Lines Matching refs:value_float_4
183 GLfloat value_float_4[4]; member
663 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0]; in find_custom_value()
664 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1]; in find_custom_value()
665 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2]; in find_custom_value()
666 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3]; in find_custom_value()
671 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]; in find_custom_value()
672 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]; in find_custom_value()
673 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]; in find_custom_value()
674 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]; in find_custom_value()
693 v->value_float_4[0] = ctx->Eval.MapGrid2u1; in find_custom_value()
694 v->value_float_4[1] = ctx->Eval.MapGrid2u2; in find_custom_value()
695 v->value_float_4[2] = ctx->Eval.MapGrid2v1; in find_custom_value()
696 v->value_float_4[3] = ctx->Eval.MapGrid2v2; in find_custom_value()
760 v->value_float_4[0] = ctx->ViewportArray[0].X; in find_custom_value()
761 v->value_float_4[1] = ctx->ViewportArray[0].Y; in find_custom_value()
762 v->value_float_4[2] = ctx->ViewportArray[0].Width; in find_custom_value()
763 v->value_float_4[3] = ctx->ViewportArray[0].Height; in find_custom_value()
985 COPY_4FV(v->value_float_4, ctx->Fog.Color); in find_custom_value()
987 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped); in find_custom_value()
991 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F); in find_custom_value()
992 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F); in find_custom_value()
993 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F); in find_custom_value()
994 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F); in find_custom_value()
996 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f); in find_custom_value()
1000 COPY_4FV(v->value_float_4, ctx->Color.BlendColor); in find_custom_value()
1002 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped); in find_custom_value()
2279 v->value_float_4[0] = ctx->ViewportArray[index].X; in find_value_indexed()
2280 v->value_float_4[1] = ctx->ViewportArray[index].Y; in find_value_indexed()
2281 v->value_float_4[2] = ctx->ViewportArray[index].Width; in find_value_indexed()
2282 v->value_float_4[3] = ctx->ViewportArray[index].Height; in find_value_indexed()
2617 params[3] = IROUND(v.value_float_4[3]); in _mesa_GetIntegeri_v()
2620 params[2] = IROUND(v.value_float_4[2]); in _mesa_GetIntegeri_v()
2623 params[1] = IROUND(v.value_float_4[1]); in _mesa_GetIntegeri_v()
2626 params[0] = IROUND(v.value_float_4[0]); in _mesa_GetIntegeri_v()
2700 params[3] = v.value_float_4[3]; in _mesa_GetFloati_v()
2703 params[2] = v.value_float_4[2]; in _mesa_GetFloati_v()
2706 params[1] = v.value_float_4[1]; in _mesa_GetFloati_v()
2709 params[0] = v.value_float_4[0]; in _mesa_GetFloati_v()
2782 params[3] = (GLdouble) v.value_float_4[3]; in _mesa_GetDoublei_v()
2785 params[2] = (GLdouble) v.value_float_4[2]; in _mesa_GetDoublei_v()
2788 params[1] = (GLdouble) v.value_float_4[1]; in _mesa_GetDoublei_v()
2791 params[0] = (GLdouble) v.value_float_4[0]; in _mesa_GetDoublei_v()