Lines Matching refs:emit_op3
619 #define emit_op3(p, op, dst, mask, src0, src1, src2) \ macro
675 emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp); in emit_transpose_matrix_transform_vec4()
676 emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp); in emit_transpose_matrix_transform_vec4()
677 emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp); in emit_transpose_matrix_transform_vec4()
907 emit_op3(p, OPCODE_MAD, tmp, WRITEMASK_XYZ, lm_ambient, in get_scenecolor()
1205 emit_op3(p, OPCODE_MAD, _col0, 0, swizzle1(lit,X), ambient, _col0); in build_lighting()
1218 emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0); in build_lighting()
1219 emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _col1); in build_lighting()
1266 emit_op3(p, OPCODE_MAD, _bfc0, 0, swizzle1(lit,X), ambient, _bfc0); in build_lighting()
1277 emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0); in build_lighting()
1278 emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1); in build_lighting()
1349 emit_op3(p, OPCODE_MAD, dest, writemask, negate(tmp), normal, eye_hat); in build_reflect_texgen()
1380 emit_op3(p, OPCODE_MAD, r, 0, negate(tmp), normal, eye_hat); in build_sphere_texgen()
1390 emit_op3(p, OPCODE_MAD, dest, writemask, r, inv_m, half); in build_sphere_texgen()
1529 emit_op3(p, OPCODE_MAD, ut, WRITEMASK_X, swizzle1(ut, Y), in build_atten_pointsize()
1531 emit_op3(p, OPCODE_MAD, ut, WRITEMASK_X, swizzle1(ut, Y), in build_atten_pointsize()