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Lines Matching refs:rowAb0

501          const GLint rowAb0 = (rowA[j] >> 11) & 0x1f;  in do_row()  local
507 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
526 const GLint rowAb0 = (rowA[j] >> 8) & 0xf; in do_row() local
536 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
556 const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; in do_row() local
566 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
586 const GLint rowAb0 = (rowA[j] >> 1) & 0x1f; in do_row() local
596 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
617 const GLint rowAb0 = (rowA[j] >> 5) & 0x7; in do_row() local
623 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
664 const GLint rowAb0 = (rowA[j] >> 20) & 0x3ff; in do_row() local
674 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
1060 const GLint rowAb0 = (rowA[j] >> 11) & 0x1f; in do_row_3D() local
1072 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()
1098 const GLint rowAb0 = (rowA[j] >> 8) & 0xf; in do_row_3D() local
1118 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()
1147 const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; in do_row_3D() local
1167 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()
1196 const GLint rowAb0 = (rowA[j] >> 1) & 0x1f; in do_row_3D() local
1216 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()
1245 const GLint rowAb0 = (rowA[j] >> 5) & 0x7; in do_row_3D() local
1257 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()
1311 const GLint rowAb0 = (rowA[j] >> 20) & 0x3ff; in do_row_3D() local
1331 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()