">
40438 <enum name="GL_BUFFER_SIZE_ARB"/>
40439 <enum name="GL_BUFFER_USAGE_ARB"/>
40440 <enum name="GL_ARRAY_BUFFER_ARB"/>
40441 <enum name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
40442 <enum name="GL_ARRAY_BUFFER_BINDING_ARB"/>
40443 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
40444 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
40445 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
40446 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
40447 <enum name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
40448 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
40449 <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
40450 <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
40451 <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
40452 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
40453 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
40454 <enum name="GL_READ_ONLY_ARB"/>
40455 <enum name="GL_WRITE_ONLY_ARB"/>
40456 <enum name="GL_READ_WRITE_ARB"/>
40457 <enum name="GL_BUFFER_ACCESS_ARB"/>
40458 <enum name="GL_BUFFER_MAPPED_ARB"/>
40459 <enum name="GL_BUFFER_MAP_POINTER_ARB"/>
40460 <enum name="GL_STREAM_DRAW_ARB"/>
40461 <enum name="GL_STREAM_READ_ARB"/>
40462 <enum name="GL_STREAM_COPY_ARB"/>
40463 <enum name="GL_STATIC_DRAW_ARB"/>
40464 <enum name="GL_STATIC_READ_ARB"/>
40465 <enum name="GL_STATIC_COPY_ARB"/>
40466 <enum name="GL_DYNAMIC_DRAW_ARB"/>
40467 <enum name="GL_DYNAMIC_READ_ARB"/>
40468 <enum name="GL_DYNAMIC_COPY_ARB"/>
40469 <command name="glBindBufferARB"/>
40470 <command name="glDeleteBuffersARB"/>
40471 <command name="glGenBuffersARB"/>
40472 <command name="glIsBufferARB"/>
40473 <command name="glBufferDataARB"/>
40474 <command name="glBufferSubDataARB"/>
40475 <command name="glGetBufferSubDataARB"/>
40476 <command name="glMapBufferARB"/>
40477 <command name="glUnmapBufferARB"/>
40478 <command name="glGetBufferParameterivARB"/>
40479 <command name="glGetBufferPointervARB"/>
40482 <extension name="GL_ARB_vertex_program" supported="gl">
40484 <enum name="GL_COLOR_SUM_ARB"/>
40485 <enum name="GL_VERTEX_PROGRAM_ARB"/>
40486 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
40487 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
40488 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
40489 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
40490 <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
40491 <enum name="GL_PROGRAM_LENGTH_ARB"/>
40492 <enum name="GL_PROGRAM_STRING_ARB"/>
40493 <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
40494 <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
40495 <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
40496 <enum name="GL_CURRENT_MATRIX_ARB"/>
40497 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
40498 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
40499 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
40500 <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
40501 <enum name="GL_PROGRAM_BINDING_ARB"/>
40502 <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
40503 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
40504 <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
40505 <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
40506 <enum name="GL_PROGRAM_FORMAT_ARB"/>
40507 <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
40508 <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
40509 <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
40510 <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
40511 <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
40512 <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
40513 <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
40514 <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
40515 <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
40516 <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
40517 <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
40518 <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
40519 <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
40520 <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
40521 <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
40522 <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
40523 <enum name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
40524 <enum name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
40525 <enum name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
40526 <enum name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
40527 <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
40528 <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
40529 <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
40530 <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
40531 <enum name="GL_MATRIX0_ARB"/>
40532 <enum name="GL_MATRIX1_ARB"/>
40533 <enum name="GL_MATRIX2_ARB"/>
40534 <enum name="GL_MATRIX3_ARB"/>
40535 <enum name="GL_MATRIX4_ARB"/>
40536 <enum name="GL_MATRIX5_ARB"/>
40537 <enum name="GL_MATRIX6_ARB"/>
40538 <enum name="GL_MATRIX7_ARB"/>
40539 <enum name="GL_MATRIX8_ARB"/>
40540 <enum name="GL_MATRIX9_ARB"/>
40541 <enum name="GL_MATRIX10_ARB"/>
40542 <enum name="GL_MATRIX11_ARB"/>
40543 <enum name="GL_MATRIX12_ARB"/>
40544 <enum name="GL_MATRIX13_ARB"/>
40545 <enum name="GL_MATRIX14_ARB"/>
40546 <enum name="GL_MATRIX15_ARB"/>
40547 <enum name="GL_MATRIX16_ARB"/>
40548 <enum name="GL_MATRIX17_ARB"/>
40549 <enum name="GL_MATRIX18_ARB"/>
40550 <enum name="GL_MATRIX19_ARB"/>
40551 <enum name="GL_MATRIX20_ARB"/>
40552 <enum name="GL_MATRIX21_ARB"/>
40553 <enum name="GL_MATRIX22_ARB"/>
40554 <enum name="GL_MATRIX23_ARB"/>
40555 <enum name="GL_MATRIX24_ARB"/>
40556 <enum name="GL_MATRIX25_ARB"/>
40557 <enum name="GL_MATRIX26_ARB"/>
40558 <enum name="GL_MATRIX27_ARB"/>
40559 <enum name="GL_MATRIX28_ARB"/>
40560 <enum name="GL_MATRIX29_ARB"/>
40561 <enum name="GL_MATRIX30_ARB"/>
40562 <enum name="GL_MATRIX31_ARB"/>
40563 <command name="glVertexAttrib1dARB"/>
40564 <command name="glVertexAttrib1dvARB"/>
40565 <command name="glVertexAttrib1fARB"/>
40566 <command name="glVertexAttrib1fvARB"/>
40567 <command name="glVertexAttrib1sARB"/>
40568 <command name="glVertexAttrib1svARB"/>
40569 <command name="glVertexAttrib2dARB"/>
40570 <command name="glVertexAttrib2dvARB"/>
40571 <command name="glVertexAttrib2fARB"/>
40572 <command name="glVertexAttrib2fvARB"/>
40573 <command name="glVertexAttrib2sARB"/>
40574 <command name="glVertexAttrib2svARB"/>
40575 <command name="glVertexAttrib3dARB"/>
40576 <command name="glVertexAttrib3dvARB"/>
40577 <command name="glVertexAttrib3fARB"/>
40578 <command name="glVertexAttrib3fvARB"/>
40579 <command name="glVertexAttrib3sARB"/>
40580 <command name="glVertexAttrib3svARB"/>
40581 <command name="glVertexAttrib4NbvARB"/>
40582 <command name="glVertexAttrib4NivARB"/>
40583 <command name="glVertexAttrib4NsvARB"/>
40584 <command name="glVertexAttrib4NubARB"/>
40585 <command name="glVertexAttrib4NubvARB"/>
40586 <command name="glVertexAttrib4NuivARB"/>
40587 <command name="glVertexAttrib4NusvARB"/>
40588 <command name="glVertexAttrib4bvARB"/>
40589 <command name="glVertexAttrib4dARB"/>
40590 <command name="glVertexAttrib4dvARB"/>
40591 <command name="glVertexAttrib4fARB"/>
40592 <command name="glVertexAttrib4fvARB"/>
40593 <command name="glVertexAttrib4ivARB"/>
40594 <command name="glVertexAttrib4sARB"/>
40595 <command name="glVertexAttrib4svARB"/>
40596 <command name="glVertexAttrib4ubvARB"/>
40597 <command name="glVertexAttrib4uivARB"/>
40598 <command name="glVertexAttrib4usvARB"/>
40599 <command name="glVertexAttribPointerARB"/>
40600 <command name="glEnableVertexAttribArrayARB"/>
40601 <command name="glDisableVertexAttribArrayARB"/>
40602 <command name="glProgramStringARB"/>
40603 <command name="glBindProgramARB"/>
40604 <command name="glDeleteProgramsARB"/>
40605 <command name="glGenProgramsARB"/>
40606 <command name="glProgramEnvParameter4dARB"/>
40607 <command name="glProgramEnvParameter4dvARB"/>
40608 <command name="glProgramEnvParameter4fARB"/>
40609 <command name="glProgramEnvParameter4fvARB"/>
40610 <command name="glProgramLocalParameter4dARB"/>
40611 <command name="glProgramLocalParameter4dvARB"/>
40612 <command name="glProgramLocalParameter4fARB"/>
40613 <command name="glProgramLocalParameter4fvARB"/>
40614 <command name="glGetProgramEnvParameterdvARB"/>
40615 <command name="glGetProgramEnvParameterfvARB"/>
40616 <command name="glGetProgramLocalParameterdvARB"/>
40617 <command name="glGetProgramLocalParameterfvARB"/>
40618 <command name="glGetProgramivARB"/>
40619 <command name="glGetProgramStringARB"/>
40620 <command name="glGetVertexAttribdvARB"/>
40621 <command name="glGetVertexAttribfvARB"/>
40622 <command name="glGetVertexAttribivARB"/>
40623 <command name="glGetVertexAttribPointervARB"/>
40624 <command name="glIsProgramARB"/>
40627 <extension name="GL_ARB_vertex_shader" supported="gl">
40629 <enum name="GL_VERTEX_SHADER_ARB"/>
40630 <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
40631 <enum name="GL_MAX_VARYING_FLOATS_ARB"/>
40632 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
40633 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
40634 <enum name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
40635 <enum name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
40636 <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
40637 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
40638 <enum name="GL_MAX_TEXTURE_COORDS_ARB"/>
40639 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
40640 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
40641 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
40642 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
40643 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
40644 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
40645 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
40646 <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
40647 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
40648 <enum name="GL_FLOAT"/>
40649 <enum name="GL_FLOAT_VEC2_ARB"/>
40650 <enum name="GL_FLOAT_VEC3_ARB"/>
40651 <enum name="GL_FLOAT_VEC4_ARB"/>
40652 <enum name="GL_FLOAT_MAT2_ARB"/>
40653 <enum name="GL_FLOAT_MAT3_ARB"/>
40654 <enum name="GL_FLOAT_MAT4_ARB"/>
40655 <command name="glVertexAttrib1fARB"/>
40656 <command name="glVertexAttrib1sARB"/>
40657 <command name="glVertexAttrib1dARB"/>
40658 <command name="glVertexAttrib2fARB"/>
40659 <command name="glVertexAttrib2sARB"/>
40660 <command name="glVertexAttrib2dARB"/>
40661 <command name="glVertexAttrib3fARB"/>
40662 <command name="glVertexAttrib3sARB"/>
40663 <command name="glVertexAttrib3dARB"/>
40664 <command name="glVertexAttrib4fARB"/>
40665 <command name="glVertexAttrib4sARB"/>
40666 <command name="glVertexAttrib4dARB"/>
40667 <command name="glVertexAttrib4NubARB"/>
40668 <command name="glVertexAttrib1fvARB"/>
40669 <command name="glVertexAttrib1svARB"/>
40670 <command name="glVertexAttrib1dvARB"/>
40671 <command name="glVertexAttrib2fvARB"/>
40672 <command name="glVertexAttrib2svARB"/>
40673 <command name="glVertexAttrib2dvARB"/>
40674 <command name="glVertexAttrib3fvARB"/>
40675 <command name="glVertexAttrib3svARB"/>
40676 <command name="glVertexAttrib3dvARB"/>
40677 <command name="glVertexAttrib4fvARB"/>
40678 <command name="glVertexAttrib4svARB"/>
40679 <command name="glVertexAttrib4dvARB"/>
40680 <command name="glVertexAttrib4ivARB"/>
40681 <command name="glVertexAttrib4bvARB"/>
40682 <command name="glVertexAttrib4ubvARB"/>
40683 <command name="glVertexAttrib4usvARB"/>
40684 <command name="glVertexAttrib4uivARB"/>
40685 <command name="glVertexAttrib4NbvARB"/>
40686 <command name="glVertexAttrib4NsvARB"/>
40687 <command name="glVertexAttrib4NivARB"/>
40688 <command name="glVertexAttrib4NubvARB"/>
40689 <command name="glVertexAttrib4NusvARB"/>
40690 <command name="glVertexAttrib4NuivARB"/>
40691 <command name="glVertexAttribPointerARB"/>
40692 <command name="glEnableVertexAttribArrayARB"/>
40693 <command name="glDisableVertexAttribArrayARB"/>
40694 <command name="glBindAttribLocationARB"/>
40695 <command name="glGetActiveAttribARB"/>
40696 <command name="glGetAttribLocationARB"/>
40697 <command name="glGetVertexAttribdvARB"/>
40698 <command name="glGetVertexAttribfvARB"/>
40699 <command name="glGetVertexAttribivARB"/>
40700 <command name="glGetVertexAttribPointervARB"/>
40703 <extension name="GL_ARB_vertex_type_10f_11f_11f_rev" supported="gl|glcore">
40705 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
40708 <extension name="GL_ARB_vertex_type_2_10_10_10_rev" supported="gl|glcore">
40710 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
40711 <enum name="GL_INT_2_10_10_10_REV"/>
40712 <command name="glVertexAttribP1ui"/>
40713 <command name="glVertexAttribP1uiv"/>
40714 <command name="glVertexAttribP2ui"/>
40715 <command name="glVertexAttribP2uiv"/>
40716 <command name="glVertexAttribP3ui"/>
40717 <command name="glVertexAttribP3uiv"/>
40718 <command name="glVertexAttribP4ui"/>
40719 <command name="glVertexAttribP4uiv"/>
40722 <command name="glVertexP2ui"/>
40723 <command name="glVertexP2uiv"/>
40724 <command name="glVertexP3ui"/>
40725 <command name="glVertexP3uiv"/>
40726 <command name="glVertexP4ui"/>
40727 <command name="glVertexP4uiv"/>
40728 <command name="glTexCoordP1ui"/>
40729 <command name="glTexCoordP1uiv"/>
40730 <command name="glTexCoordP2ui"/>
40731 <command name="glTexCoordP2uiv"/>
40732 <command name="glTexCoordP3ui"/>
40733 <command name="glTexCoordP3uiv"/>
40734 <command name="glTexCoordP4ui"/>
40735 <command name="glTexCoordP4uiv"/>
40736 <command name="glMultiTexCoordP1ui"/>
40737 <command name="glMultiTexCoordP1uiv"/>
40738 <command name="glMultiTexCoordP2ui"/>
40739 <command name="glMultiTexCoordP2uiv"/>
40740 <command name="glMultiTexCoordP3ui"/>
40741 <command name="glMultiTexCoordP3uiv"/>
40742 <command name="glMultiTexCoordP4ui"/>
40743 <command name="glMultiTexCoordP4uiv"/>
40744 <command name="glNormalP3ui"/>
40745 <command name="glNormalP3uiv"/>
40746 <command name="glColorP3ui"/>
40747 <command name="glColorP3uiv"/>
40748 <command name="glColorP4ui"/>
40749 <command name="glColorP4uiv"/>
40750 <command name="glSecondaryColorP3ui"/>
40751 <command name="glSecondaryColorP3uiv"/>
40754 <extension name="GL_ARB_viewport_array" supported="gl|glcore">
40756 <enum name="GL_SCISSOR_BOX"/>
40757 <enum name="GL_VIEWPORT"/>
40758 <enum name="GL_DEPTH_RANGE"/>
40759 <enum name="GL_SCISSOR_TEST"/>
40760 <enum name="GL_MAX_VIEWPORTS"/>
40761 <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
40762 <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
40763 <enum name="GL_LAYER_PROVOKING_VERTEX"/>
40764 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
40765 <enum name="GL_UNDEFINED_VERTEX"/>
40766 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
40767 <enum name="GL_LAST_VERTEX_CONVENTION"/>
40768 <enum name="GL_PROVOKING_VERTEX"/>
40769 <command name="glViewportArrayv"/>
40770 <command name="glViewportIndexedf"/>
40771 <command name="glViewportIndexedfv"/>
40772 <command name="glScissorArrayv"/>
40773 <command name="glScissorIndexed"/>
40774 <command name="glScissorIndexedv"/>
40775 <command name="glDepthRangeArrayv"/>
40776 <command name="glDepthRangeIndexed"/>
40777 <command name="glGetFloati_v"/>
40778 <command name="glGetDoublei_v"/>
40781 <extension name="GL_ARB_window_pos" supported="gl">
40783 <command name="glWindowPos2dARB"/>
40784 <command name="glWindowPos2dvARB"/>
40785 <command name="glWindowPos2fARB"/>
40786 <command name="glWindowPos2fvARB"/>
40787 <command name="glWindowPos2iARB"/>
40788 <command name="glWindowPos2ivARB"/>
40789 <command name="glWindowPos2sARB"/>
40790 <command name="glWindowPos2svARB"/>
40791 <command name="glWindowPos3dARB"/>
40792 <command name="glWindowPos3dvARB"/>
40793 <command name="glWindowPos3fARB"/>
40794 <command name="glWindowPos3fvARB"/>
40795 <command name="glWindowPos3iARB"/>
40796 <command name="glWindowPos3ivARB"/>
40797 <command name="glWindowPos3sARB"/>
40798 <command name="glWindowPos3svARB"/>
40801 <extension name="GL_ARM_mali_program_binary" supported="gles2">
40803 <enum name="GL_MALI_PROGRAM_BINARY_ARM"/>
40806 <extension name="GL_ARM_mali_shader_binary" supported="gles2">
40808 <enum name="GL_MALI_SHADER_BINARY_ARM"/>
40811 <extension name="GL_ARM_rgba8" supported="gles1|gles2"/>
40812 <extension name="GL_ARM_shader_framebuffer_fetch" supported="gles2">
40814 <enum name="GL_FETCH_PER_SAMPLE_ARM"/>
40815 <enum name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
40818 <extension name="GL_ARM_shader_framebuffer_fetch_depth_stencil" supported="gles2"/>
40819 <extension name="GL_ATI_draw_buffers" supported="gl">
40821 <enum name="GL_MAX_DRAW_BUFFERS_ATI"/>
40822 <enum name="GL_DRAW_BUFFER0_ATI"/>
40823 <enum name="GL_DRAW_BUFFER1_ATI"/>
40824 <enum name="GL_DRAW_BUFFER2_ATI"/>
40825 <enum name="GL_DRAW_BUFFER3_ATI"/>
40826 <enum name="GL_DRAW_BUFFER4_ATI"/>
40827 <enum name="GL_DRAW_BUFFER5_ATI"/>
40828 <enum name="GL_DRAW_BUFFER6_ATI"/>
40829 <enum name="GL_DRAW_BUFFER7_ATI"/>
40830 <enum name="GL_DRAW_BUFFER8_ATI"/>
40831 <enum name="GL_DRAW_BUFFER9_ATI"/>
40832 <enum name="GL_DRAW_BUFFER10_ATI"/>
40833 <enum name="GL_DRAW_BUFFER11_ATI"/>
40834 <enum name="GL_DRAW_BUFFER12_ATI"/>
40835 <enum name="GL_DRAW_BUFFER13_ATI"/>
40836 <enum name="GL_DRAW_BUFFER14_ATI"/>
40837 <enum name="GL_DRAW_BUFFER15_ATI"/>
40838 <command name="glDrawBuffersATI"/>
40841 <extension name="GL_ATI_element_array" supported="gl">
40843 <enum name="GL_ELEMENT_ARRAY_ATI"/>
40844 <enum name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
40845 <enum name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
40846 <command name="glElementPointerATI"/>
40847 <command name="glDrawElementArrayATI"/>
40848 <command name="glDrawRangeElementArrayATI"/>
40851 <extension name="GL_ATI_envmap_bumpmap" supported="gl">
40853 <enum name="GL_BUMP_ROT_MATRIX_ATI"/>
40854 <enum name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
40855 <enum name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
40856 <enum name="GL_BUMP_TEX_UNITS_ATI"/>
40857 <enum name="GL_DUDV_ATI"/>
40858 <enum name="GL_DU8DV8_ATI"/>
40859 <enum name="GL_BUMP_ENVMAP_ATI"/>
40860 <enum name="GL_BUMP_TARGET_ATI"/>
40861 <command name="glTexBumpParameterivATI"/>
40862 <command name="glTexBumpParameterfvATI"/>
40863 <command name="glGetTexBumpParameterivATI"/>
40864 <command name="glGetTexBumpParameterfvATI"/>
40867 <extension name="GL_ATI_fragment_shader" supported="gl">
40869 <enum name="GL_FRAGMENT_SHADER_ATI"/>
40870 <enum name="GL_REG_0_ATI"/>
40871 <enum name="GL_REG_1_ATI"/>
40872 <enum name="GL_REG_2_ATI"/>
40873 <enum name="GL_REG_3_ATI"/>
40874 <enum name="GL_REG_4_ATI"/>
40875 <enum name="GL_REG_5_ATI"/>
40876 <enum name="GL_REG_6_ATI"/>
40877 <enum name="GL_REG_7_ATI"/>
40878 <enum name="GL_REG_8_ATI"/>
40879 <enum name="GL_REG_9_ATI"/>
40880 <enum name="GL_REG_10_ATI"/>
40881 <enum name="GL_REG_11_ATI"/>
40882 <enum name="GL_REG_12_ATI"/>
40883 <enum name="GL_REG_13_ATI"/>
40884 <enum name="GL_REG_14_ATI"/>
40885 <enum name="GL_REG_15_ATI"/>
40886 <enum name="GL_REG_16_ATI"/>
40887 <enum name="GL_REG_17_ATI"/>
40888 <enum name="GL_REG_18_ATI"/>
40889 <enum name="GL_REG_19_ATI"/>
40890 <enum name="GL_REG_20_ATI"/>
40891 <enum name="GL_REG_21_ATI"/>
40892 <enum name="GL_REG_22_ATI"/>
40893 <enum name="GL_REG_23_ATI"/>
40894 <enum name="GL_REG_24_ATI"/>
40895 <enum name="GL_REG_25_ATI"/>
40896 <enum name="GL_REG_26_ATI"/>
40897 <enum name="GL_REG_27_ATI"/>
40898 <enum name="GL_REG_28_ATI"/>
40899 <enum name="GL_REG_29_ATI"/>
40900 <enum name="GL_REG_30_ATI"/>
40901 <enum name="GL_REG_31_ATI"/>
40902 <enum name="GL_CON_0_ATI"/>
40903 <enum name="GL_CON_1_ATI"/>
40904 <enum name="GL_CON_2_ATI"/>
40905 <enum name="GL_CON_3_ATI"/>
40906 <enum name="GL_CON_4_ATI"/>
40907 <enum name="GL_CON_5_ATI"/>
40908 <enum name="GL_CON_6_ATI"/>
40909 <enum name="GL_CON_7_ATI"/>
40910 <enum name="GL_CON_8_ATI"/>
40911 <enum name="GL_CON_9_ATI"/>
40912 <enum name="GL_CON_10_ATI"/>
40913 <enum name="GL_CON_11_ATI"/>
40914 <enum name="GL_CON_12_ATI"/>
40915 <enum name="GL_CON_13_ATI"/>
40916 <enum name="GL_CON_14_ATI"/>
40917 <enum name="GL_CON_15_ATI"/>
40918 <enum name="GL_CON_16_ATI"/>
40919 <enum name="GL_CON_17_ATI"/>
40920 <enum name="GL_CON_18_ATI"/>
40921 <enum name="GL_CON_19_ATI"/>
40922 <enum name="GL_CON_20_ATI"/>
40923 <enum name="GL_CON_21_ATI"/>
40924 <enum name="GL_CON_22_ATI"/>
40925 <enum name="GL_CON_23_ATI"/>
40926 <enum name="GL_CON_24_ATI"/>
40927 <enum name="GL_CON_25_ATI"/>
40928 <enum name="GL_CON_26_ATI"/>
40929 <enum name="GL_CON_27_ATI"/>
40930 <enum name="GL_CON_28_ATI"/>
40931 <enum name="GL_CON_29_ATI"/>
40932 <enum name="GL_CON_30_ATI"/>
40933 <enum name="GL_CON_31_ATI"/>
40934 <enum name="GL_MOV_ATI"/>
40935 <enum name="GL_ADD_ATI"/>
40936 <enum name="GL_MUL_ATI"/>
40937 <enum name="GL_SUB_ATI"/>
40938 <enum name="GL_DOT3_ATI"/>
40939 <enum name="GL_DOT4_ATI"/>
40940 <enum name="GL_MAD_ATI"/>
40941 <enum name="GL_LERP_ATI"/>
40942 <enum name="GL_CND_ATI"/>
40943 <enum name="GL_CND0_ATI"/>
40944 <enum name="GL_DOT2_ADD_ATI"/>
40945 <enum name="GL_SECONDARY_INTERPOLATOR_ATI"/>
40946 <enum name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
40947 <enum name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
40948 <enum name="GL_NUM_PASSES_ATI"/>
40949 <enum name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
40950 <enum name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
40951 <enum name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
40952 <enum name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
40953 <enum name="GL_COLOR_ALPHA_PAIRING_ATI"/>
40954 <enum name="GL_SWIZZLE_STR_ATI"/>
40955 <enum name="GL_SWIZZLE_STQ_ATI"/>
40956 <enum name="GL_SWIZZLE_STR_DR_ATI"/>
40957 <enum name="GL_SWIZZLE_STQ_DQ_ATI"/>
40958 <enum name="GL_SWIZZLE_STRQ_ATI"/>
40959 <enum name="GL_SWIZZLE_STRQ_DQ_ATI"/>
40960 <enum name="GL_RED_BIT_ATI"/>
40961 <enum name="GL_GREEN_BIT_ATI"/>
40962 <enum name="GL_BLUE_BIT_ATI"/>
40963 <enum name="GL_2X_BIT_ATI"/>
40964 <enum name="GL_4X_BIT_ATI"/>
40965 <enum name="GL_8X_BIT_ATI"/>
40966 <enum name="GL_HALF_BIT_ATI"/>
40967 <enum name="GL_QUARTER_BIT_ATI"/>
40968 <enum name="GL_EIGHTH_BIT_ATI"/>
40969 <enum name="GL_SATURATE_BIT_ATI"/>
40970 <enum name="GL_COMP_BIT_ATI"/>
40971 <enum name="GL_NEGATE_BIT_ATI"/>
40972 <enum name="GL_BIAS_BIT_ATI"/>
40973 <command name="glGenFragmentShadersATI"/>
40974 <command name="glBindFragmentShaderATI"/>
40975 <command name="glDeleteFragmentShaderATI"/>
40976 <command name="glBeginFragmentShaderATI"/>
40977 <command name="glEndFragmentShaderATI"/>
40978 <command name="glPassTexCoordATI"/>
40979 <command name="glSampleMapATI"/>
40980 <command name="glColorFragmentOp1ATI"/>
40981 <command name="glColorFragmentOp2ATI"/>
40982 <command name="glColorFragmentOp3ATI"/>
40983 <command name="glAlphaFragmentOp1ATI"/>
40984 <command name="glAlphaFragmentOp2ATI"/>
40985 <command name="glAlphaFragmentOp3ATI"/>
40986 <command name="glSetFragmentShaderConstantATI"/>
40989 <extension name="GL_ATI_map_object_buffer" supported="gl">
40991 <command name="glMapObjectBufferATI"/>
40992 <command name="glUnmapObjectBufferATI"/>
40995 <extension name="GL_ATI_meminfo" supported="gl">
40997 <enum name="GL_VBO_FREE_MEMORY_ATI"/>
40998 <enum name="GL_TEXTURE_FREE_MEMORY_ATI"/>
40999 <enum name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
41002 …<extension name="GL_ATI_pixel_format_float" supported="gl" comment="WGL extension defining some as…
41004 <enum name="GL_RGBA_FLOAT_MODE_ATI"/>
41005 <enum name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
41008 <extension name="GL_ATI_pn_triangles" supported="gl">
41010 <enum name="GL_PN_TRIANGLES_ATI"/>
41011 <enum name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
41012 <enum name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
41013 <enum name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
41014 <enum name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
41015 <enum name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
41016 <enum name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
41017 <enum name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
41018 <enum name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
41019 <command name="glPNTrianglesiATI"/>
41020 <command name="glPNTrianglesfATI"/>
41023 <extension name="GL_ATI_separate_stencil" supported="gl">
41025 <enum name="GL_STENCIL_BACK_FUNC_ATI"/>
41026 <enum name="GL_STENCIL_BACK_FAIL_ATI"/>
41027 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
41028 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
41029 <command name="glStencilOpSeparateATI"/>
41030 <command name="glStencilFuncSeparateATI"/>
41033 <extension name="GL_ATI_text_fragment_shader" supported="gl">
41035 <enum name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
41038 <extension name="GL_ATI_texture_env_combine3" supported="gl">
41040 <enum name="GL_MODULATE_ADD_ATI"/>
41041 <enum name="GL_MODULATE_SIGNED_ADD_ATI"/>
41042 <enum name="GL_MODULATE_SUBTRACT_ATI"/>
41045 <extension name="GL_ATI_texture_float" supported="gl">
41047 <enum name="GL_RGBA_FLOAT32_ATI"/>
41048 <enum name="GL_RGB_FLOAT32_ATI"/>
41049 <enum name="GL_ALPHA_FLOAT32_ATI"/>
41050 <enum name="GL_INTENSITY_FLOAT32_ATI"/>
41051 <enum name="GL_LUMINANCE_FLOAT32_ATI"/>
41052 <enum name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
41053 <enum name="GL_RGBA_FLOAT16_ATI"/>
41054 <enum name="GL_RGB_FLOAT16_ATI"/>
41055 <enum name="GL_ALPHA_FLOAT16_ATI"/>
41056 <enum name="GL_INTENSITY_FLOAT16_ATI"/>
41057 <enum name="GL_LUMINANCE_FLOAT16_ATI"/>
41058 <enum name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
41061 <extension name="GL_ATI_texture_mirror_once" supported="gl">
41063 <enum name="GL_MIRROR_CLAMP_ATI"/>
41064 <enum name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
41067 <extension name="GL_ATI_vertex_array_object" supported="gl">
41069 <enum name="GL_STATIC_ATI"/>
41070 <enum name="GL_DYNAMIC_ATI"/>
41071 <enum name="GL_PRESERVE_ATI"/>
41072 <enum name="GL_DISCARD_ATI"/>
41073 <enum name="GL_OBJECT_BUFFER_SIZE_ATI"/>
41074 <enum name="GL_OBJECT_BUFFER_USAGE_ATI"/>
41075 <enum name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
41076 <enum name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
41077 <command name="glNewObjectBufferATI"/>
41078 <command name="glIsObjectBufferATI"/>
41079 <command name="glUpdateObjectBufferATI"/>
41080 <command name="glGetObjectBufferfvATI"/>
41081 <command name="glGetObjectBufferivATI"/>
41082 <command name="glFreeObjectBufferATI"/>
41083 <command name="glArrayObjectATI"/>
41084 <command name="glGetArrayObjectfvATI"/>
41085 <command name="glGetArrayObjectivATI"/>
41086 <command name="glVariantArrayObjectATI"/>
41087 <command name="glGetVariantArrayObjectfvATI"/>
41088 <command name="glGetVariantArrayObjectivATI"/>
41091 <extension name="GL_ATI_vertex_attrib_array_object" supported="gl">
41093 <command name="glVertexAttribArrayObjectATI"/>
41094 <command name="glGetVertexAttribArrayObjectfvATI"/>
41095 <command name="glGetVertexAttribArrayObjectivATI"/>
41098 <extension name="GL_ATI_vertex_streams" supported="gl">
41100 <enum name="GL_MAX_VERTEX_STREAMS_ATI"/>
41101 <enum name="GL_VERTEX_STREAM0_ATI"/>
41102 <enum name="GL_VERTEX_STREAM1_ATI"/>
41103 <enum name="GL_VERTEX_STREAM2_ATI"/>
41104 <enum name="GL_VERTEX_STREAM3_ATI"/>
41105 <enum name="GL_VERTEX_STREAM4_ATI"/>
41106 <enum name="GL_VERTEX_STREAM5_ATI"/>
41107 <enum name="GL_VERTEX_STREAM6_ATI"/>
41108 <enum name="GL_VERTEX_STREAM7_ATI"/>
41109 <enum name="GL_VERTEX_SOURCE_ATI"/>
41110 <command name="glVertexStream1sATI"/>
41111 <command name="glVertexStream1svATI"/>
41112 <command name="glVertexStream1iATI"/>
41113 <command name="glVertexStream1ivATI"/>
41114 <command name="glVertexStream1fATI"/>
41115 <command name="glVertexStream1fvATI"/>
41116 <command name="glVertexStream1dATI"/>
41117 <command name="glVertexStream1dvATI"/>
41118 <command name="glVertexStream2sATI"/>
41119 <command name="glVertexStream2svATI"/>
41120 <command name="glVertexStream2iATI"/>
41121 <command name="glVertexStream2ivATI"/>
41122 <command name="glVertexStream2fATI"/>
41123 <command name="glVertexStream2fvATI"/>
41124 <command name="glVertexStream2dATI"/>
41125 <command name="glVertexStream2dvATI"/>
41126 <command name="glVertexStream3sATI"/>
41127 <command name="glVertexStream3svATI"/>
41128 <command name="glVertexStream3iATI"/>
41129 <command name="glVertexStream3ivATI"/>
41130 <command name="glVertexStream3fATI"/>
41131 <command name="glVertexStream3fvATI"/>
41132 <command name="glVertexStream3dATI"/>
41133 <command name="glVertexStream3dvATI"/>
41134 <command name="glVertexStream4sATI"/>
41135 <command name="glVertexStream4svATI"/>
41136 <command name="glVertexStream4iATI"/>
41137 <command name="glVertexStream4ivATI"/>
41138 <command name="glVertexStream4fATI"/>
41139 <command name="glVertexStream4fvATI"/>
41140 <command name="glVertexStream4dATI"/>
41141 <command name="glVertexStream4dvATI"/>
41142 <command name="glNormalStream3bATI"/>
41143 <command name="glNormalStream3bvATI"/>
41144 <command name="glNormalStream3sATI"/>
41145 <command name="glNormalStream3svATI"/>
41146 <command name="glNormalStream3iATI"/>
41147 <command name="glNormalStream3ivATI"/>
41148 <command name="glNormalStream3fATI"/>
41149 <command name="glNormalStream3fvATI"/>
41150 <command name="glNormalStream3dATI"/>
41151 <command name="glNormalStream3dvATI"/>
41152 <command name="glClientActiveVertexStreamATI"/>
41153 <command name="glVertexBlendEnviATI"/>
41154 <command name="glVertexBlendEnvfATI"/>
41157 <extension name="GL_DMP_program_binary" supported="gles2">
41159 <enum name="GL_SMAPHS30_PROGRAM_BINARY_DMP"/>
41160 <enum name="GL_SMAPHS_PROGRAM_BINARY_DMP"/>
41161 <enum name="GL_DMP_PROGRAM_BINARY_DMP"/>
41164 <extension name="GL_DMP_shader_binary" supported="gles2">
41166 <enum name="GL_SHADER_BINARY_DMP"/>
41169 <extension name="GL_EXT_422_pixels" supported="gl">
41171 <enum name="GL_422_EXT"/>
41172 <enum name="GL_422_REV_EXT"/>
41173 <enum name="GL_422_AVERAGE_EXT"/>
41174 <enum name="GL_422_REV_AVERAGE_EXT"/>
41177 <extension name="GL_EXT_EGL_image_array" supported="gles2">
41179 <extension name="GL_EXT_YUV_target" supported="gles2">
41181 <enum name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/>
41182 <enum name="GL_TEXTURE_EXTERNAL_OES"/>
41183 <enum name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
41184 <enum name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
41187 <extension name="GL_EXT_abgr" supported="gl">
41189 <enum name="GL_ABGR_EXT"/>
41192 <extension name="GL_EXT_base_instance" supported="gles2">
41194 <command name="glDrawArraysInstancedBaseInstanceEXT"/>
41195 <command name="glDrawElementsInstancedBaseInstanceEXT"/>
41196 <command name="glDrawElementsInstancedBaseVertexBaseInstanceEXT"/>
41199 <extension name="GL_EXT_bgra" supported="gl">
41201 <enum name="GL_BGR_EXT"/>
41202 <enum name="GL_BGRA_EXT"/>
41205 <extension name="GL_EXT_bindable_uniform" supported="gl">
41207 <enum name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
41208 <enum name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
41209 <enum name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
41210 <enum name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
41211 <enum name="GL_UNIFORM_BUFFER_EXT"/>
41212 <enum name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
41213 <command name="glUniformBufferEXT"/>
41214 <command name="glGetUniformBufferSizeEXT"/>
41215 <command name="glGetUniformOffsetEXT"/>
41218 <extension name="GL_EXT_blend_color" supported="gl">
41220 <enum name="GL_CONSTANT_COLOR_EXT"/>
41221 <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
41222 <enum name="GL_CONSTANT_ALPHA_EXT"/>
41223 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
41224 <enum name="GL_BLEND_COLOR_EXT"/>
41225 <command name="glBlendColorEXT"/>
41228 <extension name="GL_EXT_blend_equation_separate" supported="gl">
41230 <enum name="GL_BLEND_EQUATION_RGB_EXT"/>
41231 <enum name="GL_BLEND_EQUATION_ALPHA_EXT"/>
41232 <command name="glBlendEquationSeparateEXT"/>
41235 <extension name="GL_EXT_blend_func_extended" supported="gles2">
41237 <enum name="GL_SRC1_COLOR_EXT"/>
41238 <enum name="GL_SRC1_ALPHA_EXT"/>
41239 <enum name="GL_ONE_MINUS_SRC1_COLOR_EXT"/>
41240 <enum name="GL_ONE_MINUS_SRC1_ALPHA_EXT"/>
41241 <enum name="GL_SRC_ALPHA_SATURATE_EXT"/>
41242 <enum name="GL_LOCATION_INDEX_EXT"/>
41243 <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT"/>
41244 <command name="glBindFragDataLocationIndexedEXT"/>
41245 <command name="glBindFragDataLocationEXT"/>
41246 <command name="glGetProgramResourceLocationIndexEXT"/>
41247 <command name="glGetFragDataIndexEXT"/>
41250 <extension name="GL_EXT_blend_func_separate" supported="gl">
41252 <enum name="GL_BLEND_DST_RGB_EXT"/>
41253 <enum name="GL_BLEND_SRC_RGB_EXT"/>
41254 <enum name="GL_BLEND_DST_ALPHA_EXT"/>
41255 <enum name="GL_BLEND_SRC_ALPHA_EXT"/>
41256 <command name="glBlendFuncSeparateEXT"/>
41259 <extension name="GL_EXT_blend_logic_op" supported="gl"/>
41260 <extension name="GL_EXT_blend_minmax" supported="gl|gles1|gles2">
41262 <enum name="GL_MIN_EXT"/>
41263 <enum name="GL_MAX_EXT"/>
41266 <enum name="GL_FUNC_ADD_EXT"/>
41267 <enum name="GL_BLEND_EQUATION_EXT"/>
41268 <command name="glBlendEquationEXT"/>
41271 <extension name="GL_EXT_blend_subtract" supported="gl">
41273 <enum name="GL_FUNC_SUBTRACT_EXT"/>
41274 <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
41277 <extension name="GL_EXT_buffer_storage" supported="gles2">
41279 <enum name="GL_MAP_READ_BIT"/>
41280 <enum name="GL_MAP_WRITE_BIT"/>
41281 <enum name="GL_MAP_PERSISTENT_BIT_EXT"/>
41282 <enum name="GL_MAP_COHERENT_BIT_EXT"/>
41283 <enum name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
41284 <enum name="GL_CLIENT_STORAGE_BIT_EXT"/>
41285 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
41286 <enum name="GL_BUFFER_IMMUTABLE_STORAGE_EXT"/>
41287 <enum name="GL_BUFFER_STORAGE_FLAGS_EXT"/>
41288 <command name="glBufferStorageEXT"/>
41289 <!-- <command name="glNamedBufferStorageEXT"/> -->
41292 <extension name="GL_EXT_clear_texture" supported="gles2">
41294 <command name="glClearTexImageEXT"/>
41295 <command name="glClearTexSubImageEXT"/>
41298 <extension name="GL_EXT_clip_cull_distance" supported="gles2">
41300 <enum name="GL_MAX_CLIP_DISTANCES_EXT"/>
41301 <enum name="GL_MAX_CULL_DISTANCES_EXT"/>
41302 <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT"/>
41303 <enum name="GL_CLIP_DISTANCE0_EXT"/>
41304 <enum name="GL_CLIP_DISTANCE1_EXT"/>
41305 <enum name="GL_CLIP_DISTANCE2_EXT"/>
41306 <enum name="GL_CLIP_DISTANCE3_EXT"/>
41307 <enum name="GL_CLIP_DISTANCE4_EXT"/>
41308 <enum name="GL_CLIP_DISTANCE5_EXT"/>
41309 <enum name="GL_CLIP_DISTANCE6_EXT"/>
41310 <enum name="GL_CLIP_DISTANCE7_EXT"/>
41313 <extension name="GL_EXT_clip_volume_hint" supported="gl">
41315 <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
41318 <extension name="GL_EXT_cmyka" supported="gl">
41320 <enum name="GL_CMYK_EXT"/>
41321 <enum name="GL_CMYKA_EXT"/>
41322 <enum name="GL_PACK_CMYK_HINT_EXT"/>
41323 <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
41326 <extension name="GL_EXT_color_buffer_float" supported="gles2"/>
41327 <extension name="GL_EXT_color_buffer_half_float" supported="gles2">
41329 <enum name="GL_RGBA16F_EXT"/>
41330 <enum name="GL_RGB16F_EXT"/>
41331 <enum name="GL_RG16F_EXT"/>
41332 <enum name="GL_R16F_EXT"/>
41333 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
41334 <enum name="GL_UNSIGNED_NORMALIZED_EXT"/>
41337 <extension name="GL_EXT_color_subtable" supported="gl">
41339 <command name="glColorSubTableEXT"/>
41340 <command name="glCopyColorSubTableEXT"/>
41343 <extension name="GL_EXT_compiled_vertex_array" supported="gl">
41345 <enum name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
41346 <enum name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
41347 <command name="glLockArraysEXT"/>
41348 <command name="glUnlockArraysEXT"/>
41351 <extension name="GL_EXT_conservative_depth" supported="gles2"/>
41352 <extension name="GL_EXT_convolution" supported="gl">
41354 <enum name="GL_CONVOLUTION_1D_EXT"/>
41355 <enum name="GL_CONVOLUTION_2D_EXT"/>
41356 <enum name="GL_SEPARABLE_2D_EXT"/>
41357 <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
41358 <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
41359 <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
41360 <enum name="GL_REDUCE_EXT"/>
41361 <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
41362 <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
41363 <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
41364 <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
41365 <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
41366 <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
41367 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
41368 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
41369 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
41370 <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
41371 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
41372 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
41373 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
41374 <command name="glConvolutionFilter1DEXT"/>
41375 <command name="glConvolutionFilter2DEXT"/>
41376 <command name="glConvolutionParameterfEXT"/>
41377 <command name="glConvolutionParameterfvEXT"/>
41378 <command name="glConvolutionParameteriEXT"/>
41379 <command name="glConvolutionParameterivEXT"/>
41380 <command name="glCopyConvolutionFilter1DEXT"/>
41381 <command name="glCopyConvolutionFilter2DEXT"/>
41382 <command name="glGetConvolutionFilterEXT"/>
41383 <command name="glGetConvolutionParameterfvEXT"/>
41384 <command name="glGetConvolutionParameterivEXT"/>
41385 <command name="glGetSeparableFilterEXT"/>
41386 <command name="glSeparableFilter2DEXT"/>
41389 <extension name="GL_EXT_coordinate_frame" supported="gl">
41391 <enum name="GL_TANGENT_ARRAY_EXT"/>
41392 <enum name="GL_BINORMAL_ARRAY_EXT"/>
41393 <enum name="GL_CURRENT_TANGENT_EXT"/>
41394 <enum name="GL_CURRENT_BINORMAL_EXT"/>
41395 <enum name="GL_TANGENT_ARRAY_TYPE_EXT"/>
41396 <enum name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
41397 <enum name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
41398 <enum name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
41399 <enum name="GL_TANGENT_ARRAY_POINTER_EXT"/>
41400 <enum name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
41401 <enum name="GL_MAP1_TANGENT_EXT"/>
41402 <enum name="GL_MAP2_TANGENT_EXT"/>
41403 <enum name="GL_MAP1_BINORMAL_EXT"/>
41404 <enum name="GL_MAP2_BINORMAL_EXT"/>
41405 <command name="glTangent3bEXT"/>
41406 <command name="glTangent3bvEXT"/>
41407 <command name="glTangent3dEXT"/>
41408 <command name="glTangent3dvEXT"/>
41409 <command name="glTangent3fEXT"/>
41410 <command name="glTangent3fvEXT"/>
41411 <command name="glTangent3iEXT"/>
41412 <command name="glTangent3ivEXT"/>
41413 <command name="glTangent3sEXT"/>
41414 <command name="glTangent3svEXT"/>
41415 <command name="glBinormal3bEXT"/>
41416 <command name="glBinormal3bvEXT"/>
41417 <command name="glBinormal3dEXT"/>
41418 <command name="glBinormal3dvEXT"/>
41419 <command name="glBinormal3fEXT"/>
41420 <command name="glBinormal3fvEXT"/>
41421 <command name="glBinormal3iEXT"/>
41422 <command name="glBinormal3ivEXT"/>
41423 <command name="glBinormal3sEXT"/>
41424 <command name="glBinormal3svEXT"/>
41425 <command name="glTangentPointerEXT"/>
41426 <command name="glBinormalPointerEXT"/>
41429 <extension name="GL_EXT_copy_image" supported="gles2">
41431 <command name="glCopyImageSubDataEXT"/>
41434 <extension name="GL_EXT_copy_texture" supported="gl">
41436 <command name="glCopyTexImage1DEXT"/>
41437 <command name="glCopyTexImage2DEXT"/>
41438 <command name="glCopyTexSubImage1DEXT"/>
41439 <command name="glCopyTexSubImage2DEXT"/>
41440 <command name="glCopyTexSubImage3DEXT"/>
41443 <extension name="GL_EXT_cull_vertex" supported="gl">
41445 <enum name="GL_CULL_VERTEX_EXT"/>
41446 <enum name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
41447 <enum name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
41448 <command name="glCullParameterdvEXT"/>
41449 <command name="glCullParameterfvEXT"/>
41452 <extension name="GL_EXT_debug_label" supported="gl|glcore|gles2">
41454 <enum name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
41455 <enum name="GL_PROGRAM_OBJECT_EXT"/>
41456 <enum name="GL_SHADER_OBJECT_EXT"/>
41457 <enum name="GL_BUFFER_OBJECT_EXT"/>
41458 <enum name="GL_QUERY_OBJECT_EXT"/>
41459 <enum name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
41460 <command name="glLabelObjectEXT"/>
41461 <command name="glGetObjectLabelEXT"/>
41464 <enum name="GL_SAMPLER"/>
41465 <enum name="GL_TRANSFORM_FEEDBACK"/>
41468 <extension name="GL_EXT_debug_marker" supported="gl|glcore|gles2">
41470 <command name="glInsertEventMarkerEXT"/>
41471 <command name="glPushGroupMarkerEXT"/>
41472 <command name="glPopGroupMarkerEXT"/>
41475 <extension name="GL_EXT_depth_bounds_test" supported="gl">
41477 <enum name="GL_DEPTH_BOUNDS_TEST_EXT"/>
41478 <enum name="GL_DEPTH_BOUNDS_EXT"/>
41479 <command name="glDepthBoundsEXT"/>
41482 …<extension name="GL_EXT_direct_state_access" supported="gl|glcore" comment="DSA extension doesn't …
41484 <enum name="GL_PROGRAM_MATRIX_EXT"/>
41485 <enum name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
41486 <enum name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
41489 <command name="glMatrixLoadfEXT"/>
41490 <command name="glMatrixLoaddEXT"/>
41491 <command name="glMatrixMultfEXT"/>
41492 <command name="glMatrixMultdEXT"/>
41493 <command name="glMatrixLoadIdentityEXT"/>
41494 <command name="glMatrixRotatefEXT"/>
41495 <command name="glMatrixRotatedEXT"/>
41496 <command name="glMatrixScalefEXT"/>
41497 <command name="glMatrixScaledEXT"/>
41498 <command name="glMatrixTranslatefEXT"/>
41499 <command name="glMatrixTranslatedEXT"/>
41500 <command name="glMatrixFrustumEXT"/>
41501 <command name="glMatrixOrthoEXT"/>
41502 <command name="glMatrixPopEXT"/>
41503 <command name="glMatrixPushEXT"/>
41506 <command name="glClientAttribDefaultEXT"/>
41507 <command name="glPushClientAttribDefaultEXT"/>
41510 <command name="glTextureParameterfEXT"/>
41511 <command name="glTextureParameterfvEXT"/>
41512 <command name="glTextureParameteriEXT"/>
41513 <command name="glTextureParameterivEXT"/>
41514 <command name="glTextureImage1DEXT"/>
41515 <command name="glTextureImage2DEXT"/>
41516 <command name="glTextureSubImage1DEXT"/>
41517 <command name="glTextureSubImage2DEXT"/>
41518 <command name="glCopyTextureImage1DEXT"/>
41519 <command name="glCopyTextureImage2DEXT"/>
41520 <command name="glCopyTextureSubImage1DEXT"/>
41521 <command name="glCopyTextureSubImage2DEXT"/>
41522 <command name="glGetTextureImageEXT"/>
41523 <command name="glGetTextureParameterfvEXT"/>
41524 <command name="glGetTextureParameterivEXT"/>
41525 <command name="glGetTextureLevelParameterfvEXT"/>
41526 <command name="glGetTextureLevelParameterivEXT"/>
41529 <command name="glTextureImage3DEXT"/>
41530 <command name="glTextureSubImage3DEXT"/>
41531 <command name="glCopyTextureSubImage3DEXT"/>
41534 <command name="glBindMultiTextureEXT"/>
41535 <command name="glMultiTexCoordPointerEXT"/>
41536 <command name="glMultiTexEnvfEXT"/>
41537 <command name="glMultiTexEnvfvEXT"/>
41538 <command name="glMultiTexEnviEXT"/>
41539 <command name="glMultiTexEnvivEXT"/>
41540 <command name="glMultiTexGendEXT"/>
41541 <command name="glMultiTexGendvEXT"/>
41542 <command name="glMultiTexGenfEXT"/>
41543 <command name="glMultiTexGenfvEXT"/>
41544 <command name="glMultiTexGeniEXT"/>
41545 <command name="glMultiTexGenivEXT"/>
41546 <command name="glGetMultiTexEnvfvEXT"/>
41547 <command name="glGetMultiTexEnvivEXT"/>
41548 <command name="glGetMultiTexGendvEXT"/>
41549 <command name="glGetMultiTexGenfvEXT"/>
41550 <command name="glGetMultiTexGenivEXT"/>
41551 <command name="glMultiTexParameteriEXT"/>
41552 <command name="glMultiTexParameterivEXT"/>
41553 <command name="glMultiTexParameterfEXT"/>
41554 <command name="glMultiTexParameterfvEXT"/>
41555 <command name="glMultiTexImage1DEXT"/>
41556 <command name="glMultiTexImage2DEXT"/>
41557 <command name="glMultiTexSubImage1DEXT"/>
41558 <command name="glMultiTexSubImage2DEXT"/>
41559 <command name="glCopyMultiTexImage1DEXT"/>
41560 <command name="glCopyMultiTexImage2DEXT"/>
41561 <command name="glCopyMultiTexSubImage1DEXT"/>
41562 <command name="glCopyMultiTexSubImage2DEXT"/>
41563 <command name="glGetMultiTexImageEXT"/>
41564 <command name="glGetMultiTexParameterfvEXT"/>
41565 <command name="glGetMultiTexParameterivEXT"/>
41566 <command name="glGetMultiTexLevelParameterfvEXT"/>
41567 <command name="glGetMultiTexLevelParameterivEXT"/>
41568 <command name="glMultiTexImage3DEXT"/>
41569 <command name="glMultiTexSubImage3DEXT"/>
41570 <command name="glCopyMultiTexSubImage3DEXT"/>
41573 <command name="glEnableClientStateIndexedEXT"/>
41574 <command name="glDisableClientStateIndexedEXT"/>
41577 <command name="glGetFloatIndexedvEXT"/>
41578 <command name="glGetDoubleIndexedvEXT"/>
41579 <command name="glGetPointerIndexedvEXT"/>
41582 <command name="glEnableIndexedEXT"/>
41583 <command name="glDisableIndexedEXT"/>
41584 <command name="glIsEnabledIndexedEXT"/>
41585 <command name="glGetIntegerIndexedvEXT"/>
41586 <command name="glGetBooleanIndexedvEXT"/>
41589 <command name="glCompressedTextureImage3DEXT"/>
41590 <command name="glCompressedTextureImage2DEXT"/>
41591 <command name="glCompressedTextureImage1DEXT"/>
41592 <command name="glCompressedTextureSubImage3DEXT"/>
41593 <command name="glCompressedTextureSubImage2DEXT"/>
41594 <command name="glCompressedTextureSubImage1DEXT"/>
41595 <command name="glGetCompressedTextureImageEXT"/>
41598 <command name="glCompressedMultiTexImage3DEXT"/>
41599 <command name="glCompressedMultiTexImage2DEXT"/>
41600 <command name="glCompressedMultiTexImage1DEXT"/>
41601 <command name="glCompressedMultiTexSubImage3DEXT"/>
41602 <command name="glCompressedMultiTexSubImage2DEXT"/>
41603 <command name="glCompressedMultiTexSubImage1DEXT"/>
41604 <command name="glGetCompressedMultiTexImageEXT"/>
41607 <command name="glMatrixLoadTransposefEXT"/>
41608 <command name="glMatrixLoadTransposedEXT"/>
41609 <command name="glMatrixMultTransposefEXT"/>
41610 <command name="glMatrixMultTransposedEXT"/>
41613 <command name="glNamedBufferDataEXT"/>
41614 <command name="glNamedBufferSubDataEXT"/>
41615 <command name="glMapNamedBufferEXT"/>
41616 <command name="glUnmapNamedBufferEXT"/>
41617 <command name="glGetNamedBufferParameterivEXT"/>
41618 <command name="glGetNamedBufferPointervEXT"/>
41619 <command name="glGetNamedBufferSubDataEXT"/>
41622 <command name="glProgramUniform1fEXT"/>
41623 <command name="glProgramUniform2fEXT"/>
41624 <command name="glProgramUniform3fEXT"/>
41625 <command name="glProgramUniform4fEXT"/>
41626 <command name="glProgramUniform1iEXT"/>
41627 <command name="glProgramUniform2iEXT"/>
41628 <command name="glProgramUniform3iEXT"/>
41629 <command name="glProgramUniform4iEXT"/>
41630 <command name="glProgramUniform1fvEXT"/>
41631 <command name="glProgramUniform2fvEXT"/>
41632 <command name="glProgramUniform3fvEXT"/>
41633 <command name="glProgramUniform4fvEXT"/>
41634 <command name="glProgramUniform1ivEXT"/>
41635 <command name="glProgramUniform2ivEXT"/>
41636 <command name="glProgramUniform3ivEXT"/>
41637 <command name="glProgramUniform4ivEXT"/>
41638 <command name="glProgramUniformMatrix2fvEXT"/>
41639 <command name="glProgramUniformMatrix3fvEXT"/>
41640 <command name="glProgramUniformMatrix4fvEXT"/>
41643 <command name="glProgramUniformMatrix2x3fvEXT"/>
41644 <command name="glProgramUniformMatrix3x2fvEXT"/>
41645 <command name="glProgramUniformMatrix2x4fvEXT"/>
41646 <command name="glProgramUniformMatrix4x2fvEXT"/>
41647 <command name="glProgramUniformMatrix3x4fvEXT"/>
41648 <command name="glProgramUniformMatrix4x3fvEXT"/>
41651 <command name="glTextureBufferEXT"/>
41652 <command name="glMultiTexBufferEXT"/>
41655 <command name="glTextureParameterIivEXT"/>
41656 <command name="glTextureParameterIuivEXT"/>
41657 <command name="glGetTextureParameterIivEXT"/>
41658 <command name="glGetTextureParameterIuivEXT"/>
41659 <command name="glMultiTexParameterIivEXT"/>
41660 <command name="glMultiTexParameterIuivEXT"/>
41661 <command name="glGetMultiTexParameterIivEXT"/>
41662 <command name="glGetMultiTexParameterIuivEXT"/>
41665 <command name="glProgramUniform1uiEXT"/>
41666 <command name="glProgramUniform2uiEXT"/>
41667 <command name="glProgramUniform3uiEXT"/>
41668 <command name="glProgramUniform4uiEXT"/>
41669 <command name="glProgramUniform1uivEXT"/>
41670 <command name="glProgramUniform2uivEXT"/>
41671 <command name="glProgramUniform3uivEXT"/>
41672 <command name="glProgramUniform4uivEXT"/>
41675 <command name="glNamedProgramLocalParameters4fvEXT"/>
41678 <command name="glNamedProgramLocalParameterI4iEXT"/>
41679 <command name="glNamedProgramLocalParameterI4ivEXT"/>
41680 <command name="glNamedProgramLocalParametersI4ivEXT"/>
41681 <command name="glNamedProgramLocalParameterI4uiEXT"/>
41682 <command name="glNamedProgramLocalParameterI4uivEXT"/>
41683 <command name="glNamedProgramLocalParametersI4uivEXT"/>
41684 <command name="glGetNamedProgramLocalParameterIivEXT"/>
41685 <command name="glGetNamedProgramLocalParameterIuivEXT"/>
41688 <command name="glEnableClientStateiEXT"/>
41689 <command name="glDisableClientStateiEXT"/>
41692 <command name="glGetFloati_vEXT"/>
41693 <command name="glGetDoublei_vEXT"/>
41694 <command name="glGetPointeri_vEXT"/>
41697 <command name="glNamedProgramStringEXT"/>
41698 <command name="glNamedProgramLocalParameter4dEXT"/>
41699 <command name="glNamedProgramLocalParameter4dvEXT"/>
41700 <command name="glNamedProgramLocalParameter4fEXT"/>
41701 <command name="glNamedProgramLocalParameter4fvEXT"/>
41702 <command name="glGetNamedProgramLocalParameterdvEXT"/>
41703 <command name="glGetNamedProgramLocalParameterfvEXT"/>
41704 <command name="glGetNamedProgramivEXT"/>
41705 <command name="glGetNamedProgramStringEXT"/>
41708 <command name="glNamedRenderbufferStorageEXT"/>
41709 <command name="glGetNamedRenderbufferParameterivEXT"/>
41710 <command name="glNamedRenderbufferStorageMultisampleEXT"/>
41713 <command name="glNamedRenderbufferStorageMultisampleCoverageEXT"/>
41716 <command name="glCheckNamedFramebufferStatusEXT"/>
41717 <command name="glNamedFramebufferTexture1DEXT"/>
41718 <command name="glNamedFramebufferTexture2DEXT"/>
41719 <command name="glNamedFramebufferTexture3DEXT"/>
41720 <command name="glNamedFramebufferRenderbufferEXT"/>
41721 <command name="glGetNamedFramebufferAttachmentParameterivEXT"/>
41724 <command name="glGenerateTextureMipmapEXT"/>
41725 <command name="glGenerateMultiTexMipmapEXT"/>
41728 <command name="glFramebufferDrawBufferEXT"/>
41729 <command name="glFramebufferDrawBuffersEXT"/>
41730 <command name="glFramebufferReadBufferEXT"/>
41731 <command name="glGetFramebufferParameterivEXT"/>
41734 <command name="glNamedCopyBufferSubDataEXT"/>
41737 <command name="glNamedFramebufferTextureEXT"/>
41738 <command name="glNamedFramebufferTextureLayerEXT"/>
41739 <command name="glNamedFramebufferTextureFaceEXT"/>
41742 <command name="glTextureRenderbufferEXT"/>
41743 <command name="glMultiTexRenderbufferEXT"/>
41746 <command name="glVertexArrayVertexOffsetEXT"/>
41747 <command name="glVertexArrayColorOffsetEXT"/>
41748 <command name="glVertexArrayEdgeFlagOffsetEXT"/>
41749 <command name="glVertexArrayIndexOffsetEXT"/>
41750 <command name="glVertexArrayNormalOffsetEXT"/>
41751 <command name="glVertexArrayTexCoordOffsetEXT"/>
41752 <command name="glVertexArrayMultiTexCoordOffsetEXT"/>
41753 <command name="glVertexArrayFogCoordOffsetEXT"/>
41754 <command name="glVertexArraySecondaryColorOffsetEXT"/>
41755 <command name="glVertexArrayVertexAttribOffsetEXT"/>
41756 <command name="glVertexArrayVertexAttribIOffsetEXT"/>
41759 <command name="glEnableVertexArrayEXT"/>
41760 <command name="glDisableVertexArrayEXT"/>
41763 <command name="glEnableVertexArrayAttribEXT"/>
41764 <command name="glDisableVertexArrayAttribEXT"/>
41767 <command name="glGetVertexArrayIntegervEXT"/>
41768 <command name="glGetVertexArrayPointervEXT"/>
41769 <command name="glGetVertexArrayIntegeri_vEXT"/>
41770 <command name="glGetVertexArrayPointeri_vEXT"/>
41773 <command name="glMapNamedBufferRangeEXT"/>
41774 <command name="glFlushMappedNamedBufferRangeEXT"/>
41777 <command name="glNamedBufferStorageEXT"/>
41780 <command name="glClearNamedBufferDataEXT"/>
41781 <command name="glClearNamedBufferSubDataEXT"/>
41784 <command name="glNamedFramebufferParameteriEXT"/>
41785 <command name="glGetNamedFramebufferParameterivEXT"/>
41788 <command name="glProgramUniform1dEXT"/>
41789 <command name="glProgramUniform2dEXT"/>
41790 <command name="glProgramUniform3dEXT"/>
41791 <command name="glProgramUniform4dEXT"/>
41792 <command name="glProgramUniform1dvEXT"/>
41793 <command name="glProgramUniform2dvEXT"/>
41794 <command name="glProgramUniform3dvEXT"/>
41795 <command name="glProgramUniform4dvEXT"/>
41796 <command name="glProgramUniformMatrix2dvEXT"/>
41797 <command name="glProgramUniformMatrix3dvEXT"/>
41798 <command name="glProgramUniformMatrix4dvEXT"/>
41799 <command name="glProgramUniformMatrix2x3dvEXT"/>
41800 <command name="glProgramUniformMatrix2x4dvEXT"/>
41801 <command name="glProgramUniformMatrix3x2dvEXT"/>
41802 <command name="glProgramUniformMatrix3x4dvEXT"/>
41803 <command name="glProgramUniformMatrix4x2dvEXT"/>
41804 <command name="glProgramUniformMatrix4x3dvEXT"/>
41807 <command name="glTextureBufferRangeEXT"/>
41810 <command name="glTextureStorage1DEXT"/>
41811 <command name="glTextureStorage2DEXT"/>
41812 <command name="glTextureStorage3DEXT"/>
41815 <command name="glTextureStorage2DMultisampleEXT"/>
41816 <command name="glTextureStorage3DMultisampleEXT"/>
41819 <command name="glVertexArrayBindVertexBufferEXT"/>
41820 <command name="glVertexArrayVertexAttribFormatEXT"/>
41821 <command name="glVertexArrayVertexAttribIFormatEXT"/>
41822 <command name="glVertexArrayVertexAttribLFormatEXT"/>
41823 <command name="glVertexArrayVertexAttribBindingEXT"/>
41824 <command name="glVertexArrayVertexBindingDivisorEXT"/>
41827 <command name="glVertexArrayVertexAttribLOffsetEXT"/>
41830 <command name="glTexturePageCommitmentEXT"/>
41833 <command name="glVertexArrayVertexAttribDivisorEXT"/>
41836 <extension name="GL_EXT_discard_framebuffer" supported="gles1|gles2">
41838 <enum name="GL_COLOR_EXT"/>
41839 <enum name="GL_DEPTH_EXT"/>
41840 <enum name="GL_STENCIL_EXT"/>
41841 <command name="glDiscardFramebufferEXT"/>
41844 <extension name="GL_EXT_disjoint_timer_query" supported="gles2">
41846 <enum name="GL_QUERY_COUNTER_BITS_EXT"/>
41847 <enum name="GL_CURRENT_QUERY_EXT"/>
41848 <enum name="GL_QUERY_RESULT_EXT"/>
41849 <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
41850 <enum name="GL_TIME_ELAPSED_EXT"/>
41851 <enum name="GL_TIMESTAMP_EXT"/>
41852 <enum name="GL_GPU_DISJOINT_EXT"/>
41853 <command name="glGenQueriesEXT"/>
41854 <command name="glDeleteQueriesEXT"/>
41855 <command name="glIsQueryEXT"/>
41856 <command name="glBeginQueryEXT"/>
41857 <command name="glEndQueryEXT"/>
41858 <command name="glQueryCounterEXT"/>
41859 <command name="glGetQueryivEXT"/>
41860 <command name="glGetQueryObjectivEXT"/>
41861 <command name="glGetQueryObjectuivEXT"/>
41862 <command name="glGetQueryObjecti64vEXT"/>
41863 <command name="glGetQueryObjectui64vEXT"/>
41866 <extension name="GL_EXT_draw_buffers" supported="gles2">
41868 <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
41869 <enum name="GL_MAX_DRAW_BUFFERS_EXT"/>
41870 <enum name="GL_DRAW_BUFFER0_EXT"/>
41871 <enum name="GL_DRAW_BUFFER1_EXT"/>
41872 <enum name="GL_DRAW_BUFFER2_EXT"/>
41873 <enum name="GL_DRAW_BUFFER3_EXT"/>
41874 <enum name="GL_DRAW_BUFFER4_EXT"/>
41875 <enum name="GL_DRAW_BUFFER5_EXT"/>
41876 <enum name="GL_DRAW_BUFFER6_EXT"/>
41877 <enum name="GL_DRAW_BUFFER7_EXT"/>
41878 <enum name="GL_DRAW_BUFFER8_EXT"/>
41879 <enum name="GL_DRAW_BUFFER9_EXT"/>
41880 <enum name="GL_DRAW_BUFFER10_EXT"/>
41881 <enum name="GL_DRAW_BUFFER11_EXT"/>
41882 <enum name="GL_DRAW_BUFFER12_EXT"/>
41883 <enum name="GL_DRAW_BUFFER13_EXT"/>
41884 <enum name="GL_DRAW_BUFFER14_EXT"/>
41885 <enum name="GL_DRAW_BUFFER15_EXT"/>
41886 <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
41887 <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
41888 <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
41889 <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
41890 <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
41891 <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
41892 <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
41893 <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
41894 <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
41895 <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
41896 <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
41897 <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
41898 <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
41899 <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
41900 <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
41901 <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
41902 <command name="glDrawBuffersEXT"/>
41905 <extension name="GL_EXT_draw_buffers2" supported="gl">
41907 <command name="glColorMaskIndexedEXT"/>
41908 <command name="glGetBooleanIndexedvEXT"/>
41909 <command name="glGetIntegerIndexedvEXT"/>
41910 <command name="glEnableIndexedEXT"/>
41911 <command name="glDisableIndexedEXT"/>
41912 <command name="glIsEnabledIndexedEXT"/>
41915 <extension name="GL_EXT_draw_buffers_indexed" supported="gles2">
41917 <enum name="GL_BLEND_EQUATION_RGB"/>
41918 <enum name="GL_BLEND_EQUATION_ALPHA"/>
41919 <enum name="GL_BLEND_SRC_RGB"/>
41920 <enum name="GL_BLEND_SRC_ALPHA"/>
41921 <enum name="GL_BLEND_DST_RGB"/>
41922 <enum name="GL_BLEND_DST_ALPHA"/>
41923 <enum name="GL_COLOR_WRITEMASK"/>
41924 <enum name="GL_BLEND"/>
41925 <enum name="GL_FUNC_ADD"/>
41926 <enum name="GL_FUNC_SUBTRACT"/>
41927 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
41928 <enum name="GL_MIN"/>
41929 <enum name="GL_MAX"/>
41930 <enum name="GL_ZERO"/>
41931 <enum name="GL_ONE"/>
41932 <enum name="GL_SRC_COLOR"/>
41933 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
41934 <enum name="GL_DST_COLOR"/>
41935 <enum name="GL_ONE_MINUS_DST_COLOR"/>
41936 <enum name="GL_SRC_ALPHA"/>
41937 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
41938 <enum name="GL_DST_ALPHA"/>
41939 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
41940 <enum name="GL_CONSTANT_COLOR"/>
41941 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
41942 <enum name="GL_CONSTANT_ALPHA"/>
41943 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
41944 <enum name="GL_SRC_ALPHA_SATURATE"/>
41945 <command name="glEnableiEXT"/>
41946 <command name="glDisableiEXT"/>
41947 <command name="glBlendEquationiEXT"/>
41948 <command name="glBlendEquationSeparateiEXT"/>
41949 <command name="glBlendFunciEXT"/>
41950 <command name="glBlendFuncSeparateiEXT"/>
41951 <command name="glColorMaskiEXT"/>
41952 <command name="glIsEnablediEXT"/>
41955 <extension name="GL_EXT_draw_elements_base_vertex" supported="gles2">
41957 <command name="glDrawElementsBaseVertexEXT"/>
41958 …<command name="glDrawRangeElementsBaseVertexEXT" comment="Supported only if OpenGL ES 3.0 is suppo…
41959 …<command name="glDrawElementsInstancedBaseVertexEXT" comment="Supported only if OpenGL ES 3.0 is s…
41960 …<command name="glMultiDrawElementsBaseVertexEXT" comment="Supported only if GL_EXT_multi_draw_arra…
41963 <extension name="GL_EXT_draw_instanced" supported="gl|glcore|gles2">
41965 <command name="glDrawArraysInstancedEXT"/>
41966 <command name="glDrawElementsInstancedEXT"/>
41969 <extension name="GL_EXT_draw_range_elements" supported="gl">
41971 <enum name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
41972 <enum name="GL_MAX_ELEMENTS_INDICES_EXT"/>
41973 <command name="glDrawRangeElementsEXT"/>
41976 <extension name="GL_EXT_draw_transform_feedback" supported="gles2">
41978 <command name="glDrawTransformFeedbackEXT"/>
41979 <command name="glDrawTransformFeedbackInstancedEXT"/>
41982 <extension name="GL_EXT_external_buffer" supported="gl|gles2">
41984 <command name="glBufferStorageExternalEXT"/>
41985 <command name="glNamedBufferStorageExternalEXT"/>
41988 <extension name="GL_EXT_float_blend" supported="gles2"/>
41989 <extension name="GL_EXT_fog_coord" supported="gl">
41991 <enum name="GL_FOG_COORDINATE_SOURCE_EXT"/>
41992 <enum name="GL_FOG_COORDINATE_EXT"/>
41993 <enum name="GL_FRAGMENT_DEPTH_EXT"/>
41994 <enum name="GL_CURRENT_FOG_COORDINATE_EXT"/>
41995 <enum name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
41996 <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
41997 <enum name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
41998 <enum name="GL_FOG_COORDINATE_ARRAY_EXT"/>
41999 <command name="glFogCoordfEXT"/>
42000 <command name="glFogCoordfvEXT"/>
42001 <command name="glFogCoorddEXT"/>
42002 <command name="glFogCoorddvEXT"/>
42003 <command name="glFogCoordPointerEXT"/>
42006 <extension name="GL_EXT_framebuffer_blit" supported="gl">
42008 <enum name="GL_READ_FRAMEBUFFER_EXT"/>
42009 <enum name="GL_DRAW_FRAMEBUFFER_EXT"/>
42010 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
42011 <enum name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
42012 <command name="glBlitFramebufferEXT"/>
42015 <extension name="GL_EXT_framebuffer_multisample" supported="gl">
42017 <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
42018 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
42019 <enum name="GL_MAX_SAMPLES_EXT"/>
42020 <command name="glRenderbufferStorageMultisampleEXT"/>
42023 <extension name="GL_EXT_framebuffer_multisample_blit_scaled" supported="gl">
42025 <enum name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
42026 <enum name="GL_SCALED_RESOLVE_NICEST_EXT"/>
42029 <extension name="GL_EXT_framebuffer_object" supported="gl">
42031 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
42032 <enum name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
42033 <enum name="GL_FRAMEBUFFER_BINDING_EXT"/>
42034 <enum name="GL_RENDERBUFFER_BINDING_EXT"/>
42035 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
42036 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
42037 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
42038 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
42039 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
42040 <enum name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
42041 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
42042 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
42043 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
42044 <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
42045 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
42046 <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
42047 <enum name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
42048 <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
42049 <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
42050 <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
42051 <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
42052 <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
42053 <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
42054 <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
42055 <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
42056 <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
42057 <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
42058 <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
42059 <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
42060 <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
42061 <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
42062 <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
42063 <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
42064 <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
42065 <enum name="GL_DEPTH_ATTACHMENT_EXT"/>
42066 <enum name="GL_STENCIL_ATTACHMENT_EXT"/>
42067 <enum name="GL_FRAMEBUFFER_EXT"/>
42068 <enum name="GL_RENDERBUFFER_EXT"/>
42069 <enum name="GL_RENDERBUFFER_WIDTH_EXT"/>
42070 <enum name="GL_RENDERBUFFER_HEIGHT_EXT"/>
42071 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
42072 <enum name="GL_STENCIL_INDEX1_EXT"/>
42073 <enum name="GL_STENCIL_INDEX4_EXT"/>
42074 <enum name="GL_STENCIL_INDEX8_EXT"/>
42075 <enum name="GL_STENCIL_INDEX16_EXT"/>
42076 <enum name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
42077 <enum name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
42078 <enum name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
42079 <enum name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
42080 <enum name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
42081 <enum name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
42082 <command name="glIsRenderbufferEXT"/>
42083 <command name="glBindRenderbufferEXT"/>
42084 <command name="glDeleteRenderbuffersEXT"/>
42085 <command name="glGenRenderbuffersEXT"/>
42086 <command name="glRenderbufferStorageEXT"/>
42087 <command name="glGetRenderbufferParameterivEXT"/>
42088 <command name="glIsFramebufferEXT"/>
42089 <command name="glBindFramebufferEXT"/>
42090 <command name="glDeleteFramebuffersEXT"/>
42091 <command name="glGenFramebuffersEXT"/>
42092 <command name="glCheckFramebufferStatusEXT"/>
42093 <command name="glFramebufferTexture1DEXT"/>
42094 <command name="glFramebufferTexture2DEXT"/>
42095 <command name="glFramebufferTexture3DEXT"/>
42096 <command name="glFramebufferRenderbufferEXT"/>
42097 <command name="glGetFramebufferAttachmentParameterivEXT"/>
42098 <command name="glGenerateMipmapEXT"/>
42101 <extension name="GL_EXT_framebuffer_sRGB" supported="gl">
42103 <enum name="GL_FRAMEBUFFER_SRGB_EXT"/>
42104 <enum name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
42107 <extension name="GL_EXT_geometry_point_size" supported="gles2"/>
42108 <extension name="GL_EXT_geometry_shader" supported="gles2">
42110 <enum name="GL_GEOMETRY_SHADER_EXT"/>
42111 <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/>
42112 <enum name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/>
42113 <enum name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/>
42114 <enum name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/>
42115 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
42116 <enum name="GL_LAYER_PROVOKING_VERTEX_EXT"/>
42117 <enum name="GL_LINES_ADJACENCY_EXT"/>
42118 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
42119 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
42120 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
42121 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
42122 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/>
42123 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
42124 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/>
42125 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/>
42126 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
42127 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
42128 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
42129 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
42130 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/>
42131 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/>
42132 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/>
42133 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/>
42134 <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
42135 <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/>
42136 <enum name="GL_UNDEFINED_VERTEX_EXT"/>
42137 <enum name="GL_PRIMITIVES_GENERATED_EXT"/>
42138 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/>
42139 <enum name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/>
42140 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
42141 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
42142 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/>
42143 <command name="glFramebufferTextureEXT"/>
42146 <extension name="GL_EXT_geometry_shader4" supported="gl">
42148 <enum name="GL_GEOMETRY_SHADER_EXT"/>
42149 <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
42150 <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
42151 <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
42152 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
42153 <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
42154 <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
42155 <enum name="GL_MAX_VARYING_COMPONENTS_EXT"/>
42156 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
42157 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
42158 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
42159 <enum name="GL_LINES_ADJACENCY_EXT"/>
42160 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
42161 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
42162 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
42163 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
42164 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
42165 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
42166 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
42167 <enum name="GL_PROGRAM_POINT_SIZE_EXT"/>
42168 <command name="glProgramParameteriEXT"/>
42171 <extension name="GL_EXT_gpu_program_parameters" supported="gl">
42173 <command name="glProgramEnvParameters4fvEXT"/>
42174 <command name="glProgramLocalParameters4fvEXT"/>
42177 <extension name="GL_EXT_gpu_shader4" supported="gl">
42179 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
42180 <enum name="GL_SAMPLER_1D_ARRAY_EXT"/>
42181 <enum name="GL_SAMPLER_2D_ARRAY_EXT"/>
42182 <enum name="GL_SAMPLER_BUFFER_EXT"/>
42183 <enum name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
42184 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
42185 <enum name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
42186 <enum name="GL_UNSIGNED_INT_VEC2_EXT"/>
42187 <enum name="GL_UNSIGNED_INT_VEC3_EXT"/>
42188 <enum name="GL_UNSIGNED_INT_VEC4_EXT"/>
42189 <enum name="GL_INT_SAMPLER_1D_EXT"/>
42190 <enum name="GL_INT_SAMPLER_2D_EXT"/>
42191 <enum name="GL_INT_SAMPLER_3D_EXT"/>
42192 <enum name="GL_INT_SAMPLER_CUBE_EXT"/>
42193 <enum name="GL_INT_SAMPLER_2D_RECT_EXT"/>
42194 <enum name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
42195 <enum name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
42196 <enum name="GL_INT_SAMPLER_BUFFER_EXT"/>
42197 <enum name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
42198 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
42199 <enum name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
42200 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
42201 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
42202 <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
42203 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
42204 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
42205 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
42206 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
42207 <command name="glGetUniformuivEXT"/>
42208 <command name="glBindFragDataLocationEXT"/>
42209 <command name="glGetFragDataLocationEXT"/>
42210 <command name="glUniform1uiEXT"/>
42211 <command name="glUniform2uiEXT"/>
42212 <command name="glUniform3uiEXT"/>
42213 <command name="glUniform4uiEXT"/>
42214 <command name="glUniform1uivEXT"/>
42215 <command name="glUniform2uivEXT"/>
42216 <command name="glUniform3uivEXT"/>
42217 <command name="glUniform4uivEXT"/>
42220 <extension name="GL_EXT_gpu_shader5" supported="gles2"/>
42221 <extension name="GL_EXT_histogram" supported="gl">
42223 <enum name="GL_HISTOGRAM_EXT"/>
42224 <enum name="GL_PROXY_HISTOGRAM_EXT"/>
42225 <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
42226 <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
42227 <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
42228 <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
42229 <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
42230 <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
42231 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
42232 <enum name="GL_HISTOGRAM_SINK_EXT"/>
42233 <enum name="GL_MINMAX_EXT"/>
42234 <enum name="GL_MINMAX_FORMAT_EXT"/>
42235 <enum name="GL_MINMAX_SINK_EXT"/>
42236 <enum name="GL_TABLE_TOO_LARGE_EXT"/>
42237 <command name="glGetHistogramEXT"/>
42238 <command name="glGetHistogramParameterfvEXT"/>
42239 <command name="glGetHistogramParameterivEXT"/>
42240 <command name="glGetMinmaxEXT"/>
42241 <command name="glGetMinmaxParameterfvEXT"/>
42242 <command name="glGetMinmaxParameterivEXT"/>
42243 <command name="glHistogramEXT"/>
42244 <command name="glMinmaxEXT"/>
42245 <command name="glResetHistogramEXT"/>
42246 <command name="glResetMinmaxEXT"/>
42249 <extension name="GL_EXT_index_array_formats" supported="gl">
42251 <enum name="GL_IUI_V2F_EXT"/>
42252 <enum name="GL_IUI_V3F_EXT"/>
42253 <enum name="GL_IUI_N3F_V2F_EXT"/>
42254 <enum name="GL_IUI_N3F_V3F_EXT"/>
42255 <enum name="GL_T2F_IUI_V2F_EXT"/>
42256 <enum name="GL_T2F_IUI_V3F_EXT"/>
42257 <enum name="GL_T2F_IUI_N3F_V2F_EXT"/>
42258 <enum name="GL_T2F_IUI_N3F_V3F_EXT"/>
42261 <extension name="GL_EXT_index_func" supported="gl">
42263 <enum name="GL_INDEX_TEST_EXT"/>
42264 <enum name="GL_INDEX_TEST_FUNC_EXT"/>
42265 <enum name="GL_INDEX_TEST_REF_EXT"/>
42266 <command name="glIndexFuncEXT"/>
42269 <extension name="GL_EXT_index_material" supported="gl">
42271 <enum name="GL_INDEX_MATERIAL_EXT"/>
42272 <enum name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
42273 <enum name="GL_INDEX_MATERIAL_FACE_EXT"/>
42274 <command name="glIndexMaterialEXT"/>
42277 <extension name="GL_EXT_index_texture" supported="gl"/>
42278 <extension name="GL_EXT_instanced_arrays" supported="gles2">
42280 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/>
42281 <command name="glDrawArraysInstancedEXT"/>
42282 <command name="glDrawElementsInstancedEXT"/>
42283 <command name="glVertexAttribDivisorEXT"/>
42286 <extension name="GL_EXT_light_texture" supported="gl">
42288 <enum name="GL_FRAGMENT_MATERIAL_EXT"/>
42289 <enum name="GL_FRAGMENT_NORMAL_EXT"/>
42290 <enum name="GL_FRAGMENT_COLOR_EXT"/>
42291 <enum name="GL_ATTENUATION_EXT"/>
42292 <enum name="GL_SHADOW_ATTENUATION_EXT"/>
42293 <enum name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
42294 <enum name="GL_TEXTURE_LIGHT_EXT"/>
42295 <enum name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
42296 <enum name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
42297 <enum name="GL_FRAGMENT_DEPTH_EXT"/>
42298 <command name="glApplyTextureEXT"/>
42299 <command name="glTextureLightEXT"/>
42300 <command name="glTextureMaterialEXT"/>
42303 <extension name="GL_EXT_map_buffer_range" supported="gles1|gles2">
42305 <enum name="GL_MAP_READ_BIT_EXT"/>
42306 <enum name="GL_MAP_WRITE_BIT_EXT"/>
42307 <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
42308 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
42309 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
42310 <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
42311 <command name="glMapBufferRangeEXT"/>
42312 <command name="glFlushMappedBufferRangeEXT"/>
42315 <extension name="GL_EXT_memory_object" supported="gl|gles2">
42317 <enum name="GL_TEXTURE_TILING_EXT"/>
42318 <enum name="GL_DEDICATED_MEMORY_OBJECT_EXT"/>
42319 <enum name="GL_PROTECTED_MEMORY_OBJECT_EXT"/>
42320 <enum name="GL_NUM_TILING_TYPES_EXT"/>
42321 <enum name="GL_TILING_TYPES_EXT"/>
42322 <enum name="GL_OPTIMAL_TILING_EXT"/>
42323 <enum name="GL_LINEAR_TILING_EXT"/>
42324 <enum name="GL_NUM_DEVICE_UUIDS_EXT"/>
42325 <enum name="GL_DEVICE_UUID_EXT"/>
42326 <enum name="GL_DRIVER_UUID_EXT"/>
42327 <enum name="GL_UUID_SIZE_EXT"/>
42328 <command name="glGetUnsignedBytevEXT"/>
42329 <command name="glGetUnsignedBytei_vEXT"/>
42330 <command name="glDeleteMemoryObjectsEXT"/>
42331 <command name="glIsMemoryObjectEXT"/>
42332 <command name="glCreateMemoryObjectsEXT"/>
42333 <command name="glMemoryObjectParameterivEXT"/>
42334 <command name="glGetMemoryObjectParameterivEXT"/>
42335 <command name="glTexStorageMem2DEXT"/>
42336 <command name="glTexStorageMem2DMultisampleEXT"/>
42337 <command name="glTexStorageMem3DEXT"/>
42338 <command name="glTexStorageMem3DMultisampleEXT"/>
42339 <command name="glBufferStorageMemEXT"/>
42342 <command name="glTextureStorageMem2DEXT"/>
42343 <command name="glTextureStorageMem2DMultisampleEXT"/>
42344 <command name="glTextureStorageMem3DEXT"/>
42345 <command name="glTextureStorageMem3DMultisampleEXT"/>
42346 <command name="glNamedBufferStorageMemEXT"/>
42349 <command name="glTexStorageMem1DEXT"/>
42352 <command name="glTextureStorageMem1DEXT"/>
42355 <extension name="GL_EXT_memory_object_fd" supported="gl|gles2">
42357 <enum name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
42358 <command name="glImportMemoryFdEXT"/>
42361 <extension name="GL_EXT_memory_object_win32" supported="gl|gles2">
42363 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
42364 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
42365 <enum name="GL_DEVICE_LUID_EXT"/>
42366 <enum name="GL_DEVICE_NODE_MASK_EXT"/>
42367 <enum name="GL_LUID_SIZE_EXT"/>
42368 <enum name="GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT"/>
42369 <enum name="GL_HANDLE_TYPE_D3D12_RESOURCE_EXT"/>
42370 <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_EXT"/>
42371 <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT"/>
42372 <command name="glImportMemoryWin32HandleEXT"/>
42373 <command name="glImportMemoryWin32NameEXT"/>
42376 <extension name="GL_EXT_misc_attribute" supported="gl"/>
42377 <extension name="GL_EXT_multi_draw_arrays" supported="gl|gles1|gles2">
42379 <command name="glMultiDrawArraysEXT"/>
42380 <command name="glMultiDrawElementsEXT"/>
42383 <extension name="GL_EXT_multi_draw_indirect" supported="gles2">
42385 <command name="glMultiDrawArraysIndirectEXT"/>
42386 <command name="glMultiDrawElementsIndirectEXT"/>
42389 <extension name="GL_EXT_multisample" supported="gl">
42391 <enum name="GL_MULTISAMPLE_EXT"/>
42392 <enum name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
42393 <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
42394 <enum name="GL_SAMPLE_MASK_EXT"/>
42395 <enum name="GL_1PASS_EXT"/>
42396 <enum name="GL_2PASS_0_EXT"/>
42397 <enum name="GL_2PASS_1_EXT"/>
42398 <enum name="GL_4PASS_0_EXT"/>
42399 <enum name="GL_4PASS_1_EXT"/>
42400 <enum name="GL_4PASS_2_EXT"/>
42401 <enum name="GL_4PASS_3_EXT"/>
42402 <enum name="GL_SAMPLE_BUFFERS_EXT"/>
42403 <enum name="GL_SAMPLES_EXT"/>
42404 <enum name="GL_SAMPLE_MASK_VALUE_EXT"/>
42405 <enum name="GL_SAMPLE_MASK_INVERT_EXT"/>
42406 <enum name="GL_SAMPLE_PATTERN_EXT"/>
42407 <enum name="GL_MULTISAMPLE_BIT_EXT"/>
42408 <command name="glSampleMaskEXT"/>
42409 <command name="glSamplePatternEXT"/>
42412 <extension name="GL_EXT_multisampled_compatibility" supported="gles2">
42414 <enum name="GL_MULTISAMPLE_EXT"/>
42415 <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
42418 <extension name="GL_EXT_multisampled_render_to_texture" supported="gles1|gles2">
42420 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
42421 <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
42422 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
42423 <enum name="GL_MAX_SAMPLES_EXT"/>
42424 <command name="glRenderbufferStorageMultisampleEXT"/>
42425 <command name="glFramebufferTexture2DMultisampleEXT"/>
42428 <extension name="GL_EXT_multiview_draw_buffers" supported="gles2">
42430 <enum name="GL_COLOR_ATTACHMENT_EXT"/>
42431 <enum name="GL_MULTIVIEW_EXT"/>
42432 <enum name="GL_DRAW_BUFFER_EXT"/>
42433 <enum name="GL_READ_BUFFER_EXT"/>
42434 <enum name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
42435 <command name="glReadBufferIndexedEXT"/>
42436 <command name="glDrawBuffersIndexedEXT"/>
42437 <command name="glGetIntegeri_vEXT"/>
42440 <extension name="GL_EXT_occlusion_query_boolean" supported="gles2">
42442 <enum name="GL_ANY_SAMPLES_PASSED_EXT"/>
42443 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
42444 <enum name="GL_CURRENT_QUERY_EXT"/>
42445 <enum name="GL_QUERY_RESULT_EXT"/>
42446 <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
42447 <command name="glGenQueriesEXT"/>
42448 <command name="glDeleteQueriesEXT"/>
42449 <command name="glIsQueryEXT"/>
42450 <command name="glBeginQueryEXT"/>
42451 <command name="glEndQueryEXT"/>
42452 <command name="glGetQueryivEXT"/>
42453 <command name="glGetQueryObjectuivEXT"/>
42456 <extension name="GL_EXT_packed_depth_stencil" supported="gl">
42458 <enum name="GL_DEPTH_STENCIL_EXT"/>
42459 <enum name="GL_UNSIGNED_INT_24_8_EXT"/>
42460 <enum name="GL_DEPTH24_STENCIL8_EXT"/>
42461 <enum name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
42464 <extension name="GL_EXT_packed_float" supported="gl">
42466 <enum name="GL_R11F_G11F_B10F_EXT"/>
42467 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
42468 <enum name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
42471 <extension name="GL_EXT_packed_pixels" supported="gl">
42473 <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
42474 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
42475 <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
42476 <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
42477 <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
42480 <extension name="GL_EXT_paletted_texture" supported="gl">
42482 <enum name="GL_COLOR_INDEX1_EXT"/>
42483 <enum name="GL_COLOR_INDEX2_EXT"/>
42484 <enum name="GL_COLOR_INDEX4_EXT"/>
42485 <enum name="GL_COLOR_INDEX8_EXT"/>
42486 <enum name="GL_COLOR_INDEX12_EXT"/>
42487 <enum name="GL_COLOR_INDEX16_EXT"/>
42488 <enum name="GL_TEXTURE_INDEX_SIZE_EXT"/>
42489 <command name="glColorTableEXT"/>
42490 <command name="glGetColorTableEXT"/>
42491 <command name="glGetColorTableParameterivEXT"/>
42492 <command name="glGetColorTableParameterfvEXT"/>
42495 <extension name="GL_EXT_pixel_buffer_object" supported="gl">
42497 <enum name="GL_PIXEL_PACK_BUFFER_EXT"/>
42498 <enum name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
42499 <enum name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
42500 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
42503 <extension name="GL_EXT_pixel_transform" supported="gl">
42505 <enum name="GL_PIXEL_TRANSFORM_2D_EXT"/>
42506 <enum name="GL_PIXEL_MAG_FILTER_EXT"/>
42507 <enum name="GL_PIXEL_MIN_FILTER_EXT"/>
42508 <enum name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
42509 <enum name="GL_CUBIC_EXT"/>
42510 <enum name="GL_AVERAGE_EXT"/>
42511 <enum name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
42512 <enum name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
42513 <enum name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
42514 <command name="glPixelTransformParameteriEXT"/>
42515 <command name="glPixelTransformParameterfEXT"/>
42516 <command name="glPixelTransformParameterivEXT"/>
42517 <command name="glPixelTransformParameterfvEXT"/>
42518 <command name="glGetPixelTransformParameterivEXT"/>
42519 <command name="glGetPixelTransformParameterfvEXT"/>
42522 <extension name="GL_EXT_pixel_transform_color_table" supported="gl"/>
42523 <extension name="GL_EXT_point_parameters" supported="gl">
42525 <enum name="GL_POINT_SIZE_MIN_EXT"/>
42526 <enum name="GL_POINT_SIZE_MAX_EXT"/>
42527 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
42528 <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
42529 <command name="glPointParameterfEXT"/>
42530 <command name="glPointParameterfvEXT"/>
42533 <extension name="GL_EXT_polygon_offset" supported="gl">
42535 <enum name="GL_POLYGON_OFFSET_EXT"/>
42536 <enum name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
42537 <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
42538 <command name="glPolygonOffsetEXT"/>
42541 <extension name="GL_EXT_polygon_offset_clamp" supported="gl|glcore|gles2">
42543 <enum name="GL_POLYGON_OFFSET_CLAMP_EXT"/>
42544 <command name="glPolygonOffsetClampEXT"/>
42547 <extension name="GL_EXT_post_depth_coverage" supported="gl|glcore|gles2"/>
42548 <extension name="GL_EXT_primitive_bounding_box" supported="gles2">
42550 <enum name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
42551 <command name="glPrimitiveBoundingBoxEXT"/>
42554 <extension name="GL_EXT_protected_textures" supported="gles2">
42556 <enum name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
42557 <enum name="GL_TEXTURE_PROTECTED_EXT"/>
42560 <extension name="GL_EXT_provoking_vertex" supported="gl">
42562 <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
42563 <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
42564 <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/>
42565 <enum name="GL_PROVOKING_VERTEX_EXT"/>
42566 <command name="glProvokingVertexEXT"/>
42569 <extension name="GL_EXT_pvrtc_sRGB" supported="gles2">
42571 <enum name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/>
42572 <enum name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
42573 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
42574 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
42575 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/>
42576 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/>
42579 <extension name="GL_EXT_raster_multisample" supported="gl|glcore|gles2">
42581 <enum name="GL_RASTER_MULTISAMPLE_EXT"/>
42582 <enum name="GL_RASTER_SAMPLES_EXT"/>
42583 <enum name="GL_MAX_RASTER_SAMPLES_EXT"/>
42584 <enum name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
42585 <enum name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
42586 <enum name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
42587 <command name="glRasterSamplesEXT"/>
42590 <extension name="GL_EXT_read_format_bgra" supported="gles1|gles2">
42592 <enum name="GL_BGRA_EXT"/>
42593 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
42594 <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
42597 <extension name="GL_EXT_render_snorm" supported="gles2">
42599 <enum name="GL_BYTE"/>
42600 <enum name="GL_SHORT"/>
42601 <enum name="GL_R8_SNORM"/>
42602 <enum name="GL_RG8_SNORM"/>
42603 <enum name="GL_RGBA8_SNORM"/>
42604 <enum name="GL_R16_SNORM_EXT"/>
42605 <enum name="GL_RG16_SNORM_EXT"/>
42606 <enum name="GL_RGBA16_SNORM_EXT"/>
42609 <extension name="GL_EXT_rescale_normal" supported="gl">
42611 <enum name="GL_RESCALE_NORMAL_EXT"/>
42614 <extension name="GL_EXT_robustness" supported="gles1|gles2">
42616 <enum name="GL_NO_ERROR"/>
42617 <enum name="GL_GUILTY_CONTEXT_RESET_EXT"/>
42618 <enum name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
42619 <enum name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
42620 <enum name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
42621 <enum name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
42622 <enum name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
42623 <enum name="GL_NO_RESET_NOTIFICATION_EXT"/>
42624 <command name="glGetGraphicsResetStatusEXT"/>
42625 <command name="glReadnPixelsEXT"/>
42626 <command name="glGetnUniformfvEXT"/>
42627 <command name="glGetnUniformivEXT"/>
42630 <extension name="GL_EXT_semaphore" supported="gl|gles2">
42632 <enum name="GL_NUM_DEVICE_UUIDS_EXT"/>
42633 <enum name="GL_DEVICE_UUID_EXT"/>
42634 <enum name="GL_DRIVER_UUID_EXT"/>
42635 <enum name="GL_UUID_SIZE_EXT"/>
42636 <enum name="GL_LAYOUT_GENERAL_EXT"/>
42637 <enum name="GL_LAYOUT_COLOR_ATTACHMENT_EXT"/>
42638 <enum name="GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"/>
42639 <enum name="GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"/>
42640 <enum name="GL_LAYOUT_SHADER_READ_ONLY_EXT"/>
42641 <enum name="GL_LAYOUT_TRANSFER_SRC_EXT"/>
42642 <enum name="GL_LAYOUT_TRANSFER_DST_EXT"/>
42643 <command name="glGetUnsignedBytevEXT"/>
42644 <command name="glGetUnsignedBytei_vEXT"/>
42645 <command name="glGenSemaphoresEXT"/>
42646 <command name="glDeleteSemaphoresEXT"/>
42647 <command name="glIsSemaphoreEXT"/>