Lines Matching refs:GLfloat
106 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 ); in _mesa_Color3d()
155 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 ); in _mesa_Color3dv()
206 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha ); in _mesa_Color4d()
264 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); in _mesa_Color4dv()
301 FOGCOORDF( (GLfloat) d ); in _mesa_FogCoordd()
307 FOGCOORDF( (GLfloat) *v ); in _mesa_FogCoorddv()
314 INDEX( (GLfloat) c ); in _mesa_Indexd()
320 INDEX( (GLfloat) c ); in _mesa_Indexi()
326 INDEX( (GLfloat) c ); in _mesa_Indexs()
332 INDEX( (GLfloat) c ); in _mesa_Indexub()
338 INDEX( (GLfloat) *c ); in _mesa_Indexdv()
344 INDEX( (GLfloat) *c ); in _mesa_Indexiv()
350 INDEX( (GLfloat) *c ); in _mesa_Indexsv()
356 INDEX( (GLfloat) *c ); in _mesa_Indexubv()
376 NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz); in _mesa_Normal3d()
400 NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); in _mesa_Normal3dv()
418 TEXCOORD1((GLfloat) s); in _mesa_TexCoord1d()
424 TEXCOORD1((GLfloat) s); in _mesa_TexCoord1i()
430 TEXCOORD1((GLfloat) s); in _mesa_TexCoord1s()
436 TEXCOORD2((GLfloat) s,(GLfloat) t); in _mesa_TexCoord2d()
442 TEXCOORD2((GLfloat) s,(GLfloat) t); in _mesa_TexCoord2s()
448 TEXCOORD2((GLfloat) s,(GLfloat) t); in _mesa_TexCoord2i()
454 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); in _mesa_TexCoord3d()
460 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); in _mesa_TexCoord3i()
466 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); in _mesa_TexCoord3s()
472 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); in _mesa_TexCoord4d()
478 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); in _mesa_TexCoord4i()
484 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); in _mesa_TexCoord4s()
490 TEXCOORD1((GLfloat) v[0]); in _mesa_TexCoord1dv()
496 TEXCOORD1((GLfloat) v[0]); in _mesa_TexCoord1iv()
502 TEXCOORD1((GLfloat) v[0]); in _mesa_TexCoord1sv()
508 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); in _mesa_TexCoord2dv()
514 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); in _mesa_TexCoord2iv()
520 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); in _mesa_TexCoord2sv()
526 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); in _mesa_TexCoord3dv()
532 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); in _mesa_TexCoord3iv()
538 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); in _mesa_TexCoord3sv()
544 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); in _mesa_TexCoord4dv()
550 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); in _mesa_TexCoord4iv()
556 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); in _mesa_TexCoord4sv()
562 VERTEX2( (GLfloat) x, (GLfloat) y ); in _mesa_Vertex2d()
568 VERTEX2( (GLfloat) x, (GLfloat) y ); in _mesa_Vertex2i()
574 VERTEX2( (GLfloat) x, (GLfloat) y ); in _mesa_Vertex2s()
580 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); in _mesa_Vertex3d()
586 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); in _mesa_Vertex3i()
592 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); in _mesa_Vertex3s()
598 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); in _mesa_Vertex4d()
604 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); in _mesa_Vertex4i()
610 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); in _mesa_Vertex4s()
616 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); in _mesa_Vertex2dv()
622 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); in _mesa_Vertex2iv()
628 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); in _mesa_Vertex2sv()
635 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); in _mesa_Vertex3dv()
637 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); in _mesa_Vertex3dv()
643 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); in _mesa_Vertex3iv()
649 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); in _mesa_Vertex3sv()
655 VERTEX4( (GLfloat) v[0], (GLfloat) v[1], in _mesa_Vertex4dv()
656 (GLfloat) v[2], (GLfloat) v[3] ); in _mesa_Vertex4dv()
662 VERTEX4( (GLfloat) v[0], (GLfloat) v[1], in _mesa_Vertex4iv()
663 (GLfloat) v[2], (GLfloat) v[3] ); in _mesa_Vertex4iv()
669 VERTEX4( (GLfloat) v[0], (GLfloat) v[1], in _mesa_Vertex4sv()
670 (GLfloat) v[2], (GLfloat) v[3] ); in _mesa_Vertex4sv()
676 MULTI_TEXCOORD1( target, (GLfloat) s ); in _mesa_MultiTexCoord1d()
682 MULTI_TEXCOORD1( target, (GLfloat) v[0] ); in _mesa_MultiTexCoord1dv()
688 MULTI_TEXCOORD1( target, (GLfloat) s ); in _mesa_MultiTexCoord1i()
694 MULTI_TEXCOORD1( target, (GLfloat) v[0] ); in _mesa_MultiTexCoord1iv()
700 MULTI_TEXCOORD1( target, (GLfloat) s ); in _mesa_MultiTexCoord1s()
706 MULTI_TEXCOORD1( target, (GLfloat) v[0] ); in _mesa_MultiTexCoord1sv()
712 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); in _mesa_MultiTexCoord2d()
718 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); in _mesa_MultiTexCoord2dv()
724 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); in _mesa_MultiTexCoord2i()
730 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); in _mesa_MultiTexCoord2iv()
736 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); in _mesa_MultiTexCoord2s()
742 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); in _mesa_MultiTexCoord2sv()
748 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); in _mesa_MultiTexCoord3d()
754 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); in _mesa_MultiTexCoord3dv()
760 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); in _mesa_MultiTexCoord3i()
766 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); in _mesa_MultiTexCoord3iv()
772 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); in _mesa_MultiTexCoord3s()
778 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); in _mesa_MultiTexCoord3sv()
784 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, in _mesa_MultiTexCoord4d()
785 (GLfloat) r, (GLfloat) q ); in _mesa_MultiTexCoord4d()
791 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], in _mesa_MultiTexCoord4dv()
792 (GLfloat) v[2], (GLfloat) v[3] ); in _mesa_MultiTexCoord4dv()
798 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, in _mesa_MultiTexCoord4i()
799 (GLfloat) r, (GLfloat) q ); in _mesa_MultiTexCoord4i()
805 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], in _mesa_MultiTexCoord4iv()
806 (GLfloat) v[2], (GLfloat) v[3] ); in _mesa_MultiTexCoord4iv()
812 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, in _mesa_MultiTexCoord4s()
813 (GLfloat) r, (GLfloat) q ); in _mesa_MultiTexCoord4s()
819 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], in _mesa_MultiTexCoord4sv()
820 (GLfloat) v[2], (GLfloat) v[3] ); in _mesa_MultiTexCoord4sv()
826 EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] ); in _mesa_EvalCoord2dv()
830 _mesa_EvalCoord2fv( const GLfloat *u ) in _mesa_EvalCoord2fv()
838 EVALCOORD2( (GLfloat) u, (GLfloat) v ); in _mesa_EvalCoord2d()
844 EVALCOORD1( (GLfloat) *u ); in _mesa_EvalCoord1dv()
848 _mesa_EvalCoord1fv( const GLfloat *u ) in _mesa_EvalCoord1fv()
850 EVALCOORD1( (GLfloat) *u ); in _mesa_EvalCoord1fv()
856 EVALCOORD1( (GLfloat) u ); in _mesa_EvalCoord1d()
860 _mesa_Materialf( GLenum face, GLenum pname, GLfloat param ) in _mesa_Materialf()
862 GLfloat fparam[4]; in _mesa_Materialf()
870 GLfloat p[4]; in _mesa_Materiali()
871 p[0] = (GLfloat) param; in _mesa_Materiali()
878 GLfloat fparam[4]; in _mesa_Materialiv()
891 fparam[0] = (GLfloat) params[0]; in _mesa_Materialiv()
894 fparam[0] = (GLfloat) params[0]; in _mesa_Materialiv()
895 fparam[1] = (GLfloat) params[1]; in _mesa_Materialiv()
896 fparam[2] = (GLfloat) params[2]; in _mesa_Materialiv()
908 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); in _mesa_Rectd()
914 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); in _mesa_Rectdv()
918 _mesa_Rectfv(const GLfloat *v1, const GLfloat *v2) in _mesa_Rectfv()
926 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); in _mesa_Recti()
932 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); in _mesa_Rectiv()
938 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); in _mesa_Rects()
944 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); in _mesa_Rectsv()
958 SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue ); in _mesa_SecondaryColor3d()
1012 SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); in _mesa_SecondaryColor3dv()
1064 ATTRIB1NV(index, (GLfloat) x); in _mesa_VertexAttrib1sNV()
1070 ATTRIB1NV(index, (GLfloat) x); in _mesa_VertexAttrib1dNV()
1076 ATTRIB2NV(index, (GLfloat) x, y); in _mesa_VertexAttrib2sNV()
1082 ATTRIB2NV(index, (GLfloat) x, (GLfloat) y); in _mesa_VertexAttrib2dNV()
1088 ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z); in _mesa_VertexAttrib3sNV()
1094 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); in _mesa_VertexAttrib3dNV()
1100 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); in _mesa_VertexAttrib4sNV()
1106 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); in _mesa_VertexAttrib4dNV()
1119 ATTRIB1NV(index, (GLfloat) v[0]); in _mesa_VertexAttrib1svNV()
1125 ATTRIB1NV(index, (GLfloat) v[0]); in _mesa_VertexAttrib1dvNV()
1131 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]); in _mesa_VertexAttrib2svNV()
1137 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]); in _mesa_VertexAttrib2dvNV()
1143 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); in _mesa_VertexAttrib3svNV()
1149 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); in _mesa_VertexAttrib3dvNV()
1155 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], in _mesa_VertexAttrib4svNV()
1156 (GLfloat)v[3]); in _mesa_VertexAttrib4svNV()
1162 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); in _mesa_VertexAttrib4dvNV()
1182 _mesa_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v) in _mesa_VertexAttribs1fvNV()
1206 _mesa_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v) in _mesa_VertexAttribs2fvNV()
1230 _mesa_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v) in _mesa_VertexAttribs3fvNV()
1254 _mesa_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v) in _mesa_VertexAttribs4fvNV()
1287 ATTRIB1ARB(index, (GLfloat) x); in _mesa_VertexAttrib1s()
1293 ATTRIB1ARB(index, (GLfloat) x); in _mesa_VertexAttrib1d()
1299 ATTRIB2ARB(index, (GLfloat) x, y); in _mesa_VertexAttrib2s()
1305 ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y); in _mesa_VertexAttrib2d()
1311 ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z); in _mesa_VertexAttrib3s()
1317 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); in _mesa_VertexAttrib3d()
1323 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); in _mesa_VertexAttrib4s()
1329 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); in _mesa_VertexAttrib4d()
1335 ATTRIB1ARB(index, (GLfloat) v[0]); in _mesa_VertexAttrib1sv()
1341 ATTRIB1ARB(index, (GLfloat) v[0]); in _mesa_VertexAttrib1dv()
1347 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]); in _mesa_VertexAttrib2sv()
1353 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]); in _mesa_VertexAttrib2dv()
1359 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); in _mesa_VertexAttrib3sv()
1365 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); in _mesa_VertexAttrib3dv()
1371 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], in _mesa_VertexAttrib4sv()
1372 (GLfloat)v[3]); in _mesa_VertexAttrib4sv()
1378 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); in _mesa_VertexAttrib4dv()
1384 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); in _mesa_VertexAttrib4bv()
1390 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); in _mesa_VertexAttrib4iv()
1396 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); in _mesa_VertexAttrib4ubv()
1402 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); in _mesa_VertexAttrib4usv()
1408 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); in _mesa_VertexAttrib4uiv()