Lines Matching refs:GET_DISPATCH
200 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); in VertexAttrib1NbvNV()
206 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1bvNV()
212 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); in VertexAttrib2NbvNV()
218 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2bvNV()
224 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib3NbvNV()
232 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3bvNV()
238 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib4NbvNV()
247 …CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloa… in VertexAttrib4bvNV()
255 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); in VertexAttrib1NubvNV()
261 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1ubvNV()
267 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), in VertexAttrib2NubvNV()
274 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2ubvNV()
280 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), in VertexAttrib3NubvNV()
287 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib3ubvNV()
294 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), in VertexAttrib4NubvNV()
303 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib4ubvNV()
313 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); in VertexAttrib1NsvNV()
319 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1svNV()
325 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), in VertexAttrib2NsvNV()
332 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2svNV()
338 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), in VertexAttrib3NsvNV()
346 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3svNV()
353 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), in VertexAttrib4NsvNV()
362 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4svNV()
371 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); in VertexAttrib1NusvNV()
377 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1usvNV()
383 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib2NusvNV()
390 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib2usvNV()
397 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib3NusvNV()
405 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3usvNV()
412 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib4NusvNV()
421 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4usvNV()
430 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); in VertexAttrib1NivNV()
436 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1ivNV()
442 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib2NivNV()
449 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2ivNV()
455 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib3NivNV()
463 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3ivNV()
470 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib4NivNV()
479 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4ivNV()
488 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); in VertexAttrib1NuivNV()
494 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1uivNV()
500 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib2NuivNV()
507 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib2uivNV()
514 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib3NuivNV()
522 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3uivNV()
529 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib4NuivNV()
538 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4uivNV()
547 CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v)); in VertexAttrib1fvNV()
553 CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v)); in VertexAttrib2fvNV()
559 CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v)); in VertexAttrib3fvNV()
565 CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v)); in VertexAttrib4fvNV()
573 CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v)); in VertexAttrib1dvNV()
579 CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v)); in VertexAttrib2dvNV()
585 CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v)); in VertexAttrib3dvNV()
591 CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v)); in VertexAttrib4dvNV()
705 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); in VertexAttrib1NbvARB()
711 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1bvARB()
717 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); in VertexAttrib2NbvARB()
723 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2bvARB()
729 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib3NbvARB()
737 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3bvARB()
743 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib4NbvARB()
752 …CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLflo… in VertexAttrib4bvARB()
760 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); in VertexAttrib1NubvARB()
766 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1ubvARB()
772 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, in VertexAttrib2NubvARB()
780 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, in VertexAttrib2ubvARB()
787 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, in VertexAttrib3NubvARB()
795 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, in VertexAttrib3ubvARB()
804 CALL_VertexAttrib4fARB(GET_DISPATCH(), in VertexAttrib4NubvARB()
815 CALL_VertexAttrib4fARB(GET_DISPATCH(), in VertexAttrib4ubvARB()
826 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); in VertexAttrib1NsvARB()
832 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1svARB()
838 CALL_VertexAttrib2fARB(GET_DISPATCH(), in VertexAttrib2NsvARB()
846 CALL_VertexAttrib2fARB(GET_DISPATCH(), in VertexAttrib2svARB()
853 CALL_VertexAttrib3fARB(GET_DISPATCH(), in VertexAttrib3NsvARB()
863 CALL_VertexAttrib3fARB(GET_DISPATCH(), in VertexAttrib3svARB()
871 CALL_VertexAttrib4fARB(GET_DISPATCH(), in VertexAttrib4NsvARB()
882 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4svARB()
891 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); in VertexAttrib1NusvARB()
897 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1usvARB()
903 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib2NusvARB()
910 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib2usvARB()
917 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib3NusvARB()
925 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib3usvARB()
932 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib4NusvARB()
941 …CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLflo… in VertexAttrib4usvARB()
949 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); in VertexAttrib1NivARB()
955 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1ivARB()
961 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib2NivARB()
968 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib2ivARB()
975 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib3NivARB()
983 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib3ivARB()
990 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib4NivARB()
999 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4ivARB()
1008 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); in VertexAttrib1NuivARB()
1014 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); in VertexAttrib1uivARB()
1020 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib2NuivARB()
1027 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib2uivARB()
1034 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib3NuivARB()
1042 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], in VertexAttrib3uivARB()
1049 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib4NuivARB()
1058 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4uivARB()
1067 CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v)); in VertexAttrib1fvARB()
1073 CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v)); in VertexAttrib2fvARB()
1079 CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v)); in VertexAttrib3fvARB()
1085 CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v)); in VertexAttrib4fvARB()
1093 CALL_VertexAttrib1dv(GET_DISPATCH(), (index, v)); in VertexAttrib1dvARB()
1099 CALL_VertexAttrib2dv(GET_DISPATCH(), (index, v)); in VertexAttrib2dvARB()
1105 CALL_VertexAttrib3dv(GET_DISPATCH(), (index, v)); in VertexAttrib3dvARB()
1111 CALL_VertexAttrib4dv(GET_DISPATCH(), (index, v)); in VertexAttrib4dvARB()
1121 CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1bv()
1127 CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2bv()
1133 CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3bv()
1139 CALL_VertexAttribI4bv(GET_DISPATCH(), (index, v)); in VertexAttribI4bv()
1146 CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1ubv()
1152 CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2ubv()
1158 CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3ubv()
1164 CALL_VertexAttribI4ubv(GET_DISPATCH(), (index, v)); in VertexAttribI4ubv()
1172 CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1sv()
1178 CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2sv()
1184 CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3sv()
1190 CALL_VertexAttribI4sv(GET_DISPATCH(), (index, v)); in VertexAttribI4sv()
1197 CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1usv()
1203 CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2usv()
1209 CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3usv()
1215 CALL_VertexAttribI4usv(GET_DISPATCH(), (index, v)); in VertexAttribI4usv()
1223 CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1iv()
1229 CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2iv()
1235 CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3iv()
1241 CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v)); in VertexAttribI4iv()
1248 CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); in VertexAttribI1uiv()
1254 CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); in VertexAttribI2uiv()
1260 CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); in VertexAttribI3uiv()
1266 CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v)); in VertexAttribI4uiv()
1274 CALL_VertexAttribL1dv(GET_DISPATCH(), (index, v)); in VertexAttribL1dv()
1280 CALL_VertexAttribL2dv(GET_DISPATCH(), (index, v)); in VertexAttribL2dv()
1286 CALL_VertexAttribL3dv(GET_DISPATCH(), (index, v)); in VertexAttribL3dv()
1292 CALL_VertexAttribL4dv(GET_DISPATCH(), (index, v)); in VertexAttribL4dv()
1767 const struct _glapi_table * const disp = GET_DISPATCH(); in _ae_ArrayElement()