Lines Matching full:maximum
40 /** Maximum modelview matrix stack depth */
43 /** Maximum projection matrix stack depth */
46 /** Maximum texture matrix stack depth */
49 /** Maximum attribute stack depth */
52 /** Maximum client attribute stack depth */
55 /** Maximum recursion depth of display list calls */
58 /** Maximum number of lights */
62 * Maximum number of user-defined clipping planes supported by any driver in
67 /** Maximum pixel map lookup table size */
70 /** Maximum number of auxillary color buffers */
73 /** Maximum order (degree) of curves */
76 /** Maximum Name stack depth */
81 /** Maximum point size */
88 /** Maximum line width */
105 /** Maximum rectangular texture size - GL_NV_texture_rectangle */
109 * Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array
135 /** Maximum number of viewports supported with ARB_viewport_array */
138 /** Maximum number of window rectangles supported with EXT_window_rectangles */
141 /** Maximum size for CVA. May be overridden by the drivers. */
311 * Maximum number of temporary vertices required for clipping.