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Lines Matching refs:rowA

74       const t(*rowA)[e] = (const t(*)[e]) srcRowA; \
81 const t *rowA = (const t *) srcRowA; \
96 dst[i][e] = FILTER_SUM_3D(rowA[j][e], rowA[k][e], \
111 dst[i][e] = FILTER_SUM_3D_SIGNED(rowA[j][e], rowA[k][e], \
119 dst[i][e] = (rowA[j][e] + rowA[k][e] \
127 const GLfloat aj = _mesa_half_to_float(rowA[j][e]); \
128 const GLfloat ak = _mesa_half_to_float(rowA[k][e]); \
166 const GLubyte(*rowA)[4] = (const GLubyte(*)[4]) srcRowA; in do_row() local
171 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
172 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
173 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
174 dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; in do_row()
179 const GLubyte(*rowA)[3] = (const GLubyte(*)[3]) srcRowA; in do_row() local
184 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
185 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
186 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
191 const GLubyte(*rowA)[2] = (const GLubyte(*)[2]) srcRowA; in do_row() local
196 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) >> 2; in do_row()
197 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) >> 2; in do_row()
202 const GLubyte *rowA = (const GLubyte *) srcRowA; in do_row() local
207 dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2; in do_row()
213 const GLbyte(*rowA)[4] = (const GLbyte(*)[4]) srcRowA; in do_row() local
218 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
219 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
220 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
221 dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; in do_row()
226 const GLbyte(*rowA)[3] = (const GLbyte(*)[3]) srcRowA; in do_row() local
231 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
232 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
233 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
238 const GLbyte(*rowA)[2] = (const GLbyte(*)[2]) srcRowA; in do_row() local
243 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
244 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
249 const GLbyte *rowA = (const GLbyte *) srcRowA; in do_row() local
254 dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; in do_row()
260 const GLushort(*rowA)[4] = (const GLushort(*)[4]) srcRowA; in do_row() local
265 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
266 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
267 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
268 dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; in do_row()
273 const GLushort(*rowA)[3] = (const GLushort(*)[3]) srcRowA; in do_row() local
278 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
279 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
280 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
285 const GLushort(*rowA)[2] = (const GLushort(*)[2]) srcRowA; in do_row() local
290 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
291 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
296 const GLushort *rowA = (const GLushort *) srcRowA; in do_row() local
301 dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; in do_row()
307 const GLshort(*rowA)[4] = (const GLshort(*)[4]) srcRowA; in do_row() local
312 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
313 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
314 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
315 dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; in do_row()
320 const GLshort(*rowA)[3] = (const GLshort(*)[3]) srcRowA; in do_row() local
325 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
326 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
327 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
332 const GLshort(*rowA)[2] = (const GLshort(*)[2]) srcRowA; in do_row() local
337 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
338 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
343 const GLshort *rowA = (const GLshort *) srcRowA; in do_row() local
348 dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; in do_row()
354 const GLfloat(*rowA)[4] = (const GLfloat(*)[4]) srcRowA; in do_row() local
359 dst[i][0] = (rowA[j][0] + rowA[k][0] + in do_row()
361 dst[i][1] = (rowA[j][1] + rowA[k][1] + in do_row()
363 dst[i][2] = (rowA[j][2] + rowA[k][2] + in do_row()
365 dst[i][3] = (rowA[j][3] + rowA[k][3] + in do_row()
371 const GLfloat(*rowA)[3] = (const GLfloat(*)[3]) srcRowA; in do_row() local
376 dst[i][0] = (rowA[j][0] + rowA[k][0] + in do_row()
378 dst[i][1] = (rowA[j][1] + rowA[k][1] + in do_row()
380 dst[i][2] = (rowA[j][2] + rowA[k][2] + in do_row()
386 const GLfloat(*rowA)[2] = (const GLfloat(*)[2]) srcRowA; in do_row() local
391 dst[i][0] = (rowA[j][0] + rowA[k][0] + in do_row()
393 dst[i][1] = (rowA[j][1] + rowA[k][1] + in do_row()
399 const GLfloat *rowA = (const GLfloat *) srcRowA; in do_row() local
404 dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F; in do_row()
410 const GLhalfARB(*rowA)[4] = (const GLhalfARB(*)[4]) srcRowA; in do_row() local
417 aj = _mesa_half_to_float(rowA[j][comp]); in do_row()
418 ak = _mesa_half_to_float(rowA[k][comp]); in do_row()
427 const GLhalfARB(*rowA)[3] = (const GLhalfARB(*)[3]) srcRowA; in do_row() local
434 aj = _mesa_half_to_float(rowA[j][comp]); in do_row()
435 ak = _mesa_half_to_float(rowA[k][comp]); in do_row()
444 const GLhalfARB(*rowA)[2] = (const GLhalfARB(*)[2]) srcRowA; in do_row() local
451 aj = _mesa_half_to_float(rowA[j][comp]); in do_row()
452 ak = _mesa_half_to_float(rowA[k][comp]); in do_row()
461 const GLhalfARB *rowA = (const GLhalfARB *) srcRowA; in do_row() local
467 aj = _mesa_half_to_float(rowA[j]); in do_row()
468 ak = _mesa_half_to_float(rowA[k]); in do_row()
477 const GLuint *rowA = (const GLuint *) srcRowA; in do_row() local
482 dst[i] = rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4; in do_row()
488 const GLushort *rowA = (const GLushort *) srcRowA; in do_row() local
493 const GLint rowAr0 = rowA[j] & 0x1f; in do_row()
494 const GLint rowAr1 = rowA[k] & 0x1f; in do_row()
497 const GLint rowAg0 = (rowA[j] >> 5) & 0x3f; in do_row()
498 const GLint rowAg1 = (rowA[k] >> 5) & 0x3f; in do_row()
501 const GLint rowAb0 = (rowA[j] >> 11) & 0x1f; in do_row()
502 const GLint rowAb1 = (rowA[k] >> 11) & 0x1f; in do_row()
513 const GLushort *rowA = (const GLushort *) srcRowA; in do_row() local
518 const GLint rowAr0 = rowA[j] & 0xf; in do_row()
519 const GLint rowAr1 = rowA[k] & 0xf; in do_row()
522 const GLint rowAg0 = (rowA[j] >> 4) & 0xf; in do_row()
523 const GLint rowAg1 = (rowA[k] >> 4) & 0xf; in do_row()
526 const GLint rowAb0 = (rowA[j] >> 8) & 0xf; in do_row()
527 const GLint rowAb1 = (rowA[k] >> 8) & 0xf; in do_row()
530 const GLint rowAa0 = (rowA[j] >> 12) & 0xf; in do_row()
531 const GLint rowAa1 = (rowA[k] >> 12) & 0xf; in do_row()
543 const GLushort *rowA = (const GLushort *) srcRowA; in do_row() local
548 const GLint rowAr0 = rowA[j] & 0x1f; in do_row()
549 const GLint rowAr1 = rowA[k] & 0x1f; in do_row()
552 const GLint rowAg0 = (rowA[j] >> 5) & 0x1f; in do_row()
553 const GLint rowAg1 = (rowA[k] >> 5) & 0x1f; in do_row()
556 const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; in do_row()
557 const GLint rowAb1 = (rowA[k] >> 10) & 0x1f; in do_row()
560 const GLint rowAa0 = (rowA[j] >> 15) & 0x1; in do_row()
561 const GLint rowAa1 = (rowA[k] >> 15) & 0x1; in do_row()
573 const GLushort *rowA = (const GLushort *) srcRowA; in do_row() local
578 const GLint rowAr0 = (rowA[j] >> 11) & 0x1f; in do_row()
579 const GLint rowAr1 = (rowA[k] >> 11) & 0x1f; in do_row()
582 const GLint rowAg0 = (rowA[j] >> 6) & 0x1f; in do_row()
583 const GLint rowAg1 = (rowA[k] >> 6) & 0x1f; in do_row()
586 const GLint rowAb0 = (rowA[j] >> 1) & 0x1f; in do_row()
587 const GLint rowAb1 = (rowA[k] >> 1) & 0x1f; in do_row()
590 const GLint rowAa0 = (rowA[j] & 0x1); in do_row()
591 const GLint rowAa1 = (rowA[k] & 0x1); in do_row()
604 const GLubyte *rowA = (const GLubyte *) srcRowA; in do_row() local
609 const GLint rowAr0 = rowA[j] & 0x3; in do_row()
610 const GLint rowAr1 = rowA[k] & 0x3; in do_row()
613 const GLint rowAg0 = (rowA[j] >> 2) & 0x7; in do_row()
614 const GLint rowAg1 = (rowA[k] >> 2) & 0x7; in do_row()
617 const GLint rowAb0 = (rowA[j] >> 5) & 0x7; in do_row()
618 const GLint rowAb1 = (rowA[k] >> 5) & 0x7; in do_row()
630 const GLubyte *rowA = (const GLubyte *) srcRowA; in do_row() local
635 const GLint rowAr0 = rowA[j] & 0xf; in do_row()
636 const GLint rowAr1 = rowA[k] & 0xf; in do_row()
639 const GLint rowAg0 = (rowA[j] >> 4) & 0xf; in do_row()
640 const GLint rowAg1 = (rowA[k] >> 4) & 0xf; in do_row()
651 const GLuint *rowA = (const GLuint *) srcRowA; in do_row() local
656 const GLint rowAr0 = rowA[j] & 0x3ff; in do_row()
657 const GLint rowAr1 = rowA[k] & 0x3ff; in do_row()
660 const GLint rowAg0 = (rowA[j] >> 10) & 0x3ff; in do_row()
661 const GLint rowAg1 = (rowA[k] >> 10) & 0x3ff; in do_row()
664 const GLint rowAb0 = (rowA[j] >> 20) & 0x3ff; in do_row()
665 const GLint rowAb1 = (rowA[k] >> 20) & 0x3ff; in do_row()
668 const GLint rowAa0 = (rowA[j] >> 30) & 0x3; in do_row()
669 const GLint rowAa1 = (rowA[k] >> 30) & 0x3; in do_row()
682 const GLuint *rowA = (const GLuint*) srcRowA; in do_row() local
688 rgb9e5_to_float3(rowA[j], rowAj); in do_row()
690 rgb9e5_to_float3(rowA[k], rowAk); in do_row()
701 const GLuint *rowA = (const GLuint*) srcRowA; in do_row() local
707 r11g11b10f_to_float3(rowA[j], rowAj); in do_row()
709 r11g11b10f_to_float3(rowA[k], rowAk); in do_row()
720 const GLfloat *rowA = (const GLfloat *) srcRowA; in do_row() local
725 dst[i*2] = (rowA[j*2] + rowA[k*2] + rowB[j*2] + rowB[k*2]) * 0.25F; in do_row()
731 const GLuint *rowA = (const GLuint *) srcRowA; in do_row() local
737 GLuint z = (((rowA[j] >> 8) + (rowA[k] >> 8) + in do_row()
739 GLuint s = ((rowA[j] & 0xff) + (rowA[k] & 0xff) + in do_row()
746 const GLuint *rowA = (const GLuint *) srcRowA; in do_row() local
751 GLuint z = ((rowA[j] & 0xffffff) + (rowA[k] & 0xffffff) + in do_row()
753 GLuint s = (((rowA[j] >> 24) + (rowA[k] >> 24) + in do_row()
1024 const GLuint *rowA = (const GLuint *) srcRowA; in do_row_3D() local
1032 const uint64_t tmp = (((uint64_t) rowA[j] + (uint64_t) rowA[k]) in do_row_3D()
1044 const GLint rowAr0 = rowA[j] & 0x1f; in do_row_3D()
1045 const GLint rowAr1 = rowA[k] & 0x1f; in do_row_3D()
1052 const GLint rowAg0 = (rowA[j] >> 5) & 0x3f; in do_row_3D()
1053 const GLint rowAg1 = (rowA[k] >> 5) & 0x3f; in do_row_3D()
1060 const GLint rowAb0 = (rowA[j] >> 11) & 0x1f; in do_row_3D()
1061 const GLint rowAb1 = (rowA[k] >> 11) & 0x1f; in do_row_3D()
1082 const GLint rowAr0 = rowA[j] & 0xf; in do_row_3D()
1083 const GLint rowAr1 = rowA[k] & 0xf; in do_row_3D()
1090 const GLint rowAg0 = (rowA[j] >> 4) & 0xf; in do_row_3D()
1091 const GLint rowAg1 = (rowA[k] >> 4) & 0xf; in do_row_3D()
1098 const GLint rowAb0 = (rowA[j] >> 8) & 0xf; in do_row_3D()
1099 const GLint rowAb1 = (rowA[k] >> 8) & 0xf; in do_row_3D()
1106 const GLint rowAa0 = (rowA[j] >> 12) & 0xf; in do_row_3D()
1107 const GLint rowAa1 = (rowA[k] >> 12) & 0xf; in do_row_3D()
1131 const GLint rowAr0 = rowA[j] & 0x1f; in do_row_3D()
1132 const GLint rowAr1 = rowA[k] & 0x1f; in do_row_3D()
1139 const GLint rowAg0 = (rowA[j] >> 5) & 0x1f; in do_row_3D()
1140 const GLint rowAg1 = (rowA[k] >> 5) & 0x1f; in do_row_3D()
1147 const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; in do_row_3D()
1148 const GLint rowAb1 = (rowA[k] >> 10) & 0x1f; in do_row_3D()
1155 const GLint rowAa0 = (rowA[j] >> 15) & 0x1; in do_row_3D()
1156 const GLint rowAa1 = (rowA[k] >> 15) & 0x1; in do_row_3D()
1180 const GLint rowAr0 = (rowA[j] >> 11) & 0x1f; in do_row_3D()
1181 const GLint rowAr1 = (rowA[k] >> 11) & 0x1f; in do_row_3D()
1188 const GLint rowAg0 = (rowA[j] >> 6) & 0x1f; in do_row_3D()
1189 const GLint rowAg1 = (rowA[k] >> 6) & 0x1f; in do_row_3D()
1196 const GLint rowAb0 = (rowA[j] >> 1) & 0x1f; in do_row_3D()
1197 const GLint rowAb1 = (rowA[k] >> 1) & 0x1f; in do_row_3D()
1204 const GLint rowAa0 = (rowA[j] & 0x1); in do_row_3D()
1205 const GLint rowAa1 = (rowA[k] & 0x1); in do_row_3D()
1229 const GLint rowAr0 = rowA[j] & 0x3; in do_row_3D()
1230 const GLint rowAr1 = rowA[k] & 0x3; in do_row_3D()
1237 const GLint rowAg0 = (rowA[j] >> 2) & 0x7; in do_row_3D()
1238 const GLint rowAg1 = (rowA[k] >> 2) & 0x7; in do_row_3D()
1245 const GLint rowAb0 = (rowA[j] >> 5) & 0x7; in do_row_3D()
1246 const GLint rowAb1 = (rowA[k] >> 5) & 0x7; in do_row_3D()
1267 const GLint rowAr0 = rowA[j] & 0xf; in do_row_3D()
1268 const GLint rowAr1 = rowA[k] & 0xf; in do_row_3D()
1275 const GLint rowAg0 = (rowA[j] >> 4) & 0xf; in do_row_3D()
1276 const GLint rowAg1 = (rowA[k] >> 4) & 0xf; in do_row_3D()
1295 const GLint rowAr0 = rowA[j] & 0x3ff; in do_row_3D()
1296 const GLint rowAr1 = rowA[k] & 0x3ff; in do_row_3D()
1303 const GLint rowAg0 = (rowA[j] >> 10) & 0x3ff; in do_row_3D()
1304 const GLint rowAg1 = (rowA[k] >> 10) & 0x3ff; in do_row_3D()
1311 const GLint rowAb0 = (rowA[j] >> 20) & 0x3ff; in do_row_3D()
1312 const GLint rowAb1 = (rowA[k] >> 20) & 0x3ff; in do_row_3D()
1319 const GLint rowAa0 = (rowA[j] >> 30) & 0x3; in do_row_3D()
1320 const GLint rowAa1 = (rowA[k] >> 30) & 0x3; in do_row_3D()
1349 rgb9e5_to_float3(rowA[j], rowAj); in do_row_3D()
1353 rgb9e5_to_float3(rowA[k], rowAk); in do_row_3D()
1376 r11g11b10f_to_float3(rowA[j], rowAj); in do_row_3D()
1380 r11g11b10f_to_float3(rowA[k], rowAk); in do_row_3D()