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Lines Matching refs:v

198 VertexAttrib1NbvNV(GLuint index, const GLbyte *v)  in VertexAttrib1NbvNV()  argument
200 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); in VertexAttrib1NbvNV()
204 VertexAttrib1bvNV(GLuint index, const GLbyte *v) in VertexAttrib1bvNV() argument
206 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1bvNV()
210 VertexAttrib2NbvNV(GLuint index, const GLbyte *v) in VertexAttrib2NbvNV() argument
212 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); in VertexAttrib2NbvNV()
216 VertexAttrib2bvNV(GLuint index, const GLbyte *v) in VertexAttrib2bvNV() argument
218 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2bvNV()
222 VertexAttrib3NbvNV(GLuint index, const GLbyte *v) in VertexAttrib3NbvNV() argument
224 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib3NbvNV()
225 BYTE_TO_FLOAT(v[1]), in VertexAttrib3NbvNV()
226 BYTE_TO_FLOAT(v[2]))); in VertexAttrib3NbvNV()
230 VertexAttrib3bvNV(GLuint index, const GLbyte *v) in VertexAttrib3bvNV() argument
232 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3bvNV()
236 VertexAttrib4NbvNV(GLuint index, const GLbyte *v) in VertexAttrib4NbvNV() argument
238 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib4NbvNV()
239 BYTE_TO_FLOAT(v[1]), in VertexAttrib4NbvNV()
240 BYTE_TO_FLOAT(v[2]), in VertexAttrib4NbvNV()
241 BYTE_TO_FLOAT(v[3]))); in VertexAttrib4NbvNV()
245 VertexAttrib4bvNV(GLuint index, const GLbyte *v) in VertexAttrib4bvNV() argument
247 …LL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat) in VertexAttrib4bvNV()
253 VertexAttrib1NubvNV(GLuint index, const GLubyte *v) in VertexAttrib1NubvNV() argument
255 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); in VertexAttrib1NubvNV()
259 VertexAttrib1ubvNV(GLuint index, const GLubyte *v) in VertexAttrib1ubvNV() argument
261 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1ubvNV()
265 VertexAttrib2NubvNV(GLuint index, const GLubyte *v) in VertexAttrib2NubvNV() argument
267 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), in VertexAttrib2NubvNV()
268 UBYTE_TO_FLOAT(v[1]))); in VertexAttrib2NubvNV()
272 VertexAttrib2ubvNV(GLuint index, const GLubyte *v) in VertexAttrib2ubvNV() argument
274 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2ubvNV()
278 VertexAttrib3NubvNV(GLuint index, const GLubyte *v) in VertexAttrib3NubvNV() argument
280 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), in VertexAttrib3NubvNV()
281 UBYTE_TO_FLOAT(v[1]), in VertexAttrib3NubvNV()
282 UBYTE_TO_FLOAT(v[2]))); in VertexAttrib3NubvNV()
285 VertexAttrib3ubvNV(GLuint index, const GLubyte *v) in VertexAttrib3ubvNV() argument
287 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib3ubvNV()
288 (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3ubvNV()
292 VertexAttrib4NubvNV(GLuint index, const GLubyte *v) in VertexAttrib4NubvNV() argument
294 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), in VertexAttrib4NubvNV()
295 UBYTE_TO_FLOAT(v[1]), in VertexAttrib4NubvNV()
296 UBYTE_TO_FLOAT(v[2]), in VertexAttrib4NubvNV()
297 UBYTE_TO_FLOAT(v[3]))); in VertexAttrib4NubvNV()
301 VertexAttrib4ubvNV(GLuint index, const GLubyte *v) in VertexAttrib4ubvNV() argument
303 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib4ubvNV()
304 (GLfloat)v[1], (GLfloat)v[2], in VertexAttrib4ubvNV()
305 (GLfloat)v[3])); in VertexAttrib4ubvNV()
311 VertexAttrib1NsvNV(GLuint index, const GLshort *v) in VertexAttrib1NsvNV() argument
313 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); in VertexAttrib1NsvNV()
317 VertexAttrib1svNV(GLuint index, const GLshort *v) in VertexAttrib1svNV() argument
319 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1svNV()
323 VertexAttrib2NsvNV(GLuint index, const GLshort *v) in VertexAttrib2NsvNV() argument
325 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), in VertexAttrib2NsvNV()
326 SHORT_TO_FLOAT(v[1]))); in VertexAttrib2NsvNV()
330 VertexAttrib2svNV(GLuint index, const GLshort *v) in VertexAttrib2svNV() argument
332 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2svNV()
336 VertexAttrib3NsvNV(GLuint index, const GLshort *v) in VertexAttrib3NsvNV() argument
338 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), in VertexAttrib3NsvNV()
339 SHORT_TO_FLOAT(v[1]), in VertexAttrib3NsvNV()
340 SHORT_TO_FLOAT(v[2]))); in VertexAttrib3NsvNV()
344 VertexAttrib3svNV(GLuint index, const GLshort *v) in VertexAttrib3svNV() argument
346 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3svNV()
347 (GLfloat)v[2])); in VertexAttrib3svNV()
351 VertexAttrib4NsvNV(GLuint index, const GLshort *v) in VertexAttrib4NsvNV() argument
353 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), in VertexAttrib4NsvNV()
354 SHORT_TO_FLOAT(v[1]), in VertexAttrib4NsvNV()
355 SHORT_TO_FLOAT(v[2]), in VertexAttrib4NsvNV()
356 SHORT_TO_FLOAT(v[3]))); in VertexAttrib4NsvNV()
360 VertexAttrib4svNV(GLuint index, const GLshort *v) in VertexAttrib4svNV() argument
362 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4svNV()
363 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4svNV()
369 VertexAttrib1NusvNV(GLuint index, const GLushort *v) in VertexAttrib1NusvNV() argument
371 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); in VertexAttrib1NusvNV()
375 VertexAttrib1usvNV(GLuint index, const GLushort *v) in VertexAttrib1usvNV() argument
377 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1usvNV()
381 VertexAttrib2NusvNV(GLuint index, const GLushort *v) in VertexAttrib2NusvNV() argument
383 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib2NusvNV()
384 USHORT_TO_FLOAT(v[1]))); in VertexAttrib2NusvNV()
388 VertexAttrib2usvNV(GLuint index, const GLushort *v) in VertexAttrib2usvNV() argument
390 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib2usvNV()
391 (GLfloat)v[1])); in VertexAttrib2usvNV()
395 VertexAttrib3NusvNV(GLuint index, const GLushort *v) in VertexAttrib3NusvNV() argument
397 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib3NusvNV()
398 USHORT_TO_FLOAT(v[1]), in VertexAttrib3NusvNV()
399 USHORT_TO_FLOAT(v[2]))); in VertexAttrib3NusvNV()
403 VertexAttrib3usvNV(GLuint index, const GLushort *v) in VertexAttrib3usvNV() argument
405 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3usvNV()
406 (GLfloat)v[2])); in VertexAttrib3usvNV()
410 VertexAttrib4NusvNV(GLuint index, const GLushort *v) in VertexAttrib4NusvNV() argument
412 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib4NusvNV()
413 USHORT_TO_FLOAT(v[1]), in VertexAttrib4NusvNV()
414 USHORT_TO_FLOAT(v[2]), in VertexAttrib4NusvNV()
415 USHORT_TO_FLOAT(v[3]))); in VertexAttrib4NusvNV()
419 VertexAttrib4usvNV(GLuint index, const GLushort *v) in VertexAttrib4usvNV() argument
421 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4usvNV()
422 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4usvNV()
428 VertexAttrib1NivNV(GLuint index, const GLint *v) in VertexAttrib1NivNV() argument
430 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); in VertexAttrib1NivNV()
434 VertexAttrib1ivNV(GLuint index, const GLint *v) in VertexAttrib1ivNV() argument
436 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1ivNV()
440 VertexAttrib2NivNV(GLuint index, const GLint *v) in VertexAttrib2NivNV() argument
442 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib2NivNV()
443 INT_TO_FLOAT(v[1]))); in VertexAttrib2NivNV()
447 VertexAttrib2ivNV(GLuint index, const GLint *v) in VertexAttrib2ivNV() argument
449 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2ivNV()
453 VertexAttrib3NivNV(GLuint index, const GLint *v) in VertexAttrib3NivNV() argument
455 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib3NivNV()
456 INT_TO_FLOAT(v[1]), in VertexAttrib3NivNV()
457 INT_TO_FLOAT(v[2]))); in VertexAttrib3NivNV()
461 VertexAttrib3ivNV(GLuint index, const GLint *v) in VertexAttrib3ivNV() argument
463 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3ivNV()
464 (GLfloat)v[2])); in VertexAttrib3ivNV()
468 VertexAttrib4NivNV(GLuint index, const GLint *v) in VertexAttrib4NivNV() argument
470 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib4NivNV()
471 INT_TO_FLOAT(v[1]), in VertexAttrib4NivNV()
472 INT_TO_FLOAT(v[2]), in VertexAttrib4NivNV()
473 INT_TO_FLOAT(v[3]))); in VertexAttrib4NivNV()
477 VertexAttrib4ivNV(GLuint index, const GLint *v) in VertexAttrib4ivNV() argument
479 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4ivNV()
480 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4ivNV()
486 VertexAttrib1NuivNV(GLuint index, const GLuint *v) in VertexAttrib1NuivNV() argument
488 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); in VertexAttrib1NuivNV()
492 VertexAttrib1uivNV(GLuint index, const GLuint *v) in VertexAttrib1uivNV() argument
494 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1uivNV()
498 VertexAttrib2NuivNV(GLuint index, const GLuint *v) in VertexAttrib2NuivNV() argument
500 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib2NuivNV()
501 UINT_TO_FLOAT(v[1]))); in VertexAttrib2NuivNV()
505 VertexAttrib2uivNV(GLuint index, const GLuint *v) in VertexAttrib2uivNV() argument
507 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib2uivNV()
508 (GLfloat)v[1])); in VertexAttrib2uivNV()
512 VertexAttrib3NuivNV(GLuint index, const GLuint *v) in VertexAttrib3NuivNV() argument
514 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib3NuivNV()
515 UINT_TO_FLOAT(v[1]), in VertexAttrib3NuivNV()
516 UINT_TO_FLOAT(v[2]))); in VertexAttrib3NuivNV()
520 VertexAttrib3uivNV(GLuint index, const GLuint *v) in VertexAttrib3uivNV() argument
522 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3uivNV()
523 (GLfloat)v[2])); in VertexAttrib3uivNV()
527 VertexAttrib4NuivNV(GLuint index, const GLuint *v) in VertexAttrib4NuivNV() argument
529 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib4NuivNV()
530 UINT_TO_FLOAT(v[1]), in VertexAttrib4NuivNV()
531 UINT_TO_FLOAT(v[2]), in VertexAttrib4NuivNV()
532 UINT_TO_FLOAT(v[3]))); in VertexAttrib4NuivNV()
536 VertexAttrib4uivNV(GLuint index, const GLuint *v) in VertexAttrib4uivNV() argument
538 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4uivNV()
539 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4uivNV()
545 VertexAttrib1fvNV(GLuint index, const GLfloat *v) in VertexAttrib1fvNV() argument
547 CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v)); in VertexAttrib1fvNV()
551 VertexAttrib2fvNV(GLuint index, const GLfloat *v) in VertexAttrib2fvNV() argument
553 CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v)); in VertexAttrib2fvNV()
557 VertexAttrib3fvNV(GLuint index, const GLfloat *v) in VertexAttrib3fvNV() argument
559 CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v)); in VertexAttrib3fvNV()
563 VertexAttrib4fvNV(GLuint index, const GLfloat *v) in VertexAttrib4fvNV() argument
565 CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v)); in VertexAttrib4fvNV()
571 VertexAttrib1dvNV(GLuint index, const GLdouble *v) in VertexAttrib1dvNV() argument
573 CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v)); in VertexAttrib1dvNV()
577 VertexAttrib2dvNV(GLuint index, const GLdouble *v) in VertexAttrib2dvNV() argument
579 CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v)); in VertexAttrib2dvNV()
583 VertexAttrib3dvNV(GLuint index, const GLdouble *v) in VertexAttrib3dvNV() argument
585 CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v)); in VertexAttrib3dvNV()
589 VertexAttrib4dvNV(GLuint index, const GLdouble *v) in VertexAttrib4dvNV() argument
591 CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v)); in VertexAttrib4dvNV()
703 VertexAttrib1NbvARB(GLuint index, const GLbyte *v) in VertexAttrib1NbvARB() argument
705 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); in VertexAttrib1NbvARB()
709 VertexAttrib1bvARB(GLuint index, const GLbyte *v) in VertexAttrib1bvARB() argument
711 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1bvARB()
715 VertexAttrib2NbvARB(GLuint index, const GLbyte *v) in VertexAttrib2NbvARB() argument
717 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); in VertexAttrib2NbvARB()
721 VertexAttrib2bvARB(GLuint index, const GLbyte *v) in VertexAttrib2bvARB() argument
723 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2bvARB()
727 VertexAttrib3NbvARB(GLuint index, const GLbyte *v) in VertexAttrib3NbvARB() argument
729 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib3NbvARB()
730 BYTE_TO_FLOAT(v[1]), in VertexAttrib3NbvARB()
731 BYTE_TO_FLOAT(v[2]))); in VertexAttrib3NbvARB()
735 VertexAttrib3bvARB(GLuint index, const GLbyte *v) in VertexAttrib3bvARB() argument
737 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3bvARB()
741 VertexAttrib4NbvARB(GLuint index, const GLbyte *v) in VertexAttrib4NbvARB() argument
743 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib4NbvARB()
744 BYTE_TO_FLOAT(v[1]), in VertexAttrib4NbvARB()
745 BYTE_TO_FLOAT(v[2]), in VertexAttrib4NbvARB()
746 BYTE_TO_FLOAT(v[3]))); in VertexAttrib4NbvARB()
750 VertexAttrib4bvARB(GLuint index, const GLbyte *v) in VertexAttrib4bvARB() argument
752 …L_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat) in VertexAttrib4bvARB()
758 VertexAttrib1NubvARB(GLuint index, const GLubyte *v) in VertexAttrib1NubvARB() argument
760 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); in VertexAttrib1NubvARB()
764 VertexAttrib1ubvARB(GLuint index, const GLubyte *v) in VertexAttrib1ubvARB() argument
766 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1ubvARB()
770 VertexAttrib2NubvARB(GLuint index, const GLubyte *v) in VertexAttrib2NubvARB() argument
773 UBYTE_TO_FLOAT(v[0]), in VertexAttrib2NubvARB()
774 UBYTE_TO_FLOAT(v[1]))); in VertexAttrib2NubvARB()
778 VertexAttrib2ubvARB(GLuint index, const GLubyte *v) in VertexAttrib2ubvARB() argument
781 (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2ubvARB()
785 VertexAttrib3NubvARB(GLuint index, const GLubyte *v) in VertexAttrib3NubvARB() argument
788 UBYTE_TO_FLOAT(v[0]), in VertexAttrib3NubvARB()
789 UBYTE_TO_FLOAT(v[1]), in VertexAttrib3NubvARB()
790 UBYTE_TO_FLOAT(v[2]))); in VertexAttrib3NubvARB()
793 VertexAttrib3ubvARB(GLuint index, const GLubyte *v) in VertexAttrib3ubvARB() argument
796 (GLfloat)v[0], in VertexAttrib3ubvARB()
797 (GLfloat)v[1], in VertexAttrib3ubvARB()
798 (GLfloat)v[2])); in VertexAttrib3ubvARB()
802 VertexAttrib4NubvARB(GLuint index, const GLubyte *v) in VertexAttrib4NubvARB() argument
806 UBYTE_TO_FLOAT(v[0]), in VertexAttrib4NubvARB()
807 UBYTE_TO_FLOAT(v[1]), in VertexAttrib4NubvARB()
808 UBYTE_TO_FLOAT(v[2]), in VertexAttrib4NubvARB()
809 UBYTE_TO_FLOAT(v[3]))); in VertexAttrib4NubvARB()
813 VertexAttrib4ubvARB(GLuint index, const GLubyte *v) in VertexAttrib4ubvARB() argument
817 (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4ubvARB()
818 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4ubvARB()
824 VertexAttrib1NsvARB(GLuint index, const GLshort *v) in VertexAttrib1NsvARB() argument
826 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); in VertexAttrib1NsvARB()
830 VertexAttrib1svARB(GLuint index, const GLshort *v) in VertexAttrib1svARB() argument
832 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1svARB()
836 VertexAttrib2NsvARB(GLuint index, const GLshort *v) in VertexAttrib2NsvARB() argument
839 (index, SHORT_TO_FLOAT(v[0]), in VertexAttrib2NsvARB()
840 SHORT_TO_FLOAT(v[1]))); in VertexAttrib2NsvARB()
844 VertexAttrib2svARB(GLuint index, const GLshort *v) in VertexAttrib2svARB() argument
847 (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2svARB()
851 VertexAttrib3NsvARB(GLuint index, const GLshort *v) in VertexAttrib3NsvARB() argument
855 SHORT_TO_FLOAT(v[0]), in VertexAttrib3NsvARB()
856 SHORT_TO_FLOAT(v[1]), in VertexAttrib3NsvARB()
857 SHORT_TO_FLOAT(v[2]))); in VertexAttrib3NsvARB()
861 VertexAttrib3svARB(GLuint index, const GLshort *v) in VertexAttrib3svARB() argument
865 (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3svARB()
869 VertexAttrib4NsvARB(GLuint index, const GLshort *v) in VertexAttrib4NsvARB() argument
873 SHORT_TO_FLOAT(v[0]), in VertexAttrib4NsvARB()
874 SHORT_TO_FLOAT(v[1]), in VertexAttrib4NsvARB()
875 SHORT_TO_FLOAT(v[2]), in VertexAttrib4NsvARB()
876 SHORT_TO_FLOAT(v[3]))); in VertexAttrib4NsvARB()
880 VertexAttrib4svARB(GLuint index, const GLshort *v) in VertexAttrib4svARB() argument
882 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4svARB()
883 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4svARB()
889 VertexAttrib1NusvARB(GLuint index, const GLushort *v) in VertexAttrib1NusvARB() argument
891 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); in VertexAttrib1NusvARB()
895 VertexAttrib1usvARB(GLuint index, const GLushort *v) in VertexAttrib1usvARB() argument
897 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1usvARB()
901 VertexAttrib2NusvARB(GLuint index, const GLushort *v) in VertexAttrib2NusvARB() argument
903 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib2NusvARB()
904 USHORT_TO_FLOAT(v[1]))); in VertexAttrib2NusvARB()
908 VertexAttrib2usvARB(GLuint index, const GLushort *v) in VertexAttrib2usvARB() argument
910 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib2usvARB()
911 (GLfloat)v[1])); in VertexAttrib2usvARB()
915 VertexAttrib3NusvARB(GLuint index, const GLushort *v) in VertexAttrib3NusvARB() argument
917 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib3NusvARB()
918 USHORT_TO_FLOAT(v[1]), in VertexAttrib3NusvARB()
919 USHORT_TO_FLOAT(v[2]))); in VertexAttrib3NusvARB()
923 VertexAttrib3usvARB(GLuint index, const GLushort *v) in VertexAttrib3usvARB() argument
925 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib3usvARB()
926 (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3usvARB()
930 VertexAttrib4NusvARB(GLuint index, const GLushort *v) in VertexAttrib4NusvARB() argument
932 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib4NusvARB()
933 USHORT_TO_FLOAT(v[1]), in VertexAttrib4NusvARB()
934 USHORT_TO_FLOAT(v[2]), in VertexAttrib4NusvARB()
935 USHORT_TO_FLOAT(v[3]))); in VertexAttrib4NusvARB()
939 VertexAttrib4usvARB(GLuint index, const GLushort *v) in VertexAttrib4usvARB() argument
941 …L_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat) in VertexAttrib4usvARB()
947 VertexAttrib1NivARB(GLuint index, const GLint *v) in VertexAttrib1NivARB() argument
949 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); in VertexAttrib1NivARB()
953 VertexAttrib1ivARB(GLuint index, const GLint *v) in VertexAttrib1ivARB() argument
955 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1ivARB()
959 VertexAttrib2NivARB(GLuint index, const GLint *v) in VertexAttrib2NivARB() argument
961 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib2NivARB()
962 INT_TO_FLOAT(v[1]))); in VertexAttrib2NivARB()
966 VertexAttrib2ivARB(GLuint index, const GLint *v) in VertexAttrib2ivARB() argument
968 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib2ivARB()
969 (GLfloat)v[1])); in VertexAttrib2ivARB()
973 VertexAttrib3NivARB(GLuint index, const GLint *v) in VertexAttrib3NivARB() argument
975 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib3NivARB()
976 INT_TO_FLOAT(v[1]), in VertexAttrib3NivARB()
977 INT_TO_FLOAT(v[2]))); in VertexAttrib3NivARB()
981 VertexAttrib3ivARB(GLuint index, const GLint *v) in VertexAttrib3ivARB() argument
983 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib3ivARB()
984 (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3ivARB()
988 VertexAttrib4NivARB(GLuint index, const GLint *v) in VertexAttrib4NivARB() argument
990 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib4NivARB()
991 INT_TO_FLOAT(v[1]), in VertexAttrib4NivARB()
992 INT_TO_FLOAT(v[2]), in VertexAttrib4NivARB()
993 INT_TO_FLOAT(v[3]))); in VertexAttrib4NivARB()
997 VertexAttrib4ivARB(GLuint index, const GLint *v) in VertexAttrib4ivARB() argument
999 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4ivARB()
1000 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4ivARB()
1006 VertexAttrib1NuivARB(GLuint index, const GLuint *v) in VertexAttrib1NuivARB() argument
1008 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); in VertexAttrib1NuivARB()
1012 VertexAttrib1uivARB(GLuint index, const GLuint *v) in VertexAttrib1uivARB() argument
1014 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1uivARB()
1018 VertexAttrib2NuivARB(GLuint index, const GLuint *v) in VertexAttrib2NuivARB() argument
1020 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib2NuivARB()
1021 UINT_TO_FLOAT(v[1]))); in VertexAttrib2NuivARB()
1025 VertexAttrib2uivARB(GLuint index, const GLuint *v) in VertexAttrib2uivARB() argument
1027 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib2uivARB()
1028 (GLfloat)v[1])); in VertexAttrib2uivARB()
1032 VertexAttrib3NuivARB(GLuint index, const GLuint *v) in VertexAttrib3NuivARB() argument
1034 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib3NuivARB()
1035 UINT_TO_FLOAT(v[1]), in VertexAttrib3NuivARB()
1036 UINT_TO_FLOAT(v[2]))); in VertexAttrib3NuivARB()
1040 VertexAttrib3uivARB(GLuint index, const GLuint *v) in VertexAttrib3uivARB() argument
1042 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib3uivARB()
1043 (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3uivARB()
1047 VertexAttrib4NuivARB(GLuint index, const GLuint *v) in VertexAttrib4NuivARB() argument
1049 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib4NuivARB()
1050 UINT_TO_FLOAT(v[1]), in VertexAttrib4NuivARB()
1051 UINT_TO_FLOAT(v[2]), in VertexAttrib4NuivARB()
1052 UINT_TO_FLOAT(v[3]))); in VertexAttrib4NuivARB()
1056 VertexAttrib4uivARB(GLuint index, const GLuint *v) in VertexAttrib4uivARB() argument
1058 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4uivARB()
1059 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4uivARB()
1065 VertexAttrib1fvARB(GLuint index, const GLfloat *v) in VertexAttrib1fvARB() argument
1067 CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v)); in VertexAttrib1fvARB()
1071 VertexAttrib2fvARB(GLuint index, const GLfloat *v) in VertexAttrib2fvARB() argument
1073 CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v)); in VertexAttrib2fvARB()
1077 VertexAttrib3fvARB(GLuint index, const GLfloat *v) in VertexAttrib3fvARB() argument
1079 CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v)); in VertexAttrib3fvARB()
1083 VertexAttrib4fvARB(GLuint index, const GLfloat *v) in VertexAttrib4fvARB() argument
1085 CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v)); in VertexAttrib4fvARB()
1091 VertexAttrib1dvARB(GLuint index, const GLdouble *v) in VertexAttrib1dvARB() argument
1093 CALL_VertexAttrib1dv(GET_DISPATCH(), (index, v)); in VertexAttrib1dvARB()
1097 VertexAttrib2dvARB(GLuint index, const GLdouble *v) in VertexAttrib2dvARB() argument
1099 CALL_VertexAttrib2dv(GET_DISPATCH(), (index, v)); in VertexAttrib2dvARB()
1103 VertexAttrib3dvARB(GLuint index, const GLdouble *v) in VertexAttrib3dvARB() argument
1105 CALL_VertexAttrib3dv(GET_DISPATCH(), (index, v)); in VertexAttrib3dvARB()
1109 VertexAttrib4dvARB(GLuint index, const GLdouble *v) in VertexAttrib4dvARB() argument
1111 CALL_VertexAttrib4dv(GET_DISPATCH(), (index, v)); in VertexAttrib4dvARB()
1119 VertexAttribI1bv(GLuint index, const GLbyte *v) in VertexAttribI1bv() argument
1121 CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1bv()
1125 VertexAttribI2bv(GLuint index, const GLbyte *v) in VertexAttribI2bv() argument
1127 CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2bv()
1131 VertexAttribI3bv(GLuint index, const GLbyte *v) in VertexAttribI3bv() argument
1133 CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3bv()
1137 VertexAttribI4bv(GLuint index, const GLbyte *v) in VertexAttribI4bv() argument
1139 CALL_VertexAttribI4bv(GET_DISPATCH(), (index, v)); in VertexAttribI4bv()
1144 VertexAttribI1ubv(GLuint index, const GLubyte *v) in VertexAttribI1ubv() argument
1146 CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1ubv()
1150 VertexAttribI2ubv(GLuint index, const GLubyte *v) in VertexAttribI2ubv() argument
1152 CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2ubv()
1156 VertexAttribI3ubv(GLuint index, const GLubyte *v) in VertexAttribI3ubv() argument
1158 CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3ubv()
1162 VertexAttribI4ubv(GLuint index, const GLubyte *v) in VertexAttribI4ubv() argument
1164 CALL_VertexAttribI4ubv(GET_DISPATCH(), (index, v)); in VertexAttribI4ubv()
1170 VertexAttribI1sv(GLuint index, const GLshort *v) in VertexAttribI1sv() argument
1172 CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1sv()
1176 VertexAttribI2sv(GLuint index, const GLshort *v) in VertexAttribI2sv() argument
1178 CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2sv()
1182 VertexAttribI3sv(GLuint index, const GLshort *v) in VertexAttribI3sv() argument
1184 CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3sv()
1188 VertexAttribI4sv(GLuint index, const GLshort *v) in VertexAttribI4sv() argument
1190 CALL_VertexAttribI4sv(GET_DISPATCH(), (index, v)); in VertexAttribI4sv()
1195 VertexAttribI1usv(GLuint index, const GLushort *v) in VertexAttribI1usv() argument
1197 CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1usv()
1201 VertexAttribI2usv(GLuint index, const GLushort *v) in VertexAttribI2usv() argument
1203 CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2usv()
1207 VertexAttribI3usv(GLuint index, const GLushort *v) in VertexAttribI3usv() argument
1209 CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3usv()
1213 VertexAttribI4usv(GLuint index, const GLushort *v) in VertexAttribI4usv() argument
1215 CALL_VertexAttribI4usv(GET_DISPATCH(), (index, v)); in VertexAttribI4usv()
1221 VertexAttribI1iv(GLuint index, const GLint *v) in VertexAttribI1iv() argument
1223 CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1iv()
1227 VertexAttribI2iv(GLuint index, const GLint *v) in VertexAttribI2iv() argument
1229 CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2iv()
1233 VertexAttribI3iv(GLuint index, const GLint *v) in VertexAttribI3iv() argument
1235 CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3iv()
1239 VertexAttribI4iv(GLuint index, const GLint *v) in VertexAttribI4iv() argument
1241 CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v)); in VertexAttribI4iv()
1246 VertexAttribI1uiv(GLuint index, const GLuint *v) in VertexAttribI1uiv() argument
1248 CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1uiv()
1252 VertexAttribI2uiv(GLuint index, const GLuint *v) in VertexAttribI2uiv() argument
1254 CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2uiv()
1258 VertexAttribI3uiv(GLuint index, const GLuint *v) in VertexAttribI3uiv() argument
1260 CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3uiv()
1264 VertexAttribI4uiv(GLuint index, const GLuint *v) in VertexAttribI4uiv() argument
1266 CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v)); in VertexAttribI4uiv()
1272 VertexAttribL1dv(GLuint index, const GLdouble *v) in VertexAttribL1dv() argument
1274 CALL_VertexAttribL1dv(GET_DISPATCH(), (index, v)); in VertexAttribL1dv()
1278 VertexAttribL2dv(GLuint index, const GLdouble *v) in VertexAttribL2dv() argument
1280 CALL_VertexAttribL2dv(GET_DISPATCH(), (index, v)); in VertexAttribL2dv()
1284 VertexAttribL3dv(GLuint index, const GLdouble *v) in VertexAttribL3dv() argument
1286 CALL_VertexAttribL3dv(GET_DISPATCH(), (index, v)); in VertexAttribL3dv()
1290 VertexAttribL4dv(GLuint index, const GLdouble *v) in VertexAttribL4dv() argument
1292 CALL_VertexAttribL4dv(GET_DISPATCH(), (index, v)); in VertexAttribL4dv()