Lines Matching refs:_Status
190 fb->_Status = 0; /* "indeterminate" */ in invalidate_framebuffer()
611 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; in _mesa_validate_framebuffer()
618 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; in _mesa_validate_framebuffer()
1017 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; in _mesa_test_framebuffer_completeness()
1028 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; in _mesa_test_framebuffer_completeness()
1039 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; in _mesa_test_framebuffer_completeness()
1062 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; in _mesa_test_framebuffer_completeness()
1070 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; in _mesa_test_framebuffer_completeness()
1078 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; in _mesa_test_framebuffer_completeness()
1095 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; in _mesa_test_framebuffer_completeness()
1104 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; in _mesa_test_framebuffer_completeness()
1142 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT; in _mesa_test_framebuffer_completeness()
1148 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; in _mesa_test_framebuffer_completeness()
1159 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; in _mesa_test_framebuffer_completeness()
1181 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS; in _mesa_test_framebuffer_completeness()
1185 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS; in _mesa_test_framebuffer_completeness()
1225 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; in _mesa_test_framebuffer_completeness()
1231 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; in _mesa_test_framebuffer_completeness()
1245 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT; in _mesa_test_framebuffer_completeness()
1258 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT; in _mesa_test_framebuffer_completeness()
1274 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; in _mesa_test_framebuffer_completeness()
1280 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; in _mesa_test_framebuffer_completeness()
1288 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { in _mesa_test_framebuffer_completeness()
2115 fb->_Status = 0; in invalidate_rb()
2855 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) { in _mesa_check_framebuffer_status()
2859 return buffer->_Status; in _mesa_check_framebuffer_status()